Конструкт

PARANORMAL
Soulstone.png Shade.png
Тень констракта
Доступ: Нет
Дополнительный доступ: Куда угодно, куда сможешь пробраться или запрыгнуть
Сложность: Средняя
Глава: Ваш мастер
Обязанности: Следуй командам своего мастера и подчиняйся ему
Руководства: Mobs
Цитата: Другие призраки хотят передать тебе, что у тебя всё получается ну просто ужасно

Камни душ обычно находятся у культистов или магов. Они могут быть использованы для создания армии преданных слуг.


Краткий обзор

Тени или конструкты это рабы, которые подчиняются воли своих мастеров. Они должны выполнять их приказы любой ценой. В отличии от силиконов, тени не имеют законов, на которых основано их поведение. Тени, как и конструкты способны выходит в космос и перемещаться по нему без экипировки, как, к примеру ЕВА, а также маневрировать в космосе. Если убить тень или констракт, то она оставит после себя эктоплазмы, из которой можно приготовить призрачные бургеры. Констракты, созданные культистами автоматически становятся частью культа, которые идентифицируют друг друга как товарищей и частью одной команды. Хитрый экипаж могут украсть камни душ или шеллы, чтобы создать своих собранных констрактов для борьбы против культа.

Некоторые констракты обладают особыми скиллами, схожие со способностями мима, генлкрада или волшебника, иконки способностей располагаются с правой части интерфейса игры. Все констракты имеют иммунитет к оглушению, но и удары констрактов не могут оглушить никого.

Все констракты могут начертить руны культа, однако, после этого способность по начертанию уходит на трёхминутную перезарядку.

Soulstone Shards

Soulstone.png
Soulstones Shards (or simply Soulstones) are used to house souls. They can be used to release said souls, into the form of a shade. A Soulstone can be used on a dead or living human in critical condition (Providing the soul is still inside the body) to load his soul into said stone. From here, the soul can only speak in Nar'Sie tongue, but the master can momentarily release the soul and it becomes a shade or it can be inserted into a construct-shell to be made into one of the various kinds of constructs.

Soulstone shards can be purified by anyone with a Bible in hand that isn't in a Blood Cult. This will cleanse any contained shade from evil and will cause them to take on a white appearance, and will no longer be sided with the cult. These purified soulstone shards can then be put into construct shells, to create special crew-friendly purified constructs.

Shade

  • HP: 40
  • Damage: 5-12 (0 vs. structures)

Shade.png
Shades are fragile and their average damage output per hit is relatively poor (albeit still better than that of an artificer), but they move very quickly, they can ventcrawl, and being recaptured into a Soulstone shard Soulstone.png heals them.

  • Fun fact, humans can pull shades (no, not like that, you sick fuck).

Artificer

  • HP: 50
  • Damage: 5 (60 vs. structures, can one-shot non-reinforced walls, heals constructs of same alignment for 5 HP per "hit" instead of damaging them)

Cult Artificer.png


The artificer is the "drone" of the cult. It can construct cult-floors, walls, and reinforced walls, as well as take apart the station (it can break a non-reinforced wall with a single melee attack!), but its main purpose is to provide the materials to construct additional constructs. It can create new soul stones and shells with its innate spells. In addition to that, it can heal itself and other constructs (for 5 damage per "hit") by "attacking" them. Note that purified artificers cannot heal cult constructs, and cult artificers cannot heal purified constructs.

Spells

  • Summon Cult Floor - This spell constructs a cult floor under you.
  • Summon Cult Wall - This spell constructs a cult wall.
  • Greater Conjuration - This spell constructs a reinforced metal cult wall.
  • Summon Soulstone - This spell reaches into Nar'Sie's realm, summoning one of the legendary fragments across time and space.
  • Lesser Magic Missile - This spell fires several slow-moving, homing, magical projectiles at nearby targets that will stun them and deal 10 damage on a hit. That includes cultists, so beware.
  • Summon Revive Rune - This ability, which is technically not actually a spell, creates a revive rune if you stand still for 6 seconds after activating it.

Wraith

  • HP: 65
  • Damage: 20 (40 vs. structures)

Cult Wraith.png


The wraith is a tiny bit more fragile than a human but has a strong melee attack. The Phase Shift spell, similar to a wizard's Ethereal Jaunt spell, allows it to become temporarily invisible and immaterial, giving it immunity to most attacks and the ability to travel through walls (while the spell is active). Note that a wraith cannot attack while phase shifting. This construct is the bane of the AI, as the stationary AI core is usually defenseless against them.

The wraith can lower its jaunt cooldown by attacking:

  • 1 second on normal attacks
  • 5 seconds on critting
  • Full refund on kills

Spells

  • Phase Shift - This spell allows you to pass through walls, similar to the wizard's ethereal jaunt.
  • Summon Teleport Rune - This ability, which is technically not actually a spell, creates a teleport rune if you stand still for 6 seconds after activating it.

Juggernaut

  • HP: 150
  • Damage: 25 (90 vs. structures, can attack one-shot non-reinforced walls)

Cult jugg.png


Juggernauts are strong, slow, and have lots of health. They can destroy any non-reinforced wall by simply punching it and do more damage than Wraiths. They cannot be pushed or grabbed and even have a Shield spell that is similar to the Force Wall wizard spell (unlike the wizard spell, however, no one can freely walk through the shield, even people with antimagic or the juggernaut who created the shield). Additionally, Juggernauts are immune to all melee attacks that use weapons that have force values of 10 or less (such as fire extinguishers and (unsharpened) kitchen knives), and even have a chance to reflect lasers and beams that hit them (they will still take half damage from projectiles that they reflect, however).

Spells

  • Shield - This spell creates a temporary forcefield to shield yourself and allies from incoming fire.
  • Gauntlet Echo - Channels energy into your gauntlet - firing its essence forward in a slow-moving but devastating blow.
  • Summon Barrier Rune - This ability, which is technically not actually a spell, creates a barrier rune if you stand still for 6 seconds after activating it.

Harvester

  • HP: 40
  • Damage: 15-20 (40 vs. structures, 0 vs. carbons)

Cult harvester.png


Harvesters will only appear after Nar'Sie has risen, and they have one goal: To bring you screaming and kicking back to Nar-Nar. Their attacks deal no damage to carbons (humanoids (including inorganic ones), monkeys, xenos, etc.), but each attack will take off a limb, eventually nuggeting their victim. If you have no dismemberable limbs left but do have at least one undismemberable limb remaining, they will be able to deal damage to you directly, even if you're a carbon. Once you have no limbs (or no will to crawl away), they will drag you back to Nar'Sie to become a harvester yourself.

Harvesters have two abilities, one is an area convert that turns a small area of effect around itself into cult material, and the other one is a shield to block humans from escaping their grasp. Finally, they (and the victims they drag) can go through cult walls, so they will use their area convert to pass through obstacles to get to you.

Spells

  • Area Conversion - This spell instantly converts portions of a small area around you into being made of cult-themed materials. This ability can convert walls into runic walls, allowing harvesters to pass through them.
  • Shield - This spell creates a temporary forcefield to shield yourself and allies from incoming fire.

Purified Constructs

Purified Juggernaut.png
Purified Artificer.png
Purified Wraith.png


Any non-cultist can use a bible on a cultist or wizard soulstone shard to purify it, turning it blue. Putting a filled purified soulstone shard into a construct shell will create a blue angelic version of an ordinary construct. These will be loyal to the crew and have abilities similar to the non-purified versions. A purified artificer will be able to produce purified soulstone shards and ordinary construct shells. Any purified construct can destroy runes by attacking them.

Должности на /tg/station

Jobstemp.png

Hudcentcom1.png Командование Капитан, Глава персонала, Глава службы безопасности, Главный инженер, Директор исследований, Главный врач, Квартирмейстер, Bridge Assistant
Hudsec.png Безопасность Глава службы безопасности, Офицер службы безопасности, Варден, Детектив, Veteran Security Advisor, Заключенный
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Инженерия
Главный инженер, Станционный инженер, Атмосферный техник
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Исследование
Директор исследований, Генетик, Ученый, Робототехник
Huddoc.png
Медицина
Главный врач, Врач, Парамедик, Химик, Коронер
Hudtech.png
Снабжение
Квартирмейстер, Грузчик, Шахтёр, Битранер, Cargorilla
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Обслуживание
Глава персонала, Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Священник, Куратор, Ассистент, Адвокат, Психолог
HudU.png
Не органики
ИИ, Киборг, Позитронный мозг, Дрон техобслуживания, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Traitor Hud.png
Антагонисты
Предатель, Неисправный ИИ, Генокрад, Ядерный оперативник, Культист Нар’Си, Еретик, Шпион, Революционер, Маг, Семья, Блоб, Абдуктор, Голопаразит, Ксеноморф, Паук, Ревенант, Морф, Кошмар, Космический ниндзя, Демон резни, Пират, Разумная болезнь, Одержимый, Беглец, Охотники, Космический дракон, Элитные мобы, Разумный слайм, Король крыс, Парадоксальный клон
Hudno id.png
Специальные
Офицер центрального командования, Офицер эскадрона смерти, Офицер ОБР, Хроно-легионер, Горец, Иан, Роли Лаваленда или космоса, Стажер Центрального командования