AI Satellite: различия между версиями

imported>Iatots
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imported>Lukyn150
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|name=AI Satellite
|name=AI Satellite
  |image=aisatelliteMETA.png
  |image=aisatelliteMETA.png
|big_image=[[aisatelliteMETA.png]]
  |department=Command
  |department=Command
  |exits=West to Engineering Break Room
  |exits=West to Engineering Break Room

Версия от 18:38, 30 декабря 2021

Command Area
AIcore.png
AI Satellite
A well protected off-station satellite.
Obvious exits North to Engineering Break Room
Purpose Houses the AI.
Access level AI Upload
Noteworthy contents AI
Clearance Captain, Head of Personnel, Research Director
Security level Maximum
Style
Balance Requirements
Other Notes
Jobstemp.png Локации на /BANDA/station


AI Satellite

Located to the south-east of engineering, and disconnected to the station. This contains the AI's physical core. The chamber is designed to support up to three functional AIs. Additional AIs will spawn in the slots at the sides.

The satellite contains an wide array of defensive technology to protect the AI from intruders. The first line of defence is the fact that the satellite is housed off station, requiring people to enter either via the transit tube, teleporter or via space. The satellite exterior is protected with a wall of grilles, reinforced windows, reinforced walls and over watching security cameras. The main foyer is defended by Officer Pingsky, a Securitron, and two turrets. The AI Core itself is protected by a double Rwall on the outside, along with four centrally controlled turrets, wall mounted flashers and four liquid dispensers which knock over anyone who steps in the liquid produced. Suffice it to say, breaching the AI Core is a difficult task.

There are three main methods to gain entry to the satellite, the primary method is a transit tube running from engineering to the satellite foyer, the second method is by using the station's teleporter. The final method is to make a quick EVA and enter via the two external airlocks, do note the airlocks are access restricted and not all access.

Satellite Rooms

The satellite is divided into six separate areas.

Foyer

The main entrance, connects to the AI Core proper, external walkway and the teleporter room.

Teleporter Room

Housing a secondary teleport system, only the RD and Captain have access. Has a internal shutter to allow people to freely enter and leave.

External Walkway

Connects the Foyer to the Sat Maintenance as well as two external airlocks. Also servers as a barrier against external forces

Satellite Maintenance

Contains the satellites primary power storage unit, oxygen tanks, backup power generator, a recharging station and emergency repair tools.

AI Core

The main feature of the Satellite, houses the AI. Has a second overkill power storage unit just for the AI.

This satellite is one of the most secure areas on station. Breaking into or trespassing in here is justification for permanent incarceration. Both AIs and security are advised to keep a close eye on the satellite By default, AI Satellite is only accessible by the HoP, RD and the Captain.

Command Area
AisatelliteMETA.png
AI Satellite
A well protected off-station satellite.
Obvious exits West to Engineering Break Room
Purpose Houses the AI.
Access level AI Upload
Noteworthy contents AI
Clearance Captain, Head of Personnel, Research Director
Security level Maximum
Style
Balance Requirements
Other Notes
Jobstemp.png Локации на /BANDA/station


AI Satellite

Located to the east of engineering, and disconnected to the station. This contains the AI's physical core. The chamber is designed to support up to three functional AIs. Additional AIs will spawn in the slots at the sides.

The satellite contains an wide array of defensive technology to protect the AI from intruders. The first line of defence is the fact that the satellite is housed off station, requiring people to enter either via the transit tube, teleporter or via space. The satellite exterior is protected with a wall of grilles, reinforced windows, reinforced walls and over watching security cameras. The main foyer is defended by Officer Pingsky, a Securitron, and two turrets. The AI Core itself is protected by a double Rwall on the outside, along with four centrally controlled turrets, wall mounted flashers and four liquid dispensers which knock over anyone who steps in the liquid produced. Suffice it to say, breaching the AI Core is a difficult task.

There are three main methods to gain entry to the satellite, the primary method is a transit tube running from engineering to the satellite foyer, the second method is by using the station's teleporter. The final method is to make a quick EVA and enter via the two external airlocks, do note the airlocks are access restricted and not all access.

Satellite Rooms

The satellite is divided into six separate areas.

The Ring

Where one first arrives through space or the tube. Contains an AI holopad to present yourself properly to the AI, as well as a foam dispenser for when you get rejected. Also, a back entrance to the mainteinance area.

Teleporter Room

Housing a secondary teleport system, the beacon in this room is an alternate mean to get on the satellite.

Foyer

The central part of the satellite. Telecomms are to the south, the AI is to the north. To the west, the maintenance area.

Satellite Maintenance

Contains the satellites primary power storage unit, a recharging station as well as backup power source, spare pressurized air, repair materials and tools.

AI Core

The main feature of the Satellite, houses the AI. Has a second overkill power storage unit just for the AI.

Telecommunications

This is where all station radio traffic goes through. Contains monitoring consoles, a cold cold room housing the servers, and some donk pockets to get you back on your feet. For more informations: Telecommunications.


This satellite is one of the most secure areas on station. Breaking into or trespassing in here is justification for permanent incarceration. Both AIs and security are advised to keep a close eye on the satellite By default, AI Satellite is only accessible by the HoP, RD and the Captain.