Руководство по созданию машинерии: различия между версиями
imported>Prometheos2 (→Organ Harvester: Change title & add anchors) |
imported>Prometheos2 (→Machines: Small updates) |
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# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | ||
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | ||
# [[File:Wrench.png]]'''Wrench''' it. | # [[File:Wrench.png]]'''Wrench''' it. | ||
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | ||
# '''Examine''' the machine frame and it will tell you what items you need now. | # '''Examine''' the machine frame and it will tell you what items you need now. | ||
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* '''Better matter bins:''' the Autolathe can hold more materials. | * '''Better matter bins:''' the Autolathe can hold more materials. | ||
* '''Better manipulator:''' lowers production costs and production time. | * '''Better manipulator:''' lowers production costs and production time. | ||
|} | |} | ||
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Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br> | Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br> | ||
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. | Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. | None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. | ||
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* '''Better matter bin:''' biogenerator is faster | * '''Better matter bin:''' biogenerator is faster, gives more points, and holds more plants. | ||
* '''Better manipulator:''' reduces items costs. | * '''Better manipulator:''' reduces items costs. | ||
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Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. | Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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* '''Better scanner:''' Production rate and endurance. | * '''Better scanner:''' Production rate and endurance. | ||
* '''Better manipulator:''' Potency and yield. | * '''Better manipulator:''' Potency and yield. | ||
* '''Better micro-laser:''' Weed growth rate and | * '''Better micro-laser:''' Weed growth rate and vulnerability. | ||
|} | |} | ||
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1x [[File:Micro-laser.png]]Micro-laser | 1x [[File:Micro-laser.png]]Micro-laser | ||
1x [[File:Glass.png]]Glass | 1x [[File:Glass.png]]Glass | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
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When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the [[Guide_to_chemistry#Reaction_Chamber|Guide to chemistry]] for more information about this machine. Originally named 'Chemical Heater'. | When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the [[Guide_to_chemistry#Reaction_Chamber|Guide to chemistry]] for more information about this machine. Originally named 'Chemical Heater'. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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'''Better laser:''' heats faster. Also: | '''Better laser:''' heats faster. Also: | ||
*At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal. | *At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal. | ||
*At level 3 the reaction chamber will be able to follow your reaction progress in real time. | *At level 3 the reaction chamber will be able to follow your reaction progress in real time. | ||
*At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction. | *At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction. | ||
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* '''Better capacitor:''' faster recharging speed. | * '''Better capacitor:''' faster recharging speed. | ||
* '''Better power cell:''' larger maximum power capacity. | * '''Better power cell:''' larger maximum power capacity. | ||
* '''Better manipulator:''' unlocks more chemicals. | * '''Better manipulator:''' Femto (lvl. 4) unlocks more chemicals. | ||
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Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. | Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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== [[Cloning Pod]] == | == [[Cloning Pod]] == | ||
Removed from /tg/station Feb, 2020. | Removed from /tg/station Feb, 2020. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Expand to see removed machine. | Expand to see removed machine. | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
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* '''Better manipulator:''' lower production costs and production time. | * '''Better manipulator:''' lower production costs and production time. | ||
* '''Better beaker:''' increased reagent tank. | |||
|} | |} | ||
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1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
4x [[File:Glass.png]]Glass | 4x [[File:Glass.png]]Glass | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine) | # [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine) | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
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Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | ||
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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1x [[File:Power_cell.png]]Power cell | 1x [[File:Power_cell.png]]Power cell | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Id_regular.png]] '''Unlock''' the machine | # [[File:Id_regular.png]] '''Unlock''' the machine | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Wrench.png]]'''Wrench''' | # [[File:Wrench.png]]'''Wrench''' | ||
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Destroys items with research value to | Destroys items with research value to unlock researches. See the [[Guide_to_Research_and_Development#Deconstruction|Guide to R&D]] for more information. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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![[File:Scanner.gif|64px]] | ![[File:Scanner.gif|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Cloning Scanner Board | 1x [[File:Module.png|64px]] Cloning Scanner Board | ||
1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
2x [[File:CableCoils.png]]Pieces of cable | 2x [[File:CableCoils.png]]Pieces of cable | ||
1x [[File:Scanning_Module.png]]Scanning module | 1x [[File:Scanning_Module.png]]Scanning module | ||
1x [[File:Glass.png]]Glass | 1x [[File:Glass.png]]Glass | ||
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* <s>''' | * <s>'''Phasic scanning module:''' (to confirm) Enables manipulations on carbons with ''Bad DNA'' (e.g., husked [[Changeling|ling]] victims).</s> | ||
* '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences. | * '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences. | ||
**Tier 1: 20 minutes | **Tier 1: 20 minutes | ||
**Tier 2: 15 minutes | **Tier 2: 15 minutes | ||
**Tier 3: 10 minutes | **Tier 3: 10 minutes | ||
**Tier 4: 5 minutes | **Tier 4: 5 minutes | ||
Additionally, reduces the injector creation timeout. | |||
* '''Better laser:''' Reduce | * '''Better laser:''' Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors). | ||
|} | |} | ||
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|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Electrolyzer <br> | 1x [[File:Module.png|64px]] Electrolyzer <br> | ||
2x [[File: | 2x [[File:Manipulator.png]]Manipulators | ||
2x [[File:Capacitor.png]]Capacitors | 2x [[File:Capacitor.png]]Capacitors | ||
5x [[File:CableCoils.png]]Pieces of cable | 5x [[File:CableCoils.png]]Pieces of cable | ||
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Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with | Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with water wapor in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -> 2H2 + O2. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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* '''Better Manipulators:''' Increase the amount of moles worked on. | |||
* '''Better Capacitors:''' Decrease the amount of power usage. | |||
|} | |} | ||
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1x [[File:Glass.png]]Glass | 1x [[File:Glass.png]]Glass | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. | # [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
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A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.<br> | A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.<br> | ||
'''Ctrl-click it''' to toggle autogrow mode; a power hungry mode helping with maintaining the plant. <br> | '''Ctrl-click it''' to toggle autogrow mode; a power hungry mode helping with maintaining the plant. <br> | ||
'''Alt-click it''' to empty its internal chemical tank. | '''Alt-click it''' to empty its internal chemical tank. | ||
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* '''Better matter bins:''' | * '''Better matter bins:''' Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u). | ||
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light. | * '''Better manipulator:''' Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light. | ||
|} | |} | ||
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|} | |} | ||
== [[ | == [[Guide_to_food#Microwave_Recipes|Microwave]] == | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:15%'| | ! style='background-color:#9c9c9c; width:15%'| | ||
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1x [[File:Matter_bin.png]]Matter bins | 1x [[File:Matter_bin.png]]Matter bins | ||
2x [[File:Glass.png]]Glass | 2x [[File:Glass.png]]Glass | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed | # [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
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Cooks [[Guide to food | Cooks [[Guide to food|food]] and heats reagents. | ||
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!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
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* '''Better lasers:''' Faster cooking | * '''Better lasers:''' Faster cooking, and lower risk of microwave getting dirty. | ||
* '''Better matter bins:''' Can fit more items at a time. | * '''Better matter bins:''' Can fit more items at a time. | ||
|} | |} | ||
==[[ | ==[[Guide_to_food#Butchering|Gibber]]== | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:15%'| | ! style='background-color:#9c9c9c; width:15%'| | ||
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Lets you [[ | Lets you [[Guide_to_food#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.<br><br> | ||
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. | Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. | ||
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* '''Better matter bin:''' Increases number of meat slabs produced. | * '''Better matter bin:''' Increases number of meat slabs produced. | ||
* '''Better manipulator:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. | * '''Better manipulator:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. | ||
|} | |} | ||
==[[ | ==[[Guide_to_food#Butchering|Food Processor]]== | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
! style='background-color:#9c9c9c; width:15%'| | ! style='background-color:#9c9c9c; width:15%'| | ||
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Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[ | Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food#Processor|Guide to Food]] for a full list of processable food, and things you can make with the results. | ||
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* '''Better matter bin:''' Increases number of food items produced. | * '''Better matter bin:''' Increases number of food items produced. | ||
* '''Better manipulator:''' Reduces processing time. | * '''Better manipulator:''' Reduces processing time. | ||
|} | |} | ||
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1x [[File:Module.png|64px]] Smartfridge Board | 1x [[File:Module.png|64px]] Smartfridge Board | ||
1x [[File:Matter_bin.png]]Matter Bin | 1x [[File:Matter_bin.png]]Matter Bin | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) | # [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
Строка 836: | Строка 837: | ||
1x [[File:Micro_Manipulator.png]]Micro manipulators | 1x [[File:Micro_Manipulator.png]]Micro manipulators | ||
2x [[File:Matter_bin.png]]Matter bin | 2x [[File:Matter_bin.png]]Matter bin | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(Use wrench to move the machine) | (Use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
# [[File:Wirecutters.png]]'''Wirecutters''' | # [[File:Wirecutters.png]]'''Wirecutters''' | ||
Строка 844: | Строка 845: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Automatically sucks in empty | Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bins:''' Decreases power consumption. | * '''Better matter bins:''' Decreases power consumption. | ||
* '''Better manipulators:''' Decreases power consumption. | * '''Better manipulators:''' Decreases power consumption. | ||
|} | |} | ||
Строка 864: | Строка 865: | ||
1x [[File:Micro-laser.png]]High-power micro-laser | 1x [[File:Micro-laser.png]]High-power micro-laser | ||
1x Fork | 1x Fork | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Строка 871: | Строка 872: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct. | Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Can not be upgraded. | * '''Can not be upgraded. | ||
|} | |} | ||
Строка 890: | Строка 891: | ||
2x [[File:Micro_Manipulator.png]]Micro manipulators | 2x [[File:Micro_Manipulator.png]]Micro manipulators | ||
2x [[File:Matter_bin.png]]Matter bin | 2x [[File:Matter_bin.png]]Matter bin | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Строка 897: | Строка 898: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Insert slabs of raw [[ | Insert slabs of raw [[Guide_to_food#Meat|meat]] [[File:Meat.png]] to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Can not be upgraded. | * '''Can not be upgraded. | ||
|} | |} | ||
Строка 914: | Строка 915: | ||
![[File:Roulette_wheel_spinning.gif|64px]] | ![[File:Roulette_wheel_spinning.gif|64px]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
'''Can not be constructed.<br>Only available from a special beacon in bar storage. | '''Can not be constructed.<br>Only available from a special beacon in bar storage. | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]]. | Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]]. | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Строка 923: | Строка 924: | ||
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. <br> | Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. <br> | ||
To be able to reset owner and let someone else become the '''house''' you must [[Hacking#Roulette_Table|hack]] the machine. | To be able to reset owner and let someone else become the '''house''' you must [[Hacking#Roulette_Table|hack]] the machine. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Can not be upgraded. | * '''Can not be upgraded. | ||
|} | |} | ||
Строка 944: | Строка 945: | ||
1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Строка 975: | Строка 976: | ||
1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
Строка 994: | Строка 995: | ||
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] === | === [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] === | ||
Removed from /tg/station Aug, 2020. | Removed from /tg/station Aug, 2020. | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Expand to see removed machine. | Expand to see removed machine. | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Строка 1010: | Строка 1011: | ||
1x [[File:Matter_bin.png]]Matter bin | 1x [[File:Matter_bin.png]]Matter bin | ||
1x [[File:Capacitor.png]]Capacitor | 1x [[File:Capacitor.png]]Capacitor | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(use wrench to move the machine) | (use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Строка 1049: | Строка 1050: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1104: | Строка 1105: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), plasmamen don't combust if undressed, and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] but cannot be linked to an operating computer. | Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), plasmamen don't combust if undressed, and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] but cannot be linked to an operating computer. | ||
|- | |- | ||
Строка 1110: | Строка 1111: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None. | None. | ||
|} | |} | ||
Строка 1126: | Строка 1127: | ||
1x [[File:Micro_Manipulator.png]]Micro manipulator | 1x [[File:Micro_Manipulator.png]]Micro manipulator | ||
2x [[File:Glass.png]]Glass | 2x [[File:Glass.png]]Glass | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# '''Close''' the sleeper | # '''Close''' the sleeper | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | # [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | ||
Строка 1135: | Строка 1136: | ||
|colspan="3"| | |colspan="3"| | ||
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].<br> | Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].<br> | ||
How to use: | How to use: | ||
# Ensure the sleeper is open. If it's not, open it. | # Ensure the sleeper is open. If it's not, open it. | ||
Строка 1141: | Строка 1142: | ||
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside. | # Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside. | ||
# Click on the sleeper to open the menu. | # Click on the sleeper to open the menu. | ||
# Inject chemicals they need. | # Inject chemicals they need. | ||
# Open the sleeper and remove the patient. | # Open the sleeper and remove the patient. | ||
'''Available chemicals:''' | '''Available chemicals:''' | ||
Строка 1186: | Строка 1187: | ||
1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]] | 1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]] | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
(Use wrench to move the machine) | (Use wrench to move the machine) | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver''' | # [[File:Screwdriver_tool.png]]'''Screwdriver''' | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Строка 1194: | Строка 1195: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. | Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None. | |||
|} | |} | ||
Строка 1222: | Строка 1221: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]]. | Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]]. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better matter bin:''' Increases max volume of reagents in the machine. | * '''Better matter bin:''' Increases max volume of reagents in the machine. | ||
|} | |} | ||
Строка 1288: | Строка 1287: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None. | None. | ||
|} | |} | ||
Строка 1419: | Строка 1418: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1446: | Строка 1445: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1472: | Строка 1471: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1497: | Строка 1496: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1521: | Строка 1520: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1545: | Строка 1544: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1567: | Строка 1566: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work. | A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1593: | Строка 1592: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. | Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. | ||
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. | '''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. | ||
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. | The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
* '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60. | * '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60. | ||
|} | |} | ||
Строка 1627: | Строка 1626: | ||
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. | Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. | ||
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. | To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1655: | Строка 1654: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. | Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1681: | Строка 1680: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. | Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1698: | Строка 1697: | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board) | 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board) | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | # [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | ||
# [[File:Crowbar.png]]'''Crowbar''' | # [[File:Crowbar.png]]'''Crowbar''' | ||
Строка 1705: | Строка 1704: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1735: | Строка 1734: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | None. | ||
|} | |} | ||
Строка 1742: | Строка 1741: | ||
'''How to use a custom vendor:''' | '''How to use a custom vendor:''' | ||
# Use your ID on it to link it to your account and make you the owner. | # Use your ID on it to link it to your account and make you the owner. | ||
# Click the custom vendor and it will let you set a name and description. | # Click the custom vendor and it will let you set a name and description. | ||
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]]. | # Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]]. | ||
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item. | # Activate the Price Tagger in hand and type a price. Then click any item with it to price that item. | ||
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account. | # Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account. | ||
<br> | <br> | ||
'''More information:''' | '''More information:''' | ||
*As the owner you can dispense the inserted items for free. | *As the owner you can dispense the inserted items for free. | ||
*The vendor is hard to destroy, but not indestructable. | *The vendor is hard to destroy, but not indestructable. | ||
*When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will. | *When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will. | ||
*Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench. | *Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench. | ||
Строка 1786: | Строка 1785: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm. | Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
Строка 1807: | Строка 1806: | ||
1x [[File:Module.png|64px]] Harvester Board | 1x [[File:Module.png|64px]] Harvester Board | ||
4x [[File:Micro-laser.png|64px]]Micro-laser | 4x [[File:Micro-laser.png|64px]]Micro-laser | ||
|style="text-align: left; padding: 10px;"| | |style="text-align: left; padding: 10px;"| | ||
# '''Close''' the harvester | # '''Close''' the harvester | ||
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | # [[File:Screwdriver_tool.png]]'''Screwdriver'''<br> | ||
Строка 1842: | Строка 1841: | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
Used for implanting or replacing [[Skillchips]], if you can get your hands on them. | Used for implanting or replacing [[Skillchips]], if you can get your hands on them. | ||
|- | |- | ||
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | !colspan="3" style='background-color:#9c9c9c;'|Upgrade effects | ||
|- | |- | ||
|colspan="3"| | |colspan="3"| | ||
None | |||
|} | |} | ||
== Scanner Array == | == Scanner Array == |
Версия от 21:23, 23 декабря 2021
Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Wrench it.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
Machines
Autolathe
Parts needed | Deconstruction | |
---|---|---|
1x Autolathe Board 1x Micro manipulator 3x Matter bins 1x Glass |
||
Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
|
Ore Silo
Parts needed | Deconstruction | |
---|---|---|
1x Ore Silo (Machine Board) |
||
Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault. Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | ||
Upgrade effects | ||
None. |
Ore Redemption Machine
Parts needed | Deconstruction | |
---|---|---|
1x Ore Redemption Board 1x Micro manipulator 1x Matter bin 1x Micro-laser 1x Igniter 1x Glass |
||
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. |
Recycler
Parts needed | Deconstruction | |
---|---|---|
1x Recycler Board 1x Micro manipulator 1x Matter bin |
||
Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
|
Biogenerator
Plant DNA Manipulator
Removed as of April 3rd, 2020.
Reaction Chamber
Parts needed | Deconstruction | |
---|---|---|
1x Reaction Chamber (Machine Board) 1x Micro-laser 1x Glass |
||
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the Guide to chemistry for more information about this machine. Originally named 'Chemical Heater'. | ||
Upgrade effects | ||
Better laser: heats faster. Also:
|
Chem Dispenser
Parts needed | Deconstruction | |
---|---|---|
1x Portable Chem Dispenser Board 2x Matter bin 1x Capacitor 1x Power cell 1x Glass 1x Micro manipulator |
||
Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
|
Protolathe
Parts needed | Deconstruction | |
---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
||
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
|
Circuit Imprinter
Parts needed | Deconstruction | |
---|---|---|
1x Circuit Imprinter Board 1x Matter bin 1x Micro manipulator 2x Small beakers |
||
Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
Upgrade effects | ||
|
Cloning Pod
Removed from /tg/station Feb, 2020.
Expand to see removed machine.
Parts needed | Deconstruction | |
---|---|---|
1x Clone Pod Board 2x Pieces of cable 2x Micro manipulators 2x Scanning modules 1x Glass |
||
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
|
Limb Grower
Cryogenics Tube
Parts needed | Deconstruction | |
---|---|---|
1x Cryotube Board 1x Piece of cable 1x Matter bin 4x Glass |
||
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | ||
Upgrade effects | ||
|
Cyborg Recharging Station
Destructive Analyzer
Parts needed | Deconstruction | |
---|---|---|
1x Destructive Analyser Board 1x Micro manipulator 1x Scanning module 1x High-power micro-laser |
||
Destroys items with research value to unlock researches. See the Guide to R&D for more information. | ||
Upgrade effects | ||
|
DNA Scanner
Parts needed | Deconstruction | |
---|---|---|
1x Cloning Scanner Board 1x Matter bin 2x Pieces of cable 1x Scanning module 1x Glass 1x High-power micro-laser |
||
When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
Additionally, reduces the injector creation timeout.
|
Exosuit Fabricator
Freezer/Heater
Electrolyzer
Parts needed | Deconstruction | |
---|---|---|
1x Electrolyzer |
||
Machine used for creating hydrogen gas. Requires power cell. Once turned on and with water wapor in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2. | ||
Upgrade effects | ||
|
Gas Turbine Generator
Parts needed | Deconstruction | |
---|---|---|
1x Power Turbine Board 6x Capacitors 5x Pieces of cable |
||
Upgrade effects | ||
|
Gas Turbine Compressor
Parts needed | Deconstruction | |
---|---|---|
1x Power Compressor Board 6x Micro manipulator 5x Pieces of cable |
||
Upgrade effects | ||
|
Hydroponics Tray
Mech Bay Power Port
Parts needed | Deconstruction | |
---|---|---|
1x Mech Bay Recharger Board 5x Capacitors 2x Piece of cable |
||
Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
|
Microwave
Parts needed | Deconstruction | |
---|---|---|
1x Microwave Board 2x Pieces of cable 1x Micro-laser 1x Matter bins 2x Glass |
(use wrench to move the machine) | |
Cooks food and heats reagents. | ||
Upgrade effects | ||
|
Gibber
Parts needed | Deconstruction | |
---|---|---|
1x Gibber (Machine Board) 1x Matter bin 1x Micro manipulator |
||
Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, Удерживайте Ctrl и нажмите левый клик по человеку пустой рукой. Неважно включен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. или нет. Повторите действие после небольшой задержки чтобы усилить хватку до агрессивной (уровень 2), шеи (уровень 3) и удушающей (уровень 4). them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though. Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions. | ||
Upgrade effects | ||
|
Food Processor
Parts needed | Deconstruction | |
---|---|---|
1x Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver) 1x Matter bin 1x Micro manipulator |
||
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results. | ||
Upgrade effects | ||
|
Smartfridge
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
- Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.
Dish Drive
Lipid Extractor
Parts needed | Deconstruction | |
---|---|---|
1x Lipid Extractor (Machine Board) 1x High-power micro-laser 1x Fork |
||
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat as a byproduct. | ||
Upgrade effects | ||
|
Sheet-meister 2000
Parts needed | Deconstruction | |
---|---|---|
1x Sheet-meister 2000 (Machine Board) |
||
Insert slabs of raw meat to produce meat sheets , a versatile construction material. | ||
Upgrade effects | ||
|
Roulette Table
Parts needed | Deconstruction | |
---|---|---|
Can not be constructed. |
Can not be deconstructed, but can be hacked. | |
Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. To be able to reset owner and let someone else become the house you must hack the machine. | ||
Upgrade effects | ||
|
P.A.C.M.A.N.-type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
M.R.S.P.A.C.M.A.N.-type portable Generator
Removed from /tg/station Aug, 2020.
Expand to see removed machine.
Protolathe
Parts needed | Deconstruction | |
---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
||
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
Upgrade effects | ||
|
RnD Server
Lifeform Stasis Unit
Parts needed | Deconstruction | |
---|---|---|
1x Lifeform Stasis Unit (Machine Board) 3x Pieces of cable 1x Capacitor 1x Micro manipulator |
||
Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), plasmamen don't combust if undressed, and if dead it freezes their defibrillation timer. Works for surgery but cannot be linked to an operating computer. | ||
Upgrade effects | ||
None. |
Sleeper
Parts needed | Deconstruction | |
---|---|---|
1x Sleeper Board (can no longer be found or made on station) 1x Piece of cable 1x Matter bin 1x Micro manipulator 2x Glass |
||
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine. How to use:
Available chemicals: Nano manipulator adds: Pico manipulator also adds: Femto manipulator adds: | ||
Upgrade effects | ||
|
Medical Kiosk
Parts needed | Deconstruction | |
---|---|---|
1x Medical Kiosk (Machine Board) 1x Scanning module 1x Health analyzer |
(Use wrench to move the machine) | |
Serves as a standalone version of the Health analyzer . Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. | ||
Upgrade effects | ||
None. |
Medipen Refiller
Parts needed | Deconstruction | |
---|---|---|
1x Medipen Refiller (Machine Board) |
||
Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing. | ||
Upgrade effects | ||
|
SMES
Radiation Collector
Parts needed | Deconstruction | |
---|---|---|
1x Radiation Collector Board 5x Pieces of cable 1x Matter bin 2x Reinforced Plasma Glass 1x Capacitor 1x Micro manipulator |
||
Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. | ||
Upgrade effects | ||
None. |
Tesla Coil
Grounding Rod
Parts needed | Deconstruction | |
---|---|---|
1x Grounding Rod Board 1x Capacitor |
||
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater
Telecommunications
Bus Mainframe
Parts needed | Deconstruction | |
---|---|---|
1x Bus Mainframe Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filters |
||
Upgrade effects | ||
None. |
Channel Server
Parts needed | Deconstruction | |
---|---|---|
1x Telecommunication Server Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filter |
||
Upgrade effects | ||
None. |
Processor Unit
Subspace Broadcaster
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Broadcaster Board 1x Pieces of cable 2x Micro manipulators 1x Ansible crystal 1x Hyperwave filter 2x High-power micro-laser |
||
Upgrade effects | ||
None. |
Subspace Receiver
Parts needed | Deconstruction | |
---|---|---|
1x Subspace Receiver Board 2x Micro manipulators 1x High-power micro-laser 1x Hyperwave filter 1x Subspace ansible |
||
Upgrade effects | ||
None. |
Telecommunication Hub
Parts needed | Deconstruction | |
---|---|---|
1x Hub Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None. |
Telecomunication Relay
Parts needed | Deconstruction | |
---|---|---|
1x Relay Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
||
Upgrade effects | ||
None. |
Messaging Server
Bluespace Launchpad
Parts needed | Deconstruction | |
---|---|---|
1x Bluespace Launchpad (Machine Board) 1x Bluespace crystal 1x Micro Manipulator |
||
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
Upgrade effects | ||
|
Quantum Pad
Teleporter Station
Parts needed | Deconstruction | |
---|---|---|
1x Teleportation Station Board 2x Bluespace crystals 2x Capacitor 1x Glass |
||
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Teleporter Hub
Parts needed | Deconstruction | |
---|---|---|
1x Teleportation Hub Board 3x Bluespace crystals 1x Matter bin |
||
Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Vendor
Parts needed | Deconstruction | |
---|---|---|
1x Vendor Board |
||
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items. | ||
Upgrade effects | ||
None. |
Custom Vendor
A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.
How to use a custom vendor:
- Use your ID on it to link it to your account and make you the owner.
- Click the custom vendor and it will let you set a name and description.
- Get a Price Tagger from Autolathe or Vendomat.
- Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
- Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
More information:
- As the owner you can dispense the inserted items for free.
- The vendor is hard to destroy, but not indestructable.
- When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
- Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
- You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!
Vend-a-Tray
Scanner Gate
Organ Harvester
Skill Station
Parts needed | Deconstruction | |
---|---|---|
1x Skill Station (Machine Board) 2x Matter bin 2x Micro-laser 2x Scanning module |
||
Used for implanting or replacing Skillchips, if you can get your hands on them. | ||
Upgrade effects | ||
None |