Шахтёр
SUPPLY | |
Shaft Miner |
Доступ: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage Дополнительный доступ: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office Сложность: Средняя Глава: Квартирместер и ГП Обязанности: Копать руду и перерабатывать её в полезные материалы. Убивать враждебную фауну. Отпрвиться в приключение в древние руины. Спасти всю станцию, после кончины всей СБ от рук умелого ассистента. Руководства: Lavaland, Megafauna, Auxiliary Base Construction Area Цитата: Лишний вауче...ой... |
Добро пожаловать, шахтёр! Тебе предстоит крушить камни, сражаться с монстрами и умирать в одиночестве в глубинах пещер. И всё это не на каком-то там астероиде, а в местечке под названием Lavaland!
Минимальные требования: Прожить достаточно долго, чтобы дотащить добычу до станции.
В забое
Работа шахтёра может показаться скучной, но ты играешь важную роль в пищевой цепочке отдела исследований, да и деньжат поднять можно неплохо. Просто следуй этим простым правилам, и, глядишь, не помрешь в шахте раньше времени.
Твоё рабочее место, Lavaland, полно опасностей:
Пепельные бури пробивают даже самую прочную одежду, нанося постоянный урон от огня, если ты окажешься на улице. Дождь из темных частиц - верный признак надвигающейся бури. Лава - один неверный шаг, и ты получишь серьёзные ожоги. Пропасти - всё, что в них падает, пропадает из этого мира. Риск угодить в неприятности можно снизить, если смотреть под ноги и не терять бдительности. Не ходи по лаве, не прыгай в пропасти и не выходи на улицу во время пепельной бури. Перед бурей ты получишь текстовое предупреждение, так что успеешь спрятаться в укрытии (или воспользоваться капсулой для экстренной телепортации).
Чтобы начать добычу, кликни по камню или врежься в него - начнётся копка киркой или бурение. Но кинетический ускоритель работает куда быстрее и эффективнее, так что лучше используй его. Кстати, если ты всё же решишь копать или бурить по старинке, то можешь запустить несколько процессов одновременно, чтобы ускорить процесс.
Работа с начальством
Кто твой босс? Квартирмейстер, болван! Это тот самый парень, который наверняка велел тебе таскать ящики и не подыхать при первом же удобном случае. Он, конечно, из командования, но при этом является твоей главной связью с остальной станцией. Если что-то нужно - свяжись с ним по рации, он поможет.
Цель
Ты здесь, чтобы копать руду, так что не стой столбом! Как только добудешь достаточно камней, тащи свой ящик на станцию, в грузовой отсек, где стоит машина для переработки руды . Вставь свой ID и перетащи ящик к машине - она автоматически выгрузит руду и переработает её в слитки. Затем нажми "Забрать", чтобы получить очки за добычу на свой ID. А теперь напечатай новое снаряжение на фабрикаторе и прикупи что-нибудь у торговца в шахтёрском отсеке. Готово? Хватай ящик и возвращайся на лаваденд!
Как это делается
Экипировка
- Собери снаряжение! В шкафчике с шахтёрским снаряжением ты найдёшь мезонные очки, шахтёрский сканер, кирку (опционально), капсулу для экстренной телепортации (НЕ ЗАБУДЬ ПРО НЕЁ!) и стандартный прото-кинетический ускоритель. Также при желании можно взять дополнительную шахтёрскую сумку и лопату для копания пепла (для добычи стекла).
- Прикрепи фонарик и нож к прото-кинетическому ускорителю, чтобы сэкономить место в инвентаре, а заодно получить возможность бить врагов посильнее, не тратя время на то, чтобы достать нож.
- Используй свой ваучер в торговом автомате для шахтёров, чтобы выбрать улучшенное шахтёрское снаряжение из списка ниже.
- Отправляйся на шахтёрскую станцию в Лаваленде и возьми там скафандр, маску для дыхания и кислородный баллон (отдел «Внешние работы»). В западной части базы есть мини-медбей с аптечками, а также техническое помещение, где можно заправить внутренние баллоны. В соседней кладовой ты найдёшь ещё шкафчики и ящики для руды.
- Перед выходом возьми ящик для руды - в него помещается бесконечное количество минералов. Ящики можно найти на шахтёрской станции, в шахтёрском шаттле, а иногда и в самой Лаваленде. Ещё их можно сколотить из деревянных досок.
- Для дополнительной безопасности возьми GPS-трекер, установи на нём своё имя и сообщи координаты квартирмейстеру и другим шахтёрам. Если повезёт, они найдут твоё бездыханное тело и оттащат его в медбей.
Крушим камни
- Найди минералы. Чем дальше на север, тем ценнее руда. Активируй сканер и убери его в сумку или в слот для инструментов. Время от времени он будет посылать импульс, который позволит тебе увидеть залежи руды в радиусе нескольких клеток. Старайся добывать все виды минералов.
- Чтобы собрать минералы, надень шахтёрскую сумку на пояс или положи в карман и просто пройдись по россыпи. Если тащишь за собой ящик для руды, минералы будут автоматически падать в него, а не в сумку.
- Как только соберёшь достаточно руды, возвращайся на станцию. Не сдавай руду на перерабатывающей установке на шахтёрской базе - она устарела.
- У шахтёров есть доступ к научному каналу связи (используй :n или .n).
- Перетащи ящик с рудой на приёмную платформу рядом с машиной для переработки руды (обычно к северу или югу от неё, в зависимости от станции). Ящик автоматически опустошится.
- Возьми в руки шахтёрскую сумку и активируй её, стоя на той же платформе. Руда из сумки тоже отправится на переработку. Важно: уже переработанные слитки, помещённые в машину, не дают очков. Только сырая руда!
- Нажми «Забрать». Вставлять ID не нужно.
- Отправляйся к торговцу шахтёрским снаряжением, чтобы купить улучшенное оборудование на заработанные очки.
Жизнь после копания
- Используй улучшенное снаряжение, чтобы забраться в самые дальние уголки Лаваленда.
- Распечатай на протолате улучшенный плазменный резак и улучшенную шахтёрскую сумку - с ними добыча пойдёт ещё быстрее.
- Если учёные ещё не распечатали эти предметы, поторопи их по рации (:n или .n) или подойди в лабораторию лично. Поверь, эти штуки того стоят!
- Если чувствуешь в себе силы, исследуй древние руины и
умри ужасной смертьюдобудь ценные артефакты. - Если ты очень смелый, найди с помощью GPS-трекера мегафауну и попробуй её убить. За это полагается очень ценная награда!
Voucher equipment
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
- Resonator Kit: Comes with a resonator, and a mini extinguisher. 800 pts.
- Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an upgraded industrial welding tool (80u), a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
- Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
- Crusher Kit: Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 800 pts.
- Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit
metafriendsfresh conscripts. 1500 pts.
Mining Skill
Mining with certain tools will slowly increase your mining skill, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fight/battle stronger wildlife and find greater treasure. Consider it all an investment.
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Legion Stabilizer on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.
Default Gear
The following is a list of default mining equipment:
Essential Equipment
Item | Description |
---|---|
Explorer Suit |
This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50. |
Explorer Gas Mask and Oxygen Tank |
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. |
Meson Scanners and Automatic Mining Scanner |
Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding. |
Global Positioning System, GPS |
The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS. |
Proto-kinetic Accelerator |
A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. at the price of lower accuracy and speed. Alternatively, turn off Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. and switch hands after every shot to get around the accuracy reduction. KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt. |
Survival Knife |
Use it for butchering the wildlife (hit corpse while on Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA. |
Survival Emergency Medipen |
A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 8u Epinephrine, 8u Aiuri, 8u Libital and 6u Leporazine. |
Point Transfer Card |
A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. |
Bluespace shelter capsule |
Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your mining lockers on station. |
Ore Satchel |
For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box. |
Ore box |
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you. Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket. |
Mining Voucher |
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items. |
Seclite |
A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space. |
Miscellaneous Equipment
Items that, while not critical to take, can be situationally useful.
Item | Description |
---|---|
Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing. |
Shovel |
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe |
Crowbar |
For removing KA mods, or just in case when there is a blackout. Spawns in your box. |
Advanced Gear
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:
Voucher/Reward Equipment
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the Ore Redemption Machine on the station. Prices are included.
Item | Description | Price |
---|---|---|
1 Marker Beacon | A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost. | 10 Points |
10 Marker Beacon | Same as above, but 10 beacons. | 100 Points |
30 Marker Beacon | Same as above, but 30 beacons. | 300 Points |
Whiskey |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Absinthe |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Cigar |
A high-quality havana cigar. | 150 Points |
Soap |
A bar of slippery soap. | 200 Points |
Laser Pointer |
Just a laser pointer, don't point it into people's eyes. Useful against rogue Cyborgs. | 300 Points |
Toy Facehugger |
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. | 300 Points |
Stabilizing Serum |
Can be used on legion souls to prevent them from decaying for later use. | 400 Points |
Fulton Beacon |
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. | 400 Points |
Bluespace Shelter Capsule |
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a stasis bed, a stationary GPS beacon and some warm donk-pockets. | 400 Points |
GAR Mesons |
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. | 500 Points |
Chest Webbing |
A storage rig fitted with many hooks, cables, pouches and pockets. Can hold a wide variety of mining equipment. Fits in your belt slot, think of it as a toolbelt for Shaft Miners. | 500 Points |
Survival Medipen |
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. See contents here. | 500 Points |
Brute First-Aid Kit |
Contains bandages and brute-healing patches. | 600 Points |
Tracking Implant Kit |
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. | 600 Points |
Wormhole Jaunter |
One-use item that instantly creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.
The Jaunter is incredibly useful as an emergency escape tool when your death may be imminent while fighting Megafauna. There is the possibility that you'll end up in space surrounding the station. Better hope you're lucky. |
750 Points |
Proto-kinetic Crusher |
A powerful two-handed melee weapon. Clicking Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab. What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher. |
750 Points |
Proto-kinetic Accelerator |
The classic mining weapon. Buy it from here if you lost your first one. | 750 Points |
Advanced Mining Scanner |
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. | 800 Points |
Resonator |
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on/in/inside it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field. | 800 Points |
Luxury Medipen |
Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 10u Salbutamol, 10u Penthrite, 10u Oxandrolone, 10u Salicyclic Acid, 10u Omnizine, and 10 Leporazine. | 1000 Points |
Fulton Extraction Pack |
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.
You can use it on yourself as a way to quickly return to the station, though it isn't instant like the Wormhole Jaunter. If you have space in your backpack, it will be stashed in your bag automatically when used on yourself rather than dropping on the ground. |
1000 Points |
Lazarus Injector |
A miracle injection capable of reviving simple living beings from death (AKA simple mobs), making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. | 1000 Points |
Silver-plated Pickaxe |
Slightly better than the default pickaxe, but still a lot worse than your starting KA. | 1000 Points |
Mining Conscription Kit |
Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs. | a 1500 Points |
Space Cash |
A thousand credits, to spend however you want! Useful if you want to buy Goodies from cargo, or if you just want to shore up the station funds. | 2000 Points |
Diamond Pickaxe |
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. | 2000 Points |
Super (Upgraded) Resonator |
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. | 2500 Points |
Jump Boots |
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. | 2500 Points |
Luxury Shelter Capsule |
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. | 3000 Points |
Luxury Elite Bar Capsule |
A luxury bar in a capsule. For when you have nothing else to blow all your points on. Bartender required and not included. | 10000 Points |
KA White Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible, in a white color. | 100 Points |
KA Adjustable Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. | 150 Points |
Super KA Chassis Mod |
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. | 250 Points |
Hyper KA Chassis Mod |
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. | 300 Points |
KA Range Mod |
A modkit that increases your KA's range by 1. | 1000 Points |
KA Damage Mod |
A modkit that increases your KA's damage by 10. | 1000 Points |
KA Cooldown Mod |
A modkit that reduces your KA's cooldown by 0.25 seconds. | 1000 Points |
KA AoE Damage Mod |
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.
Even with one just one AoE modkit, it allows your KA to mine in that same 3x3 area. Combine with Cooldown modkits for maximum rock destruction. |
2000 Points |
Mining Drone |
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. | 500 Points |
Drone: Melee Upgrade |
Increases the Drone's melee damage. | 400 Points |
Drone: Health Upgrade |
Increases the Drone's health. | 400 Points |
Drone: Ranged Upgrade |
Decreases the Drone's ranged weapon's cooldown. | 600 Points |
Drone: AI Upgrade |
Installs a high tech AI into the Drone (grants a ghost control over the Drone). | 1000 Points |
The Free Golem ship has some extra goodies:
RnD Gear
The following is a list of advance items that can be acquired from your departmental techfab after research.
All of this gear is printed out at the supply department protolathe.
The Wildlife
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. and the goods will spill out!
Creature | Description | Threat |
---|---|---|
Legions |
Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
|
Low |
Watchers |
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.
|
Medium |
Lobstrosity |
A marvel of evolution gone wrong, the sulphur lakes of lavaland have given them a vibrant, red hued shell. Beware its charge.
|
Low |
Brimdemons |
A misshapen demon with big, red eyes and a hinged mouth. Not much is known about the creatures due to their response to any unexpected stimulus being a deadly blood-laser barrage.
|
Medium |
Goliaths |
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
|
High |
Necropolis Tendrils |
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
|
Medium to Very High |
Goldgrubs |
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
|
None |
Megafauna |
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them. To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. |
EXTREME |
Shiny Mobs
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.
Necropolis Chest Loot
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull.
Name | Description | |
---|---|---|
Paradox Bags | A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa. | |
Soulstone | A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one. | |
Cursed Katana | A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. But it's cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna. | |
Eye of God | A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision. | |
Flight Potion ("Strange Elixir") |
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. You no longer lose your back slot as an angel. It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drinked. | |
Cursed Heart | A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level. | |
Ship in a Bottle | When used, spawns a Mysterious Boat, which can travel over lava without need for oars. | |
Berserker Hardsuit | A hardsuit coming from a melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100 | |
Sord | An unbelievably shitty sword. | |
Dusty Shard | When used, spawns a power miner bound to you. The type is chosen at random. | |
Red/Blue Cube | A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown. | |
Wisp Lantern | A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. | |
Immortality Talisman | A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown. | |
Instant Summons Spellbook | A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand. | |
Book of Babel | Instantly teaches you all languages. One time use only. | |
Jacob's Ladder | A ladder that extends all the way to a different Z-level. | |
KA Death Syphon/bounty Modkit Disk | Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature. | |
AoE Hybrid Modkit Disk | A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit | |
KA Rapid Repeater Modkit Disk | Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss! | |
KA Resonator Blast Mod Disk | A tech disk that allows you to create a mod that uses the proto-kinetic accelerator to fire shots that leave and detonate Resonator blasts. | |
Lifesteal Crystal Modkit | A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! | |
Memento Mori | A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you're in crit (-100%).
Note: Megafauna are the exception and will still turn you into gibs if you're knocked into critical condition. | |
Rod of Asclepius | A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple surgeries at once. | |
Concussive Gauntlets | Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. |
For the bosses' loot, see Megafauna.
Pulsating Tumor
See Pulsating Tumor
Crusher trophies
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.
Craftables
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.
Xenoforms
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
Podmen
Recon Expedition #4
Threat Level: Severe, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear heavily armed with unbranded revolvers but seem to avoid leaving their home.
Golems
Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Ashwalkers
Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Syndicate Agents
Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.
Dust bums
Recon Expedition #42
Threat level: I'm not even sure, dude
Note: These bros are surfed up, brother. They run that high tide with a buffed joint, y'know? They make a cocktail that's out of this WORLD. They can't really leave this place without our help, but why would they want to leave? They're pure calm, got some good drinks, some good snacks, even a few botany trays... i'm going to grab a glass of water.
The Ores
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
Name | Wall | Raw Ore | Money Reward Value | Processed Ore | Frequency | Uses |
---|---|---|---|---|---|---|
Iron | 1 | Very Common | For just about everything. | |||
Sand | 1 | Very Common | For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants. | |||
Plasma | 15 | Common | Ship sheets back to Centcom for bonus money to the cargo budget. | |||
Silver | 16 | Semi-Common | Making dosh, mechs, and researching Bluespace. | |||
Gold | 18 | Semi-Common | For making various electronics or pimping out Beepsky. | |||
Titanium | 30 | Uncommon | For high-tech mechs or R&D components. Also for building shuttle walls and floors. | |||
Uranium | 30 | Uncommon | For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails. | |||
Diamond | 50 | Rare | For making mech parts, among other industrial uses. | |||
Bluespace Crystal | 50 | Rare | These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.) | |||
Bananium | 60 | HONK! | A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. | |||
Gibtonite | N/A | Uncommon | For How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! |
Who Needs What
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo's bluespace storage system -- but it never hurts to know what to aim for.
- Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
- Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits.
- The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
- Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&D gets the tech for advanced tools and higher end biotechnology of course.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).
- The Chemist and Xenobiologist will all appreciate having extra plasma.
- A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of Lavaland
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to artifacts of great honking potential. If you are at all unsure, always let your mining buddies know using :u or .u before going in; some ruins can be very dangerous.
Gas Mining
Ore isn't the only valuable resource that you can find in the depths of lavaland, after all! On certain rare shifts , the lavaland atmosphere will be filled with valuable gases for selling! It's recommended to have an atmos tech or engie support you, as miners aren't provided the tools needed to harvest gases straight out of the air. Often, they'll ask you to deploy your Aux base landing designator so they can bring a large harvesting platform down. This is one of the ways you can substantially support cargo as a miner!
Tips
- Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- You can view the contents of a mining satchel as if it were a backpack. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!
- Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
- Life improving things:
- Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.
- Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
- Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.
- If science hasn't researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.
Dead Space
A traitorous miner has a lot of advantages. You have a decently armored suit and gun for free right away, use them! Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, and bluespace crystals let you teleport. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever! Once you've learned to slay the large fauna of lavaland, you are one of the largest threats to the station. Megafauna loot along with items like luxury pens and regenerative legion cores mean that you far outclass nearly any crewember's gear in combat.
Tips for Traitoring
- If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
- Grab a multitool, go to the mining communications room.
- Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
- Kill your target with their shouts for help unheard.
- Uranium structures, while nowhere near their former glory, can easily deny an area of people for a long amount of time. To some extent, the same is true for plasma.
- Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
- Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
- Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
- You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.
Tips for Culting
If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. Warning: Teleporting from Lavaland will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your base as well.