MetaStation: различия между версиями

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__TOC__ [[File:MetaStation_v24A_400.png|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png|MetaStation v32C [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png (Click to enlarge)]]]
{{Maps}}
[[Файл:MetaStation Image.jpg|мини|490x490пкс|'''MetaStation''' updated 2021-2-05. Click for full resolution.]]
[[File:Metastation_atmos_pipes.png|thumb|right|500px|'''Metastation's atmospheric piping''' as of 2020-08-16. Click for full resolution.]]


==About==
[[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]]
'''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback.


__TOC__
==О Метастанции==
'''[[MetaStation]]''' - это полнофункциональная карта, доступная на базе кода /tg/station.


'''Points to note are that:'''
'''Ключевые особенности:'''
* It is more open, so attacks in public are harder to get away with.
* It has a much larger maintenance system, useful for stealthier tactics.
* There are in-game maps on the walls of the station to help you find your way.
* The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
* It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
* The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
* All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
* Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
* All other z-levels are the same as vanilla.


* '''Рассчитана на большее количество игроков''', чем некоторые другие карты. Однако в настоящее время нет ни минимального, ни максимального ограничения по количеству игроков.
* '''Ключевые зоны распределены более равномерно''', чтобы уменьшить локальную переполненность.
* '''Создает ощущение большей открытости''', что затрудняет скрытное нападение в общественных местах.
* '''Имеет обширную систему технических туннелей''', охватывающую большую часть станции, что удобно для использования скрытных тактик.
* '''На стенах станции есть игровые карты и указатели''', которые помогут вам найти дорогу.
* '''Спасательный шаттл имеет больше мест''', большой грузовой отсек, а также увеличенные медбей, бриг и мостик.


'''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
'''Дополнительна'''я информация о метастанции часто публикуется в [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 этой теме] на форумах /tg/, там же приветствуются ваши отзывы.
<br>''The latest version committed is [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip MetaStation v34D.dmm], uploaded on 08-08-13.''


'''Метастанция является картой по умолчанию''' и всегда будет загружаться, если карта не была выбрана заранее. Это относится только к пользовательским серверам.


==How to Use==
==Локации==
'''Using MetaStation''' isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
{| border="1" cellpadding="5" cellspacing="0" style="background-color:#FFFFFF"
 
* Don't host the game whilst making these changes.
* Open tgstation.dme
* Select the files tab on the top left of the screen
* Expand the 'maps' folder in the file tree.
* Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
 
 
==Version History==
{| class="wikitable"
|-
|-
! Version !! Changelog
| colspan="10" style="text-align: left;" | [[File:jobstemp.png|link=Locations]] '''[[Locations]] on MetaStation'''
|-
|-
! scope="row" | v28M-II-C
 
||
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
*Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
*Moved around some things in robotics, welding goggles are more visible.
*Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
*Rearranged dorms to be three tiles wide
*Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
*Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
*Removed unneeded disposals pipes by the gateway room.
*Removed glass around cargo disposals conveyor to stop window-hitting spam.
*Fixed single space tile in the Janitor's Closet.
*Medbay security office has correct access level rather than all-access.
*Added airlock entry to Research, as in boxstation.
*Added a good few fire-fighting lockers in public areas
*Many other small bug fixes.
|-
|-
! scope="row" | v28M
| style="text-align: center; background: #898787" | '''General'''
||  
| style="text-align: center; background: #92b26d" | '''Service'''
*Add sink to robotics for cleaning bloody surgery gear
| style="text-align: center; background: #8cbcd6" | '''Medical'''
*Improved layouts of Medbay, Research and Supply departments
| style="text-align: center; background: #ba9b67" |  '''Supply'''
*Added large test chamber to Xenobiology.
| style="text-align: center; background: #a885a2" |  '''Research'''
*Tinted a great deal of windows to make life easier for traitors
| style="text-align: center; background: #d8a533" |  '''Engineering'''
*More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
| style="text-align: center; background: #AF6365; color: white;" |  '''Security'''
*Fixed problem with syndicate shuttle doors.
| style="text-align: center; background: #334E6D; color: white;" |  '''Command'''
*Added internal tunnels to singularity arms.
| style="text-align: center; background: #660068; color: white;" | '''Upkeep'''
*Made more airlocks viable for spacing people.
*A few other changes.
*Fixed lots of small bugs.
|-
|-
! scope="row" | v27M-II-L
 
||
*Now compiles again, after being broken by 'range' var removal
*Numerous small fixes applied after some small playtesting
*Emitters around singulo engine now start welded and ready to go
*The dormitory space area has been changed. See attached image.
*All major departments now have their own atmos loop to sabotage.
*E.V.A. storage has been reworked to be nicer
|-
|-
! scope="row" | v27G-IV
| style="vertical-align:top;"|
||
* [[Arrivals]]
*Engineering foyer maintenance door now opens for atmos techs too
* [[Art Storage]]
*Supply Mailroom maintenance door is now for supply-access only
* [[Auxiliary Tool Storage]]
*Singularity cameras are now EMP-proof
* [[Emergency Storage]]
*Added P.A.C.M.A.N. portable generator to engineering storage
* [[Escape Pods]]
*All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
* [[Escape Shuttle]]
*Missing disposals pipes re-added in the warehouse and interrogation room listening desk
* [[Escape Shuttle Hallway]]
*Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
* [[Garden]]
*Research break room now has the correct area designation, one tile was set as 'space'
* [[Primary Tool Storage]]
*Missing Starboard Maintenance APC has been added behind the bar
 
*Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
| style="vertical-align:top;"|
*Missing Port Maintenance APC has been added between the chapel and library
* [[Bar]]
*Area designations around the vault have been improved, preventing teleportation-to-space incidents
* [[Chapel]]
*Area designations around port/fore areas of maintenance have been changed to better suit their names.
* [[Dormitory]]
*Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
* [[Holodeck]]
*Extra floating lightswitch removed from genetics
* [[Hydroponics]]
*Medbay breakroom maintenance door is now medical-access only
* [[Kitchen and Freezer]]
*HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
* [[Library]]
*Extra newscaster removed from HoP's office
* [[Locker Room]]
*Missing Request Console added to HoP's office
* [[Theatre]]
*Missing virology bed added
 
*Curtains in the chapel funeral parlour should now be open, not just appear open
| style="vertical-align:top;"|
*Lovely dressers have been added to the captain's office and some rooms in the dormitories
* [[Medbay]]
*A missing wardrobe has been added to cabin 4 of the dorms
* [[Chemistry Lab]]
*Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
* [[Chief Medical Officer's Office]]
*A box of glorious medals has been added to the Captain's office.
* [[Medbay Storage]]
*Lights have been removed from space at entrances to virology and xenobiology external modules
* [[Morgue]]
*Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
* [[Operating Theatre]]
*Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
* [[Pharmacy]]
*Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
* [[Recovery Room]]
*Cloning door id fixed
* [[Virology]]
*Intercom added to HoP's office
* [[Coroner Office]]
|-
 
! scope="row" | v27G-III
| style="vertical-align:top;"|
||
* [[Supplies]]
*Replaced Janitor's Wagon with new Janitor's Cart
* [[Cargo Bay]]
*Replaced all station bounced radios with the 'off' variant
* [[Cargo Office]]
*Updated holodeck to be as current main /tg/station
* [[Delivery Office]]
|-
* [[Drone Bay]]
! scope="row" | v27G-II
* [[Mining Dock]]
||
* [[Quartermaster's Office]]
* Fixed a small mistake on the incinerator's disposals pipe.
 
|-
| style="vertical-align:top;"|
! scope="row" | v27G
* [[Research Division]]
||
* [[Experimental Lab]]
* Widened a lot of maintenance
* [[Genetics]]
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
* [[Research and Development Lab]]
* Made engineering pod look like it could actually launch.
* [[Research Director's Office]]
* Fixed name of cloning exit button.
* [[Robotics Lab]]
|-
* [[Server Room]]
! scope="row" | v27C
* [[Ordnance Lab]]
||
* [[Ordnance_Lab#Ordnance_Testing_Lab|Ordnance Test Chamber]]
* Updated to latest /tg/ revision, fully compatible with current code again.
* [[Xenobiology Lab]]
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
 
* The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
| style="vertical-align:top;"|
* Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
* [[Engineering]]
* Science can now be effectively barricaded with shutters, and all windows are tinted.
* [[Atmospherics]]
* Dorms cabin 5 changed to nice viewing window.
* [[Auxilliary Base Construction]]
* Cleaned up virology tables a bit
* [[Chief Engineer's Office]]
* Reduced number of seed extractors in the garden.
* [[Counterfeit Robotics Lab]]
* Removed cigarette machine from library.
* [[Gravity Generator Room]]
* Fixed a few little bugs.
* [[Solars]]
|-
* [[Supermatter Engine]]
! scope="row" | v24B
* [[Technical Storage]]
||
* [[Telecomms Storage]]
* Fixed mass driver path being blocked at disposals.
* [[Telecommunications]]
|-
* [[Vacant Office]]
! scope="row" | v24A
 
||
 
* Fixed cameras not working in the toxins test area
| style="vertical-align:top;"|
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
* [[Armory]]
* Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
* [[Brig]]
* Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
* [[Courtroom]]
* A few other small fixes and adjustments.
* [[Detective's Office]]
|-
* [[Interrogation]]
! scope="row" | v23C
* [[Head of Security's Office]]
||
* [[Law Office]]
* Added Ian again
* [[Prison Wing]]
* Fixed (hopefully, under testing) the bizarre freezing atmos problem
* [[Labor Camp]]
* Added a three-tier shield to the atmos chambers, made of grilles.
* [[Security Office]]
* Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
* [[Security Posts]]
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
* [[Warden's Office]]
|-
 
! scope="row" | v23A
| style="vertical-align:top;"|
||
* [[AI Satellite]]
* Fixed being able to access settings on the toxins burn chamber from maint.
* [[AI Upload]]
* Fixed many other little visual issues
* [[Bridge]]
|-
* [[Captain's Quarters]]
! scope="row" | v22C
* [[Conference Room]]
||
* [[E.V.A.]]
* Made some changes to the shuttle to make it nicer
* [[Gateway]]
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
* [[Head of Personnel's Office]]
|-
* [[Teleporter]]
! scope="row" | v22B
* [[Vault]]
||
* [[Corporate Showroom]]
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
|}


| style="vertical-align:top;"|
* [[Custodial Closet]]
* [[Incinerator]]
* [[Maintenance]]
* [[Waste Disposal]]


==Issue Tracker==
|}
There are no noted bugs currently. Give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here] if you see a problem or want something changed.


==История==
Метастанция долгое время работала на сервере Basil и была тщательно протестирована, получив в целом положительные отзывы. Раньше ее в основном поддерживал и обновлял Metacide, хотя в ней использовалась работа многих других людей, и над ней работали различные другие люди, которые обновляли и поддерживали карту на протяжении всей ее истории. Метастанция была добавлена в кодовую базу /tg/station 4 февраля 2015 года после ее удаления незадолго до этого. С тех пор она поддерживается. Ранее это была карта по умолчанию на серверах /tg/ Badger, а затем Basil, а различные отредактированные версии запускались на NoxStation, /vg/ и Paradise Station.


==Future Plans==
[[Category:Maps]]

Текущая версия от 17:55, 28 июля 2024

Карты на /BANDA/station

Jobstemp.png

В ротации MetaStation, DeltaStation, IceBoxStation, Tramstation, The North Star, Birdshot
Устаревшие, удалённые или не в ротации KiloStation, AsteroidStation, BirdboatStation, BoxStation, PubbyStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation
MetaStation updated 2021-2-05. Click for full resolution.
Metastation's atmospheric piping as of 2020-08-16. Click for full resolution.
V41D Engineering Reference Map, updated 2015/07/17.

О Метастанции

MetaStation - это полнофункциональная карта, доступная на базе кода /tg/station.

Ключевые особенности:

  • Рассчитана на большее количество игроков, чем некоторые другие карты. Однако в настоящее время нет ни минимального, ни максимального ограничения по количеству игроков.
  • Ключевые зоны распределены более равномерно, чтобы уменьшить локальную переполненность.
  • Создает ощущение большей открытости, что затрудняет скрытное нападение в общественных местах.
  • Имеет обширную систему технических туннелей, охватывающую большую часть станции, что удобно для использования скрытных тактик.
  • На стенах станции есть игровые карты и указатели, которые помогут вам найти дорогу.
  • Спасательный шаттл имеет больше мест, большой грузовой отсек, а также увеличенные медбей, бриг и мостик.

Дополнительная информация о метастанции часто публикуется в этой теме на форумах /tg/, там же приветствуются ваши отзывы.

Метастанция является картой по умолчанию и всегда будет загружаться, если карта не была выбрана заранее. Это относится только к пользовательским серверам.

Локации

Jobstemp.png Locations on MetaStation
General Service Medical Supply Research Engineering Security Command Upkeep


История

Метастанция долгое время работала на сервере Basil и была тщательно протестирована, получив в целом положительные отзывы. Раньше ее в основном поддерживал и обновлял Metacide, хотя в ней использовалась работа многих других людей, и над ней работали различные другие люди, которые обновляли и поддерживали карту на протяжении всей ее истории. Метастанция была добавлена в кодовую базу /tg/station 4 февраля 2015 года после ее удаления незадолго до этого. С тех пор она поддерживается. Ранее это была карта по умолчанию на серверах /tg/ Badger, а затем Basil, а различные отредактированные версии запускались на NoxStation, /vg/ и Paradise Station.