Locations

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General Locations

Locations on the wiki reflect the rooms on the BoxStation-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here's a list of the rooms/locations:


Map Rotation

The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.

The current, and next selected, map information are located in the 'Status' tab.

In Rotation Maps

These maps are currently in rotation, and can be selected and played on.

BoxStation

Map Image Information Additional Points
SS13-TG-map-thumb.png BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector. Notes
  • The map has been used consistently on /tg/station since 2010.
  • The station is heavily central on the starboard wing -- all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.
  • All locations information on this wiki is sourced from Box station.

MetaStation

Map Image Information Additional Points
MetaStation Image.jpg MetaStation is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.

MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.

Notes
  • It is geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
  • Feedback is welcome in this thread on the tgstation forums.

BirdboatStation

Map Image Information Additional Points
Birdstation1preview.png Birdboatstation is a map for low-mid populations. The station is designed to be a deathtrap with dangerous rooms and many things that can be used by antagonists to get creative. Rare map! Notes
  • Recommended playercount: 5-35
  • Has a supermatter and TEG hybrid engine.
  • The mining z-level is different to allow for faster mining.
  • The size and layout ensure that the station feels active even with few players.
  • Some jobs have been combined similar to ministation.
  • There is a sizeable maintenance filled with useful and dangerous items and machines.
  • Feedback is welcomed in this thread on the tgstation forums.

PubbyStation

Map Image Information Additional Points
PubbyStation.png PubbyStation is a map inspired by Box and Meta, but smaller. It is pure. Notes
  • The map plays best with 20-40 players.
  • The Librarian and Lawyer jobs have been removed.
  • The Chaplain gets an entire space monastery to himself.
  • Feedback is welcomed in this thread on the tgstation forums.

DeltaStation

Map Image Information Additional Points
DeltaStation.jpg DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits. Notes
  • This map is best suited for 50+ players.
  • This map includes both a supermatter engine and a regular tesla/singularity engines.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • Feedback is welcomed in this thread on the tgstation forums.

Out of Rotation Maps

These maps are currently, due to a range of reasons, currently not on rotation.

AsteroidStation

Map Image Information Additional Points
AsteroidStation.png AsteroidStation is a Nanotrasen facility embedded into a gigantic asteroid. It was generally well received. (The station is currently out of rotation due to mapping errors and similar problems) Notes
  • The map plays best with 30+ players.
  • The layout of the map is designed to accommodate to the central engine.
  • Consequently, the map is much, much larger with long, sprawling hallways.
  • Maintenance is very large and open, with several secret rooms to find.
  • All jobs have local maintenance access to their nearest public hallway.
  • Atmospherics and power have local "checkpoints" to prevent sabotage.
  • Feedback is welcomed in this thread on the tgstation forums.

Discstation

Map Image Information Additional Points
DiscStationThumb.png Discstation is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. Notes
  • This map plays best with 40+ players
  • The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
  • Maintenance is based on organic rounded twists instead of straight lines
  • Feedback is welcomed in this thread on the tgstation forums.