Руководство по фармакологии
Tippo Felangus, the Chemist говорит: "Hey mate, welcome to Chemistry. This is one of the few jobs where you can make a man heal back up to full health one second and make him explode the next. Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..." |
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. See Chemical recipes for simplified step-by-step instructions on how to make complicated chemicals (sometimes outdated), and for info about using the dispenser's recipe recording function. For grenade making see Grenades. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.
A helper client for browsing this wiki (with several extra features) can be found here: https://hamcha.github.io/tghandbook/. That site is unofficial so use at own risk.
Handling reactions
For returning players - reactions now work over time. In general reaction rate is tied to temperature and in some cases the presence of an optional catalyst. In general Purity is tied to the purity of your reagents, and how far away from optimal your pH is. It's important to note that the basic reaction is a one size fits all while each reaction is updated over a batch of updates, so it's unlikely that they'll cause too much trouble for you. Keep your pH within 5-9 and bare in mind most reactions are exothermic now meaning they generate heat when reacting, dangerous when using certain explosive chemicals opposite is for endothermic reactions. Meth has been tweaked - and it's a tad more dangerous, since it becomes more exothermic the less pure it is and meth explodes if it gets to 380k so be careful out there Walter!.
For a quick crash course in mechanics, the help button on the chem heater (now renamed the reaction chamber) will get you up to speed by guiding you through a calomel reaction. There's an achievement too if you complete it with a 100% purity product!
Temperature
All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either Exothermic (heat producing) or Endothermic (heat consuming). Care should be taken for the Exothermic reactions, as they are liable to overheat. An overheated reaction will reduce the yield of your reaction by default, and other reactions can have specialise effects when they get too hot (not in yet, but soon!). The rate in which a reaction heats up is faster the hotter it is, be careful to not lose control, and run if you do.
Reaction rates
The easiest way to speed a reaction up is to heat the reaction up, but if you're looking for other ways, such as for plumbing, having an optional catalyst (such as Palladium synthate catalyst for medicines) at its required volume will also speed it up. Finally, one other alternative is to use Tempomyocin on a reaction to suddenly give it a boost.
Potential of Hydrogen (pH)
Every chemical has an innate pH, which can be seen by pressing the cog on the dispenser. The pH of the beaker is the sum of the pHes in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it's likely the pH will begin to drift, and must be compensated for either with buffer reagents or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the ChemMaster 3000 analyse function can give an insight into what pH you should be aiming for (Not in yet). Highly impure compounds are liable to affect your reaction too thus it is prudent to set your pH before reacting, as an overly impure reaction will drag the purity down of all other reagents with it.
Presently the pH meter on the machines have a higher accuracy than normal to help players accumulate.
Purity
Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure it'll split into the impure chem. 100% pure reagents will not split. If it is highly impure it will invert all of the product into the inverse chem (the percentage thresholds are given on the reagent's entry). If the reaction's purity is below the unstable purity, and the reaction has a failed chem, it will be replaced by that chem at the end of the reaction. Purity also can have an effect on a reagent's performance too which is detailed in the description. To clarify, here's an example case:
- Reagent A 10u 100% purity on consumption - 10u of Reagent A added to the patient.
- Reagent A 10u 75% purity on consumption - 7.5u of Reagent A added to the patient, 2.5u Chemical Isomers added to the patient.
- Reagent B with the retain volume trait 10u 75% purity on consumption - 10u Reagent B added to the patient and 2.5u Chemical Isomers added to the patient.
- Reagent A 10u 20% purity on consumption - 10u of Toxic monomers added to the patient.
- Reagent A 10u <10% purity at the end of a reaction - 10u of Viscous sludge replaces Reagent A in the beaker.
Here's a glossary on some of the terms used in the wiki:
- Unstable purity - Going below this value will make the reaction less stable - Causing extra effects specific to the reaction (such as Helbital's fire spin). If the reaction has an associated failed chem then that will be created as well either at the end, or during tte reaction if it is insolvent.
- Insolvency - Specifically for a reaction's impure/inverse products, if it is insolvent then it will precipitate out either during, or at the end of, a reaction as opposed to the standard effect of splitting on consumption.
- Unreacted purity - This is the purity of all reagents in the game that aren't made by chemists (generally 75%)
- Retains volume on splitting - Splitting into it's impure form does not reduce the original's volume (See reagent B example above, only applies for impure chem splitting, not inverse or failed.) At the moment core medicines are the only ones to do this.
Overdose scaling
For reagents that have an unreacted purity lower than 100% and an overdose effect, the dosage at which you overdose is not set in stone. For these reagents, the overdose dosage is lowered by how much purer the reagent you are taking is compared to its unreacted purity. The inverse, however, is not true. The overdose dosage can not be raised by using a reagent that is less pure than its unreacted purity. For clarity, a number example:
- Ephedrine has 75% unreacted purity
- You create ephedrine with a purity of 100%, which results in a decrease of 25% in its overdose threshold
- As ephedrine has a 30u overdose dosage normally, 30u is multiplied by 0.75, resulting in 22.5u being the true overdose threshold
- You apply a patch of 23u pure ephedrine to yourself, thinking you are safe. You overdose.
Optional catalysts
For some reactions, an optional catalyst can be added to modify the reaction of a whole group slightly. At present the only optional catalyst is Palladium synthate catalyst, which speeds up the rate of all medicine reactions.
Competitive reactions
These reactions are ones that compete with each other (aka equilibrium reactions) and will go back and forth depending on the conditions of the beaker. At present the only competing reaction is Tempomyocin and Purity tester reagent, but more will be put in soon.
General tips
- Make sure your pH is correct before heating up the reaction, If it's not reacting, this is usually the problem, after the reaction has started however, it will keep going past the limits, producing 0% purity product.
- Keeping your reaction in the heater to cool it can be a way to deal with exothermic reactions.
- You can adjust the pH of a reaction easily by using a dropper with buffer. Using a dropper on a heater will adjust the pH of the beaker within.
- Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it.
- You can abort reactions by crashing the temperature and hoping it's not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic.
- Upgrading the heater and the dispenser will improve their ability to detect pH. (soon)
- For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions.
- Temperature of buffers will change the temperature of whatever you're adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction!
Tools and Machinery
You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Chemistry Dispensers
Chem dispensers can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell instead of the old one. Then screwdriver to finish. Or you can charge the machine with an inducer .
Available chemicals:
Click expand to see what chemicals are available:
Normal:
- Hydrogen
- Oxygen
- Silicon
- Phosphorus
- Sulfur
- Carbon
- Nitrogen
- Water
- Lithium
- Sugar
- Sulfuric acid
- Copper
- Mercury
- Sodium
- Iodine
- Bromine
- Ethanol
- Chlorine
- Potassium
- Aluminium
- Radium
- Fluorine
- Iron
- Welding fuel
SilverRemoved Oct, 2020.- Stable plasma
Upgraded (tier 4 matter manipulator):
- Acetone
- Ammonia
- Ash
- Diethylamine
- Oil
- Saltpetre
Emagged:
- Space Drugs
- Morphine
- Toxin
- Carpotoxin
- Miner's Salve
Upgradeable parts:
Click expand to see upgrades:
- Better matter bins: greater power efficiency per unit dispensed.
- Better capacitor: faster recharging speed.
- Better power cell: larger maximum power capacity.
- Better manipulator: unlocks more chemicals.
Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4
Reaction Chamber
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display.
Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature.
Don't forget you can use droppers directly on reaction chambers to add/draw to/from as well!
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:
An upgraded reaction chamber gives you more tools and information about the reactions held within it.
- At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal
- At level 3 the reaction chamber will be able to follow your reaction progress in real time
- At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.
ChemMaster 3000
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag to quickly move large quantities of bottles, patches or pills.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Portable Chemical Mixer
This item does NOT require an anomaly core anymore.
A portable device that fits into the belt slot, enabling you to store, mix and dispense chemicals on the go. Can be printed at the medical lathe.
CTRL + Left click will open or close the portable mixer. While open you can access it like any other bag, and fill it with up to 50 beakers and bottles. When closed you can do a simple Left click to open it's UI. While the portable mixer is closed it functions similar to a Chemistry Dispenser, allowing you to add and remove a single beaker which you can dispense into
Tips for the Portable Chemical Mixer
- Unlike the chemistry bag the portable chemical mixer does not combine beakers of the same type into one single icon when accessing its contents. This makes it a superior option for beaker storage.
- All containers with the same, main chemical inside them, are represented as a single button in the UI. (e.g. a small beaker with 50u Inacusiate and a big beaker with 100u Inacusiate, are represented as 150u Inacusiate (see image).
- A container with more than one chemical inside will be represented by the most dominant chemical in it. (Try to avoid adding beakers with more than one chemical in them, if you want to stay on the safe side)
- The portable chemical mixer is an excellent storage device for pure chemicals that you want to store until you need them in other recipes. Filling it with beakers of pure Oil, Phenol or Multiver means quick and easy access to them, whenever you need them in advanced chemicals.
- Tired of the floor in chemistry being littered with beakers? Put them in the portable chemical mixer.
- The botanist made you some Carpotoxin and filled it into condiment bottles? No need to carry them by hand, use the portable chemical mixer.
- The Janitor is too lazy to clean medbay? Put one beaker with Fluorosurfactant, one with Space Cleaner and one with Water in your portable chem mixer, position yourself and dispense them in equal amounts into a big beaker. Instant cleaner grenade action.
- The AI and bots are trying to kill you? Get some Uranium from the lathe, grind it, and put a beaker of it with a beaker of Iron into your portable chem mixer. Dispense both in equal amounts into a big beaker to cause an EMP.
- The doctors are too busy to help and the paramedic is too dead to help? Get yourself a health analyzer, fill your portable chem mixer with beakers of useful medicines (and/or cures and vaccines) and dispense the right dosages for people in need, anywhere on the station.
High-performance liquid chromatography machine (HPLC)
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:
The HPLC can also purify a reagent up to it's standard purity (usually 75%). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it's processing the Mass Spectroscopy cannot be used at the same time.
To use the HPLC left clicking will interact with the input beaker - so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify - though can still analyse with just a single input.
The icon also indicates at what state it is at - a bar chart on the screen shows that it's analysing an input beaker, a sine wave shows that it's currently purifying and a blank screen indicates that it's input beaker is either empty or removed.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
Smoke Machine
Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
Can only be obtained through the circuit board being printed, and the required parts being assembled first.
Upgradeable parts:
Click expand to see upgrades:
- Manipulator: Unlocks the higher range settings.
- Matter bin: Increases maximum capacity.
- Capacitor: Increases efficiency.
pH paper
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is.
Buffer reagents
Buffers are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added.
Chemical analyzer
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.
Plumbing
On some maps the chemists have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded chem dispenser, but the workflow is more like a production line chem factory instead of instant dispensing. See the Guide to plumbing to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.
Metabolism
When a reagent enters a bloodstream it will start to "tick"(aka "cycle") about every 2 seconds. These are called "life ticks", and are not to be confused with server ticks/tickrate. When this happens the bloodstream is purged of an amount of every reagent usually equal to their listed metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolised separately. If you are hungry (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are "simplemobs" which means they don't have bloodstreams and thus cannot be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.
Addiction
Every time you metabolize a drug, you will gain addiction points in the category it belongs to. For every unit of drugs metabolized you receive addiction points. More extreme drugs and alcohol will give you more points. If you gain 600 points in addiction category, you will become addicted. By not taking said drugs you will lower the amount of addiction points. High sanity speeds up the process.
- You lose 0,5 points per tick with no withdrawal or stage 1 withdrawal.
- You lose 1 point per tick with stage 2 withdrawal.
- You lose 1,5 points per tick with stage 3 withdrawal.
When your mood is good you always lose 2 points per tick regardless of the stage. If you then fall below 400 points you stop being addicted. Taking more of the drug you're addicted to will temporarily suppress symptoms. Addiction stages advance from time in withdrawal.
Addiction categories:
Stimulants
Stimulant withdrawal makes you slow in a number of ways.
- At the first stage you get craving messages about feeling tired and needing a little pick me up. Your actions also become slower(action speed penalty).
- At the second stage you recieve a click cooldown penalty.
- At the third stage you get a movement speed penalty and more craving messages.
Opiods
The main symptom of opiod withdrawal is nausea.
- At the first stage you get craving messages about feels aches in your body, chills and needing opioids. You start yawning intermittently.
- At the second stage your high blood pressure will increase rate of blood loss from any open wounds.
- At the third stage you will get hit by waves of nausea and vomiting.
Alcohol
Alcohol withdrawal is easy to stave off due to the abundance of low alcohol content drinks available from the bar, but it is the only one that can be outright lethal.
- At the first stage you get craving messages about feeling thirsty, wondering if the bar is still open and needing a little Dutch courage. You also start to jitter.
- At the second stage you start to hallucinate.
- At the third stage you start to suffer intermittant seizures that paralyze you for 1-3 seconds and cause 10-30 brain damage depending on duration. Your seizures also cause heavy jittering. Seizures can be prevented by taking neurine or sodium thiopental.
Hallucinogens
- At the first stage you get craving messages about feeling empty, spirtually detached and you start to wonder what the machine elves are up to.
- At the second stage you get visual disturbances.
- At the third stage you enter a hypnotic trance.
Maintenance Drugs
- At the first stage you get craving messages, start growling intermittently and your health indicator will become unreliable.
- At the second stage you can only stomach GROSS food and you grow a scraggly beard if male.
- At the third stage you will become very dizzy and confused when exposed to light, but it also gives you night vision.
Medicines
- Stage 1: You become unsure of your own health, are you aching, or is it just the down from the meds?
- Stage 2: You develop a fever.
- Stage 3: You organs begin to ache a bit too.
In general most pure medicines don't accrue addiction points – it’s instead the inverse or impure chems that will turn you into a hypochondriac.
Special
Some reagents have their own unique addiction type. Such as Nicotine.
Active Pure Chemicals
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium require you to grind mineral sheets to acquire.
- Chlorine: Causes 1 brute damage per tick to a random body part.
- Copper: Can be splashed on metal sheets to create bronze sheets.
- Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases the speed of surgery procedures and flammability when applied externally. Metabolism rate 0.2.
- Fluorine: Causes 1 toxin damage per tick.
- Iron: Slowly restores blood volume.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
- Plasma: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.
- Radium: Causes 2 toxin damage per tick. Creates glowing green goo on floor if more than 3u is spilled.
- Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (120u). Metabolism rate 2.
- Sulfuric Acid: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when injected. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a toxin.
- Uranium: Causes 1 toxin damage per tick. Creates glowing green goo on floor if more than 3u is spilled.
- Water: Slightly generates blood volume. Additionally, freezes into ice below 274K.
- Welding Fuel: Causes 1 toxin damage per tick. Makes people flammable if splashed on. If splashed on the floor, makes a pool of fuel that can be ignited, which can ignite other pools around it.
Catalysts
When a reagent in a recipe is marked "(catalyst)" it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.
Компоненты
Это очень простые химические вещества, которые вы будете использовать во многих других, более сложных химикатах. Однако они все равно могут быть токсичными
Наведите курсор на химический компонент, чтобы увидеть всплывающие подсказки. В браузерах на базе Firefox всплывающие подсказки могут блокировать кликабельные ссылки. Если вы нашли неправильный рецепт, пожалуйста, оставьте комментарий в discord wiki-general.
Название | Рецепт | Условия реакции | Описание |
---|---|---|---|
Ash ▮ Пепел
|
1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K |
Мин. темп.: 480K
|
Ингредиент в нескольких рецептах. Можно получить, если сжечь лист бумаги и собрать пепел в пробирку. 30u за бумажку.
Используется в: |
Oil▮ Масло
|
1 × Welding Fuel 1 × Carbon |
Мин. темп.: 100K
|
Может быть нагрет до состояния Пепла. Может быть собрана с уничтоженных киборгов и т.п. Воспламеняется. Ингредиент во многих рецептах.
Используется в: |
Acetone▮ Ацетон
|
1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Welding Fuel |
Мин. темп.: 100K
|
Ингредиент во многих рецептах.
Используется в: |
Diethylamine▮ Диэтиламин
|
1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol |
Мин. темп.: 100K
|
Очень быстродействующее удобрение.. Ингредиент во многих рецептах.
Используется в: |
Phenol▮ Фенол
|
1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Chlorine |
Мин. темп.: 100K
|
Ингредиент во многих рецептах.
Используется в: |
Ammonia▮ Аммиак
|
3 × Hydrogen 1 × Nitrogen |
Мин. темп.: 100K
|
Эффективное удобрение. Ингредиент во многих рецептах. (Результат - 3 юнита вместо 4)
Используется в: |
Saltpetre▮ Селитра
|
3 × Oxygen 1 × Potassium |
Мин. темп.: 100K
|
Работает как удобрение. Ингредиент в нескольких рецептах. (Результат - 3 юнита вместо 5)
Используется в: |
Sodium Chloride▮ Поваренная соль
|
1 × Sodium 1 × Chlorine |
Мин. темп.: 100K
|
Известный как поваренная соль, Хлорид натрия часто используется для приправы к пище. Особое применение соли - это борьба с Ревенантами, они не могут пробраться через соляные кучи. |
Lye▮ Щелочь
|
1 × Sodium 1 × Hydrogen |
Мин. темп.: 10K
|
Ингредиент для Мыла. |
Lye▮ Щелочь
|
1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K 1 × Water |
Мин. темп.: 100K
|
Ингредиент для Мыла. (Результат - 2 юнита вместо 3) |
Hydrogen Peroxide▮ Перекись водорода
|
1 × Chlorine 1 × Oxygen |
Мин. темп.: 100K
|
Обжигает людей при прикосновении. |
Pentaerythritol▮ Пентаэритрит
|
1 × Acetaldehyde 1 × Acetone 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Water 3 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Lye 1 × Sodium 1 × Hydrogen |
Мин. темп.: 100K
|
Результат - 2 u вместо 5. |
Acetaldehyde▮ Ацетальдегид
|
1 × Acetone 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Water |
Мин. темп.: 450K
|
|
Acetone Oxide▮ Оксид ацетона
|
2 × Acetone 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Oxygen |
Мин. темп.: 100K
|
Сильно обжигает людей при прикосновении. (Результат - 2 юнита вместо 4) |
Wittel▮ Виттел | Добыча из Гейзера с помощью liquid pump. | N/A | Лавалендский гейзер имеет шанс 1 к 27 произвести Виттел. Ничего не делает, но может быть использован для изготовления Gravitum. |
Hyper-Plasmium Oxide▮ Гиперплазменный оксид | Добыча из Гейзера с помощью liquid pump. | N/A | Лавалендский гейзер имеет шанс произвести это. Ничего не делает, но может быть использован для изготовления Exotic Stabilizer. |
Exotic Stabilizer▮ Экзотический стабилизатор | 1 × Hyper-Plasmium Oxide Добыча из Гейзера с помощью liquid pump. 1 × Stabilizing Agent 1 × Iron
1 × Oxygen |
N/A | Необходим для стабилизации Nitroglycerin и TaTP. |
Реакционные агенты
Эти реагенты активно влияют на реакции, расходуясь при переливании. Их можно даже добавлять в полную пробирку, чтобы их эффект сработал!
Название | Рецепт | Условия реакции | Описание |
---|---|---|---|
Acidic Buffer ▮ Кислотный буфер | 2 × Ethanol 2 × Hydrogen 2 × Sodium 2 × Water |
Мин. темп. реакции: 250K Темп. перегрева: 9999K Оптимальный диапазон pH: 0-14 Мин. чистота: 0.3 Умеренное понижение ph |
Этот реагент будет расходоваться при добавлении к другому и изменять pH в пробирке в сторону кислотности. |
Basic Buffer ▮ Базовый буфер | 3 × Ammonia 2 × Chlorine 2 × Hydrogen 2 × Oxygen |
Мин. темп. реакции: 250K Темп. перегрева: 9999K Оптимальный диапазон pH: 0-14 Мин. чистота: 0.3 Умеренное повышение ph |
Этот реагент расходуется сам и при добавлении в другую пробирку изменяет pH в сторону щелочности. |
Universal indicator ▮ Универсальный индикатор | 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K 1 × Ethanol |
Мин. темп. реакции: 274K |
Этот реагент можно использовать для изготовления pH-бумаги в меню крафта. Он также окрашивает все, к чему прикасается, в соответствующий уровень pH. |
Purity Tester Reagent ▮ Реагент для определения чистоты | 1 × Prefactor a 1 × Stable plasma |
Требуемая темп.:ниже 800K Темп. перегрева: none Оптимальный диапазон pH: 2-12 Мин. чистота: 0.25 Незначительное понижение ph |
При добавлении в пробирку этот реагент будет либо шипеть, если реагент в ней нечистый, либо ничего не делать, если все реагенты превышают порог чистоты. |
Tempomyocin ▮ Темпомиоцин | 1 × Prefactor b 1 × Stable plasma |
Требуемая темп.: 50K Темп. перегрева: 500K Оптимальный диапазон pH: 5-8 Мин. чистота: 0.35 Понижение ph Опасная |
Он мгновенно ускоряет любую реакцию, в которую его добавляют, давая ей короткий прирост скорости. Добавление этого реагента в реакцию даст ей внезапное увеличение скорости до x3 - при этом чистота выхода ускорения изменяется в зависимости от чистоты Tempomyocin. 5u на 100u дадут вам x2, 10u на 100u дадут вам x3. При однократном добавлении он ограничивается 3x, но ничто не мешает вам добавить несколько доз для многократного усиления. |
Prefactor a ▮ Префактор a | 1 × Phenol 3 × Ethanol |
Требуемая темп.:ниже 800K Темп. перегрева: none Оптимальный диапазон pH: 2-12 Мин. чистота: 0.25 Очень эндотермичная |
Это часть конкурентной реакции между Purity Tester и Tempomyocin. В холодном состоянии реакция становится более эффективной. |
Prefactor b ▮ Префактор b | 1 × Phenol 3 × Ethanol |
Требуемая темп.: 50K Темп. перегрева: 500K Оптимальный диапазон pH: 5-8 Мин. чистота: 0.35 Чрезвычайно эндотермичная Незначительное понижение ph Опасная изменчивость |
Это часть конкурентной реакции между Purity Tester и Tempomyocin. В горячем состоянии реакция становится более эффективной. |
Лекарства
"Вот так я и лишился медицинской лицензии!" Не будьте этим парнем. Сделайте это. Много лекарств.
У некоторых лекарств есть специальные суффиксы, указывающие, какие типы повреждений они должны лечить:
- Физический = -ibital
- Ожоговый = -uri
- Удушье = -mol
- Токсины = -iver
- Органы = -rite
Более подробную информацию о том, что и когда следует использовать, см. в Руководстве по медицине.
Дополнительные катализаторы для всех медицинских реакций
Название | Рецепт | Условия реакции | Описание |
---|---|---|---|
Palladium synthate catalyst (Катализатор на основе синтата палладия)
|
3 × Libital 4 × Probital 2 × Plasma |
Требуемая темп.: 200K Темп. перегрева: 800K Оптимальный диапазон pH: 5-6 Мин. чистота: 0 Понижение ph Очень экзотермичная |
Это заставит все лекарства, прореагировавшие в одной пробирке, реагировать быстрее, причем скорость реакции будет равна чистоте катализатора (до 2 раз, хотя она все равно ограничена его максимальной скоростью). При желании можно специально сделать нечистый катализатор, чтобы замедлить реакцию. Для того чтобы катализатор оказал какое-либо влияние на протекающие в нем реакции, в пробирке должно быть не менее 10u. (Результат - 2 части вместо 9) |
Основные лечебные средства
Эти целебные препараты можно рассматривать как дешевые или общедоступные «базовые» лекарства, используемые для лечения обычных недугов. Некоторые из них не следует использовать повторно для одного и того же пациента, так как они могут иметь опасные побочные эффекты. Рассмотрите возможность использования операции Залечивание ран, если не удастся найти подходящие лекарства. Эти препараты также известны как "Category 2 Cobbychems". Все эти реакции, как правило, приводят к получению продукта 75 % чистоты без инвентирования. Для тех, кто возвращается - реагент 75% чистоты будет иметь те же эффекты, что и реагенты, с которыми вы знакомы, что означает, что реагенты 100% чистоты на 33% эффективнее.
Название | Рецепт | Условия реакции | Лечит (тип урона) |
Описание | Химические свойства |
---|---|---|---|---|---|
Libital▮ Либитал
|
1 × Phenol 1 × Nitrogen |
Мин. темп.: 225K
|
Физический | Лекарство для лечения физического урона. Каждый тик исцеляет 3 базового физического урона (модифицируется чистотой) и наносит 0.3 урона печени.
|
Усвоение: 0.2u/тик
|
Helbital▮ Хелбитал
|
1 × Carbon 1 × Fluorine |
Мин. темп.: 250K
|
Физический | Лечит физический урон тем быстрее, чем больше общий урон. Не имеет побочных эффектов, если тот, на кого применяют, находится в хард-крите.
При передозировке накладывает полуослепляющее проклятие.
|
Усвоение: 0.2u/тик
|
Probital▮ Пробитал
|
2 × Acetone 1 × Copper |
Мин. темп.: 225K
|
Физический | Каждый тик восстанавливает 2.25 базового физического урона(изменяется в зависимости от чистоты), но также наносит урон выносливости. При приеме внутрь он также создает особый фермент в вашей системе (кровотоке) (1.25u за 5u принятых), который превращает любую еду которую вы едите, в Целебные пептиды. Эти пептиды исцеляют дополнительно 3 физического урона и 1 ожогового с вероятностью 50% каждый тик.
Передозировка наносит 3 урона выносливости И:
Инверсивный химикат: Mitogen Metabolism Factor ниже 50%
|
Усвоение: 0.2u/тик
|
Aiuri▮ Аиури
|
1 × Ammonia 3 × Hydrogen 1 × Nitrogen 2 × Hydrogen |
Мин. темп.: 50K
|
Ожоговый | Лекарство для лечения ожогов. Каждый тик исцеляет 2 базовых ожоговых урона (модифицируется чистотой) и наносит 0.25 урона глазам.
|
Усвоение: 0.2u/тик
|
Lenturi▮ Лентури
|
1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Silver |
Мин. темп.: 200K
|
Ожоговый | Каждый тик исцеляет 3 базовых ожоговых урона (модифицировано чистотой) и наносит 0.4 урона желудку. Нечистый химикат: Lenslurri
|
Усвоение: 0.2u/тик
|
Hercuri▮ Херкури
|
3 × Cryostylane 1 × Ice 1 × Stable Plasma 1 × Lye 1 × Sodium 1 × Hydrogen 1 × Bromine |
Холодная реакция
|
Ожоговый | Лечит повреждения от ожогов и может охладить вас до небезопасного уровня. При применении распыления, например, с помощью бутылки-спрея он также снимает некоторые огненные стаки (тушит вас).
Передозировка еще больше охлаждает вас. Первоначально назывался Rhigoxane.
|
Усвоение: 0.2u/тик
|
Granibitaluri▮ Гранибиталури
|
1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Carbon |
Мин. темп.: 100K
|
Физический и Ожоговый | Каждый цикл исцеляет небольшое количество физического и ожогового урона. Максимальное исцеление, которое вы можете получить, составляет 0.5 за цикл, и оно уменьшается на 0.1 за каждые 10 суммарного физического и ожогового урона. При 50 и более суммарных повреждениях он не исцеляет ничего.
Передозировка наносит 0.2 урона печени и токсинам. |
Усвоение: 0.2u/тик
|
Synthflesh▮ Синтплоть
|
1 × Libital 1 × Blood |
Мин. темп.: 250K
|
Физический, Ожоговый | Мгновенно исцеляет 1.25 физического и ожогового урона за единицу примененного химиката, а также мгновенно наносит урон токсинами, равный 50-75% (в зависимости от чистоты, 56% в непрореагировавшем состоянии) от исцеленного физического и ожогового урона. Может использоваться для подготовки трупов к дефибрилляции (требуется менее 180 физического и ожогового урона). Применение только накладыванием и распылением. Если у хаска есть хотя бы 100u и менее 50 урона от ожогов, он внешне вернется в состояние до хаска.
|
Усвоение: 0.2u/тик
|
Multiver▮ Мультивер
|
1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K |
Мин. темп.: 380K
Умеренное понижение ph |
Токсины | Чистильщик, который выводит химикаты из кровотока (3u за тик) и восстанавливает урон от токсинов тем быстрее, чем больше уникальных медикаментов в теле (0.5 за медикамент, максимум 1.5, изменяется от чистоты). Также наносит 0.5 урона легким каждый тик. При наличии 3+ уникальных медикаментов (2+мультивер) он не будет очищать медикаменты. Если ваш мультивер чист, потребность в медикаментах уменьшается на 1 (т.е. мультивер + 1 медикамент).
|
Усвоение: 0.2u/тик
|
Seiver▮ Сейвер
|
1 × Aluminium 1 × Nitrogen |
Холодная реакция
|
Радиация и Токсины | Медикамент, который меняет свою функциональность в зависимости от температуры.
|
Усвоение: 0.2u/тик
|
Syriniver▮ Сиринивер
|
2 × Nitrous Oxide 1 × Toxin Взломанный NanoMed, Емагнутый Химический диспенсер 1 × Fluorine |
Мин. темп.: 250K
|
Токсины |
Если лень читать: Поместите 20% этого вещества и 80% воды в пробирку и введите внутривенно с помощью капельницы, и это быстро исцелит повреждения от токсинов и выведет реагенты из крови. Нажмите кнопку «Развернуть» для получения подробного описания. При инъекции (шприц или капельница) происходит следующее:
Каждый тик исцеляет 1 единицу урона от токсинов, очищает 0.4u реагентов и наносит 0.8 единицы урона печени. Это действует, даже если химия была принята другим способом, а не инъекцией. В идеале его следует разбавлять для безопасности и использовать в мешке для внутривенных препаратов или пробирке, подключенной к капельнице (вводит 5u за раз):
При передозировке вызывает мышечную слабость, сильное поражение печени и отвращение. Первоначально назывался Thializid. |
Усвоение: 0.3u/тик
|
Tirimol▮ Тиримол
|
2 × Acetone 3 × Nitrogen |
Мин. темп.: 100K
|
Удушье | Экстренное средство от кислородного голодания, которое вызывает усталость и может заставить вас заснуть. Лечит 3 базовых урона удушья (модифицировано чистотой) и наносит 2 урона выносливости за тик. Вызывает сонливость через 15 секунд, а затем каждые 45 секунд. Если он находился в вашем организме дольше 20 циклов, вы заснете на 10 секунд, когда он выйдет.
|
Усвоение: 0.2u/тик
|
Convermol▮ Конвермол
|
1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Fluorine |
Мин. темп.: 370K
|
Удушье | Быстро преобразует урон от удушья в урон от токсинов в соотношении 5:1. Каждый тик исцеляет 2.5 базового урона удушьем(модифицированного чистотой), умноженного на количество тиков, в течение которых химикат находился в вашем организме, и наносит урон от токсинов, равный 0.2 базового исцеления от удушья. Всегда будет наносить не менее 0.1 урона от токсинов, даже если удушье не исцелено. Передозировка наносит урон от токсинов, как если бы вы всегда исцеляли максимальное удушье, и быстро выводит химикат из организма.
|
Усвоение: 0.2u/тик
|
Улучшенные лечебные препараты
Эти лечебные препараты сложнее изготовить, чем основные, но они часто исцеляют быстрее и с меньшим количеством побочных эффектов (если таковые имеются).
Название | Рецепт | Условия реакции | Лечит (тип урона) |
Описание | Скорость метаболизма | Порог передозировки |
---|---|---|---|---|---|---|
Salicylic Acid Салициловая кислота
|
1 × Phenol 1 × Sodium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Физический | Если у вас больше 25 физического урона, исцеляет 4 единицы физического урона. Если урон равен или меньше 25, исцеление составляет 0.5. При передозировке физический урон увеличивается. | 0.2 u/тик | 25u |
Oxandrolone Оксандролон
|
3 × Carbon 1 × Phenol 1 × Hydrogen |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Ожоговый | Если у вас больше 25 урона от ожогов, исцеляет 4 урона. Если урон от ожогов равен или меньше 25, исцеление составляет 0.5. Передозировка наносит больше урона от ожогов. | 0.2 u/тик | 25u |
Salbutamol Сальбутамол
|
1 × Salicylic Acid 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Aluminium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Удушье | Быстро лечит урона удушьем со скоростью 3 за тик, замедляя удушье. Отлично подходит для стабилизации состояния критических пациентов! | 0.1 u/тик | N/A |
Regenerative Jelly Регенеративное желе
|
1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Slime Jelly Должен быть смешан в Glowshroom
3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Все четыре основных типа | Исцеляет по 1.5 от каждого из четырех основных видов урона без риска передозировки или нанесения вреда слаймолюдям. | 0.4 u/тик | N/A |
Pentetic Acid ДТПА
|
1 × Cyanide 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Welding Fuel |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Радиация, токсины | Исцеляет 2 урона токсинов за тик и выводит из организма 2u других химических веществ. Предотвращает получение урона от радиации. | 0.2 u/тик | N/A |
Atropine Атропин
|
1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Phenol 1 × Ethanol |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Крит, все основные типы | При критическом уровне здоровья пациента, он исцелит физический урон/ожоги/токсины (2/тик) и удушье (5/тик), а также остановит дальнейшее удушье. Он также вызывает дрожь и головокружение, от которых трясется экран. Хорошо помогает быстро поставить на ноги критических пациентов, но плохо подходит для боя из-за дрожания экрана. При передозировке наносит урон токсинами и вызывает дополнительную дрожь и головокружение. |
0.1 u/тик | 35u |
Calomel Каломель
Неудача: Viscous sludge <15% pH: 1.5 ▮ |
1 × Mercury 1 × Chlorine |
Мин. темп. реакции: 374K
Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Очистка | Быстро очищает кровь от реагентов (3u за тик). Если ваше здоровье равно 100, урон от токсинов будет наноситься до тех пор, пока ваше здоровье не станет равным 0. Урон от токсинов будет исцеляться, когда ваше здоровье станет меньше 0.
При передозировке будет нанесено 2.5 дополнительных урона от токсинов, а очищение будет происходить со скоростью 2u за тик. |
0.4 u/тик | 20u |
Ammoniated Mercury Аммиачная ртуть
Неудача: Viscous sludge <15% pH: 7 ▮ |
1 × Calomel 1 × Mercury 1 × Chlorine 2 × Ammonia 3 × Hydrogen
1 × Nitrogen |
Мин. темп. реакции: 100K
Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Очистка | Если вы не получали физического/ожогового урона, то будете получать 3 урона от токсинов за тик. За каждые 15 физических повреждений и 30 повреждений от ожогов будет нанесено 1 урона токсинами. Очищает себя на 1u за тик, если токсины отсутствуют.
При передозировке будет нанесено 3 дополнительных урона от токсинов. |
0.04 u/тик | 10u |
Cryoxadone Криоксадон
|
1 × Acetone 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Stable Plasma |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Все четыре основных типа и Клеточный | Необходим для правильного функционирования криогенной техники. Быстро исцеляет все типы повреждений, но только если температура тела ниже 0C (273.15 K) И если цель спит или находится без сознания. Он исцеляет удушье в 3 раза быстрее, чем большинство других видов повреждений. Эффективность тем выше, чем холоднее человек. При использовании в неулучшенной криокапсуле каждый цикл обычно исцеляет более 6 удушья, 2 физического урона, 2 ожогов, 2 токсинов и 2 клеточных повреждений. Может исцелять раны. Работает на слаймолюдях, несмотря на холод. | 0.4 u/тик | N/A |
Pyroxadone Пироксадон
|
1 × Cryoxadone 1 × Slime Jelly Должен быть смешан в Glowshroom
3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Все четыре основных типа и Клеточный | Инверсивный Криоксадон, который заживляет тем быстрее, чем горячее пациент. Для максимальной эффективности необходимо, чтобы температура была «выше» 460°K и пациент был в огне. В оптимальных условиях каждый цикл будет исцелять 15 ожогов «до» урона, полученного от огня, что обычно быстрее, чем огонь причиняет боль (если только он не слишком горячий). Затем он также исцелит 10 физического урона, 10 токсинов, 20 удушья и 10 клеточного. Может исцелять раны. Работает на слаймолюдей. | 0.4 u/тик | N/A |
Clonexadone Клонексадон
|
1 × Cryoxadone 1 × Sodium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Клеточный | Быстро заживляет повреждения (клеточные), но только в холодной среде. Чем холоднее, тем быстрее исцеление. Исцеляет около 5 клеточного урона за тик, если используется в неулучшенной криокапсуле. | 0.6 u/тик | N/A |
Rezadone Резадон
|
1 × Carpotoxin Космический карп, Koibeans, Емагнутый Химический диспенсер 1 × Cryptobiolin 1 × Oxygen 1 × Potassium 1 × Copper |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Клеточный | Мгновенно исцеляет весь клеточный урон, а также наносит 1 ожогового и физического урон за тик. Если хаск получил не менее 5u и имеет менее 50 урона ожогов, он внешне вернется в состояние до хаска. При передозировке наносит 1 урон от токсинов за тик и вызывает головокружение и дрожь. Очень хорошо подходит для лечения клеточных повреждений на скорую руку. | 0.4 u/тик | 30u |
Уникальные лечебные препараты
Эти лечебные препараты выполняют нишевые функции, помогая справиться с менее распространенными недугами.
Название | Рецепт | Условия реакции | Лечит | Описание | Химические свойства |
---|---|---|---|---|---|
Mutadone▮Мутадон | 1 × Acetone 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Bromine |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Мутации | Мгновенно устраняет генетические мутации. Халки ненавидят его! | 0.4u/тик |
Mannitol▮Маннитол
|
1 × Hydrogen 1 × Water |
Мин. темп.: 50K
|
Мозг | Исцеляет 2 повреждения мозга за тик. Не лечит травмы мозга. Может быть вылит непосредственно на мозг, чтобы исцелить 2 повреждения за юнит (минимум 10 юнитов). Исцеление зависит от чистоты. Также в зависимости от чистоты улучшает зрение в темноте.
Передозировка увеличит мощность вашего мозга и подарит вам П Р О С В Е Т Л Е Н И Е! |
Усвоение: 0.4u/тик
|
Neurine▮Неурин
|
1 × Acetone 1 × Mannitol 1 × Hydrogen 1 × Water 1 × Oxygen |
Мин. темп.: 100K
|
Легкие травмы мозга | Вступает в реакцию с нервной тканью, помогая восстановить поврежденные связи. Каждый тик дает шанс вылечить базовую травму. Более тяжелые травмы обычно требуют операцию. Быстро очищает Нейротоксин. При введении в организм пациента он запоминает его повреждение мозга - если его повреждение ниже значения на момент добавления, он восстановит его до того, каким оно было при употреблении. При использовании на мертвых медленно исцеляет мозг трупа (пациент должен быть мертв и иметь мозг!). Исцеление зависит от чистоты. | Усвоение: 0.4u/тик
|
Potassium Iodide▮Йодид калия
|
1 × Potassium 1 × Iodine |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Радиация | Предотвращает урон от радиации и исцеляет от 1 урона токсинами каждый тик, если вы облучены. | 0.8u/тик |
Saline-Glucose Solution▮Физраствор | 2 × Saltwater 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Water 1 × Sugar |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Физический и ожоговый урон, потеря крови | С вероятностью 33 % за цикл обмена веществ исцеляет 0.5 физического и ожогового урона. Может использоваться как временный заменитель крови при внутривенном капельном введении. При передозировке с вероятностью 33 % наносит физический и ожоговый урон, и с небольшой вероятностью превращается в 1u соли или сахара каждый цикл метаболизма. | 0.2u/тик
|
Ephedrine▮Эфедрин
|
1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Hydrogen |
Мин. темп.: 200K
|
Оглушение | Сокращает время оглушения примерно на 30% (зависит от ситуации), увеличивает скорость бега на 50%, восстанавливает 1 выносливость за тик и дает до 20% шанса выронить удерживаемые предметы, на основе следующей чистоты: 20% * (1 - чистота). Чистый эфедрин имеет 0% шанс выпадения удерживаемых предметов. Также предотвращает сбивание с ног от оглушающей дубинки (включая стандубинку ).
|
Усвоение: 0.2u/тик
|
Diphenhydramine▮Дифенгидрамин | 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Bromine |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Передозировка гистамина | Очищает кровь от смертельно опасного Гистамина и уменьшает дрожь, вызывая незначительную сонливость. (Результат - 4 юнита вместо 5) | 0.2u/тик |
Oculine▮Окулин
|
1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Carbon |
Мин. темп.: 200K
|
Глаза | Быстро исцеляет повреждения глаз и с вероятностью 20% за тик устраняет слепоту. Не работает против генетическую слепоту, для которой нужен Мутадон. При слепоте, вызванной повреждением мозга, вам понадобится операция или другие средства. Улучшает способность видеть в темноте, основываясь на чистоте, пока находится в организме. | Усвоение: 0.1u/тик
|
Inacusiate▮Инакусиат
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1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Carbon |
Мин. темп.: 300K
|
Уши | Быстро восстанавливает повреждения ушей пациента, излечивая глухоту, при условии, что источником глухоты не являются генетическая мутация, хроническая глухота или полное отсутствие ушей. Позволяет слышать шепот на расстоянии, если он на 100% чист. (Результат - 2 юнита вместо 3) | Усвоение: 0.4u/тик
|
Epinephrine▮Эпинефрин | 1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Phenol 1 × Chlorine |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Крит | Предотвращает кислородный урон от критического состояния. Если пациент находится в критическом состоянии, он исцеляет 0.5 удушья, токсинов, физического и ожогового урона. С вероятностью 20% каждый тик немного уменьшает время оглушения. Дает незначительный бафф регенерации выносливости. Останавливает образование Гистамина при аллергических реакциях. При передозировке случайным образом наносит легкий урон токсинами и выносливости, а также немного удушья. |
0.1u/тик
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Antihol▮Антиголь
|
1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Copper |
Мин. темп.: 1K
|
Алкоголь | Очищает кровь человека от 0-4u алкогольных напитков каждый тик (в зависимости от чистоты), а также устраняет опьянение, сонливость, невнятность, головокружение и замешательство. Исцеляет 0.2 токсинов за тик. | Усвоение: 0.4u/тик
|
Insulin▮Инсулин | Находится в NanoMed Plus | N/A | Сахарная зависимость | Усиливает истощение сахара. | 0.2u/тик |
Strange Reagent▮Странный реагент | 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Смерть | Чудодейственное лекарство, способное вернуть к жизни мертвое тело. Действует только при приёме внутрь. Необходимое количество увеличивается в зависимости от того, сколько физических+ожоговых повреждений нанесено телу (максимум 10u при 200 повреждениях). Дополнительное количество частично исцелит поврежденные органы и восстановит уровень крови при успешном оживлении. Лекарство не действует на трупы с уроном более 200 физического урона+ожогов или хасков. У живых людей каждый тик случайным образом наносит 0-2.5 физического и ожогового урона. Можно оживить простых существ, побрызгав на них. |
0.5u/тик |
Synaptizine▮Синаптизин | 1 × Sugar 1 × Lithium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Уменьшение галлюцинаций | Сокращает время оглушения обычно примерно на 30% (зависит от ситуации). Сонливость и галлюцинации проходят гораздо быстрее. Также выводит Токсин разрушения разума по 5u за тик. 30% шанс за тик нанести 1 урон токсинами. | 0.4u/тик |
Spaceacillin▮Спейсацилин | 1 × Epinephrine 1 × Cryptobiolin 1 × Oxygen
1 × Potassium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Инфекции | Универсальное противовирусное средство. Предотвращает распространение вируса если вы заражены. Имеет высокий шанс блокировать заражение от болезней и атак зомби. Замедляет развитие болезни и рост личинок пришельцев, если вы уже заражены. Метаболизируется очень медленно. | 0.04u/тик |
Miner's Salve▮Шахтерская мазь | 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Iron |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Импровизированный лечебный пластырь | Помогает лечить тяжелые ожоговые раны и исцеляет 0.25 физического и ожогового урона за тик, но не позволяет определить степень ранения. Вызывает желудочные спазмы, если не использовать прикосновение/патч, что снижает количество питательных веществ на 5. Дает 20 бонусов к обезболивающему, которое используется при лечении костным гелем. При применении с помощью прикосновения/патча увеличивает скорость операции на 10%. 1u исцеляет примерно 1.5 ожогов+физического урона. |
0.16u/тик |
Modafinil▮Модафинил | 1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Phenol 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Sulfuric Acid |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Сон | Медленно метаболизирующийся препарат. Лечит головокружение, сонливость, сон (но не потерю сознания) и согревает вас, если вы замерзли, аналогично Кофе Латте. Немного уменьшает время оглушения.
|
0.02-0.08u/тик
|
Morphine▮Морфин | 2 × Carbon 2 × Hydrogen |
Мин. темп. реакции: 480K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Замедление урона | Позволяет бежать с полной скоростью, даже если вы ранены, даже от урона выносливости, но не снимает замедление от ношения Модсюитов. После 12 циклов вы почувствуете сонливость, и заснете, если он будет находиться в вашем организме в течение 24 циклов. Вы не проснетесь, пока оно не выйдет из организма. Дает 20 бонусов к обезболивающему, которое используется при лечении костным гелем.
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0.2u/тик
|
Haloperidol▮Галоперидол | 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Potassium Iodide 1 × Potassium 1 × Iodine 1 × Aluminium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Антинаркотическое и легкое седативное средство | Помогает бороться с эффектами некоторых наркотиков при их очищении. Уменьшает дрожь и галлюцинации. Однако каждый тик также вызывает сонливость, 2.5 урона выносливости и 20% шанс на 1 повреждение мозга (до 50). | 0.16u/тик |
Leporazine ▮Лепоразин | 1 × Copper 1 × Silicon |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Температура тела | Позволяет поддерживать стабильную температуру тела пациента. | 0.4u/тик |
Higadrite▮Хигадрит | 2 × Phenol 1 × Lithium |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Печеночная недостаточность | Защищает от поражения токсинами, вызванного печеночной недостаточностью. | 0.4u/тик |
Psicodine▮Псикодин | 2 × Mannitol 1 × Hydrogen 1 × Water 1 × Impedrezene 1 × Mercury 1 × Oxygen 2 × Water |
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Фобии и настроение | Подавляет фобии и повышает уровень здравомыслия до нейтрального. Также уменьшает дрожь, головокружение, замешательство и тошноту. При передозировке он вызывает галлюцинации и 1 урон токсинами за тик. | 0.1u/тик
|
Energized Jelly▮Энергичное желе | 1 × Teslium 1 × Slime Jelly Должен быть смешан в Glowshroom
3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
Мин. темп. реакции: 100K Темп. перегрева: 900K Оптимальный диапазон pH: 5-10 Мин. чистота: 0.25 Умеренно экзотермическая Умеренное повышение ph |
Оглушение | Уменьшает время оглушения примерно на 60% (зависит от ситуации) для слаймолюдей, а также ускоряет кулдауны Люминесцентных. Не-слаймолюди будут просто зашоканы. | 0.4u/тик |
Penthrite▮Пентрит
|
1 × Pentaerythritol 1 × Acetaldehyde 1 × Acetone 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Water 3 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Lye 1 × Sodium 1 × Hydrogen 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Acetone 1 × Wittel Добыча из Гейзера с помощью liquid pump. |
Мин. темп.: 255K
|
Сердце, крит | Взрывчатое вещество, используемое для стабилизации сердечных состояний. Если у вас нет крита, он стабилизирует состояние сердца. Если здоровье ниже порога крита, он предотвращает крит, восстанавливает 2 токсина/физического урона/ожогов, 6 удушья и повреждает сердце на 0.1 за юнит. При достижении -60 здоровья пентрит выводится из организма, и вы получаете сердечный приступ. Вызывает медленное повреждение желудка. Передозировка вызывает мгновенный сердечный приступ. Overdose causes instant heart attack. Взрывается при смешивании с равным количеством Эпинефрина (strenghtdiv 5) ИЛИ Атропина (strenghtdiv 5, modifier 5) (Получается 3 юнита вместо 4)
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Усвоение: 0.2u/тик
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Sanguirite▮Сангирит | Находится в epipens | N/A | Кровотечение | Коагулянт, помогающий кровоточащим ранам быстрее свертываться. Пассивно уменьшает кровотечение на 30%, пока находится в крови. Помогает свернуться крови только в той ране, которая в данный момент кровоточит сильнее всего. Передозировка может привести к сгущению крови в венах, что вызывает удушье с вероятностью 15 % на тик и возможные незначительные повреждения легких и сердца. | 0.1u/тик
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Seraka Extract▮Экстракт Сераки | Встречается в небольших количествах в грибах Seraka | N/A | Кровотечение | Мощный коагулянт, помогающий быстрее свертывать кровоточащие раны. Свертывается быстрее, чем любой другой химикат, и пассивно уменьшает кровотечение на 40%, пока находится в крови. Помогает свернуться крови только в самой тяжелой ране. Передозировка может привести к сгущению крови в венах, что вызывает удушье с вероятностью 15 % на тик и возможные незначительные повреждения легких и сердца. | 0.1u/тик
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Pulped Banana Peel▮Измельченная банановая кожура | Измельчите или выжмите сок banana peels | N/A | Кровотечение | Коагулянт, помогающий кровоточащим ранам быстрее сворачиваться. Обладает теми же эффектами, что и Сангуирит только коэффициент свертываемости немного слабее. Передозировка может вызвать сгущение крови в венах, что приводит к 15% вероятности удушья за тик с возможным незначительным повреждением легких и сердца. | 0.4u/тик
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Determination Решительность |
Получите рану. Умеренная: 1
Тяжелая: 2.5 Критическая: 5 Потеря конечности: 7.5 |
N/A | Раны | Решительность добавляется к вашему организму, когда вы ранены, и помогает справиться с последствиями. Уменьшает кровопотерю на 15%, хромоту на 75%, восстанавливает каждую раненую конечность на .25 и на столько же восстанавливает выносливость, лечит адреналовый кризис, вызванный очищением Кронкейна, и дает бонус +10 к обезболивающему. Когда он выводится из организма, вы мгновенно получаете 3 урона выносливости за каждую среднюю рану, 6 - за каждую тяжелую и 9 - за каждую критическую. | 0.3u/тик
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Ondansetron▮Ондансетрон
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1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Nitrogen |
Мин. темп. реакции: 100K
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Тошнота | Уменьшает тошноту, но вызывает сонливость и наносит небольшой урон выносливости. | 0.2u/тик |
Лекарства, не подлежащие изготовлению
Эти лечебные препараты используются в некоторых ситуациях, но в других случаях не подлежат изготовлению.
Название | Как получить | Лечит | Описание | Скорость метаболизма | Порог передозировки | Баллы зависимости |
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Changeling Adrenaline▮Адреналин Генокрада | Changelings | Оглушение | Делает вас невосприимчивым к сну и замедлению от урона. Сокращает время оглушения примерно на 30% (зависит от ситуации) и восстанавливает 10 единиц выносливости за тик. Может вызывать головокружение и дрожь. При передозировке он наносит 1 урон от токсина за тик. Генокрады при использовании способности Adrenaline Sacs aвпрыснет 4u этого вещества. |
0.4u/тик | 30u | N/A |
Changeling Haste▮ | Changelings | Скорость | Увеличивает вашу скорость до максимально возможной в большинстве случаев. Генокрад, использующий способность Adrenaline Sacs, впрыснет 2u этого вещества. Наносит 2 урона токсинами за тик | 1u/тик | N/A | N/A |
Omnizine▮Омнизин | Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. | Все четыре основных типа | Исцеляет по 0.5 урона каждого типа за тик. При передозировке наносит 1 ед. урона каждого типа за тик. | 0.1u/тик | 30u | N/A |
Protozine▮Протозин | Добыча из Гейзера с помощью liquid pump. | Все четыре основных типа | Исцеляет 0.2 урона каждого типа за тик. При передозировке наносит по 1 урону каждого типа за тик. Слабее Омнизина, но может быть использован при изготовлении Странного реагента. | 0.1u/тик | 30u | N/A |
Godblood▮Кровь бога | Healing Fountain на Лаваланде вливает 20u Godblood при использовании, Странные семена. | Все четыре основных типа | Это Омнизин с в 5 раз более высоким порогом передозировки. Как и Омнизин, исцеляет по 0.5 урона каждого типа за тик. При передозировке он будет наносить по 1 урону каждого типа за тик, но это не так важно. | 0.1u/тик | 150u | N/A |
Honey▮Мёд | Beekeeping | Все четыре основных типа | 55% шанс исцелить 1 повреждение каждого типа за тик. Очень быстро метаболизируется и добавляет в организм 3u сахара. | 1u/тик | N/A | N/A |
Earthsblood▮Кровь земли | Выращен из Ambrosia Gaia | Все виды повреждений | Первые 25 циклов каждый тик исцеляет 1 физического урона, 1 ожог, 0.5 удушья, 0.5 токсинов, 0.1 клеточного урона и 0.5 урона выносливости, нанося 1 урон мозгу (до 150). Цикл 26 и далее, каждый тик исцеляет 5 физического урона, 5 ожогов, 3 удушья, 3 токсинов, 1 клеточного урона и 3 урона выносливости, нанося 2 урона мозгу (до 150), вызывая дрожь и наркотическую зависимость (ваш персонаж также может произнести несколько специальных сообщений!). Находясь в теле, вы не сможете причинить кому-либо прямой вред большинством способов (этот эффект схож с эффектом Пакса). Передозировка вызывает галлюцинации, не наносит урона до 26-го цикла, наносит 1 урон токсинами за тик с 26-го по 100-й цикл и 3 урона токсинами за тик после 100-го цикла. Передозировка также дает вам тяжелую травму головы, не позволяющую наносить вреда (уровень операции на мозге). Травма не проходит до тех пор, пока не будет вылечена. | 0.4u/тик (статический) | 25u | Галлюциногены (14 баллов) |
Silibinin▮Силибинин | Вырастите Galaxythistle | Повреждение печени | Каждый тик исцеляет 2 урона печени. | 0.6u/тик | N/A | N/A |
Polypyrylium Oligomers▮Олигомеры полипирилия | Вырастите Spaceman's Trumpet Plant | Повреждение легких | Пурпурная смесь коротких полиэлектролитных цепочек, которую нелегко синтезировать в лаборатории. Каждый тик исцеляет 0.25 урона легким и 0.35 физического урона. Останавливает кровотечение (с течением времени). Окрашивает волосы и бороду в фиолетовый цвет при использовании с помощью накладывания или распыления. При передозировке наносит 0.25 урона по легким. | 0.1u/тик | 50u | N/A |
Mitogen Metabolism Factor▮Фактор метаболизма митогенов | Съешьте Пробитал | Физический | Если этот фермент присутствует в вашем теле в виде катализатора (хотя бы 0.5u), то любая еда, которую вы едите, превращается в целебные пептиды, которые лечат физический урон и некоторые ожоги. При передозировке метаболизм изменяется до 0.8u/тик и вызывает рвоту с вероятностью 13% каждую секунду нахождения лекарства в теле. | 0.025u/тик | 10u | N/A |
Musiver▮Мусивер | Инъекции Сиринивера | Токсины | Вылечивает 1 урона токсинами за тик, очищая 0.2u реагентов и нанося 0.1 урона печени (1/8 урона печени по сравнению с SСиринивером). При передозировке вызывает мышечную слабость, высокий урон печени и тошноту. | 0.1u/тик | 25u | N/A |
Muscle Stimulant▮Мышечный стимулятор | Странные семена | Замедление | Заставляет вас не обращать внимания на замедления из-за травм. | 0.4u/тик | N/A | N/A |
Cordiolis Hepatico▮Кордиолис гепатико | Странные семена, операционный стол Абдуктора вводит это. | Сердечная и печеночная недостаточность | Устраняет потребность в сердце и печени. | 0.4u/тик | N/A | N/A |
Stimulants▮Стимуляторы | Аплинк | Оглушение | Значительно увеличивает скорость передвижения. Сокращает время оглушения примерно на 90% или меньше (зависит от ситуации). Восстанавливает 5 единиц выносливости за тик. Исцеляет по 1 урону каждого типа, если здоровье находится в диапазоне от 0 до 50. При передозировке с вероятностью 33% за тик наносит 2.5 урона выносливости, 1 урон токсинами и вызывает остановку дыхания. Также предотвращает сбивание с ног от оглушающей дубинки (включая стандубинку ). Можно купить с помощью аплинка. | 0.2u/тик | 60u | Стимулятор (4 балла) |
Restorative Nanites▮Восстанавливающие наниты | Медицинские борги Синдиката | Все виды повреждений | Каждый тик исцеляет 5 физического урона/ожогов/токсинов, 15 удушья, 15 урона мозгу и 3 клеточного урона. При передозировке очень быстро очищается и вызывает случайную рвоту. Доступно только Медицинским боргам Синдиката. | 0.4u/тик | 30u | N/A |
Synaphydramine▮Синафидрамин | Вирусы | Сонливость, галлюцинации, гистамин | Уменьшает сонливость, купирует и снижает частоту галлюцинаций, быстро выводит Токсин разрушения разума и Гистамин из организма. Автоматически генерируется вирус с симптомом «Восстановление разума». | 0.4u/тик | N/A | N/A |
Adminordrazine▮Админордразин | Вмешательство администратора | Все | При введении в организм человека он исцеляет все, и под всем я подразумеваю ВСЕ. Если его использовать на человеке, закованном в наручники, он даже поможет освободить его от наручников. Если его использовать на ботанические лотки, он излечивает все болезни и имеет высокий шанс вызвать мутацию. | 0.5u/тик | N/A | N/A |
Удаленные лекарства
Эти лечебные препараты существовали раньше, но были удалены или переименованы по тем или иным причинам. На некоторых серверах они все еще используются, но на /tg/ их нет, и рецепты для них не будут работать на /tg/.
Название | Как получить | Лечит | Описание | Скорость метаболизма | Порог передозировки | Баллы зависимости |
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Bicaridine▮Бикардин | Был полностью удален из /tg/ в Июле 2019. 1 × Carbon 1 × Oxygen |
Физический | Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | 0.4u/тик | 30u | N/A |
Kelotane▮Келотан | Был полностью удален из /tg/ в Июле 2019. 1 × Carbon 1 × Silicon |
Ожоги | Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | 0.4u/тик | 30u | N/A |
Anti-Toxin▮Антитоксин | Был полностью удален из /tg/ в Июле 2019. 1 × Nitrogen 1 × Silicon |
Токсины | Heals 2 toxin damage and removes 1u toxin reagents per tick. If overdosed deals 2 toxin damage per tick. | 0.4u/тик | 30u | N/A |
Tricordrazine▮Трикордразин | Был полностью удален из /tg/ в Июле 2019. 1 × Anti-Toxin 1 × Nitrogen 1 × Silicon 1 × Bicaridine 1 × Carbon 1 × Oxygen 1 × Kelotane 1 × Carbon
1 × Silicon |
Все типы урона | Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. | 0.4u/тик | 30u | N/A |
Dexalin▮Дексалин | Был полностью удален из /tg/ в Августе 2019. Medical cyborg hypospray and other sources |
Удушье | Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. | 0.4u/тик | 30u | N/A |
Charcoal▮Активированный уголь | Был заменен на Multiver в Августе 2019. 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K |
Токсины | Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when ingested. | 0.2u/тик | N/A | N/A |
Silver Sulfadiazine▮Сульфадиазин серебра | Был заменен на Aiuri в Августе 2019. 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Silver |
Ожоги | On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |
0.4u/тик | 45u | N/A |
Styptic Powder▮Кровоостанавливающая пудра | Был заменен на Libital в Августе 2019. 1 × Aluminium 1 × Hydrogen |
Физический | On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |
0.4u/тик | 45u | N/A |
Perfluorodecalin▮Перфтордекалин | Был переименован в Convermol в Августе 2019. 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Fluorine |
Удушье | Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. | 0.1u/тик | 35u | N/A |
Sanguibital▮Сангибитал | Был заменен на Helbital в Сентябре 2019. 1 × Carbon 1 × Fluorine |
Физический | One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. | 0.2u/тик | 35u | N/A |
Ichiyuri▮Итиюри | Был заменен на Lenturi в Октябре 2019. 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Silver |
Ожоги | One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system. | 0.2u/тик | N/A | N/A |
Fiziver▮Физивер | Был заменен на Seiver в Октябре 2019. 1 × Aluminium 1 × Nitrogen |
Токсины | One of the first "Cobbychems". Removed by Cobby because Fiziver didn't see much use and I grew to dislike the overall damage mods. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. | 0.1u/тик | 11u | N/A |
Corazone▮Коразон | Название изменено на Higadrite в Ноябре 2019. 2 × Phenol 1 × Lithium |
Печень | Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to Higadrite (higado = liver). Protects from liver failure. | 0.4u/тик | N/A | N/A |
Lavaland Extract▮Экстракт Лаваленда | Был удален в Июне, 2020. | Физический, ожоговый | Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will |
0.4u/тик | 3u | N/A |
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Reaction conditions | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
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Nicotine▮ | Grown in tobacco or found in cigarettes. | N/A | Reduces stun times by typically around 20% (depends). Addiction causes bad mood, coughing and jitter. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly. | 0.05 units per tick | 15 Units | Nicotine(15 points) |
Krokodil▮ | 1 × Diphenhydramine 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Bromine 1 × Morphine 2 × Carbon 2 × Hydrogen 1 × Space Cleaner 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Water 1 × Phosphorus |
Min react temp: 380K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Provides messages of calmness and protection. If overdosed it will deal 0.25 Brain and Toxin damage per tick. If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. |
0.2 units per tick | 20 Units | Opiods(18 points) |
Methamphetamine▮ | 1 × Ephedrine 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Hydrogen 1 × Hydrogen |
Required temp: 372K Overheat temp: 380K Optimal pH range: 6.5 to 7.5 Min purity: 0.5 Exothermic nature is tied to purity H+ producing |
Reduces stun times by around 60% (depends), makes you run 65% faster, makes you jittery and recovers 2 stamina while dealing 1 to 4 Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick. If addicted the subject will constantly jitter and drool, before becoming dizzy and lose motor control and eventually suffer 5 Toxin damage per tick. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. The lower the purity is, the more exothermic of the reaction will be. Keep some buffer handy, and keep your pH between the tight window, and you should have no problems. |
0.3 units per tick | 20 Units | stimulants(12 points) |
Bath Salts▮ | 1 × Saltpetre 3 × Oxygen 1 × Potassium 1 × Space Cleaner 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Water 1 × Bad Food |
Min react temp: 374K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant hallucinations and will lose some motor control. If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand. If addicted the subject will jitter, suffer 10 Brain damage (per tick), severe hallucinations, dizziness, yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. |
0.2 units per tick | 20 Units | stimulants(25 points) |
Aranesp▮ | 1 × Epinephrine 1 × Atropine 1 × Morphine 2 × Carbon
2 × Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | 0.2 units per tick | N/A | stimulants(8 points) |
Happiness▮ | 2 × Nitrous Oxide 1 × Epinephrine 1 × Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Suppresses phobias and fills you with ecstatic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". | 0.2 units per tick | 20 Units | hallucinogens(18 points) |
Space Drugs▮ | 1 × Lithium 1 × Mercury |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
An illegal compound which induces drugginess, randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes hallucinations. | 0.2 units per tick | 30 Units | hallucinogens(10 points) |
Pump-Up▮ | 2 × Epinephrine 5 × Coffee |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Prevents the knockdown from stunbatons (including stunprods ). Doesn't affect stuns from other sources. 15% chance to cause loss of breath, and 5% to cause some jitter. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to jitter and can also make you drool. Can be found in maintenance . (Results in 5 parts instead of 7) | 0.64 units per tick | 30 Units | stimulants(6 points) |
Maintenance Tar▮ | 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 3 parts Maintenance Tar and 1 part Sulfuric Acid, instead of 3 or 5) |
0.2 units per tick | 30 Units | maintenance drugs(5 points) |
Maintenance Sludge▮ | 3 × Maintenance Tar 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 5 u Hydrogen Peroxide 1 × Chlorine (катализатор)
1 × Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4) | 0.8 units per tick | 25 Units | maintenance drugs(8 points) |
Maintenance Powder▮ | 6 × Maintenance Sludge 3 × Maintenance Tar 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 5 u Hydrogen Peroxide 1 × Chlorine (катализатор)1 × Oxygen 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Universal Enzyme |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8) | 0.2 units per tick | 15 Units | maintenance drugs(14 points) |
Mushroom Hallucinogen▮ | Grown in botany or found in special cigarettes. | N/A | An potent compound which induces drugginess, makes you slur, drool, giggle and similar. If overdosed causes the person to speak random languages. Metabolizes slowly. | 0.08 units per tick | 30 Units | hallucinogens(12 points) |
Kronkaine▮ | 15 × Kronkus Extract 10 × Welding Fuel 3 × Hydrogen
1 × Nitrogen |
N/A | Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol.
Deals significant heart damage when overdosed. |
0.4 units per tick | 20 Units | stimulants(20 points) |
bLaSToFF▮ | 10 × Cyanide 10 × Silver 1 × Sodium
1 × Hydrogen |
N/A | Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage. | 0.4 units per tick | 30 Units | hallucinogens(15 points) |
SaturnX▮ | 5 × Lead 5 × Nothing 1 × Organic Slurry
Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea |
N/A | Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies a unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle. | 0.2 units per tick | 25 Units | maintenance drugs(20 points) |
Pyrotechnics
The manipulation of fire and matter.
Explosive Strength
For chemicals which are explosive, you may notice an 'explosive strength' listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a 'modifier', which adds a flat amount to the size of the explosion. By default the outer 'light impact' radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn't have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb, explosive strength is not affected by purity unless stated otherwise.
Note that all non-standard explosions or other AoE pyrotechnics, such as Flash Powder or Liquid Dark Matter, do not work like this. The scaling and max size of these effects vary on a case-by-case basis. In low enough levels, an explosion will purge its reagent container without causing any damage or knockback. A chemist can abuse this to clear a beaker or person of chemicals so long as they keep the doses low.
Name | Formula | Reaction conditions | Description | Chemical properties |
---|---|---|---|---|
Stabilizing Agent▮ | 1 × Iron 1 × Oxygen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned! Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. | 0.4 units per tick | |
Fluorosurfactant▮ | 2 × Carbon 2 × Fluorine |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(MODsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. | 0.4 units per tick | |
Smoke▮ | 1 × Phosphorus 1 × Potassium |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with Stabilizing Agent. | N/A | |
Smoke Powder▮ | 1 × Phosphorus 1 × Potassium 1 × Iron (катализатор)
1 × Oxygen |
The stabilized version of Smoke - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | 0.4 units per tick | |
Flash Powder▮ | 1 × Aluminium 1 × Potassium |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick | |
Phlogiston▮ | 1 × Phosphorus 1 × Sulfuric Acid |
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 6 fire damage every 2 seconds. Can be stabilized with Stabilizing Agent. | 0.4 units per tick | |
Napalm▮ | 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Welding Fuel |
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | 0.4 units per tick | |
Sonic Powder▮ | 1 × Oxygen 1 × Cola |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick | |
Pyrosium▮ | 1 × Stable Plasma 1 × Radium |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. | 0.2 units per tick | |
Cryostylane▮
|
1 × Ice 1 × Stable Plasma |
Min temp: -200K
|
Induces a cryostasis like state in a patient's organs, preventing them from decaying while dead. Slows down surgery while in a patient however. Will progressively consume all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15.
Special reaction mechanics :The colder it is during the reaction, the lower the purity will be. |
Rate: 0.02u/tick
|
Chlorine Trifluoride▮ | 3 × Fluorine 1 × Chlorine |
When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. | 4 units per tick | |
Sorium▮ | 1 × Carbon 1 × Mercury |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick | |
Liquid Dark Matter▮ | 1 × Carbon 1 × Stable Plasma |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick | |
Meth Explosion▮ | 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Hydrogen |
Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding Meth. Can not explode in a body. | N/A | |
Gunpowder▮ | 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Saltpetre 3 × Oxygen 1 × Potassium 1 × Sulfur |
When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations and drugginess in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named Black Powder. | 0.05 units per tick | |
Nitroglycerin▮ | 1 × Glycerol 3 × Corn Oil 1 × Sulfuric Acid 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Sulfuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having Exotic Stabilizer (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5. | 0.4 units per tick | |
RDX▮ | 2 × Phenol 1 × Acetone Oxide 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 u Gold (катализатор) |
A military grade explosive. Explodes immediately unless stabilized with Stabilizing Agent. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of liquid electricity or teslium. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use teslium. (200 heated RDX would be same as 100 RDX + 100 teslium if it wasn't for the modifiers. )(Results in 1 unit instead of 4) | 0.4 units per tick | |
TaTP▮ | 1 × Acetone Oxide 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Pentaerythritol 1 × Acetaldehyde 1 × Acetone 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Water 3 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Lye 1 × Sodium 1 × Hydrogen Температура между 401K и 499K (рандомизируется в начале раунда) |
Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having Exotic Stabilizer (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. When detonated after being stablised, the explosive strength increases with the amount used, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3) | 0.4 units per tick | |
Penthrite Explosion▮ | 1 × Penthrite 1 × Pentaerythritol 1 × Acetaldehyde 1 × Acetone 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Water 3 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Lye 1 × Sodium 1 × Hydrogen 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Acetone 1 × Wittel Добыча из Гейзера с помощью liquid pump. 1 × Phenol 1 × Acetone Oxide Температура 315K |
An explosive reaction involving Penthrite. Explodes on heating to 315k. Has an explosive strength of 0.2 | N/A | |
Explosion | 1 × Potassium 1 × Water |
This explodes immediately on mixing, which may knock you over or even kill you. Useful in grenade production. Has an explosive strength of 0.05. Commonly used in low doses to explode the chemicals out of someone, though more than 5u being used causes a damaging explosion. | N/A | |
Holy Explosion | 1 × Potassium 1 × Holy Water |
This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. | N/A | |
EMP | 1 × Iron 1 × Uranium 1 part Aluminium |
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off headsets, stuns cyborgs, disables security cameras, messes with Cybernetics, randomizes suit sensor settings, and randomly pulses wires. | N/A | |
Bee Explosion (Beesplosion) | 1 × Honey 1 × Strange Reagent 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water 1 × Radium |
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | N/A | |
Teslium▮ | 1 × Gunpowder 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Saltpetre 3 × Oxygen 1 × Potassium 1 × Sulfur 1 × Silver |
Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock | 0.2 units per tick | |
Tesla Shock | 1 × Teslium 1 × Water |
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. | N/A | |
Thermite▮ | 1 × Aluminium 1 × Iron |
A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. | 0.4 units per tick |
Другие реагенты
Это другие химические вещества, которые обычно имеют немедицинское применение. Многие из них полезны при изготовлении гранат, но некоторые могут быть весьма опасны.
Name | Formula | Reaction conditions | Description | Metabolism Rate |
---|---|---|---|---|
Ice▮ | 1 × Water Температура ниже 274K |
Min react temp: below 274K |
Chilly! | 0.4 units per tick |
Saltwater▮ | 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Water |
N/A | Can be splashed on some wounds to help treat them, if you got no other option. | 0.4 units per tick |
Baldium▮ | 1 × Lye 1 × Sodium 1 × Hydrogen 1 × Radium |
Min react temp: 395K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you, it makes you go bald. Keep away from the Clown! Does nothing when ingested. (Results in 1 unit instead of 3) | 0.4 units per tick |
Barber's Aid▮ | 1 × Carpet 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Radium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Bluespace Dust▮ | Измельчите блюспейс кристалл | N/A | Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. | 0.4 units per tick |
BZ Metabolites▮ | Breathe BZ gas | N/A | Does nothing unless you're a changeling. Slowly drains a changeling's chemical storage. | 0.08 units per tick |
Bone Dust▮ | Измельчение органических частей тела или Геля для костей | N/A | Used in the creation of Bone Gel | 0.4 units per tick |
Bone Gel | 10 u Bone Dust Измельчение органических частей тела или Геля для костей 10 u Carbon |
Min react temp: 630K |
Creates a Bone Gel, useful for treating broken bones. Always read the warning label! | N/A |
Concentrated Barber's Aid▮ | 1 × Barber's Aid 1 × Unstable Mutagen 1 × Chlorine
1 × Phosphorus |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | 0.4 units per tick |
Candle | 10 × Liquid Gibs 10 × Oxygen |
Min react temp: 374K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates a red candle for use in decoration or rituals. Can not react in a body. | N/A |
Carbon Dioxide▮ | 2 × Oxygen 1 × Carbon |
Min react temp: 777K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | 0.4 units per tick |
Carpet ▮ | 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Blood |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates a carpet on the floor. Best used in a smoke machine/grenade or spray bottle. Ingredient in Barber's Aid. Can be mixed 1:1 with other chemicals to create different types of carpet: Click expand for list of recipes.
Oil
1 × Welding Fuel : Black Carpet1 × Carbon Cryostylane 1 × Ice : Blue Carpet1 × Stable Plasma Cyanide: Cyan Carpet Green Beer: Green Carpet 1 × Omnizine : Purple CarpetПроизводится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Slime Jelly Должен быть смешан в Glowshroom 3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
Liquid Gibs: Red Carpet 40 × Honey : Royal Black Carpet10 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus Blue Carpet + Royal Bee Jelly 40 × Honey : Royal Blue Carpet
10 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus |
0.4 units per tick |
Colorful Reagent▮ | 1 × Triple Citrus 1 × Lemon Juice 1 × Lime Juice 1 × Cryoxadone 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Radium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Randomly colors floor, items and people. Keep away from the clown. Add this to your smoke grenade for a "rainbow bomb". | 0.4 units per tick |
Condensed Capsaicin▮ | 5 × Ethanol 1 × Capsaicin Oil |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Also known as "pepper spray". A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of knockdown, 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of confusion and 10 seconds of slowdown. Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6) |
0.4 units per tick |
Life▮ | 1 part Strange Reagent 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water 1 part Synthflesh 1 part Blood |
N/A | Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | N/A |
Life (Friendly)▮ | 1 × Strange Reagent 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water 1 × Synthflesh 1 × Sugar |
N/A | Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | N/A |
Cellulose Fibers | Измельчите wood planks | N/A | A crystaline polydextrose polymer. Plants swear by this stuff. Used for making Medicated Sutures. | 0.4 units per tick |
Cellulose Carbonization | 1 × Cellulose Измельчите wood planks Температура 512K |
Min react temp: 512K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Turns cellulose into carbon. | N/A |
Corgium | 1 × Colorful Reagent 1 × Triple Citrus 1 × Lemon Juice 1 × Lime Juice 1 × Cryoxadone 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Radium 1 × Strange Reagent 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water 1 × Blood |
N/A | Creates your own Corgi! | N/A |
Color Powder▮ | Grow Rainbow Bunch | N/A | Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name "color powder". | 0.4 units per tick |
Crayon Powder▮ | Grind a crayon | N/A | A variety of Color Powder that works the same except it can't color mobs. There are several different crayon powder colors. | 0.4 units per tick |
Cryptobiolin▮ | 1 × Oxygen 1 × Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Causes confusion and dizziness. This is essential to make Spaceacillin. | 0.6 units per tick |
Drying Agent▮ | 2 × Stable Plasma 1 × Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | 0.4 units per tick |
Foaming Agent▮ | 1 × Lithium 1 × Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Used in Metal Foam production. (Results in 1 unit instead of 2) | 0.4 units per tick |
Firefighting Foam▮ | 1 × Stabilizing Agent 1 × Iron 1 × Oxygen 1 × Fluorosurfactant 2 × Carbon 2 × Fluorine 1 × Carbon |
Cold reaction Min react temp: 200K Overheat temp: 5K pH range: 5 to 9 Min purity: 0.3 Very endothermic Mildly H+ consuming |
When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation. | 0.4 units per tick |
Glitter▮ | Prize from arcade machines | N/A | White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake gases. Used for pranks. Can be cleaned up with the ordinary cleaning tools. | 0.4 units per tick |
Glycerol▮ | 3 × Corn Oil 1 × Sulfuric Acid |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Requires blended corn, so thus help from the botanist. Used to make Nitroglycerin or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4) | 0.4 units per tick |
Gravitum▮ | 1 × Wittel Добыча из Гейзера с помощью liquid pump. 10 × Sorium 1 × Carbon
1 × Mercury |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes you completely weightless as long as it's in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. | 0.04 units per tick |
Growth Serum▮ | Fly amanita | N/A | Makes you larger as long as it's in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body. | 0.4 units per tick |
Hollow Water▮ | Добыча из Гейзера с помощью liquid pump. | N/A | Used in a catalystic reaction where it gets turned into holy water if its mixed with holy water. | 0.4 units per tick |
Impedrezene▮ | 1 × Mercury 1 × Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3)
Opiate(10 points) |
0.4 units per tick |
Quantum Hair Dye▮ | 1 × Colorful Reagent 1 × Triple Citrus 1 × Lemon Juice 1 × Lime Juice 1 × Cryoxadone 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Radium 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Laughter▮ | 1 part Sugar 1 part Banana Juice |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Causes you to laugh. (Results in 10 units instead of 2) | instant |
Magillitis▮ | Syndicate uplink | N/A | Turns monkeys and humans into gorillas after 10 cycles. | 0.4 units per tick |
Meat Product | 10 parts Liquid Gibs 10 parts Nutriment 10 parts Carbon |
N/A | Creates a slab of chemically processed meat. Can not react in a body. | N/A |
Metal Foam | 3 × Iron/Aluminium 1 × Foaming Agent 1 × Lithium 1 × Hydrogen 1 × Fluorosulfuric Acid 1 × Fluorine
1 × Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets. Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. |
N/A |
Metalgen | Случайно меняется каждые 3 дня.
Рецепт можно найти в руинах. |
Randomized! | Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. | N/A |
Metalgen Imprint | Любое количество Metalgen Случайно меняется каждые 3 дня.
Рецепт можно найти в руинах. 40 × любой жидкий материал (Блюспейс пыль, золото, уран, серебро, железо, кремний и плазма) 1 × Carbon (добавьте последним)
1 × Stable Plasma |
N/A | When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it touches them. Note that certain materials, like diamonds, don't have a liquid form. Silicon will work for glass. | N/A |
Nanomachines▮ | Roburgers from silver slime extracts | N/A | Inflicts a disease which turns the victim into a cyborg with Asimov laws. The disease can be cured with an injection of copper. | 0.4 units per tick |
Smart Foaming Agent▮ | 3 × Foaming Agent 1 × Lithium 1 × Hydrogen 1 × Acetone 1 × Iron |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Required to make smart metal foam. (Results in 3 units instead of 5) | 0.4 units per tick |
Smart Metal Foam | 3 × Aluminium 1 × Smart Foaming Agent 1 × Fluorosulfuric Acid 1 × Fluorine
1 × Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | N/A |
Nitrous Oxide▮ | 2 × Ammonia 3 × Hydrogen 1 × Nitrogen 2 × Oxygen |
Min react temp: 525K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Creates N2O in liquid form.When heated to 575K it throws things away and then explodes. Will cause drowsiness when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), confusion, and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30% it will begin airolating itself. Nitrous Oxide has an explosive power of 1/9 and a modifier of 1. | 0.6 units per tick |
Silver Solidification | 20 × Silver 10 × Carbon |
N/A | Solidifies a large amount of liquid Silver into a bar. Can not react in a body. | N/A |
Gold Solidification | 20 × Gold 5 × Frost Oil |
N/A | Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | N/A |
Plasma Solidification | 20 × Plasma 5 × Iron |
N/A | Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. | N/A |
Uranium Solidification | 20 × Uranium 5 × Frost Oil |
N/A | Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body. | N/A |
Plastic Sheets | 5 × Oil 1 × Welding Fuel 1 × Carbon 3 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K 2 × Sulfuric Acid |
N/A | Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft plastic bottles and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment. | N/A |
Romerol▮ | Syndicate uplink | N/A | Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as zombies who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the Morgue. Can be applied with both touch and ingestion. The tumor can be removed with surgery. | instant |
Royal Bee Jelly▮ | 40 × Honey 10 × Unstable Mutagen 1 × Chlorine
1 × Phosphorus |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | 0.4 units per tick |
Serotrotium▮ | Strange seeds | N/A | Makes you randomly twitch, drool, moan and gasp. | 0.1 units per tick |
Soap | 10 × Lye 1 × Sodium 1 × Hydrogen 10 × Liquid Gibs |
N/A | Creates a bar of soap. Slightly slower at cleaning than with what you can find on the station. Can not react in a body. | N/A |
Space Cleaner▮ | 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). | 0.4 units per tick |
Spray Tan▮ | 1 × Orange Juice 1 × Oil 1 × Welding Fuel ИЛИ 1 × Corn Oil
1 × Carbon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | 0.4 units per tick |
Space Lube▮ | 1 × Oxygen 1 × Silicon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | 0.4 units per tick |
Sterilizine▮ | 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions. | 0.4 units per tick |
Synthmeat | 5 × Blood 1 × Cryoxadone |
N/A | Creates a slab of synthetic meat. | N/A |
Medicated Suture | 20 u Formaldehyde 1 × Ethanol 1 × Oxygen 15 u Polypyrylium Oligomers Вырастите Spaceman's Trumpet Plant 10 u Cellulose Измельчите wood planks
|
N/A | Creates a Medicated Suture. | N/A |
Advanced Regenerative Mesh | 10 u Sterilizine 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Chlorine 20 u Aloe Juice Измельчите wood planks
|
N/A | Creates an Advanced Regenerative Mesh. | N/A |
Mourning Poultice | 20 u Aloe Juice 20 u Bungotoxin Вырастите Bungo Tree 20 u Cellulose Измельчите wood planks
|
N/A | Creates a Mourning Poultice. | N/A |
Organic Slurry▮ | Dipping a Dead mouse in 3 to 45 units of welding fuel and grinding it down. | N/A | A mixture of various differently colored fluids. Only works when ingested. If injected, will revert to Welding Fuel. Randomly induces vomiting and later short stuns as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3. | 0.4 units per tick |
Pax▮ | 1 × Mindbreaker Toxin 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Hydrogen 1 × Synaptizine 1 × Sugar 1 × Lithium 1 × Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Pacifies by preventing the victim from using Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись., certain harmful weapons and only letting them use passive or aggressive Удерживайте Ctrl и нажмите левый клик по человеку пустой рукой. Неважно включен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. или нет. Повторите действие после небольшой задержки чтобы усилить хватку до агрессивной (уровень 2), шеи (уровень 3) и удушающей (уровень 4)... Non-harmful weapons such as disablers still work. | 0.1 units per tick |
Synthpax▮ | Peacekeeper Cyborgs | N/A | Same as Pax but metabolises much faster. Can only be produced by Peacekeeper Cyborgs. | 0.6 units per tick |
Dizzying Solution | Peacekeeper Cyborgs | N/A | Makes the target dizzy and confused. Can only be produced by Peacekeeper Cyborgs. | 0.6 units per tick |
Tranquility▮ | Gondola Meat | N/A | Induces a virus that creates Pax within the victim's body and slowly turns them into a Gondola. Can be cured with Condensed Capsaicin. | 0.4 units per tick |
Liquid Electricity▮ | Кровь Ethereal, некоторые продукты | N/A | The blood of Ethereals. Does nothing in non-ethereals unless it's the 'enriched' type found in some plants and food. Enriched Liquid Electricity periodically electrocutes any non-Ethereals that have it in their system. Insulated gloves do not protect against this. | 0.4 units per tick |
Monkey Powder | 2 × Nutriment 1 × Banana Juice |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) | 0.4 units per tick |
Electrolysis | 5 u Water 1 u Liquid Electricity Кровь Ethereal, некоторые продукты |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Turns the ingredients into 3u hydrogen and 1.5u oxygen. | N/A |
Butterflium | 1 × Colorful Reagent 1 × Triple Citrus 1 × Lemon Juice 1 × Lime Juice 1 × Cryoxadone 1 × Space Drugs 1 × Lithium 1 × Mercury 1 × Radium 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Strange Reagent 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water 1 × Nutriment |
N/A | When mixed, the ingredients are consumed and a random number of randomly-colored butterflies is spawned, depending on the volume. | N/A |
Scream | 5 × Cream 5 × Lizard wine 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water Температура 374K |
N/A | When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. | N/A |
Slime Extractification | 30 × Slime Jelly Должен быть смешан в Glowshroom 3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
N/A | The mixture condenses into a grey slime extract. | N/A |
Ants▮ | 2 × Ants 8 × Sugar |
Min react temp: 50K Overheat temp: 900K |
Results in 3 parts instead of 10 Colonies of ants start appearing on the floor when a food item is left there for several minutes. They deal some brute damage when someone walks over them and can turn into a colony of space fire ants, which deals even more damage if a regular colony gets burned. You can scoop up ant colonies with beakers or other containers. You can also splash ants onto the floor to create new colonies. |
N/A |
Ant Slurry | 50 × Ants 2 × Ants 8 × Sugar 20 × Synthflesh 5 × Maintenance Sludge 3 × Maintenance Tar 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 5 u Hydrogen Peroxide 1 × Chlorine (катализатор)1 × Oxygen Temperature 480K |
N/A | Consumes the reagents and creates a friendly giant ant. | N/A |
Virology Recipes
These chemicals are used to mutate viruses, and have few uses beyond that.
Name | Formula | Description |
---|---|---|
Virus Rations▮ | 1 × Virus Food 5 × Water 5 × Milk 1 × Synaptizine 1 × Sugar
1 × Lithium |
Depleted virus food. Used to get a virus symptom of level 1. (Results in 1 unit instead of 2) |
Virus Food▮ | 5 × Water 5 × Milk |
Allows viruses and bacteria to quickly grow. Used to get a virus symptom of level 1 or 2. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) |
Mutagenic Agar▮ | 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Virus Food 5 × Water
5 × Milk |
Used to get a virus symptom of level 3. (Results in 1 unit instead of 2) |
Sucrose Agar▮ | 1 × Mutagenic Agar 1 × Sugar ИЛИ Saline-Glucose Solution 2 × Saltwater 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Water 1 × Sugar |
Used to get a virus symptom of level 4. |
Weakened Virus Plasma▮ | 1 × Virus Plasma 1 × Synaptizine 1 × Sugar
1 × Lithium |
Weakened variety of virus plasma. Used to get a virus symptom of level 5. |
Virus Plasma▮ | 1 × Virus Food 5 × Water 5 × Milk 1 × Plasma |
Used to get a virus symptom of level 6. (Results in 1 unit instead of 2) |
Decaying Uranium Gel▮ | 1 × Virus Food 5 × Water 5 × Milk 1 × Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2) |
Unstable Uranium Gel▮ | 1 × Virus Plasma 5 × Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 7. (Results in 1 unit instead of 6) |
Stable Uranium Gel▮ | 1 × Plasma 10 × Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 8. (Results in 1 unit instead of 21) |
Blood Duplication▮ | 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Blood |
Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it's easy to produce and allows you to infinitely create blood for use in chemfactories. |
There are also chemicals that do nothing, which can be found in Strange seeds. Example: Plastic Polymers.
Mutation Toxins
Obtainable through xenobiology, these chemicals transform humanoids into other races. It only takes 1u to start the transformation.
Name | Formula | Description | Metabolism Rate |
---|---|---|---|
Imperfect Mutation Toxin▮ | Green slimes | After 20 cycles (about 4 units) transforms you into a random slimeperson subspecies. If you're already a slimeperson this will randomly change your subspecies. Used to be named Slime Mutation Toxin. | 0.2 units per tick |
Lizard Mutation Toxin▮ | Green slimes | After 20 cycles (about 4 units) transforms you into a lizardperson. | 0.2 units per tick |
Stable Mutation Toxin▮ | Green slimes | After 20 cycles (about 4 units) transforms you into a human. | 0.2 units per tick |
Advanced Mutation Toxin▮ | Black slimes | Makes the victim contract a disease which slowly morphs them into a slime. The disease can be cured with Frost Oil. | 0.2 units per tick |
Unique Chemicals
These reagents have either a bit more to their use or reaction - making them a bit of unique case
Name | Formula | Reaction conditions | Description | Chemical properties |
---|---|---|---|---|
Eigenstasium▮
|
1 × Caramel 1 × Bluespace Dust Измельчите блюспейс кристалл 1 × Stable Plasma |
Min temp: 350K
|
A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient.
Expand for long description. If the purity of the reagent is over 90%, it will teleport the player to the creation location on consumption (ingestion only) Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to. When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location. Dying does not stop processing, you will still return to the consumption location even if dead. Overdosing causes the stability of your character to split - Teleporting you to a random location close to where you are every second and causing Disgust. Afterwards you will slowly become more and more unstable causing various effect. At the end of your symptoms, you get transposed with an alternate reality form of yourself... which can be a way to fix some debilitating traumas or addictions. These effects, up until transposition, can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium. Spraying this on multiple lockers on the same tile (with an over 80% pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can't be relinked. <\div> <\div> |
Rate: 0.4u/tick
|
Lavaland Chemicals
Found primarily in Lavaland flora.
Name | Found in | Type | Description | Metabolism Rate |
---|---|---|---|---|
Entropic Polypnium▮ | Mushroom Cap (Inocybe), from tall mushrooms | Food | 20% chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles. | 0.4 units per tick |
Tinea Luxor▮ | Ножка гриба (Embershroom) | Food | Makes the consumer glow. | 0.4 units per tick |
Vitrium Froth▮ | Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | Food | 80% chance to heal 1 burn and 1 brute damage each tick. | 0.4 units per tick |
Toxins
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will stop individual toxins from working if there are 3u or less of it in a body. The threshold for a toxin to work lowers with higher liver damage. Toxins deal liver damage.
Name | Recipe | Reaction conditions | Damage dealt | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|---|
Toxin▮ | Взломанный NanoMed, Емагнутый Химический диспенсер | N/A | Toxin | Will deal 1.5 toxin damage per tick. | 0.4 units per tick | N/A |
Bad Food▮ | From eating poorly made food | N/A | Toxin | Will deal 0.5 toxin damage per tick. | 0.1 units per tick | N/A |
Chloral Hydrate▮
|
3 × Chlorine 1 × Ethanol |
Min temp: 200K
|
Stun, Toxin | A powerful sedative which first confuses and makes you drowsy, and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | 0.6 units per tick | N/A |
Mindbreaker Toxin▮
|
1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Hydrogen |
Min temp: 100K
|
Hallucinations | A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) |
0.4 units per tick | N/A hallucinogens(18 points) |
Mute Toxin▮
|
2 × Uranium 1 × Water |
Min temp: 100K
|
Speech | Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | 0.4 units per tick | N/A |
Mime's Bane▮
|
1 × Mute Toxin 2 × Uranium 1 × Water 1 × Nothing |
Min temp: 100K
|
Gestures | Makes the subject unable to gesticulate. | 0.4 units per tick | N/A |
Bone Hurting Juice▮
|
3 × Itching Powder 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Welding Fuel 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Milk |
Min temp: 100K
|
Stamina Damage | Does 7.5 stamina damage per tick. On overdose it has a 4% chance of causing a spike of 20 brute and 200 stamina damage to a random limb, which has a high chance of hurting bones. | 0.4 units per tick | 50 Units
|
Mulligan Toxin▮ | 1 × Slime Mutation Toxin 1 × Unstable Mutagen 1 × Chlorine
1 × Phosphorus |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Identity | Randomizes the subject's appearance. | Infinite | N/A |
Lexorin▮
|
1 × Salbutamol 1 × Plasma |
Min temp: 100K
|
Suffocation | Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. Countered by epinephrine which purges 2u lexorin (and 1u of itself) with 20% chance to add 4u histamines.
Note: Heat your lexorin making mixture to speed up the chemical reaction to 5 seconds. (300-500K) |
0.4 units per tick | N/A |
Initropidril▮ | Poison Kit, Bioterror Spray | N/A | Cardiac Arrest | Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | 0.2 units per tick | N/A |
Tirizene▮ | Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | N/A | Stamina Damage | Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | 0.4 units per tick | N/A |
Tiring Solution▮ | Peacekeeper Cyborgs | N/A | Stamina Damage | Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage. | 0.6 units per tick | N/A |
Polonium▮ | Poison Kit, Bioterror Spray | N/A | Radiation | Almost instantly irradiates a victim. | 0.05 units per tick | N/A |
Pancuronium▮ | Poison Kit | N/A | Stun and Suffocation | After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | 0.1 units per tick | N/A |
Sodium Thiopental▮ | Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart | N/A | Knockout and Stamina | Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. | 0.3 units per tick | N/A |
Sulfonal▮
|
1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Sulfur |
Min temp: 100K
|
Knockout and Toxin | 0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | 0.05 units per tick | N/A |
Amanitin▮ | Destroying Angel | N/A | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | 0.2 units per tick | N/A |
Amatoxin▮ | Fly Amanita | N/A | Toxin Damage | Deals 2.5 toxin damage per tick. | 0.4 units per tick | N/A |
Bungotoxin▮ | Вырастите Bungo Tree | N/A | Heart Damage | Deals 3 heart damage per tick and sets their confusion stat to their dizziness stat. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain. | 0.2 units per tick | N/A |
Lead Acetate▮ | Party Pods (скрытые технологии) | N/A | Brain and ear damage | Deals 1 brain and ear damage per tick. Tiny chance to cause confusion. | 0.4 units per tick | N/A |
Unstable mutagen▮
|
1 × Chlorine 1 × Phosphorus |
Min temp: 100K
|
Mutations | Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98%, and good mutation 2%. Also useful for Virology. Turns into blood if mixed with blood, due to Blood Duplication 1 × Unstable Mutagen .
1 × Chlorine 1 × Phosphorus 1 × Blood |
0.4 units per tick | N/A |
Lipolicide▮
|
1 × Ephedrine 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Hydrogen 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Mercury |
Min temp: 100K
|
Weight Loss | Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | 0.2 units per tick | N/A |
Coniine▮ | Death Berries, Bioterror Spray/Syringe | N/A | Toxin and breath loss | Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin. | 0.024 units per tick | N/A |
Curare▮ | Poison Kit | N/A | Paralyzation, Oxygen, and Toxin | Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | 0.05 units per tick | N/A |
Histamine▮ | Omega Weed, Poison Kit, Formaldehyde, Venom, Itching Powder | N/A | Brute, toxin, oxyloss and eyesight | Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. | 0.1 units per tick | 30 Units |
Formaldehyde▮
|
1 × Ethanol 1 × Oxygen |
Min temp: 420K
|
Toxin | Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. | 0.2 units per tick | N/A |
Venom▮ | Poison Kit, Bioterror Spray, Giant Spider bites | N/A | Brute, toxin | Each cycle will deal 0.1 Toxin and 0.3 Brute damage per volume of venom in the body. Has a 15% chance to turn into 5 to 10 units of Histamine. | 0.1 units per tick | N/A |
Fake Beer▮ | Emagged service cyborg | N/A | Knockout | Instantly puts the victim to sleep. Cycle 51 and onwards it will also deal (current cycle - 50) toxin damage. | 0.6 units per tick | N/A |
Fentanyl▮
|
1 × Space Drugs 1 × Lithium 1 × Mercury Температура 674K |
Min temp: 674K
|
Toxin, brain | Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. | 0.2 units per tick | N/A
Opiate(25 points) |
Cyanide▮
|
1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 м Oxygen |
Min temp: 380K
|
Toxin, oxyloss | Deals 1.25 toxin damage per tick, with 8% chance to stun for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly. | 0.05 units per tick | N/A |
Carpotoxin▮ | Космический карп, Koibeans, Емагнутый Химический диспенсер | N/A | Toxin | Deals 2 toxin damage per tick (unless you are a felinid !) . Can be used to make Rezadone and imitation carpmeat. | 0.4 units per tick | N/A |
Zombie Powder▮
|
5 × Morphine 2 × Carbon 2 × Hydrogen 5 × Carpotoxin Космический карп, Koibeans, Емагнутый Химический диспенсер 5 × Copper |
Min temp: 100K
|
Fake death, stun | If ingested instantly knocks people out, and makes them appear dead to the most rudimentary of tests. If taken any other way than ingestion it makes you confused and drowsy cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | 0.4 units per tick | N/A |
Ghoul Powder▮
|
1 × Epinephrine 1 × Zombie Powder 5 × Morphine
2 × Carbon 2 × Hydrogen 5 × Carpotoxin Космический карп, Koibeans, Емагнутый Химический диспенсер 5 × Copper |
Min temp: 100K
|
Fake death | Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | 0.4 units per tick | N/A |
Itching Powder▮
|
1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Welding Fuel |
Min temp: 280K
|
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from touch, such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of Histamine. | 0.2 units per tick | N/A |
Mint Toxin▮ | Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland) | N/A | Conditional death | Instantly gibs fat people when ingested. | 0.4 units per tick | N/A |
Slime Jelly▮ | Должен быть смешан в Glowshroom 3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | The base reagent for slime based chemicals. Grinding slime extracts yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage. | 0.4 units per tick | N/A |
Heparin▮
|
1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Lithium |
Min temp: 100K Overheat: 800K Optimal pH: 5 to 9.5 Unstable purity: <60% Moderately exothermic H+ consuming |
Bleeding | A powerful anticoagulant. All open bleeding wounds on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn't work unless the victim has a bleeding wound. | Rate: 0.08u/tick
|
N/A |
Rotatium▮
|
1 × Teslium 1 × Mindbreaker Toxin 1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Hydrogen 1 × Fentanyl 1 × Space Drugs
1 × Lithium 1 × Mercury Температура 674K |
Min temp: 100K
|
Toxin | After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes. |
Rate: 0.24u/tick
| |
Spewium▮ | Poison Kit | N/A | Toxin | After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses. | 0.4 units per tick | 29 Units |
Anacea▮
|
1 × Haloperidol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Potassium Iodide 1 × Potassium 1 × Iodine 1 × Aluminium 1 × Impedrezene 1 × Mercury 1 × Oxygen 1 × Radium |
Min temp: 100K
|
Toxin and Purges Medicines | Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has Pentetic Acid or Calomel, the purging is slowed down to 0.5u per tick. | 0.032 units per tick | N/A |
Fluorosulfuric acid▮
|
1 × Fluorine 1 × Hydrogen |
Min temp: 380K
|
Corrosion | A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. The burn damage scales with purity, with 100% of the burn damage being applied at 100% purity. "Acidpower" 42. | 0.4 units per tick | N/A |
Nitric acid▮
|
1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen |
Min temp: 480K
|
Corrosion | A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. The burn damage scales with purity, with 100% of the burn damage being applied at 100% purity. "Acidpower" 5. (Results in 2 units instead of 3) | 0.4 units per tick | N/A |
Weed Killer▮ | 4 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Toxin Взломанный NanoMed, Емагнутый Химический диспенсер |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | Kills weeds and causes 1 toxin damage per tick to humans. | 0.4 units per tick | N/A |
Pest Killer▮ | 1 × Toxin Взломанный NanoMed, Емагнутый Химический диспенсер 4 × Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to fly people, each tick. | 0.4 units per tick. | N/A |
Plant-B-Gone▮ | 1 × Toxin Взломанный NanoMed, Емагнутый Химический диспенсер 4 × Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Toxin | A potent herbicide. Causes 1 toxin damage to humans and 2 toxin damage to pod people, each tick. | 0.4 units per tick | N/A |
Hot Ice Slush▮ | Измельчите Hot Ice. 50u за лист. | N/A | Toxin | Heats you up, deals 3 toxin damage and increases the plasma volume of xenos. Slowly purges epinephrine. Melts into 12 units of liquid form plasma if heated to 30°C (303.15 K). | 0.4 units per tick | N/A |
Impure / Inverse / Failed Chemicals
These chemicals can only be created from inoptimal reactions.
Name | Description | Chemical properties |
---|---|---|
Chemical Isomers▮
|
Impure chemical isomers made from inoptimal reactions. Causes mild liver damage | Rate: 0.1u/tick |
Toxic monomers▮
|
This is the 'default' inverse reagent. Inverse reagents are created when a reagent's purity is below it's inverse threshold. The are created either during ingestion - which will then replace their associated reagent, or some can be created during the reaction process. This does 1 toxin damage per tick. | Rate: 0.4u/tick |
Viscous sludge▮
|
A off smelling sludge that's created when a reaction gets too impure. | Rate: 0.4u/tick |
Insolvent medicinal precipitate▮
|
A viscous mess of various medicines. Will heal a damage type at random | Rate: 1u/tick
|
Helgrasp▮
|
This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about Heretics due to their visual similarity to the Hands of the Mansus. The hands will deal 5 burn damage, reduced by armor. Additionally, it will also deal 0.25 toxin damage per tick. | Rate: 1u/tick |
Libitoil▮
|
Temporarily interferes a patient's ability to process alcohol, making them more susceptible to its effects. | Rate: 0.1u/tick
|
Metabolic Inhibition Factor▮
|
This enzyme catalyzes crashes the conversion of nutritious food into healing peptides. Overdosing causes it to metabolize at 1.6u/tick, instead. | Rate: 0.025u/tick
|
Lentslurri▮
|
A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | Rate: 0.1u/tick
|
Ichiyuri▮
|
Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself. | Rate: 0.4u/tick
|
Aivime▮
|
This reagent is known to interfere with the eyesight of a patient. | Rate: 0.1u/tick
|
Herignis▮
|
This reagent causes a dramatic raise in a patient's body temperature. Specifically, chem temperature is raised by a number between 5 and 25, multiplied by the purity of the reagent. Body temperature is raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5 times the volume that you are exposed to in that tick, and will add fire stacks following: exposed volume divided by 2, if you are on fire. Overdosing causes the liver to take roughly 2 damage per tick, and to heat both chemicals and the body even faster. | Rate: 0.4u/tick
|
Super Melatonin▮
|
Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Uniquely, a 25% boost to all healing from medicines in the patient while they are asleep is applied. | Rate: 0.4u/tick
|
Coveroli▮
|
This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are multiplied by 1.5 times the purity of the reagent. | Rate: 0.4u/tick
|
Technetium 99▮
|
A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 toxin damage every 10 seconds. | Rate: 0.3u/tick |
Syrinifergus▮
|
This reagent reduces the purity of all non medicines within the patient, reducing their effects by 20%. | Rate: 0.4u/tick
|
Monover▮
|
A toxin treating reagent, that only is effective if it's the only reagent present in the patient. Heals 0 to 2 toxin/tick depending on its purity, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead. | Rate: 0.4u/tick
|
Nooartrium▮
|
A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end. Overdosing blows up the heart of those affected if the reagent was used to bring them back from the dead. Requires a functional heart to work. |
Rate: 0.05u/tick
|
Cryogelidia▮
|
Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Does 1 toxin damage every tick. | Rate: 1u/tick
|
Eigenswap▮
|
This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. | Rate: 0.1u/tick |
Ipecacide▮
|
An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | Rate: 0.05u/tick |
Methanol▮
|
A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde. | Rate: 0.05u/tick |
Chloralax▮
|
An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism. | Rate: 0.05u/tick |
Rosenol▮
|
A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.
Can also be found in plums. |
Rate: 0.1u/tick |
Mannitoil▮
|
Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. | Rate: 0.1u/tick
|
Neruwhine▮
|
Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | Rate: 0.025u/tick
|
Corazargh▮
|
Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart. Every failure to beat the heart will remove 100 blood from them. 5 consecutive failures will result in immediate death. | Rate: 1u/tick
|
Prohol▮
|
Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. | Rate: 0.05u/tick
|
Oculater▮
|
Temporarily blinds the patient while it's in their system. The odds of the blindness starting is 1 - creation purity every tick this is inside of someone. Blindness lasts until the chem has finished metabolizing. Because of how the odds work, lower purities of this chemical are better if you intend to blind someone, and this chemical will have no effect at 100% purity. | Rate: 0.2u/tick
|
Tinacusiate▮
|
Makes the patient's hearing temporarily funky, making things they hear sound funny. | Rate: 0.04u/tick
|
Reagent Delivery
There are different ways you can apply chemicals to a person or the environment.
Delivery types
There are 5 types of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.
Ingest
Ingesting reagents puts them into the stomach. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type (race). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, e-cigarettes and drinking/eating the reagent directly. Inhaling smoke counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. Probital works best when ingested.
Inject
On inject the reagent simply enters the target's bloodstream and starts metabolising. Reagents in blood can be filtered out using surgery. Used by syringes and IV-drips. Syriniver works best if injected.
Vapor
Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, depending on the overall bio protection the target's clothing offers. Any MODsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples. Hercuri works best as vapor.
Touch
Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Synthflesh), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
Patch
Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
Smoke vs foam vs others
These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.
Pills
Pills can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. They hold up to 50u. Aren't added to bloodstream instantly.
Syringes
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing MODsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. Golems are completely immune to syringes (even piercing syringes), but patches do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u.
Patches
Will add all reagents into a person's bloodstream through any clothing, including MODsuits. Also apply touch/patch based effects. Example: A patch of 20u Synthflesh will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by plasmamen. Can hold up to 40u.
Cigarettes
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
Smoke
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals or a gas mask on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Synthflesh. Everyone caught in the cloud, including people wearing MODsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream (which does nothing in this case).
Smoke example: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch component, so everyone caught in the cloud, including people wearing MODsuit and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.
Foam
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. MODsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u Cyanide will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a MODsuit will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.
Splashing
Throwing a beaker or using Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses MODsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
Spraying
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a MODsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Drinks, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.