Guide to door access: различия между версиями
imported>Cartographer-D мНет описания правки |
imported>SpaceSmithers м (Adds a notice about the newer in-editor Access Helpers.) |
||
(не показаны 32 промежуточные версии 7 участников) | |||
Строка 1: | Строка 1: | ||
{{Important | |||
|Title=Important: | |||
|Note=Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with [https://github.com/tgstation/tgstation/pull/65580 '''pull #65580''']. [https://hackmd.io/@tgstation/ry4-gbKH5#On-Room-Structure-and-Security '''Click here'''] for a brief guide to the newer access helpers. | |||
|Image=Information.png | |||
|Color=Blue | |||
}} | |||
: [[Guide to contributing to the game]] > [[Guide to mapping]] | |||
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | ||
{| class="wikitable" | Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | ||
| | The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list. | ||
! style='background-color:# | |||
! style='background-color:# | ==Command Access== | ||
! style='background-color:# | {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | ||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Equipment | |||
|- | |- | ||
!| | ! 15 | ||
| | | ACCESS_CHANGE_IDS | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 16 | ||
| | | ACCESS_AI_UPLOAD | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 17 | ||
| | | ACCESS_TELEPORTER | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!| | ! 18 | ||
| | | ACCESS_EVA | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 19 | ||
| | | ACCESS_HEADS | ||
| | | Bridge, EVA storage windoors, gateway shutters | ||
| AI integrity restorer, communications console | |||
|- | |- | ||
!| | ! 20 | ||
| | | ACCESS_CAPTAIN | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 21 | ||
| | | ACCESS_ALL_PERSONAL_LOCKERS | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 57 | ||
| | | ACCESS_HOP | ||
| Head of | | Head of Personnel | ||
| | |||
|- | |- | ||
!| | ! 59 | ||
| | | ACCESS_RC_ANNOUNCE | ||
| Request Console | | | ||
| Request Console Announcements | |||
|- | |- | ||
!| | ! 60 | ||
| | | ACCESS_KEYCARD_AUTH | ||
| | |||
| Used for events that require 2 people to confirm them. | | Used for events that require 2 people to confirm them. | ||
|- | |- | ||
!| | ! 62 | ||
| | | ACCESS_GATEWAY | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 65 | ||
| | | ACCESS_MINISAT | ||
| | | | ||
|- | |- | ||
!| | ! 67 | ||
| | | ACCESS_NETWORK | ||
| | |||
| Ntnet diagonistics/monitoring software | | Ntnet diagonistics/monitoring software | ||
|} | |||
==Security Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Equipment | |||
|- | |- | ||
! 1 | |||
| ACCESS_SECURITY (general) | |||
| | | Departmental security outposts, brig doors that aren't the entrance, perma, or armory | ||
| Security equipment, security records, secbots | |||
|- | |- | ||
!| | ! 2 | ||
| | | ACCESS_BRIG | ||
| | | Permabrig, gulag + gulag shuttle | ||
| Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment) | |||
|- | |- | ||
!| | ! 3 | ||
| | | ACCESS_ARMORY | ||
| | | Armory, execution chamber | ||
| | |||
|- | |- | ||
!| | ! 4 | ||
| | | ACCESS_FORENSICS | ||
| | | Detective's office | ||
| Forensics lockers, security/medical records | |||
|- | |- | ||
! | ! 42 | ||
| ACCESS_COURT | |||
| | |||
| Courtroom | | Courtroom | ||
| | |||
|- | |- | ||
! | ! 58 | ||
| | | ACCESS_HOS | ||
| Head of Security | | Head of Security | ||
| | |||
|- | |- | ||
! | ! 63 | ||
| | | ACCESS_BRIG_ENTRANCE | ||
| Outer brig doors | | Outer brig doors | ||
| | |||
|- | |- | ||
!| | ! 66 | ||
| | | ACCESS_WEAPONS | ||
| | |||
| Weapons permits for secbots/turrets | | Weapons permits for secbots/turrets | ||
|} | |||
==Medical Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Equipment | |||
|- | |- | ||
! 5 | |||
| ACCESS_MEDICAL | |||
! | |||
| | |||
| General Access | | General Access | ||
| | |||
|- | |- | ||
! | ! 6 | ||
| | | ACCESS_MORGUE | ||
| Morgue | | Morgue | ||
| | |||
|- | |- | ||
! | ! 33 | ||
| | | ACCESS_CHEMISTRY | ||
| Allows access to chemistry factory areas on compatible maps | | Allows access to chemistry factory areas on compatible maps | ||
| | |||
|- | |- | ||
! | ! 39 | ||
| | | ACCESS_VIROLOGY | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 40 | ||
| | | ACCESS_CMO | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 45 | ||
| | | ACCESS_SURGERY | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 69 | ||
| | | ACCESS_PHARMACY | ||
| Pharmacy (Chemistry) room access | | Pharmacy (Chemistry) room access | ||
| | |||
|- | |- | ||
! | ! 70 | ||
| | | ACCESS_PSYCHOLOGY | ||
| | | | ||
| | |||
|} | |||
==Supply Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Equipment | |||
|- | |- | ||
! 31 | |||
| ACCESS_CARGO | |||
| | |||
! | | | ||
| | |||
| | |||
|- | |- | ||
! | ! 41 | ||
| | | ACCESS_QM | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 48 | ||
| | | ACCESS_MINING | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 50 | ||
| | | ACCESS_MAILSORTING | ||
| Mailroom/Deliveries | | Mailroom/Deliveries | ||
| | |||
|- | |- | ||
!| 54 | ! 53 | ||
| | | ACCESS_VAULT | ||
| | | | ||
| | |||
|- | |||
! 54 | |||
| ACCESS_MINING_STATION | |||
| | |||
| | |||
|- | |- | ||
!| | ! 64 | ||
| | | ACCESS_MINERAL_STOREROOM | ||
| | |||
| Allows release of minerals from the ORM | | Allows release of minerals from the ORM | ||
|} | |||
==Service Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Equipment | |||
|- | |- | ||
! 22 | |||
| | | ACCESS_CHAPEL_OFFICE | ||
| | |||
| | |||
|- | |- | ||
! | ! 25 | ||
| ACCESS_BAR | |||
| | |||
| | |||
|- | |- | ||
! | ! 26 | ||
| | | ACCESS_JANITOR | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!| 27 | !| 27 | ||
| | | ACCESS_CREMATORIUM | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 28 | ||
| | | ACCESS_KITCHEN | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 35 | ||
| | | ACCESS_HYDROPONICS | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 37 | ||
| | | ACCESS_LIBRARY | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 38 | ||
| | | ACCESS_LAWYER | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 46 | ||
| | | ACCESS_THEATRE | ||
| Theater Access | | Theater Access | ||
| | |||
|} | |||
==Engineering Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Equipment | |||
|- | |- | ||
! 10 | |||
| | | ACCESS_ENGINE | ||
| Engineering area | |||
| Power monitor, power flow control console | |||
|- | |- | ||
! | ! 11 | ||
| ACCESS_ENGINE_EQUIP | |||
| | |||
| APCs, EngiVend/YouTool, engineering equipment lockers | |||
|- | |- | ||
!| | ! 12 | ||
| | | ACCESS_MAINT_TUNNELS | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 13 | ||
| | | ACCESS_EXTERNAL_AIRLOCKS | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 23 | ||
| | | ACCESS_TECH_STORAGE | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 24 | ||
| | | ACCESS_ATMOSPHERICS | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 32 | ||
| | | ACCESS_CONSTRUCTION | ||
| | | Minisat Maintenance, Misc. Maintenance Areas. | ||
| Power Monitoring | |||
|- | |- | ||
! | ! 56 | ||
| | | ACCESS_CE | ||
| Chief Engineer | | Chief Engineer | ||
| | |||
|- | |- | ||
! | ! 61 | ||
| | | ACCESS_TCOMSAT | ||
| Access to telecomms satellite | | Access to telecomms satellite | ||
| Access to telecomms machinery | |||
|- | |- | ||
{| class="wikitable" | ! 72 | ||
| ACCESS_AUX_BASE | |||
| | | Auxiliary Base Access | ||
! style='background-color:# | | | ||
! style='background-color:# | |} | ||
! style='background-color:# | |||
==Science Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Equipment | |||
|- | |- | ||
! | ! 7 | ||
| | | ACCESS_RND | ||
| General RnD Access | | General RnD Access | ||
| | |||
|- | |- | ||
! | ! 8 | ||
| | | ACCESS_ORDNANCE | ||
| Toxin's lab and burn chamber | | Toxin's lab and burn chamber | ||
| | |||
|- | |- | ||
!| | ! 9 | ||
| | | ACCESS_GENETICS | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 29 | ||
| | | ACCESS_ROBOTICS | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 30 | ||
| | | ACCESS_RD | ||
| | | | ||
|- | |- | ||
!| | ! 47 | ||
| | | ACCESS_RESEARCH | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 55 | ||
| | | ACCESS_XENOBIOLOGY | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 71 | ||
| | | ACCESS_ORDNANCE_STORAGE | ||
| Toxins tank storage room | | Toxins tank storage room | ||
| | |||
|} | |||
==Admin/Misc/Syndicate Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Equipment | |||
|- | |- | ||
! 101 | |||
| ACCESS_CENT_GENERAL | |||
! | |||
| | |||
| Centcomm Ferry and general access | | Centcomm Ferry and general access | ||
| | |||
|- | |- | ||
! | ! 102 | ||
| | | ACCESS_CENT_THUNDER | ||
| Thunderdome | | Thunderdome | ||
|- | |- | ||
! | ! 103 | ||
| | | ACCESS_CENT_SPECOPS | ||
| Captain's display case, Maurader and Seraph Mechs | | Captain's display case, Maurader and Seraph Mechs | ||
| | |||
|- | |- | ||
!| | ! 104 | ||
| | | ACCESS_CENT_MEDICAL | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 105 | ||
| | | ACCESS_CENT_LIVING | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 106 | ||
| | | ACCESS_CENT_STORAGE | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 107 | ||
| | | ACCESS_CENT_TELEPORTER | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 109 | ||
| | | ACCESS_CENT_CAPTAIN | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!| | ! 110 | ||
| | | ACCESS_CENT_BAR | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 150 | ||
| | | ACCESS_SYNDICATE | ||
| Syndicate mechs, ruins, and general access | | Syndicate mechs, ruins, and general access | ||
| | |||
|- | |- | ||
! | ! 151 | ||
| | | ACCESS_SYNDICATE_LEADER | ||
| Nuke Ops Leader | | Nuke Ops Leader | ||
| | |||
|- | |- | ||
! | ! 200 | ||
| | | ACCESS_AWAY_GENERAL | ||
| Generic away-missions | | Generic away-missions | ||
| | |||
|- | |- | ||
!| | ! 201 | ||
| | | ACCESS_AWAY_MAINT | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 202 | ||
| | | ACCESS_AWAY_MED | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 203 | ||
| | | ACCESS_AWAY_SEC | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 204 | ||
| | | ACCESS_AWAY_ENGINE | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 205 | ||
| | | ACCESS_AWAY_GENERIC1 | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 206 | ||
| | | ACCESS_AWAY_GENERIC2 | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 207 | ||
| | | ACCESS_AWAY_GENERIC3 | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 208 | ||
| | | ACCESS_AWAY_GENERIC4 | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 250 | ||
| | | ACCESS_BLOODCULT | ||
| | |||
| Internal, not for doors | | Internal, not for doors | ||
|- | |- | ||
! | ! 300 | ||
| | | ACCESS_MECH_MINING | ||
| For internal mech components and keycard reqs | | For internal mech components and keycard reqs | ||
| | |||
|- | |- | ||
!| | ! 301 | ||
| | | ACCESS_MECH_MEDICAL | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 302 | ||
| | | ACCESS_MECH_SECURITY | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 303 | ||
| | | ACCESS_MECH_SCIENCE | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 304 | ||
| | | ACCESS_MECH_ENGINE | ||
| | | | ||
| | |||
|- | |- | ||
|} | |||
{{Contribution guides}} |
Текущая версия от 20:42, 23 мая 2022
Файл:Information.pngImportant:Файл:Information.png
Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with pull #65580. Click here for a brief guide to the newer access helpers.
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Command Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
15 | ACCESS_CHANGE_IDS | ||
16 | ACCESS_AI_UPLOAD | ||
17 | ACCESS_TELEPORTER | ||
18 | ACCESS_EVA | ||
19 | ACCESS_HEADS | Bridge, EVA storage windoors, gateway shutters | AI integrity restorer, communications console |
20 | ACCESS_CAPTAIN | ||
21 | ACCESS_ALL_PERSONAL_LOCKERS | ||
57 | ACCESS_HOP | Head of Personnel | |
59 | ACCESS_RC_ANNOUNCE | Request Console Announcements | |
60 | ACCESS_KEYCARD_AUTH | Used for events that require 2 people to confirm them. | |
62 | ACCESS_GATEWAY | ||
65 | ACCESS_MINISAT | ||
67 | ACCESS_NETWORK | Ntnet diagonistics/monitoring software |
Security Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
1 | ACCESS_SECURITY (general) | Departmental security outposts, brig doors that aren't the entrance, perma, or armory | Security equipment, security records, secbots |
2 | ACCESS_BRIG | Permabrig, gulag + gulag shuttle | Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment) |
3 | ACCESS_ARMORY | Armory, execution chamber | |
4 | ACCESS_FORENSICS | Detective's office | Forensics lockers, security/medical records |
42 | ACCESS_COURT | Courtroom | |
58 | ACCESS_HOS | Head of Security | |
63 | ACCESS_BRIG_ENTRANCE | Outer brig doors | |
66 | ACCESS_WEAPONS | Weapons permits for secbots/turrets |
Medical Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
5 | ACCESS_MEDICAL | General Access | |
6 | ACCESS_MORGUE | Morgue | |
33 | ACCESS_CHEMISTRY | Allows access to chemistry factory areas on compatible maps | |
39 | ACCESS_VIROLOGY | ||
40 | ACCESS_CMO | ||
45 | ACCESS_SURGERY | ||
69 | ACCESS_PHARMACY | Pharmacy (Chemistry) room access | |
70 | ACCESS_PSYCHOLOGY |
Supply Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
31 | ACCESS_CARGO | ||
41 | ACCESS_QM | ||
48 | ACCESS_MINING | ||
50 | ACCESS_MAILSORTING | Mailroom/Deliveries | |
53 | ACCESS_VAULT | ||
54 | ACCESS_MINING_STATION | ||
64 | ACCESS_MINERAL_STOREROOM | Allows release of minerals from the ORM |
Service Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
22 | ACCESS_CHAPEL_OFFICE | ||
25 | ACCESS_BAR | ||
26 | ACCESS_JANITOR | ||
27 | ACCESS_CREMATORIUM | ||
28 | ACCESS_KITCHEN | ||
35 | ACCESS_HYDROPONICS | ||
37 | ACCESS_LIBRARY | ||
38 | ACCESS_LAWYER | ||
46 | ACCESS_THEATRE | Theater Access |
Engineering Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
10 | ACCESS_ENGINE | Engineering area | Power monitor, power flow control console |
11 | ACCESS_ENGINE_EQUIP | APCs, EngiVend/YouTool, engineering equipment lockers | |
12 | ACCESS_MAINT_TUNNELS | ||
13 | ACCESS_EXTERNAL_AIRLOCKS | ||
23 | ACCESS_TECH_STORAGE | ||
24 | ACCESS_ATMOSPHERICS | ||
32 | ACCESS_CONSTRUCTION | Minisat Maintenance, Misc. Maintenance Areas. | Power Monitoring |
56 | ACCESS_CE | Chief Engineer | |
61 | ACCESS_TCOMSAT | Access to telecomms satellite | Access to telecomms machinery |
72 | ACCESS_AUX_BASE | Auxiliary Base Access |
Science Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
7 | ACCESS_RND | General RnD Access | |
8 | ACCESS_ORDNANCE | Toxin's lab and burn chamber | |
9 | ACCESS_GENETICS | ||
29 | ACCESS_ROBOTICS | ||
30 | ACCESS_RD | ||
47 | ACCESS_RESEARCH | ||
55 | ACCESS_XENOBIOLOGY | ||
71 | ACCESS_ORDNANCE_STORAGE | Toxins tank storage room |
Admin/Misc/Syndicate Access
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
101 | ACCESS_CENT_GENERAL | Centcomm Ferry and general access | |
102 | ACCESS_CENT_THUNDER | Thunderdome | |
103 | ACCESS_CENT_SPECOPS | Captain's display case, Maurader and Seraph Mechs | |
104 | ACCESS_CENT_MEDICAL | ||
105 | ACCESS_CENT_LIVING | ||
106 | ACCESS_CENT_STORAGE | ||
107 | ACCESS_CENT_TELEPORTER | ||
109 | ACCESS_CENT_CAPTAIN | ||
110 | ACCESS_CENT_BAR | ||
150 | ACCESS_SYNDICATE | Syndicate mechs, ruins, and general access | |
151 | ACCESS_SYNDICATE_LEADER | Nuke Ops Leader | |
200 | ACCESS_AWAY_GENERAL | Generic away-missions | |
201 | ACCESS_AWAY_MAINT | ||
202 | ACCESS_AWAY_MED | ||
203 | ACCESS_AWAY_SEC | ||
204 | ACCESS_AWAY_ENGINE | ||
205 | ACCESS_AWAY_GENERIC1 | ||
206 | ACCESS_AWAY_GENERIC2 | ||
207 | ACCESS_AWAY_GENERIC3 | ||
208 | ACCESS_AWAY_GENERIC4 | ||
250 | ACCESS_BLOODCULT | Internal, not for doors | |
300 | ACCESS_MECH_MINING | For internal mech components and keycard reqs | |
301 | ACCESS_MECH_MEDICAL | ||
302 | ACCESS_MECH_SECURITY | ||
303 | ACCESS_MECH_SCIENCE | ||
304 | ACCESS_MECH_ENGINE |