Конструкт: различия между версиями
imported>ATHATH |
imported>ATHATH |
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* HP: 150 | * HP: 150 | ||
* Damage: | * Damage: 25 (90 vs. structures, can attack walls) | ||
[[File:Behemoth_anim.gif|64px]]<br> | [[File:Behemoth_anim.gif|64px]]<br> | ||
Juggernauts are strong, slow and have lots of health. They can destroy any wall by simply punching it and do more damage than Wraiths. They cannot be pushed or grabbed and even have a | Juggernauts are strong, slow, and have lots of health. They can destroy any wall by simply punching it and do more damage than Wraiths. They cannot be pushed or grabbed and even have a Shield spell that is similar to the Force Wall wizard spell (unlike the wizard spell, however, no one can freely walk through the shield, even people with antimagic or the juggernaut who created the shield). Additionally, Juggernauts are immune to any weapon of force 10 or below, such as fire extinguishers, harm batons, and large air tanks, and even have a chance to reflect lasers and beams that hit them. | ||
===Spells=== | ===Spells=== | ||
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* '''Shield''' - This spell creates a temporary forcefield to shield yourself and allies from incoming fire. | * '''Shield''' - This spell creates a temporary forcefield to shield yourself and allies from incoming fire. | ||
* '''Gauntlet Echo''' - Channels energy into your gauntlet - firing its essence forward in a slow-moving but devastating blow. | * '''Gauntlet Echo''' - Channels energy into your gauntlet - firing its essence forward in a slow-moving but devastating blow. | ||
==Runic Golem== | ==Runic Golem== |
Версия от 00:07, 18 ноября 2020
PARANORMAL | |
Shade or Construct |
Доступ: None Дополнительный доступ: Anywhere you can smash or jaunt into Сложность: Medium Глава: Your Master Обязанности: Follow your master's commands and protect him. Руководства: Mobs Цитата: The other ghosts want me to tell you that you're all horrible at this. |
Soul stones are commonly located with the occult or magic, such as Cultists and Wizards. They can be used to build up an army of loyal servants.
Overview
Shades and constructs are slaved to their masters will. They must follow the orders of their master at any cost. They are capable of grasping intent, unlike synthetic beings. Shades as well as any constructs are EVA capable and can maneuver in space without outside aid. Should they die, they leave behind ectoplasma which can be used to make ghost-burgers. Constructs created by cultists automatically become cultists themselves, allowing them to identify their team mates, and even count for the escape objective. Clever crewmen who steal soulstones and shells can create their own constructs to fight the cult.
Some constructs have special abilities, which can be used similarly to mime, changeling and wizard abilities via the tabs on the right side of the SS13 interface. All constructs are immune to being stunned, but similarly, their attacks have no stun chance like regular attacks.
All constructs have the ability to scribe specific runes, however with a 3-minute cooldown.
Soulstone Shards
Soulstones Shards (or simply Soulstones) are used to house souls. They can be used to release said souls, into the form of a shade. A Soulstone can be used on a dead or living human in critical condition (Providing the soul is still inside the body) to load his soul into said stone. From here, the soul can only speak in Nar-Sie tongue, but the master can momentarily release the soul and it becomes a shade or it can be inserted into a construct-shell to be made into one of the various kinds of constructs.
Soulstone shards can be purified by anyone with a Bible in hand that isn't in a Blood Cult. This will cleanse any contained shade from evil and will cause them to take on a white appearance, and will no longer be sided with the cult. These purified soulstone shards can then be put into construct shells, to create special crew-friendly purified constructs.
Shade
- HP: 40
- Damage: 5-12 (0 vs. structures)
Shades are fragile and their average damage output per hit is relatively poor (albeit still better than that of an artificer), but they move very quickly, they can ventcrawl, and being recaptured into a Soulstone shard heals them.
- Fun fact, humans can pull shades (no, not like that, you sick fuck).
Artificer
- HP: 50
- Damage: 5 (60 vs. structures, heals constructs of same alignment for 5 HP per "hit" instead of damaging them)
The artificer is the "drone" of the cult. It can construct cult-floors, walls and reinforced walls, as well as take apart the station, but its main purpose is to provide the materials to construct additional constructs. It can create new soul stones or shells after a certain time. In addition to that, it can heal itself or other constructs (for 5 damage per "hit") by "attacking" them. Note that purified artificers cannot heal cult constructs, and cult artificers cannot heal purified constructs.
Spells
- Summon Cult Floor - This spell constructs a cult floor under you.
- Summon Cult Wall - This spell constructs a cult wall.
- Greater Conjuration - This spell constructs a reinforced metal cult wall.
- Summon Soulstone - This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space.
- Lesser Magic Missile - This spell fires several slow-moving, homing, magical projectiles at nearby targets that will stun them and deal 10 damage on a hit. That includes cultists, so beware.
Wraith
- HP: 65
- Damage: 20 (40 vs. structures)
The wraith is a tiny bit more fragile than a human but has a strong melee attack. The Phase Shift spell, similar to a wizard's Ethereal Jaunt spell, allows it to become temporarily invisible and immaterial, giving it immunity to most attacks and the ability to travel through walls (while the spell is active). Note that a wraith cannot attack while phase shifting. This construct is the bane of the AI, as the stationary AI core is usually defenseless against them.
The wraith can lower its jaunt cooldown by attacking:
- 1 second on normal attacks
- 5 seconds on critting
- Full refund on kills
Spells
- Phase Shift - This spell allows you to pass through walls, similar to the wizard's ethereal jaunt.
Juggernaut
- HP: 150
- Damage: 25 (90 vs. structures, can attack walls)
Juggernauts are strong, slow, and have lots of health. They can destroy any wall by simply punching it and do more damage than Wraiths. They cannot be pushed or grabbed and even have a Shield spell that is similar to the Force Wall wizard spell (unlike the wizard spell, however, no one can freely walk through the shield, even people with antimagic or the juggernaut who created the shield). Additionally, Juggernauts are immune to any weapon of force 10 or below, such as fire extinguishers, harm batons, and large air tanks, and even have a chance to reflect lasers and beams that hit them.
Spells
- Shield - This spell creates a temporary forcefield to shield yourself and allies from incoming fire.
- Gauntlet Echo - Channels energy into your gauntlet - firing its essence forward in a slow-moving but devastating blow.
Runic Golem
- HP: 100
- Damage: 14
A golem created from runic metal. While not technically a Construct, it certainly passes for one in terms of appearance and powers. It has the same HP as a human and can wield weapons as well. Most importantly, as it's defined as a mutant "human," it can cast blood magic and scribe runes! Relatively rare due to golem shells being hard to obtain, the runic metal means that there has to be a blood cult onboard, and because unlike other constructs, it takes some effort to mass-produce them. (as well as control over xenobiology)
Spells
- Phase Shift - This spell allows you to pass through walls.
- Abyssal Gaze - This spell instills a deep terror in your target, temporarily chilling and blinding it.
- Dominate - This spell dominates the mind of a lesser creature, causing it to see you as an ally.
Harvester
- HP: 60
- Damage: 20
Harvesters will only appear after Nar-Sie has risen, and they have one goal: To bring you screaming and kicking back to Nar-Nar. Their attacks do not do much damage but they will take off a limb. Once you have no limbs (or no will to crawl away), they will drag you back to Nar-Sie to become a harvester yourself.
Harvesters have two abilities, one is an area convert that turns a small area of effect around itself into cult material, and the other one is a shield to block humans from escaping their grasp. Finally, they can go through cult walls, so they will use their area convert to pass through obstacles to get to you.
Pleasing Nar-Sie will make her grant you with an evolved shell, allowing you to absolutely dumpster those meatbags. There's two ways to Please Nar-Nar:
- Summon Nar-Sie
- Drag enough humans to Nar-Sie as a harvester
Spells
- Area Conversion - This spell instantly converts a small area around you.
- Shield - This spell creates a temporary forcefield to shield yourself and allies from incoming fire.
Purified Constructs
Any non-cultist can use a bible on a cultist or wizard soulstone shard to purify it, turning it blue. Putting a filled purified soulstone shard into a construct shell will create a blue angelic version an ordinary construct. These will be loyal to the crew and have abilities similar to the non-purified versions. A purified artificer will be able to produce purified soulstone shards and ordinary construct shells. Any of purified construct can destroy runes by attacking them.