Департамент
Добро пожаловать в генетику.
Эта комната оснащена двумя DNA Scanner(ДНК сканер) и двумя DNA Scanner Access Консолями, вместе с коробками для дисков и другими принадлежностями. Диски очень полезны, как мы увидим позже.
В соседней изолированной комнате находятся ваши подопытные. Эти обезьяны станут вашими подопытными кроликами. Вы будете ставить на них эксперименты и заставлять их страдать. Это довольно бесчеловечно. Но такова жизнь, и через некоторое время все это будет стоить того.
Модификация ДНК
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Теперь давайте познакомимся с консолью доступа к сканеру ДНК. В ней есть несколько важных моментов. Для начала вам нужно выучить несколько терминов:
Unique Enzymes
- Unique Enzymes (UE) = Ваше имя. Даже если вы мутируете UE, это никак не повлияет на имя. Однако что вы можете сделать, так это передать UE от одного человека к другому, скопировав его имя.
Unique Identifiers
- Unique Identifiers (UI) = Ваши косметические детали - цвет глаз, цвет кожи, стиль прически, цвет прически и пол.
В консоли доступа к сканеру ДНК есть вкладка с названием "Enzymes". Эту вкладку можно использовать для копирования UE и UI между людьми.
- Нажмите "Save" Чтобы сохранить UE + UI в консоли. Вы не можете сохранять мутации таким образом (больше).
- Нажмите "Transfer" чтобы скопировать гены буфера тому, кто находится внутри сканера. Вы можете выбрать между Enzymes (UE), Identity (UI) и Full Makeup (UE+UI).
- Нажмите "Transfer (Delayed)" чтобы скопировать гены буфера следующему человеку, который зайдет в сканер и закроется там (например, вы сами). Эта опция доступна только в том случае, если сканер пуст.
- Нажмите "Print" для печати ДНК-инжектора, содержащего гены из сохраненного буфера. Введя его человеку, вы передадите ему UE, UI или UE+UI. Однако, в отличие от инъекторов мутаций, эти инъекторы ДНК не являются постоянными и действуют лишь некоторое время после введения.
Structural Enzymes
- Structural Enzymes (SE) / Genetic Sequence = Ваши мутации. Они содержат данные о вашей генетической структуре. Это определяет вашу расу и мутации. Термин «Structural Enzymes» больше не используется в консоли доступа к сканеру ДНК, поскольку он был заменен на «Genetic Sequence» (что одно и то же), но этот термин все еще может встречаться в других местах.
Genetic Sequencer
В DNA scanner access console есть вкладка "Sequencer". Тут вы изменяете гены чтобы найти мутации. Здесь вы будете изменять гены, чтобы найти мутации. Существует четыре типа блоков: A, T, C и G. Каждая пара букв в этих блоках соединена. A соединяется с T, и G соединяется с C. Порядок не имеет значения. В каждой паре есть правильная комбинация "AT, TG, CG или GC" которую нужно заполнить. Если вы видите немодифицированную пару X-T то это значит, что правильная комбинация будет A-T. Когда все 16 пар будут иметь правильные блоки, мутация активируется и откроется у вас в консоли, тем самым вы сможете сохранить ее. У мартышек может быть только мутация monkified пока они не очеловечены. Как только вы нашли название мутации, эта мутация может быть идентифицирована в DNA scanner access consoles.
Возможно, вы захотите отключить мутацию обезьяны, заменив одну из здоровых пар на другую букву. Как это сделать, подробно описано руководстве ниже.
Genetic Sequence Scanner
В более сложных мутациях будет много неизвестных пар (X-X). Вы не можете просто случайно ввести A-T, поскольку это предопределено, что должно быть. Зная все это, вы можете воспользоваться сканером генетических последовательностей (Genetic Sequence Scanner). который находится раундстартом в вашем кармане. Если вы ищете правильные пары с мутацией 39, сканируйте людей, пока не найдете человека с мутацией 39. Затем используйте сканер в руке, чтобы появилось меню. В меню выберите «мутация 39». Это даст вам показания, которые, вероятно, дадут вам больше информации о том, какие пары вам нужны для завершения мутации 39.
Вы можете использовать Genetic Sequence Scanner на DNA scanner access console на консоли доступа к сканеру ДНК, чтобы навсегда синхронизировать предмет, что позволит вам видеть названия обнаруженных мутаций при сканировании людей с его помощью.
Более подробную информацию о некоторых других вкладках можно найти в разделе далее.
Список мутаций
Прежде чем мы приступим к синтезу, вы должны знать, какие чудовищные вещи можно сделать с человеком. Обычно недостижимые мутации выделены красным шрифтом.
Mutation Name | Description | Indicators | Message | How/Where to Obtain | Instability |
---|---|---|---|---|---|
Telekinesis | "Странная мутация, позволяющая владельцу взаимодействовать с предметами с помощью мысли."
Эта сила позволяет субъекту управлять предметами с помощью своего разума, находясь на большом расстоянии! Это самая востребованная сила, поскольку она позволяет совершать невероятные поступки и делает сильного робаста почти бессмертным. Чтобы использовать ее, переключитесь на пустую руку и нажмите на предмет (обратите внимание, что, если вы можете, ваш персонаж/игра будут отдавать предпочтение обычному взятию предмета, а не телекинетическому). Под предметом и в вашей руке появится символ круга, и теперь вы можете управлять предметом. Вы также можете использовать любую консоль на расстоянии. |
Появляется в виде голубого свечения вокруг головы субъекта. | "You feel smarter" | Генетика / Punished God sect | 30 |
Hulk | "Малоизученный геном, который заставляет мышцы обладателя расширяться, затрудняет речь и вызывает позеленение кожи."
Субъект становится чрезвычайно сильным, что позволяет пробивать укрепленные стены и не может говорить без крика. Объект также невосприимчив к оглушению и замедлению от выносливости и обычного урона, и его нельзя пробить. Разрушение стен и механизмов наносит сильный физический урон руке. Эта мутация пропадает, когда здоровье субъекта падает до критического уровня.
|
Субъект становится зеленым и с красными глазами. | "Your muscles hurt." | Radioactive + Strength | 40 |
Temperature Adaptation | "Странная мутация, делающая носителя невосприимчивым к повреждениям от экстремальных температур, как горячих, так и холодных. Не защищает от вакуума [или областей высокого давления].."
Эта мутация является взаимоисключающей с Pressure Adaptation. |
Объект имеет пульсирующую оранжевую «ауру». | "Your body feels warm." | Genetic | 25 |
Pressure Adaptation | "Странная мутация, делающая носителя невосприимчивым к повреждениям, наносимым средами низкого и высокого давления. Не защищает от температуры, включая холод космоса [или сверхгорячего газа].."
Эта мутация является взаимоисключающей с Temperature Adaptation. |
Объект имеет пульсирующую голубую «ауру». | "Your body feels numb." | Genetic | 25 |
Thermal Vision | "Пользователь этого генома может визуально воспринимать уникальную тепловую подпись человека."
Субъект может видеть людей даже сквозь стены и в темноте. Наносит 10 повреждений глазам при использовании и длится около 10 секунд. |
\ | "You can see the heat rising off of your skin..." | Genetic | 25 |
Chameleon | Субъект становится способным тонко изменять характер света, чтобы стать невидимым, пока он остается неподвижным. | Субъект начинает сливаться с окружением. | "You feel one with your surroundings." | Genetic | 25 |
Dwarfism | Превращает субъекта в гнома, делая его необычайно коротким по сравнению с остальными членами команды. Карлики могут проходить над столами,не получая штраф.
Взаимоисключающая мутация с Gigantism |
Субъект выглядит меньше. | "Everything around you seems to grow.." | Human Species | 5 |
Near Sightness | "У обладателя этой мутации плохое зрение."
Экран субъекта становится мутным примерно на половину вашего зрения. Это не так уж и плохо, и может быть временно исправлено с помощью рецептурных очков. |
\ | "You can't see very well." | Genetic | |
Epilepsy | Субъект начинает падать и все время трясется. | Субъект страдает от припадков. | "You get a headache." | Genetic | |
Coughing | Заставляет субъекта ронять мелкие предметы, которые он держит в руках, например шприцы. Довольно безобидно, но потенциально может быть крайне раздражающим. | Субъект кашляет | "You start coughing." | Genetic | |
Tourette's Syndrome | Субъект постоянно ругается. Также может наступить паралич. | Субъект громко ругается и дергается. | "You twitch." | Genetic | |
Nervousness | Заставляет субъекта заикаться. В лучшем случае раздражает. | Субъект заикается при разговоре. | "You feel nervous." | Genetic | |
Blindness | Субъект полностью слепнет, становясь частью обычно забытого меньшинства. Как печально. | Глаза субъекта не реагируют на свет. | "You can't seem to see anything." | Genetic | |
Deafness | Делает субъекта глухим. В лучшем случае безвредно, в худшем - раздражает. Вы просто ничего не слышите, даже себя. | \ | "You can't seem to hear anything..." | Genetic | |
Illiterate | Субъект становится неграмотным, что мешает ему пользоваться бумагой, ручками, компьютерами и некоторой электроникой, требующей чтения. | \ | "You feel unable to read or write." | Genetic | |
Clumsiness | Подавляет определенные функции мозга, вызывая у субъекта клоунскую неуклюжесть. Для тех, кто всегда хотел быть клоуном. Из-за этого субъект случайно роняет предметы, которые держит в руках, не может использовать станбатоны, наручники, выстрел из пистолета скорее всего ранит субъекта и т. д. | \ | "You feel lightheaded." | Genetic/Clowns | |
Unintelligible | Сильно повреждает часть мозга, отвечающую за формирование предложений, в результате чего субъект может говорить только короткими фразами. | \ | "You can't seem to form any coherent thoughts!" | Genetic | |
Mute | Полностью отключает центр речи в мозгу субъекта. | \ | "You feel unable to express yourself at all." | Genetic / Punished God sect | |
Wacky | Заставляет субъекта говорить в странной манере. Заставляет вашу речь в чате использовать шрифт Comic Sans, который обычно можно увидеть только в мегафоне клоуна. | \ | "You feel an off sensation in your voicebox." | Genetic | |
Glowy | Придает субъекту слабое свечение случайного цвета.
Взаимоисключающие с Anti-Glow |
Субъект светится. | "Your skin begins to glow softly." | Genetic | 5 |
Anti-Glow | Заставляет субъект поглощать свет в радиусе вокруг себя.
Взаимоисключающие с Glow; работает с этериалами |
Субъект обладает аурой тьмы. Излучает кольцо белого света в светоизлучающих расах. | "Your skin seems to attract and absorb nearby light creating 'darkness' around you." | Glowy + Void Magnet | 5 |
Strength | "Мышцы пользователя слегка расширяются."
Субъект чувствует себя сильнее, но это не так. Соедините с Радиоактивным, чтобы получить силу Халка. |
\ | "You feel stronger" | Genetic | |
Fiery Sweat | Субъект "потеет жидким огнем" и случайным образом сгорает, но становится более устойчивым к огню. Тесты показали, что субъектам требуется в два раза больше времени, чтобы полностью сгореть (модификатор x0.5 на ожоги). Стабильность снижает вероятность возгорания. | Субъект самовозгорается | "You feel hot." | Genetic | |
Void Magnet | "Редкий геном, притягивающий странные силы, которые обычно не наблюдаются."
У вас есть возможность на короткое время сделать себя неуязвимым, но при этом вы не можете двигаться. Вы также будете входить в это состояние случайно и против своей воли, но генетическая стабильность снижает частоту этого. |
Субъект периодически заменяется дырой в реальности, имеющей форму субъекта. | "You feel a heavy, dull force just beyond the walls watching you." | Genetic | 30 |
Radioactive | "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
One of the few radiation sources after the Radiation Modernization changes. |
Subject glows with a green aura | "You feel it in your bones" | Genetic | 5 |
Telepathy | A mutation that allows the user to telepathically communicate to others. | Subject is able to broadcast its thought directly to others. | "You hear your thoughts echo in your mind" | Genetic / Punished God sect | 10 |
Fire Breath | An ancient mutation that gives lizards breath of fire.
Enables the user to fire explosive fireballs, hotter the less it travels. |
Subject becomes able to breathe concentrated balls of fire. | "You feel a heat built up in your throat" | Lizard Species | 30 |
Chav | Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. | \ | "Ye feel like a reet prat like, innit?" | Genetic | |
Swedish | "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037."
Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. |
\ | "You feel Swedish, however that works." | Genetic | |
Medieval | "A horrible mutation originating from the distant past, thought to have once been a common gene in all of old world Europe."
Forces the language center and primary motor cortex of the subject's brain to talk and act like a knight on a quest for the Holy Grail. |
\ | "You feel like seeking the holy grail!." | Genetic | |
Pig Latin | "Historians say back in the 2020's humanity spoke entirely in this mystical language."
Increase the level of skillchip' complexity the subject can handle. |
\ | "Omethingsay eelsfay offyay." | Genetic | 5 |
Insulated | This makes you shock resistant, not unlike wearing a pair of insulated gloves, without the downsides. | The subject does not conduct electricity. | "Your fingertips go numb." | Genetic | 25 |
Shock Touch | "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
This gives you a non-antag Mansus Grasp that shocks people, which will do burn damage and large amounts of jittering and confusion. Does not protect the subject against shocks. |
Subject can electrocute other people with their bare hands. | "You feel power flow through your hands." | Insulated + Radioactive | 30 |
Transcendent Olfaction | "Your sense of smell is comparable to that of a canine."
This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found. |
\ | "Smells begin to make more sense..." | Genetic | 30 |
Geladikinesis | Allows the user to concentrate moisture and sub-zero forces into snow | This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen | "Your hand feels cold" | Genetic | 10 |
Cryokinesis | Draws negative energy from the sub-zero void to shoot freezing beams | Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles | "Your hand feels cold" | Genetic | 20 |
Antenna | The affected person sprouts an antenna. This is known to allow them to access common radio channels passively. | An antenna is visible on the user's head, and they basically have a built in station-bounced radio. | "You feel an antenna sprout from your forehead." | Genetic | 5 |
Mind Reader | The affected person can look into the recent memories of others.
They can read the minds of others. This will reveal the name of the target and some snippets of what the target has said in the past. Tin foil is known to block this power. |
An antenna is visible on the user's head, and the read-ee may feel something strange enter their mind. | "You hear distant voices at the corners of your mind." | Antenna + Paranoia / Punished God sect | 40 |
Spatial Instability | The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea. | Subject randomly teleports a short distance away and has a tendency to increase the janitor's workload. | "The space around you twists sickeningly." | Genetic | 10 |
Paranoia | "Subject is easily terrified, and may suffer from hallucinations." | Subject screams frequently | "You feel screams echo through your mind..." | Genetic | |
Gigantism | The cells within the subject spread out to cover more area, making them appear larger.
Subjects show increased tackling abilities, both offensive and defensive. Mutually exclusive with Dwarfism |
Subject is slightly larger than normal | "Everything around you seems to shrink.." | Genetic | |
Two Left Feet | "A mutation that replaces the right foot with another left foot. Symptoms include kissing the floor when taking a step." | Subject is randomly knocked down. | "Your right foot feels... left." | Genetic | |
Tongue Spike | Allows a creature to voluntary shoot their tongue out as a deadly weapon.
The tongue does not grow back, and remains embedded in the target until removed. |
Subject can shoot his tongue. | "Your feel like you can throw your voice." | Genetic | 15 |
Stimmed | The user's chemical balance is more robust. (Does nothing.) | \ | "You feel stimmed." | Genetic | |
Chem Spike | Allows a creature to voluntary shoot their tongue out as biomass, allowing a long range transfer of chemicals.
The tongue does not grow back, and remains embedded in the target until removed. As long as it is embedded, it allows you to transfer the chemical in your body into the target's, one single time. Much less harmful than Tongue Spike on its own. |
Subject can shoot his tongue, and inject you with chemicals. | "Your feel like you can really connect with people by throwing your voice." | Tongue Spike + Stimmed | 15 |
Webbing Production | Allows the user to lay webbing, and travel through it.
Subject may grow psychologically attached to laying webs if used enough. |
Subject lays webbing, or can move through some without being slowed down. | "Your skin feels webby." | Genetic | 15 |
Internal Martyrdom | "A mutation that makes the body destruct when near death. Not damaging to others, but very, VERY disorienting."
Harmful to witnesses' eyes. Paralyze silicons as well. |
Subject explodes in a bloody shower when in deep crit. | "You get an intense feeling of heartburn." | Strong + Stimmed | |
H.A.R.S. | A mutation that makes the body reject the head. Stands for Head Allergic Rejection Syndrome. Warning: Removing this mutation is very dangerous, though it will regenerate head organs. | Subject loses their head, including eyes, ears, tongue etc. | "Something feels off." | Genetic | |
Acidic Flesh | "Subject has acidic chemicals building up underneath the skin. This is often lethal."
Those buildups end up as acidic cutaneous eruptions, burning the subject. Acid-resistant clothes have been shown to protect the subject from those. |
The subject's skin frequently bubbles and pops, burning the subject. | "A horrible burning sensation envelops you as your flesh turns to acid." | Genetic | |
Spastic | "Subject suffers from muscle spasms."
Subject may unintentionnally hit nearby people and machinery, and harm themselves. |
Subject frequently spasms. | "You flinch." | Genetic | |
Monkified | "A strange genome, believing to be what differentiates monkeys from humans."
Transforms subject into a monkey. Innate mutation in humans and monkeys. |
Subject frequently spasms. | "You feel unusually monkey-like." | Genetic | |
Autotomy | "Allows a creature to voluntary discard a random appendage." | Subject is able to discard its limbs without surgery. | "Your joints feel loose." | Genetic | 30 |
Biotech Compatibility | "Subject is more compatibile with biotechnology such as skillchips."
Increase the level of skillchip' complexity the subject can handle. |
\ | No message | Genetic | 5 |
Clever | "Causes the subject to feel just a little bit smarter. Most effective in specimens with low levels of intelligence."
Allows some mobs, such as monkeys, to perform advanced actions like surgery, use computers and PDAs, and more. |
\ | "You feel a little bit smarter." | Genetic | 20 |
Stoner | "A common mutation that severely decreases intelligence."
Grants the Beach Bum language, revokes all the others. |
\ | "You feel...totally chill, man!" | Beach Bum respawn |
Chaplain Religion exclusives
Mutations granted by some of the Chaplain's religions. Their instability is set at 0.
"Less of a genome and more of a forceful rewrite of genes. Nothing Nanotrasen supplies allows for a genetic restructure like this..."
Name | Description | Message |
---|---|---|
Honorbound | "The user feels compelled to follow supposed "rules of combat" but in reality they physically are unable to. Their brain is rewired to excuse any curious inabilities that arise from this odd effect."
Disallows the subject to attack people unless they are attacked first. |
"You feel honorbound!" |
Burdened | "The user feels compelled to injure themselves in various incapacitating and horrific ways. Oddly enough, this gene seems to be connected to several other ones, possibly ready to trigger more genetic changes in the future."
Grants Telepathy and Mute, then Telekinesis and Mind Reader as the subject becomes increasingly burdened through disabilities and debuffs (traumas, missing limbs and organs, addictions, mutations, ...). |
"You feel burdened!" |
Admin-spawn only mutations
Name | Description | Indicators | Message | Instability |
---|---|---|---|---|
X-Ray Vision | "A strange genome that allows the user to see between the spaces of walls."
Basically it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. Essentially replaced by the X-Ray implant. |
Subject's eyes "glow eerily" if looked at with a penlight. | "The walls suddenly disappear." | 35 |
Laser Eyes | "Reflects concentrated light back from the eyes."
Enables to shoot laser beams (dmg 20). |
[to confirm] Subject's eyes glow | "You feel pressure building up behind your eyes." | |
Elvis | Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll. | A terrifying mutation named after its 'patient-zero'. | "You feel pretty good, honeydoll." | |
Unstable DNA | Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. | Strange mutation that causes the holder to randomly mutate. | "You feel strange." |
Guide to finding and using mutations
This guide here shows you step by step how to find the powers from the mysterious blocks!
First Steps
This guide will start with using a monkey, because they're in the pen for a reason.
- Start by taking a monkey from the pen.
- Shove it into a DNA Scanner next to the pen, by click dragging.
- Check the console next to it, you'll see a bunch of options. Find Genetic Sequencer.
All mutations are randomized every round.
Humanizing a Monkey
Always humanize your monkey first, or their powers wont work or be savable.
- You and your geneticist buddy automatically share the mutations you've discovered, so work together to discover them all. Saved mutations have to be manually shared between computers using DNA Data Disks.
- Click through the mutations and find Monkified. Then break a random pair by changing a letter to X with CTRL+Left Click.
- When you've done it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
- If for any reason you got yourself some bad mutations and have no one to remove them, grab the mutadone pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of mutadone into it and take a sip. It should instantly clear all your mutations.
- Mutadone will also clear the monkified mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt the dissolved mutadone into the eyes of monkeys to mass humanize them without needing any machinery. This will not make you "discover" the monkified mutation however.
Manifesting Mutations
Back to business! Now we'll try to make a mutation show itself to us:
- Find a mutation that has broken pairs.
- Start filling in the X's. This is fairly easy since most of them are connected to an A, T, C or G. So X-T would be A-T.
- The left click increments from A to G (A>T>C>G>A) — the right click, the other way around.
- You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG.
- If there's more than 2 double X-pairs, consider using the Genetic Scanner (as described above) by scanning the other monkeys, yourself, or random crew members, or the JOKER option when editing a letter, which finds the correct letter for you (on a very long cooldown—20 minutes on unupgraded scanners).
- If completing all pairs didn't work, you may have messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
Scramble DNA
Clicking the Scramble DNA button will blast the subject's DNA with damaging genetic pulses, and randomize which discoverable mutations it has. This also inflicts a large amount of genetic damage at once.
Activators and Mutators
After manifesting a mutation in the Genetic Sequencer tab, hit store to save it to the "Storage - Mutations" tab. You can print activators and mutators from both the Sequencer and the Storage - Mutations tab.
- Activators: An activator will permanently activate specific mutation in a person who already has mutation dormant as shown with a Genetic Sequence Scanner . For example, since all humans have the monkified mutation dormant in them, a monkified activator will always work on humans. Using an activator will not increase genetic instability. Used activators can be recycled into the DNA scanner access console to produce chromosomes.
- Mutators: A mutator will manifest a mutation in a person, regardless of if that person has that mutation dormant or not. This will inflict the mutation's instability (causes several bad effects if it reaches 100%). The mutation and its instability may then be removed by taking Mutadone.
The DNA Scanner Access Console takes time to recharge after producing an activator or mutators. Activators have a much shorter cooldown.
Advanced Injectors
After discovering one or more mutations, you have the option to create advanced injectors. Advanced injectors will let you save multiple mutations in a single injector. The amount of mutations in a single "save" is limited to 50 instability or 10 mutations. Unlike activators or ordinary mutators, these can be named anything you want. To create an advanced injector, do the following:
- Go to either the "Storage - Adv. Injectors" tab. Click "Create new injector" and choose a name to crate a new slot for mutations to be stored in.
- Go to the Sequencer tab or the "Storage - Mutations" tab and click on a stored or discovered and active mutation.
- Click "Add to advanced injector". Select the name of the slot you made in step 1. Repeat with any other mutations you wish to save to the same advanced injector.
- Go back to the "Adv. Injectors". Click Print. You will print an injector with named "Advanced (name) injector".
Genetic Instability
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to 99 genetic instability before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic breakdown is random and unpredictable, and draws from one of two lists of effects, ranging from 'Mostly Harmless' to 'Dead and Unrevivable'. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.
Chromosome 21
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console for a 60% chance to gain a random chromosome. The chromosome gets stored in the "Storage - Chromosomes" tab. Clicking on a chromosome gives you information about it. You can also eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the Sequencer tab. Then click an activated mutation, or find one if none is active yet. You should see the line Select a chromosome followed by a list of chromosomes that mutation would be compatible with. Select a chromosome in the dropdown menu and you have now filled that mutation's chromosome slot. To delete the chromosome from a mutation you need to deactivate and reactivate the mutation by changing any letter and then back.
After you have added a chromosome to a mutation, you can store it to the Storage - mutations tab as normal (by clicking Save to console in the Sequencer tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome. The stored entry will retain its applied chromosome if saved to a Genetics data disk and transferred to a different DNA Scanner console.
These are the currently available chromosomes you can get (the chance for a chromosome to be of a specific type is listed next to that type in parenthesis):
- Synchronizer (5/16): Gives the mind more control over the mutation, reducing some downsides by 50%.
- Stabilizer (1/16): The rarest chromosome. Reduces instability gained from the mutation by 20%.
- Power (5/16): Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!
- Energetic (5/16): Reduces cooldown on action based mutations.
Reinforcement (3/19): Makes the mutation immune to mutadone.Removed Aug 2020.
Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation.
What to do with your powers
- Export your best powers to a disk, as a backup. There's always the risk of an AI or someone else deleting them for any reason.
- Make injectors to give to
the greytidethe heads of staff, the security, or the Engineers. You can also sell them for money! - Because injectors exist, geneticists may often be asked for powers by randoms. Use your best judgement to decide who gets powers and not, because nothing gets the station down like a herd of assistants with Hulk. Be ready to say "no" a lot. You are allowed to have powers, but if you run around the station while being a hulk don't go on a killing/destroying rampage as that's a bannable offense.
- Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and when security can't stun someone they'll take out their lethals.
Healing your subjects and yourself
During your experiments, your subjects are likely to get hurt, whether from banging their heads on the tube, or negative mutations—most notably H.A.R.S. and Radioactive. If unlucky, you may also be hurt. For that, there are several solutions:
- The Roboticist can build medibots. The white ones will heal blunt damage, but there also are the green and yellow versions, able to heal tox/rads and burn damage, respectively.
- The Chemists can provide you specific medicines, including Potassium Iodide for radiations (and toxins in irradiated carbons), Pentetic Acid for toxins and rads, and several others for burns, brute, or whatever else you may need.
Beware that Radioactive subjects may irradiate you and nearby items, so quickly remove that mutation once found.
CRISPR Editing
This allows you to swap out base mutations in a targeted way. Base mutations don't suffer from instability
Getting a CRISPR Charge
First, you'll need to collect a CRISPR charge. This is a sample of a virus with genetic abilities you can use to swap out base mutations.
- Get the Viro to make a virus with either Dormant DNA Activator or Viral Evolutionary Acceleration (Ideally otherwise benign)
- Have a containment protocol, get yourself scanned for diseases if you get symptoms, hope the cure is available if things go south
- Infect a contained monkey, use an Activator (not a Mutator) on it - it collects the charge when it collects chromosomes
- Feed the used activator to the console to add the charge to the console
Using a CRISPR Charge
You'll need the top row of the sequence pairs of both the mutation you want to target and the mutation you want to replace it with. Here's the basic flow:
- Solve the mutation you want or just use a mutator on a humanized monkey
- Take note of the top row
- On the subject you want to swap mutations on, solve the mutation you want to swap
- Use a CRISPR charge on it
- Feed in a special CRISPR string instructing the virus to replace that mutation with the desired mutation
Building the CRISPR String
For example, let's say Epilepsy is
A T T A C G C G A T T A C G C G
T A A T G C G C T A A T G C G C
And Telekinesis is
A T A T C C G G A T T A C C G G
T A T A G G C C T A A T G G C C
Take note of the first row of both
- Epilepsy is
A T T A C G C G A T T A C G C G
- Telekinesis is
A T A T C C G G A T T A C C G G
You then need to weave these rows together, old-new-old-new-old-new like this:
_A T A T C C G G A T T A C C G G :NEW (Telekinesis)
AATTTAATCCGCCGGGAATTTTAACCGCCGGG :CRISPR String
A T T A C G C G A T T A C G C G_ :OLD (Epilepsy)
Now, when you use CRISPR on the solved base mutation you intend to swap, feed in that string! It swaps Epilepsy out for Telekinesis.
AATTTAATCCGCCGGGAATTTTAACCGCCGGG
If your string is not the right length, nothing happens, but if the string is wrong, you may end up with Acid Flesh instead, but scrambled and with no guides - hope you've got activators! Careful not to be wrong multiple times, lest you overwrite multiple mutations to the same one and need to shuffle to get them back.
Also, the CRISPR charge, being a repurposed virus, might sometimes go rogue and infect you randomly.
Congratulations. If you read everything in this guide, you should now be a full-fledged Geneticist.
DNA Infusion
Just settling with regular-old mutations not enough? Feel a need to TRANSCEND your human form? Maybe a little too into those weird Japanese cartoons? The brand new DNA infuser located genetics lets you become part BEAST, through... science! All you have to do is stick a corpse of a viable (or not) animal in and a live test subject, and the machine will destroy the corpse to replace one of the test subject's organs with a brand new mutant set. Enough mutant organs from the same type will make you a proper mutant of that type, possibly changing your species or conveying other positive or negative effects!
Mutant Type | Animals with Matching DNA | Possible Mutant Organs | Organs Required for Set Bonus | Set Bonus |
---|---|---|---|---|
Rejected | Any not listed here | Fly eyes, proboscis, fly heart, fly lungs,fly liver, fly stomach, fly appendix. | 4 | Turns you into a fully fledged flyperson, like you can become from messing up teleportation. Why the hell would you want to do this? |
Carp | Space carp | Carp lungs (Let you breathe in space but NOT on station),
Carp jaws (Stronger bites and can drop carp teeth, but can't wear anything in mask slot), Carp brain (On a timer, gives you a negative moodlet advising you to 'go exploring', IE travel to a different Z-level), Carp heart. |
4 | Allows you to move freely through space, like a carp can! |
Rat | Rodents | Rat eyes (light sensitive but have night vision),
rat stomach, rat heart, rat tongue. |
4 | Gain the ability to crawl through station ventilation, as long as your clothes don't get in the way. |
Goliath | Goliaths | Goliath eyes (night vision),
goliath lungs (lets you breathe on lavaland but NOT on station), goliath brain (no gloves but one of your arms becomes a tendril hammer), goliath heart (makes you immune to ash storms.) |
4 | Makes you immune to lava. |
Cat | Cat | Cat ears, cat tail. | N/A | You're part cat now, just like in those cartoons with those girls you like so much. |
Fox | Fox | Fox ears. | N/A | You have fox ears, just like that girl on that poster you keep on your wall. |
Cloning
Cloning was removed from the game in Jan, 2020. This is only for historical reference.
Expand for the old guide to cloning.
For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.
- First of all, you have to know that for all things cloning, the Chief Medical Officer has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
- On to the specifics! How to clone: Just grab or pull a body and stuff it into the DNA Scanner and close the door. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.
- When the Scanner is occupied, interact with the Cloning Console. You will see a few options. The most important one is "scan". Click it. If they can be cloned, scanning will succeed regardless of whether they're in their body or not. There are several possible errors that can happen when you try to scan. See the section about cloning errors for details.
- If scanning is successful, you will get a Successful Scan -message. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the scanned record will fail.
- After you actually have DNA data from a person, click Check Records, and then click View Record of the person who you want to clone. You will see a list of their UI(Unique Identifiers) and their SEs (Structural Enzymes). These can be copied and pasted with a cloning data disk (see one of the images to the right). Click Clone. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now take the old corpse out of the DNA Scanner, strip it completely so the cloned person can have their stuff back, and place the old corpse inside a body bag in the morgue. You don't have to worry about the old corpse anymore.
- The cloning process takes about 2 or 3 minutes depending on upgrades. For whoever is getting cloned, it may feel like a very long time. While the person is getting their new body formed, take their belongings and stuff them all into a locker, so they're not scattered all over or stolen. Cloning the captain and leaving their ID or other secure items on the floor is bad.
- Aborted cloning: Use this as traitor to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly.
- The cloned people often have cellular damage. If so, take them to cryo to fix it.
- After the pod is empty, feel free to clone your next patient, and to let the old one out, since they most likely don't have clearance to open the door.
- If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan and clone automatically. This is useful to process a large pile of bodies quickly. Scan them one at a time, and autoprocess will do the rest.
Hark! A Husk!
So you've come across a husk (a grey corpse) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
- First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says Subject no longer contains the fundamental materials required to create a living clone, then you have yourself a husk (if your DNA Scanner had been updated to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
- Take the body down to Surgery.
- Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
- Put the brain in the DNA scanner like you would a body.
Optionally a husk can be unhusked with rezadone. If all goes well then your cadaver will be reborn.
Changeling Victims
If examining the husk shows "He/she is limp and unresponsive; there are no signs of life... " it means the body has a soul online. If the corpse still can't be scanned in fully upgraded cloning, it's possible it was someone who got absorbed by a changeling. There appears to be no easy way to revive absorbed victims. Not even through brain transplants.
Helping the Headless
Sometimes you'll find a corpse whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!
- If you have a head or a brain, just chuck it into the cloner as normal. This may require the DNA scanner to be upgraded though. To clone a head or brain you must throw it into the DNA Scanner by activating throw with R and then clicking it, or by walking into the DNA scanner and dropping the head/brain. Then click the cloner to close it.
- If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
- If you have neither, he's dead for good.
Cloning Plasmamen
If the patient is a plasmaman, cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.
- Put plasmaman into cloning scanner
- Scan them, start the cloning process
- Drag their dead body to cloning pod
- Undress them and leave their clothes in a pile
- Turn on shower near cloning pod
- Once they pop out of cloner, put them under shower and wait for them to dress up
If the patient is a naked or beheaded plasmaman, follow these additional steps:
- Once they pop out of cloner, put them under shower and feed them a few Salbutamol pills (if available), or if desperate, keep a syringe of Perfluorodecalin ready in case you need it. Plasmamen suffocate if they don't have plasma to breathe!
- Yell at cargo to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.
Empty Cloning
Cloners have the option to "Empty Clone" a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can only be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.
Cloning Errors
Error message | Cause | Solution |
---|---|---|
Unable to locate valid genetic data. | Whatever you put inside the scanner doesn't have valid (humanoid) DNA. | Stop putting bees in the scanner. |
Subject's brain is not responding to scanning stimuli. | The person inside has suicided or signed an infernal contract. Cloning is impossible. | Let the Cook take care of them or put the body in the morgue. |
Subject no longer contains the fundamental materials required to create a living clone. | You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module. | Remove the brain and scan it. Yell at RnD to upgrade your scanner. |
Mental interface failure. | The corpse has no ghost associated with it. | Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the Cook handle it. |
Subject already in database. | That person has already been scanned. | Start the cloning process. Want to update the current clone scan? The CMO can delete scan files. |
Initialisation failure. | The patient is still alive. | Try again when the patient is dead. |
Unable to initiate cloning cycle. | Cloning has been disabled in the server config. | Yell at admins and hand the corpse over to the Chef. |
Corpse has no head. | Some asshole decapitated your guy - clone scanning is impossible without a brain. | Draw a blood sample and ask Botany to clone them with the Replica Pod plant. Can't draw blood either? Your patient is out of luck. |
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.
The Gene Genie - The Traitorous Geneticist
Sorry for the bad chapter title. I wanted to use that for a very long time.
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it.
Revolutionary
If you managed to kill a head of staff, copy their identity with a DNA scanner and apply it to yourself. Impersonating a head of staff during a revolution is useful since they are usually exempt from implanting.
Traitor
Depends on your objective. If it's a hard one, like stealing the AI... well, you're fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There's a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it in a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like "Clean Backup - Alexa White".
Now get your own UI+UEs and name it "Clean Backup - Original" or something. Avoid using your name. Now, go hide somewhere close to the item's location, stick yourself with the monkey injector, spawn doorjack, stick ID and PDA in your backpack. For added stealth, get a different outfit. doorjack your way to the captain's room, get his hand tele, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can't be tracked. If anyone sees you, they're not going to see your actual name, only the humanized monkey's name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.
If you have to kill someone, same stuff from rev.
Also, never forget identity theft. Since you can take someone's complete identity, including looks, you can have some fun with that.
Changeling
You can DNA sting humanized monkeys to quickly gather stored genomes. Similarly, once people start coming for mutations, you will have plenty of DNA to collect.
Returning to Monke
If you're looking for combat or stealth bonuses, you may use Monkified to get the monkeys', as well as several useful mutations (e.g., Telekinesis, Shock Touch, Chameleon, Gigantism and Dwarfism). Monkeys have the ability to steal items from people's hands, ventcrawl, and several other benefits. The transformation is unexpensive and available extremely early in the round (unlike the Xenobiologist's slime transformation).
Alternatively, there are gorillas. Since the radiation modernization changes (Oct, 2021), you have a nearly-exclusive access to gorillas. You may transform monkeys into gorillas, including yourself, other crewmembers or antagonists.
Given their status as a simplemob, gorillas are immune to wounds and most chemicals—essentially the Hulk's weaknesses. They are additionally immune to stuns and shoves (like Hulks), viruses, and mutations. Unlike Hulks, they are unable to destroy reinforced walls.
- Note that gorillas are thus also immune to the benefits of those, and to surgeries. Healing is going to be more complicated than for hulks, and someone may Lazarus their carcasses to assist against the other gorillas.
The gorilla AI is extremely hostile, keeping aggro until their target is dead, and have a tendency to delimb corpses people that are unconscious (incl. hard crit).
To transform a monkey into a gorilla, you have two options:
- Genetic bombing: once above 2500 genetic damage, monkeys have a 25% chance per second to transform.
- Mind-Magnification Helmets: when removing MM helmets, the sentient monkey has a slight chance (2.5%) to turn into an equally sentient gorilla.
Additionally, the Traitor geneticist's uplink offers Gorilla Cubes and an autoinjector turning them into a gorilla.