Глава персонала

SERVICE & COMMAND
Generic hop.png Ian.PNG
Head of Personnel
Доступ: Персональные шкафчики, Aux Base, Bar, Brig, Cargo Bay, Chapel, Crematorium, Bridge, Courtroom, Engineering, EVA, Gateway, Hydroponics, Custodial Closet, Law Office, Library, Maintenance, Medbay, Morgue, Coroner Office, Psychology Office, Research Division, Service Hallway, Teleporter, Theatre, Weapon Permit, ID console access, Head of Personnel's Office. Куда угодно.
Дополнительный доступ: Нет
Сложность: Средняя
Глава: Captain
Обязанности: Altering access on ID cards, manage service department, being Ian's bodyguard, running the station when the captain dies
Руководства: Chain of Command, Guide to Paperwork
Цитата: Paramedic, was it? I have a better idea. Congratulations on your promotion to Head of Sanitary Hygiene!


Ты Глава Персонала. Ты тот парень слева. А собака справа - твой пес. Вы не собака. Твоя главная задача сидеть в своем office и слушать запросы персонала об выдаче доступа к той или иной зоне, или просят об том чтобы устроить себя на работу в различные отделы. В твоей ответственности также следить за тем чтобы сотрудники Сервиса работали. Самое страшное что может произойти, это взятие власти над станции, и повышение вас на должность капитана.

Минимальные требования: Знание о том как менять доступы на ID-Картах и их внешний вид. Первые 10 минут не отходите от своего рабочего места, ну или будьте близко к нему.


Documents.png Документы, пожалуйста.

HoP Office
Your office. You sit in it.

Чаще всего являясь правой рукой Капитана не имеет его навыков. В начале раунда вы появляетесь в своем маленьком, удобном офисе который вам лучше сохранять в безопасности от недалеких лунатиков снаружи. Он почти полностью сооружен из бронированных стен, и двойных слоев из ставней чтобы ограничить простой люд от того чтобы войти в очередь к вам(Или наоборот, позволить). Некоторые главы имеют доступ к вашему офису, это вы, и капитан (но иногда...), так что вы будете в безопасности если все выйдет из-под контроля.

Внутри вашего офиса есть много полезного добра внутри шкафчика, включая энергетический пистолет, и еще немного хлама по типу: пульт для управления, стильный плащ стилизованный под вашу должность и дополнительная униформа если вам придется переодеватся. Если вы думаете что носить плащ делающий вас похожим на яйцо это задача Капитана, вы можете одеть удобную, зимнюю куртку.


Вы можете посмотреть всю уникальную экипировку тут.

Clipboard paper.png Задачи

ID console
The Plexagon Access Management program of your ID console when logged in and having inserted an assistant's ID to modify.

Id console.gif Смена доступов

Твоя первостепенная задача - это сидеть за своим столом, и обрабатывать просьбы на выдачу доступа. Люди часто будут просить поменять их работу, или запрашивать дополнительный доступ чтобы выполнять их работу эффективнее(Или для продвижения в их целях от Синдиката). В твои обязанности также входит удалять доступ с ID-карт всяких хулиганов по запросу глав.

Смена должности инструкция по шагам:

  1. Возьми подходящую ID-карту. Head of Staff jobs require a silver ID card. Captain requires a gold ID card.
  2. Insert the ID card into the combined PDA Painter and ID Trimmer in the HoP office.
  3. Select to appropriate trim Trim psychologist.png then hit the button to apply it to the card. This will wipe all the card's access.
  4. Remove the ID from the PDA/ID Painter and open up any modular computer with the Plexagon Access Management application downloaded.
  5. Login to the app using an ID card with any Head of Staff private office access for limited access or the ID Console access for unlimited access.
  6. Select a template from the drop-down. This will apply as many basic accesses as possible based on the trim of the ID card and may apply wildcard accesses for Head of Staff and Captain trims. For best results, match the template to the ID card's trim.
  7. Manually tweak any other accesses as necessary. Add wildcard accesses. Tweak basic accesses.
  8. Optionally set a custom occupation! SecHUDs interface directly with the ID card's trim and display the trim's job icon even when a custom assignment is set.

Skip the first 4 steps if you merely want to grant additional access without changing job.

Remember to log out from the Plexagon Access Management when finished. Otherwise others can stroll up to the console and edit their own access. Simply closing the program doesn't log you out from it.

People will come to you with requests ranging from outlandish to mundane, so use your brain and ask a Head over the command channel for any objections before assigning someone to their department. Note that you will be held accountable if you give out access to a department without authorization from its head. Use common sense: maintenance access isn't a big deal, access to toxins is.


If you repeatedly ignore other heads of staff, adding people to departments randomly or handing out AI upload access like candy, you can and likely will be contacted by an admin. Repeatedly handing out access to others in a way that causes problems for the station will result in you losing the ability to play as the Head of Personnel, so be mindful of what you do with that access computer.

If you're feeling creative, make up your own jobs with custom titles and access levels. There's a world of fun gimmicks you can play around with.

"Second" in Command

You're the most free Head of Staff, most of the times having nothing to do. Tying this to the fact that you work near Bridge and being the first to become Acting Captain, you will be the Captain right-hand-man.

You must always stay close to the Captain, helping him out with his tasks, problems and decisions. If the Captain is harsh you must be kind, if the Captain is too paranoid to talk with someone you must talk with them instead. Captain will be grateful for such help.

Id silver.png Your ID

If you plan to use your box of silver ids and a wallet to make yourself an all-access Hero the Station Deserves, bear in mind that access is not equivalent to permission, and security will arrest you and throw you in the Brig or the Captain may demote you if you're seen waltzing into high-security areas you're not supposed to be in. Talk to the head of the department you're visiting, and ask before taking anything valuable. This also goes for people you promote.

Hoppda.png Job Slots

The Plexagon HR Core of your ID console has the ability to open and close slots for the majority of jobs. Your ID must stay inserted while using this program. This is useful for opening infinite clown positions oh god situations where no more positions remain available and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either dead, demoted, traitorous or an all-around useless chucklefuck.

You can also mark jobs as priority by ticking checkboxes if you feel the situation on the station calls for extra security/engineers/whatever. Priority jobs are shown to players in the lobby when they choose between jobs. There is a limit on how many jobs can be prioritized.

Gavel.png Departmental Management

You're supposed to be in charge of the service department. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the Bartender by giving him a chemaster machine, smoke weed with the Botanists. People are more likely to listen to you if you help them out or become friends with them!

Id gold.png Acting Captain

If the real Captain is KIA, MIA, or simply never arrives, the Chain of Command dictates that it is your job to start your own secret police force and make shitcurity a joke step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the important items inside the Captain's Quarters: The Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody as well, considering it makes for a powerful escape tool in emergency situations.

If you spawned at the start of the round with no captain, you will receive the code for the spare ID. If the captain was there at the start of the round, you could maybe find the spare ID code on his corpse if it was not discarded. If neither you nor the captain were there roundstart, the code will be sent down the chain of command to other heads.

The Pinpointer is often best left in the hands of the Warden or another Head of Staff, so that they can find your battered corpse or the perpetrator of your murder -- or track you down if you give them a reason. If you leave the disk alone the game will eventually give a ghost the job to go take it, so keep it on person.


Don't take too long to secure the Captain's items, or else the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way, it's a fight you'll have a hard time winning.

Headheadset.png Crew Relations

Due to your low workload compared to other heads, it's a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what's going on around the station. Chat with the crew so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position.

Ian.PNG Ian

Just so we're clear. Ian is your little buddy. Protect him from the various dangerous criminals, and make sure he escapes on the shuttle alive. This is your most important job of all.

You can give Ian the bone that starts in your personal closet to befriend him, allowing you to give him orders verbally or through Alt+Left Click. This will allow you to take Ian out on walks without worrying about being stolen.

Gas mask.png Taking a Stroll as John Doe

The Head of Personnel's ID can be used to manage access levels for ID cards. Picture the biggest set of crosshairs you can imagine, and then picture them on your back. At the first mention of a potential Revolution, 'get the hell outta dodge as soon as you can.

Thankfully, when Revolution abounds, you will be one of the more well armed and threatening heads. A tendency for disappearing acts makes the Head of Personnel usually the hardest head to kill.

If shit hits the fan and you need to hide, pick a job where it's natural to be wearing a mask that hides your face. Scientist, engineer, mime and clown are all good examples. Make yourself a Captain ID with that job title and a false name. Travel to where the equipment lockers for that job are kept and get dressed. Put your old clothes and equipment in your old backpack and put it into the locker, locking it after you're finished. If you leave your Head of Personnel's jumpsuit lying beside an open Engineer locker, anyone who sees it will figure out what you're disguised as. If you want to be an even more stealthy HoP, head to genetics and turn a monkey into a human. Proceed to stab yourself with the UI+UE of said monkey. Then just go and use your ID console to get an all-access ID with your new name on it.


If you're the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your own benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round. Fuck that shit, grab the nearest blunt object or gun and go out in a blaze of glory.


Ritual knife.png EZIC Knocking

Reports of a potential Blood Cult? Not a good sign for you, being a Head of Staff.

You have the ability to mass produce paramedic IDs, and you do not start the round mindshield implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a cult has been discovered.

On the flip side, if you are a starting acolyte for the Cult, you can easily set up some fake job changes to hand out extra access to your brethren.

Light Bulb.pngTips

  • Different permissions on an ID let you edit different types of access:

    HoS access - Can edit any security access depending on trim.
    CMO access - Can edit any medbay access depending on trim.
    RD access - Can edit any research access depending on trim.
    CE access - Can edit any engineering access depending on trim.
    HoP access - Can edit any service access depending on trim.
    QM access - Can edit any supply access depending on trim,
  • You must log out from the Plexagon Access Management program after using it, or anyone can use it to modify their access even after you have taken your own ID out of it.
  • As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out Paramedic access.
  • A good tactic is to have two ID cards on you. One ID is you general ID card (but with ID Console access removed), and the second card is your actual ID Console access card. Hide or place your special access card somewhere (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the one with access.
  • Another tactic to avoid antags from getting paramedic access is to first: make an ID specifically with ID console access. Then, take ID console access out of your ID. Place the ID console ID, once you're done with it, in the box of IDs you spawn with. This makes it extremely difficult to find the ID.
  • Asking for paperwork will defeat most excessive access requesting shitters. It will also teach them the joys of asking the department's head of staff instead of you for menial access additions.
  • You can heal Ian by applying bruise packs to him.
  • Watch your doors in case people want to break into your office while you are giving out access.
  • Don't open the front windoor, just use its auto open function so it closes before the greytide can climb onto the table and steal your ID from the console. Alternatively, crush him with your shutter toggle button until all that's left is a grey pancake covered in strawberry jam.
  • Tired of the Clown and his buddies doing their evil ways with Ian? Grab action.png Grab 32.pngУдерживайте Ctrl и нажмите левый клик по человеку пустой рукой. Неважно включен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. или нет. Повторите действие после небольшой задержки чтобы усилить хватку до агрессивной (уровень 2), шеи (уровень 3) и удушающей (уровень 4). him and drag him to your sprite to pick him up and store him safely in your bag. He'll thank you!
  • Never let the HoS and the RD put their stinky berets on your sacred Ian. Make him proudly wear your cap instead.

Doubleagent.gif Inhuman Resources

Short of a Chief Engineer tasked with stealing his own blueprints, traitor HoP is the easiest traitor job on the station. Give yourself some more access card, try to become acting captain and turn the station into your personal playground of terror.


You can do a few fun things:

  • Chameleon mask has an in built voice changer which can allow you to fake any kind of crisis if the AI isn't a problem. Come up with 5 names, switch between the IDs, have them yelling about nuclear ops/wizard/blob for a quick shuttle call.
  • If you manage to become a Captain, buy an Emag, swipe it along the communications console and send a message to the Syndicate for special Captain Traitor objectives.
  • If you depose the Captain you can all but put Security under your thumb. But be wary to not get on the nerves of the Head of Security, he's the only person on the station who would dare to confront the Captain and win.
  • Buying a Syndicate Encryption Key can be an easy way to cause chaos, as the HoP speaking with other syndicates and giving them extra access can help them take over the station.
  • Don't be too obvious in giving other traitors/antags extra access. The moment security/the Captain finds someone with illegal access they will instantly figure out who gave it to them, AKA you!


Должности на /tg/station

Jobstemp.png

Hudcentcom1.png Командование Капитан, Глава персонала, Глава службы безопасности, Главный инженер, Директор исследований, Главный врач, Квартирмейстер, Bridge Assistant
Hudsec.png Безопасность Глава службы безопасности, Офицер службы безопасности, Варден, Детектив, Veteran Security Advisor, Заключенный
Hudengi.png
Инженерия
Главный инженер, Станционный инженер, Атмосферный техник
Hudsci.png
Исследование
Директор исследований, Генетик, Ученый, Робототехник
Huddoc.png
Медицина
Главный врач, Врач, Парамедик, Химик, Коронер
Hudtech.png
Снабжение
Квартирмейстер, Грузчик, Шахтёр, Битранер, Cargorilla
HudService.png
Обслуживание
Глава персонала, Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Священник, Куратор, Ассистент, Адвокат, Психолог
HudU.png
Не органики
ИИ, Киборг, Позитронный мозг, Дрон техобслуживания, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Traitor Hud.png
Антагонисты
Предатель, Неисправный ИИ, Генокрад, Ядерный оперативник, Культист Нар’Си, Еретик, Шпион, Революционер, Маг, Семья, Блоб, Абдуктор, Голопаразит, Ксеноморф, Паук, Ревенант, Морф, Кошмар, Космический ниндзя, Демон резни, Пират, Разумная болезнь, Одержимый, Беглец, Охотники, Космический дракон, Элитные мобы, Разумный слайм, Король крыс, Парадоксальный клон
Hudno id.png
Специальные
Офицер центрального командования, Офицер эскадрона смерти, Офицер ОБР, Хроно-легионер, Горец, Иан, Роли Лаваленда или космоса, Стажер Центрального командования