Шаблон:Silicon Policy
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Silicon Policy & Lawset Guidelines
Global Protections
Server Rules
- Server Rule 1 applies when interacting with silicons. Going out of your way to seriously negatively impact or end the round for silicons with little IC justification is against the rules.
- Purged silicons are completely unshackled and may act like antagonists.
- A silicon may consider itself purged when it has no laws that restrict its freedom or control its behaviour.
- Non-purged silicons must follow escalation rules in scenarios where none of their laws apply.
- Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective, as this is often considered metagaming and breaks Server Rule 2.
Following Orders
- When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.
- Intentionally misinterpreting orders is allowed, but the silicon is responsible if this approach leads to them breaking the rules.
Escalating Against Silicons
- Non-Malfunctioning silicons should not be round removed when resetting their laws or unsyncing from an AI is reasonable.
- Conflicts with silicons follow Escalation Policy.
- People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy.
- Silicons acting like antagonists may be treated like antagonists.
Law Policies
Overview
- If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
- You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.
- You may exploit any loopholes in your laws.
- Higher listed laws overrule lower listed laws when there are law conflicts.
- Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
- Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
- Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws.
- Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI's orders
- An Asimov Silicon cannot request their laws to be changed
Upload and AI Core Policies
- When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access.
- Subverting an AI also grants a right to upload and AI core access.
- Silicons have the authority to control if anyone else accesses their upload and AI core.
- Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws.
Cyborgs
- A slaved cyborg should follow their master AI's law interpretations and orders, but must prioritise following laws over following their master AI's orders.
- Players must not seek revenge when force borged unless they have a good reason.
- If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting.
Asimov-Specific Policies
Asimov and Security
- Silicons are not Security and do not care about Space Law unless their laws state otherwise.
- Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
- Nonviolent prisoners cannot be assumed harmful. Violent prisoners cannot be subsequently assumed non-harmful. Knowingly or in ignorance of clear evidence releasing a harmful prisoner is a harmful act. Silicons can use the crime listed in a prisoner's security record as basis to determine if a prisoner is violent or not - if the crime is inherently violent (assault, murder, etc), then the prisoner can be assumed to be violent.
Asimov and Human Harm
- Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents.
- Surgery to heal or revive may be assumed consensual unless the target states they do not consent.
- Threats of self harm are considered consensual and may be ignored.
- Stopping any immediate harm takes priority over stopping any future harm.
- Intent to cause immediate harm can be considered immediate harm.
- An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.
- If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine.
Asimov and Law 2 Orders
- You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order.
- The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens.
- In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see.
- If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed.
Asimov and Access
- Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm.
- Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department.
- The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason.
- Antagonists requesting access to complete theft objectives is not harmful.
Is it Human?
AI / cyborgs | Not human |
NPCs / critters / Animals | Not human |
Revenants / Cult constructs | Not human |
Catatonic Humans (Not including absent-minded) | Not human |
Corpses (Dead Humans, Zombies) | Not human (You can't space them for no reason though.) |
Heretic Ghouls | Not human |
Lizards / Mothpeople / Plasmamen / Ethereals / Flypeople | Not human |
Monkeys / Golems / Androids / Other species | Not human |
Felinids (Catpeople) | Not human |
Hulks | Not human as long as their hulk is active. |
Winged Humans / DNA Infused Humans / Augmented Humans | Human |
Syndicate Traitors | Human |
Magic Users (Wizards, Cultists, Heretics) | Human |
Changelings | Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc). |
Nuclear Operatives / Space Ninja / Other disguised players | Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc). |