Teleporter: различия между версиями
imported>Ikarrus Нет описания правки |
imported>Bandit м (minor calibration thing) |
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Строка 20: | Строка 20: | ||
Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | ||
Unless science actually upgrades | Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | ||
At the start of the shift, the following [[Tracking Beacon]]s are available: | At the start of the shift, the following [[Tracking Beacon]]s are available: |
Версия от 07:04, 13 октября 2014
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | Hallway east, Captain's Quarters north, the teleporter |
Purpose | To facilitate teleportation. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a Hand Teleporter, Shield Generators |
Clearance | Captain, Research Director |
Security level | Medium |
Style | |
Balance Requirements | |
Other Notes | |
Локации на /BANDA/station |
Located in the Bridge, south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Bridge
- Teleporter
- Atmospherics
- Courtroom
- Arrivals
- Toxins Test Chamber
- Miscellaneous Research
- AI Mini-Satellite
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. No one really cares though, unless the Hand Teleporter is yet to be swiped.