White Ship: различия между версиями

imported>Farquaar
м (Capitalization)
imported>Addust
(IT IS DONE!)
 
(не показаны 24 промежуточные версии 5 участников)
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<tabs>
A collection of pilotable ships that can be found by following a GPS signal while exploring [[Space]]. Previously each ship would only spawn in the space of its associated station, but they all have an equal chance of appearing.
<tab name="BoxStation">
 
{{Template:Location
This can be used for good, such as exploration, or for bad, such as a mobile base for [[Blood Cult|certain hostile forces]]. It can be used as an alternative evacuation point; when the [[Emergency Shuttle]] departs, the white ship will fly itself to [[Central Command]], so ending the round in it counts as evacuation.
 
The ship, once found, can be moved around several fixed points:
* Deep Space
* Station Arrivals Dock
* Lavaland
* Derelict Station
* Custom Location (set with the Navigation Computer)
<tabs>
<tab name="Hospital Ship">
{{Ship
  |headerbgcolor=black
  |headerbgcolor=black
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=lightgrey
  |imagebgcolor=grey
|department = Outside
  |name=NTSS Omen
  |name=White Ship
  |image=Hospital Ship.png
  |image=WhiteshipMETA.png
  |station=[[BoxStation]]
  |exits=West and north to space.
  |length=27
|purpose=Scavenging
  |width=17
|access=None
  |hostiles=4 Zombies
|contents=Medical, botanical supplies, a tool storage with two hard suits, old laser gun, misc items
  |contents=A pair of medical sleepers
|clearance=Anyone willing to explore [[space]]
  |description=Abandoned Medical Frigate
  |sec_level=None
  |style=Shuttle
  |balance=No major balance requirements
|other=--
  }}
  }}
The White Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. For causes unknown, it stopped being fully operational, and at least some of the crew has perished. Which event lead to what is pure speculation.  
<blockquote>
==The Hospital Ship==
The Hospital Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. It was overcome by a Romerol outbreak some time before, likely after responding to an outbreak on a Nanotrasen station. The claws of the zombies onboard have long since dulled, and won't infect anyone.  
As it is still mostly operational, it could function as a miniature station with some elbow grease.  
As it is still mostly operational, it could function as a miniature station with some elbow grease.  


It still contains some equipment from its operational state that could be of some use. It contains:


It still contains some equipment from its operational state that could be of some use. It contains:
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel), a [[Security_items#Telescopic_Baton|telescopic baton]], and a flash.


'''Front Compartment:'''
'''EVA'''
* Bridge: Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel) and a mass spectrometer on the desk.
* Two EVA suits in suit storage units, one per side.  
* EVA: Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.
** Northern EVA: contains a crate of donk pockets and bottled water, as well as a fridge stocked with a burrito, tofu, berry muffins, and more water.
* Cargo Hold: 3 crates with assorted supplies and materials, medical crate with medical supplies and blood bags, a fire-fighting locker, and an O2 locker.
** Southern EVA: holds medical equipment: a [[Vending_machines#NanoMed_Plus|NanoMed]], a [[Medical_items#Toxin First-Aid Kit|toxin kit]], [[Medical_items#Fire First-Aid Kit|burn kit]], and [[Medical_items#Brute trauma treatment kit|brute kit]], as well as other medical supplies.
* Medbay: Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, and two bottles of some basic themes.
'''Sleeping Quarters'''
* Science: Suspiciously empty. A table with some beakers and a syringe are the only noteworthy items.
* Two beds with white bedsheets, locker with a photo album and a pair of medals.
* Front Compartment Common: Some tables with bio-suits, roller beds, emergency toolboxes, and a bottle of space cleaner. Use the cleaner to clean up all those gibs!
'''Cryogenics'''
* Two cryo tubes hooked up to a freezer as well as beakers of [[Guide_to_chemistry#Cryoxadone|cryoxadone]]. Also contains two [[Sleeper#Sleeper|medical sleepers]].
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Medical storage'''
* Five roller beds with respective IV drips and a freezer of blood. Also contains a locker of white clothing.
'''Surgery'''
* An operating table, operating computer, prosthetic limbs crate, and duffel bag with surgery tools.
'''"Tails"'''
* Northern Tail: An emergency closet, heater, oxygen canister, water tank, bucket, mop, and trash bag.
* Southern Tail: An emergency closet, fuel tank, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
</blockquote>
</tab>
<tab name="Salvage Ship">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=Salvage Ship
|image=Salvage Ship.png
|station=[[MetaStation]]
|length=26
|width=17
|hostiles=3 Syndicate Operatives, 1 Syndicate Salvage Worker
|contents=Retro laser gun
}}
<blockquote>
==The Salvage Ship==
The Salvage Ship is an old [[Nanotrasen]] vehicle overtaken by the [[Syndicate]]. In its prime, it would load wreckages into its bay, strip them for resources, and eject whatever couldn't be used back into the void. Now, however, it is used to patrol Nanotrasen space without raising suspicions.


'''Back Compartment:'''
It still contains some equipment from its operational state that could be of some use. It contains:
* Dining Area: An open area with a long table and chairs, four vending machines for food and drink, a drink shaker, and some salt and pepper shakers. A booze dispenser is also on the wall that can be accessed from the sleeping quarters.
* Hydroponics: Four hydroponics trays, a generator, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
* Kitchen: Meat processor, a box of monkey cubes, meat spike for butchering said monkeys, microwave with a box of Donk Pockets, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
* Sleeping Quarters: Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms, and a Retro Laser Gun. Functions like a normal laser gun but with weaker damage and less charge.
* Restroom: Shower, toilet, mirrors, and a bar of soap.
* Back Hatch: One exit leaving to space, a fuel tank, and a water tank.


'''Sleeping Quarters'''
* Two bedrooms with a bed and personal locker each. In the common area, a black wardrobe closet, laundry machine, and linen bin.
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, photo album, and camera for taking group photos with the crew.
'''Hydroponics'''
* Four hydroponics trays, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
'''Kitchen'''
* Fridge full of [[Guide to chemistry#Synthmeat|synthmeat]] and flour, microwave, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
'''EVA'''
* Two EVA suits in suit storage units and two emergency closets, one each per side.
'''Dining Area'''
An open area with a long table and chairs, two vending machines for drinks and cigarettes, a litany of alcohols, a stack of plates and forks, and a microwave with donk pockets.
'''Cargo Hold''':
* Several crates with assorted supplies and materials, medical crate with medical supplies, a fire-fighting locker, and an O2 locker.
'''Upper Storage'''
* An oxygen canister, air pressure tank, fire-fighting locker, O2 locker, and heater.
'''Lower Storage'''
* A crate of mining supplies, power monitoring console, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''Back Hatch'''
* One exit leaving to space, an air canister, heater, and tools.
'''External:'''
'''External:'''
* Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are [[space carp]].
* Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are [[space carp]].
</blockquote>
</tab>
<tab name="NT Frigate">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Frigate
|image=NT Frigate.png
|station=[[DeltaStation]]
|length=30
|width=17
|hostiles=2 Scrawny Hunter Spiders, 1 Scrawny Nurse Spider, 1 Scrawny Tarantula
|contents=Retro laser gun, medical sleeper
}}
<blockquote>
==The NT Frigate==
The NT Frigate is a once-proud [[Nanotrasen]] warship, now fallen into the fuzzy hands of 8 legged enemy combatants. State of the art and armed to the teeth, she was more than ready to take on enemy ships. What she wasn't prepared for was an attack from within.


'''Arms'''
* Each arm contains a pilot's seat and destroyed computer console.
** Northern Arm, the crew area: A table and stools, [[Vending_machines#Booze-O-Mat|Booze-O-Mat]], fridge stocked with beer and food, as well as a microwave and box of donk pockets. Crates containing rations are stored up top.
** Southern Arm, cargo hold: Several crates with assorted supplies and materials, medical crate with medical supplies, and cell charger.
'''EVA'''
* Two EVA suits in suit storage units and two emergency closets, one each per side.
'''Sleeping Quarters'''
* Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms.
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Medbay'''
* Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, a [[Vending_machines#NanoMed_Plus|NanoMed]], and two bottles of some basic medical chemicals.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, retro laser, photo album, and nifty [[CentCom]] hat (once you lift it off the heap of bones it's resting on)!
'''Storage Compartment'''
* A fuel tank, water tank, mining supplies, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''External:'''
* Two old mounted turrets on each arm. About the only things you are going to kill with these are [[space carp]].
</blockquote>
</tab>
<tab name="NT Heavy Salvage Vessel">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Heavy Salvage Vessel
|image=NT Heavy Salvage Vessel.png
|station=[[CereStation]]
|length=21
|width=19
|hostiles=4 Mi-Gos
|contents=25% chance of a working Ripley, 2 retro laser guns, 2 rechargers, forgotten paperwork, solar sails
}}
<blockquote>
==The NT Heavy Salvage Vessel==
The NT Heavy Salvage Vessel is an abandoned, combat-grade salvage ship formerly utilised by [[Nanotrasen]]. Now Mi-Gos crawl its forgotten decks, and its still-potent guns sit gathering dust.


The ship, once found, can be moved around several fixed points:
It still contains some equipment from its operational state that could be of some use. It contains:
* Deep Space
* Station Arrivals Dock
* Lavaland
* Derelict Station
* Custom Location (set with the Navigation Computer)


'''Cargo Bay'''
* A large room with several forgotten crates and a large airlock, as well as a mech bay recharger and occasionally an intact [[Ripley#Ripley_APLU|Ripley]]. There's still pizza, and the remains of the ship's engineer.
'''Bar'''
* The bar is the only open room linked to the cargo bay, with a kitchen behind to keep the crew well-fed.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. There's also a recharger sat between the two computers.
'''Captain's Room'''
* A small dormitory room with the remains of the ship's Captain: only a partial skeleton and their still-potent laser gun.
'''Engineering'''
* A room with the controls to the ship's solar sails, the SMES linking to the power grid, and a secondary generator to aid the solar sails.
'''Crew Quarters'''
* 2 rooms with personal closets, as well as the remains of the ship's salvage technician.
'''External'''
* 4 solar sails.
</blockquote>
</tab>
<tab name="NT Patrol Bee">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Patrol Bee
|image=NT Patrol Bee.png
|station=[[BirdshotStation]]
|length=23
|width=21
|hostiles=Squarsie
|contents=Retro laser gun, medical sleeper
}}
<blockquote>
==The NT Patrol Bee==
The NT Patrol Bee is a once-proud [[Nanotrasen]] patrol cruiser, forgotten and left to drift in favour of the more mobile Delta-class models.


The ship also has a GPS inside, which can be tracked by another GPS to make locating the white ship easier.
'''Arms'''
 
* Each cargo arm contains a cargo bay and engineering area.
Of course this can be used for good, such as exploration, or for bad, such as a mobile base for [[Blood Cult|certain hostile forces]]. It can be used as an alternative evacuation point; when the [[Emergency Shuttle]] departs, the white ship will fly itself to [[Central Command]], so ending the round in it counts as evacuation.
** Port Arm: Life support and some cargo crates.
** Starboard Arm: More crates and the ship's power production.
'''Central Hallway'''
* An external airlock with an EVA suit.
'''Sleeping Quarters'''
* Two rooms with enough space to be considered luxury on a ship of this size.
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Medbay'''
* Sleeper, IV drip, defibrillator, operating table, a basic medical kit, an O- blood pack, a [[Vending_machines#NanoMed_Plus|NanoMed]], and some surgical tape and anaesthetic.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. It also has a forgotten salvage pod console, although where this pod was kept is unknown.
'''Canteen'''
* A small kitchen and a bar area, for feeding the crew.
'''External:'''
* Four old mounted turrets at the front of the ship. They probably don't even work.
</blockquote>
</tab>
</tab>
<tab name="MetaStation">
<tab name="NT Science Vessel">
{{Template:Location
{{Ship
  |headerbgcolor=black
  |headerbgcolor=black
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=lightgrey
  |imagebgcolor=grey
|department = Outside
  |name=NT Science Vessel
  |name=White Ship
  |image=Whiteship pubby.png
  |image=whiteshipMETA.png
  |station=[[PubbyStation]]
  |big_image=[[whiteshipMETA.png]]
  |length=18
  |exits=West and north to space.
  |width=17
|purpose=Scavenging
  |contents=Retro laser gun, lazarus injector, 3 experimental techonology disks
  |access=None
  |hostiles=3 giant ants
  |contents=Medical, botanical supplies, a tool storage with two hard suits, old laser gun, misc items
|clearance=Anyone willing to explore [[space]]
|description=Abandoned Medical Frigate
|sec_level=None
|style=Shuttle
|balance=No major balance requirements
  |other=--
  }}
  }}
The White Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. For causes unknown, it stopped being fully operational, and at least some of the crew has perished. Which event lead to what is pure speculation.
<blockquote>
As it is still mostly operational, it could function as a miniature station with some elbow grease.  
==The NT Science Vessel==
The NT Exploratory Science Vessel is a high-tech frontier research ship, designed for conducting studies on various organic compounds. Unfortunately, lack of proper safety protocols has resulted in multiple mutated specimens escaping.


Watch your step, as there are a few colonies of space fire ants on the floor that can bite you through your shoes if you step on them! It still contains some equipment from its operational state that could be of some use. It contains:


It still contains some equipment from its operational state that could be of some use. It contains:
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Has a lazarus injector that you can use to bring back one of the giant ants from the dead as your buddy. Also has a retro laser gun, and a recharger for it.
'''Research Lab'''
* Has a functioning research director's console. Also contains a flash, a cell charger, and some basic materials.
'''Engineering'''
* Has a PACMAN generator and an SMES unit. Personally I recommend input max and output 5 to 10 for this vessel.


'''Front Compartment:'''
Below the research lab are a few crates containing food, tools and some old experimental technology disks.
* Bridge: Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel) and a mass spectrometer on the desk.
</blockquote>
* EVA: Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.
</tab>
* Cargo Hold: 3 crates with assorted supplies and materials, medical crate with medical supplies and blood bags, a fire-fighting locker, and an O2 locker.
<tab name="NT Mining Shuttle">
* Medbay: Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, and two bottles of some basic themes.
{{Ship
* Science: Suspiciously empty. A table with some beakers and a syringe are the only noteworthy items.
|headerbgcolor=black
* Front Compartment Common: Some tables with bio-suits, roller beds, emergency toolboxes, and a bottle of space cleaner. Use the cleaner to clean up all those gibs!
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Mining Shuttle
|image=Nanotrasen Mining Vessel new.png
|station=[[KiloStation]]
|length=23
|width=19
|hostiles=1 Blank Body, 1 Mi-go, 2 Creatures
|contents=Retro laser gun
}}
<blockquote>
==The NT Mining Shuttle==
The NT Mining Shuttle is an unconventional beast, shaped perfectly to deposit ore on [[KiloStation]]'s now-abandoned warehouse. Once a luxury asteroid mining ship designed for long hauls, the NT Mining Shuttle is now slathered in grime, blood, and ectoplasm. There is no sign of the crew that once occupied it; all that remains are the strange beasts that prowl its halls.  


'''Back Compartment:'''
It still contains some equipment from its operational state that could be of some use. It contains:
* Dining Area: An open area with a long table and chairs, four vending machines for food and drink, a drink shaker, and some salt and pepper shakers. A booze dispenser is also on the wall that can be accessed from the sleeping quarters.
* Hydroponics: Four hydroponics trays, a generator, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
* Kitchen: Meat processor, a box of monkey cubes, meat spike for butchering said monkeys, microwave with a box of Donk Pockets, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
* Sleeping Quarters: Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms, and a Retro Laser Gun. Functions like a normal laser gun but with weaker damage and less charge.
* Restroom: Shower, toilet, mirrors, and a bar of soap.
* Back Hatch: One exit leaving to space, a fuel tank, and a water tank.


'''External:'''
'''Bridge'''
* Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are [[space carp]].
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a turret controller and a broken console.
'''Storage Room'''
* Two EVA suits in suit storage units, backup oxygen tanks, tools, a high-capacity power cell, and basic materials, as well as a recharger and some stock parts.
'''Cargo Hold'''
* A crate with a retro laser gun, a crate with a space heater, the parts for a cleanbot, and a drill. Also the remains of a cockroach.
'''Dining Area'''
* A small room with a worn couch (and immaculately preserved bearger). Also contains a microwave, box of donk pockets, grilled cheese sandwiches and beer in the fridge, an all-in-one grinder... and is that a human stomach?
'''Common Area'''
* A pair of personal closets and a washing machine. Here also are the crew rooms with a bed each.
'''Engine Room'''
* The ship's life support equipment, welding equipment, a [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''Exterior'''
* Four old mining turrets across the outside of the ship. Perfectly well suited for fending off [[Shaft_Miner#Ancient_Goliath|ancient goliaths]], [[Critters#Basilisk|basilisks]], and other asteroid fauna.
</blockquote>
</tab>
<tab name="NT Long-Distance Bluespace Jumper">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Long-Distance Bluespace Jumper
|image=NT Long-Distance Bluespace Jumper.png
|station=[[DonutStation]]
|length=18
|width=17
|contents=25% chance of a working Ripley
}}
<blockquote>
==The NT Long-Distance Bluespace Jumper==
The NT Long-Distance Bluespace Jumper is the wreckage of a once-great passenger vessel. On one of her long hauls, she suffered a severe engine malfunction. The bridge is bolted and empty, but a printout of the ship's blackbox still rests on the navigation computer...


It still contains some equipment from its operational state that could be of some use. It contains:


The ship, once found, can be moved around several fixed points:
'''Bridge'''
* Deep Space
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also contains a mug, cell charger, folder, and blackbox printout.
* Station Arrivals Dock
'''EVA'''
* Lavaland
* An EVA suit, oxygen tank dispenser, air canister, and emergency closet.
* Derelict Station
'''Mech Bay'''
* Custom Location (set with the Navigation Computer)
* A rectangular room containing the wreckage of a [[Ripley#Ripley_APLU|Ripley]], two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.
'''Passenger Bay'''
* A gaping hole in the ship marks the passenger bay. All that remains is a stack of uranium, medkit, and metal rods.
'''Storage Compartment'''
* An APC frame, APC electronics, a power cell, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]]. Do note, the ship by default has infinite power, so someone will probably shoot you if you try to use the APC kit.
'''Restroom'''
* Urinals, toilet, mirrors, and a bar of soap.
</blockquote>
</tab>
<tab name="NT Long-Distance Bluespace Freighter">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Long-Distance Bluespace Freighter
|image=NT Long-Distance Bluespace Freighter.png
|station=[[Tramstation]]
|length=41
|width=13
|contents=A shattered tram, corpses, a cargo container
}}
<blockquote>
==The NT Long-Distance Bluespace Freighter==
The NT Long-Distance Bluespace Freighter is a long-haul freighter that has fallen into ruin. It is designed to couple and uncouple things like trams and reinforced containers.


It still contains some equipment from its operational state that could be of some use. It contains:


The ship also has a GPS inside, which can be tracked by another GPS to make locating the white ship easier.
'''Aft Compartment'''
 
* One exit leaving to space, a fuel tank, water tank, two EVA suits in suit storage, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
Of course this can be used for good, such as exploration, or for bad, such as a mobile base for [[Blood Cult|certain hostile forces]]. It can be used as an alternative evacuation point; when the [[Emergency Shuttle]] departs, the white ship will fly itself to [[Central Command]], so ending the round in it counts as evacuation.
'''Cargo Hold'''
* A pair of docked objects: on the port side, a Nanotrasen mining container, full of supplies and with a dead assistant, and on the starboard, a broken-down tram.
'''Dormitories'''
* A pair of beds, presumably for the ship's engineer and security officer.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has the room of the old Captain, with a nifty CentCom beret.
</blockquote>
</tab>
</tab>
</tabs>
</tabs>
{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Текущая версия от 07:04, 11 мая 2023


A collection of pilotable ships that can be found by following a GPS signal while exploring Space. Previously each ship would only spawn in the space of its associated station, but they all have an equal chance of appearing.

This can be used for good, such as exploration, or for bad, such as a mobile base for certain hostile forces. It can be used as an alternative evacuation point; when the Emergency Shuttle departs, the white ship will fly itself to Central Command, so ending the round in it counts as evacuation.

The ship, once found, can be moved around several fixed points:

  • Deep Space
  • Station Arrivals Dock
  • Lavaland
  • Derelict Station
  • Custom Location (set with the Navigation Computer)
Shuttle
Hospital Ship.png
NTSS Omen
Associated Station BoxStation
Hostiles 4 Zombies
Noteworthy contents A pair of medical sleepers
Dimensions
Length 27
Width 17
Jobstemp.png Locations on /tg/station


The Hospital Ship

The Hospital Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. It was overcome by a Romerol outbreak some time before, likely after responding to an outbreak on a Nanotrasen station. The claws of the zombies onboard have long since dulled, and won't infect anyone. As it is still mostly operational, it could function as a miniature station with some elbow grease.

It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel), a telescopic baton, and a flash.

EVA

  • Two EVA suits in suit storage units, one per side.
    • Northern EVA: contains a crate of donk pockets and bottled water, as well as a fridge stocked with a burrito, tofu, berry muffins, and more water.
    • Southern EVA: holds medical equipment: a NanoMed, a toxin kit, burn kit, and brute kit, as well as other medical supplies.

Sleeping Quarters

  • Two beds with white bedsheets, locker with a photo album and a pair of medals.

Cryogenics

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Medical storage

  • Five roller beds with respective IV drips and a freezer of blood. Also contains a locker of white clothing.

Surgery

  • An operating table, operating computer, prosthetic limbs crate, and duffel bag with surgery tools.

"Tails"

  • Northern Tail: An emergency closet, heater, oxygen canister, water tank, bucket, mop, and trash bag.
  • Southern Tail: An emergency closet, fuel tank, SMES, and a P.A.C.M.A.N generator.
Shuttle
Salvage Ship.png
Salvage Ship
Associated Station MetaStation
Hostiles 3 Syndicate Operatives, 1 Syndicate Salvage Worker
Noteworthy contents Retro laser gun
Dimensions
Length 26
Width 17
Jobstemp.png Locations on /tg/station


The Salvage Ship

The Salvage Ship is an old Nanotrasen vehicle overtaken by the Syndicate. In its prime, it would load wreckages into its bay, strip them for resources, and eject whatever couldn't be used back into the void. Now, however, it is used to patrol Nanotrasen space without raising suspicions.

It still contains some equipment from its operational state that could be of some use. It contains:

Sleeping Quarters

  • Two bedrooms with a bed and personal locker each. In the common area, a black wardrobe closet, laundry machine, and linen bin.

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, photo album, and camera for taking group photos with the crew.

Hydroponics

  • Four hydroponics trays, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.

Kitchen

  • Fridge full of synthmeat and flour, microwave, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.

EVA

  • Two EVA suits in suit storage units and two emergency closets, one each per side.

Dining Area An open area with a long table and chairs, two vending machines for drinks and cigarettes, a litany of alcohols, a stack of plates and forks, and a microwave with donk pockets. Cargo Hold:

  • Several crates with assorted supplies and materials, medical crate with medical supplies, a fire-fighting locker, and an O2 locker.

Upper Storage

  • An oxygen canister, air pressure tank, fire-fighting locker, O2 locker, and heater.

Lower Storage

Back Hatch

  • One exit leaving to space, an air canister, heater, and tools.

External:

  • Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are space carp.
Shuttle
NT Frigate.png
NT Frigate
Associated Station DeltaStation
Hostiles 2 Scrawny Hunter Spiders, 1 Scrawny Nurse Spider, 1 Scrawny Tarantula
Noteworthy contents Retro laser gun, medical sleeper
Dimensions
Length 30
Width 17
Jobstemp.png Locations on /tg/station


The NT Frigate

The NT Frigate is a once-proud Nanotrasen warship, now fallen into the fuzzy hands of 8 legged enemy combatants. State of the art and armed to the teeth, she was more than ready to take on enemy ships. What she wasn't prepared for was an attack from within.

Arms

  • Each arm contains a pilot's seat and destroyed computer console.
    • Northern Arm, the crew area: A table and stools, Booze-O-Mat, fridge stocked with beer and food, as well as a microwave and box of donk pockets. Crates containing rations are stored up top.
    • Southern Arm, cargo hold: Several crates with assorted supplies and materials, medical crate with medical supplies, and cell charger.

EVA

  • Two EVA suits in suit storage units and two emergency closets, one each per side.

Sleeping Quarters

  • Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms.

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Medbay

  • Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, a NanoMed, and two bottles of some basic medical chemicals.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, retro laser, photo album, and nifty CentCom hat (once you lift it off the heap of bones it's resting on)!

Storage Compartment

External:

  • Two old mounted turrets on each arm. About the only things you are going to kill with these are space carp.
Shuttle
NT Heavy Salvage Vessel.png
NT Heavy Salvage Vessel
Associated Station CereStation
Hostiles 4 Mi-Gos
Noteworthy contents 25% chance of a working Ripley, 2 retro laser guns, 2 rechargers, forgotten paperwork, solar sails
Dimensions
Length 21
Width 19
Jobstemp.png Locations on /tg/station


The NT Heavy Salvage Vessel

The NT Heavy Salvage Vessel is an abandoned, combat-grade salvage ship formerly utilised by Nanotrasen. Now Mi-Gos crawl its forgotten decks, and its still-potent guns sit gathering dust.

It still contains some equipment from its operational state that could be of some use. It contains:

Cargo Bay

  • A large room with several forgotten crates and a large airlock, as well as a mech bay recharger and occasionally an intact Ripley. There's still pizza, and the remains of the ship's engineer.

Bar

  • The bar is the only open room linked to the cargo bay, with a kitchen behind to keep the crew well-fed.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. There's also a recharger sat between the two computers.

Captain's Room

  • A small dormitory room with the remains of the ship's Captain: only a partial skeleton and their still-potent laser gun.

Engineering

  • A room with the controls to the ship's solar sails, the SMES linking to the power grid, and a secondary generator to aid the solar sails.

Crew Quarters

  • 2 rooms with personal closets, as well as the remains of the ship's salvage technician.

External

  • 4 solar sails.
Shuttle
NT Patrol Bee.png
NT Patrol Bee
Associated Station BirdshotStation
Hostiles Squarsie
Noteworthy contents Retro laser gun, medical sleeper
Dimensions
Length 23
Width 21
Jobstemp.png Locations on /tg/station


The NT Patrol Bee

The NT Patrol Bee is a once-proud Nanotrasen patrol cruiser, forgotten and left to drift in favour of the more mobile Delta-class models.

Arms

  • Each cargo arm contains a cargo bay and engineering area.
    • Port Arm: Life support and some cargo crates.
    • Starboard Arm: More crates and the ship's power production.

Central Hallway

  • An external airlock with an EVA suit.

Sleeping Quarters

  • Two rooms with enough space to be considered luxury on a ship of this size.

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Medbay

  • Sleeper, IV drip, defibrillator, operating table, a basic medical kit, an O- blood pack, a NanoMed, and some surgical tape and anaesthetic.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. It also has a forgotten salvage pod console, although where this pod was kept is unknown.

Canteen

  • A small kitchen and a bar area, for feeding the crew.

External:

  • Four old mounted turrets at the front of the ship. They probably don't even work.
Shuttle
Whiteship pubby.png
NT Science Vessel
Associated Station PubbyStation
Hostiles 3 giant ants
Noteworthy contents Retro laser gun, lazarus injector, 3 experimental techonology disks
Dimensions
Length 18
Width 17
Jobstemp.png Locations on /tg/station


The NT Science Vessel

The NT Exploratory Science Vessel is a high-tech frontier research ship, designed for conducting studies on various organic compounds. Unfortunately, lack of proper safety protocols has resulted in multiple mutated specimens escaping.

Watch your step, as there are a few colonies of space fire ants on the floor that can bite you through your shoes if you step on them! It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Has a lazarus injector that you can use to bring back one of the giant ants from the dead as your buddy. Also has a retro laser gun, and a recharger for it.

Research Lab

  • Has a functioning research director's console. Also contains a flash, a cell charger, and some basic materials.

Engineering

  • Has a PACMAN generator and an SMES unit. Personally I recommend input max and output 5 to 10 for this vessel.

Below the research lab are a few crates containing food, tools and some old experimental technology disks.

Shuttle
Nanotrasen Mining Vessel new.png
NT Mining Shuttle
Associated Station KiloStation
Hostiles 1 Blank Body, 1 Mi-go, 2 Creatures
Noteworthy contents Retro laser gun
Dimensions
Length 23
Width 19
Jobstemp.png Locations on /tg/station


The NT Mining Shuttle

The NT Mining Shuttle is an unconventional beast, shaped perfectly to deposit ore on KiloStation's now-abandoned warehouse. Once a luxury asteroid mining ship designed for long hauls, the NT Mining Shuttle is now slathered in grime, blood, and ectoplasm. There is no sign of the crew that once occupied it; all that remains are the strange beasts that prowl its halls.

It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a turret controller and a broken console.

Storage Room

  • Two EVA suits in suit storage units, backup oxygen tanks, tools, a high-capacity power cell, and basic materials, as well as a recharger and some stock parts.

Cargo Hold

  • A crate with a retro laser gun, a crate with a space heater, the parts for a cleanbot, and a drill. Also the remains of a cockroach.

Dining Area

  • A small room with a worn couch (and immaculately preserved bearger). Also contains a microwave, box of donk pockets, grilled cheese sandwiches and beer in the fridge, an all-in-one grinder... and is that a human stomach?

Common Area

  • A pair of personal closets and a washing machine. Here also are the crew rooms with a bed each.

Engine Room

Exterior

  • Four old mining turrets across the outside of the ship. Perfectly well suited for fending off ancient goliaths, basilisks, and other asteroid fauna.
Shuttle
NT Long-Distance Bluespace Jumper.png
NT Long-Distance Bluespace Jumper
Associated Station DonutStation
Hostiles None
Noteworthy contents 25% chance of a working Ripley
Dimensions
Length 18
Width 17
Jobstemp.png Locations on /tg/station


The NT Long-Distance Bluespace Jumper

The NT Long-Distance Bluespace Jumper is the wreckage of a once-great passenger vessel. On one of her long hauls, she suffered a severe engine malfunction. The bridge is bolted and empty, but a printout of the ship's blackbox still rests on the navigation computer...

It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also contains a mug, cell charger, folder, and blackbox printout.

EVA

  • An EVA suit, oxygen tank dispenser, air canister, and emergency closet.

Mech Bay

  • A rectangular room containing the wreckage of a Ripley, two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.

Passenger Bay

  • A gaping hole in the ship marks the passenger bay. All that remains is a stack of uranium, medkit, and metal rods.

Storage Compartment

  • An APC frame, APC electronics, a power cell, SMES, and a P.A.C.M.A.N generator. Do note, the ship by default has infinite power, so someone will probably shoot you if you try to use the APC kit.

Restroom

  • Urinals, toilet, mirrors, and a bar of soap.
Shuttle
NT Long-Distance Bluespace Freighter.png
NT Long-Distance Bluespace Freighter
Associated Station Tramstation
Hostiles None
Noteworthy contents A shattered tram, corpses, a cargo container
Dimensions
Length 41
Width 13
Jobstemp.png Locations on /tg/station


The NT Long-Distance Bluespace Freighter

The NT Long-Distance Bluespace Freighter is a long-haul freighter that has fallen into ruin. It is designed to couple and uncouple things like trams and reinforced containers.

It still contains some equipment from its operational state that could be of some use. It contains:

Aft Compartment

Cargo Hold

  • A pair of docked objects: on the port side, a Nanotrasen mining container, full of supplies and with a dead assistant, and on the starboard, a broken-down tram.

Dormitories

  • A pair of beds, presumably for the ship's engineer and security officer.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has the room of the old Captain, with a nifty CentCom beret.