White Ship
A collection of pilotable ships that can be found by following a GPS signal while exploring Space. Previously each ship would only spawn in the space of its associated station, but they all have an equal chance of appearing.
This can be used for good, such as exploration, or for bad, such as a mobile base for certain hostile forces. It can be used as an alternative evacuation point; when the Emergency Shuttle departs, the white ship will fly itself to Central Command, so ending the round in it counts as evacuation.
The ship, once found, can be moved around several fixed points:
- Deep Space
- Station Arrivals Dock
- Lavaland
- Derelict Station
- Custom Location (set with the Navigation Computer)
Shuttle | |
Hospital Ship | |
Associated Station | BoxStation |
Hostiles | 4 Zombies |
Noteworthy contents | A pair of medical sleepers |
Dimensions | |
Length | 27 |
Width | 17 |
Locations on /tg/station |
The Hospital Ship
The Hospital Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. For causes unknown, it stopped being fully operational, and at least some of the crew has perished. Which event lead to what is pure speculation. As it is still mostly operational, it could function as a miniature station with some elbow grease.
It still contains some equipment from its operational state that could be of some use. It contains:
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel), a telescopic baton, and a flash.
EVA
- Two EVA suits in suit storage units, one per side.
Sleeping Quarters
- Two beds with white bedsheets, locker with a photo album and a pair of medals.
Cryogenics
- Two cryo tubes hooked up to a freezer as well as beakers of cryoxadone. Also contains two medical sleepers.
Restroom
- Shower, toilet, mirrors, and a bar of soap.
Medical storage
- Five roller beds with respective IV drips and a freezer of blood. Also contains a locker of white clothing.
Surgery
- An operating table, operating computer, prosthetic limbs crate, and duffel bag with surgery tools.
"Tails"
- Northern Tail: An emergency closet, heater, oxygen canister, water tank, bucket, mop, and trash bag.
- Southern Tail: An emergency closet, fuel tank, SMES, and a P.A.C.M.A.N generator.
Shuttle | |
Salvage Ship | |
Associated Station | MetaStation |
Hostiles | 3 Syndicate Operatives, 1 Syndicate Salvage Worker |
Noteworthy contents | Retro laser gun |
Dimensions | |
Length | 26 |
Width | 17 |
Locations on /tg/station |
The Salvage Ship
The Salvage Ship is an old Nanotrasen vehicle overtaken by the Syndicate. In its prime, it would load wreckages into its bay, strip them for resources, and eject whatever couldn't be used back into the void. Now, however, it is used to patrol Nanotrasen space without raising suspicions.
It still contains some equipment from its operational state that could be of some use. It contains:
Sleeping Quarters
- Two bedrooms with a bed and personal locker each. In the common area, a black wardrobe closet, laundry machine, and linen bin.
Restroom
- Shower, toilet, mirrors, and a bar of soap.
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, photo album, and camera for taking group photos with the crew.
Hydroponics
- Four hydroponics trays, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
Kitchen
- Fridge full of synthmeat and flour, microwave, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
EVA
- Two EVA suits in suit storage units and two emergency closets, one each per side.
Dining Area An open area with a long table and chairs, two vending machines for drinks and cigarettes, a litany of alcohols, a stack of plates and forks, and a microwave with donk pockets. Cargo Hold:
- Several crates with assorted supplies and materials, medical crate with medical supplies, a fire-fighting locker, and an O2 locker.
Upper Storage
- An oxygen canister, air pressure tank, fire-fighting locker, O2 locker, and heater.
Lower Storage
- A crate of mining supplies, power monitoring console, SMES, and a P.A.C.M.A.N generator.
Back Hatch
- One exit leaving to space, an air canister, heater, and tools.
External:
- Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are space carp.
Shuttle | |
NT Frigate | |
Associated Station | DeltaStation |
Hostiles | 2 Scrawny Hunter Spiders, 1 Scrawny Nurse Spider, 1 Scrawny Tarantula |
Noteworthy contents | Retro laser gun, medical sleeper |
Dimensions | |
Length | 30 |
Width | 17 |
Locations on /tg/station |
The NT Frigate
The NT Frigate is a once-proud Nanotrasen warship, now fallen into the fuzzy hands of 8 legged enemy combatants. State of the art and armed to the teeth, she was more than ready to take on enemy ships. What she wasn't prepared for was an attack from within.
Arms
- Each arm contains a pilot's seat and destroyed computer console.
- Northern Arm, the crew area: A table and stools, Booze-O-Mat, fridge stocked with beer and food, as well as a microwave and box of donk pockets. Crates containing rations are stored up top.
- Southern Arm, cargo hold: Several crates with assorted supplies and materials, medical crate with medical supplies, and cell charger.
EVA
- Two EVA suits in suit storage units and two emergency closets, one each per side.
Sleeping Quarters
- Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms.
Restroom
- Shower, toilet, mirrors, and a bar of soap.
Medbay
- Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, a NanoMed, and two bottles of some basic themes.
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, retro laser, photo album, and nifty CentCom hat (once you lift it off the heap of bones it's resting on)!
Storage Compartment
- A fuel tank, water tank, mining supplies, SMES, and a P.A.C.M.A.N generator.
External:
- Two old mounted turrets on each arm. About the only things you are going to kill with these are space carp.
Shuttle | |
NT Construction Vessel | |
Associated Station | CereStation |
Hostiles | None |
Noteworthy contents | 25% chance of a working Ripley |
Dimensions | |
Length | 16 |
Width | 13 |
Locations on /tg/station |
The NT Construction Vessel
The NT Construction Vessel is a simple abandoned mining ship designed to deploy large mechs to mine and retrieve ore. Simple in concept, simple in design, nearly more dust than ship.
It still contains some equipment from its operational state that could be of some use. It contains:
Mech Bay
- A rectangular room containing the wreckage of a Ripley, two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.
Cargo Bay
- A long, open room with crates, mining gear, an ore box, and an oxygen tank dispenser. On either side of the bay is a pair of blast doors that can be opened with the nearby buttons.
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a suit storage locker, as well as an emergency closet.
Shuttle | |
NT White UFO | |
Associated Station | PubbyStation |
Hostiles | None |
Noteworthy contents | Medical beamgun, retro laser gun, magboots |
Dimensions | |
Length | 9 |
Width | 9 |
Locations on /tg/station |
The NT White UFO
The NT White UFO is a compact ship of unknown origin. Was it lifted from the hands of alien lifeforms, or is it a Nanotrasen creation to harness the power of alien minimalist architecture? One thing is for sure: it's much easier to find a parking spot for than the Frigate.
It still contains some equipment from its operational state that could be of some use. It contains:
Bridge
- 3 x 3 glass cube containing the navigation computer and white ship controls. Also contains an EVA suit with an air tank, a pair of magboots, a laser with a charger, and a medical beamgun. Who needs all those departments?
Everything else
- An empty ring around the bridge. There's a door and a pair of engines on each side.
Shuttle | |
NT Mining Shuttle | |
Associated Station | KiloStation |
Hostiles | 2 Blank Bodies, 2 Mi-gos, 2 Creatures |
Noteworthy contents | Retro laser gun |
Dimensions | |
Length | 23 |
Width | 19 |
Locations on /tg/station |
The NT Mining Shuttle
The NT Mining Shuttle is an unconventional beast, shaped perfectly to deposit ore on KiloStation's now-abandoned warehouse (though other stations may have difficulty in accommodating it). Once a luxury asteroid mining ship designed for long hauls, the NT Mining Shuttle is now slathered in grime, blood, and ectoplasm. There is no sign of the crew that once occupied it; all that remains are the strange beasts that prowl its halls.
It still contains some equipment from its operational state that could be of some use. It contains:
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a stack of space cash, and a recharger for your weapons.
EVA
- Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.
Cargo Hold
- A pair of ore boxes, an internals crate, a crate with mining equipment, and a small amount of iron, glass, and plasma sheets. Here there are a pair of blast doors that can be opened to unload cargo.
Dining Area
- A small room with a worn couch (and immaculately preserved bearger). Also contains a microwave, box of donk pockets, grilled cheese sandwiches and beer in the fridge, an all-in-one grinder... and is that a human stomach?
Common Area
- A pair of personal closets and a washing machine. Here also are the crew rooms: two cramped rooms with a bed each, and a larger room with an antique laser for the captain. The wall is adorned with a golden plaque, and the bed a Nanotrasen bedsheet.
Storage Compartment
- A canister of oxygen, an air tank, welding fuel and welder, SMES, and a P.A.C.M.A.N generator.
Exterior
- Four old mining turrets across the outside of the ship. Perfectly well suited for fending off ancient goliaths, basilisks, and other asteroid fauna.
Shuttle | |
NT Long-Distance Bluespace Jumper | |
Associated Station | DonutStation |
Hostiles | None |
Noteworthy contents | 25% chance of a working Ripley |
Dimensions | |
Length | 18 |
Width | 17 |
Locations on /tg/station |
The NT Long-Distance Bluespace Jumper
The NT Long-Distance Bluespace Jumper is the wreckage of a once-great passenger vessel. On one of her long hauls, she was smashed into by a uranium meteor, which left fragments aboard the remains it left. The bridge is bolted and empty, but a printout of the ship's blackbox still rests on the navigation computer...
It still contains some equipment from its operational state that could be of some use. It contains:
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also contains a mug, cell charger, folder, and blackbox printout.
EVA
- An EVA suit, oxygen tank dispenser, air canister, and emergency closet.
Mech Bay
- A rectangular room containing the wreckage of a Ripley, two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.
Passenger Bay
- A gaping hole in the ship marks the passenger bay. All that remains is a stack of uranium, medkit, and metal rods.
Storage Compartment
- An APC frame, APC electronics, a power cell, SMES, and a P.A.C.M.A.N generator.
Restroom====
- Urinals, toilet, mirrors, and a bar of soap.
Shuttle | |
NT Long-Distance Bluespace Freighter | |
Associated Station | Tramstation |
Hostiles | None |
Noteworthy contents | A small tram |
Dimensions | |
Length | 41 |
Width | 13 |
Locations on /tg/station |
The NT Long-Distance Bluespace Freighter
The NT Long-Distance Bluespace Freighter is a long-haul freighter that has fallen into ruin. All that remains of its precious cargo, aside from odds and ends, is a small, innocuous tram, surrounded by the long-dead corpses of two engineers and a doctor. The only hint of what may have caused their untimely demise is a smudged message from the doctor, which appears to read "blender."
It still contains some equipment from its operational state that could be of some use. It contains:
Northern Storage
- One exit leaving to space, a fuel tank, water tank, two EVA suits in suit storage, SMES, and a P.A.C.M.A.N generator.
Cargo Hold
- A tram (not operational), three corpses, several random crates (including a science crate stocked with machine parts) and miscellaneous items.
Restroom
- Shower, toilet, mirror, and a bar of soap.
Medbay
- Five no longer operational stasis beds, two cryogenic tubes hooked up to a freezer and oxygen, an operating table, toxin kit, burn kit, and brute kit, as well as other medical supplies.
Bridge
- Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, telescopic baton, and a flash.