Guide to door access: различия между версиями

imported>SpaceSmithers
м (Adds a notice about the newer in-editor Access Helpers.)
imported>SpaceSmithers
м (Adds a notice about the newer in-editor Access Helpers.)
 
(нет различий)

Текущая версия от 20:42, 23 мая 2022

Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with pull #65580. Click here for a brief guide to the newer access helpers.


Guide to contributing to the game > Guide to mapping

This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.

Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.

The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.

Command Access

Id Number Id Name Doors Equipment
15 ACCESS_CHANGE_IDS
16 ACCESS_AI_UPLOAD
17 ACCESS_TELEPORTER
18 ACCESS_EVA
19 ACCESS_HEADS Bridge, EVA storage windoors, gateway shutters AI integrity restorer, communications console
20 ACCESS_CAPTAIN
21 ACCESS_ALL_PERSONAL_LOCKERS
57 ACCESS_HOP Head of Personnel
59 ACCESS_RC_ANNOUNCE Request Console Announcements
60 ACCESS_KEYCARD_AUTH Used for events that require 2 people to confirm them.
62 ACCESS_GATEWAY
65 ACCESS_MINISAT
67 ACCESS_NETWORK Ntnet diagonistics/monitoring software

Security Access

Id Number Id Name Doors Equipment
1 ACCESS_SECURITY (general) Departmental security outposts, brig doors that aren't the entrance, perma, or armory Security equipment, security records, secbots
2 ACCESS_BRIG Permabrig, gulag + gulag shuttle Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment)
3 ACCESS_ARMORY Armory, execution chamber
4 ACCESS_FORENSICS Detective's office Forensics lockers, security/medical records
42 ACCESS_COURT Courtroom
58 ACCESS_HOS Head of Security
63 ACCESS_BRIG_ENTRANCE Outer brig doors
66 ACCESS_WEAPONS Weapons permits for secbots/turrets

Medical Access

Id Number Id Name Doors Equipment
5 ACCESS_MEDICAL General Access
6 ACCESS_MORGUE Morgue
33 ACCESS_CHEMISTRY Allows access to chemistry factory areas on compatible maps
39 ACCESS_VIROLOGY
40 ACCESS_CMO
45 ACCESS_SURGERY
69 ACCESS_PHARMACY Pharmacy (Chemistry) room access
70 ACCESS_PSYCHOLOGY

Supply Access

Id Number Id Name Doors Equipment
31 ACCESS_CARGO
41 ACCESS_QM
48 ACCESS_MINING
50 ACCESS_MAILSORTING Mailroom/Deliveries
53 ACCESS_VAULT
54 ACCESS_MINING_STATION
64 ACCESS_MINERAL_STOREROOM Allows release of minerals from the ORM

Service Access

Id Number Id Name Doors Equipment
22 ACCESS_CHAPEL_OFFICE
25 ACCESS_BAR
26 ACCESS_JANITOR
27 ACCESS_CREMATORIUM
28 ACCESS_KITCHEN
35 ACCESS_HYDROPONICS
37 ACCESS_LIBRARY
38 ACCESS_LAWYER
46 ACCESS_THEATRE Theater Access

Engineering Access

Id Number Id Name Doors Equipment
10 ACCESS_ENGINE Engineering area Power monitor, power flow control console
11 ACCESS_ENGINE_EQUIP APCs, EngiVend/YouTool, engineering equipment lockers
12 ACCESS_MAINT_TUNNELS
13 ACCESS_EXTERNAL_AIRLOCKS
23 ACCESS_TECH_STORAGE
24 ACCESS_ATMOSPHERICS
32 ACCESS_CONSTRUCTION Minisat Maintenance, Misc. Maintenance Areas. Power Monitoring
56 ACCESS_CE Chief Engineer
61 ACCESS_TCOMSAT Access to telecomms satellite Access to telecomms machinery
72 ACCESS_AUX_BASE Auxiliary Base Access

Science Access

Id Number Id Name Doors Equipment
7 ACCESS_RND General RnD Access
8 ACCESS_ORDNANCE Toxin's lab and burn chamber
9 ACCESS_GENETICS
29 ACCESS_ROBOTICS
30 ACCESS_RD
47 ACCESS_RESEARCH
55 ACCESS_XENOBIOLOGY
71 ACCESS_ORDNANCE_STORAGE Toxins tank storage room

Admin/Misc/Syndicate Access

Id Number Id Name Doors Equipment
101 ACCESS_CENT_GENERAL Centcomm Ferry and general access
102 ACCESS_CENT_THUNDER Thunderdome
103 ACCESS_CENT_SPECOPS Captain's display case, Maurader and Seraph Mechs
104 ACCESS_CENT_MEDICAL
105 ACCESS_CENT_LIVING
106 ACCESS_CENT_STORAGE
107 ACCESS_CENT_TELEPORTER
109 ACCESS_CENT_CAPTAIN
110 ACCESS_CENT_BAR
150 ACCESS_SYNDICATE Syndicate mechs, ruins, and general access
151 ACCESS_SYNDICATE_LEADER Nuke Ops Leader
200 ACCESS_AWAY_GENERAL Generic away-missions
201 ACCESS_AWAY_MAINT
202 ACCESS_AWAY_MED
203 ACCESS_AWAY_SEC
204 ACCESS_AWAY_ENGINE
205 ACCESS_AWAY_GENERIC1
206 ACCESS_AWAY_GENERIC2
207 ACCESS_AWAY_GENERIC3
208 ACCESS_AWAY_GENERIC4
250 ACCESS_BLOODCULT Internal, not for doors
300 ACCESS_MECH_MINING For internal mech components and keycard reqs
301 ACCESS_MECH_MEDICAL
302 ACCESS_MECH_SECURITY
303 ACCESS_MECH_SCIENCE
304 ACCESS_MECH_ENGINE
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