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<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | <font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2"> | ||
{{Location | {{Location | ||
|headerbgcolor=# | |headerbgcolor=#519548 | ||
|headerfontcolor=white | |headerfontcolor=white | ||
|imagebgcolor= | |imagebgcolor=EAFDE6 | ||
|name=Virology | |name=Virology | ||
|image= | |image=VirologyMETA.png | ||
|big_image= | |big_image=[[VirologyMETA.png]] | ||
|department=Medical | |department=Medical | ||
|exits= | |exits=East to the [[Medbay]] | ||
|purpose=Cure and manufacture viruses | |purpose=Cure and manufacture viruses | ||
|access=Virology | |access=Virology | ||
|contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. | |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. | ||
|clearance=[[Captain]], [[Chief Medical Officer]], [[ | |clearance=[[Captain]], [[Chief Medical Officer]], [[Medical Doctor]] | ||
|description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment. | ||
|sec_level=Medium | |sec_level=Medium | ||
|style=Laboratory | |style=Laboratory | ||
|balance= | |balance=-- | ||
|other=-- | |other=-- | ||
}} | }} | ||
== Virology == | == Virology == | ||
Virology is the spot to test diseases, except not on humans. You, the [[ | Virology is the spot to test diseases, except not on humans. You, the [[Medical Doctor]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets. | ||
== WHAT <strike>NOT</strike> TO DO! == | |||
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space. | |||
[[Category:locations]] | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Текущая версия от 22:28, 21 апреля 2024
For the Guide to Virology, click here.
Medical Area | |
Virology | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | East to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Medical Doctor |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Локации на /BANDA/station |
Virology
Virology is the spot to test diseases, except not on humans. You, the Medical Doctor, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.