MetaStation: различия между версиями

imported>Metacide
(Updated info to v35E)
(Перевод статьи)
 
(не показаны 244 промежуточные версии 15 участников)
Строка 1: Строка 1:
__TOC__ [[File:13-08-11_15-30_MSv35E_Thumb.jpg|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2015-30%20MSv35E%20Full.png|MetaStation v35E [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2015-30%20MSv35E%20Full.png (Click to enlarge)]]]
{{Maps}}
[[Файл:MetaStation Image.jpg|мини|490x490пкс|'''MetaStation''' updated 2021-2-05. Click for full resolution.]]
[[File:Metastation_atmos_pipes.png|thumb|right|500px|'''Metastation's atmospheric piping''' as of 2020-08-16. Click for full resolution.]]


==About==
[[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]]
'''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback.


__TOC__
==О Метастанции==
'''[[MetaStation]]''' - это полнофункциональная карта, доступная на базе кода /tg/station.


'''Points to note are that:'''
'''Ключевые особенности:'''
* It is more open, so attacks in public are harder to get away with.
* It has a much larger maintenance system, useful for stealthier tactics.
* There are in-game maps on the walls of the station to help you find your way.
* The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
* It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
* The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
* All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
* Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
* All other z-levels are the same as vanilla.


* '''Рассчитана на большее количество игроков''', чем некоторые другие карты. Однако в настоящее время нет ни минимального, ни максимального ограничения по количеству игроков.
* '''Ключевые зоны распределены более равномерно''', чтобы уменьшить локальную переполненность.
* '''Создает ощущение большей открытости''', что затрудняет скрытное нападение в общественных местах.
* '''Имеет обширную систему технических туннелей''', охватывающую большую часть станции, что удобно для использования скрытных тактик.
* '''На стенах станции есть игровые карты и указатели''', которые помогут вам найти дорогу.
* '''Спасательный шаттл имеет больше мест''', большой грузовой отсек, а также увеличенные медбей, бриг и мостик.


'''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
'''Дополнительна'''я информация о метастанции часто публикуется в [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 этой теме] на форумах /tg/, там же приветствуются ваши отзывы.
<br>''The latest version committed is [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip MetaStation v34D.dmm], uploaded on 08-08-13.''


'''Метастанция является картой по умолчанию''' и всегда будет загружаться, если карта не была выбрана заранее. Это относится только к пользовательским серверам.


==How to Use==
==Локации==
'''Using MetaStation''' isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
{| border="1" cellpadding="5" cellspacing="0" style="background-color:#FFFFFF"
|-
| colspan="10" style="text-align: left;" | [[File:jobstemp.png|link=Locations]] '''[[Locations]] on MetaStation'''
|-


* Don't host the game whilst making these changes.
|-
* Open tgstation.dme
| style="text-align: center; background: #898787" |  '''General'''
* Select the files tab on the top left of the screen
| style="text-align: center; background: #92b26d" | '''Service'''
* Expand the 'maps' folder in the file tree.
| style="text-align: center; background: #8cbcd6" | '''Medical'''
* Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
| style="text-align: center; background: #ba9b67" |  '''Supply'''
* Click the build dropdown at the top, and click compile. This may take a minute.
| style="text-align: center; background: #a885a2" |  '''Research'''
* Once compiled, run the resulting BYOND executable (.dmb) as you would normally.
| style="text-align: center; background: #d8a533" |  '''Engineering'''
| style="text-align: center; background: #AF6365; color: white;" |  '''Security'''
| style="text-align: center; background: #334E6D; color: white;" | '''Command'''
| style="text-align: center; background: #660068; color: white;" | '''Upkeep'''
|-


|-
| style="vertical-align:top;"|
* [[Arrivals]]
* [[Art Storage]]
* [[Auxiliary Tool Storage]]
* [[Emergency Storage]]
* [[Escape Pods]]
* [[Escape Shuttle]]
* [[Escape Shuttle Hallway]]
* [[Garden]]
* [[Primary Tool Storage]]


==Issue Tracker==
| style="vertical-align:top;"|
No issues currently, report any or give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here].
* [[Bar]]
* [[Chapel]]
* [[Dormitory]]
* [[Holodeck]]
* [[Hydroponics]]
* [[Kitchen and Freezer]]
* [[Library]]
* [[Locker Room]]
* [[Theatre]]


| style="vertical-align:top;"|
* [[Medbay]]
* [[Chemistry Lab]]
* [[Chief Medical Officer's Office]]
* [[Medbay Storage]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Pharmacy]]
* [[Recovery Room]]
* [[Virology]]
* [[Coroner Office]]


==Planned Changes==
| style="vertical-align:top;"|
*Remove the burn chamber from atmos, they can use the incinerator.
* [[Supplies]]
*Move the AI core to security, and the AI upload to where the teleporter is at the moment
* [[Cargo Bay]]
*Move the teleporter to where the AI is now, with a ready-room and other interesting features.
* [[Cargo Office]]
*Make a converted version which works on Baystation 12's code.
* [[Delivery Office]]
* [[Drone Bay]]
* [[Mining Dock]]
* [[Quartermaster's Office]]


| style="vertical-align:top;"|
* [[Research Division]]
* [[Experimental Lab]]
* [[Genetics]]
* [[Research and Development Lab]]
* [[Research Director's Office]]
* [[Robotics Lab]]
* [[Server Room]]
* [[Ordnance Lab]]
* [[Ordnance_Lab#Ordnance_Testing_Lab|Ordnance Test Chamber]]
* [[Xenobiology Lab]]


==Version History==
| style="vertical-align:top;"|
* [[Engineering]]
* [[Atmospherics]]
* [[Auxilliary Base Construction]]
* [[Chief Engineer's Office]]
* [[Counterfeit Robotics Lab]]
* [[Gravity Generator Room]]
* [[Solars]]
* [[Supermatter Engine]]
* [[Technical Storage]]
* [[Telecomms Storage]]
* [[Telecommunications]]
* [[Vacant Office]]
 
 
| style="vertical-align:top;"|
* [[Armory]]
* [[Brig]]
* [[Courtroom]]
* [[Detective's Office]]
* [[Interrogation]]
* [[Head of Security's Office]]
* [[Law Office]]
* [[Prison Wing]]
* [[Labor Camp]]
* [[Security Office]]
* [[Security Posts]]
* [[Warden's Office]]
 
| style="vertical-align:top;"|
* [[AI Satellite]]
* [[AI Upload]]
* [[Bridge]]
* [[Captain's Quarters]]
* [[Conference Room]]
* [[E.V.A.]]
* [[Gateway]]
* [[Head of Personnel's Office]]
* [[Teleporter]]
* [[Vault]]
* [[Corporate Showroom]]
 
| style="vertical-align:top;"|
* [[Custodial Closet]]
* [[Incinerator]]
* [[Maintenance]]
* [[Waste Disposal]]


{| class="wikitable"
|-
! Version !! Changelog
|-
! scope="row" | v34E
||
*Added tachyon-doppler array to the toxins test launch area.
*Removed lockboxes from the CMO, RD and CE offices as they cannot open them.
*Adjusted a tile in surgery so it looks a little neater.
|-
! scope="row" | v34D
||
*Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
*The brig to courtroom defendant box tunnel is now correctly brig access.
*Corrected access levels around hydroponics and science maint.
*Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
|-
! scope="row" | v34C
||
*Outer maint. door at medbay storage room is now correctly general maint access.
*Incorrect area designation fixed under snack vendor at the bottom-left of the central hallway.
*Added some costumes to maintenance, as requested.
*Updated the atmos rig suit to new entry and sprite.
*Moved telecomms around a bit so no machines are blocked, like the RC computer was.
*Added two metal foam grenades each to both engineering and atmos, on top of their metal piles.
*Replaced all incorrectly added holotables.
|-
! scope="row" | v34B
||
*Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
*Cyborgs now spawn at AI upload foyer again, giving roboticists a chance to spawn emags before they come asking for batteries.
*Added some missing SPACE ACCESS warning posters.
*Added a single margherita pizza to a hidden room.
*Removed one cable coil from each solar control room, now there is just the one in space on the solar proper.
*Added IDs and PDAs to bridge, on the HoP's side.
*Added missing keycard authenticator device to the bridge and Captain's Quarters.
*Added lockboxes to all head's offices.
*Library backroom intercom is now correctly wall-mounted.
*Slightly adjusted disposals layout again.
*Removed most reinforcement from the outer-layer of the station hull.
*Sec offices at science and engineering are more vulnerable, as in other depts.
*Research now has only layer of rwalls that snake around a bit, is more vulnerable.
*Removed some rwalls around the AI upload foyer.
*Removed a few rwalls around EVA and HoP office.
*Expanded Captain's bathroom, better shower now.
*Removed lots of unnecessary reinforced tables.
*Adjusted tiles in robotics operating theatre, now looks nicer.
|-
! scope="row" | v33D
||
*Added missing muzzle and prisoner IDs to prison.
*Switched shower and toilet in captain's quarters.
*Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted.
*Re-added condimaster to botany, also moved blender to front room
*Removed non-functional chemical bottles from botany.
*Moved kitchen around to be more functional, also one-tile indent added from the main corridor.
*Slightly adjusted flavour text on the memorial plaque in the funeral parlour.
*Gave chaplain and librarian access to their own maintenance doors.
*Rogue lightbulb in janitors closet has been removed.
*Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again.
*Removed unnecessary extra camera in toxins lab.
*Added secure briefcase to captain's room in the unmarked closet.
*Removed extra RC console in robotics.
*Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway.
*Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful.
*Removed some superfluous wires at the brig.
|-
! scope="row" | v32F
||
*Updated syndicate bomb path, now map works again.
*Fixed airless tiles in maint room closest to toxins test area.
*Cyborgs spawn in robotics, not AI upload.
*Removed light behind cryo tube.
*Changed research department again, adding top desk and moving disposals.
*Updated CentCom z-level to be as in current box.2.1.2.
*Updated space under shuttle to be transit sprites.
*Fixed tiles around locker room / aux tool storage.
*Bridge overhauled, now has lots more computers.
*Replaced HoP's seraph model with paper tray.
*Fixed PA camera not appearing on correct lists.
*Rearranged R&D again a little, re-added matter bins.
*Rearranged robotics, added table for acid beaker.
*Seperated vending machines from morgue entrance.
*Fixed name of door to research department atmos control room.
*Added newscaster to warden's office.
*Removed extra wardrobe in locker room.
*Small adjustment to engineering.
|-
! scope="row" | v31D
||
*Better camera placement in cargo/supply and other places.
*Medbay Isolation Rooms are now Patient rooms.
*Medbay and Research have been reorganised.
*Escape has been enlarged and is now harder to barricade.
*Genetics now has patient lockers.
*There are now some patient lockers outside the morgue.
*Drastic reduction in tinted windows
*Some cameras are now better named, such as in break rooms.
*3 specialised maint. rooms - bar, surgery, farm.
*Added cameras to solar control rooms.
*Added donuts in a few places.
*Replaced food vendor in bridge with drinks vendor.
*Captain's desk in bridge now has access windoor.
*Windoors removed in a lot of places, escape too.
*Atmospherics no longer has uber-glass windows.
*The Theatre now has shutters with a switch.
*Adjusted space-bridge. Works better now.
*Many other minor fixes and adjustments.
|}
|}


==История==
Метастанция долгое время работала на сервере Basil и была тщательно протестирована, получив в целом положительные отзывы. Раньше ее в основном поддерживал и обновлял Metacide, хотя в ней использовалась работа многих других людей, и над ней работали различные другие люди, которые обновляли и поддерживали карту на протяжении всей ее истории. Метастанция была добавлена в кодовую базу /tg/station 4 февраля 2015 года после ее удаления незадолго до этого. С тех пор она поддерживается. Ранее это была карта по умолчанию на серверах /tg/ Badger, а затем Basil, а различные отредактированные версии запускались на NoxStation, /vg/ и Paradise Station.


{| class="wikitable"
[[Category:Maps]]
|-
! Version !! Changelog
|-
! scope="row" | v29E
||
*Rearranged items in engineering, a little easier to use now.
*Made theatre bigger by getting rid of wasteful doublewalls near it.
*Better camera distribution in the dorms and science.
*Moved camera off glass in the Garden.
*Added hazard stripes to maintenance in central command module
*Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places
*PA camera is now EMP-proof
*Missing holopads added to robotics and R&D
*Science guard locker is now the correct type (not engineering locker)
*Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage.
*The CMO now has access to the genetics auxiliary access bolt control buttons.
*Morgue acccess added to chef and roboticist.
*Made a multi-purpose half-built space-platform above arrivals.
*Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again.
*Made the art room a bit better
*A few other small fixes and changes
|-
! scope="row" | v28M-II-C
||
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
*Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
*Moved around some things in robotics, welding goggles are more visible.
*Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
*Rearranged dorms to be three tiles wide
*Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
*Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
*Removed unneeded disposals pipes by the gateway room.
*Removed glass around cargo disposals conveyor to stop window-hitting spam.
*Fixed single space tile in the Janitor's Closet.
*Medbay security office has correct access level rather than all-access.
*Added airlock entry to Research, as in boxstation.
*Added a good few fire-fighting lockers in public areas
*Many other small bug fixes.
|-
! scope="row" | v28M
||
*Add sink to robotics for cleaning bloody surgery gear
*Improved layouts of Medbay, Research and Supply departments
*Added large test chamber to Xenobiology.
*Tinted a great deal of windows to make life easier for traitors
*More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
*Fixed problem with syndicate shuttle doors.
*Added internal tunnels to singularity arms.
*Made more airlocks viable for spacing people.
*A few other changes.
*Fixed lots of small bugs.
|-
! scope="row" | v27M-II-L
||
*Now compiles again, after being broken by 'range' var removal
*Numerous small fixes applied after some small playtesting
*Emitters around singulo engine now start welded and ready to go
*The dormitory space area has been changed. See attached image.
*All major departments now have their own atmos loop to sabotage.
*E.V.A. storage has been reworked to be nicer
|-
! scope="row" | v27G-IV
||
*Engineering foyer maintenance door now opens for atmos techs too
*Supply Mailroom maintenance door is now for supply-access only
*Singularity cameras are now EMP-proof
*Added P.A.C.M.A.N. portable generator to engineering storage
*All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
*Missing disposals pipes re-added in the warehouse and interrogation room listening desk
*Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
*Research break room now has the correct area designation, one tile was set as 'space'
*Missing Starboard Maintenance APC has been added behind the bar
*Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
*Missing Port Maintenance APC has been added between the chapel and library
*Area designations around the vault have been improved, preventing teleportation-to-space incidents
*Area designations around port/fore areas of maintenance have been changed to better suit their names.
*Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
*Extra floating lightswitch removed from genetics
*Medbay breakroom maintenance door is now medical-access only
*HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
*Extra newscaster removed from HoP's office
*Missing Request Console added to HoP's office
*Missing virology bed added
*Curtains in the chapel funeral parlour should now be open, not just appear open
*Lovely dressers have been added to the captain's office and some rooms in the dormitories
*A missing wardrobe has been added to cabin 4 of the dorms
*Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
*A box of glorious medals has been added to the Captain's office.
*Lights have been removed from space at entrances to virology and xenobiology external modules
*Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
*Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
*Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
*Cloning door id fixed
*Intercom added to HoP's office
|-
! scope="row" | v27G-III
||
*Replaced Janitor's Wagon with new Janitor's Cart
*Replaced all station bounced radios with the 'off' variant
*Updated holodeck to be as current main /tg/station
|-
! scope="row" | v27G-II
||
* Fixed a small mistake on the incinerator's disposals pipe.
|-
! scope="row" | v27G
||
* Widened a lot of maintenance
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
* Made engineering pod look like it could actually launch.
* Fixed name of cloning exit button.
|-
! scope="row" | v27C
||
* Updated to latest /tg/ revision, fully compatible with current code again.
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
* The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
* Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
* Science can now be effectively barricaded with shutters, and all windows are tinted.
* Dorms cabin 5 changed to nice viewing window.
* Cleaned up virology tables a bit
* Reduced number of seed extractors in the garden.
* Removed cigarette machine from library.
* Fixed a few little bugs.
|-
! scope="row" | v24B
||
* Fixed mass driver path being blocked at disposals.
|-
! scope="row" | v24A
||
* Fixed cameras not working in the toxins test area
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
* Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
* Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
* A few other small fixes and adjustments.
|-
! scope="row" | v23C
||
* Added Ian again
* Fixed (hopefully, under testing) the bizarre freezing atmos problem
* Added a three-tier shield to the atmos chambers, made of grilles.
* Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
|-
! scope="row" | v23A
||
* Fixed being able to access settings on the toxins burn chamber from maint.
* Fixed many other little visual issues
|-
! scope="row" | v22C
||
* Made some changes to the shuttle to make it nicer
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
|-
! scope="row" | v22B
||
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
|}

Текущая версия от 17:55, 28 июля 2024

Карты на /BANDA/station

Jobstemp.png

В ротации MetaStation, DeltaStation, IceBoxStation, Tramstation, The North Star, Birdshot
Устаревшие, удалённые или не в ротации KiloStation, AsteroidStation, BirdboatStation, BoxStation, PubbyStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation
MetaStation updated 2021-2-05. Click for full resolution.
Metastation's atmospheric piping as of 2020-08-16. Click for full resolution.
V41D Engineering Reference Map, updated 2015/07/17.

О Метастанции

MetaStation - это полнофункциональная карта, доступная на базе кода /tg/station.

Ключевые особенности:

  • Рассчитана на большее количество игроков, чем некоторые другие карты. Однако в настоящее время нет ни минимального, ни максимального ограничения по количеству игроков.
  • Ключевые зоны распределены более равномерно, чтобы уменьшить локальную переполненность.
  • Создает ощущение большей открытости, что затрудняет скрытное нападение в общественных местах.
  • Имеет обширную систему технических туннелей, охватывающую большую часть станции, что удобно для использования скрытных тактик.
  • На стенах станции есть игровые карты и указатели, которые помогут вам найти дорогу.
  • Спасательный шаттл имеет больше мест, большой грузовой отсек, а также увеличенные медбей, бриг и мостик.

Дополнительная информация о метастанции часто публикуется в этой теме на форумах /tg/, там же приветствуются ваши отзывы.

Метастанция является картой по умолчанию и всегда будет загружаться, если карта не была выбрана заранее. Это относится только к пользовательским серверам.

Локации

Jobstemp.png Locations on MetaStation
General Service Medical Supply Research Engineering Security Command Upkeep


История

Метастанция долгое время работала на сервере Basil и была тщательно протестирована, получив в целом положительные отзывы. Раньше ее в основном поддерживал и обновлял Metacide, хотя в ней использовалась работа многих других людей, и над ней работали различные другие люди, которые обновляли и поддерживали карту на протяжении всей ее истории. Метастанция была добавлена в кодовую базу /tg/station 4 февраля 2015 года после ее удаления незадолго до этого. С тех пор она поддерживается. Ранее это была карта по умолчанию на серверах /tg/ Badger, а затем Basil, а различные отредактированные версии запускались на NoxStation, /vg/ и Paradise Station.