Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with pull #65580. Click here for a brief guide to the newer access helpers.
- Guide to contributing to the game > Guide to mapping
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Command Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
15
|
ACCESS_CHANGE_IDS
|
|
|
16
|
ACCESS_AI_UPLOAD
|
|
|
17
|
ACCESS_TELEPORTER
|
|
|
18
|
ACCESS_EVA
|
|
|
19
|
ACCESS_HEADS
|
Bridge, EVA storage windoors, gateway shutters
|
AI integrity restorer, communications console
|
20
|
ACCESS_CAPTAIN
|
|
|
21
|
ACCESS_ALL_PERSONAL_LOCKERS
|
|
|
57
|
ACCESS_HOP
|
Head of Personnel
|
|
59
|
ACCESS_RC_ANNOUNCE
|
|
Request Console Announcements
|
60
|
ACCESS_KEYCARD_AUTH
|
|
Used for events that require 2 people to confirm them.
|
62
|
ACCESS_GATEWAY
|
|
|
65
|
ACCESS_MINISAT
|
|
67
|
ACCESS_NETWORK
|
|
Ntnet diagonistics/monitoring software
|
Security Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
1
|
ACCESS_SECURITY (general)
|
Departmental security outposts, brig doors that aren't the entrance, perma, or armory
|
Security equipment, security records, secbots
|
2
|
ACCESS_BRIG
|
Permabrig, gulag + gulag shuttle
|
Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment)
|
3
|
ACCESS_ARMORY
|
Armory, execution chamber
|
|
4
|
ACCESS_FORENSICS
|
Detective's office
|
Forensics lockers, security/medical records
|
42
|
ACCESS_COURT
|
Courtroom
|
|
58
|
ACCESS_HOS
|
Head of Security
|
|
63
|
ACCESS_BRIG_ENTRANCE
|
Outer brig doors
|
|
66
|
ACCESS_WEAPONS
|
|
Weapons permits for secbots/turrets
|
Medical Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
5
|
ACCESS_MEDICAL
|
General Access
|
|
6
|
ACCESS_MORGUE
|
Morgue
|
|
33
|
ACCESS_CHEMISTRY
|
Allows access to chemistry factory areas on compatible maps
|
|
39
|
ACCESS_VIROLOGY
|
|
|
40
|
ACCESS_CMO
|
|
|
45
|
ACCESS_SURGERY
|
|
|
69
|
ACCESS_PHARMACY
|
Pharmacy (Chemistry) room access
|
|
70
|
ACCESS_PSYCHOLOGY
|
|
|
Supply Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
31
|
ACCESS_CARGO
|
|
|
41
|
ACCESS_QM
|
|
|
48
|
ACCESS_MINING
|
|
|
50
|
ACCESS_MAILSORTING
|
Mailroom/Deliveries
|
|
53
|
ACCESS_VAULT
|
|
|
54
|
ACCESS_MINING_STATION
|
|
|
64
|
ACCESS_MINERAL_STOREROOM
|
|
Allows release of minerals from the ORM
|
Service Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
22
|
ACCESS_CHAPEL_OFFICE
|
|
|
25
|
ACCESS_BAR
|
|
|
26
|
ACCESS_JANITOR
|
|
|
27
|
ACCESS_CREMATORIUM
|
|
|
28
|
ACCESS_KITCHEN
|
|
|
35
|
ACCESS_HYDROPONICS
|
|
|
37
|
ACCESS_LIBRARY
|
|
|
38
|
ACCESS_LAWYER
|
|
|
46
|
ACCESS_THEATRE
|
Theater Access
|
|
Engineering Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
10
|
ACCESS_ENGINE
|
Engineering area
|
Power monitor, power flow control console
|
11
|
ACCESS_ENGINE_EQUIP
|
|
APCs, EngiVend/YouTool, engineering equipment lockers
|
12
|
ACCESS_MAINT_TUNNELS
|
|
|
13
|
ACCESS_EXTERNAL_AIRLOCKS
|
|
|
23
|
ACCESS_TECH_STORAGE
|
|
|
24
|
ACCESS_ATMOSPHERICS
|
|
|
32
|
ACCESS_CONSTRUCTION
|
Minisat Maintenance, Misc. Maintenance Areas.
|
Power Monitoring
|
56
|
ACCESS_CE
|
Chief Engineer
|
|
61
|
ACCESS_TCOMSAT
|
Access to telecomms satellite
|
Access to telecomms machinery
|
72
|
ACCESS_AUX_BASE
|
Auxiliary Base Access
|
|
Science Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
7
|
ACCESS_RND
|
General RnD Access
|
|
8
|
ACCESS_ORDNANCE
|
Toxin's lab and burn chamber
|
|
9
|
ACCESS_GENETICS
|
|
|
29
|
ACCESS_ROBOTICS
|
|
|
30
|
ACCESS_RD
|
|
47
|
ACCESS_RESEARCH
|
|
|
55
|
ACCESS_XENOBIOLOGY
|
|
|
71
|
ACCESS_ORDNANCE_STORAGE
|
Toxins tank storage room
|
|
Admin/Misc/Syndicate Access
Id Number
|
Id Name
|
Doors
|
Equipment
|
101
|
ACCESS_CENT_GENERAL
|
Centcomm Ferry and general access
|
|
102
|
ACCESS_CENT_THUNDER
|
Thunderdome
|
103
|
ACCESS_CENT_SPECOPS
|
Captain's display case, Maurader and Seraph Mechs
|
|
104
|
ACCESS_CENT_MEDICAL
|
|
|
105
|
ACCESS_CENT_LIVING
|
|
|
106
|
ACCESS_CENT_STORAGE
|
|
|
107
|
ACCESS_CENT_TELEPORTER
|
|
|
109
|
ACCESS_CENT_CAPTAIN
|
|
|
110
|
ACCESS_CENT_BAR
|
|
|
150
|
ACCESS_SYNDICATE
|
Syndicate mechs, ruins, and general access
|
|
151
|
ACCESS_SYNDICATE_LEADER
|
Nuke Ops Leader
|
|
200
|
ACCESS_AWAY_GENERAL
|
Generic away-missions
|
|
201
|
ACCESS_AWAY_MAINT
|
|
|
202
|
ACCESS_AWAY_MED
|
|
|
203
|
ACCESS_AWAY_SEC
|
|
|
204
|
ACCESS_AWAY_ENGINE
|
|
|
205
|
ACCESS_AWAY_GENERIC1
|
|
|
206
|
ACCESS_AWAY_GENERIC2
|
|
|
207
|
ACCESS_AWAY_GENERIC3
|
|
|
208
|
ACCESS_AWAY_GENERIC4
|
|
|
250
|
ACCESS_BLOODCULT
|
|
Internal, not for doors
|
300
|
ACCESS_MECH_MINING
|
For internal mech components and keycard reqs
|
|
301
|
ACCESS_MECH_MEDICAL
|
|
|
302
|
ACCESS_MECH_SECURITY
|
|
|
303
|
ACCESS_MECH_SCIENCE
|
|
|
304
|
ACCESS_MECH_ENGINE
|
|
|