Chemistry/Medicines
Чтобы посмотреть остальные реагенты, доступные на /tg/station, перейдите по ссылке Guide to chemistry
Лекарства
"Вот так я и лишился медицинской лицензии!" Не будьте этим парнем. Сделайте это. Много лекарств.
У некоторых лекарств есть специальные суффиксы, указывающие, какие типы повреждений они должны лечить:
- Физический = -ibital
- Ожоговый = -uri
- Удушье = -mol
- Токсины = -iver
- Органы = -rite
Более подробную информацию о том, что и когда следует использовать, см. в Руководстве по медицине.
Дополнительные катализаторы для всех медицинских реакций
Название | Рецепт | Условия реакции | Описание |
---|---|---|---|
Palladium synthate catalyst (Катализатор на основе синтата палладия)
|
3 × Libital 4 × Probital 2 × Plasma |
Требуемая темп.: 200K Темп. перегрева: 800K Оптимальный диапазон pH: 5-6 Мин. чистота: 0 Понижение ph Очень экзотермичная |
Это заставит все лекарства, прореагировавшие в одной пробирке, реагировать быстрее, причем скорость реакции будет равна чистоте катализатора (до 2 раз, хотя она все равно ограничена его максимальной скоростью). При желании можно специально сделать нечистый катализатор, чтобы замедлить реакцию. Для того чтобы катализатор оказал какое-либо влияние на протекающие в нем реакции, в пробирке должно быть не менее 10u. (Результат - 2 части вместо 9) |
Основные лечебные средства
Эти целебные препараты можно рассматривать как дешевые или общедоступные «базовые» лекарства, используемые для лечения обычных недугов. Некоторые из них не следует использовать повторно для одного и того же пациента, так как они могут иметь опасные побочные эффекты. Рассмотрите возможность использования операции Залечивание ран, если не удастся найти подходящие лекарства. Эти препараты также известны как "Category 2 Cobbychems". Все эти реакции, как правило, приводят к получению продукта 75 % чистоты без инвентирования. Для тех, кто возвращается - реагент 75% чистоты будет иметь те же эффекты, что и реагенты, с которыми вы знакомы, что означает, что реагенты 100% чистоты на 33% эффективнее.
Название | Рецепт | Условия реакции | Лечит (тип урона) |
Описание | Химические свойства |
---|---|---|---|---|---|
Libital▮ Либитал
|
1 × Phenol 1 × Nitrogen |
Мин. темп.: 225K
|
Физический | Лекарство для лечения физического урона. Каждый тик исцеляет 3 базового физического урона (модифицируется чистотой) и наносит 0.3 урона печени.
|
Усвоение: 0.2u/тик
|
Helbital▮ Хелбитал
|
1 × Carbon 1 × Fluorine |
Мин. темп.: 250K
|
Физический | Лечит физический урон тем быстрее, чем больше общий урон. Не имеет побочных эффектов, если тот, на кого применяют, находится в хард-крите.
При передозировке накладывает полуослепляющее проклятие.
|
Усвоение: 0.2u/тик
|
Probital▮ Пробитал
|
2 × Acetone 1 × Copper |
Мин. темп.: 225K
|
Физический | Каждый тик восстанавливает 2.25 базового физического урона(изменяется в зависимости от чистоты), но также наносит урон выносливости. При приеме внутрь он также создает особый фермент в вашей системе (кровотоке) (1.25u за 5u принятых), который превращает любую еду которую вы едите, в Целебные пептиды. Эти пептиды исцеляют дополнительно 3 физического урона и 1 ожогового с вероятностью 50% каждый тик.
Передозировка наносит 3 урона выносливости И:
Инверсивный химикат: Mitogen Metabolism Factor ниже 50%
|
Усвоение: 0.2u/тик
|
Aiuri▮ Аиури
|
1 × Ammonia 3 × Hydrogen 1 × Nitrogen 2 × Hydrogen |
Мин. темп.: 50K
|
Ожоговый | Лекарство для лечения ожогов. Каждый тик исцеляет 2 базовых ожоговых урона (модифицируется чистотой) и наносит 0.25 урона глазам.
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Усвоение: 0.2u/тик
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Lenturi▮ Лентури
|
1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Silver |
Мин. темп.: 200K
|
Ожоговый | Каждый тик исцеляет 3 базовых ожоговых урона (модифицировано чистотой) и наносит 0.4 урона желудку. Нечистый химикат: Lenslurri
|
Усвоение: 0.2u/тик
|
Hercuri▮ Херкури
|
3 × Cryostylane 1 × Ice 1 × Stable Plasma 1 × Lye 1 × Sodium 1 × Hydrogen 1 × Bromine |
Холодная реакция
|
Ожоговый | Лечит повреждения от ожогов и может охладить вас до небезопасного уровня. При применении распыления, например, с помощью бутылки-спрея он также снимает некоторые огненные стаки (тушит вас).
Передозировка еще больше охлаждает вас. Первоначально назывался Rhigoxane.
|
Усвоение: 0.2u/тик
|
Granibitaluri▮ Гранибиталури
|
1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Carbon |
Мин. темп.: 100K
|
Физический и Ожоговый | Каждый цикл исцеляет небольшое количество физического и ожогового урона. Максимальное исцеление, которое вы можете получить, составляет 0.5 за цикл, и оно уменьшается на 0.1 за каждые 10 суммарного физического и ожогового урона. При 50 и более суммарных повреждениях он не исцеляет ничего.
Передозировка наносит 0.2 урона печени и токсинам. |
Усвоение: 0.2u/тик
|
Synthflesh▮ Синтплоть
|
1 × Libital 1 × Blood |
Мин. темп.: 250K
|
Физический, Ожоговый | Мгновенно исцеляет 1.25 физического и ожогового урона за единицу примененного химиката, а также мгновенно наносит урон токсинами, равный 50-75% (в зависимости от чистоты, 56% в непрореагировавшем состоянии) от исцеленного физического и ожогового урона. Может использоваться для подготовки трупов к дефибрилляции (требуется менее 180 физического и ожогового урона). Применение только накладыванием и распылением. Если у хаска есть хотя бы 100u и менее 50 урона от ожогов, он внешне вернется в состояние до хаска.
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Усвоение: 0.2u/тик
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Multiver▮ Мультивер
|
1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K |
Мин. темп.: 380K
Mildly H+ producing |
Токсины | Чистильщик, который выводит химикаты из кровотока (3u за тик) и восстанавливает урон от токсинов тем быстрее, чем больше уникальных медикаментов в теле (0.5 за медикамент, максимум 1.5, изменяется от чистоты). Также наносит 0.5 урона легким каждый тик. При наличии 3+ уникальных медикаментов (2+мультивер) он не будет очищать медикаменты. Если ваш мультивер чист, потребность в медикаментах уменьшается на 1 (т.е. мультивер + 1 медикамент).
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Усвоение: 0.2u/тик
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Seiver▮ Сейвер
|
1 × Aluminium 1 × Nitrogen |
Холодная реакция
|
Радиация и Токсины | Медикамент, который меняет свою функциональность в зависимости от температуры.
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Усвоение: 0.2u/тик
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Syriniver▮ Сиринивер
|
2 × Nitrous Oxide 1 × Toxin Взломанный NanoMed, Емагнутый Химический диспенсер 1 × Fluorine |
Мин. темп.: 250K
|
Токсины |
Если лень читать: Поместите 20% этого вещества и 80% воды в пробирку и введите внутривенно с помощью капельницы, и это быстро исцелит повреждения от токсинов и выведет реагенты из крови. Нажмите кнопку «Развернуть» для получения подробного описания. При инъекции (шприц или капельница) происходит следующее:
Каждый тик исцеляет 1 единицу урона от токсинов, очищает 0.4u реагентов и наносит 0.8 единицы урона печени. Это действует, даже если химия была принята другим способом, а не инъекцией. В идеале его следует разбавлять для безопасности и использовать в мешке для внутривенных препаратов или пробирке, подключенной к капельнице (вводит 5u за раз):
При передозировке вызывает мышечную слабость, сильное поражение печени и отвращение. Первоначально назывался Thializid. |
Усвоение: 0.3u/тик
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Tirimol▮ Тиримол
|
2 × Acetone 3 × Nitrogen |
Мин. темп.: 100K
|
Удушье | Экстренное средство от кислородного голодания, которое вызывает усталость и может заставить вас заснуть. Лечит 3 базовых урона удушья (модифицировано чистотой) и наносит 2 урона выносливости за тик. Вызывает сонливость через 15 секунд, а затем каждые 45 секунд. Если он находился в вашем организме дольше 20 циклов, вы заснете на 10 секунд, когда он выйдет.
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Усвоение: 0.2u/тик
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Convermol▮ Конвермол
|
1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Fluorine |
Мин. темп.: 370K
|
Удушье | Быстро преобразует урон от удушья в урон от токсинов в соотношении 5:1. Каждый тик исцеляет 2.5 базового урона удушьем(модифицированного чистотой), умноженного на количество тиков, в течение которых химикат находился в вашем организме, и наносит урон от токсинов, равный 0.2 базового исцеления от удушья. Всегда будет наносить не менее 0.1 урона от токсинов, даже если удушье не исцелено. Передозировка наносит урон от токсинов, как если бы вы всегда исцеляли максимальное удушье, и быстро выводит химикат из организма.
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Усвоение: 0.2u/тик
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Улучшенные лечебные препараты
Эти лечебные препараты сложнее изготовить, чем основные, но они часто исцеляют быстрее и с меньшим количеством побочных эффектов (если таковые имеются).
Name | Recipe | Reaction conditions | Treatment for | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|---|
Salicylic Acid
|
1 × Phenol 1 × Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Brute | If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. | 0.2 units per tick | 25 Units |
Oxandrolone
|
3 × Carbon 1 × Phenol 1 × Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Burn | If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. | 0.2 units per tick | 25 Units |
Salbutamol
|
1 × Salicylic Acid 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1 units per tick | N/A |
Regenerative Jelly
|
1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Slime Jelly Должен быть смешан в Glowshroom
3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types | Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging jellypeople. | 0.4 units per tick | N/A |
Pentetic Acid
|
1 × Cyanide 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Welding Fuel |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Radiation, toxin | Heals 2 toxin damage per tick while purging 2u of other chemicals from the body. Prevents taking damage from radiation. | 0.2 units per tick | N/A |
Atropine
|
1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Phenol 1 × Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Crit, all basic types | If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitteriness and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. If overdosed it will deal toxin damage and cause extra jitteriness and dizziness. |
0.1 units per tick | 35 Units |
Calomel
Failed: Viscous sludge <15% pH: 1.5 ▮ |
1 × Mercury 1 × Chlorine |
Min react temp: 374K
Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Purge | Quickly purges the bloodstream of reagents (3u per tick). If your health is 100, toxin damage is dealt until your health is 0. Toxin damage will heal when you health is lower than 0.
If overdosed 2.5 extra toxin damage will be dealt and will purge itself at a rate of 2u per tick. |
0.4 units per tick | 20 Units |
Ammoniated Mercury
Failed: Viscous sludge <15% pH: 7 ▮ |
1 × Calomel 1 × Mercury 1 × Chlorine 2 × Ammonia 3 × Hydrogen
1 × Nitrogen |
Min react temp: 100K
Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Purge | Quickly purges the bloodstream of toxins (5u per tick). If you have no brute/burn loss you will heal 3 toxin damage per tick. For every 15 brute damage and 30 fire damage 1 toxin damage will be dealt. Purges itself 1u per tick when there are no toxins present.
If overdosed 3 extra toxin damage will be dealt. |
0.04 units per tick | 10 Units |
Cryoxadone
|
1 × Acetone 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Stable Plasma |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. It heals suffocation 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded cryo tubes every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal wounds. Works on slimepeople, despite being cold. | 0.4 units per tick | N/A |
Pyroxadone
|
1 × Cryoxadone 1 × Slime Jelly Должен быть смешан в Glowshroom
3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal wounds. Works on slimepeople. | 0.4 units per tick | N/A |
Clonexadone
|
1 × Cryoxadone 1 × Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Cellular | Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded cryo tubes. | 0.6 units per tick | N/A |
Rezadone
|
1 × Carpotoxin Космический карп, Koibeans, Емагнутый Химический диспенсер 1 × Cryptobiolin 1 × Oxygen 1 × Potassium 1 × Copper |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Cellular | Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you dizzy and jittery. Very good for treating cellular damage on the spot. | 0.4 units per tick | 30 Units |
Уникальные лечебные препараты
Эти лечебные препараты выполняют нишевые функции, помогая справиться с менее распространенными недугами.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Mutadone▮ | 1 × Acetone 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Mutations | Instantly removes your genetic mutations. Hulks hate it! | 0.4 units per tick |
Mannitol▮
|
1 × Hydrogen 1 × Water |
Min temp: 50K
|
Brain | Heals 2 brain damage per tick. Does not heal traumas. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity.
Overdose will increase your brain power, granting you E n l i g h t e n m e n t! |
Rate: 0.4u/tick
|
Neurine▮
|
1 × Acetone 1 × Mannitol 1 × Hydrogen 1 × Water 1 × Oxygen |
Min temp: 100K
|
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly purges Neurotoxin. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's brain slowly (patient must be dead and have a brain!). Healing scales with purity. | Rate: 0.4u/tick
|
Potassium Iodide▮
|
1 × Potassium 1 × Iodine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Radiation | Prevents damage from radiation, and heals 1 toxin damage each tick if you're irradiated. | 0.8 units per tick |
Saline-Glucose Solution▮ | 2 × Saltwater 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Water 1 × Sugar |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Brute, burn, blood loss | Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | 0.2 units per tick
|
Ephedrine▮
|
1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Hydrogen |
Min temp: 200K
|
Stun | Reduces stun times by typically around 30% (depends), increases run speed by 50%, regenerates 1 stamina per tick and causes up to 20% chance to drop held items, based on purity following: 20% * (1 - purity). Pure ephedrine has 0% chance to drop held items. Also prevents the knockdown from stunbatons (including stunprods ).
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Rate: 0.2u/tick
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Diphenhydramine▮ | 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Histamine Overdose | Purges bloodstream of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 5) | 0.2 units per tick |
Oculine▮
|
1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Carbon |
Min temp: 200K
|
Eye | Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. Improves your ability to see in the dark based off purity while it's in your system. | Rate: 0.1u/tick
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Inacusiate▮
|
1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Carbon |
Min temp: 300K
|
Ear | Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) | Rate: 0.4u/tick
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Epinephrine▮ | 1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Phenol 1 × Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Crit | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Stops the formation of Histamine during allergic reactions. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |
0.1 units per tick
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Antihol▮
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1 × Multiver 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K 1 × Copper |
Min temp: 1K
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Alcohol | Purges 0-4u alcoholic drinks from someone's bloodstream each tick (depending on purity), as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | Rate: 0.4u/tick
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Insulin▮ | Found in NanoMed Plus | N/A | Sugar Dependency | Increases sugar depletion. | 0.2 units per tick |
Strange Reagent▮ | 1 × Unstable Mutagen 1 × Chlorine 1 × Phosphorus 1 × Omnizine Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. 1 × Holy Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Death | A miracle drug that can bring a dead body back to life. Only works on ingestion. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and blood levels on successful revive. The drug doesn't work on corpses with over 200 brute+burn damage or husks. In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive simplemobs as well by splashing it on them. |
0.5 units per tick |
Synaptizine▮ | 1 × Sugar 1 × Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Hallucination Decrease | Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 toxin damage. | 0.4 units per tick |
Spaceacillin▮ | 1 × Epinephrine 1 × Cryptobiolin 1 × Oxygen
1 × Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus if you are infected. Has a high chance to block infection from disease and zombie attacks. Will slow disease progression and alien larva growth if already infected. Metabolises very slowly. | 0.04 units per tick |
Miner's Salve▮ | 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Iron |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Improvised Patch Healing Chem | Helps treat severe burn wounds and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with bone gel. If applied with touch/patch it increases surgery speed by 10%. 1u heals roughly 1.5 burn+brute. |
0.16 units per tick |
Modafinil▮ | 1 × Acetone 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Phenol 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Sulfuric Acid |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Sleep | Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep (but not unconsciousness) and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly.
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0.02-0.08 units per tick
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Morphine▮ | 2 × Carbon 2 × Hydrogen |
Min react temp: 480K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Damage slowdown | Allows you to run at full speed even when hurt, even from stamina damage, but does not remove slowdown from wearing a Modsuit. You'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with bone gel.
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0.2 units per tick
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Haloperidol▮ | 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Potassium Iodide 1 × Potassium 1 × Iodine 1 × Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Anti-Drug and Light Sedative | Helps fight against the effects of some drugs while purging them. Reduces jitteriness and hallucinations. However each tick also causes drowsiness, 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | 0.16 units per tick |
Leporazine ▮ | 1 × Copper 1 × Silicon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Body temperature | This keeps a patient's body temperature stable. | 0.4 units per tick |
Higadrite▮ | 2 × Phenol 1 × Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Liver failure | Protects from toxin damage caused by liver failure. | 0.4 units per tick |
Psicodine▮ | 2 × Mannitol 1 × Hydrogen 1 × Water 1 × Impedrezene 1 × Mercury 1 × Oxygen 2 × Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Phobias and Mood | Suppresses phobias and raises sanity to neutral. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. | 0.1 units per tick
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Energized Jelly▮ | 1 × Teslium 1 × Slime Jelly Должен быть смешан в Glowshroom
3 × Oil 1 × Welding Fuel 1 × Carbon 1 × Tinea Luxor Ножка гриба (Embershroom) 2 × Radium
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Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min purity: 0.25 Mildly exothermic Mildly H+ consuming |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4 units per tick |
Penthrite▮
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1 × Pentaerythritol 1 × Acetaldehyde 1 × Acetone 1 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Water 3 × Formaldehyde 1 × Ethanol 1 × Oxygen 1 × Lye 1 × Sodium 1 × Hydrogen 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Acetone 1 × Wittel Добыча из Гейзера с помощью liquid pump. |
Min temp: 255K
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Heart, crit | An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts Epinephrine (strenghtdiv 5) OR Atropine (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)
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Rate: 0.2u/tick
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Sanguirite▮ | Находится в epipens | N/A | Bleeding | A coagulant used to help bleeding wounds clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. | 0.1 units per tick
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Seraka Extract▮ | Встречается в небольших количествах в грибах Seraka | N/A | Bleeding | A powerful coagulant used to help clot bleeding wounds faster. Clots faster than any other chem and passively reduces bleeding by 40% while in the bloodstream. Only helps clot the currently worst wound. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. | 0.1 units per tick
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Pulped Banana Peel▮ | Измельчите или выжмите сок banana peels | N/A | Bleeding | A coagulant used to help bleeding wounds clot faster. Exact same effects as Sanguirite except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. | 0.4 units per tick
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Determination | Receive a wound. Moderate: 1
Severe: 2.5 Critical: 5 Losing a limb: 7.5 |
N/A | Wounds | Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging Kronkaine, and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 stamina damage for each moderate wound, 6 for each severe, and 9 for each critical. | 0.3 units per tick
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Ondansetron▮
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1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Nitrogen |
Min react temp: 100K
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Nausea | Reduces disgust, but makes you drowsy and deals small amounts of stamina damage. | 0.2 units per tick |
Лекарства, не подлежащие изготовлению
Эти лечебные препараты используются в некоторых ситуациях, но в других случаях не подлежат изготовлению.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
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Changeling Adrenaline▮ | Changelings | Stun | Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you dizzy and jittery. If overdosed it will deal 1 toxin damage per tick. A changeling using the Adrenaline Sacs ability will inject 4u of this. |
0.4 units per tick | 30 Units | N/A |
Changeling Haste▮ | Changelings | Speed | Increases your speed to the maximum possible in most cases. A changeling using the Adrenaline Sacs ability will inject 2u of this. Deals 2 toxin damage per tick. | 1 unit per tick | N/A | N/A |
Omnizine▮ | Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. | Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | 0.1 units per tick | 30 Units | N/A |
Protozine▮ | Добыча из Гейзера с помощью liquid pump. | Brute, burn, toxin and suffocation | Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker omnizine, but can be used in Strange Reagent crafting. | 0.1 units per tick | 30 Units | N/A |
Godblood▮ | Healing Fountain на Лаваланде вливает 20u Godblood при использовании, Странные семена. | Brute, burn, toxin and suffocation | This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern. | 0.1 units per tick | 150 Units | N/A |
Honey▮ | Beekeeping | Brute, burn, toxin and suffocation | 55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. | 1 unit per tick | N/A | N/A |
Earthsblood▮ | Выращен из Ambrosia Gaia | All damage types | The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you jitteriness and drugginess (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is similar to that of Pax). Overdosing causes hallucinations, deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the severe traumatic non-violence brain trauma (brain surgery level). The trauma does not go away until cured. | 0.4 units per tick (static) | 25 Units | hallucinogens(14 points) |
Silibinin▮ | Вырастите Galaxythistle | Liver damage | Each tick heals 2 liver damage. | 0.6 units per tick | N/A | N/A |
Polypyrylium Oligomers▮ | Вырастите Spaceman's Trumpet Plant | Lung damage | A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. | 0.1 units per tick | 50 Units | N/A |
Mitogen Metabolism Factor▮ | Eating Probital | Brute | If this enzyme exists as a catalyst in your body (at least 0.5u), any food you eat turns into healing peptides, which heal brute and some burn. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. | 0.025 units per tick | 10 Units | N/A |
Musiver▮ | Injecting Syriniver | Toxin | Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as Syriniver). If overdosed causes muscle weakness, high liver damage and disgust. | 0.1 units per tick | 25u | N/A |
Muscle Stimulant▮ | Strange seeds | Slowdown | Makes you ignore slowdowns from being hurt. | 0.4 units per tick | N/A | N/A |
Cordiolis Hepatico▮ | Strange seeds, Abductor's operating table injects this too | Heart and liver failure | Removes the need for heart and liver. | 0.4 units per tick | N/A | N/A |
Stimulants▮ | Syndicate uplink | Stun | Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also prevents the knockdown from stunbatons (including stunprods ). Can be bought with syndicate uplink. | 0.2 units per tick | 60 Units | Stimulant(4 points) |
Restorative Nanites▮ | Syndicate medical cyborgs | All damage types | Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to Syndicate medical cyborgs. | 0.4 units per tick | 30 Units | N/A |
Synaphydramine▮ | Viruses | Drowsiness, Hallucinations, Histamine | Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges Mindbreaker Toxin and Histamine from the body. Automatically generated by a virus with Mind Restoration as a symptom. | 0.4 units per tick | N/A | N/A |
Adminordrazine▮ | Admin Intervention | Everything | When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | 0.5 units per tick | N/A | N/A |
Удаленные лекарства
Эти лечебные препараты существовали раньше, но были удалены или переименованы по тем или иным причинам. На некоторых серверах они все еще используются, но на /tg/ их нет, и рецепты для них не будут работать на /tg/.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
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Bicaridine▮ | Was completely removed from /tg/ July 2019. 1 × Carbon 1 × Oxygen |
Brute | Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | 0.4 units per tick | 30u | N/A |
Kelotane▮ | Was completely removed from /tg/ July 2019. 1 × Carbon 1 × Silicon |
Burn | Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | 0.4 units per tick | 30u | N/A |
Anti-Toxin▮ | Was completely removed from /tg/ July 2019. 1 × Nitrogen 1 × Silicon |
Toxin | Heals 2 toxin damage and removes 1u toxin reagents per tick. If overdosed deals 2 toxin damage per tick. | 0.4 units per tick | 30u | N/A |
Tricordrazine▮ | Was completely removed from /tg/ July 2019. 1 × Anti-Toxin 1 × Nitrogen 1 × Silicon 1 × Bicaridine 1 × Carbon 1 × Oxygen 1 × Kelotane 1 × Carbon
1 × Silicon |
All types | Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. | 0.4 units per tick | 30u | N/A |
Dexalin▮ | Was completely removed from /tg/ Aug 2019. Medical cyborg hypospray and other sources |
Suffocation | Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. | 0.4 units per tick | 30 Units | N/A |
Charcoal▮ | Was replaced with Multiver Aug 2019. 1 × Sodium Chloride 1 × Sodium 1 × Chlorine 1 × Ash 1 × Oil 1 × Welding Fuel 1 × Carbon Температура 480K Температура 380K |
Toxin | Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when ingested. | 0.2 units per tick | N/A | N/A |
Silver Sulfadiazine▮ | Was replaced with Aiuri Aug 2019. 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Silver |
Burn | On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |
0.4 units per tick | 45u | N/A |
Styptic Powder▮ | Was replaced with Libital Aug 2019. 1 × Aluminium 1 × Hydrogen |
Brute | On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |
0.4 units per tick | 45u | N/A |
Perfluorodecalin▮ | Was renamed Convermol Aug 2019. 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Fluorine |
Suffocation | Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. | 0.1 units per tick | 35 Units | N/A |
Sanguibital▮ | Was replaced with Helbital Sept 2019. 1 × Carbon 1 × Fluorine |
Brute | One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. | 0.2 units per tick | 35 Units | N/A |
Ichiyuri▮ | Was replaced with Lenturi Oct 2019. 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Silver |
Burn | One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system. | 0.2 units per tick | N/A | N/A |
Fiziver▮ | Was replaced with Seiver Oct 2019. 1 × Aluminium 1 × Nitrogen |
Toxin | One of the first "Cobbychems". Removed by Cobby because Fiziver didn't see much use and I grew to dislike the overall damage mods. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. | 0.1 units per tick | 11 Units | N/A |
Corazone▮ | Name changed to Higadrite Nov 2019. 2 × Phenol 1 × Lithium |
Liver | Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to Higadrite (higado = liver). Protects from liver failure. | 0.4 units per tick | N/A | N/A |
Lavaland Extract▮ | Was removed in June, 2020. | Brute, burn | Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will |
0.4 units per tick | 3 Units | N/A |