Руководство по строительству: различия между версиями

imported>Angust
(→‎Wall Mountings: Moved newscaster here from computers page.)
м (Aylong переименовал страницу Guide to construction в Руководство по строительству)
 
(не показана 151 промежуточная версия 21 участника)
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{{Needs revision | reason = this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO:
Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc.}}
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.


Строка 5: Строка 8:
Before you can begin any construction or deconstruction you need to gather a few useful tools.  
Before you can begin any construction or deconstruction you need to gather a few useful tools.  


These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool vending machine]].


{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor = Engineering
|bgcolor2 = #FFDD66
|name = [[Crowbar]]
|name = [[Crowbar]]
|image = Crowbar.png
|image = Crowbar.png
}}
}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor = Engineering
|bgcolor2 = #FFDD66
|name = [[Screwdriver]]
|name = [[Screwdriver]]
|image = Screwdriver tool.png
|image = Screwdriver tool.png
}}
}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor = Engineering
|bgcolor2 = #FFDD66
|name = [[Engineering items#Welding Tool|Welder]]
|name = [[Engineering items#Welding Tool|Welder]]
|image = Welder.png
|image = Welder.png
}}
}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor = Engineering
|bgcolor2 = #FFDD66
|name = [[Wirecutters]]
|name = [[Wirecutters]]
|image = Wirecutters.png
|image = Wirecutters.png
}}
}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor = Engineering
|bgcolor2 = #FFDD66
|name = [[Wrench]]
|name = [[Wrench]]
|image = Wrench.png
|image = Wrench.png
Строка 87: Строка 85:
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.  
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.  
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)
*Shower Frame (2 metal sheets)
*Sink Frame (1 metal sheet)
*Chair (1 metal sheet)  
*Chair (1 metal sheet)  
*Toilet (1 metal sheet)  
*Toilet (1 metal sheet)  
*Sink (1 metal sheet)
 




Строка 486: Строка 486:
  |image = Planks.png
  |image = Planks.png
  |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
  |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
  |usedfor = Constructing various wooden things
  |usedfor = Constructing various wooden things and barricading doors and windows
  |strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
  |description = '''Things you can make by having Planks in your hand and activating them:'''
  |description = '''Things you can make by having Planks in your hand and activating them:'''
Строка 521: Строка 521:
<br>'''How to produce Planks:'''
<br>'''How to produce Planks:'''


Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
}}


===Leather===
===Leather===
Строка 552: Строка 551:
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
# Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. [[File:Sheet_leather1.png|32px]]
# Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]


}}
}}
Строка 681: Строка 680:


<br>'''How to produce Sand:'''
<br>'''How to produce Sand:'''
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand.  
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works.
}}
}}


=== Sandstone ===
=== Sandstone ===
Строка 739: Строка 737:
*Sink (1 meat sheet)  
*Sink (1 meat sheet)  
*4x Floor tiles (1 meat sheet)
*4x Floor tiles (1 meat sheet)
 
*Carving Block (5 meat sheets)
*Airlock Assembly (5 meat sheets)
'''Some other things you can do with meat sheets:'''
'''Some other things you can do with meat sheets:'''
*Meat walls
*Meat walls
*Meat tables
*Meat tables
*Meat Toolboxes


}}
}}
Строка 749: Строка 749:
{{anchor|Constructions}}
{{anchor|Constructions}}


===Floors===
===Полы (Floors)===
 
==== Решётка (Lattice) ====
Основа для всех видов построек, она размещается непосредственно в космосе.


==== Lattice ====
{{Construction
The basic base for all types of construction, this is placed directly in space.
| RuName      = Решётка
| Name        = Lattice
| Image      = Lattice.png
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Rods.png|1|Metal Rods}}
| HowToBuild  = Использовать {{Popup|прутья|Metal Rods}} на любом тайле космоса.
| HowToDecon  = Использовать {{Popup|'''кусачки'''.|Wirecutters}}
| DeconTools  = {{Resource|Engineering|Wirecutters.png||Wirecutters}}
}}


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== Подиум (Catwalk) ====
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
Как решетка, только на ней можно разместить провода.
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
Use the rod on an empty space tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the lattice into one rod.
|-
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}


==== Catwalk ====
{{Construction
Just like a lattice, except you can place wires on it.
| RuName      = Подиум
| Name        = Catwalk
| Image      = Catwalk.png
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Rods.png|1|Metal Rods}}
| HowToBuild  = Использовать {{Popup|прутья|Metal Rods}} на {{Popup|решётке|Lattice.}}
| HowToDecon  = Использовать {{Popup|кусачки|Wirecutters.}}
| DeconTools  = {{Resource|Engineering|Wirecutters.png||Wirecutters}}
}}


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== Покрытие (Plating) ====
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
{{anchor|Plating}}
! style='background-color:#FFDD66; width:20%'|Requires to build
Базовое покрытие, на котором вы можете разместить: провода, трубы и любое напольное покрытие. Стены и окна строятся поверх него.
! style='background-color:#FFDD66'|How to build
|-
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
Use the rods on a lattice.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the catwalk into 2 rods.
|-
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
|}


==== Plating ====
{{Construction
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
| RuName      = Покрытие
| Name        = Plating
| Image      = Plating.png
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Floor Tiles.png|1|Floor Tile}}
| HowToBuild  = Использовать {{Popup|покрытие|Floor Tile}} на решётке или подиуме.
| HowToDecon  = Использовать {{Popup|лом|Crowbar}} на '''сломанном''' покрытии, в противном случае ничего не произойдёт. <br> Может быть разобрано с помощью [[RCD]].
| DeconTools  = {{Resource|Engineering|Crowbar.png||Crowbar}}
| HowToRepair = Использовать {{Popup|сварку|Welder}} на сломанном покрытии.
| RepairTools = {{Resource|Engineering|Welder.png||Welder}}
}}


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== Стальная плитка (Iron Floor Tile) ====
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
{{anchor|Floor}}
! style='background-color:#FFDD66; width:20%'|Requires to build
Это основной "хороший" пол, который следует считать используемым во всех общественных местах, поэтому в тех. тоннелях их нет.
! style='background-color:#FFDD66'|How to build
|-
|[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on a lattice.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.


Can be deconstructed with an [[RCD]].
{{Construction
|-
| RuName      = Стальная плитка
|colspan="1" style="text-align: center;"|
| Name        = Steel Floor
[[File:Crowbar.png|Crowbar]]
| Image      = Floor.png
|-
| Theme      = Engineering
!colspan="3" style="background-color:#FFDD66"|How to repair
| Resources  = {{Resource|Engineering|Floor Tiles.png|1|Floor Tile}}
|-
| HowToBuild = Использовать {{Popup|плитку|Floor Tile}} на {{Popup|покрытии|Plating}}.
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
| HowToDecon  = Использовать {{Popup|лом|Crowbar}} на плитке для снятия. Она будет уничтожена при поломке.
|rowspan="2" colspan="3"|
| DeconTools  = {{Resource|Engineering|Crowbar.png||Crowbar}}
Use a '''welder''' on broken plating to repair it.
}}
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
|}


==== Steel Floor ====
==== Деревянный пол (Wood Floor) ====
{{anchor|Floor}}
Красивый паркет, используемый в библиотеке и других подобных местах.
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{Construction
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
| RuName      = Деревянный пол
! style='background-color:#FFDD66; width:20%'|Requires to build
| Name        = Wood Floor
! style='background-color:#FFDD66'|How to build
| Image      = Wood_Floor.png
|-
| Theme      = Engineering
|[[File:Floor Tiles.png|Floor tile]]x1
| Resources  = {{Resource|Engineering|Wood Tile.png|1|Wood Tile}}
|style="vertical-align: top; padding: 10px;"|
| HowToBuild  = Использовать {{Popup|деревянную плитку|Wood Tile}} на {{Popup|покрытии|Plating}}. Деревянную плитку можно сделать из [[#Planks|досок]].
Use a floor tile on plating.
| HowToDecon  = Снять {{Popup|отвёрткой|Screwdriver}} или уничтожить c помощью {{Popup|лома|Crowbar}}.
|-
| DeconTools  = {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}} или {{Resource|Engineering|Crowbar.png||Crowbar}}
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
}}
|-
 
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
====  Укреплённый пол (Reinforced Floor) ====
|rowspan="2" colspan="3"|
Укреплённый пол, используемый в научных и подобных помещениях для лучшей защиты от огня и взрывов.
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
 
|-
{{Construction
|colspan="1" style="text-align: center;"|
| RuName      = Укреплённый пол
[[File:Crowbar.png|Crowbar]]
| Name        = Reinforced Floor
|}
| Image      = Reinforced_Floor.png
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Rods.png|2|Metal Rods}}
| HowToBuild = Использовать {{Popup|прутья|Metal Rods}} на {{Popup|покрытии.|Plating}}
| HowToDecon  = Использовать {{Popup|разводной ключ.|Wrench}}
| DeconTools  = {{Resource|Engineering|Wrench.png||Wrench}}
}}


==== Wood Floor ====
==== Ковровое покрытие (Carpeted Floor) ====
This is a fancy floor, used in the library and similar places.
{{anchor|Carpet Tile}}{{anchor|Carpet}}
Пол с ковровым покрытием, используемый для придания помещению шикарного вида.<br>
Существуют и другие виды ковров, например, ковры для аркад или шикарные корпоративные ковры с надписью [[Nanotrasen|NT]] повсюду.
Красные ковры можно перекрасить, дабы они имели другие звёзды или реглигиозные символы.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
[[Файл:Twaticus_carpet_comparison_oct2019.png|thumb|right|Некоторые ковры доступные в [[Supply_crates#Exotic_Carpet_Crate|карго]] (и их [[#Tables|столы]]).]]
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
{{Construction
! style='background-color:#FFDD66; width:20%'|Requires to build
| RuName      = Ковровое покрытие
! style='background-color:#FFDD66'|How to build
| Name        = Carpeted Floor
|-
| Image      = Carpeted_Floor.png
|[[File:Wood Tile.png|Wood tile]]x1
| Theme      = Engineering
|style="vertical-align: top; padding: 10px;"|
| Resources  = {{Resource|Engineering|Carpet_Tile.png|1|Carpet Tile}}
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
| HowToBuild = Использовать любой тип {{Popup|ковра|Carpet Tile}} на {{Popup|покрытии.|Plating}}
|-
| HowToDecon  = Использовать {{Popup|лом.|Crowbar}}
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
| DeconTools  = {{Resource|Engineering|Crowbar.png||Crowbar}}
|-
}}
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
Detach the tile with a '''screwdriver'''.<br>
Alternately:<br>
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
|}


==== Reinforced Floor ====
==== Светящийся пол (Light Floor) ====  
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
{{anchor|Light Floor}}
Необычный, более футуристический пол, который освещает окружающее пространство.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{Construction
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
| RuName      = Светящийся пол
! style='background-color:#FFDD66; width:20%'|Requires to build
| Name        = Light Floor
! style='background-color:#FFDD66'|How to build
| Image      = LightFloor.gif
|-
| Theme      = Engineering
|[[File:Rods.png|Rods]]x2
| Resources  = {{Resource|Engineering|Glass.png|1|Glass}} {{Resource|Engineering|Metal.png|1|Metal}} {{Resource|Engineering|CableCoils.png|5|Cable Coils}}
|style="vertical-align: top; padding: 10px;"|
| HowToBuild  =  
Use rods on a plating.
# Использовать моток {{Popup|провода|Cable Coil}} на стекле.
|-
# Использовать {{Popup|металл|Metal}} на плитке которая получится.
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# Разобрать пол до покрытия, если ещё это не сделали.
|-
# Поставить плитку светящегося пола на покрытие.
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
| HowToDecon  =
|rowspan="2" colspan="3"|
# Использовать {{Popup|лом|Crowbar}} на тайле что-бы убрать металл.
Use a '''wrench''' to dismantle it to two rods.
# Использовать {{Popup|кусачки,|Wirecutters}} отделив провода от стекла.
|-
| DeconTools  = {{Resource|Engineering|Crowbar.png||Crowbar}} {{Resource|Engineering|Wirecutters.png||Wirecutters}}
|colspan="1" style="text-align: center;"|
}}
[[File:Wrench.png|Wrench]]
 
|}
=== Стены (Walls) ===


==== Carpeted Floor ====
==== Обычная стена (Normal Wall) ====
{{anchor|Carpet Tile}}{{anchor|Carpet}}
{{anchor|Wall}}
This is a carpeted floor, used to make your office look fancy.
Самая обычная стена, встречаются на станции чаще всего. Их легко строить и разбирать, но они не такие прочные, как укреплённые стены. Также из неё можно сделать скрытую дверь. Стены могут быть сделаны из различных минералов.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{Construction
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
| RuName      = Стена
! style='background-color:#FFDD66; width:20%'|Requires to build
| Name        = Wall
! style='background-color:#FFDD66'|How to build
| Image      = Wall.png
|-
| Theme      = Engineering
|[[File:Carpet Tile.png|Carpet]]x1
| Resources  = {{Resource|Engineering|Metal.png|4|Metal}}
|style="vertical-align: top; padding: 10px;"|
| HowToBuild  =  
Use any type of carpet floor on a plating.
# Встаньте там где вам нужна стена.
|-
# Используйте {{Popup|металл|Metal}} в руке для открытия интерфейса крафта.
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# Выберите Wall Girders.
|-
# Используйте остаток металла на сделанном ранее Girder.
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
| HowToDecon  =  
|rowspan="2" colspan="3"|
# Используйте {{Popup|сварку|Welder}} на стене.
Use a '''crowbar''' to pick up the carpet tile.
# Открутите Girder {{Popup|гаечным ключом.|Wrench}}
|-
# Разберите {{Popup|отвёрткой|Screwdriver}} Girder.
|colspan="1" style="text-align: center;"|
| DeconTools  = {{Resource|Engineering|Welder.png||Welder}} {{Resource|Engineering|Wrench.png||Wrench}} {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}}
[[File:Crowbar.png|Crowbar]]
}}
|}
{{Construction
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br>
| RuName      = Фальш. стена
[[File:Twaticus_carpet_comparison_oct2019.png]]
| Name        = Hidden Door
| Image      = False Wall.gif
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Metal.png|4|Metal}}
| HowToBuild =  
# Встаньте там где вам нужна стена.
# Используйте {{Popup|металл|Metal}} в руке для открытия интерфейса крафта.
# Выберите Wall Girders.
# Открутите Girder с помощью {{Popup|гаечного ключа|Wrench}}.
# Используйте 2 листа металла на открученном Girder.
<hr>
Для того, чтобы сделать из обычной стены фальшивую, разварите её {{Popup|сваркой|Welder}}, и повторите пункты 4 и 5.
| BuildTools  = {{Resource|Engineering|Wrench.png||Wrench}}
| HowToDecon  =
# Используйте {{Popup|отвёртку|Screwdriver}} на фальш. стене.
или
# Разварите фальш. стену {{Popup|сваркой|Welder}}.
# Разберите {{Popup|отвёрткой|Screwdriver}} Girder.
| DeconTools  = {{Resource|Engineering|Welder.png||Welder}} {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}}
}}


==== Light Floor ====
==== Укреплённая стена (Reinforced Wall) ====
{{anchor|Light Floor}}
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
A fancy, more futuristic floor that lights up its surroundings.
Укреплённая стена, встречаются на станции в охраняемых зонах. Их достаточно просто построить, но долго разбирать. Также из неё можно сделать скрытую дверь.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{Construction
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
| RuName      = Укреплённая стена
! style='background-color:#FFDD66; width:20%'|Requires to build
| Name        = Reinforced Wall
! style='background-color:#FFDD66'|How to build
| Image      = R wall.png
|-
| Theme      = Engineering
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
| Resources  = {{Resource|Engineering|Metal.png|2|Metal}} {{Resource|Engineering|Metal r.png|2|Plasteel}}
|style="vertical-align: top; padding: 10px;"|
| HowToBuild  =
# Use the cable wire on glass.
# Встаньте там где вам нужна стена.
# Use the metal on the tile you get.
# Используйте {{Popup|металл|Metal}} в руке для открытия интерфейса крафта.
# ''(Deconstruct the floor to plating, if needed.)''
# Выберите Wall Girders.
# Place the light tile on a plating.
# Укрепите Girder использовав {{Popup|пласталь|Plasteel}} на нём.
|-
# Используйте остаток пластали на Reinforced Girder.
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
| HowToDecon  =
|-
# {{Popup|Кусачками|Wirecutters}} разрезать внешнюю решётку.
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
# {{Popup|Отвёрткой|Screwdriver}} снимаем опорные линии.
|rowspan="2" colspan="3"|
# {{Popup|Сваркой|Welder}} развариваем металлическую крышку.
# Use a '''crowbar''' on the light tile to remove the metal.
# {{Popup|Ломом|Crowbar}} поддеваем крышку.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
# {{Popup|Гаечным ключом|Wrench}} ослабляем опоры.
|-
# {{Popup|Сваркой|Welder}} провариваемся через опоры.
|colspan="1" style="text-align: center;"|
# {{Popup|Ломом|Crowbar}} поддеваем внешнюю оболочку.
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
# {{Popup|Отвёрткой|Screwdriver}} ослабляем опорные стойки.
|}
# {{Popup|Кусачками|Wirecutters}} снимаем опорные стойки.
# {{Popup|Гаечным ключом|Wrench}} откручиваем Girder.
# {{Popup|Отвёрткой|Screwdriver}} разбираем Girder.
| DeconTools  = {{Resource|Engineering|Welder.png||Welder}} {{Resource|Engineering|Wrench.png||Wrench}} {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}} {{Resource|Engineering|Wirecutters.png||Wirecutters}} {{Resource|Engineering|Crowbar.png||Crowbar}}
}}
{{Construction
| RuName      = Укреплённая фальш. стена
| Name        = Reinforced Hidden Door
| Image      = False Wall r.gif
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Metal.png|2|Metal}} {{Resource|Engineering|Metal r.png|2|Plasteel}}
| HowToBuild =  
# Встаньте там где вам нужна стена.
# Используйте {{Popup|металл|Metal}} в руке для открытия интерфейса крафта.
# Выберите Wall Girders.
# Открутите Girder с помощью {{Popup|гаечного ключа|Wrench}}.
# Используйте 2 листа пластали на открученном Girder.
| BuildTools  = {{Resource|Engineering|Wrench.png||Wrench}}
| HowToDecon  =
# Используйте {{Popup|отвёртку|Screwdriver}} на фальш. стене.
или
# Разварите фальш. стену {{Popup|сваркой|Welder}}.
# Разберите {{Popup|отвёрткой|Screwdriver}} Girder.
| DeconTools  = {{Resource|Engineering|Welder.png||Welder}} {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}}
}}


=== Walls ===
=== Окна (Windows) ===
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
Окна эстетически приятны, потому что они почти незаметны. Вы можете построить два типа окон:
{{anchor|Full}}
* Фуллтайл: прозрачная стена.
{{anchor|One directional}}
* Панель: Останавливает движение только с той стороны, куда оно повёрнуто.


==== Normal Wall ====
==== Обычное окно ====
{{anchor|Wall}}
{{Construction
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
| RuName      = Обычные окна
* Keeping people out.
| Name        = Windows
* Keeping people in.
| Image      = Glass panel.png
* Keeping people from going places.
| Image2      = Glass wall.png
| Theme      = Engineering
| Resources  = {{Resource|Engineering|Glass.png|1-2|Glass}}
| HowToBuild  =
Инструкция подходит как для окна из обычного, так и для окна из плазменного стекла.
# Используйте {{Popup|стекло|Glass}} в руке.
# Выберите нужное вам окно (панель или фуллтайл).
# Перетащите туда где оно вам надо.
# Alt-клик позволяет вращать панели.
# Крутаните {{Popup|отвёрткой|Screwdriver}} по окну.
# Воспользуйтесь {{Popup|ломом|Crowbar}} (Не в комбат моде).
| BuildTools  = {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}} {{Resource|Engineering|Crowbar.png||Crowbar}}
| HowToDecon  =
# {{Popup|Отвёрткой|Screwdriver}} откручиваем окно от рамы.
# {{Popup|Ломом|Crowbar}} поддеваем.
# {{Popup|Отвёрткой|Screwdriver}} откручиваем от пола.
# {{Popup|Разводным ключом|Wrench}} разбираем окно.
У окна из обычного стекла - 100хп, из плазменного - 300хп. Панели имеют в 2 раза меньше. Если сломать окно, то оно оставит после себя осколки.
| DeconTools  = {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}} {{Resource|Engineering|Crowbar.png||Crowbar}} {{Resource|Engineering|Wrench.png||Wrench}}
}}


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== Укреплённое окно ====
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
{{Construction
! style='background-color:#FFDD66; width:20%'|Requires to build
| RuName      = Укреплённые окна
! style='background-color:#FFDD66'|How to build
| Name        = Windows
|-
| Image      = Glass panel r.png
|[[File:Metal.png|Metal]]x4
| Image2      = Glass wall r.png
|style="vertical-align: top; padding: 10px;"|
| Theme      = Engineering
# Stand where you want the wall.
| Resources  = {{Resource|Engineering|Glass r.png|1-2|Reinforced Glass}}
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
| HowToBuild  = Так же как и обычное окно, только нужно {{Popup|укреплённое стекло|Reinforced Glass}}.
# Choose 'Build wall girders' from the list.
| BuildTools  = Такие же как у обычного окна.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
| HowToDecon  =
|-
# {{Popup|Сваркой|Welder}} разогреть односторонние винты (15 секунд, {{Popup|ПКМ|Правая кнопка мыши}}).
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# {{Popup|Отвёрткой|Screwdriver}} откручиваем винты (5 секунд, должно быть сделано в течение 30 секунд после шага 1, {{Popup|ПКМ|Правая кнопка мыши}}).
|-
# {{Popup|Ломом|Crowbar}} поддеваем (4 секунды, {{Popup|ПКМ|Правая кнопка мыши}}).
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
# {{Popup|Кусачками|Wirecutter}} разрезаем соединительные планки (2 секунды, {{Popup|ПКМ|Правая кнопка мыши}}).
|rowspan="2" colspan="3"|
# {{Popup|Разводным ключом|Wrench}} разбираем окно (4 секунды, {{Popup|ПКМ|Правая кнопка мыши}}).
# '''Weld''' off the plating.
У окна из обычного укреплённого стекла - 150хп и 80 резиста к ближнему бою, из плазменного - 1000хп и 80 резиста к ближнему бою. Панели имеют в 2 раза меньше. Если сломать окно, то оно оставит после себя осколки.
# Use a '''Wrench''' to unsecure the girder.
| DeconTools  = {{Resource|Engineering|Welder.png||Welder}} {{Resource|Engineering|Screwdriver_tool.png||Screwdriver}} {{Resource|Engineering|Crowbar.png||Crowbar}} {{Resource|Engineering|Wirecutters.png||Wirecutters}} {{Resource|Engineering|Wrench.png||Wrench}}
# '''Screwdriver''' to disassemble the girder.
}}
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}


==== Reinforced Wall ====
=== Wall Mountings ===
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
==== [[APC]] ====
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
[[APC|Info about Area Power Controllers can be found here.]]
* Keeping people in and out of high security areas.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
{{Construction
! style='background-color:#FFDD66; width:20%'|Requires to build
| RuName      = ЛКП
! style='background-color:#FFDD66'|How to build
| Name        = APC
|-
| Image      = ModernAPC.png
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| Theme      = Synthetic
|style="vertical-align: top; padding: 10px;"|
| Width      = 75%
# Stand where you want the reinforced wall.
| Resources  = {{Resource|Synthetic|Metal.png|2|Metal}} {{Resource|Synthetic|CableCoils.png|1|Cable Coil}} {{Resource|Synthetic|Circuitboard.png|1|Power Control Module}} {{Resource|Synthetic|Power cell.png|1|Power Cell}}
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
| HowToBuild  =
# Choose 'Build wall girders' form the list.
# Use the metal and make an APC frame.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
# Add a Power Control Module.
|-
# Remove any floor tile in front of it.
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# Add cable coil. This creates a terminal on the floor.
|-
# Wire the power network into a powered wire under the terminal, for external power.
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
# Screwdriver the APC electronics into place.
|rowspan="2" colspan="3"|
# Add the power cell.
# '''Wirecutters''' to cut the outer grille.
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
# '''Screwdriver''' to remove the support lines.
| BuildTools = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}} {{Resource|Synthetic|Crowbar.png||Crowbar}}
# '''Weld''' through the metal cover.
| HowToDecon  =
# '''Crowbar''' to pry off the cover.
# Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# '''Wrench''' to loosen the support rods.
# Crowbar to open the cover.
# '''Weld''' through the support rods.
# Remove power cell by hand.
# '''Crowbar''' to pry off the outer sheath.
# Screwdriver to unsecure electronics.
# '''Screwdriver''' to unsecure the support struts.
# Crowbar to lift floor tile in front of APC.
# '''Wirecutters''' to remove the support struts.
# Wirecutters on APC to remove cable and terminal from floor.
# '''Wrench''' to unsecure the girder.
# Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Screwdriver''' to disassemble it.
# Welder to remove from wall.
|-
# Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|colspan="1" style="text-align: center;"|
| DeconTools  = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}} {{Resource|Synthetic|Crowbar.png||Crowbar}} {{Resource|Synthetic|Wirecutters.png||Wirecutters}} {{Resource|Synthetic|Welder.png||Welder}} {{Resource|Synthetic|Id regular.png||Authorized ID}}
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
}}
|}


==== Normal/Reinforced Hidden Door ====
==== [[Air Alarm]] ====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
[[Air Alarm|Info about Air Alarms can be found here.]]
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
* Click to open.
* An almost undetectable escape route.
* Otherwise, same as a regular wall.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{Construction
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
| RuName      = Воздушная сигнализация
! style='background-color:#FFDD66; width:20%'|Requires to build
| Name        = Air Alarm
! style='background-color:#FFDD66'|How to build
| Image      = AirAlarm.png
|-
| Theme      = Synthetic
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| Resources  = {{Resource|Synthetic|Metal.png|2|Metal}} {{Resource|Synthetic|CableCoils.png|1|Cable Coil}} {{Resource|Synthetic|Circuitboard.png|1|Air Alarm Electronics}}
| style="vertical-align: top; padding: 10px;"|
| HowToBuild  =
# Stand where you want the door.
# Use the metal and make an Air Alarm frame.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Use the frame on the wall you want it on.
# Choose 'Build wall girder' from the list.
# Put in the Air Alarm Electronics.
# Use wrench on the girder and wait a few seconds for it to dislodge.
# Wire it with 5 cable pieces.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
# Screwdriver to close.
| BuildTools  = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}}
| HowToDecon  =
# Open cover with screwdriver.
# Cut all wires except the syphon wire using wirecutters.
# Use wirecutters on the air alarm to cut the remaining wires.
# Pry out the circuit using the crowbar.
# Remove the frame from the wall using the wrench.
| DeconTools  = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}} {{Resource|Synthetic|Crowbar.png||Crowbar}} {{Resource|Synthetic|Wirecutters.png||Wirecutters}} {{Resource|Synthetic|Wrench.png||Wrench}}
}}
 
==== [[Fire Alarm]] ====
[[Fire Alarm|Info about Fire Alarms can be found here.]]


To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
{{Construction
|-
| RuName      = Пожарная сигнализация
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
| Name        = Fire Alarm
|-
| Image      = FireAlarm.png
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
| Theme      = Synthetic
|rowspan="2" colspan="3"|
| Resources  = {{Resource|Synthetic|Metal.png|2|Metal}} {{Resource|Synthetic|CableCoils.png|1|Cable Coil}} {{Resource|Synthetic|Circuitboard.png|1|Fire Alarm Electronics}}
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
| HowToBuild  =
# '''Weld''' to dismantle the false wall.
# Use the metal and make an Fire Alarm frame.
# '''Screwdriver''' again to disassemble the girder.
# Use the frame on the wall you want it on.
|-
# Put in the Fire Alarm Electronics.
|colspan="1" style="text-align: center;"|
# Wire it with 5 cable pieces.
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
# Screwdriver to close.
|}
| BuildTools = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}}
| HowToDecon  =
# Open cover with '''screwdriver'''.
# Cut all the wires using '''wirecutters'''.
# Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
| DeconTools  = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}} {{Resource|Synthetic|Crowbar.png||Crowbar}} {{Resource|Synthetic|Wirecutters.png||Wirecutters}} {{Resource|Synthetic|Wrench.png||Wrench}}
}}


=== Normal/Reinforced Windows ===
==== Security Camera ====
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
{{anchor|Security Cameras}}
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
Electric eyes of the AI or for camera monitors to look through.
{{anchor|Full}}
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{anchor|One directional}}
* One Direction: Stops movement only from the way it faces.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
Camera upgrades:  
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
* Solid Plasma for EMP-proofing.
! style='background-color:#FFDD66; width:20%'|Requires to build
* Analyzer for X-ray.
! style='background-color:#FFDD66'|How to build
* Proximity Sensor for motion alarm.
|-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
| style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Select Full or One Direction from the menu.
# Drag where you want it.
# Alt-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
# Crowbar (Pop pane in).
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br>
# '''Screwdriver''' to unscrew the window from the floor.
# '''Wrench''' to deconstruct the window.
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br>


<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br>
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
# '''Welder''' to heat one way screws (15 seconds, harm intent [[File:Intent_Harm.png]] required)
# '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)
# '''Crowbar''' to pop out panel (4 seconds)
# '''Wirecutters''' to cut connecting bars (2 seconds)
# '''Wrench''' to unbolt frame (4 seconds)
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
<br>


|-
{{Construction
|colspan="1" style="text-align: center;"|
| RuName      = Камера наблюдения
[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
| Name        = Security Camera
|}
| Image      = Security_Camera.gif
| Theme      = Synthetic
| Resources  = {{Resource|Synthetic|Metal.png|1|Metal (400u)}} {{Resource|Synthetic|Glass.png|1|Glass (250u)}} {{Resource|Synthetic|CableCoils.png|1|Cable Coil}}
| HowToBuild  =
# Use the autolathe to print a Camera Assembly.
# Attach the Camera Assembly to a wall.
# Weld it to the wall.
# Add wire.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Screwdriver the camera to complete it.
# Set camera network (default is SS13).
| BuildTools  = {{Resource|Synthetic|Autolathe.png||Autolathe}} {{Resource|Synthetic|Wrench.png||Wrench}} {{Resource|Synthetic|Welder.png||Welder}} {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}}
| HowToDecon  =
# '''Screwdriver''' the camera to open the back panel.
# OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades.
# Use your '''wirecutter''' to deactivate the camera (does not alert AI).
# Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to detach it from the wall.
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.
| DeconTools  = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}} {{Resource|Synthetic|Crowbar.png||Crowbar}} {{Resource|Synthetic|Wirecutters.png||Wirecutters}} {{Resource|Synthetic|Wrench.png||Wrench}} {{Resource|Synthetic|Welder.png||Welder}}
}}


=== Wall Mountings ===
==== Light Fixture ====
{{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.


====[[APC]]====
{{Construction
[[APC|Info about Area Power Controllers can be found here.]]
| RuName      = Лампа
 
| Name        = Light Fixture
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
| Image      = Light Fixture.png
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
| Theme      = Synthetic
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
| Resources  = {{Resource|Synthetic|Light Bulb.png|1|Light Bulb}} или {{Resource|Synthetic|Light Tube.png|1|Light Tube}} {{Resource|Synthetic|Metal.png|1-2|Metal}} {{Resource|Synthetic|CableCoils.png|1|Cable Coil}} {{Resource|Synthetic|Powercell.png|0-1|Power Cell}}
! style='background-color:#99ccff; width:20%'|Requires to build
| HowToBuild  =
! style='background-color:#99ccff'|How to build
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
|-
# Place frame on wall.
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
# Add wires.
| style="vertical-align: top; padding: 10px;"|
# ''(OPTIONAL)'' Add the cell. The Light fixture cell from the autolathe comes pre-charged.
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Screwdriver.
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.  
# Add light tube (or light bulb for small fixtures).
# Add a Power Control Module.
| BuildTools  = {{Resource|Synthetic|Wrench.png||Wrench}} {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}}
# Remove any floor tile in front of it.  
| HowToDecon  =
# Add cable coil. This creates a terminal on the floor.  
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# Wire the power network into a powered wire under the terminal, for external power.  
# '''Screwdriver''' the light fixture to expose the wires.
# Screwdriver the APC electronics into place.
# '''Wirecutters''' to cut the wires.
# Add the power cell.
# Remove the cell with an empty hand, if there is one.
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
# '''Wrench''' the fixture frame to deconstruct it.
| DeconTools  = {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}} {{Resource|Synthetic|Wirecutters.png||Wirecutters}} {{Resource|Synthetic|Wrench.png||Wrench}}
}}


|-
==== Floodlight ====
!colspan="3" style="background-color:#99ccff"|How to deconstruct
{{anchor||Floodlight}}
|-
Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# '''Crowbar''' to open the cover.
# Remove power cell by '''hand'''.
# '''Screwdriver''' to unsecure electronics.
# '''Crowbar''' to lift floor tile in front of APC.
# '''Wirecutters''' on APC to remove cable and terminal from floor.
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Welder''' to remove from wall.
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}


====  [[Air Alarm]] ====
{{Construction
[[Air Alarm|Info about Air Alarms can be found here.]]
| RuName      = Прожектор
| Name        = Floodlight
| Image      = Floodlight on.png
| Theme      = Synthetic
| Resources  = {{Resource|Synthetic|Light Tube.png|1|Light Tube}} {{Resource|Synthetic|Metal.png|5|Metal}} {{Resource|Synthetic|CableCoils.png|5|Cable Coil}}
| HowToBuild =
# Build frame from 5 metal sheets
# Add wires.
# Screwdriver.
# Add light tube.
# Secure with wrench so it doesn't get pushed and disconnected from the wire.
| BuildTools  = {{Resource|Synthetic|Wrench.png||Wrench}} {{Resource|Synthetic|Screwdriver_tool.png||Screwdriver}}
| HowToDecon  = Doesn't seem like you can yet. Throw it out into space. Pollution ho!
}}


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== Requests Console ====
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
|-
 
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
{{Construction
| style="vertical-align: top; padding: 10px;"|
| RuName      = Консоль запросов
# Use the metal and make an Air Alarm frame.
| Name        = Requests Console
# Use the frame on the wall you want it on.
| Image      = Requests Console.gif
# Put in the Air Alarm Electronics.
| Theme      = Synthetic
# Wire it with 5 cable pieces.
| HowToBuild  = Roundstart only. Can not be constructed.
# Screwdriver to close.
| HowToDecon  = Can't be deconstructed without violence.
}}
 
==== Newscaster ====
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.
 
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
 
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
 
Security Newscasters can be found in [[Brig]] and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
 
{{Construction
| RuName      = Новостник
| Name        = Newscaster
| Image      = Newscaster.png
| Theme      = Synthetic
| Resources  = {{Resource|Synthetic|Newscaster Frame.png|1|Newscaster Frame}}
| HowToBuild  = Attach newscaster frame to wall.
| HowToDecon  =
# '''Wrench''' to remove the frame from the wall.
# '''Wrench''' to disassemble the frame.
| DeconTools  = {{Resource|Synthetic|Wrench.png||Wrench}}
}}
 
==== Status Display ====
Used by heads to display random text to the crew, as well as giving shuttle ETA's.
 
'''To set a picture or text, use the PDA Status Display app, or the command console screen.'''
 
'''To make the first line display as a header, begin and end the line with a dash (-).'''
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};;"
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Status_display.png|64px|Status Display]]<br>Status Display
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|1x status display frame (from [[Autolathe]])
|style="vertical-align: top; padding: 10px;"|Attach status display frame to wall.  
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
# '''Wrench''' to remove the frame from the wall.  
# Cut all wires except the syphon wire using '''wirecutters'''.
# '''Wrench''' to disassemble the frame.  
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
# Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}


==== [[Fire Alarm]] ====
=== Other ===
[[Fire Alarm|Info about Fire Alarms can be found here.]]
 
==== Grille ====
{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
* Keeping people in or out.
* Securing an area with electrified grilles.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Grille.png|64px|Grille]]<br>Grille
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
# Stand where you would like the grille to be placed.
# Use the frame on the wall you want it on.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
# Put in the Fire Alarm Electronics.
# Wire it with 5 cable pieces.
# Screwdriver to close.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
* Use '''wirecutters''' to neatly cut the grille, or
# Cut all the wires using '''wirecutters'''.
* ...Use a '''screwdriver''' to unfasten and drag it away, or
# Pry out the circuit using the '''crowbar'''.
* ...'''Smash''' it down.
# Remove the frame from the wall using the '''wrench'''.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


==== Security Camera ====
==== Barricade ====
{{anchor|Security Cameras}}
{{anchor|Wooden Barricade}}
Electric eyes of the AI or for camera monitors to look through.
The poor man's barrier, not nearly as strong or cool looking. Useful for:
* Keeping people in or out, for a short while.


Camera upgrades:
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
* Solid Plasma for EMP-proofing.
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
* Analyzer for X-ray.
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
* Proximity Sensor for motion alarm.
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
 
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the autolathe to print a Camera Assembly.
# Stand where you would like the barricade to be placed.
# Attach the Camera Assembly to a wall.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
# Weld it to the wall.
# Add wire.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Screwdriver the camera to complete it.
# Set camera network (default is SS13).
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
'''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back.
# OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades.
|-
# Use your '''wirecutter''' to deactivate the camera (does not alert AI).
# Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to detach it from the wall.
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.  
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
[[File:Crowbar.png|Crowbar]]
|}
 
==== Light Fixture ====
{{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to repair
|style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Place frame on wall.
# Add wires.
# Screwdriver.
# Add light tube (or light bulb for small fixtures).
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Turn off the light if needed and remove the light tube or bulb from the fixture.
Use '''wooden planks''' to repair.
# '''Screwdriver''' the light fixture to expose the wires.
# '''Wirecutters''' to cut the wires.
# '''Wrench''' the fixture frame to deconstruct it.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
[[File:Planks.png|Planks]]
|}
|}


==== Requests Console ====
==== Windoor (Window-door) ====
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.  
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works.  


The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
 
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
!rowspan="2" style='background-color:#cce6ff;'|[[File:Requests_Console.gif|64px|Requests Console]]<br>Requests Console
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|Roundstart only. Can not be constructed.  
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the "Windoor" button.
# Wrench.
# Plasteel (Optional: To create a secure windoor).
# Cable.
# Airlock Electronics.
# Crowbar.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Can't be deconstructed without violence.  
# Open the windoor.
# '''Screwdriver''' to open the maintenance panel.
# '''Crowbar''' out the airlock electronics.
# Remove wires from the assembly with '''wirecutters'''.
# Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


==== Newscaster ====
==== Button ====
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.
{{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.


You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
 
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:AirLockButton.png|A Button]]<br>Button
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
 
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
Security Newscasters can be found in [[Brig]] and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
|-
 
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
|style="vertical-align: top; padding: 10px;"|
!rowspan="2" style='background-color:#cce6ff;'|[[File:Newscaster.gif|64px|Newscaster]]<br>Newscaster
# Use the metal and make a Button Frame.
! style='background-color:#99ccff; width:20%'|Requires to build
# Use the Button Frame on a wall.
! style='background-color:#99ccff'|How to build
# Click the Button Frame on the wall to change its button type.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a [[Blast Door Controller]] to control objects like [[shutters|Shutters]].
# Screwdriver the Button Frame to close it.
|-
|-
|1x newscaster frame (from [[Autolathe]])
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|style="vertical-align: top; padding: 10px;"|Attach newscaster frame to wall.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Wrench''' to remove the frame from the wall.  
# ('''Screwdriver''' the button open.)
# Remove the airlock electronics.
# '''Wrench''' the open button frame.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


=== Other ===
==== Firelock ====
{{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!


==== Grille ====
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
{{anchor|Grilles}}
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:firelock.png|A Firelock]]<br>Firelock
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
* Keeping people in or out.
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
* Securing an area with electrified grilles.
|-
 
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
# Use the metal and make a Firelock frame.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
# Add the Firelock Circuitry to the firelock frame.
# ''(OPTIONAL)'' Add Plasteel to make a heavy firelock.
# Wrench to bolt it and finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
* Use '''wirecutters''' to neatly cut the grille, or
# ('''Crowbar''' the firelock shut.)
* ...Use a '''screwdriver''' to unfasten and drag it away, or
# '''Weld''' the firelock shut.
* ...'''Smash''' it down.
# '''Screw''' to unlock the firelock's floor bolts.  
# '''Wrench''' the firelock unfasten the floor bolts.  
# '''Crowbar''' to pry out the circuit board. 
# '''Weld''' to deconstruct into metal plates.
 
Has 40% chance to drop a frame when destroyed by force.  
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


==== Barricade ====
==== Reflector ====
{{anchor|Wooden Barricade}}
{{anchor|Reflector}}
The poor man's barrier, not nearly as strong or cool looking. Useful for:
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
* Keeping people in or out, for a short while.
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
* Use a '''screwdriver''' to lock or unlock its rotation.
* '''Alt-click''' it to rotate its angle.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Planks.png|Planks]]x5
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
# Use the metal and make a reflector frame.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# '''Weld''' the reflector to the floor (or don't, it'll still work).
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
# '''Weld''' the reflector to cut it free from the floor.
# '''Wrench''' the reflector to disassemble it.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Anything
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|-
!colspan="3" style="background-color:#99ccff"|How to repair
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
Use '''wooden planks''' to repair.
|-
|colspan="1" style="text-align: center;"|
[[File:Planks.png|Planks]]
|}
|}


==== Windoor (Window-door) ====
==== Airlock ====
{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Airlock}}
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works.  
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Use the metal and make an Airlock Assembly.
# Click the "Windoor" button.
# Wrench it in place.
# Wrench.
# ''(Optional)'' Use Pen to name the airlock.
# Plasteel (Optional: To create a secure windoor).
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
# Cable.
# Add Wires.
# Airlock Electronics.
# Use the Airlock Electronics Board and set the access level.
# Crowbar.
# Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Open the windoor.
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# '''Screwdriver''' to open the maintenance panel.  
# '''Weld''' the door shut with {{Rightclick}}.  
# '''Crowbar''' out the airlock electronics.
# '''Screwdriver''' the door.
# Remove wires from the assembly with '''wirecutters'''.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
# Unanchor it by '''wrenching'''.
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
# '''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}
|}


==== Button ====
==== Turret ====
{{anchor|Button}}
{{anchor|Turrets}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
To ensure no one trespasses an area. Its options are (first option is the default setting):
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Turret.PNG|64px|Turret]]<br>Turret
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Button Frame.
# Build a turret frame from <font color='gray'>'''metal'''</font>.
# Use the Button Frame on a wall.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
# Click the Button Frame on the wall to change its button type.
# Use metal on the turret frame to build the cover.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Use a wrench on the frame to bolt the cover.
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
# Add the gun.
# Screwdriver the Button Frame to close it.
# Add the prox sensor.
# Use a screwdriver to secure it all.
# Use more <font color='gray'>'''metal'''</font> on the frame.
# Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# ('''Screwdriver''' the button open.)
If the turret is not finished (only works before construction step 9):
# Remove the airlock electronics.
# '''Crowbar''' to pry off metal coverage.
# '''Wrench''' the open button frame.
# '''Screwdriver''' to open the internal access hatch.
# '''Weld''' it to deconstruct to metal plates.
# Remove Proximity sensor by '''hand'''.
# Remove gun by '''hand'''.
# '''Wrench''' to remove turret's metal armor bolts.
# '''Weld''' to remove turret's interior metal armor.
# '''Wrench''' to unfasten external bolts.
# '''Crowbar''' to dismantle the turret frame.
 
If the turret is finished:
# Destroy the turret with any weapon.  
# '''Crowbar''' to pry off metal coverage (70% chance to recover gun).
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


==== Firelock ====
==== AI Core ====
{{anchor|Firelock}}
The [[AI]]'s house.
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:AI.gif|64px]]<br>AI Core
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock Assembly.
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
# Add the Firelock Electronics Board to the firelock frame.
# Wrench into place.
# Add Wires.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
# Crowbar.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
# ''(OPTIONAL)'' Add Plasteel to make a heavy firelock.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
# Wrench to bolt it and finish.
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
# Screwdriver.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# ('''Crowbar''' the firelock shut.)
# '''Crowbar''' to remove glass panel.
# '''Weld''' the firelock shut.
# '''Crowbar''' to remove brain.
# '''Screw''' the access panel open.
# '''Wirecutters''' to remove cables.
# '''Wrench''' the firelock to unbolt it.
# '''Screwdriver''' to unfasten the circuit board.
# '''Crowbar''' to pry the wire cover off.
# '''Wrench''' to unfasten the frame.
# '''Wirecut''' the wires out.
# '''Welder''' to deconstruct assembly.
# '''Crowbar''' the electronics out.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


==== Reflector ====
==== [[Solars|Solar Panels and Trackers]] ====
{{anchor|Reflector}}
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
You can [[Solars|generate power]] with these things.
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
* Use a '''screwdriver''' to lock or unlock its rotation.
* '''Alt-click''' it to rotate its angle.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a reflector frame.
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
# '''Weld''' the reflector to the floor.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Weld''' the reflector to cut it free from the floor.
# Take out the panel with a '''crowbar'''.
# '''Wrench''' the reflector to disassemble it.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}


==== Airlock ====
==== Disposal Pipes and Machinery ====
{{anchor|Airlock}}
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
The disposal system of the station.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Wrench it in place.
# Crowbar the floor tile, if exists, to access plating.
# ''(Optional)'' Use Pen to name the airlock.
# Move pipe over plating, rotate and flip using the right-click menu.
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
# Wrench pipe.
# Add Wires.
# Weld pipe.
# Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# '''Weld''' the door shut. (Must not be on ''help'' intent).
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Screwdriver''' the door.
# '''Wrench''' to detach it from the plating.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
 
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.
# '''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
# '''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}


==== Turret ====
==== [[Computers]] ====
{{anchor|Turrets}}
{{anchor|Computer}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
[[Computers]] can have various uses.
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
# Use the metal and make a Computer Frame.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
# Wrench it inplace.
# Use metal on the turret frame to build the cover.
# Insert the Circuitboard of your selection.
# Use a wrench on the frame to bolt the cover.
# Screwdriver.
# Add the gun.
# Wires.
# Add the prox sensor.
# Glass.
# Use a screwdriver to secure it all.
# Screwdriver to finish.
# Use more <font color='gray'>'''metal'''</font> on the frame.
# Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
If the turret is not finished (only works before construction step 9):
# '''Screwdriver''' to detach the screen.
# '''Crowbar''' to pry off metal coverage.
# '''Crowbar''' to pry off the screen.
# '''Screwdriver''' to open the internal access hatch.
# '''Wirecutters''' to cut the cables.
# Remove Proximity sensor by '''hand'''.
# '''Screwdriver''' to detach the circuit lid.
# Remove gun by '''hand'''.
# '''Crowbar''' to pry out the circuitboard.
# '''Wrench''' to remove turret's metal armor bolts.
# '''Wrench''' to detach the frame.
# '''Weld''' to remove turret's interior metal armor.
# '''Welder''' to disassemble the frame.
# '''Wrench''' to unfasten external bolts.
# '''Crowbar''' to dismantle the turret frame.
 
If the turret is finished:
# Destroy the turret with any weapon.
# '''Crowbar''' to pry off metal coverage (70% chance to recover gun).
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}


==== AI Core ====
==== [[Modular Computers|Modular Consoles]] ====
The [[AI]]'s house.
{{anchor|Modular_Console}}
[[Modular Computers|Modular Consoles]] are very flexible devices.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:ModularModern2.gif|64px|A console]]<br>Console
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
# Use the metal and make a Modular Console.
# Wrench into place.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
# install a network card to access the NET and download more programs.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
# Screwdriver.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
# '''Screwdriver''' to remove components.
# '''Crowbar''' to remove brain.
# '''Wrench''' to deconstruct the empty console.
# '''Wirecutters''' to remove cables.
 
# '''Screwdriver''' to unfasten the circuit board.
# '''Wrench''' to unfasten the frame.
# '''Welder''' to deconstruct assembly.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}


==== [[Solars|Solar Panels and Trackers]] ====
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
{{anchor|Machine}}
You can [[Solars|generate power]] with these things.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
 
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional).  
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
# '''Examine''' the machine frame and it will tell you what items you need now.
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
# '''Screwdriver''' to open the panel.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# '''Crowbar''' to remove all components.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
# '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}


==== Disposal Pipes and Machinery ====
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
The disposal system of the station.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
! style='background-color:#99ccff; width:20%'|Requires to build
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
! style='background-color:#99ccff'|How to build
 
|-
==== Mineral Door ====
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
|style="vertical-align: top; padding: 10px;"|
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
# Crowbar the floor tile, if exists, to access plating.
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
# Move pipe over plating, rotate and flip using the right-click menu.
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
# Wrench pipe.
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
# Weld pipe.
|-
|The mineral (or wood) of your choice x20
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
# Use the metal and make a Door.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# '''Wrench''' to unwrench it.
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Welder''' to disassemble the frame.
# '''Wrench''' to detach it from the plating.
 
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


==== [[Computers]] ====
==== Conveyor Belt ====
{{anchor|Computer}}
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}.  
[[Computers]] can have various uses.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|Conveyor Belt and Conveyor Belt Switch
! style='background-color:#99ccff; width:20%'|Requires to build
[[File:ConveyorBelt.png]]
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|An Autolathe or protolathe/techfab, with enough metal and glass.
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Wrench it inplace.
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver''').
# Insert the Circuitboard of your selection.
# Place the lever somewhere by clicking the floor with it.
# Screwdriver.
# Wires.
# Glass.
# Screwdriver to finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' to detach the screen.
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
# '''Crowbar''' to pry off the screen.
or attack it with a weapon on {{Combat_Mode}}.  
# '''Wirecutters''' to cut the cables.
# '''Screwdriver''' to detach the circuit lid.
# '''Crowbar''' to pry out the circuitboard.
# '''Wrench''' to detach the frame.
# '''Welder''' to disassemble the frame.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Wrench.png|Wrench]]<br>
|}
|}


==== [[Modular Computers|Modular Consoles]] ====
==== Railings ====
{{anchor|Modular_Console}}
Railings are typically used on maps with extra Z-levels to prevent people from falling down.  
[[Modular Computers|Modular Consoles]] are very flexible devices.
 


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Railing.png|64px|]]<br>Railings
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Modular Console.
# Stand where you would like the railings to be placed.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings.
# install a network card to access the NET and download more programs.
# Alt-click the railings to rotate them into desired orientation.  
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
# Use '''Wrench''' to unfasten the railings
# '''Wrench''' to deconstruct the empty console.
# Use '''wirecutters''' to cut the railings apart
 
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
[[File:Wrench.png|Wrench]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
|}


==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
==== Sink ====
{{anchor|Machine}}
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Sink.png|64px|]]<br>Sink
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|[[File:Metal.png|Metal]]x1<br>
[[File:Water_recycler.png|Water recycler]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# Use the '''rigid material''' in hand to craft a sink frame.  
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
# Drag the sink frame to desired location.  
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional).  
# Alt-click the sink frame to rotate it.  
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
# Add a water recycler [[File:Water_recycler.png]] to finish the sink.  
# '''Examine''' the machine frame and it will tell you what items you need now.
|-
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|-
|rowspan="2" colspan="3"|
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
# Use '''Wrench''' to disassemble into metal.  
|rowspan="2" colspan="3"|
# '''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
[[File:Wrench.png|Wrench]]
|}
|}


For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
==== Shower ====
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower's water temperature without risking burns. <br>


==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions.  
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.


==== Mineral Door ====
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Shower.png|64px|]]<br>Shower
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|-
|The mineral (or wood) of your choice x20
|[[File:Metal.png|Metal]]x2<br>
[[File:Water_recycler.png|Water recycler]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
# Use the '''metal''' in hand to craft a shower frame.
# Use the metal and make a Door.
# Drag the shower frame to desired location.  
# Alt-click the shower frame to rotate it.
# Add a water recycler [[File:Water_recycler.png]] to finish the shower.  
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool.  
# '''Welder''' to disassemble the frame.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}


==== Conveyor Belt ====
==== Shutters ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are using harm intent.  
Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a [[multitool]] to edit the identifier for that particular shutter.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};"
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
!rowspan="2" style='background-color:{{ColorPalette|Synthetic|Primary}};'|[[File:Shutters.png]]<br>Shutters
[[File:ConveyorBelt.png]]
! style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:{{ColorPalette|Synthetic|Secondary}};'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|An Autolathe or protolathe/techfab, with enough metal and glass.
|[[File:Metal_r.png|Metal]]x10<br>
[[File:CableCoils.png|Wire]]x10<br>
[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Multitool.png|Multitool]]
[[File:Welder.png|Welder]]
[[File:Wirecutters.png|Wirecutters]]<br>
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) to create the shutters.
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver''').
# Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code.
# Place the lever somewhere by clicking the floor with it.
# Install a [[Blast Door Controller]] in a button (after using a multitool on it as well) to operate the shutters.
# Don't forget to screw the panel shut afterwards.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};"|How to deconstruct
|-
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
# '''Screwdriver''' the shutters open.
or attack it on harm intent.  
# '''Crowbar''' the airlock electronics out.
# Use '''wirecutters''' to remove the cables.
# '''Weld''' the frame to deconstruct it into plasteel sheets.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


==== Railings ====
====Toiletbong====
{{anchor|Railings}}
A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.
Railings are typically used on maps with extra Z-levels to prevent people from falling down.  
 
It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.


More information on its general usage can be found [[Guide to hydroponics#The Toiletbong .28Getting high with style.29|here]].


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Synthetic|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Railing.png|64px|]]<br>Railings
! rowspan="2" style="background-color:{{ColorPalette|Synthetic|Primary}};" |[[File:Toiletbong.png|alt=]][[File:Toiletbong Side.png|alt=]]
! style='background-color:#99ccff; width:20%'|Requires to build
Toiletbong
! style='background-color:#99ccff'|How to build
! style="background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%" |Requires to build
! style="background-color:{{ColorPalette|Synthetic|Secondary}};" |How to build
|-
|-
|[[File:Rods.png|Rods]]x3
|[[File:ToiletLidDown.png|Metal]]
|style="vertical-align: top; padding: 10px;"|
[[File:flamethrower.png|link=https://tgstation13.org/wiki/File:Flamethrower.png]] with[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]attached<br>
# Stand where you would like the railings to be placed.
[[File:Wrench.png|Wrench]]<br>
# Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings.
| style="vertical-align: top; padding: 10px;" |
# Alt-click the railings to rotate them into desired orientation.  
#Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu.
#Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged.
#Optional: [[Emag|Emag it]].
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Synthetic|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Synthetic|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
* Use '''wirecutters''' to cut the railings apart
#'''Wrench''' the toiletbong to unsecure it.
#'''Crowbar''' the toiletbong to take it apart. This will empty the plasma tank of the flamethrower.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wirecutters.png|Wirecutters]]
[[File:Wrench.png|Wrench]]<br>[[File:crowbar.png]]
|}
|}


=== Furniture ===
===Furniture===


==== Chairs ====
====Chairs====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the chair.
#Stand where you want the chair.
# Pick up some metal or planks.
#Pick up some metal or planks.
# Click it in hand.
#Click it in hand.
# Select Chair from menu.
#Select Chair from menu.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
'''Wrench''' a chair to transform it back into the starting material.
'''Wrench''' a chair to transform it back into the starting material.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}


==== Tables/Reinforced Table ====
====Tables/Reinforced Table====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1
|[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Pick up some rods (or wooden planks, if you want to make a poker table).
#Pick up some rods (or wooden planks, if you want to make a poker table).
# Stand on the tile where you want the table.
#Stand on the tile where you want the table.
# Activate them in your hand.
# Activate them in your hand.
# Select table frame from menu.
# Select table frame from menu.
# Use material on the table frame:
#Use material on the table frame:
#* Wood/glass/plasteel/metal for table made of that material.
#*Wood/glass/plasteel/metal for table made of that material.
#* Any type of carpet on metal frame for fancy table of that color.
#*Any type of carpet on metal frame for fancy table of that color.
#* Standard carpet on wooden frame for poker table.
#*Standard carpet on wooden frame for poker table.
#* Silver on metal frame for operating table.  
#*Silver on metal frame for operating table.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
#Be on any other intent than help
#(If a Reinforced Table: {{Rightclick}} with '''Welder''' first to weaken the table.)
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
#{{Rightclick}} with '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it.
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


==== Lockers ====
====Closet====
{{anchor|Locker}}
{{anchor|Closet}}
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].


Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.


If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.


Coffins count as lockers.
Coffins count as closets.


Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:Locker.png|64px|Closet]]<br>Closet
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |  
# Stand where you want the locker.
#Stand where you want the closet.
# Activate metal in hand.
#Activate metal in hand.
# Choose Locker from the list.
# Choose closet from the list.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Open the locker.
#Open the closet.
# Weld the locker with a '''welder''' to disassemble it into metal.
#Weld the closet with a '''welder''' to disassemble it into metal.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:welder.png|Welder]]
[[File:welder.png|Welder]]
|}
|}


==== Rack ====
==== Rack====
{{anchor|Racks}}
{{anchor|Racks}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:rack.png|64px|Rack]]<br>Rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Metal.png|Metal]]x1
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Activate metal in hand.
# Activate metal in hand.
# Choose Rack from the list.
#Choose Rack from the list.
# Stand where you want the rack.
#Stand where you want the rack.
# Activate Rack Parts in hand.
#Activate Rack Parts in hand.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
#Be on any other intent than help.
#{{Rightclick}} with a '''wrench''' to dismantle it to some Rack Parts.
#Use a '''wrench''' to dismantle it to some Rack Parts.
#{{Rightclick}} with a '''wrench''' on the Rack Parts to disassemble them into metal.
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}


==== Beds ====
====Beds====
{{anchor|Bed}}
{{anchor|Bed}}
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.
Строка 2003: Строка 2060:
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:Bed.png|64px|Bed]]<br>Bed
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Metal.png|Metal]]x2
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the bed.
#Stand where you want the bed.
# Activate metal in hand.
#Activate metal in hand.
# Choose Bed from the list.
#Choose Bed from the list.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''wrench''' to dismantle it to two sheets of metal.
Use a '''wrench''' to dismantle it to two sheets of metal.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}


==== Bookcase ====
====Bookcase====
Holds any number of books inside.
Holds any number of books inside.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" | How to build
|-
|-
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Construct a frame with 4 wooden planks.
#Construct a frame with 4 wooden planks.
# Wrench the frame into place.
#Wrench the frame into place.
# Add a plank to the frame to make a shelf.
#Add a plank to the frame to make a shelf.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Remove any books.  
#Remove any books.
# '''Crowbar''' out the shelf.
#'''Crowbar''' out the shelf.
# Unsecure the frame with a '''wrench'''.
#Unsecure the frame with a '''wrench'''.
# Break apart the frame with a '''crowbar'''.
#Break apart the frame with a '''crowbar'''.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}


==== Drying Rack ====
====Drying Rack====
Dries herbs for smoking, meat into jerky and grapes into raisins.
Dries herbs for smoking, meat into jerky and grapes into raisins.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:Drying_rack.png|64px|Drying rack]]<br>Drying rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Planks.png|Planks]]x10<br>
|[[File:Planks.png|Planks]]x10<br>
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the planks in hand.
#Use the planks in hand.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Wrench''' to unsecure the rack.
#'''Wrench''' to unsecure the rack.
# '''Screwdriver''' to disassemble it.
#'''Screwdriver''' to disassemble it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|}
|}


==== Display Case ====
==== Display Case====
Show off an item within a glass case. Use an ID to open a display case.  
Show off an item within a glass case. Use an ID to open a display case.  


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:{{ColorPalette|Blue|Transparent}};" cellspacing="0" border="1"
!rowspan="2" style='background-color:#ddddff;'|[[File:Display.png]]<br>Display Case
! rowspan="2" style="background-color:{{ColorPalette|Blue|Primary}};" |[[File:Display.png|64px|Display Case]]<br>Display Case
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Requires to build
! style='background-color:#ccccee'|How to build
! style="background-color:{{ColorPalette|Blue|Secondary}};" |How to build
|-
|-
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br>
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br>
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the planks in hand and build a display case chassis.  
#Use the planks in hand and build a display case chassis.
# (Optional) Use airlock electronics to determine who can/cannot open the case.
#(Optional) Use airlock electronics to determine who can/cannot open the case.
# Add glass to build a normal display case.  
#Add glass to build a normal display case.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:{{ColorPalette|Blue|Secondary}};" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:{{ColorPalette|Blue|Secondary}}; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Wrench''' to disassemble the unfinished frame.
#'''Wrench''' to disassemble the unfinished frame.


|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |  
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}


== Power Wires ==
== Power Wires==


Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[machines]] or scattered about the station's maintenance-, construction- and storage-areas.


* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
*Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
* [[Insulated gloves]] negate any electrical shocks to the player.
*[[Insulated gloves]] negate any electrical shocks to the player.


=== How Do I Wire? ===
===How Do I Wire?===
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them.  
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[machines]] on top of them.  


====Wire Art====
====Wire Art====
The wire art that was available before june 2019 can still be made by using an item called "pipe cleaner". See the [[Guide_to_wire_art|Guide to wire art]].
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the [[Guide to wire art]].


=== Connecting [[Machines|Machines]] ===
===Connecting [[Machines]]===


Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.
Most [[machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[machines]] must be connected by having a powered wire under them.


With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.


Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.
Please note those [[machines]] must also be anchored (generally wrenched down) to be connected.


'''Special cases''' :
'''Special cases''' :
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.  
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.




===Wire Layers===
===Wire Layers===
[[File:Actioninja_cable_layer_PR_46761.png|thumb|right]]
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. <br>
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. <br>
[[File:Actioninja_cable_layer_PR_46761.png]]<br><br>
 
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.


=== Wire-net Reset ===
=== Wire-net Reset===


This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Строка 2136: Строка 2194:
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).


== Pipes ==
==Pipes==


Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren't a complete wally).
To use a Pipe Dispenser, follow these steps:
To use a Pipe Dispenser, follow these steps:
#Put Dispenser in a powered area.
#Put Dispenser in a powered area.
Строка 2146: Строка 2204:
#Wrench Dispenser to make it mobile once more.
#Wrench Dispenser to make it mobile once more.


=== Placing and Removing Pipes ===
===Placing and Removing Pipes===


==== [[File:disposal_pipe.png|64px]] Disposal Pipes====
====[[File:disposal_pipe.png|64px]] Disposal Pipes====


#Rotate the pipe to the direction you wish the pipe to be in.
#Rotate the pipe to the direction you wish the pipe to be in.
Строка 2154: Строка 2212:
#Use a lit welder to fuse the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.


==== [[File:Gaspipe.png|64px]] Gas Pipes ====
====[[File:Gaspipe.png|64px]] Gas Pipes====


#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#<s> Rotate the pipe to the direction you wish</s> Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Wrench into place.
#Turn on the pipe, if necessary.
#Turn on the pipe, if necessary.


==== How to Remove a Pipe ====
====How to Remove a Pipe====


#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.
#Brace for any junk that might blast out of the pipe.  


[[Category:Guides]]
[[Category:Guides]]

Текущая версия от 17:58, 21 июля 2024

Pen.pngНуждается в пересмотре!Pen.png
Эта страница устарела и/или нуждается в пересмотре. Если руководство нуждается в пересмотре, вот тут пример.
Причина: "this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO: Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc."


If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool vending machine.

Materials

To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.


Metal

Metal
Metal
Местонахождение: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Используется для: Constructing various things from supportive elements to decorations
Стратегия: Hold in active hand and activate to start building
Описание
Things you can make by having Metal in your hand and activating it:



Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass and Reinforced Glass

Glass and Reinforced Glass
Glass and Reinforced Glass
Местонахождение: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Используется для: Constructing windows and other things
Стратегия: Hold in active hand and activate to start building
Описание
Glass.pngPlasma glass.pngGlass:


Things you can make by having Glass or Plasmaglass in your hand and activating it:


Other things you can do with Glass:

  • Glass Tables when added to table frames (1 sheet)
  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Glass r.pngReinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


Reinforced plasma glass sheet1.pngReinforced Plasma Glass:
Things you can make by having Reinforced Plasma Glass in your hand and activating it:


How to produce Glass:

Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods Rods.png on Glass.png glass.


How to produce Plasma Glass:

Print Plasma + Glass alloy from cargo, engineering or science protolathe/techfab.


How to produce Reinforced Plasma Glass:

Use rods Rods.png on Plasma glass.png plasma glass.


Plasma

Plasma
Plasma
Местонахождение: From mining and some other sources.
Используется для: Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Plasma sheets in your hand and activating them:
  • Plasma door (10 plasma sheets)
  • 4x plasma tiles (1 plasma sheet)
  • Scientist Statue (5 plasma sheets)


Some other things you can do with Plasma:

  • Light it on fire with a lighter to turn it into burning gas.
  • Grind it for liquid plasma, useful for a large number of things, such as xenobiology.
  • Insert into a Protolathe/Techfab. Some products need this material.


How to produce Plasma:

Smelt plasma ore in the Ore Redemption Machine or Mining furnace.


Plasteel

Plasteel
Plasteel
Местонахождение: Deliver iron and plasma ores to the ORM. Print Plasma + Iron alloy from silo-linked cargo, engineering or science protolathe/techfab. Stacks may exists in Engineering, E.V.A. and Robotics.
Cargo can order more, but they are very expensive.
Используется для: Reinforcing walls, mechs, building an AI Core
Стратегия: Hold in active hand and activate to start building
Описание
Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:

  • AI core (4 sheets)
  • Bomb Assembly (10 sheets)
  • Airlock Assemblies
    • High security airlock assembly (4 plasteel sheets)
    • Vault door assembly (6 plasteel sheets)


Other things you can do with Plasteel:


See Constructions.


Rods

Rods
Rods
Местонахождение: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Используется для: Constructing grilles and reinforcing
Стратегия: Hold in active hand and use it on things
Описание
Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).


Floor Tiles

Floor Tiles
Floor Tiles
Местонахождение: Can be made from metal or removed from the floor with a crowbar
Используется для: Constructing Plating or Steel Floor
Описание
Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:

Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).


Silver

Silver
Silver
Местонахождение: Deliver silver ore to the ORM. Eject silver from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having silver bars in your hand and activating them:
  • Silver door (10 silver bars)
  • 4x silver tiles (1 silver bar)
  • Med Officer Statue (5 silver bars)
  • Janitor Statue (5 silver bars)
  • Sec Officer Statue (5 silver bars)
  • Sec Borg Statue (5 silver bars)
  • Med Borg Statue (5 silver bars)


Some other things you can do with Silver:

  • Insert into a Protolathe/Techfab. Some products need this material.
  • Operating table OpTable.gif


Gold

Gold
Gold
Местонахождение: Deliver gold ore to the ORM. Eject gold from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Gold bars in your hand and activating them:
  • Golden door (10 gold bars)
  • 4x gold tiles (1 gold bar)
  • HoS Statue (5 gold bars)
  • HoP Statue (5 gold bars)
  • CE Statue (5 gold bars)
  • RD Statue (5 gold bars)
  • Simple Crown (5 gold bars)
  • CMO Statue (5 gold bars)


Some other things you can do with Gold:

  • Insert into a Protolathe/Techfab. Some products need this material.


Uranium

Uranium
Uranium
Местонахождение: Deliver uranium ore to the ORM. Eject uranium from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Uranium sheets in your hand and activating them:
  • Uranium door (10 uranium sheets)
  • 4x uranium tiles (1 uranium sheet)
  • Nuke Statue (5 uranium sheets)
  • Engineer Statue (5 uranium sheets)

May cause tiny amounts of radiation when constructing stuff with it.

Some other things you can do with Uranium:

  • Insert into a Protolathe/Techfab. Some products need this material.


Titanium

Titanium
Titanium
Местонахождение: Deliver titanium ore to the ORM. Eject titanium from ORM or any silo-linked protolathe/techfab.
Используется для: Used in a departmental Protolathe/Techfab and in Robotics
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Titanium sheets in your hand and activating them:
  • 4x titanium tiles (1 titanium sheet)
  • Shuttle seat (2 titanium sheets)


Some other things you can do with Titanium:

  • Insert into a Protolathe/Techfab. Some products need this material.
  • Insert into an exosuit fabricator. Roboticists need this for mechs.

Titanium Glass

Titanium Glass
Titanium Glass
Местонахождение: Deliver titanium ores and ash/sand/glass to the ORM. Print Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
  • Shuttle window (2 titanium glass sheets)


Plastitanium

Plastitanium
Plastitanium
Местонахождение: Deliver titanium and plasma ores to the ORM. Print Plasma + Titanium alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
  • 4x plastitanium tiles (1 plastitanium sheet)


Some other things you can do with Plastitanium:

  • Use on wall girders to build a durable wall.


Plastitanium Glass

Plastitanium Glass
Plastitanium Glass
Местонахождение: Deliver ores for plasma, titanium and glass to the ORM. Print Plasma + Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
  • Plastitanium window (2 plastitanium glass sheets)


Diamond

Diamond
Diamond
Местонахождение: Deliver diamond ore to the ORM. Eject diamond from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Diamonds in your hand and activating them:
  • Diamond door (10 diamonds)
  • 4x diamond tiles (1 diamond)
  • Captain Statue (5 diamonds)
  • AI Hologram Statue (5 diamonds)
  • AI Core Statue (5 diamonds)


Some other things you can do with Diamond:

  • Insert into a Protolathe/Techfab. Some products need this material.


Bluespace Polycrystal

Bluespace Polycrystal
Bluespace Polycrystal
Местонахождение: Deliver raw bluespace crystals to the ORM. Eject bluespace crystal from ORM or any silo-linked protolathe/techfab.
Используется для: Used in a departmental Protolathe/Techfab or to make refined bluespace crystalsBluespace Crystal.png.
Стратегия: Use with other hand to make refined bluespace crystals.
Описание
This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.

Some things you can do with Bluespace Polycrystal:

  • Insert into a Protolathe/Techfab. Some products need this material.
  • Hold in one hand and click it with other hand to break off a refined bluespace crystal Bluespace Crystal.png.
  • Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.
  • "Raw", artificial and refined bluespace crystals all work when contructing teleporting machinery or teleprods.

Bananium

Bananium
Bananium
Местонахождение: Ruins in space, on Lavaland or in Xenobio
Используется для: Making a few clown related products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Bananium sheets in your hand and activating them:
  • 4x bananium tiles (1 bananium sheet)
  • Clown Statue (5 bananium sheets)


Some other things you can do with Bananium:

  • Insert into a Protolathe/Techfab. Some products need this material, such as the air horn.
  • Insert into an exosuit fabricator. Roboticists need this to make the H.O.N.K exosuit and the Clown Module.


How to produce Bananium:

Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the Ore Redemption Machine or Mining furnace.


Runite

Runite
Runite
Местонахождение: Ruin on Lavaland
Используется для: Making things with Autolathe that let you use custom materials
Стратегия: Insert into an autolathe. Print toolbox or knight armor.
Описание
Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the Autolathe. The knight armor requires the Magic Disk of Smithing to be inserted into the Autolathe first.


Planks

Planks
Planks
Местонахождение: Ready stacks can be found nowhere, can be made from deconstructing tables.
Используется для: Constructing various wooden things and barricading doors and windows
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a sharp item, for example a Hatchet.

Leather

Leather
Leather
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Making leather products such as toolbelts and bandoliers
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides. Sheet hide1.png
  2. Use a sharp weapon on a hide to turn it into hairless hide. Sheet hairless hide1.png
  3. Wash the hairless hide by using water on it, to turn it into wet leather. Sheet wet leather1.png
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. Sheet leather1.png


Cloth

Cloth
Cloth
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Crafting certain textiles and repairing damaged clothes
Стратегия: Hold in active hand and use it to craft things.
Описание
Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • Construction bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)
  • 19x19 canvas (3 rolls)
  • 23x19 canvas (4 rolls)
  • 23x23 canvas (5 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.


Plastic

Plastic
Plastic
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Making a few plastic products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Plastic in your hand and activating it:
  • 4x plastic floor tiles (1 plastic sheet)
  • Folding plastic chair (2 plastic sheets)
  • Plastic flaps (5 plastic sheets)
  • Water bottle (1 plastic sheet)
  • Large water bottle (3 plastic sheets)
  • Colo cups (1 plastic sheet)
  • Wet floor sign (2 plastic sheets)
  • Blank sign (1 plastic sheet)


Other things you can do with Plastic:

  • Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab.


Cardboard

Cardboard
Cardboard
Местонахождение: Can sometimes be found in Maintenance.
Используется для: Making a few items
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.

Can be produced with a biogenerator.


Sand

Sand and Volcanic ash
Sand and Volcanic ash
Местонахождение: Crafted by using sand or volcanic ash in hand.
Используется для: Turning into glass or sandstone.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Sand Sandore.png and ash Volcanic ash.png are both basically the same thing but with different sprites.

Things you can make by having piles of Sand or Ash in your hand and activating them:

  • Sandstone (1 sand pile)
  • Aesthetic volcanic floor tile (2 sand piles)



Other things you can do with Sand and Ash:



How to produce Volcanic Ash: Mine volcanic ash from lavaland ground.


How to produce Sand:

Mine volcanic ash from lavaland ground, and use it in hand to make Sandstone Bricks. Then use the Sandstone in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works.

Sandstone

Sandstone
Sandstone
Местонахождение: Crafted by using sand or volcanic ash in hand.
Используется для: Making a few products, and ghetto hydroponics.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Sandstone bricks in your hand and activating them:
  • Pile of dirt (3 sandstone bricks)
  • Sandstone door (10 sandstone bricks)
  • Assistant Statue (5 sandstone bricks)
  • Breakdown into sand (1 sandstone brick)



How to produce Sandstone:

Mine volcanic ash from lavaland ground, and use it in hand.


Blocks of Sand

Blocks of sand
Blocks of sand
Местонахождение: Crafted by using sand or volcanic ash on a sink.
Используется для: Construction material.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Lets you build some things made out of sand.


Meat

Meat
Meat
Местонахождение: Insert raw slabs of meat Meat.png into a Sheet-meister 2000.
Используется для: Making a few products.
Стратегия: Hold in active hand and activate it to start constructing.
Описание
An edible material which also makes squishy sounds.

Things you can make by having Meat sheets in your hand and activating them:

  • Chair (1 meat sheet)
  • Toilet (1 meat sheet)
  • Sink (1 meat sheet)
  • 4x Floor tiles (1 meat sheet)
  • Carving Block (5 meat sheets)
  • Airlock Assembly (5 meat sheets)

Some other things you can do with meat sheets:

  • Meat walls
  • Meat tables
  • Meat Toolboxes

Constructions

Полы (Floors)

Решётка (Lattice)

Основа для всех видов построек, она размещается непосредственно в космосе.

Решётка
Lattice.png
Lattice
Требуемые ресурсы
Как построить?
Использовать прутья на любом тайле космоса.
Инструменты
Как разобрать?
Использовать кусачки.


Подиум (Catwalk)

Как решетка, только на ней можно разместить провода.

Подиум
Catwalk.png
Catwalk
Требуемые ресурсы
Как построить?
Использовать прутья на решётке
Инструменты
Как разобрать?
Использовать кусачки


Покрытие (Plating)

Базовое покрытие, на котором вы можете разместить: провода, трубы и любое напольное покрытие. Стены и окна строятся поверх него.

Покрытие
Plating.png
Plating
Требуемые ресурсы
Как построить?
Использовать покрытие на решётке или подиуме.
Инструменты
Как разобрать?
Использовать лом на сломанном покрытии, в противном случае ничего не произойдёт.
Может быть разобрано с помощью RCD.
Инструменты
Как починить?
Использовать сварку на сломанном покрытии.


Стальная плитка (Iron Floor Tile)

Это основной "хороший" пол, который следует считать используемым во всех общественных местах, поэтому в тех. тоннелях их нет.

Стальная плитка
Floor.png
Steel Floor
Требуемые ресурсы
Как построить?
Использовать плитку на покрытии.
Инструменты
Как разобрать?
Использовать лом на плитке для снятия. Она будет уничтожена при поломке.


Деревянный пол (Wood Floor)

Красивый паркет, используемый в библиотеке и других подобных местах.

Деревянный пол
Wood Floor.png
Wood Floor
Требуемые ресурсы
Как построить?
Использовать деревянную плитку на покрытии. Деревянную плитку можно сделать из досок.
Инструменты
или
Как разобрать?
Снять отвёрткой или уничтожить c помощью лома.


Укреплённый пол (Reinforced Floor)

Укреплённый пол, используемый в научных и подобных помещениях для лучшей защиты от огня и взрывов.

Укреплённый пол
Reinforced Floor.png
Reinforced Floor
Требуемые ресурсы
Как построить?
Использовать прутья на покрытии.
Инструменты
Как разобрать?
Использовать разводной ключ.


Ковровое покрытие (Carpeted Floor)

Пол с ковровым покрытием, используемый для придания помещению шикарного вида.
Существуют и другие виды ковров, например, ковры для аркад или шикарные корпоративные ковры с надписью NT повсюду. Красные ковры можно перекрасить, дабы они имели другие звёзды или реглигиозные символы.

Некоторые ковры доступные в карго (и их столы).
Ковровое покрытие
Carpeted Floor.png
Carpeted Floor
Требуемые ресурсы
Как построить?
Использовать любой тип ковра на покрытии.
Инструменты
Как разобрать?
Использовать лом.


Светящийся пол (Light Floor)

Необычный, более футуристический пол, который освещает окружающее пространство.

Светящийся пол
LightFloor.gif
Light Floor
Требуемые ресурсы
Как построить?
  1. Использовать моток провода на стекле.
  2. Использовать металл на плитке которая получится.
  3. Разобрать пол до покрытия, если ещё это не сделали.
  4. Поставить плитку светящегося пола на покрытие.
Инструменты
Как разобрать?
  1. Использовать лом на тайле что-бы убрать металл.
  2. Использовать кусачки, отделив провода от стекла.


Стены (Walls)

Обычная стена (Normal Wall)

Самая обычная стена, встречаются на станции чаще всего. Их легко строить и разбирать, но они не такие прочные, как укреплённые стены. Также из неё можно сделать скрытую дверь. Стены могут быть сделаны из различных минералов.

Стена
Wall.png
Wall
Требуемые ресурсы
Как построить?
  1. Встаньте там где вам нужна стена.
  2. Используйте металл в руке для открытия интерфейса крафта.
  3. Выберите Wall Girders.
  4. Используйте остаток металла на сделанном ранее Girder.
Инструменты
Как разобрать?
  1. Используйте сварку на стене.
  2. Открутите Girder гаечным ключом.
  3. Разберите отвёрткой Girder.
Фальш. стена
False Wall.gif
Hidden Door
Требуемые ресурсы
Инструменты
Как построить?
  1. Встаньте там где вам нужна стена.
  2. Используйте металл в руке для открытия интерфейса крафта.
  3. Выберите Wall Girders.
  4. Открутите Girder с помощью гаечного ключа.
  5. Используйте 2 листа металла на открученном Girder.

Для того, чтобы сделать из обычной стены фальшивую, разварите её сваркой, и повторите пункты 4 и 5.
Инструменты
Как разобрать?
  1. Используйте отвёртку на фальш. стене.

или

  1. Разварите фальш. стену сваркой.
  2. Разберите отвёрткой Girder.


Укреплённая стена (Reinforced Wall)

Укреплённая стена, встречаются на станции в охраняемых зонах. Их достаточно просто построить, но долго разбирать. Также из неё можно сделать скрытую дверь.

Укреплённая стена
R wall.png
Reinforced Wall
Требуемые ресурсы
Как построить?
  1. Встаньте там где вам нужна стена.
  2. Используйте металл в руке для открытия интерфейса крафта.
  3. Выберите Wall Girders.
  4. Укрепите Girder использовав пласталь на нём.
  5. Используйте остаток пластали на Reinforced Girder.
Инструменты
Как разобрать?
  1. Кусачками разрезать внешнюю решётку.
  2. Отвёрткой снимаем опорные линии.
  3. Сваркой развариваем металлическую крышку.
  4. Ломом поддеваем крышку.
  5. Гаечным ключом ослабляем опоры.
  6. Сваркой провариваемся через опоры.
  7. Ломом поддеваем внешнюю оболочку.
  8. Отвёрткой ослабляем опорные стойки.
  9. Кусачками снимаем опорные стойки.
  10. Гаечным ключом откручиваем Girder.
  11. Отвёрткой разбираем Girder.
Укреплённая фальш. стена
False Wall r.gif
Reinforced Hidden Door
Требуемые ресурсы
Инструменты
Как построить?
  1. Встаньте там где вам нужна стена.
  2. Используйте металл в руке для открытия интерфейса крафта.
  3. Выберите Wall Girders.
  4. Открутите Girder с помощью гаечного ключа.
  5. Используйте 2 листа пластали на открученном Girder.
Инструменты
Как разобрать?
  1. Используйте отвёртку на фальш. стене.

или

  1. Разварите фальш. стену сваркой.
  2. Разберите отвёрткой Girder.


Окна (Windows)

Окна эстетически приятны, потому что они почти незаметны. Вы можете построить два типа окон:

  • Фуллтайл: прозрачная стена.

  • Панель: Останавливает движение только с той стороны, куда оно повёрнуто.

Обычное окно

Обычные окна
Glass panel.pngGlass wall.png
Windows
Требуемые ресурсы
Инструменты
Как построить?

Инструкция подходит как для окна из обычного, так и для окна из плазменного стекла.

  1. Используйте стекло в руке.
  2. Выберите нужное вам окно (панель или фуллтайл).
  3. Перетащите туда где оно вам надо.
  4. Alt-клик позволяет вращать панели.
  5. Крутаните отвёрткой по окну.
  6. Воспользуйтесь ломом (Не в комбат моде).
Инструменты
Как разобрать?
  1. Отвёрткой откручиваем окно от рамы.
  2. Ломом поддеваем.
  3. Отвёрткой откручиваем от пола.
  4. Разводным ключом разбираем окно.
У окна из обычного стекла - 100хп, из плазменного - 300хп. Панели имеют в 2 раза меньше. Если сломать окно, то оно оставит после себя осколки.


Укреплённое окно

Укреплённые окна
Glass panel r.pngGlass wall r.png
Windows
Требуемые ресурсы
Инструменты
Такие же как у обычного окна.
Как построить?
Так же как и обычное окно, только нужно укреплённое стекло.
Инструменты
Как разобрать?
  1. Сваркой разогреть односторонние винты (15 секунд, ПКМ).
  2. Отвёрткой откручиваем винты (5 секунд, должно быть сделано в течение 30 секунд после шага 1, ПКМ).
  3. Ломом поддеваем (4 секунды, ПКМ).
  4. Кусачками разрезаем соединительные планки (2 секунды, ПКМ).
  5. Разводным ключом разбираем окно (4 секунды, ПКМ).
У окна из обычного укреплённого стекла - 150хп и 80 резиста к ближнему бою, из плазменного - 1000хп и 80 резиста к ближнему бою. Панели имеют в 2 раза меньше. Если сломать окно, то оно оставит после себя осколки.


Wall Mountings

APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

ЛКП
ModernAPC.png
APC
Требуемые ресурсы
Инструменты
Как построить?
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
  3. Add a Power Control Module.
  4. Remove any floor tile in front of it.
  5. Add cable coil. This creates a terminal on the floor.
  6. Wire the power network into a powered wire under the terminal, for external power.
  7. Screwdriver the APC electronics into place.
  8. Add the power cell.
  9. Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
Инструменты
Как разобрать?
  1. Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  2. Crowbar to open the cover.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Crowbar to lift floor tile in front of APC.
  6. Wirecutters on APC to remove cable and terminal from floor.
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remove from wall.
  9. Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.


Air Alarm

Info about Air Alarms can be found here.

Воздушная сигнализация
AirAlarm.png
Air Alarm
Требуемые ресурсы
Инструменты
Как построить?
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
Инструменты
Как разобрать?
  1. Open cover with screwdriver.
  2. Cut all wires except the syphon wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.


Fire Alarm

Info about Fire Alarms can be found here.

Пожарная сигнализация
FireAlarm.png
Fire Alarm
Требуемые ресурсы
Инструменты
Как построить?
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
Инструменты
Как разобрать?
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.


Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Analyzer for X-ray.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

Камера наблюдения
Security Camera.gif
Security Camera
Требуемые ресурсы
Инструменты
Как построить?
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
Инструменты
Как разобрать?
  1. Screwdriver the camera to open the back panel.
  2. OPTIONAL:Crowbar the camera assembly to remove any upgrades.
  3. Use your wirecutter to deactivate the camera (does not alert AI).
  4. Use your welder to unweld the camera from the wall.
  5. Wrench the camera to detach it from the wall.
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.


Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Лампа
Light Fixture.png
Light Fixture
Требуемые ресурсы
или
Инструменты
Как построить?
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. (OPTIONAL) Add the cell. The Light fixture cell from the autolathe comes pre-charged.
  5. Screwdriver.
  6. Add light tube (or light bulb for small fixtures).
Инструменты
Как разобрать?
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Remove the cell with an empty hand, if there is one.
  5. Wrench the fixture frame to deconstruct it.


Floodlight

Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.

Прожектор
Floodlight on.png
Floodlight
Требуемые ресурсы
Инструменты
Как построить?
  1. Build frame from 5 metal sheets
  2. Add wires.
  3. Screwdriver.
  4. Add light tube.
  5. Secure with wrench so it doesn't get pushed and disconnected from the wire.
Как разобрать?
Doesn't seem like you can yet. Throw it out into space. Pollution ho!


Requests Console

Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.

The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.

Консоль запросов
Requests Console.gif
Requests Console
Требуемые ресурсы
Ресурсы не требуются
Как построить?
Roundstart only. Can not be constructed.
Как разобрать?
Can't be deconstructed without violence.


Newscaster

The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.

You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!

Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.

Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.

Новостник
Newscaster.png
Newscaster
Требуемые ресурсы
Как построить?
Attach newscaster frame to wall.
Инструменты
Как разобрать?
  1. Wrench to remove the frame from the wall.
  2. Wrench to disassemble the frame.


Status Display

Used by heads to display random text to the crew, as well as giving shuttle ETA's.

To set a picture or text, use the PDA Status Display app, or the command console screen.

To make the first line display as a header, begin and end the line with a dash (-).

Status Display
Status Display
Requires to build How to build
1x status display frame (from Autolathe) Attach status display frame to wall.
How to deconstruct
Tools
  1. Wrench to remove the frame from the wall.
  2. Wrench to disassemble the frame.
Wrench

Other

Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

Wirecutters or
Screwdriver

Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Crowbar to get Planks x3 back.

Crowbar

How to repair
Tools

Use wooden planks to repair.

Planks

Windoor (Window-door)

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar Crowbar.png if unpowered, and emagging works.

Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

Screwdriver
Crowbar
Wirecutters
Wrench
Welder

Button

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a Blast Door Controller to control objects like Shutters.
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

Wrench
Screwdriver

Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Circuitry x1
Screwdriver
  1. Use the metal and make a Firelock frame.
  2. Add the Firelock Circuitry to the firelock frame.
  3. (OPTIONAL) Add Plasteel to make a heavy firelock.
  4. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw to unlock the firelock's floor bolts.
  4. Wrench the firelock unfasten the floor bolts.
  5. Crowbar to pry out the circuit board.
  6. Weld to deconstruct into metal plates.

Has 40% chance to drop a frame when destroyed by force.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Reflector

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx5 OR Reinforced glassx10 OR Diamondx1
Welder
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor (or don't, it'll still work).
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

Welder
Wrench

Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (Optional) Use Pen to name the airlock.
  4. (Optional) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut with Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись...
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

If the turret is not finished (only works before construction step 9):

  1. Crowbar to pry off metal coverage.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

If the turret is finished:

  1. Destroy the turret with any weapon.
  2. Crowbar to pry off metal coverage (70% chance to recover gun).

Welder
Wrench
Screwdriver
Crowbar

AI Core

The AI's house.

AI.gif
AI Core
Requires to build How to build
Plasteelx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 Plasteel Sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. (Optional) Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
  7. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  8. AI Core building phase 6 Add reinforced glass.
  9. Screwdriver.
How to deconstruct
Tools
  1. Crowbar to remove glass panel.
  2. Crowbar to remove brain.
  3. Wirecutters to remove cables.
  4. Screwdriver to unfasten the circuit board.
  5. Wrench to unfasten the frame.
  6. Welder to deconstruct assembly.

Crowbar
Wirecutters
Screwdriver
Wrench
Welder

Solar Panels and Trackers

You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery

The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers

Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Modular Consoles

Modular Consoles are very flexible devices.

A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

Screwdriver
Wrench

Machine Frame.png Machines

A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
  1. Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
  2. CableCoils.pngWired Frame.png Add wires.
  3. Wrench.pngWrench it (sometimes optional).
  4. Circuitboard.pngCircuit Frame.png Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

Screwdriver
Crowbar.png
Wirecutters.png
Wrench

For detailed information about each machine: machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.

Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

Wrench
Welder

Conveyor Belt

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись..

Conveyor Belt and Conveyor Belt Switch

ConveyorBelt.png

Requires to build How to build
An Autolathe or protolathe/techfab, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a wrench or reverse direction with a screwdriver).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

or attack it with a weapon on Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись..

Wrench

Railings

Railings are typically used on maps with extra Z-levels to prevent people from falling down.


Railing.png
Railings
Requires to build How to build
Rodsx2
  1. Stand where you would like the railings to be placed.
  2. Click on the stack of rods with the hand you have them in and choose railings.
  3. Alt-click the railings to rotate them into desired orientation.
How to deconstruct
Tools
  1. Use Wrench to unfasten the railings
  2. Use wirecutters to cut the railings apart

Wrench
Wirecutters

Sink

Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).

Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.

How to connect sinks to a plumbing system. Angle is important.

Some sinks have a cosmetically different appearance (e.g. Sink alt.png) but all of them work identically.


Sink.png
Sink
Requires to build How to build
Metalx1

Water recyclerx1

  1. Use the rigid material in hand to craft a sink frame.
  2. Drag the sink frame to desired location.
  3. Alt-click the sink frame to rotate it.
  4. Add a water recycler Water recycler.png to finish the sink.
How to deconstruct
Tools
  1. Use Wrench to disassemble into metal.

Wrench

Shower

The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench Wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.

Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.

Shower.png
Shower
Requires to build How to build
Metalx2

Water recyclerx1

  1. Use the metal in hand to craft a shower frame.
  2. Drag the shower frame to desired location.
  3. Alt-click the shower frame to rotate it.
  4. Add a water recycler Water recycler.png to finish the shower.
How to deconstruct
Tools

Can only be deconstructed by force. Toggle automatic water regeneration with a multitool.

Shutters

Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a multitool to edit the identifier for that particular shutter.

Shutters.png
Shutters
Requires to build How to build
Metalx10

Wirex10
Screwdriver Multitool Welder Wirecutters

  1. Use the Crafting menu (Crafting menu) to create the shutters.
  2. Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code.
  3. Install a Blast Door Controller in a button (after using a multitool on it as well) to operate the shutters.
  4. Don't forget to screw the panel shut afterwards.
How to deconstruct
Tools
  1. Screwdriver the shutters open.
  2. Crowbar the airlock electronics out.
  3. Use wirecutters to remove the cables.
  4. Weld the frame to deconstruct it into plasteel sheets.

Wrench
Screwdriver

Toiletbong

A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.

It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.

More information on its general usage can be found here.

Toiletbong

Requires to build How to build
Metal

Flamethrower.png withPlasma Tankattached
Wrench

  1. Use the Crafting menu (Crafting menu) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu.
  2. Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged.
  3. Optional: Emag it.
How to deconstruct
Tools
  1. Wrench the toiletbong to unsecure it.
  2. Crowbar the toiletbong to take it apart. This will empty the plasma tank of the flamethrower.

Wrench
Crowbar.png

Furniture

Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

Wrench

Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table (has many types)
Reinforced Table
Reinforced Table
Operating Table
Operating Table
Requires to build How to build
Rodsx2
or
Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Plasteelx1
or
Silverx1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame:
    • Wood/glass/plasteel/metal for table made of that material.
    • Any type of carpet on metal frame for fancy table of that color.
    • Standard carpet on wooden frame for poker table.
    • Silver on metal frame for operating table.
How to deconstruct
Tools
  1. (If a Reinforced Table: Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with Welder first to weaken the table.)
  2. Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with Wrench to disassemble it or screwdriver to partly disassemble it.

(Welder)
Wrench
Screwdriver

Closet

Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as closets.

Different types of closets: Jumpsuit ClosetEmergency ClosetMedical ClosetSecurity ClosetFire Saftey ClosetL2 ClosetL3 ClosetL4 ClosetCoffin

Closet
Closet
Requires to build How to build
Metalx2 or Planksx5 for coffin
  1. Stand where you want the closet.
  2. Activate metal in hand.
  3. Choose closet from the list.
How to deconstruct
Tools
  1. Open the closet.
  2. Weld the closet with a welder to disassemble it into metal.

Welder

Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with a wrench to dismantle it to some Rack Parts.
  2. Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with a wrench on the Rack Parts to disassemble them into metal.

Wrench

Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

Wrench

Bookcase

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Remove any books.
  2. Crowbar out the shelf.
  3. Unsecure the frame with a wrench.
  4. Break apart the frame with a crowbar.

Crowbar
Wrench

Drying Rack

Dries herbs for smoking, meat into jerky and grapes into raisins.

Drying rack
Drying rack
Requires to build How to build
Planksx10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

Wrench
Screwdriver tool.png

Display Case

Show off an item within a glass case. Use an ID to open a display case.

Display Case
Display Case
Requires to build How to build
Planksx5
Glassx2
  1. Use the planks in hand and build a display case chassis.
  2. (Optional) Use airlock electronics to determine who can/cannot open the case.
  3. Add glass to build a normal display case.
How to deconstruct
Tools
  1. Wrench to disassemble the unfinished frame.

Wrench

Power Wires

Power wires (cable coils) CableCoils.png are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?

After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar Crowbar.png to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters Wirecutters.png on them. Powered wires will automatically electrify grilles and power some machines on top of them.

Wire Art

The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.

Connecting Machines

Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.

With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.

Please note those machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
  • An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.


Wire Layers

Actioninja cable layer PR 46761.png

Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.

Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally). To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

Disposal pipe.png Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gaspipe.png Gas Pipes

  1. Rotate the pipe to the direction you wish Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.