Руководство по строительству: различия между версиями
Aylong (обсуждение | вклад) Нет описания правки Метка: отменено |
Aylong (обсуждение | вклад) Нет описания правки Метки: отменено визуальный редактор отключён |
||
Строка 1118: | Строка 1118: | ||
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 | |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1 | ||
Строка 1135: | Строка 1135: | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | # Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | ||
Строка 1157: | Строка 1157: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
Строка 1169: | Строка 1169: | ||
# Screwdriver to close. | # Screwdriver to close. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with '''screwdriver'''. | # Open cover with '''screwdriver'''. | ||
Строка 1187: | Строка 1187: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
Строка 1199: | Строка 1199: | ||
# Screwdriver to close. | # Screwdriver to close. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open cover with '''screwdriver'''. | # Open cover with '''screwdriver'''. | ||
Строка 1224: | Строка 1224: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
Строка 1238: | Строка 1238: | ||
# Set camera network (default is SS13). | # Set camera network (default is SS13). | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the camera to open the back panel. | # '''Screwdriver''' the camera to open the back panel. | ||
Строка 1258: | Строка 1258: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1<br>''OPTIONAL:'' [[File:Powercell.png|Power cell]]x1 | |[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1<br>''OPTIONAL:'' [[File:Powercell.png|Power cell]]x1 | ||
Строка 1271: | Строка 1271: | ||
# Add light tube (or light bulb for small fixtures). | # Add light tube (or light bulb for small fixtures). | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Turn off the light if needed and remove the light tube or bulb from the fixture. | # Turn off the light if needed and remove the light tube or bulb from the fixture. | ||
Строка 1290: | Строка 1290: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Floodlight_on.png|64px|Floodlight]]<br>Floodlight | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable Pieces]]x5<br>[[File:Light_Tube.png|Light Tube]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1 | |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable Pieces]]x5<br>[[File:Light_Tube.png|Light Tube]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1 | ||
Строка 1302: | Строка 1302: | ||
# Secure with wrench so it doesn't get pushed and disconnected from the wire. | # Secure with wrench so it doesn't get pushed and disconnected from the wire. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Doesn't seem like you can yet. Throw it out into space. Pollution ho! | Doesn't seem like you can yet. Throw it out into space. Pollution ho! | ||
Строка 1317: | Строка 1317: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Requests_Console.gif|64px|Requests Console]]<br>Requests Console | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|Roundstart only. Can not be constructed. | |Roundstart only. Can not be constructed. | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Can't be deconstructed without violence. | Can't be deconstructed without violence. | ||
Строка 1343: | Строка 1343: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Newscaster.gif|64px|Newscaster]]<br>Newscaster | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|1x newscaster frame (from [[Autolathe]]) | |1x newscaster frame (from [[Autolathe]]) | ||
|style="vertical-align: top; padding: 10px;"|Attach newscaster frame to wall. | |style="vertical-align: top; padding: 10px;"|Attach newscaster frame to wall. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Wrench''' to remove the frame from the wall. | # '''Wrench''' to remove the frame from the wall. | ||
Строка 1370: | Строка 1370: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Bounty_board.png|64px|Bounty Board]]<br>Bounty Board | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|1x bounty board frame (from [[Autolathe]]) | |1x bounty board frame (from [[Autolathe]]) | ||
|style="vertical-align: top; padding: 10px;"|Attach bounty board frame to wall. | |style="vertical-align: top; padding: 10px;"|Attach bounty board frame to wall. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Wrench''' to remove the frame from the wall. | # '''Wrench''' to remove the frame from the wall. | ||
Строка 1395: | Строка 1395: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Status_display.png|64px|Status Display]]<br>Status Display | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|1x status display frame (from [[Autolathe]]) | |1x status display frame (from [[Autolathe]]) | ||
|style="vertical-align: top; padding: 10px;"|Attach status display frame to wall. | |style="vertical-align: top; padding: 10px;"|Attach status display frame to wall. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Wrench''' to remove the frame from the wall. | # '''Wrench''' to remove the frame from the wall. | ||
Строка 1421: | Строка 1421: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Grille.png|64px|Grille]]<br>Grille | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2 | |[[File:Rods.png|Rods]]x2 | ||
Строка 1430: | Строка 1430: | ||
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. | # Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
* Use '''wirecutters''' to neatly cut the grille, or | * Use '''wirecutters''' to neatly cut the grille, or | ||
Строка 1448: | Строка 1448: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x5 | |[[File:Planks.png|Planks]]x5 | ||
Строка 1457: | Строка 1457: | ||
# Click on the stack of planks in your hands and choose "Wooden Barricade". | # Click on the stack of planks in your hands and choose "Wooden Barricade". | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back. | '''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back. | ||
Строка 1466: | Строка 1466: | ||
[[File:Crowbar.png|Crowbar]] | [[File:Crowbar.png|Crowbar]] | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to repair | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use '''wooden planks''' to repair. | Use '''wooden planks''' to repair. | ||
Строка 1481: | Строка 1481: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1 | |[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1 | ||
Строка 1495: | Строка 1495: | ||
# Crowbar. | # Crowbar. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Open the windoor. | # Open the windoor. | ||
Строка 1515: | Строка 1515: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:AirLockButton.png|A Button]]<br>Button | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 | |[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 | ||
Строка 1528: | Строка 1528: | ||
# Screwdriver the Button Frame to close it. | # Screwdriver the Button Frame to close it. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# ('''Screwdriver''' the button open.) | # ('''Screwdriver''' the button open.) | ||
Строка 1546: | Строка 1546: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:firelock.png|A Firelock]]<br>Firelock | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
Строка 1557: | Строка 1557: | ||
# Wrench to bolt it and finish. | # Wrench to bolt it and finish. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# ('''Crowbar''' the firelock shut.) | # ('''Crowbar''' the firelock shut.) | ||
Строка 1582: | Строка 1582: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] | |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] | ||
Строка 1594: | Строка 1594: | ||
# '''Weld''' the reflector to the floor (or don't, it'll still work). | # '''Weld''' the reflector to the floor (or don't, it'll still work). | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Weld''' the reflector to cut it free from the floor. | # '''Weld''' the reflector to cut it free from the floor. | ||
Строка 1610: | Строка 1610: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
Строка 1626: | Строка 1626: | ||
# Screwdriver to finish. | # Screwdriver to finish. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | ||
Строка 1655: | Строка 1655: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Turret.PNG|64px|Turret]]<br>Turret | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 | |[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 | ||
Строка 1672: | Строка 1672: | ||
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
If the turret is not finished (only works before construction step 9): | If the turret is not finished (only works before construction step 9): | ||
Строка 1698: | Строка 1698: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:AI.gif|64px]]<br>AI Core | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 | |[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 | ||
Строка 1714: | Строка 1714: | ||
# Screwdriver. | # Screwdriver. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Crowbar''' to remove glass panel. | # '''Crowbar''' to remove glass panel. | ||
Строка 1734: | Строка 1734: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 | |[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 | ||
Строка 1745: | Строка 1745: | ||
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | # [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Take out the panel with a '''crowbar'''. | # Take out the panel with a '''crowbar'''. | ||
Строка 1762: | Строка 1762: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | |[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] | ||
Строка 1774: | Строка 1774: | ||
# Weld pipe. | # Weld pipe. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue... | # ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue... | ||
Строка 1793: | Строка 1793: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1 | |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1 | ||
Строка 1807: | Строка 1807: | ||
# Screwdriver to finish. | # Screwdriver to finish. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' to detach the screen. | # '''Screwdriver''' to detach the screen. | ||
Строка 1828: | Строка 1828: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:ModularModern2.gif|64px|A console]]<br>Console | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) | |[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) | ||
Строка 1839: | Строка 1839: | ||
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET. | #Use disks to transfer data or programs from another modular decive in case you cannot access the NET. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' to remove components. | # '''Screwdriver''' to remove components. | ||
Строка 1854: | Строка 1854: | ||
{{anchor|Machine}} | {{anchor|Machine}} | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | ||
Строка 1867: | Строка 1867: | ||
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | # [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' to open the panel. | # '''Screwdriver''' to open the panel. | ||
Строка 1891: | Строка 1891: | ||
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door. | The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|The mineral (or wood) of your choice x20 | |The mineral (or wood) of your choice x20 | ||
Строка 1900: | Строка 1900: | ||
# Use the metal and make a Door. | # Use the metal and make a Door. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Wrench''' to unwrench it. | # '''Wrench''' to unwrench it. | ||
Строка 1915: | Строка 1915: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|Conveyor Belt and Conveyor Belt Switch | ||
[[File:ConveyorBelt.png]] | [[File:ConveyorBelt.png]] | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|An Autolathe or protolathe/techfab, with enough metal and glass. | |An Autolathe or protolathe/techfab, with enough metal and glass. | ||
Строка 1926: | Строка 1926: | ||
# Place the lever somewhere by clicking the floor with it. | # Place the lever somewhere by clicking the floor with it. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | ||
Строка 1942: | Строка 1942: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Railing.png|64px|]]<br>Railings | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2 | |[[File:Rods.png|Rods]]x2 | ||
Строка 1952: | Строка 1952: | ||
# Alt-click the railings to rotate them into desired orientation. | # Alt-click the railings to rotate them into desired orientation. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Use '''Wrench''' to unfasten the railings | # Use '''Wrench''' to unfasten the railings | ||
Строка 1972: | Строка 1972: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Sink.png|64px|]]<br>Sink | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1<br> | |[[File:Metal.png|Metal]]x1<br> | ||
Строка 1984: | Строка 1984: | ||
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. | # Add a water recycler [[File:Water_recycler.png]] to finish the sink. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Use '''Wrench''' to disassemble into metal. | # Use '''Wrench''' to disassemble into metal. | ||
Строка 2000: | Строка 2000: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Shower.png|64px|]]<br>Shower | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2<br> | |[[File:Metal.png|Metal]]x2<br> | ||
Строка 2012: | Строка 2012: | ||
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. | # Add a water recycler [[File:Water_recycler.png]] to finish the shower. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | ||
Строка 2025: | Строка 2025: | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#475766;'|[[File:Shutters.png]]<br>Shutters | ||
! style='background-color:# | ! style='background-color:#466380; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#466380'|How to build | ||
|- | |- | ||
|[[File:Metal_r.png|Metal]]x10<br> | |[[File:Metal_r.png|Metal]]x10<br> | ||
Строка 2041: | Строка 2041: | ||
# Don't forget to screw the panel shut afterwards. | # Don't forget to screw the panel shut afterwards. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#466380"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#466380; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the shutters open. | # '''Screwdriver''' the shutters open. | ||
Строка 2062: | Строка 2062: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#475766;" |[[File:Toiletbong.png|alt=]][[File:Toiletbong Side.png|alt=]] | ||
Toiletbong | Toiletbong | ||
! style="background-color:# | ! style="background-color:#466380; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#466380" |How to build | ||
|- | |- | ||
|[[File:ToiletLidDown.png|Metal]] | |[[File:ToiletLidDown.png|Metal]] | ||
Строка 2075: | Строка 2075: | ||
#Optional: [[Emag|Emag it]]. | #Optional: [[Emag|Emag it]]. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#466380" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#466380; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#'''Wrench''' the toiletbong to unsecure it. | #'''Wrench''' the toiletbong to unsecure it. | ||
Строка 2093: | Строка 2093: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 | |[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 | ||
Строка 2104: | Строка 2104: | ||
#Select Chair from menu. | #Select Chair from menu. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
'''Wrench''' a chair to transform it back into the starting material. | '''Wrench''' a chair to transform it back into the starting material. | ||
Строка 2119: | Строка 2119: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1 | |[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1 | ||
Строка 2135: | Строка 2135: | ||
#*Silver on metal frame for operating table. | #*Silver on metal frame for operating table. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#(If a Reinforced Table: {{Rightclick}} with '''Welder''' first to weaken the table.) | #(If a Reinforced Table: {{Rightclick}} with '''Welder''' first to weaken the table.) | ||
Строка 2160: | Строка 2160: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:Locker.png|64px|Closet]]<br>Closet | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | |[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | ||
Строка 2170: | Строка 2170: | ||
# Choose closet from the list. | # Choose closet from the list. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#Open the closet. | #Open the closet. | ||
Строка 2186: | Строка 2186: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:rack.png|64px|Rack]]<br>Rack | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1 | |[[File:Metal.png|Metal]]x1 | ||
Строка 2197: | Строка 2197: | ||
#Activate Rack Parts in hand. | #Activate Rack Parts in hand. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#{{Rightclick}} with a '''wrench''' to dismantle it to some Rack Parts. | #{{Rightclick}} with a '''wrench''' to dismantle it to some Rack Parts. | ||
Строка 2215: | Строка 2215: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:Bed.png|64px|Bed]]<br>Bed | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 | |[[File:Metal.png|Metal]]x2 | ||
Строка 2225: | Строка 2225: | ||
#Choose Bed from the list. | #Choose Bed from the list. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
Use a '''wrench''' to dismantle it to two sheets of metal. | Use a '''wrench''' to dismantle it to two sheets of metal. | ||
Строка 2239: | Строка 2239: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" | How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]] | |[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]] | ||
Строка 2249: | Строка 2249: | ||
#Add a plank to the frame to make a shelf. | #Add a plank to the frame to make a shelf. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#Remove any books. | #Remove any books. | ||
Строка 2266: | Строка 2266: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:Drying_rack.png|64px|Drying rack]]<br>Drying rack | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x10<br> | |[[File:Planks.png|Planks]]x10<br> | ||
Строка 2274: | Строка 2274: | ||
#Use the planks in hand. | #Use the planks in hand. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#'''Wrench''' to unsecure the rack. | #'''Wrench''' to unsecure the rack. | ||
Строка 2289: | Строка 2289: | ||
{| class="wikitable" style="width:80%;" cellspacing="0" border="1" | {| class="wikitable" style="width:80%;" cellspacing="0" border="1" | ||
! rowspan="2" style="background-color:# | ! rowspan="2" style="background-color:#474766;" |[[File:Display.png|64px|Display Case]]<br>Display Case | ||
! style="background-color:# | ! style="background-color:#606080; width:20%" |Requires to build | ||
! style="background-color:# | ! style="background-color:#606080" |How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | |[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | ||
Строка 2299: | Строка 2299: | ||
#Add glass to build a normal display case. | #Add glass to build a normal display case. | ||
|- | |- | ||
! colspan="3" style="background-color:# | ! colspan="3" style="background-color:#606080" |How to deconstruct | ||
|- | |- | ||
! colspan="1" style="background-color:# | ! colspan="1" style="background-color:#606080; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#'''Wrench''' to disassemble the unfinished frame. | #'''Wrench''' to disassemble the unfinished frame. |
Версия от 18:07, 1 мая 2024
Эта страница устарела и/или нуждается в пересмотре. Если руководство нуждается в пересмотре, вот тут пример.
Причина: "this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO: Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc."
Причина: "this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO: Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc."
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
== Basic Tools ==
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool vending machine.
== Materials == To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
=== Metal ===
Местонахождение: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Используется для: Constructing various things from supportive elements to decorations
Стратегия: Hold in active hand and activate to start building
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Используется для: Constructing various things from supportive elements to decorations
Стратегия: Hold in active hand and activate to start building
Описание
Things you can make by having Metal in your hand and activating it:
*Stool (1 sheet) *Bar Stool (1 sheet) *Chair (1 sheet) *Swivel Chair (i.e. office chairs) (5 sheets) *Comfy Chair (2 sheets) *Bed (2 sheets) *Rack parts (1 sheets) *Closet (2 sheets) *Canister frame (5 sheets) (can be made into a tier 0-3 canister) *4x Floor tiles (1 sheet) *2x Metal rods (1 sheet) *Wall girders (2 sheets) *Computer frame (5 sheets) *Modular console (10 sheets) *Machine frame (5 sheets) *Airlock assembly (4 sheets) *Firelock frame (3 sheets) *Turret frame (5 sheets) *Meatspike frame (5 sheets) *Reflector frame (5 sheets) *Grenade Casing (1 sheet) *Light fixture frame (2 sheets) *Small light fixture frame (1 sheet) *APC frame (2 sheets) *Air alarm frame (2 sheets) *Fire alarm frame (2 sheets) *Extinguisher cabinet frame (2 sheets) *Button frame (1 sheet) *Iron Door (20 sheets) *Floodlight frame (5 sheets) *Voting box (15 sheets) * Pestle (1 sheet). Use with mortar for ghetto grinding. *Incomplete hygienebot assembly (2 sheets) *Shower Frame (2 metal sheets) *Sink Frame (1 metal sheet) *Chair (1 metal sheet) *Toilet (1 metal sheet)
Other things you can do with Metal: *Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets) *Metal tables when added to table frame. (1 sheet) *Finish wall girders into walls. (2 sheets) *Repair broken walls. (1 sheet) *Add armor to turret frames. (5 sheets) *Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
See Constructions.
Smelt iron ore at the Mining furnace.
How to produce Metal:
=== Glass and Reinforced Glass ===
Местонахождение: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Используется для: Constructing windows and other things
Стратегия: Hold in active hand and activate to start building
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Используется для: Constructing windows and other things
Стратегия: Hold in active hand and activate to start building
Описание
Glass:
Things you can make by having Glass or Plasmaglass in your hand and activating it: ::*One Directional Glass panel ::*Full Glass panel (2 sheets)
Other things you can do with Glass: ::*Glass Tables when added to table frames (1 sheet) ::*Glass Lenses to grenade casings. ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
Reinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it: ::*One Directional Reinforced Glass panel ::*Full Reinforced Glass panel (2 sheets) ::*Windoor frame (5 sheets)
Other things you can do with Reinforced Glass: ::*Part of AI Core assembling ::*Add windows into Airlocks ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)
Reinforced Plasma Glass:
Things you can make by having Reinforced Plasma Glass in your hand and activating it: ::*One Directional Reinforced Glass panel ::*Full Reinforced Glass panel (2 sheets)
How to produce Glass:
Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
How to produce Reinforced Glass:
Use rods on glass.
How to produce Plasma Glass:
Print Plasma + Glass alloy from cargo, engineering or science protolathe/techfab.
Use rods on plasma glass.
How to produce Reinforced Plasma Glass:
=== Plasma ===
Местонахождение: From mining and some other sources.
Используется для: Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Plasma sheets in your hand and activating them:
*Plasma door (10 plasma sheets) *4x plasma tiles (1 plasma sheet) *Scientist Statue (5 plasma sheets)
Some other things you can do with Plasma: *Light it on fire with a lighter to turn it into burning gas. *Grind it for liquid plasma, useful for a large number of things, such as xenobiology. *Insert into a Protolathe/Techfab. Some products need this material.
Smelt plasma ore in the Ore Redemption Machine or Mining furnace.
How to produce Plasma:
=== Plasteel ===
Местонахождение: Deliver iron and plasma ores to the ORM. Print Plasma + Iron alloy from silo-linked cargo, engineering or science protolathe/techfab. Stacks may exists in Engineering, E.V.A. and Robotics.
Cargo can order more, but they are very expensive.
Используется для: Reinforcing walls, mechs, building an AI Core
Стратегия: Hold in active hand and activate to start building
Cargo can order more, but they are very expensive.
Используется для: Reinforcing walls, mechs, building an AI Core
Стратегия: Hold in active hand and activate to start building
Описание
Plasteel is an alloy of plasma and iron.
See Constructions.
Things you can make by having Plasteel in your hand and activating it: *AI core (4 sheets) *Bomb Assembly (10 sheets) *Airlock Assemblies **High security airlock assembly (4 plasteel sheets) **Vault door assembly (6 plasteel sheets)
Other things you can do with Plasteel: *Reinforcing, repairing and finalizing walls (2 sheets) *Reinforced Tables when added to table frames (1 sheet)
See Constructions.
=== Rods ===
Местонахождение: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Используется для: Constructing grilles and reinforcing
Стратегия: Hold in active hand and use it on things
More can be made from Metal sheets.
Используется для: Constructing grilles and reinforcing
Стратегия: Hold in active hand and use it on things
Описание
Things you can make by having rods in your hand and activating them:
* Grille (by clicking in your hand) * Make a scooter frame
Other things you can do with rods: * Lattice (for floors, by clicking on a space tile) * Reinforcing plating (by clicking on the plating) * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet) * Put a handle on a skateboard and turn it into a scooter * Can be turned back into metal sheets by being welded with a Welding Tool
See Constructions
Use Metal and click "2x metal rods" (makes two sets of rods).
How to produce Rods:
=== Floor Tiles ===
Местонахождение: Can be made from metal or removed from the floor with a crowbar
Используется для: Constructing Plating or Steel Floor
Используется для: Constructing Plating or Steel Floor
Описание
Tiles used to construct floors.
Things you can do with Floor Tiles: * Use on lattice to build plating. * Use on plating to build steel floor. * Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor. * Use on Metal Foam floor to convert it to plating.
See Constructions.
Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
How to produce Floor Tiles:
=== Silver ===
Местонахождение: Deliver silver ore to the ORM. Eject silver from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having silver bars in your hand and activating them:
*Silver door (10 silver bars) *4x silver tiles (1 silver bar) *Med Officer Statue (5 silver bars) *Janitor Statue (5 silver bars) *Sec Officer Statue (5 silver bars) *Sec Borg Statue (5 silver bars) *Med Borg Statue (5 silver bars)
*Operating table
Some other things you can do with Silver: *Insert into a Protolathe/Techfab. Some products need this material.
=== Gold ===
Местонахождение: Deliver gold ore to the ORM. Eject gold from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Gold bars in your hand and activating them:
*Golden door (10 gold bars) *4x gold tiles (1 gold bar) *HoS Statue (5 gold bars) *HoP Statue (5 gold bars) *CE Statue (5 gold bars) *RD Statue (5 gold bars) *Simple Crown (5 gold bars) *CMO Statue (5 gold bars)
*Insert into a Protolathe/Techfab. Some products need this material.
Some other things you can do with Gold:
=== Uranium ===
Местонахождение: Deliver uranium ore to the ORM. Eject uranium from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Uranium sheets in your hand and activating them:
*Uranium door (10 uranium sheets) *4x uranium tiles (1 uranium sheet) *Nuke Statue (5 uranium sheets) *Engineer Statue (5 uranium sheets) May cause tiny amounts of radiation when constructing stuff with it.*Insert into a Protolathe/Techfab. Some products need this material.
Some other things you can do with Uranium:
=== Titanium ===
Местонахождение: Deliver titanium ore to the ORM. Eject titanium from ORM or any silo-linked protolathe/techfab.
Используется для: Used in a departmental Protolathe/Techfab and in Robotics
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Used in a departmental Protolathe/Techfab and in Robotics
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Titanium sheets in your hand and activating them:
*4x titanium tiles (1 titanium sheet) *Shuttle seat (2 titanium sheets)
*Insert into an exosuit fabricator. Roboticists need this for mechs.
Some other things you can do with Titanium: *Insert into a Protolathe/Techfab. Some products need this material.
=== Titanium Glass ===
Местонахождение: Deliver titanium ores and ash/sand/glass to the ORM. Print Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
*Shuttle window (2 titanium glass sheets)
=== Plastitanium ===
Местонахождение: Deliver titanium and plasma ores to the ORM. Print Plasma + Titanium alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
* 4x plastitanium tiles (1 plastitanium sheet)
* Use on wall girders to build a durable wall.
Some other things you can do with Plastitanium:
=== Plastitanium Glass===
Местонахождение: Deliver ores for plasma, titanium and glass to the ORM. Print Plasma + Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
* Plastitanium window (2 plastitanium glass sheets)
=== Diamond ===
Местонахождение: Deliver diamond ore to the ORM. Eject diamond from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Diamonds in your hand and activating them:
*Diamond door (10 diamonds) *4x diamond tiles (1 diamond) *Captain Statue (5 diamonds) *AI Hologram Statue (5 diamonds) *AI Core Statue (5 diamonds)
*Insert into a Protolathe/Techfab. Some products need this material.
Some other things you can do with Diamond:
=== Bluespace Polycrystal ===
Местонахождение: Deliver raw bluespace crystals to the ORM. Eject bluespace crystal from ORM or any silo-linked protolathe/techfab.
Используется для: Used in a departmental Protolathe/Techfab or to make refined bluespace crystals.
Стратегия: Use with other hand to make refined bluespace crystals.
Используется для: Used in a departmental Protolathe/Techfab or to make refined bluespace crystals.
Стратегия: Use with other hand to make refined bluespace crystals.
Описание
This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.
Some things you can do with Bluespace Polycrystal: *Insert into a Protolathe/Techfab. Some products need this material. *Hold in one hand and click it with other hand to break off a refined bluespace crystal . *Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.*"Raw", artificial and refined bluespace crystals all work when contructing teleporting machinery or teleprods.
=== Bananium ===
Местонахождение: Ruins in space, on Lavaland or in Xenobio
Используется для: Making a few clown related products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few clown related products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Bananium sheets in your hand and activating them:
*4x bananium tiles (1 bananium sheet) *Clown Statue (5 bananium sheets)
Some other things you can do with Bananium: *Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. *Insert into an exosuit fabricator. Roboticists need this to make the H.O.N.K exosuit and the Clown Module.
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the Ore Redemption Machine or Mining furnace.
How to produce Bananium:
=== Runite ===
Местонахождение: Ruin on Lavaland
Используется для: Making things with Autolathe that let you use custom materials
Стратегия: Insert into an autolathe. Print toolbox or knight armor.
Используется для: Making things with Autolathe that let you use custom materials
Стратегия: Insert into an autolathe. Print toolbox or knight armor.
=== Planks ===
Местонахождение: Ready stacks can be found nowhere, can be made from deconstructing tables.
Используется для: Constructing various wooden things and barricading doors and windows
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Constructing various wooden things and barricading doors and windows
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Planks in your hand and activating them:
*Wooden Sandals (1 plank) *Wood floor tile 4x (1 plank) *Wooden table frame (2 planks) *Rifle stock (10 planks) *Rolling pin (2 planks) *Wooden chair (3 planks) *Winged wooden chair (3 planks) *Wooden barricade (5 planks) *Wooden door (10 planks) *Coffin (5 planks) *Bookcase (4 planks) *Drying Rack (10 planks) *Wooden barrel (8 planks) *Dog bed (10 planks) *Dresser (10 planks) *Picture frame (1 plank) *Display case chassis (5 planks) *Wooden buckler (20 planks) *Apiary (40 planks) *Tiki mask (2 planks) *Honey frame (5 planks) *Wooden bucket (3 planks) *Rake (5 planks) *Ore box (4 planks) *Wooden crate (6 planks) *Baseball Bat (5 planks) *Loom (10 planks) * Mortar (3 planks). Use with pestle for ghetto grinding. Can hold 100u. *Firebrand (2 planks) *Pew (3 planks)Grow Tower Caps and cut them up with a sharp item, for example a Hatchet.
How to produce Planks:
===Leather===
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Making leather products such as toolbelts and bandoliers
Стратегия: Hold in active hand and use it to craft things
Используется для: Making leather products such as toolbelts and bandoliers
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Leather in your hand and activating it:
using it on a drying rack, or by heating it above 500 Kelvin for some time. throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top.
*Wallet (1 piece) *Muzzle (2 pieces) *Botany gloves (3 pieces) *Toolbelt (4 pieces) *Leather satchel (5 pieces) *Bandolier (5 pieces) *Leather jacket (7 pieces) *Leather overcoat (10 pieces)
How to produce Leather:
Either use the Biogenerator inside Hydroponics or Garden,# Dry the wet leather by
or create leather through tanning: # Slaughter/gib certain animals/creatures for their hides. # Use a sharp weapon on a hide to turn it into hairless hide. # Wash the hairless hide by using water on it, to turn it into wet leather.
=== Cloth ===
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Crafting certain textiles and repairing damaged clothes
Стратегия: Hold in active hand and use it to craft things.
Используется для: Crafting certain textiles and repairing damaged clothes
Стратегия: Hold in active hand and use it to craft things.
Описание
Use on clothes damaged by fire or acid to repair them.
Things you can make by having Cloth in your hand and activating it: *Grey jumpsuit (3 rolls) *Black shoes (2 rolls) *Backpack (4 rolls) *Duffel bag (6 rolls) *Plant bag (4 rolls) *Book bag (4 rolls) *Mining satchel (4 rolls) *Chemistry bag (4 rolls) *Bio bag (4 rolls) *Construction bag (4 rolls) *2x improvised gauzes (1 roll) *Rag (1 roll) *Bedsheet (3 rolls) *Empty sandbag (4 rolls) *Fingerless gloves (1 roll) *Black gloves (3 rolls) *Blindfold (2 rolls) *19x19 canvas (3 rolls) *23x19 canvas (4 rolls) *23x23 canvas (5 rolls)
Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.
How to produce Cloth:
===Plastic===
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Making a few plastic products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and use it to craft things
Используется для: Making a few plastic products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Plastic in your hand and activating it:
* 4x plastic floor tiles (1 plastic sheet) * Folding plastic chair (2 plastic sheets) * Plastic flaps (5 plastic sheets) * Water bottle (1 plastic sheet) * Large water bottle (3 plastic sheets) * Colo cups (1 plastic sheet) * Wet floor sign (2 plastic sheets) * Blank sign (1 plastic sheet)
Other things you can do with Plastic: *Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers
Made in the Chemistry lab.
How to produce Plastic:
===Cardboard===
Местонахождение: Can sometimes be found in Maintenance.
Используется для: Making a few items
Стратегия: Hold in active hand and use it to craft things
Используется для: Making a few items
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Cardboard in your hand and activating it:
*Box (1 cardboard sheet) *Light tubes (1 cardboard sheet) *Light bulbs (1 cardboard sheet) *Mouse traps (1 cardboard sheet) *Cardborg suit (3 cardboard sheets) *Cardborg helmet (1 cardboard sheet) *Pizza box (1 cardboard sheet) *Folder (1 cardboard sheet) *Large box (4 cardboard sheets) *Cardboard cutout (5 cardboard sheets) *Fancy boxes (many types) (1 cardboard sheet)
How to produce Cardboard:
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.Can be produced with a biogenerator.
=== Sand ===
Местонахождение: Crafted by using sand or volcanic ash in hand.
Используется для: Turning into glass or sandstone.
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Turning into glass or sandstone.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Sand and ash are both basically the same thing but with different sprites.
Things you can make by having piles of Sand or Ash in your hand and activating them: *Sandstone (1 sand pile) *Aesthetic volcanic floor tile (2 sand piles)
Other things you can do with Sand and Ash: *Smelt in the Ore Redemption Machine or Mining furnace to create glass. *Use on an empty sandbag to create a sandbag.
How to produce Volcanic Ash: Mine volcanic ash from lavaland ground.
Mine volcanic ash from lavaland ground, and use it in hand to make Sandstone Bricks. Then use the Sandstone in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works.
How to produce Sand:
=== Sandstone ===
Местонахождение: Crafted by using sand or volcanic ash in hand.
Используется для: Making a few products, and ghetto hydroponics.
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Making a few products, and ghetto hydroponics.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Sandstone bricks in your hand and activating them:
*Pile of dirt (3 sandstone bricks) *Sandstone door (10 sandstone bricks) *Assistant Statue (5 sandstone bricks) *Breakdown into sand (1 sandstone brick)
Mine volcanic ash from lavaland ground, and use it in hand.
How to produce Sandstone:
=== Blocks of Sand ===
Местонахождение: Crafted by using sand or volcanic ash on a sink.
Используется для: Construction material.
Стратегия: Hold in active hand and activate it to start constructing
Используется для: Construction material.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Lets you build some things made out of sand.
=== Meat ===
Местонахождение: Insert raw slabs of meat into a Sheet-meister 2000.
Используется для: Making a few products.
Стратегия: Hold in active hand and activate it to start constructing.
Используется для: Making a few products.
Стратегия: Hold in active hand and activate it to start constructing.
Описание
An edible material which also makes squishy sounds.
Things you can make by having Meat sheets in your hand and activating them: *Chair (1 meat sheet) *Toilet (1 meat sheet) *Sink (1 meat sheet) *4x Floor tiles (1 meat sheet) *Carving Block (5 meat sheets) *Airlock Assembly (5 meat sheets) Some other things you can do with meat sheets: *Meat walls *Meat tables*Meat Toolboxes
== Constructions ==
===Floors===
==== Lattice ==== The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
|
==== Catwalk ==== Just like a lattice, except you can place wires on it.
Catwalk |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rods on a lattice. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the catwalk into 2 rods. | ||
|
==== Plating ==== The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on a lattice or catwalk. | ||
How to deconstruct | |||
Tools |
Use a crowbar on broken plating, otherwise it does not deconstruct. Can be deconstructed with an RCD. | ||
| |||
How to repair | |||
Tools |
Use a welder on broken plating to repair it. | ||
|
==== Iron Floor Tile ==== This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar on a floor tile to remove it. It will be destroyed if broken. | ||
|
==== Wood Floor ==== This is a fancy floor, used in the library and similar places.
Wood Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a wood tile on plating. Wood tiles can be made of planks of wood. | ||
How to deconstruct | |||
Tools |
Detach the tile with a screwdriver. | ||
or |
==== Reinforced Floor ==== This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor |
Requires to build | How to build | |
---|---|---|---|
x2 |
Use rods on a plating. | ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two rods. | ||
|
==== Carpeted Floor ==== This is a carpeted floor, used to make your office look fancy.
Carpeted Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use any type of carpet floor on a plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar to pick up the carpet tile. | ||
|
Some other carpets available from cargo (and their constructable tables):
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere. Red carpets can be reskinned to have other religious symbols, or star shapes.
==== Light Floor ==== A fancy, more futuristic floor that lights up its surroundings.
=== Walls ===
==== Normal Wall ==== This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for: * Keeping people out. * Keeping people in. * Keeping people from going places.
==== Reinforced Wall ==== This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: * Keeping people in and out of high security areas.
==== Normal/Reinforced Hidden Door ==== Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. * Click to open. * An almost undetectable escape route. * Otherwise, same as a regular wall.
=== Normal/Reinforced Windows === Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. * One Direction: Stops movement only from the way it faces.
=== Wall Mountings ===
====APC==== Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
# Use the metal and make an APC frame. # Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. # Add a Power Control Module. # Remove any floor tile in front of it. # Add cable coil. This creates a terminal on the floor. # Wire the power network into a powered wire under the terminal, for external power. # Screwdriver the APC electronics into place. # Add the power cell. # Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off. | ||
How to deconstruct | |||
Tools |
# Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. # Crowbar to open the cover. # Remove power cell by hand. # Screwdriver to unsecure electronics. # Crowbar to lift floor tile in front of APC. # Wirecutters on APC to remove cable and terminal from floor. # Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction) # Welder to remove from wall. # Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets. | ||
|
==== Air Alarm ==== Info about Air Alarms can be found here.
==== Fire Alarm ==== Info about Fire Alarms can be found here.
==== Security Camera ==== Electric eyes of the AI or for camera monitors to look through.
Camera upgrades: * Solid Plasma for EMP-proofing. * Analyzer for X-ray. * Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
==== Light Fixture ==== Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Light Fixture Light Fixture |
Requires to build | How to build | |
---|---|---|---|
x1/x2 x1 x1 or x1 x1 x1 OPTIONAL: x1 |
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). # Place frame on wall. # Add wires. # (OPTIONAL) Add the cell. The Light fixture cell from the autolathe comes pre-charged. # Screwdriver. # Add light tube (or light bulb for small fixtures). | ||
How to deconstruct | |||
Tools |
# Turn off the light if needed and remove the light tube or bulb from the fixture. # Screwdriver the light fixture to expose the wires. # Wirecutters to cut the wires. # Remove the cell with an empty hand, if there is one. # Wrench the fixture frame to deconstruct it. | ||
|
==== Floodlight ==== Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.
==== Requests Console ==== Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console |
Requires to build | How to build | |
---|---|---|---|
Roundstart only. Can not be constructed. | |||
How to deconstruct | |||
Tools |
Can't be deconstructed without violence. | ||
==== Newscaster ==== The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
Newscaster Newscaster |
Requires to build | How to build | |
---|---|---|---|
1x newscaster frame (from Autolathe) | Attach newscaster frame to wall. | ||
How to deconstruct | |||
Tools |
# Wrench to remove the frame from the wall. # Wrench to disassemble the frame. | ||
==== Bounty Board ==== Used for players to request favors or items from other players for a price.
To create a bounty: Click the bounty board. Click New Bounty. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.
To complete someone elses bounty: Click the name of the requester in the bounty board. Click apply. Your name shows up as Requested Applicant. Deliver the item or complete the request of the issuer.
To pay someone for completing your bounty: Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under Request Applicants). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with DELETE if it is no longer wanted.
Bounty Board |
Requires to build | How to build | |
---|---|---|---|
1x bounty board frame (from Autolathe) | Attach bounty board frame to wall. | ||
How to deconstruct | |||
Tools |
# Wrench to remove the frame from the wall. # Wrench to disassemble the frame. | ||
==== Status Display ==== Used by heads to display random text to the crew, as well as giving shuttle ETA's.
To set a picture or text, use the PDA Status Display app, or the command console screen.
To make the first line display as a header, begin and end the line with a dash (-).
Status Display |
Requires to build | How to build | |
---|---|---|---|
1x status display frame (from Autolathe) | Attach status display frame to wall. | ||
How to deconstruct | |||
Tools |
# Wrench to remove the frame from the wall. # Wrench to disassemble the frame. | ||
=== Other ===
==== Grille ==== Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. * Keeping people in or out. * Securing an area with electrified grilles.
==== Barricade ==== The poor man's barrier, not nearly as strong or cool looking. Useful for: * Keeping people in or out, for a short while.
==== Windoor (Window-door) ==== Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar if unpowered, and emagging works.
==== Button ==== This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Button |
Requires to build | How to build | |
---|---|---|---|
x1 OPTIONALAirlock Electronics x1 |
# Use the metal and make a Button Frame. # Use the Button Frame on a wall. # Click the Button Frame on the wall to change its button type. # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a Blast Door Controller to control objects like Shutters. # Screwdriver the Button Frame to close it. | ||
How to deconstruct | |||
Tools |
# (Screwdriver the button open.) # Remove the airlock electronics. # Wrench the open button frame. # Weld it to deconstruct to metal plates. | ||
|
==== Firelock ==== This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
==== Reflector ==== This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected! * You can weld it to anchor it to or unanchor it from the floor, or to repair it. * Use a screwdriver to lock or unlock its rotation. * Alt-click it to rotate its angle.
==== Airlock ==== This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
---|---|---|---|
x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
# Use the metal and make an Airlock Assembly. # Wrench it in place. # (Optional) Use Pen to name the airlock. # (Optional) Add Reinforced Glass to make a glass airlock. # Add Wires. # Use the Airlock Electronics Board and set the access level. # Add the Airlock Electronics Board to the airlock frame. # (Optional) Use 2 sheets of Metal or Plasteel for added security # Screwdriver to finish. | ||
How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4. # Weld the door shut with Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись... # Screwdriver the door. # Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here. # Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.) # Wirecut the wires out. # Unsecure it with a wrench. # Weld it to deconstruct to metal plates. | ||
|
==== Turret ==== To ensure no one trespasses an area. Its options are (first option is the default setting): * Status: On/Off - wether the turret's power is on or off. * Behaviour control are locked/unlocked - can be unlocked with a Security level ID. ** Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff. ** Check Security Records: Yes/No - searches Security Records for criminals. ** Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records. ** Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory. ** Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
==== AI Core ==== The AI's house.
==== Solar Panels and Trackers ==== You can generate power with these things.
==== Disposal Pipes and Machinery ==== The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
---|---|---|---|
x1 or x1 or x1 |
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in Atmosia). # Crowbar the floor tile, if exists, to access plating. # Move pipe over plating, rotate and flip using the right-click menu. # Wrench pipe. # Weld pipe. | ||
How to deconstruct | |||
Tools |
# If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue... # If Disposal Pipe, start here: Welder it to remove its joints. # Wrench to detach it from the plating. :Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it. | ||
() |
==== Computers ==== Computers can have various uses.
==== Modular Consoles ==== Modular Consoles are very flexible devices.
==== Machines ====
For detailed information about each machine: machine construction guide.
==== Robots, Cyborgs and Mechs ==== Their construction is described at: Robots, Cyborgs and Mechs -pages.
==== Mineral Door ==== The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
==== Conveyor Belt ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись..
Conveyor Belt and Conveyor Belt Switch
|
Requires to build | How to build | |
---|---|---|---|
An Autolathe or protolathe/techfab, with enough metal and glass. |
# Use the lever on the belt assemblies to link them. This must be done before placing them! # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a wrench or reverse direction with a screwdriver). # Place the lever somewhere by clicking the floor with it. | ||
How to deconstruct | |||
Tools |
# Crowbar to remove the Conveyor Belt tiles and Switches.
or attack it with a weapon on Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись..
| ||
|
==== Railings ==== Railings are typically used on maps with extra Z-levels to prevent people from falling down.
==== Sink ==== Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.
Some sinks have a cosmetically different appearance (e.g. ) but all of them work identically.
==== Shower ==== The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
==== Shutters ==== Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a multitool to edit the identifier for that particular shutter.
Shutters |
Requires to build | How to build | |
---|---|---|---|
x10x10 |
# Use the Crafting menu () to create the shutters. # Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code. # Install a Blast Door Controller in a button (after using a multitool on it as well) to operate the shutters. # Don't forget to screw the panel shut afterwards. | ||
How to deconstruct | |||
Tools |
# Screwdriver the shutters open. # Crowbar the airlock electronics out. # Use wirecutters to remove the cables. # Weld the frame to deconstruct it into plasteel sheets. | ||
|
====Toiletbong==== A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.
It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.
More information on its general usage can be found here.
Toiletbong |
Requires to build | How to build | |
---|---|---|---|
withattached |
#Use the Crafting menu () near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu. #Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged. #Optional: Emag it. | ||
How to deconstruct | |||
Tools |
#Wrench the toiletbong to unsecure it. #Crowbar the toiletbong to take it apart. This will empty the plasma tank of the flamethrower. | ||
|
===Furniture===
====Chairs==== Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
====Tables/Reinforced Table==== Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Table Wooden Table Glass Table Poker Table Fancy Table (has many types) Reinforced Table Operating Table |
Requires to build | How to build | |
---|---|---|---|
x2 or x2 x1 or x1 or x1 or x1 or x1 or x1 |
#Pick up some rods (or wooden planks, if you want to make a poker table). #Stand on the tile where you want the table. # Activate them in your hand. # Select table frame from menu. #Use material on the table frame: #*Wood/glass/plasteel/metal for table made of that material. #*Any type of carpet on metal frame for fancy table of that color. #*Standard carpet on wooden frame for poker table. #*Silver on metal frame for operating table. | ||
How to deconstruct | |||
Tools |
#(If a Reinforced Table: Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with Welder first to weaken the table.) #Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with Wrench to disassemble it or screwdriver to partly disassemble it. | ||
() |
====Closet==== Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as closets.
Different types of closets:
==== Rack==== Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Rack |
Requires to build | How to build | |
---|---|---|---|
x1 |
# Activate metal in hand. #Choose Rack from the list. #Stand where you want the rack. #Activate Rack Parts in hand. | ||
How to deconstruct | |||
Tools |
#Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with a wrench to dismantle it to some Rack Parts. #Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with a wrench on the Rack Parts to disassemble them into metal. | ||
|
====Beds==== Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
#Stand where you want the bed. #Activate metal in hand. #Choose Bed from the list. | ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
|
====Bookcase==== Holds any number of books inside.
====Drying Rack==== Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
---|---|---|---|
x10 |
#Use the planks in hand. | ||
How to deconstruct | |||
Tools |
#Wrench to unsecure the rack. #Screwdriver to disassemble it. | ||
|
==== Display Case==== Show off an item within a glass case. Use an ID to open a display case.
== Power Wires==
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
*Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them. *Insulated gloves negate any electrical shocks to the player.
===How Do I Wire?=== After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.
====Wire Art==== The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
===Connecting Machines===
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases : *APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. *An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
===Wire Layers=== Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
=== Wire-net Reset===
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
==Pipes==
Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally). To use a Pipe Dispenser, follow these steps: #Put Dispenser in a powered area. #Wrench Dispenser to lock it into place. #Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use. #You have a pipe to play with now. #Wrench Dispenser to make it mobile once more.
===Placing and Removing Pipes===
==== Disposal Pipes====
#Rotate the pipe to the direction you wish the pipe to be in. #Wrench the pipe to the ground. #Use a lit welder to fuse the pipe to the ground.
==== Gas Pipes====
#Rotate the pipe to the direction you wishGas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent). #Wrench into place. #Turn on the pipe, if necessary.
====How to Remove a Pipe====
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). #Brace for any junk that might blast out of the pipe.