Блоб: различия между версиями

imported>Bombadil
(Перевод таблиц и пару абзацев)
 
(не показана 281 промежуточная версия 31 участника)
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<nowiki>{{</nowiki>{{Требуется перевод|assign = ARTHUR GRIFIER}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|color = Special
|headerfontcolor = white
|stafftype = EXTRATERRESTRIAL
|stafftype = EXTRATERRESTRIAL
|imagebgcolor = #DDAADD
|img_generic = blob_shield.gif
|img_generic = Blob.png
|img = blob_core.gif
|img =  
|jobtitle = Блоб
|jobtitle = Blob
|access = В любое месте, куда ты сможешь пробиться.
|access = Anywhere you can eat your way into.
|difficulty = Сложная
|difficulty = Hard
|superior = N/A
|superior = N/A
|duties = Spread onto the whole station
|duties = Распространиться на всю станцию
|guides = No external guides
|guides = Эта страница
|quote = Подтверждена вспышка биологической опасности пятого уровня на борту станции. Весь персонал должен сдержать вспышку.
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'''Blob''' is a game mode in [[Secret]] where a large green blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. Note that this differs from the blob random event, as a person is chosen to be infected with the blob and burst after a certain time, where the event picks a random location and ghost to play as the blob. The crew must destroy the blob until it destroys a pre-determined amount of the station (350 x NumberOfBlobPlayers). If the crew manage to destroy the blob core, the crew will win. But if the blob manages to spread to a predetermined size, the crew will lose.
'''Блоб''' - это случайное событие, в котором большой блоб заражает станцию и начинает уничтожать все на своем пути, включая стены, лампы и существ. Экипаж должен уничтожить блоба, чтобы не дать ему достигнуть критической массы, в настоящее время это 400 тайлов. Как только блоб достигнет критической массы, у него будет минута или около того, чтобы полностью поглотить станцию с ее теперь уже безумной скоростью распространения и бесконечными ресурсами. Единственное, что может сделать в это время экипаж, - отправиться на лавалэнд в спасательной капсуле.


==Mean Green Mother From Outer Space==
===О ЧЕРТ Я - БЛОБ ЧТО МНЕ ДЕЛАТЬ===


In the Blob game mode, the blob is controlled by a player, called The Overmind. A number of players are selected to play the blob. They are technically infected and have to choose a location for the blob's base in a random time limit. As time passes the player will get messages which will indicate when they are about to burst.
Итак, вы - блоб. Откройте вкладку "status". У вас есть минимальное время в одну минуту, прежде чем вы сможете заспавниться, и максимальное время в 6 минут, пока вас не заспавнит принудительно на вашей текущей локации. До момента спавна вы можете свободно и незаметно перемещаться по локации. Постарайтесь найти укромное место, где нет камер. Также помните, что ближайшие стены будут автоматически разрушаться в первые несколько минут от тайлов блоба, созданных вашим ядром. Говоря как обычно вы отправите сообщение по каналу связи с ульем блоба. О вашем присутствии будет объявлено экипажу, как только вы достигнете порога в 75 тайлов или пройдет 10 минут с момента вашего появления.


===OH SHIT I'M A BLOB WHAT DO I DO===
===Позиционирование===
Позиционирование - ключевой момент в победе блоба. Неправильное позиционирование может привести к тому, что вас начнут атаковать эмиттерами или быстро найдут и убьют. Главные коридоры и зоны расположенные слишком близко к главным коридорам, как правило, являются плохим выбором для появления.


So you're infected with Blobitis. Sucks to be you! But you can make it suck less to be you by ensuring the easy survival of your future self.  
Вам следует занять позицию рядом с местом, где вы хотите разместить ядро. У вас есть точный таймер времени, когда вы можете вручную поместить ядро и когда ядро будет автоматически помещено за вас.


===Positioning===
Вы не можете перемещаться в космосе или по шаттлам, пока не разместите ядро.
Positioning is extremely key to winning as a Blob. Do you want to get shot at from space by emitters setup 3 screens away from your core? Do you want to be easily spotted and quickly killed by assistants? Then don't setup in a main hallway or infront of departments. Cut cameras with a screwdriver and wirecutter around you as well that way the AI can't spot you or your core for a good while.


You should immediately go position yourself at the place you want to be. You will receive warnings when you're close to bursting, but the exact time is random, just be as quick as possible and stay there and wait. The best place for a blob to choose a base is in an inaccessible area, decreasing the chance of being spotted and being contained; but be warned, it has to be on the station Z-level and on a floor, otherwise you will instantly lose. Think along the lines of good [[Xeno]] hiding spots. Public hallways are bad. Out-of-the-way places that require elevated access are good. Chokepoints are good. It can also be strategic to spawn in places that will cripple the crew once you destroy them, like the [[SMES]]es or [[telecoms]] (be sure not to do anything stupid, like releasing the singularity.) Make sure you're somewhere safe before you burst!
Лучше всего поместить ядро в труднодоступном месте, чтобы снизить вероятность того, что его заметят и сдержат. Подумайте о том, где хорошо прятаться [[Xeno|ксеносам]]. Общественные коридоры - плохо. Хорошо подходят места, расположенные вдали от посторонних глаз и требующие дополнительного доступа. Хорошо подходят места, где мало места. Также стратегически важно размещать ядра в местах, которые саботируют экипаж, когда вы их уничтожите, например, в телекоммамах, РнД или спутнике ИИ.


===Sabotage===
Нельзя размещать ядро на плотных стенах или объектах, и если поблизости кто-то есть, вы также не сможете разместить ядро.


Before you burst, it is also valid to perform antag actions (within reason) like a normal traitor to increase your chances of winning. If you can, try to remove weapons, sabotage the station, fuck up the AI or otherwise create a distraction for when you burst into a station-eating blob.
Старайтесь не размещать ядро там, где его можно банально расстрелять из космоса. Вы не сможете легко добраться до людей, которые находятся в космосе, а МОДы или ЕВА-костюмы легко достать. Помните, что лазеры проходят сквозь стекло. Также помните, что иксрей лазеры проходят сквозь стены.


Sabotaging research or mining is a great way to protect yourself from a massive army of printed Laser cannons and X-ray lasers. You could deconstruct the entire research lab and hide it in your backpack. Destroy the servers or other forms of sabotage. Cutting the main power wire to the west of the Engineering's main entrance is a great way to prevent Emitters from being used on you if Engineering is too stupid to figure out you cut the main power wire for the station. They can still use the pacman generator to power SMES but hey them the works.
===Химикаты блоба===


You could also destroy telecomms as a blob or beforehand if your an engineer. Eating the SMES is risky due to releasing Singulo which can kill you as easily as it can kill the rest of the station.
Блобы состоят из химикатов. Они влияют на цвет тайлов блобов, блоббернаутов и спор блоба, а также на эффекты их атак (которые считаются [[Guide_to_chemistry#Reagent_Delivery|паром]]). В начале игры вы можете бесплатно поменять реагент, а после нескольких минут простоя - еще один. Каждый раз когда вы меняете реагент, вы можете выбрать один из 5 случайных химикатов. Вот доступные химикаты, которые вы можете получить:
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="155px" |Название
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="48px" |Цвет
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="300px" |Атакующие Эффекты (Блоббернауты наносят 80%)
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="300px" | Положительные Эффекты
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="300px" |Негативные Эффекты
|- style="text-align: center;"
!Кипящее Масло
| style="background-color:#B68D00" |
|'''5''' Урон Травмами, '''20''' Урон Ожогами, Поджигает цели и заставляет их кричать
|При получении Урона от Ожога испускает Вспышку Пламени, Невосприимчив к Огню
|Слабость к воде
|- style="text-align: center;"
!Криогенный Яд
| style="background-color:#8BA6E9" |
|'''10''' Урон Травмами, Впрыскивает 7.5ю [[Guide_to_food_and_drinks#Frost_Oil|морозное масло]], 7.5ю [[Guide_to_food_and_drinks#Ice|лёд]], и также 7.5ю собственного яд, который наносит 0.5 урона токсинами, ожогов и травм примерно раз в 2 секунды.
|N/A
|N/A
|- style="text-align: center;"
!Пожиратель Мусора
| style="background-color:#8B1000" |
|'''5''' Урона Травмами?
|
*Поглощает предметы на тайлах, на которые перемещается.
*При атаке есть шанс бросить в цель предметы.
*Блоббернауты также обладают этой способностью.
*При смерти споры взрываются вместе с 3 случайными предметами из блоба.
* В зависимости от соотношения количества собранных предметов и размера блоба дает сопротивление урону, которое увеличивается с ростом количества предметов, но не более 10.
|N/A
|- style="text-align: center;"
!Электромагнитная Паутина
| style="background-color:#83ECEC" |
|'''5''' Урона Травмами, '''25''' Урон Ожогами, 20% шанс поразить цель ЭМИ.
|Вызывает ЭМИ, если убит в ближнем бою, пулями или лазерами
|Получает на 25% больше Урона от Ожогов и полный урон от Урона Травмами
|- style="text-align: center;"
!Энергетическое Желе
| style="background-color:#EFD65A" |
|'''5''' Урона Травмами, '''15''' Урона Гипоксией, '''30''' Урона по Стамине. Препятствует дыханию на несколько секунд.
|Иммунитет к Тесле
|Получает Урон Ожогами от ЭМИ
|- style="text-align: center;"
!Взрывная решетка
| style="background-color:#8B2500" |
|'''20''' Урон Травмами по цели, '''10''' Урона Травмами ближайшим мобам.
|Споры и зомби взрываются при смерти. Невосприимчив к взрывам.
|Получает на 50% больше урона от Огня и Тесла
|- style="text-align: center;"
!Сетевые Волокна
| style="background-color:#CDC0B0" |
|'''20''' Урон Травмами, '''15''' Урон Ожогами
|Можно расширять только вручную (щелчком). Можно расширять только рядом с ядром или узлами. Ручное расширение рядом с ядром/узлом перемещает ядро/код на эту плитку. Ядро восстанавливает здоровье в 2,5 раза быстрее, чем другие химические типы. Узлы и ядра производят дополнительные ресурсы вместо того, чтобы производить плитки Blob. Помните, что вы можете нажать альт+кликать на тайл, чтобы удалить ее, если вы застряли.
|
|- style="text-align: center;"
!Слизь под Давлением
| style="background-color:#AAAABB" |
|'''15''' Урона Травмами, '''10''' Урона Гипоксией, '''25''' Урона по Стамине
|Выпускает воду при попадании или убийстве. Имеет 50% сопротивления грубой силе.
|N/A
|- style="text-align: center;"
!Реактивные Шипы
| style="background-color:#9ACD32" |
|'''5''' Урона Травмами, '''25''' игнорирования Брони и Био Урона Травмами
|Атакует близлежащую область при попадании в нее атаками ближнего боя
|N/A
|- style="text-align: center;"
!Регенеративная Материя
| style="background-color:#C8A5DC" |
|'''5''' Урона Травмами, '''17.5''' Урона Токсинами, Целям Имеющим Полное Здоровье, Впрыскивается Токсин
|Ядро восстанавливает здоровье в 10 раз быстрее, чем обычно, а также генерирует 1 дополнительный ресурс.
|N/A
|- style="text-align: center;"
! Реплицирующая Пена
| style="background-color:#7B5A57" |
|'''22.5''' Урона Травмами
|Расширяется при горении, но не имеет иммунитета к огню, Шанс бонусного расширения
|Получает двойной грубый урон
|- style="text-align: center;"
!Смещающиеся Фрагменты
| style="background-color:#C8963C" |
|'''22.5''' Урона Травмами
|При повреждении всегда меняет местоположение с соседним блобом
|N/A
|- style="text-align: center;"
!Синхронная Сетка
| style="background-color:#65ADA2" |
|'''17.5 до 70''' Урона Травмами на Основе Близлежащих Блобов
|Распространяет Урон Между Соседними Блобами
|Получает на '''25%''' больше урона от Огня, Взрывов и Теслы; Распространение урона означает, что каждая убитая плитка блоба будет убита и окружающими ее плитками.
|- style="text-align: center;"
!Распределенные Нейроны
| style="background-color:#E88D5D" |
|'''5''' Урона Травмами, '''15''' Урона Токсинами, Получает Зомби из бессознательных людей за 5 ресурсов, споры управляемые Призраками
|При убийстве иногда производит хрупкие споры. Призраки могут управлять спорами, порожденными фабрикой. Споры будут собирать спящие/критические цели, получая 5-10 дополнительных ресурсов и зомби-блобов. Все виды блоба споры могут создавать зомби, но этот не требует, чтобы они были мертвы. (Раньше назывался Зомбирующие Поды)
|N/A
|}


Genetics is another good target less people being revived from the dead to fight you means less work fighting off the Human hordes.
==Выживание в первые 5 минут игры==
Чтобы построить структуру по типу node blob ты должен нажать на кнопку данной структуры на своём экране (они снизу). Ты получишь сообщение об ошибке если место для структуры не подходит. У тебя в голове должна быть ОДНА вещь, и это ставить Resource blob ближе к своему ядру.


===Blob Chemicals===
Затем создай Node Blob на небольшом расстоянии от ядра и создайте еще один Resource Blob рядом с ним. После того, как у вас будет два ресурсных блоба, то построй Factory blob, опять же желательно как можно ближе к ядру. Как только это будет сделано, ты сможешь достаточно хорошо защищаться от экипажа. Просто продолжай создавать node с ресурсным блобом и фабрикой спор.


Blobs are made of chemicals; these affects their color of the blob bits, blobbernauts and all blob tiles, as well as their attacks:
==Приколы блоба ==
Node атакуют и уничтожают станцию, пытаясь разместить обычные клетки блоба на тайлах, это разрушает предметы и строения на тайле, а также применяет химические эффекты к людям и наносит большой урон другим мобам, таким как киборги. Ты можешь атаковать вручную, щелкнув левой кнопкой мыши по цели или тайлу, но это требует ресурсов. Самая лучшая тактика это блокировать людей клетками блоба позади них.


* '''Dark Matter Blob''' (Dark Purple): Sucks humans closer into the Blob much like the [[singulo]]; great for trapping humans. (15 Brute)
Ты также можешь размещать структуры или активировать их способности. Однако у тебя должно быть достаточно ресурсов, чтобы разместить эти сооружения или активировать способности.
* '''Burning Oil Blob''' (Orange-Yellow): Jesus christ i'm on fire put it out put it out oh god. (15 burn and lights you on fire)
* '''Radioactive Liquid Blob''' (Bright Green): Humans attacked get filled with radiation which can lead to mutations and disabilities. (10 Brute and 10 Rad damage random chance at mutation)
* '''Toxic Goop Blob''' (Dark Green): Injects harmful toxins when attacking humans. (20 tox damage)
* '''Skin Ripper Blob''' (Red): REND AND TEAR MAIM KILL BURN. PRAISE KHORNE. (20 Brute)
* '''Skin Melter Blob''' (Darkish Red): IM MEEEELTING (10 brute 10 burn, lights you on fire)
* '''Lung Destroyer Blob''' (Teal): Destroys your lungs with toxin and removing oxygen from your system. 20tox 20oxy)
* '''Explosive Gel Blob''' (Yellow): Explosions localized on the target (Damage unlisted)
* '''[[Sorium]] Blob '''(Rich Purple): We're blasting off agaaain! (15 Brute)
* '''[[Omnizine]] Blob '''(Lavender):  Injects you with Omnizine when you OD you rapidly die if the blob fails to make you OD though... free heals


==Split Conciousness Power(100 Resources)==
===Структуры блоба и существа===
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="50px" |Спрайт
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="90px" | Названия
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="125px" |Цена производства
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="135px" | Прочие требования
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="600px" |Описание
|-
![[File:blob_core.gif]]
|'''Blob Core/Ядро блоба'''
|N/A
|N/A
|Центр блоба. '''Защищай его ЛЮБОЙ ценой.''' Пульсирует ресурные и заводские клетки, при этом активируя их эффекты. Ты можешь видеть своё хп во вкладке status, всегда посматривай на количество своего хп.
|-
![[File:blob_normal.gif]]
|'''Normal Blob/Обычная клетка'''
|4 ресурса
| Можно разместить везде
|Стандартная клетка. Если на тайле будет другая структура или человек, то клетки будут её атаковать. Постройка обычных клеток КРАЙНЕ не эффективна в космосе, ибо шанс на постройку будет крайне мал. '''Хоткей для постойки-Лкм.'''
|-
![[File:blob_shield.gif]]
|'''Strong Blob/Крепкая клетка'''
| 15 ресурсов
|Можно поставить только на обычной клетке
|Заменяет собой обычную клетку, также крепкая клетка не даёт газам проходить через себя(также крепкая клетка не горит). '''Хоткей для постройки-Контрл клик.'''
|-
![[File:Blob_reflector.gif]]
|'''Reflective Blob/Отражающая клетка'''
|15 ресурсов
| Можно поставить только на крепкой клетке
|Заменяет собой крепкую клетку. Будет отражать проджектайлы с некоторым шансом. Выстрели эммитеров и энерго оружия будут отражены. '''Хоткей для постройки-Контрл клик.'''
|-
![[File:blob_resource.gif]]
|'''Resource Blob/ресусрная клетка'''
|40 ресурсов
|Можно поставить только на растоянии в 4 тайла от другой ресурсной клетки.
|Заменяет собой обычную клетку, После пульсации от ядра или пучка создаст ресурсы. Чем больше ресусрных клеток, тем меньше производство ресурсов.
|-
![[File:blob_node.gif]]
|'''Node Blob/Пучёк'''
| 50 ресурсов
|Можно поставить только на растоянии в 5 тайлов от другого пучка.
|Заменяет собой обычную клетку, как ядро оно будет создавать вокруг себя обычные клетки, лечить клетику вокруг и создавать пульсации вокруг.
|-
![[File:blob_factory.gif]]
|'''Factory Blob/Фабрика'''
|60 ресурсов
|Можно поставить только на растоянии в 7 тайлов от другой фабрики.
|Заменяет собой обычную клетку, После пульсации фабрика создаст спору, максимум 3 живых спор за 1 фабрику.
|-
![[File:blob_spore.png]]
|'''Blob Spore/Спора блоба'''
|N/A
| Продукт работы фабрик
|Спора которая наносит небольшой урон, также при смерти распостроняет газ с химикатами. Спорами можно коммандывать через '''СКМ'''. Госты могут взять под контроль споры если блоб выбрал мутацию 'Распределенные Нейроны'.
|-
![[File:blob_zombie.png]]
|'''Blob Zombie/Зомби блоб'''
|N/A
|Когда спора находит труп
|Спора которая захватила труп, зомби сложнее убить чем спору, зомби получает доп здоровье от брони трупа, наносит больше урона и взрывается облаком газа при смерти. Управляются искусственным интеллектом и могут управляться через СКМ, но призраки также могут зайти за них.
|-
![[File:Blobbernaut.png]]
|'''[[#Blobbernaut|Blobbernaut]]/блоббернаут'''
|40 ресурсов
|В качестве последнего продукта фабрики.
| Наносит очень много урона фабрики, создавая управляемого игроком Блоббернаута, который наносит большой урон, и его очень трудно убить. Однако, в отличие от спор, он не взрывается облаком газа при смерти, вместо этого впрыскивает химикаты при атаке. Блоббернаут будет медленно умирать, если его фабрика будет разрушена.
|-
|}


===Способности блоба===
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="193px" |Название
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="80px" |Цена
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="130px" |Прочие требования
! style="background-color:{{ColorPalette|Civilian|Primary}};" width="630px" |Описание
|-
!Jump to Core
|N/A
|N/A
|Телепортирует тебя к ядру.
|-
!Jump to Node
|N/A
|Хотябы 1 пучёк
|Телепортирует тебя к пучку на твой выбор.
|-
!Remove Blob
|N/A
|Не ядро блоба
|Уничтожает клетку, возвращая немного очков, обычно около 40% от первоначальной стоимости клетки. Не все клетки можно удалить. '''Хоткей для удаления — Альт клик.'''
|-
!Rally Spores
|N/A
|Должны быть хотябы 1 спора
| Сзывает споры на выбранный тобой тайл. '''Хоткей для сбора спор-Скм'''
|-
!Readapt Strain
| 40 Ресурсов
|N/A
|Позволяет выбрать мутацию, первая мутация бесплатна, также мутировать можно только через небольшой промежуток времени.
|-
!Relocate Core
|80 Ресурсов
| Любой пучёк под тобой
| Меняет пучок и ядро местами, полезно чтобы спасти своё ядро.
|-
|}


'''''Split Conciousness Power'''''
==How to play as a Blobbernaut{{anchor|Blobbernaut}}==
If you spawn as a Blobbernaut it's your job to obey the Blob Overmind, and help it survive and expand. You start with 50% health, so heal up first thing you do. You can communicate with the blob hivemind channel <s>by using ''':b'''</s> by talking normally. You do not understand common speech.


As a Blobbernaut, you have a lot of health (around 400). Managing your health is a key to success. '''Pay attention to your health at all times'''. You can regenerate fast by staying near a yellow node or the blob core. You will run faster on blob tiles. You slowly take damage when not on a blob tile. If your factory is destroyed, you will take damage until you die. You can not claim a new factory.


''''The Overmind also has the ability to make a new Blob Core taking from local  ghosts/observers with the Split Mind Ability placing a blob where there Overminds eye is over. This core can have different chems from its Mother blob.
A good tactic is to do hit-and-run attacks, and then constantly run back to safety to heal up. Against soft, living targets you can often get many strikes in before you need to retreat, or even kill them completely. Mechs though, such as Durands, can kill you quickly with a couple of punches, so play it extra safe versus mechs.  
'''''


This power is EXTREMELY useful. This creates an entirely new Blob spawned from a ghost. This Blob can work with you to consume the station which means you can do advanced tactics with your partner such as charging emitters rapidly overpowering the emitters ability to kill your spawned blob tiles. Or charging the Nuke to prevent it from being detonated. Or just flat out murder tag team humans and Cyborgs. This should be a priority to get when you are established with enough resources and defenses like Factory Blobs.
Another important use for your health is to tank shots for your Overmind's core and structures. If the core is destroyed, you lose. You can body block a surprising amount of damage, even from beam rifles, before you need to retreat to heal up. If the enemy uses laser weapons, you can use this to your advantage to see when and where you need to block a shot.  


==Surviving the first few minutes==
Remember, sometimes you don't need to kill your enemies. As long as you prevent the crew from destroying nodes and other structures, your Overmind may eventually reach critical mass and win.
There should be ONE and only ONE thing on your mind. Getting me resources. Create a resource blob close to your blob core as soon as possible. Then save up resources for a Power Node to place 6 tiles away from the Resource Blob and then place a Resource Blob next to the node to power it. At this point you can focus on more resources and expanding or start making factory blobs for defense and expand outwards
 
==Blobmunition==
 
Blobs can attack players who are directly (not diagonally) adjacent to them by expanding(Ctrl+Clicking the tile they are standing on) onto their space. The blob can also spend resource tiles to place blob pieces. Blob pieces can expand into almost anything, including r-walls and even space, but note that space is much slower than onto a clear floor tile, which can be useful for slowing down the regeneration of the tiles around the blob core. Try hemming in crewmates with blobs and then attacking.
 
 
 
The Overmind can also decide to place special blob pieces which have special functions and abilities. The Overmind must have resource points to replace the normal blob pieces with special versions and to expand where the Overmind desires. The blob core will produce resource points at a normal rate but to get more the overmind '''''WILL HAVE TO place resource blobs next to it's core or a node along with Factory Blob as well, which acts like a core and gradually expands normal blob pieces outwards.'''''
 
===Blob Buildings===
 
This is a list of all the blob types that the overmind can spend resource points on to buy and replace normal blob pieces with. There are limits on how close you can put the same special blob to each other -- for example, the resource blob cannot be near another resource blob.
 
[[File:blob_core.gif]] '''''Core Blob:''''' The most important part of you, it is the brain of the blob and the heart. You cannot have more than one core so you must protect it at all costs, or you will die. It will regenerate health on its own, and you can keep track of its life from your HUD.
 
[[File:blob_normal.gif]] '''''Normal Blob:''''' Expands your reach and allows you to upgrade into special blobs that perform certain functions.
 
[[File:blob_shield.gif]] '''''Strong Blob:''''' Strong and expensive blob which can take more damage. It is fireproof and can block air, use this to protect yourself from station fires.
 
[[File:blob_resource.gif]] '''''Resource Blob:''''' Will collect more resources for you, try to build these earlier to get a strong income. It will benefit from being near your core or multiple nodes, by having an increased resource rate; put it alone and it won't create resources at all. Defending your resource nodes is important. Always replace them if they are taken down and invest in shield blobs to protect them. The more resource blobs you have, the harder it will be for the crew to reach your core.
 
'''''Storage Blob:''''' [Image needed]  Allows you to store more  resources by increasing your resource max capacity.
 
 
[[File:blob_node.gif]] '''''Node Blob:''''' Blob which will grow, like the core. Unlike the core it won't give you a small income, but it can power resource and factory blobs to increase their rate.
 
[[File:blob_factory.gif]] '''''Factory Blob:''''' Spawns [[File:blob_spore.png]] Blob Spores which will attack nearby food (read: people.) Putting this nearby nodes and your core will increase the spawn rate; put it alone and it will not spawn any spores (Blob spores also have the chance to form [[File:blob_zombie.png]] Blob Zombies! See below). The Factory Blob can also be turned into a robust enemy-setting-on-fire
 
[[File:Blobbernaut.png]] Blobbernaut! This destroys the factory and spawns a robust juggernaut of a blob. Juggernauts are mindless beasts that hit hard, are immune to any weapon of force 10 or less, and can even set people on fire!
 
===ON MY HEAD ON MY HEAAAAAAAD ZOMBIE ZOMBIE ZOMBIE===
 
If a blob spore generated by a factory blob comes into contact with a deceased human, it will form a blob zombie! The blob spore will take over the crew member's brain and run around and attack people until it is killed. Blob zombies are hardier than normal spores and do about five times their damage, and they even benefit from armor the crewmate might be wearing! Also they are completely horrifying.
 
Blob zombies can happen on their own, but you, the blob overmind, can speed up the process by rallying spores to the location of the corpses you've made.
 
===Hotkeys===
 
* CTRL+Click: Expands Blob tiles to the target tile(needs to be adjacent and not diagonal to another blob Tile) and Attacks a human/cyborg on the targeted tile. Save up resources to quickly and rapidly kill borgs or humans.
* ALT+Click: Create Shield Blob
* Middle Mouse Click: Rally Spores/Blobbernauts use this to send spores to kill people


==KILL DAT FUKKEN BLOB==
==KILL DAT FUKKEN BLOB==


The [[Emergency Shuttle]] will not come during blob mode. Nor will the blob spare you or your precious station from a horrible death. Guess you better take it down fast, then.
'''The [[Emergency Shuttle]] will not depart while a blob core is still alive''', nor will the blob spare you or your precious station from a horrible death. Destroy it before it destroys you.


===Tools of the Trade===
===Tools of the Trade===


Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. ('''NOTE:''' This does NOT mean setting fire to everything!) Here are some tools at your disposal:
Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. ('''NOTE:''' This does NOT mean setting fire to everything!) Here are some tools at your disposal:  


* '''[[Armor]]''': The blob, in addition to expanding, can attack. Blobs do brute damage, so anything that protects against this, such as [[riot armor]] or [[Security_items#Riot_Shield|shield]]s, are helpful. Make sure to attack on the diagonals as much as possible as the blob can only attack in cardinal directions from its blob squares. Don't let yourself get surrounded!
*'''[[Armor]]''': The blob, in addition to expanding, can attack. Blobs do a variety of damage, but are blocked by armor and bio protection, so [[riot armor]] or [[bio-suit]]s, are helpful. Don't let yourself get surrounded!


* '''[[Welding tool]]s:''' Cheap, readily available from [[Vending machines#YouTool|YouTool machines]] (hack them for two more Upgraded Welding Tools) or the [[autolathe]].  Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some [[General items#Fuel Tank|Fuel Tank]]s to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel, and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.
*'''[[Welding tool]]s:''' Cheap, readily available from [[Vending machines#YouTool|YouTool machines]] (hack them for two more Upgraded Welding Tools) or the [[autolathe]].  Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some [[General items#Fuel Tank|Fuel Tank]]s to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel, and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.


* '''Laser weaponry:''' Available in the [[Armory]], in [[Head of Personnel|certain]] [[Head of Security|heads]] [[Captain|of staff]]'s quarters and through R&D or Cargo. Resist the temptation to just charge one gun then fire it off. If you're carrying the whole armory you'll be more effective if you have the ability to fire them all in series. Grab the chargers and wrench them a good distance from the blob so you can recharge, but make sure the blob doesn't eat them. If you're in [[Cargo]], take the time to order as many guns as possible before you run off to fight. This is the one round type people will love you for running gun cargo.
*'''Laser weaponry:''' HOLD UP THERE HOT SHOT THESE ARE IN LIMITED SUPPLY. Don't take more than two and don't take them if you don't have good armor or a space suit. Carrying the whole armory into maint just lets the blob kill you and bury them.  Available in the [[Armory]], in [[Head of Personnel|certain]] [[Head of Security|heads]] [[Captain|of staff]]'s quarters and through R&D or Cargo. For the love of god consolidate gear. It's common courtesy to bring along an unwrenched recharger when you use laser weapons.


* '''[[Emitter]]s:''' Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one sided match.
*'''[[Emitter]]s:''' Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one sided match.


* '''[[IED]]s:''' The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.
*'''[[IED]]s:''' The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.
 
*'''[[Flashbang]]s:''' Two flashbangs will destroy all weak blobs in a large area, allowing people to rush in and ruin the special blob squares. If you don't warn people you're using these, they might get stunned and eaten by the blob. Give people a chance to clear the area and if your flashbang stuns someone, pull him out of there before the blob sees the opportunity to make a zombie out of him.


Once again: '''DO NOT USE [[Flamethrower|FLAMETHROWERS]] OR [[Plasma|PLASMA]] FIRES''' (see below). They are useless and will only make the rest of the crew die and hate you.
Once again: '''DO NOT USE [[Flamethrower|FLAMETHROWERS]] OR [[Plasma|PLASMA]] FIRES''' (see below). They are useless and will only make the rest of the crew die and hate you.


===Risky Measures===
=== Stupid Measures===


('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)
('''Do not use these else you might be banned. THESE WILL USUALLY HELP THE BLOB WIN.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)  


*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also only destroy normal blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos isn't ruined yet this will make the crew hate you.
*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos isn't ruined yet this will make the crew hate you.  


*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos is ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, assuming you can actually hit the thing. Much more likely is that you do superficial damage to an area of the blob, kill half of the people fighting the blob, and then it wins through mass. Just don't do this unless you're THAT confident or you have a truly comical amount of bombs in position and no other options.
 
*'''[[Bags of Holding]]''': If you can get within one or two squares of the blob core, creating a [[singularity]] there will almost certainly eat the blob core and win the game. DON'T DO THIS IF YOU CAN'T GET EXTREMELY CLOSE AS THERE'S NO PREDICTING LORD SINGULOTH. If things are going really bad, though, and you can still get reasonably close there's a chance this may be your only hope. Because there's no assurances here you might end up killing everybody. Ahelp before doing this to get the ok.


===Defcon 1===
===Defcon 1===


There is a rare chance that Centcomm Administrators will okay the use of nuclear weaponry to destroy the blob if contacted via the Communications Console you must have captain level access to do so. If they give the okay they will send you the nuke code and you should sit and wait for your death knowing you failed the station.
You've failed to contain the outbreak within the allotted timespan. It's over. In about a minute, the nuke is going to go off. If you're lucky, you might be able to get onto an evac pod or shuttle and get to lavaland before the nuke goes off. If that's not a choice, you can always fling yourself into space and pray. So long as you aren't on the station's level when the nuke goes off, you'll live!


 
===Oh Shit, Zombies!===
=== A Quick Note On Intent ===
 
[[Beyond the impossible|As you know]], your [[intent]] affects what you do when you run into people while moving. If you are on help intent, you walk through that person, and if you're on disarm intent, you'll push them out of the way or into the nearest object, like a wall, or a blob.
 
In other words: '''If you are fighting the blob, use help intent or else everybody will hate you.'''
 
=== Oh Shit, Zombies! ===


Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away '''but don't do that, running around in a panic is the last thing you should do.''' Zombies, like many NPC mobs, have laser-guided autoattacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.
Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away '''but don't do that, running around in a panic is the last thing you should do.''' Zombies, like many NPC mobs, have laser-guided autoattacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.
Строка 158: Строка 301:
If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.
If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.


===Non-Action Crewmates===
===Non-Action Crewmates ===


If you do not have access to the above weaponry, you should stay off the front lines unless you want to get killed and get in everyone's way. However! There are still things you can (and should) do!
If you do not have access to the above weaponry, you should stay off the front lines unless you want to get killed and get in everyone's way. However! There are still things you can (and should) do!
Строка 164: Строка 307:
====Medbay====
====Medbay====


Blob mode is one of the few modes where Medbay is actually worth a damn. Here is what to do:
Blob mode is one of the few threats where Medbay is actually worth a damn. Here is what to do:


'''[[Medical Doctor]]:''' You are field medics. Put your HUD glasses on, grab a first-aid kit and heal people so they don't die. The worst thing in blob mode is someone with half the armory in their backpack dying and getting blob-engulfed so no one can retrieve them. Don't let this happen. The most useful first-aid kit is the standard white one; fire first-aid kits are useful if people are inevitably getting caught in lasers or getting hurt by inevitable plasma fire. Don't waste them on someone with 10 damage to one limb; use triage like a real doctor, you drunken ERPing fuck. DON'T FORGET THE INAPROVALINE SYRINGES! Blob produces a lot of critted people, and you don't want them dead before you figure out what to do with them. You can also drag people to cryo and dead people to cloning, but generally you'll be more useful on the field. If you do because no one else is, loot their bag so you don't end up removing half the guns and space suits from the field like so much kebab.
'''[[Medical Doctor]]:''' You are field medics. Put your HUD glasses on, grab a first-aid kit and heal people so they don't die. The worst thing is someone with half the armory in their backpack dying and getting engulfed and/or zombified by the blob. Don't let this happen. You will want to bring brute patches/sutures and probably burn patches/meshes if people are inevitably getting caught in lasers or getting hurt by inevitable plasma fire. Don't waste them on someone with 10 damage to one limb; use triage like a real doctor. You can also drag people to cryo and dead people to medbay, but generally you'll be more useful on the field. If you do because no one else is, check their bag so you don't end up removing half the guns and space suits from the field like so much kebab.


'''[[Chemist]]''': Mass produce medicine. During Blob, if the crew is competent, you will run out of medikits very quickly, and Cargo is better off ordering other things. What you'll need depends largely on what kind of blob you're dealing with (brute damage? tox?) and how competent the crew is (FRIENDLY FIRE OH GOD). You can either leave your pills/patches on the counter for people to grab or take them to the battlezone yourself depending on what people are doing.
'''[[Chemist]]''': Mass produce medicine. During Blob, if the crew is competent, you will run out of medikits very quickly, and Cargo is better off ordering other things. What you'll need depends largely on what kind of blob you're dealing with (brute damage? tox?) and how competent the crew is (FRIENDLY FIRE OH GOD). You can either leave your pills/patches on the counter for people to grab or take them to the battlezone yourself depending on what people are doing.


'''[[Geneticist]]''': Clone the people who inevitably die. Always have someone cloning. LOOT THEIR FUCKING BAGS FOR WELDERS AND GUNS if no one else did, to give back out to people who need them; if anyone whines about GENETICS TAKING MAH GUNS they don't deserve to be in the fight. Most of your powers are of limited utility -- Hulk is only good if the blob is in a hard-to-reach place, X-ray is of limited utility, cold resistance can be useful if some chucklefuck has exposed the blob area to space but otherwise useless, and TK is fun but impractical.
'''[[CMO]]''': You are NOT a field medic, let your slaves do that. Basically, your job is what the CMO's job should be but never is: coordinate doctors, be a head of staff, make sure Medbay proper is doing its job. Contribute your first-aid kit to the cause, and consider contributing your hypospray to someone you trust who can actually use it.


'''[[CMO]]''': You are NOT a field medic, let your slaves do that. Basically, your job is what the CMO's job should be but never is: coordinate doctors, be a head of staff, make sure Medbay proper is doing its job, and for God's sake keep your cat away from the blob. Contribute your first-aid kit to the cause, and consider contributing your hypospray to someone you trust who can actually use it.
'''[[Virologist]]''': Make healing viruses.


'''[[Virologist]]''': Kill yourself. Some of the advanced good symptoms, such as tox comp/filter or magical breathing, might be useful in blob fighting, but if enough time has passed for you to get them the blob is either dead or too far gone to die, and why is cargo wasting points on a virus crate anyway?
====Cargo ====
 
====Cargo====


'''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.
'''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.


'''Order guns.''' Energy guns have their place, and are nice, but the station already has plenty. Combat shotguns may be better if people are good with them and print as many shells as you can in advance. Why? If you print lethal shells between Industrial Welders, combat shotguns don't have the downtime of energy guns. A constant feed of lethal shells makes for the ability to print, shoot while printing, clear shell, take new shell, feed old shell in, repeat. It makes the metal cost pretty much fuckall and does big damage. Besides that, you should already have enough laser guns on the station that unless some dipfuck loses them to the blob, you have barely enough chargers to charge them all at once. '''Make sure R&D gets a shotgun crate, see Science for details.'''
'''Order guns.''' There is no sense in ordering energy guns, since disabler bolts are useless against blobs. Order the laser gun crates.  


'''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. However...
'''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. If they actually have, though, you can sell excessive amounts of rare resources to buy comical amounts of weapons.  


'''Get those miners a hand teleporter and EVA suits. Calibrate the teleporter to a beacon in R&D.''' You're going to mass-drive the miners to the asteroid because fuck the quarantine. Laser cannons don't grow on trees. They can give a heads-up when they're sending a crate for the RD to re-test-fire so you don't lose mineral shipments. The primary importance is getting uranium and silver back, in which case if research and cargo is any good the round will end shortly. See Science for details.
'''SHIT TYRONE HACK THE FUCKING AUTOLATHES.''' You can make dozens of INDUSTRIAL WELDERS from a single sheet each of metal and glass. They're 70 metal, 60 glass, or something like that, with a single sheet of material providing 3750 of each. An Industrial Welder is the exact same size as a normal welder but holds 40 fuel They're so cheap to make that they're virtually disposable. In fact, R&D should bump up their materials research with the gold from the vault to make super matter bins, pico-manipulators, etc., so that you can lathe thing stupidly fast at the forward autolathe you fuckers better have made.


'''SHIT TYRONE HACK THE FUCKING AUTOLATHES.''' You can make dozens of INDUSTRIAL WELDERS from a single sheet each of metal and glass. They're 70 metal, 60 glass, or something like that, with a single sheet of material providing 3750 of each. An Industrial Welder is the exact same size as a normal welder but holds 40 fuel and comes pre-fueled. They're so cheap to make that they're virtually disposable. In fact, R&D should bump up their materials research with the gold from the vault to make super matter bins, pico-manipulators, etc., so that you can lathe thing stupidly fast at the forward autolathe you fuckers better have made.
'''No seriously make a fucking extra autolathe''' near, but not up in the face of, the blob. You can't have too many welders. Seriously. Go forth and print


'''No seriously make a fucking extra autolathe''' near, but not up in the face of, the blob. It's easier to have an assistant constantly print new Industrial Welders than to refuel them and risk the blob popping a fuel tank.
'''Use that goddamn lavaland loot to kill dat fukken blob miners.'''


====Science====
====Science====


'''[[Guide to Research and Development|R&D]]:''' '''GET TO RESEARCHING QUICK.''' The xray laser gun is your holy grail. If you make even just one, the blob is in serious trouble. '''MORE THAN ONE AND YOU WIN THE BLOB MODE. PERIOD. IT'S DEAD, IT'S OVER, RIP BLOB.''' Completely inept at science? Absolutely no research done when the blob burst? Here's your dummies guide to getting xray lasers ASAP. First, get robotics to make three mech syringe guns. While those are being made, run into the maintenance tunnel just across from science and head to the solar array, deconstruct the SMES (Don't know how? Screwdriver, followed by crowbar.) and swipe its circuit board, leave the other junk behind, nobody's going to care about the solars when there's a blob currently eating the station, anyway. Research those. After that, take the intelicard from the RD's office and put it into the analyzer. If cargo is any good, you'll have a shotgun crate soon, drop all three in the analyzer as well. You now have the research for xray laser guns, rejoice.
'''[[Guide to Research and Development|RnD]]''': Trying to "BoH-bomb" the blob by putting a bag of holding into another bag of holding near it is usually not recommended. Instead of falling into the tear of reality, the blob core will teleport to a random location on the station, which might be usefull if you can find the blob quickly, as it will have to remake its defenses. If you are intent on boh bombing the blob though, try to NOT CATCH THE CORE IN THE TEAR. if you do so, you make area that blob cant spread over, but people can shoot over. Also rush the fucking advanced beam weapons. Beam snipers are a reliable way to beat the blob if its medium to large size.
 
'''[[Guide_to_Ordnance|Ordnance]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs. Your experiments, however, can save Science valuable research points.
 
'''[[Roboticist]]''': Once the medics empty their medkits onto belts, you can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful to heal injured crew. Cleanbots are useless here, don't waste the metal on that. Mechs are rarely worth making, but if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.
 
'''[[Guide to xenobiology|Xenobiologist]]''': Though slimes take considerable time and luck to be useful, there are some things you can do to help out, from as simple as producing regen jelly (purple extracts) for medical, making sentient creatures or golems to do the fighting for you, equipment charging cross-breed extracts, mass-production of IED devices to blow that blob away, or even something crazy like swapping your mind with a blob zombie to see if you can claw the core to death! It all depends on both your creativity, and matching luck with the slimes.
 
'''[[Geneticist]]''': Most of your powers are of limited utility -- Hulk is only good if the blob is in a hard-to-reach place, pressure adaptation can be useful if the blob infested area is exposed to space, and TK is very useful for hurting the blob without risk. The ease of mass production, though, makes you a valuable tool. Rush some genes and maybe the blob won't win through spacing itself for the 600th time.
 
[[Category:Game Modes]]


'''NOW UPGRADE THAT PROTOLATHE.''' Don't know how? Just have it make a couple pico manipulators, then EJECT ALL THE SPARE MATERIAL FROM THE PROTOLATHE OR YOU'LL LOSE IT. Now, deconstruct it like you did the SMES to make it into a pile of parts and a machine frame. Stuff the circuit board back in, followed by the two pico manipulators you made, dump the two micro manipulators the machine had by default into the trash, replace the matter bins and beakers, then screwdriver it. Now you've got a protolathe that prints out everything at one fifth of the material cost.
====Engineering====


Now if the miners aren't braindead, they should be hauling in some uranium and silver. Stuff those into the protolathe and start printing xray laser guns like crazy and make that blob regret coming to YOUR station. If you've got a little time to spare, steal xenobiology's plasma and research those until you can make plasma cutters, take the gold from the vault if you don't have any, and make those too.
'''[[Engineer]]''': Drag some emitters out of Engineering Secure Storage (if there aren't any, you can afford to take some from the SM Chamber) and set them out pointing towards the blob. They can do some serious damage to the blob in the long run. If the blob is exposed to space, you can work on the blob from the outside and pose as a real annoyance.


'''[[Guide to toxins|Toxins]]''': Make bombs. Six 3/7/14s. Slap them into package wrappers and LABEL THEM APPROPRIATELY SO THEY DON'T BOOM. Small Package (145.9 -- 30) hits the blob, etc. If things go ass up or you have a lot of weapons and EVA-capable people, a MANLY way to fight the blob is to bomb your way to the core and then just have everyone ready to shoot its core down. Other than that? DON'T USE THEM UNLESS THINGS ARE DESPERATE. Bombs are indiscriminate and breach the hull, so unless cargo ordered an emergency crate you're boned. (Cargo will probably not order an emergency crate.) Also, grab those heat canisters! Get some assholes into firesuits, take all the postburn CO2 you can, and release it behind the blob. As long as you don't breathe it, the suit protects you from arbitrary levels of heat and pressure so you should be just fine.
'''[[Atmospheric Technician]]''': Grab a welder and fight the blob. Don't you fucking dare try to plasma flood that blob.


'''[[Roboticist]]''': Once the medics empty their medkits onto belts, can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful when some fucker inevitably makes a hull breach. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. A durand used to be great, but then xray lasers came along and are much better. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.
====Security====


'''[[Guide to xenobiology|Xenobiologist]]''': Go do a real job. Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, but it's better to just give your plasma to research.
Grab lasers from the armory, unwrench some rechargers, set them out near the blob, pew pew pew pew. Pretty damn self-explanatory what you should be doing.


[[Category:Game Modes]]
{{Jobs}}
{{Game modes}}

Текущая версия от 15:32, 6 ноября 2024

{{

Translate.pngТребуется перевод!Translate.png
Эта статья содержит непереведённую информацию.
Переводом занимается - ARTHUR GRIFIER


EXTRATERRESTRIAL
Blob shield.gif Blob core.gif
Блоб
Доступ: В любое месте, куда ты сможешь пробиться.
Сложность: Сложная
Глава: N/A
Обязанности: Распространиться на всю станцию
Руководства: Эта страница
Цитата: Подтверждена вспышка биологической опасности пятого уровня на борту станции. Весь персонал должен сдержать вспышку.


Блоб - это случайное событие, в котором большой блоб заражает станцию и начинает уничтожать все на своем пути, включая стены, лампы и существ. Экипаж должен уничтожить блоба, чтобы не дать ему достигнуть критической массы, в настоящее время это 400 тайлов. Как только блоб достигнет критической массы, у него будет минута или около того, чтобы полностью поглотить станцию с ее теперь уже безумной скоростью распространения и бесконечными ресурсами. Единственное, что может сделать в это время экипаж, - отправиться на лавалэнд в спасательной капсуле.

О ЧЕРТ Я - БЛОБ ЧТО МНЕ ДЕЛАТЬ

Итак, вы - блоб. Откройте вкладку "status". У вас есть минимальное время в одну минуту, прежде чем вы сможете заспавниться, и максимальное время в 6 минут, пока вас не заспавнит принудительно на вашей текущей локации. До момента спавна вы можете свободно и незаметно перемещаться по локации. Постарайтесь найти укромное место, где нет камер. Также помните, что ближайшие стены будут автоматически разрушаться в первые несколько минут от тайлов блоба, созданных вашим ядром. Говоря как обычно вы отправите сообщение по каналу связи с ульем блоба. О вашем присутствии будет объявлено экипажу, как только вы достигнете порога в 75 тайлов или пройдет 10 минут с момента вашего появления.

Позиционирование

Позиционирование - ключевой момент в победе блоба. Неправильное позиционирование может привести к тому, что вас начнут атаковать эмиттерами или быстро найдут и убьют. Главные коридоры и зоны расположенные слишком близко к главным коридорам, как правило, являются плохим выбором для появления.

Вам следует занять позицию рядом с местом, где вы хотите разместить ядро. У вас есть точный таймер времени, когда вы можете вручную поместить ядро и когда ядро будет автоматически помещено за вас.

Вы не можете перемещаться в космосе или по шаттлам, пока не разместите ядро.

Лучше всего поместить ядро в труднодоступном месте, чтобы снизить вероятность того, что его заметят и сдержат. Подумайте о том, где хорошо прятаться ксеносам. Общественные коридоры - плохо. Хорошо подходят места, расположенные вдали от посторонних глаз и требующие дополнительного доступа. Хорошо подходят места, где мало места. Также стратегически важно размещать ядра в местах, которые саботируют экипаж, когда вы их уничтожите, например, в телекоммамах, РнД или спутнике ИИ.

Нельзя размещать ядро на плотных стенах или объектах, и если поблизости кто-то есть, вы также не сможете разместить ядро.

Старайтесь не размещать ядро там, где его можно банально расстрелять из космоса. Вы не сможете легко добраться до людей, которые находятся в космосе, а МОДы или ЕВА-костюмы легко достать. Помните, что лазеры проходят сквозь стекло. Также помните, что иксрей лазеры проходят сквозь стены.

Химикаты блоба

Блобы состоят из химикатов. Они влияют на цвет тайлов блобов, блоббернаутов и спор блоба, а также на эффекты их атак (которые считаются паром). В начале игры вы можете бесплатно поменять реагент, а после нескольких минут простоя - еще один. Каждый раз когда вы меняете реагент, вы можете выбрать один из 5 случайных химикатов. Вот доступные химикаты, которые вы можете получить:

Название Цвет Атакующие Эффекты (Блоббернауты наносят 80%) Положительные Эффекты Негативные Эффекты
Кипящее Масло 5 Урон Травмами, 20 Урон Ожогами, Поджигает цели и заставляет их кричать При получении Урона от Ожога испускает Вспышку Пламени, Невосприимчив к Огню Слабость к воде
Криогенный Яд 10 Урон Травмами, Впрыскивает 7.5ю морозное масло, 7.5ю лёд, и также 7.5ю собственного яд, который наносит 0.5 урона токсинами, ожогов и травм примерно раз в 2 секунды. N/A N/A
Пожиратель Мусора 5 Урона Травмами?
  • Поглощает предметы на тайлах, на которые перемещается.
  • При атаке есть шанс бросить в цель предметы.
  • Блоббернауты также обладают этой способностью.
  • При смерти споры взрываются вместе с 3 случайными предметами из блоба.
  • В зависимости от соотношения количества собранных предметов и размера блоба дает сопротивление урону, которое увеличивается с ростом количества предметов, но не более 10.
N/A
Электромагнитная Паутина 5 Урона Травмами, 25 Урон Ожогами, 20% шанс поразить цель ЭМИ. Вызывает ЭМИ, если убит в ближнем бою, пулями или лазерами Получает на 25% больше Урона от Ожогов и полный урон от Урона Травмами
Энергетическое Желе 5 Урона Травмами, 15 Урона Гипоксией, 30 Урона по Стамине. Препятствует дыханию на несколько секунд. Иммунитет к Тесле Получает Урон Ожогами от ЭМИ
Взрывная решетка 20 Урон Травмами по цели, 10 Урона Травмами ближайшим мобам. Споры и зомби взрываются при смерти. Невосприимчив к взрывам. Получает на 50% больше урона от Огня и Тесла
Сетевые Волокна 20 Урон Травмами, 15 Урон Ожогами Можно расширять только вручную (щелчком). Можно расширять только рядом с ядром или узлами. Ручное расширение рядом с ядром/узлом перемещает ядро/код на эту плитку. Ядро восстанавливает здоровье в 2,5 раза быстрее, чем другие химические типы. Узлы и ядра производят дополнительные ресурсы вместо того, чтобы производить плитки Blob. Помните, что вы можете нажать альт+кликать на тайл, чтобы удалить ее, если вы застряли.
Слизь под Давлением 15 Урона Травмами, 10 Урона Гипоксией, 25 Урона по Стамине Выпускает воду при попадании или убийстве. Имеет 50% сопротивления грубой силе. N/A
Реактивные Шипы 5 Урона Травмами, 25 игнорирования Брони и Био Урона Травмами Атакует близлежащую область при попадании в нее атаками ближнего боя N/A
Регенеративная Материя 5 Урона Травмами, 17.5 Урона Токсинами, Целям Имеющим Полное Здоровье, Впрыскивается Токсин Ядро восстанавливает здоровье в 10 раз быстрее, чем обычно, а также генерирует 1 дополнительный ресурс. N/A
Реплицирующая Пена 22.5 Урона Травмами Расширяется при горении, но не имеет иммунитета к огню, Шанс бонусного расширения Получает двойной грубый урон
Смещающиеся Фрагменты 22.5 Урона Травмами При повреждении всегда меняет местоположение с соседним блобом N/A
Синхронная Сетка 17.5 до 70 Урона Травмами на Основе Близлежащих Блобов Распространяет Урон Между Соседними Блобами Получает на 25% больше урона от Огня, Взрывов и Теслы; Распространение урона означает, что каждая убитая плитка блоба будет убита и окружающими ее плитками.
Распределенные Нейроны 5 Урона Травмами, 15 Урона Токсинами, Получает Зомби из бессознательных людей за 5 ресурсов, споры управляемые Призраками При убийстве иногда производит хрупкие споры. Призраки могут управлять спорами, порожденными фабрикой. Споры будут собирать спящие/критические цели, получая 5-10 дополнительных ресурсов и зомби-блобов. Все виды блоба споры могут создавать зомби, но этот не требует, чтобы они были мертвы. (Раньше назывался Зомбирующие Поды) N/A

Выживание в первые 5 минут игры

Чтобы построить структуру по типу node blob ты должен нажать на кнопку данной структуры на своём экране (они снизу). Ты получишь сообщение об ошибке если место для структуры не подходит. У тебя в голове должна быть ОДНА вещь, и это ставить Resource blob ближе к своему ядру.

Затем создай Node Blob на небольшом расстоянии от ядра и создайте еще один Resource Blob рядом с ним. После того, как у вас будет два ресурсных блоба, то построй Factory blob, опять же желательно как можно ближе к ядру. Как только это будет сделано, ты сможешь достаточно хорошо защищаться от экипажа. Просто продолжай создавать node с ресурсным блобом и фабрикой спор.

Приколы блоба

Node атакуют и уничтожают станцию, пытаясь разместить обычные клетки блоба на тайлах, это разрушает предметы и строения на тайле, а также применяет химические эффекты к людям и наносит большой урон другим мобам, таким как киборги. Ты можешь атаковать вручную, щелкнув левой кнопкой мыши по цели или тайлу, но это требует ресурсов. Самая лучшая тактика это блокировать людей клетками блоба позади них.

Ты также можешь размещать структуры или активировать их способности. Однако у тебя должно быть достаточно ресурсов, чтобы разместить эти сооружения или активировать способности.

Структуры блоба и существа

Спрайт Названия Цена производства Прочие требования Описание
Blob core.gif Blob Core/Ядро блоба N/A N/A Центр блоба. Защищай его ЛЮБОЙ ценой. Пульсирует ресурные и заводские клетки, при этом активируя их эффекты. Ты можешь видеть своё хп во вкладке status, всегда посматривай на количество своего хп.
Blob normal.gif Normal Blob/Обычная клетка 4 ресурса Можно разместить везде Стандартная клетка. Если на тайле будет другая структура или человек, то клетки будут её атаковать. Постройка обычных клеток КРАЙНЕ не эффективна в космосе, ибо шанс на постройку будет крайне мал. Хоткей для постойки-Лкм.
Blob shield.gif Strong Blob/Крепкая клетка 15 ресурсов Можно поставить только на обычной клетке Заменяет собой обычную клетку, также крепкая клетка не даёт газам проходить через себя(также крепкая клетка не горит). Хоткей для постройки-Контрл клик.
Blob reflector.gif Reflective Blob/Отражающая клетка 15 ресурсов Можно поставить только на крепкой клетке Заменяет собой крепкую клетку. Будет отражать проджектайлы с некоторым шансом. Выстрели эммитеров и энерго оружия будут отражены. Хоткей для постройки-Контрл клик.
Blob resource.gif Resource Blob/ресусрная клетка 40 ресурсов Можно поставить только на растоянии в 4 тайла от другой ресурсной клетки. Заменяет собой обычную клетку, После пульсации от ядра или пучка создаст ресурсы. Чем больше ресусрных клеток, тем меньше производство ресурсов.
Blob node.gif Node Blob/Пучёк 50 ресурсов Можно поставить только на растоянии в 5 тайлов от другого пучка. Заменяет собой обычную клетку, как ядро оно будет создавать вокруг себя обычные клетки, лечить клетику вокруг и создавать пульсации вокруг.
Blob factory.gif Factory Blob/Фабрика 60 ресурсов Можно поставить только на растоянии в 7 тайлов от другой фабрики. Заменяет собой обычную клетку, После пульсации фабрика создаст спору, максимум 3 живых спор за 1 фабрику.
Blob spore.png Blob Spore/Спора блоба N/A Продукт работы фабрик Спора которая наносит небольшой урон, также при смерти распостроняет газ с химикатами. Спорами можно коммандывать через СКМ. Госты могут взять под контроль споры если блоб выбрал мутацию 'Распределенные Нейроны'.
Blob zombie.png Blob Zombie/Зомби блоб N/A Когда спора находит труп Спора которая захватила труп, зомби сложнее убить чем спору, зомби получает доп здоровье от брони трупа, наносит больше урона и взрывается облаком газа при смерти. Управляются искусственным интеллектом и могут управляться через СКМ, но призраки также могут зайти за них.
Blobbernaut.png Blobbernaut/блоббернаут 40 ресурсов В качестве последнего продукта фабрики. Наносит очень много урона фабрики, создавая управляемого игроком Блоббернаута, который наносит большой урон, и его очень трудно убить. Однако, в отличие от спор, он не взрывается облаком газа при смерти, вместо этого впрыскивает химикаты при атаке. Блоббернаут будет медленно умирать, если его фабрика будет разрушена.

Способности блоба

Название Цена Прочие требования Описание
Jump to Core N/A N/A Телепортирует тебя к ядру.
Jump to Node N/A Хотябы 1 пучёк Телепортирует тебя к пучку на твой выбор.
Remove Blob N/A Не ядро блоба Уничтожает клетку, возвращая немного очков, обычно около 40% от первоначальной стоимости клетки. Не все клетки можно удалить. Хоткей для удаления — Альт клик.
Rally Spores N/A Должны быть хотябы 1 спора Сзывает споры на выбранный тобой тайл. Хоткей для сбора спор-Скм
Readapt Strain 40 Ресурсов N/A Позволяет выбрать мутацию, первая мутация бесплатна, также мутировать можно только через небольшой промежуток времени.
Relocate Core 80 Ресурсов Любой пучёк под тобой Меняет пучок и ядро местами, полезно чтобы спасти своё ядро.

How to play as a Blobbernaut

If you spawn as a Blobbernaut it's your job to obey the Blob Overmind, and help it survive and expand. You start with 50% health, so heal up first thing you do. You can communicate with the blob hivemind channel by using :b by talking normally. You do not understand common speech.

As a Blobbernaut, you have a lot of health (around 400). Managing your health is a key to success. Pay attention to your health at all times. You can regenerate fast by staying near a yellow node or the blob core. You will run faster on blob tiles. You slowly take damage when not on a blob tile. If your factory is destroyed, you will take damage until you die. You can not claim a new factory.

A good tactic is to do hit-and-run attacks, and then constantly run back to safety to heal up. Against soft, living targets you can often get many strikes in before you need to retreat, or even kill them completely. Mechs though, such as Durands, can kill you quickly with a couple of punches, so play it extra safe versus mechs.

Another important use for your health is to tank shots for your Overmind's core and structures. If the core is destroyed, you lose. You can body block a surprising amount of damage, even from beam rifles, before you need to retreat to heal up. If the enemy uses laser weapons, you can use this to your advantage to see when and where you need to block a shot.

Remember, sometimes you don't need to kill your enemies. As long as you prevent the crew from destroying nodes and other structures, your Overmind may eventually reach critical mass and win.

KILL DAT FUKKEN BLOB

The Emergency Shuttle will not depart while a blob core is still alive, nor will the blob spare you or your precious station from a horrible death. Destroy it before it destroys you.

Tools of the Trade

Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. (NOTE: This does NOT mean setting fire to everything!) Here are some tools at your disposal:

  • Armor: The blob, in addition to expanding, can attack. Blobs do a variety of damage, but are blocked by armor and bio protection, so riot armor or bio-suits, are helpful. Don't let yourself get surrounded!
  • Welding tools: Cheap, readily available from YouTool machines (hack them for two more Upgraded Welding Tools) or the autolathe. Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some Fuel Tanks to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel, and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.
  • Laser weaponry: HOLD UP THERE HOT SHOT THESE ARE IN LIMITED SUPPLY. Don't take more than two and don't take them if you don't have good armor or a space suit. Carrying the whole armory into maint just lets the blob kill you and bury them. Available in the Armory, in certain heads of staff's quarters and through R&D or Cargo. For the love of god consolidate gear. It's common courtesy to bring along an unwrenched recharger when you use laser weapons.
  • Emitters: Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one sided match.
  • IEDs: The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.

Once again: DO NOT USE FLAMETHROWERS OR PLASMA FIRES (see below). They are useless and will only make the rest of the crew die and hate you.

Stupid Measures

(Do not use these else you might be banned. THESE WILL USUALLY HELP THE BLOB WIN. When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)

  • Large Plasma Fires: Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos isn't ruined yet this will make the crew hate you.
  • Bombs: Bombs can destroy any piece of the blob except for the core proper, assuming you can actually hit the thing. Much more likely is that you do superficial damage to an area of the blob, kill half of the people fighting the blob, and then it wins through mass. Just don't do this unless you're THAT confident or you have a truly comical amount of bombs in position and no other options.

Defcon 1

You've failed to contain the outbreak within the allotted timespan. It's over. In about a minute, the nuke is going to go off. If you're lucky, you might be able to get onto an evac pod or shuttle and get to lavaland before the nuke goes off. If that's not a choice, you can always fling yourself into space and pray. So long as you aren't on the station's level when the nuke goes off, you'll live!

Oh Shit, Zombies!

Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away but don't do that, running around in a panic is the last thing you should do. Zombies, like many NPC mobs, have laser-guided autoattacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.

If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.

Non-Action Crewmates

If you do not have access to the above weaponry, you should stay off the front lines unless you want to get killed and get in everyone's way. However! There are still things you can (and should) do!

Medbay

Blob mode is one of the few threats where Medbay is actually worth a damn. Here is what to do:

Medical Doctor: You are field medics. Put your HUD glasses on, grab a first-aid kit and heal people so they don't die. The worst thing is someone with half the armory in their backpack dying and getting engulfed and/or zombified by the blob. Don't let this happen. You will want to bring brute patches/sutures and probably burn patches/meshes if people are inevitably getting caught in lasers or getting hurt by inevitable plasma fire. Don't waste them on someone with 10 damage to one limb; use triage like a real doctor. You can also drag people to cryo and dead people to medbay, but generally you'll be more useful on the field. If you do because no one else is, check their bag so you don't end up removing half the guns and space suits from the field like so much kebab.

Chemist: Mass produce medicine. During Blob, if the crew is competent, you will run out of medikits very quickly, and Cargo is better off ordering other things. What you'll need depends largely on what kind of blob you're dealing with (brute damage? tox?) and how competent the crew is (FRIENDLY FIRE OH GOD). You can either leave your pills/patches on the counter for people to grab or take them to the battlezone yourself depending on what people are doing.

CMO: You are NOT a field medic, let your slaves do that. Basically, your job is what the CMO's job should be but never is: coordinate doctors, be a head of staff, make sure Medbay proper is doing its job. Contribute your first-aid kit to the cause, and consider contributing your hypospray to someone you trust who can actually use it.

Virologist: Make healing viruses.

Cargo

Order emitters. Order fucking emitters. Don't assume the ones in Engineering Secure Storage will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.

Order guns. There is no sense in ordering energy guns, since disabler bolts are useless against blobs. Order the laser gun crates.

Order some goddamn metal and glass. Don't rely on mining to get back at all or on time. If they actually have, though, you can sell excessive amounts of rare resources to buy comical amounts of weapons.

SHIT TYRONE HACK THE FUCKING AUTOLATHES. You can make dozens of INDUSTRIAL WELDERS from a single sheet each of metal and glass. They're 70 metal, 60 glass, or something like that, with a single sheet of material providing 3750 of each. An Industrial Welder is the exact same size as a normal welder but holds 40 fuel They're so cheap to make that they're virtually disposable. In fact, R&D should bump up their materials research with the gold from the vault to make super matter bins, pico-manipulators, etc., so that you can lathe thing stupidly fast at the forward autolathe you fuckers better have made.

No seriously make a fucking extra autolathe near, but not up in the face of, the blob. You can't have too many welders. Seriously. Go forth and print

Use that goddamn lavaland loot to kill dat fukken blob miners.

Science

RnD: Trying to "BoH-bomb" the blob by putting a bag of holding into another bag of holding near it is usually not recommended. Instead of falling into the tear of reality, the blob core will teleport to a random location on the station, which might be usefull if you can find the blob quickly, as it will have to remake its defenses. If you are intent on boh bombing the blob though, try to NOT CATCH THE CORE IN THE TEAR. if you do so, you make area that blob cant spread over, but people can shoot over. Also rush the fucking advanced beam weapons. Beam snipers are a reliable way to beat the blob if its medium to large size.

Ordnance: Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs. Your experiments, however, can save Science valuable research points.

Roboticist: Once the medics empty their medkits onto belts, you can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful to heal injured crew. Cleanbots are useless here, don't waste the metal on that. Mechs are rarely worth making, but if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.

Xenobiologist: Though slimes take considerable time and luck to be useful, there are some things you can do to help out, from as simple as producing regen jelly (purple extracts) for medical, making sentient creatures or golems to do the fighting for you, equipment charging cross-breed extracts, mass-production of IED devices to blow that blob away, or even something crazy like swapping your mind with a blob zombie to see if you can claw the core to death! It all depends on both your creativity, and matching luck with the slimes.

Geneticist: Most of your powers are of limited utility -- Hulk is only good if the blob is in a hard-to-reach place, pressure adaptation can be useful if the blob infested area is exposed to space, and TK is very useful for hurting the blob without risk. The ease of mass production, though, makes you a valuable tool. Rush some genes and maybe the blob won't win through spacing itself for the 600th time.

Engineering

Engineer: Drag some emitters out of Engineering Secure Storage (if there aren't any, you can afford to take some from the SM Chamber) and set them out pointing towards the blob. They can do some serious damage to the blob in the long run. If the blob is exposed to space, you can work on the blob from the outside and pose as a real annoyance.

Atmospheric Technician: Grab a welder and fight the blob. Don't you fucking dare try to plasma flood that blob.

Security

Grab lasers from the armory, unwrench some rechargers, set them out near the blob, pew pew pew pew. Pretty damn self-explanatory what you should be doing.

Должности на /tg/station

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Hudcentcom1.png Командование Капитан, Глава персонала, Глава службы безопасности, Главный инженер, Директор исследований, Главный врач, Квартирмейстер, Bridge Assistant
Hudsec.png Безопасность Глава службы безопасности, Офицер службы безопасности, Варден, Детектив, Veteran Security Advisor, Заключенный
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Инженерия
Главный инженер, Станционный инженер, Атмосферный техник
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Исследование
Директор исследований, Генетик, Ученый, Робототехник
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Медицина
Главный врач, Врач, Парамедик, Химик, Коронер
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Снабжение
Квартирмейстер, Грузчик, Шахтёр, Битранер, Cargorilla
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Обслуживание
Глава персонала, Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Священник, Куратор, Ассистент, Адвокат, Психолог
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Не органики
ИИ, Киборг, Позитронный мозг, Дрон техобслуживания, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
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Антагонисты
Предатель, Неисправный ИИ, Генокрад, Ядерный оперативник, Культист Нар’Си, Еретик, Шпион, Революционер, Маг, Семья, Блоб, Абдуктор, Голопаразит, Ксеноморф, Паук, Ревенант, Морф, Кошмар, Космический ниндзя, Демон резни, Пират, Разумная болезнь, Одержимый, Беглец, Охотники, Космический дракон, Элитные мобы, Разумный слайм, Король крыс, Парадоксальный клон
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Специальные
Офицер центрального командования, Офицер эскадрона смерти, Офицер ОБР, Хроно-легионер, Горец, Иан, Роли Лаваленда или космоса, Стажер Центрального командования
Antagtemp.png Игровые режимы на /tg/station
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Предатель

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Генокрад

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Ядерные Оперативники

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Революция

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Культ крови

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Маг

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Еретик

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Другие режимы