Guide to door access

Версия от 05:03, 24 марта 2022; imported>Dragomagol (Better tables for access, split Extra Info into Door/Equipment access)
Guide to contributing to the game > Guide to mapping

This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.

Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.

The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.

Command Access

Id Number Id Name Doors Equipment
15 Change_IDs
16 AI_Upload
17 Teleporter
18 EVA
19 Heads Bridge, EVA storage windoors, gateway shutters AI integrity restorer, communications console
20 Captain
21 All_Personal_Lockers
53 Vault
57 HOP Head of Personnel
59 RC_Announce Request Console Announcements
60 Keycard_Auth Used for events that require 2 people to confirm them.
62 Gateway
65 Minisat
67 Network Ntnet diagonistics/monitoring software

Security Access

Id Number Id Name Doors Equipment
1 Security (general) Departmental security outposts, brig doors that aren't the entrance, perma, or armory Security equipment, security records, secbots
2 Brig Permabrig, gulag + gulag shuttle Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment)
3 Armory Armory, execution chamber
4 Detective Detective's office Forensics lockers, security/medical records
42 Court Courtroom
58 HOS Head of Security
63 Brig Doors Outer brig doors
66 Weapons Weapons permits for secbots/turrets

Medical Access

Id Number Id Name Doors Equipment
5 Medical General Access
6 Morgue Morgue
33 Chemistry Allows access to chemistry factory areas on compatible maps
39 Virology
40 CMO
45 Surgery
69 Pharmacy Pharmacy (Chemistry) room access
70 Psychology

Supply Access

Id Number Id Name Doors Equipment
31 Cargo
41 QM
48 Mining
50 Mailsorting Mailroom/Deliveries
54 Mining_Station
64 Mineral_Storeroom Allows release of minerals from the ORM

Service Access

Id Number Id Name Doors Equipment
12 Maint_Tunnels
13 External_Airlocks
22 Chapel_Office
25 Bar
26 Janitor
27 Cremator
28 Kitchen
35 Hydroponics
37 Library
38 Lawyer
46 Theatre Theater Access

Engineering Access

Id Number Id Name Doors Equipment
10 Engine Engineering area, power monitor, power flow control console
11 Engine_Equip APCs, EngiVend/YouTool, engineering equipment lockers
23 Tech_Storage
24 Atmospherics
32 Construction Minisat Maintenance, Misc. Maintenance Areas. Power Monitoring
56 CE Chief Engineer
61 TCOMSAT Access to telecomms satellite and machinery
72 Access_Aux_Base Auxiliary Base Access

Science Access

Id Number Id Name Doors Equipment
7 RND General RnD Access
8 Toxins Toxin's lab and burn chamber
9 Genetics
29 Robotics
30 RD
47 Research
55 Xenobiology
71 Toxins_Storage Toxins tank storage room

Admin/Misc/Syndicate Access

Id Number Id Name Doors Equipment
101 Cent_General Centcomm Ferry and general access
102 Cent_Thunder Thunderdome
103 Cent_SpecOps Captain's display case, Maurader and Seraph Mechs
104 Cent_Medical
104 Cent_Living
105 Cent_Storage
106 Cent_Storage
107 Cent_Teleporter
109 Cent_Captain
110 Cent_Bar
150 Syndicate Syndicate mechs, ruins, and general access
151 Syndicate_Leader Nuke Ops Leader
200 Away_General Generic away-missions
201 Away_Maint
202 Away_Med
203 Away_Sec
204 Away_Engine
205 Away_Generic1
206 Away_Generic2
207 Away_Generic3
208 Away_Generic4
250 Access_Bloodcult Internal, not for doors
300 Mech_Mining For internal mech components and keycard reqs
301 Mech_Medical
302 Mech_Security
303 Mech_Science
304 Mech_Engine
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