Руководство по строительству: различия между версиями

imported>Gregariousjb
м (Added {{tocright}} template so we don't need to scroll several pages down a table of contents before getting to the meat of the guide)
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{{Needs revision | reason = this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO:
{{Needs revision | reason = this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO:
Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc.}}
  Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc.}}


{{tocright}}
  {{tocright}}


If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
  If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.


== Basic Tools ==
  == Basic Tools ==


Before you can begin any construction or deconstruction you need to gather a few useful tools.  
  Before you can begin any construction or deconstruction you need to gather a few useful tools.


These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool vending machine]].
  These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool vending machine]].


{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = [[Crowbar]]
  |name = [[Crowbar]]
|image = Crowbar.png
  |image = Crowbar.png
}}
  }}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = [[Screwdriver]]
  |name = [[Screwdriver]]
|image = Screwdriver tool.png
  |image = Screwdriver tool.png
}}
  }}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = [[Engineering items#Welding Tool|Welder]]
  |name = [[Engineering items#Welding Tool|Welder]]
|image = Welder.png
  |image = Welder.png
}}
  }}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = [[Wirecutters]]
  |name = [[Wirecutters]]
|image = Wirecutters.png
  |image = Wirecutters.png
}}
  }}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = [[Wrench]]
  |name = [[Wrench]]
|image = Wrench.png
  |image = Wrench.png
}}
  }}


== Materials ==
  == Materials ==
{{anchor|Materials}}
  {{anchor|Materials}}
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
  To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.




=== Metal ===
  === Metal ===
{{anchor|Metal}}
  {{anchor|Metal}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Metal
  |name = Metal
|image = Metal.png
  |image = Metal.png
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
  |foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|usedfor = Constructing various things from supportive elements to decorations
  |usedfor = Constructing various things from supportive elements to decorations
|strategy = Hold in active hand and activate to start building
  |strategy = Hold in active hand and activate to start building
|description = '''Things you can make by having Metal in your hand and activating it:'''
  |description = '''Things you can make by having Metal in your hand and activating it:'''
*[[#Chairs|Stool]] (1 sheet)
  *[[#Chairs|Stool]] (1 sheet)
*[[#Chairs|Bar Stool]] (1 sheet)
  *[[#Chairs|Bar Stool]] (1 sheet)
*[[#Chairs|Chair]] (1 sheet)
  *[[#Chairs|Chair]] (1 sheet)
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)
  *[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)
*[[#Chairs|Comfy Chair]] (2 sheets)
  *[[#Chairs|Comfy Chair]] (2 sheets)
*[[#Beds|Bed]] (2 sheets)
  *[[#Beds|Bed]] (2 sheets)
*[[#Rack|Rack parts]] (1 sheets)
  *[[#Rack|Rack parts]] (1 sheets)
*[[#Lockers|Closet]] (2 sheets)
  *[[#Lockers|Closet]] (2 sheets)
*[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])
  *[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])
*[[#Floor tile|4x Floor tiles]] (1 sheet)
  *[[#Floor tile|4x Floor tiles]] (1 sheet)
*[[#Rods|2x Metal rods]] (1 sheet)
  *[[#Rods|2x Metal rods]] (1 sheet)
*[[#Wall|Wall girders]] (2 sheets)  
  *[[#Wall|Wall girders]] (2 sheets)
*[[#Computers|Computer frame]] (5 sheets)
  *[[#Computers|Computer frame]] (5 sheets)
*[[#Modular console|Modular console]] (10 sheets)  
  *[[#Modular console|Modular console]] (10 sheets)
*[[#Machine|Machine frame]] (5 sheets)
  *[[#Machine|Machine frame]] (5 sheets)
*[[#Airlock|Airlock assembly]] (4 sheets)
  *[[#Airlock|Airlock assembly]] (4 sheets)
*[[#Firelock|Firelock frame]] (3 sheets)  
  *[[#Firelock|Firelock frame]] (3 sheets)
*[[#Turret|Turret frame]] (5 sheets)
  *[[#Turret|Turret frame]] (5 sheets)
*Meatspike frame (5 sheets)  
  *Meatspike frame (5 sheets)
*[[#Reflector|Reflector frame]] (5 sheets)
  *[[#Reflector|Reflector frame]] (5 sheets)
*[[Grenade|Grenade Casing]] (1 sheet)
  *[[Grenade|Grenade Casing]] (1 sheet)
*[[##Light_Fixture|Light fixture frame]] (2 sheets)  
  *[[##Light_Fixture|Light fixture frame]] (2 sheets)
*[[##Light_Fixture|Small light fixture frame]] (1 sheet)  
  *[[##Light_Fixture|Small light fixture frame]] (1 sheet)
*[[#APC|APC frame]] (2 sheets)
  *[[#APC|APC frame]] (2 sheets)
*[[##Air_Alarm|Air alarm frame]] (2 sheets)  
  *[[##Air_Alarm|Air alarm frame]] (2 sheets)
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets)  
  *[[#Fire_Alarm|Fire alarm frame]] (2 sheets)
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)  
  *[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)
*[[#Button|Button frame]] (1 sheet)  
  *[[#Button|Button frame]] (1 sheet)
*[[#Door|Iron Door]] (20 sheets)
  *[[#Door|Iron Door]] (20 sheets)
*Floodlight frame (5 sheets)
  *Floodlight frame (5 sheets)
*Voting box (15 sheets)
  *Voting box (15 sheets)
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.  
  *[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)
  *Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)
*Shower Frame (2 metal sheets)  
  *Shower Frame (2 metal sheets)
*Sink Frame (1 metal sheet)  
  *Sink Frame (1 metal sheet)
*Chair (1 metal sheet)  
  *Chair (1 metal sheet)
*Toilet (1 metal sheet)  
  *Toilet (1 metal sheet)






<br>'''Other things you can do with Metal:'''
  <br>'''Other things you can do with Metal:'''
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  *Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)
  *[[#Tables|Metal tables]] when added to table frame. (1 sheet)
*Finish wall girders into walls. (2 sheets)
  *Finish wall girders into walls. (2 sheets)
*Repair broken walls. (1 sheet)
  *Repair broken walls. (1 sheet)
*Add armor to turret frames. (5 sheets)
  *Add armor to turret frames. (5 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
  *Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>See [[#Constructions|Constructions]].  
  <br>See [[#Constructions|Constructions]].


<br>'''How to produce Metal:'''
  <br>'''How to produce Metal:'''


Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
  Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
}}
  }}


=== Glass and Reinforced Glass ===
  === Glass and Reinforced Glass ===
{{anchor|Glass}}{{anchor|Reinforced Glass}}
  {{anchor|Glass}}{{anchor|Reinforced Glass}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Glass and Reinforced Glass
  |name = Glass and Reinforced Glass
|image = Glass.png
  |image = Glass.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.
  |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.
|usedfor = Constructing windows and other things
  |usedfor = Constructing windows and other things
|strategy = Hold in active hand and activate to start building
  |strategy = Hold in active hand and activate to start building
|description =  
  |description =
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]'''Glass:'''
  [[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]'''Glass:'''
<br>Things you can make by having Glass or Plasmaglass in your hand and activating it:
  <br>Things you can make by having Glass or Plasmaglass in your hand and activating it:
::*[[#One directional|One Directional Glass panel]]
  ::*[[#One directional|One Directional Glass panel]]
::*[[#Full|Full Glass panel]] (2 sheets)
  ::*[[#Full|Full Glass panel]] (2 sheets)
<br>Other things you can do with Glass:
  <br>Other things you can do with Glass:
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
  ::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
::*Glass Lenses to grenade casings.
  ::*Glass Lenses to grenade casings.
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
  ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
  <br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
<br>Things you can make by having Reinforced Glass in your hand and activating it:
  <br>Things you can make by having Reinforced Glass in your hand and activating it:
::*[[#One directional|One Directional Reinforced Glass panel]]
  ::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
  ::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
::*Windoor frame (5 sheets)
  ::*Windoor frame (5 sheets)
<br>Other things you can do with Reinforced Glass:
  <br>Other things you can do with Reinforced Glass:
::*Part of AI Core assembling
  ::*Part of AI Core assembling
::*Add windows into [[#Airlock|Airlocks]]
  ::*Add windows into [[#Airlock|Airlocks]]
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)
  ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


<br>[[File:Reinforced_plasma_glass_sheet1.png|64px]]'''Reinforced Plasma Glass:'''
  <br>[[File:Reinforced_plasma_glass_sheet1.png|64px]]'''Reinforced Plasma Glass:'''
<br>Things you can make by having Reinforced Plasma Glass in your hand and activating it:
  <br>Things you can make by having Reinforced Plasma Glass in your hand and activating it:
::*[[#One directional|One Directional Reinforced Glass panel]]
  ::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
  ::*[[#Full|Full Reinforced Glass panel]] (2 sheets)


<br>'''How to produce Glass:'''
  <br>'''How to produce Glass:'''


Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
  Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.


<br>'''How to produce Reinforced Glass:'''
  <br>'''How to produce Reinforced Glass:'''


Use '''rods''' [[File:Rods.png]] on [[File:Glass.png]] '''glass'''.  
  Use '''rods''' [[File:Rods.png]] on [[File:Glass.png]] '''glass'''.


<br>'''How to produce Plasma Glass:'''
  <br>'''How to produce Plasma Glass:'''


Print ''Plasma + Glass alloy'' from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].  
  Print ''Plasma + Glass alloy'' from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].


<br>'''How to produce Reinforced Plasma Glass:'''
  <br>'''How to produce Reinforced Plasma Glass:'''


Use '''rods''' [[File:Rods.png]] on [[File:Plasma_glass.png]] '''plasma glass'''.  
  Use '''rods''' [[File:Rods.png]] on [[File:Plasma_glass.png]] '''plasma glass'''.
}}
  }}




=== Plasma ===
  === Plasma ===
{{anchor|Plasma}}{{anchor|Plasma Sheet}}
  {{anchor|Plasma}}{{anchor|Plasma Sheet}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Plasma
  |name = Plasma
|image = Plasma_sheet.png
  |image = Plasma_sheet.png
|foundin = From mining and some other sources.  
  |foundin = From mining and some other sources.
|usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Plasma sheets in your hand and activating them:'''
  |description = '''Things you can make by having Plasma sheets in your hand and activating them:'''
*Plasma door (10 plasma sheets)  
  *Plasma door (10 plasma sheets)
*4x plasma tiles (1 plasma sheet)
  *4x plasma tiles (1 plasma sheet)
*Scientist Statue (5 plasma sheets)  
  *Scientist Statue (5 plasma sheets)


<br>'''Some other things you can do with Plasma:'''
  <br>'''Some other things you can do with Plasma:'''
*Light it on fire with a lighter to turn it into burning gas.  
  *Light it on fire with a lighter to turn it into burning gas.
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]].  
  *Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]].
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.


<br>'''How to produce Plasma:'''
  <br>'''How to produce Plasma:'''
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
  Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
}}
  }}




=== Plasteel ===
  === Plasteel ===
{{anchor|Plasteel}}
  {{anchor|Plasteel}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Plasteel
  |name = Plasteel
|image = Metal_r.png
  |image = Metal_r.png
|foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Iron alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Cargo]] can order more, but they are very expensive.
  |foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Iron alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Cargo]] can order more, but they are very expensive.
|usedfor = Reinforcing walls, mechs, building an AI Core
  |usedfor = Reinforcing walls, mechs, building an AI Core
|strategy = Hold in active hand and activate to start building
  |strategy = Hold in active hand and activate to start building
|description = Plasteel is an alloy of [[plasma]] and [[iron]].
  |description = Plasteel is an alloy of [[plasma]] and [[iron]].


'''Things you can make by having Plasteel in your hand and activating it:'''
  '''Things you can make by having Plasteel in your hand and activating it:'''
*[[#AI Core|AI core]] (4 sheets)
  *[[#AI Core|AI core]] (4 sheets)
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
  *[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
*Airlock Assemblies
  *Airlock Assemblies
**High security airlock assembly (4 plasteel sheets)
  **High security airlock assembly (4 plasteel sheets)
**Vault door assembly (6 plasteel sheets)  
  **Vault door assembly (6 plasteel sheets)


<br>'''Other things you can do with Plasteel:'''
  <br>'''Other things you can do with Plasteel:'''
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
  *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
  *[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
<br>See [[#Constructions|Constructions]].
  <br>See [[#Constructions|Constructions]].
}}
  }}




=== Rods ===
  === Rods ===
{{anchor|Rod}}
  {{anchor|Rod}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Rods
  |name = Rods
|image = rods.png
  |image = rods.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets.
  |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets.
|usedfor = Constructing grilles and reinforcing
  |usedfor = Constructing grilles and reinforcing
|strategy = Hold in active hand and use it on things
  |strategy = Hold in active hand and use it on things
|description = '''Things you can make by having rods in your hand and activating them:'''
  |description = '''Things you can make by having rods in your hand and activating them:'''
* [[#Grille|Grille]] (by clicking in your hand)
  * [[#Grille|Grille]] (by clicking in your hand)
* Make a scooter frame
  * Make a scooter frame


<br>'''Other things you can do with rods:'''
  <br>'''Other things you can do with rods:'''
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)
  * [[#Lattice|Lattice]] (for floors, by clicking on a space tile)
* Reinforcing plating (by clicking on the plating)
  * Reinforcing plating (by clicking on the plating)
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
* Put a handle on a skateboard and turn it into a scooter
  * Put a handle on a skateboard and turn it into a scooter
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]
  * Can be turned back into metal sheets by being welded with a [[Welding Tool]]
<br>See [[#Constructions|Constructions]]
  <br>See [[#Constructions|Constructions]]


<br>'''How to produce Rods:'''
  <br>'''How to produce Rods:'''


Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).  
  Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).
}}
  }}




=== Floor Tiles ===
  === Floor Tiles ===
{{anchor|Floor Tile}}
  {{anchor|Floor Tile}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Floor Tiles
  |name = Floor Tiles
|image = Floor Tiles.png
  |image = Floor Tiles.png
|foundin = Can be made from metal or removed from the floor with a crowbar
  |foundin = Can be made from metal or removed from the floor with a crowbar
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
  |usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|strategy =  
  |strategy =
|description = Tiles used to construct floors.  
  |description = Tiles used to construct floors.
<br>'''Things you can do with Floor Tiles:'''
  <br>'''Things you can do with Floor Tiles:'''
* Use on lattice to build plating.  
  * Use on lattice to build plating.
* Use on plating to build steel floor.  
  * Use on plating to build steel floor.
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor.  
  * Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor.
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating.  
  * Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating.
<br>See [[#Constructions|Constructions]].  
  <br>See [[#Constructions|Constructions]].


<br>'''How to produce Floor Tiles:'''
  <br>'''How to produce Floor Tiles:'''


Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).  
  Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
}}
  }}




=== Silver ===
  === Silver ===
{{anchor|Silver}}{{anchor|Silver Bar}}
  {{anchor|Silver}}{{anchor|Silver Bar}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Silver
  |name = Silver
|image = Silver_bar.png
  |image = Silver_bar.png
|foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].  
  |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having silver bars in your hand and activating them:'''
  |description = '''Things you can make by having silver bars in your hand and activating them:'''
*Silver door (10 silver bars)  
  *Silver door (10 silver bars)
*4x silver tiles (1 silver bar)
  *4x silver tiles (1 silver bar)
*Med Officer Statue (5 silver bars)  
  *Med Officer Statue (5 silver bars)
*Janitor Statue (5 silver bars)  
  *Janitor Statue (5 silver bars)
*Sec Officer Statue (5 silver bars)  
  *Sec Officer Statue (5 silver bars)
*Sec Borg Statue (5 silver bars)  
  *Sec Borg Statue (5 silver bars)
*Med Borg Statue (5 silver bars)  
  *Med Borg Statue (5 silver bars)


<br>'''Some other things you can do with Silver:'''
  <br>'''Some other things you can do with Silver:'''
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.
*[[#Tables|Operating table]] [[File:OpTable.gif]]
  *[[#Tables|Operating table]] [[File:OpTable.gif]]
}}
  }}




=== Gold ===
  === Gold ===
{{anchor|Gold}}{{anchor|Gold Bar}}
  {{anchor|Gold}}{{anchor|Gold Bar}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Gold
  |name = Gold
|image = Gold_bar.png
  |image = Gold_bar.png
|foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
  |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Gold bars in your hand and activating them:'''
  |description = '''Things you can make by having Gold bars in your hand and activating them:'''
*Golden door (10 gold bars)  
  *Golden door (10 gold bars)
*4x gold tiles (1 gold bar)
  *4x gold tiles (1 gold bar)
*HoS Statue (5 gold bars)  
  *HoS Statue (5 gold bars)
*HoP Statue (5 gold bars)  
  *HoP Statue (5 gold bars)
*CE Statue (5 gold bars)  
  *CE Statue (5 gold bars)
*RD Statue (5 gold bars)  
  *RD Statue (5 gold bars)
*Simple Crown (5 gold bars)  
  *Simple Crown (5 gold bars)
*CMO Statue (5 gold bars)  
  *CMO Statue (5 gold bars)


<br>'''Some other things you can do with Gold:'''
  <br>'''Some other things you can do with Gold:'''
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.
}}
  }}




=== Uranium ===
  === Uranium ===
{{anchor|Uranium}}{{anchor|Uranium Sheet}}
  {{anchor|Uranium}}{{anchor|Uranium Sheet}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Uranium
  |name = Uranium
|image = Uranium_sheet.png
  |image = Uranium_sheet.png
|foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
  |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Uranium sheets in your hand and activating them:'''
  |description = '''Things you can make by having Uranium sheets in your hand and activating them:'''
*Uranium door (10 uranium sheets)  
  *Uranium door (10 uranium sheets)
*4x uranium tiles (1 uranium sheet)
  *4x uranium tiles (1 uranium sheet)
*Nuke Statue (5 uranium sheets)  
  *Nuke Statue (5 uranium sheets)
*Engineer Statue (5 uranium sheets)  
  *Engineer Statue (5 uranium sheets)
May cause tiny amounts of radiation when constructing stuff with it. <br>
  May cause tiny amounts of radiation when constructing stuff with it. <br>
<br>'''Some other things you can do with Uranium:'''
  <br>'''Some other things you can do with Uranium:'''
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.
}}
  }}




=== Titanium ===
  === Titanium ===
{{anchor|Titanium}}
  {{anchor|Titanium}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Titanium
  |name = Titanium
|image = Titanium_sheet.png
  |image = Titanium_sheet.png
|foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
  |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]
  |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Titanium sheets in your hand and activating them:'''
  |description = '''Things you can make by having Titanium sheets in your hand and activating them:'''
*4x titanium tiles (1 titanium sheet)
  *4x titanium tiles (1 titanium sheet)
*Shuttle seat (2 titanium sheets)
  *Shuttle seat (2 titanium sheets)


<br>'''Some other things you can do with Titanium:'''
  <br>'''Some other things you can do with Titanium:'''
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]].  
  *Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]].
}}
  }}


=== Titanium Glass ===
  === Titanium Glass ===
{{anchor|Titanium Glass}}
  {{anchor|Titanium Glass}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Titanium Glass
  |name = Titanium Glass
|image = Titanium_glass.png
  |image = Titanium_glass.png
|foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].  
  |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Construction
  |usedfor = Construction
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having sheets in your hand and activating them:'''
  |description = '''Things you can make by having sheets in your hand and activating them:'''
*Shuttle window (2 titanium glass sheets)
  *Shuttle window (2 titanium glass sheets)
}}
  }}




=== Plastitanium ===
  === Plastitanium ===
{{anchor|Plastitanium}}
  {{anchor|Plastitanium}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Plastitanium
  |name = Plastitanium
|image = Plastitanium_sheet.png
  |image = Plastitanium_sheet.png
|foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].  
  |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Construction
  |usedfor = Construction
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having sheets in your hand and activating them:'''
  |description = '''Things you can make by having sheets in your hand and activating them:'''
* 4x plastitanium tiles (1 plastitanium sheet)
  * 4x plastitanium tiles (1 plastitanium sheet)


<br>'''Some other things you can do with Plastitanium:'''
  <br>'''Some other things you can do with Plastitanium:'''
* Use on wall girders to build a durable wall.  
  * Use on wall girders to build a durable wall.
}}
  }}




=== Plastitanium Glass===
  === Plastitanium Glass===
{{anchor|Plastitanium Glass}}
  {{anchor|Plastitanium Glass}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Plastitanium Glass
  |name = Plastitanium Glass
|image = Plastitanium_glass.png
  |image = Plastitanium_glass.png
|foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].  
  |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print ''Plasma + Titanium + Glass alloy'' from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Construction
  |usedfor = Construction
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having sheets in your hand and activating them:'''
  |description = '''Things you can make by having sheets in your hand and activating them:'''
* Plastitanium window (2 plastitanium glass sheets)
  * Plastitanium window (2 plastitanium glass sheets)
}}
  }}




=== Diamond ===
  === Diamond ===
{{anchor|Diamond}}
  {{anchor|Diamond}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Diamond
  |name = Diamond
|image = Diamond.png
  |image = Diamond.png
|foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
  |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Diamonds in your hand and activating them:'''
  |description = '''Things you can make by having Diamonds in your hand and activating them:'''
*Diamond door (10 diamonds)  
  *Diamond door (10 diamonds)
*4x diamond tiles (1 diamond)
  *4x diamond tiles (1 diamond)
*Captain Statue (5 diamonds)  
  *Captain Statue (5 diamonds)
*AI Hologram Statue (5 diamonds)  
  *AI Hologram Statue (5 diamonds)
*AI Core Statue (5 diamonds)  
  *AI Core Statue (5 diamonds)


<br>'''Some other things you can do with Diamond:'''
  <br>'''Some other things you can do with Diamond:'''
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.
}}
  }}




=== Bluespace Polycrystal ===
  === Bluespace Polycrystal ===
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}
  {{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Bluespace Polycrystal
  |name = Bluespace Polycrystal
|image = BS_polycrystal.png
  |image = BS_polycrystal.png
|foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
  |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].
|usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]].  
  |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]].
|strategy = Use with other hand to make refined bluespace crystals.  
  |strategy = Use with other hand to make refined bluespace crystals.
|description =  
  |description =
This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.  
  This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.


'''Some things you can do with Bluespace Polycrystal:'''
  '''Some things you can do with Bluespace Polycrystal:'''
*Insert into a Protolathe/Techfab. Some products need this material.  
  *Insert into a Protolathe/Techfab. Some products need this material.
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]].  
  *Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]].
*Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.  
  *Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.
*"Raw", artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]].  
  *"Raw", artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]].
}}
  }}


=== Bananium ===
  === Bananium ===
{{anchor|Bananium Sheet}}
  {{anchor|Bananium Sheet}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Bananium
  |name = Bananium
|image = Bananiumdone.png
  |image = Bananiumdone.png
|foundin = Ruins in space, on Lavaland or in Xenobio
  |foundin = Ruins in space, on Lavaland or in Xenobio
|usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Bananium sheets in your hand and activating them:'''
  |description = '''Things you can make by having Bananium sheets in your hand and activating them:'''
*4x bananium tiles (1 bananium sheet)
  *4x bananium tiles (1 bananium sheet)
*Clown Statue (5 bananium sheets)
  *Clown Statue (5 bananium sheets)


<br>'''Some other things you can do with Bananium:'''
  <br>'''Some other things you can do with Bananium:'''
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn.  
  *Insert into a Protolathe/Techfab. Some products need this material, such as the air horn.
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module.  
  *Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module.


<br>'''How to produce Bananium:'''
  <br>'''How to produce Bananium:'''
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
  Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.
}}
  }}




=== Runite ===
  === Runite ===
{{anchor|Runite Bar}}
  {{anchor|Runite Bar}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Runite
  |name = Runite
|image = Runite_stack.png
  |image = Runite_stack.png
|foundin = Ruin on Lavaland
  |foundin = Ruin on Lavaland
|usedfor = Making things with [[Autolathe]] that let you use custom materials  
  |usedfor = Making things with [[Autolathe]] that let you use custom materials
|strategy = Insert into an autolathe. Print toolbox or knight armor.  
  |strategy = Insert into an autolathe. Print toolbox or knight armor.
|description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the ''Magic Disk of Smithing'' to be inserted into the [[Autolathe]] first.  
  |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the ''Magic Disk of Smithing'' to be inserted into the [[Autolathe]] first.
}}
  }}




=== Planks ===
  === Planks ===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
  {{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Planks
  |name = Planks
|image = Planks.png
  |image = Planks.png
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
  |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
|usedfor = Constructing various wooden things and barricading doors and windows
  |usedfor = Constructing various wooden things and barricading doors and windows
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Planks in your hand and activating them:'''
  |description = '''Things you can make by having Planks in your hand and activating them:'''
*Wooden Sandals (1 plank)
  *Wooden Sandals (1 plank)
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
  *[[#Wood Floor|Wood floor tile]] 4x (1 plank)
*Wooden table frame (2 planks)  
  *Wooden table frame (2 planks)
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
  *[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
*Rolling pin (2 planks)  
  *Rolling pin (2 planks)
*Wooden [[#Chair|chair]] (3 planks)
  *Wooden [[#Chair|chair]] (3 planks)
*Winged wooden [[#Chair|chair]] (3 planks)  
  *Winged wooden [[#Chair|chair]] (3 planks)
*Wooden [[#Barricade|barricade]] (5 planks)
  *Wooden [[#Barricade|barricade]] (5 planks)
*Wooden [[#Door|door]] (10 planks)
  *Wooden [[#Door|door]] (10 planks)
*[[#Locker|Coffin]] (5 planks)
  *[[#Locker|Coffin]] (5 planks)
*[[#Bookcase|Bookcase]] (4 planks)
  *[[#Bookcase|Bookcase]] (4 planks)
*[[#Drying Rack|Drying Rack]] (10 planks)
  *[[#Drying Rack|Drying Rack]] (10 planks)
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)
  *[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)
*Dog bed (10 planks)
  *Dog bed (10 planks)
*Dresser (10 planks)
  *Dresser (10 planks)
*Picture frame (1 plank)  
  *Picture frame (1 plank)
*[[#Display Case|Display case chassis]] (5 planks)
  *[[#Display Case|Display case chassis]] (5 planks)
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
  *[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
*[[Beekeeping|Apiary]] (40 planks)
  *[[Beekeeping|Apiary]] (40 planks)
*Tiki mask (2 planks)  
  *Tiki mask (2 planks)
*[[Beekeeping|Honey frame]] (5 planks)
  *[[Beekeeping|Honey frame]] (5 planks)
*Wooden bucket (3 planks)
  *Wooden bucket (3 planks)
*Rake (5 planks)
  *Rake (5 planks)
*Ore box (4 planks)
  *Ore box (4 planks)
*Wooden crate (6 planks)
  *Wooden crate (6 planks)
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
  *[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
*Loom (10 planks)
  *Loom (10 planks)
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.  
  *[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.
*Firebrand (2 planks)
  *Firebrand (2 planks)
*Pew (3 planks)
  *Pew (3 planks)
<br>'''How to produce Planks:'''
  <br>'''How to produce Planks:'''


Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].
  Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
  }}


===Leather===
  ===Leather===
{{anchor|Leather}}
  {{anchor|Leather}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Leather
  |name = Leather
|image = Sheet_leather1.png
  |image = Sheet_leather1.png
|foundin = Ready stacks can be found nowhere, but can be produced.  
  |foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making leather products such as toolbelts and bandoliers
  |usedfor = Making leather products such as toolbelts and bandoliers
|strategy = Hold in active hand and use it to craft things
  |strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Leather in your hand and activating it:'''
  |description = '''Things you can make by having Leather in your hand and activating it:'''
*Wallet (1 piece)  
  *Wallet (1 piece)
*Muzzle (2 pieces)
  *Muzzle (2 pieces)
*Botany gloves (3 pieces)
  *Botany gloves (3 pieces)
*Toolbelt (4 pieces)
  *Toolbelt (4 pieces)
*Leather satchel (5 pieces)
  *Leather satchel (5 pieces)
*Bandolier (5 pieces)
  *Bandolier (5 pieces)
*Leather jacket (7 pieces)
  *Leather jacket (7 pieces)
*Leather overcoat (10 pieces)
  *Leather overcoat (10 pieces)


<br>'''How to produce Leather:'''
  <br>'''How to produce Leather:'''


Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
  Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
or create leather through tanning:
  or create leather through tanning:
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
  # Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
  # Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
  # Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
# Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]
  # Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]]


}}
  }}




=== Cloth ===
  === Cloth ===
{{anchor|Cloth}}
  {{anchor|Cloth}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Cloth
  |name = Cloth
|image = Sheet_cloth1.png
  |image = Sheet_cloth1.png
|foundin = Ready stacks can be found nowhere, but can be produced.  
  |foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Crafting certain textiles and repairing damaged clothes
  |usedfor = Crafting certain textiles and repairing damaged clothes
|strategy = Hold in active hand and use it to craft things.  
  |strategy = Hold in active hand and use it to craft things.
|description = Use on clothes damaged by fire or acid to repair them. <br>
  |description = Use on clothes damaged by fire or acid to repair them. <br>
'''Things you can make by having Cloth in your hand and activating it:'''
  '''Things you can make by having Cloth in your hand and activating it:'''
*Grey jumpsuit (3 rolls)
  *Grey jumpsuit (3 rolls)
*Black shoes (2 rolls)
  *Black shoes (2 rolls)
*Backpack (4 rolls)
  *Backpack (4 rolls)
*Duffel bag (6 rolls)
  *Duffel bag (6 rolls)
*Plant bag (4 rolls)
  *Plant bag (4 rolls)
*Book bag (4 rolls)
  *Book bag (4 rolls)
*Mining satchel (4 rolls)
  *Mining satchel (4 rolls)
*Chemistry bag (4 rolls)
  *Chemistry bag (4 rolls)
*Bio bag (4 rolls)
  *Bio bag (4 rolls)
*Construction bag (4 rolls)
  *Construction bag (4 rolls)
*2x improvised gauzes (1 roll)  
  *2x improvised gauzes (1 roll)
*Rag (1 roll)  
  *Rag (1 roll)
*Bedsheet (3 rolls)
  *Bedsheet (3 rolls)
*Empty sandbag (4 rolls)
  *Empty sandbag (4 rolls)
*Fingerless gloves (1 roll)  
  *Fingerless gloves (1 roll)
*Black gloves (3 rolls)
  *Black gloves (3 rolls)
*Blindfold (2 rolls)
  *Blindfold (2 rolls)
*19x19 canvas (3 rolls)
  *19x19 canvas (3 rolls)
*23x19 canvas (4 rolls)
  *23x19 canvas (4 rolls)
*23x23 canvas (5 rolls)
  *23x23 canvas (5 rolls)


<br>'''How to produce Cloth:'''
  <br>'''How to produce Cloth:'''


Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
  Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
}}
  }}




===Plastic===
  ===Plastic===
{{anchor|Plastic}}
  {{anchor|Plastic}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Plastic
  |name = Plastic
|image = Sheet_plastic1.png
  |image = Sheet_plastic1.png
|foundin = Ready stacks can be found nowhere, but can be produced.  
  |foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab
  |usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab
|strategy = Hold in active hand and use it to craft things
  |strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Plastic in your hand and activating it:'''
  |description = '''Things you can make by having Plastic in your hand and activating it:'''
* 4x plastic floor tiles (1 plastic sheet)
  * 4x plastic floor tiles (1 plastic sheet)
* Folding plastic chair (2 plastic sheets)  
  * Folding plastic chair (2 plastic sheets)
* Plastic flaps (5 plastic sheets)  
  * Plastic flaps (5 plastic sheets)
* Water bottle (1 plastic sheet)  
  * Water bottle (1 plastic sheet)
* Large water bottle (3 plastic sheets)  
  * Large water bottle (3 plastic sheets)
* Colo cups (1 plastic sheet)  
  * Colo cups (1 plastic sheet)
* Wet floor sign (2 plastic sheets)  
  * Wet floor sign (2 plastic sheets)
* Blank sign (1 plastic sheet)  
  * Blank sign (1 plastic sheet)


<br>'''Other things you can do with Plastic:'''
  <br>'''Other things you can do with Plastic:'''
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers
  *Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers


<br>'''How to produce Plastic:'''
  <br>'''How to produce Plastic:'''


Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]].  
  Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]].
}}
  }}




===Cardboard===
  ===Cardboard===
{{anchor|Cardboard}}
  {{anchor|Cardboard}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Cardboard
  |name = Cardboard
|image = Sheet_cardboard1.png
  |image = Sheet_cardboard1.png
|foundin = Can sometimes be found in [[Maintenance]].  
  |foundin = Can sometimes be found in [[Maintenance]].
|usedfor = Making a few items
  |usedfor = Making a few items
|strategy = Hold in active hand and use it to craft things
  |strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
  |description = '''Things you can make by having Cardboard in your hand and activating it:'''
*Box (1 cardboard sheet)  
  *Box (1 cardboard sheet)
*Light tubes (1 cardboard sheet)  
  *Light tubes (1 cardboard sheet)
*Light bulbs (1 cardboard sheet)  
  *Light bulbs (1 cardboard sheet)
*Mouse traps (1 cardboard sheet)  
  *Mouse traps (1 cardboard sheet)
*Cardborg suit (3 cardboard sheets)
  *Cardborg suit (3 cardboard sheets)
*Cardborg helmet (1 cardboard sheet)  
  *Cardborg helmet (1 cardboard sheet)
*Pizza box (1 cardboard sheet)  
  *Pizza box (1 cardboard sheet)
*Folder (1 cardboard sheet)  
  *Folder (1 cardboard sheet)
*Large box (4 cardboard sheets)
  *Large box (4 cardboard sheets)
*Cardboard cutout (5 cardboard sheets)
  *Cardboard cutout (5 cardboard sheets)
*Fancy boxes (many types) (1 cardboard sheet)
  *Fancy boxes (many types) (1 cardboard sheet)


<br>'''How to produce Cardboard:'''
  <br>'''How to produce Cardboard:'''


Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
  Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].  
  Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].
}}
  }}




=== Sand ===
  === Sand ===
{{anchor|Volcanic Ash}}
  {{anchor|Volcanic Ash}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Sand and Volcanic ash
  |name = Sand and Volcanic ash
|image = Sandore.png
  |image = Sandore.png
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand.  
  |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand.
|usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].
  |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description =  
  |description =
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites.  
  Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites.
'''Things you can make by having piles of Sand or Ash in your hand and activating them:'''
  '''Things you can make by having piles of Sand or Ash in your hand and activating them:'''
*Sandstone (1 sand pile)
  *Sandstone (1 sand pile)
*Aesthetic volcanic floor tile (2 sand piles)
  *Aesthetic volcanic floor tile (2 sand piles)




<br>'''Other things you can do with Sand and Ash:'''
  <br>'''Other things you can do with Sand and Ash:'''
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].
  *Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].
*Use on an empty sandbag to create a sandbag.  
  *Use on an empty sandbag to create a sandbag.




<br>'''How to produce Volcanic Ash:'''
  <br>'''How to produce Volcanic Ash:'''
Mine volcanic ash from [[Lavaland|lavaland]] ground. <br>
  Mine volcanic ash from [[Lavaland|lavaland]] ground. <br>


<br>'''How to produce Sand:'''
  <br>'''How to produce Sand:'''
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works.
  Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works.
}}
  }}


=== Sandstone ===
  === Sandstone ===
{{anchor|Sandstone Brick}}
  {{anchor|Sandstone Brick}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Sandstone
  |name = Sandstone
|image = Sandstone_brick.png
  |image = Sandstone_brick.png
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand.  
  |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand.
|usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].
  |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = '''Things you can make by having Sandstone bricks in your hand and activating them:'''
  |description = '''Things you can make by having Sandstone bricks in your hand and activating them:'''
*Pile of dirt (3 sandstone bricks)  
  *Pile of dirt (3 sandstone bricks)
*Sandstone door (10 sandstone bricks)  
  *Sandstone door (10 sandstone bricks)
*Assistant Statue (5 sandstone bricks)  
  *Assistant Statue (5 sandstone bricks)
*Breakdown into sand (1 sandstone brick)  
  *Breakdown into sand (1 sandstone brick)




<br>'''How to produce Sandstone:'''
  <br>'''How to produce Sandstone:'''
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand.  
  Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand.
}}
  }}




=== Blocks of Sand ===
  === Blocks of Sand ===
{{anchor|Blocks_Of_Sand}}
  {{anchor|Blocks_Of_Sand}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Blocks of sand
  |name = Blocks of sand
|image = Sandstone_brick.png
  |image = Sandstone_brick.png
|foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink.  
  |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink.
|usedfor = Construction material.  
  |usedfor = Construction material.
|strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
|description = Lets you build some things made out of sand.  
  |description = Lets you build some things made out of sand.
}}
  }}




=== Meat ===
  === Meat ===
{{anchor|Meat Material}}{{anchor|Meat Sheet}}
  {{anchor|Meat Material}}{{anchor|Meat Sheet}}
{{Item
  {{Item
|bgcolor1 = #FFEE88
  |bgcolor1 = #594A00
|bgcolor2 = #FFDD66
  |bgcolor2 = #A68C08
|name = Meat
  |name = Meat
|image = Meat_sheet.png
  |image = Meat_sheet.png
|foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]].  
  |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]].
|usedfor = Making a few products.  
  |usedfor = Making a few products.
|strategy = Hold in active hand and activate it to start constructing.  
  |strategy = Hold in active hand and activate it to start constructing.
|description =  
  |description =
An edible material which also makes squishy sounds. <br>
  An edible material which also makes squishy sounds. <br>


'''Things you can make by having Meat sheets in your hand and activating them:'''
  '''Things you can make by having Meat sheets in your hand and activating them:'''
*Chair (1 meat sheet)  
  *Chair (1 meat sheet)
*Toilet (1 meat sheet)  
  *Toilet (1 meat sheet)
*Sink (1 meat sheet)  
  *Sink (1 meat sheet)
*4x Floor tiles (1 meat sheet)
  *4x Floor tiles (1 meat sheet)
*Carving Block (5 meat sheets)
  *Carving Block (5 meat sheets)
*Airlock Assembly (5 meat sheets)
  *Airlock Assembly (5 meat sheets)
'''Some other things you can do with meat sheets:'''
  '''Some other things you can do with meat sheets:'''
*Meat walls
  *Meat walls
*Meat tables
  *Meat tables
*Meat Toolboxes
  *Meat Toolboxes


}}
  }}


== Constructions ==
  == Constructions ==
{{anchor|Constructions}}
  {{anchor|Constructions}}


===Floors===
  ===Floors===


==== Lattice ====
  ==== Lattice ====
The basic base for all types of construction, this is placed directly in space.
  The basic base for all types of construction, this is placed directly in space.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
  !rowspan="2" style='background-color:#594A00;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Rods.png|Rods]]x1
  |[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use the rod on an empty space tile.
  Use the rod on an empty space tile.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the lattice into one rod.
  Use '''wirecutters''' to cut the lattice into one rod.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
  [[File:Wirecutters.png|Wirecutters]]
|}
  |}


==== Catwalk ====
  ==== Catwalk ====
Just like a lattice, except you can place wires on it.
  Just like a lattice, except you can place wires on it.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
  !rowspan="2" style='background-color:#594A00;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Rods.png|Rods]]x1
  |[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use the rods on a lattice.
  Use the rods on a lattice.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use '''wirecutters''' to cut the catwalk into 2 rods.
  Use '''wirecutters''' to cut the catwalk into 2 rods.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]]
  [[File:Wirecutters.png|Wirecutters]]
|}
  |}


==== Plating ====
  ==== Plating ====
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
  The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
  !rowspan="2" style='background-color:#594A00;'|[[File:Plating.png|64px|Plating]]<br>Plating
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Floor_Tiles.png|Floor tile]]x1
  |[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use a floor tile on a lattice or catwalk.
  Use a floor tile on a lattice or catwalk.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
  Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.


Can be deconstructed with an [[RCD]].
  Can be deconstructed with an [[RCD]].
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
  [[File:Crowbar.png|Crowbar]]
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to repair
  !colspan="3" style="background-color:#A68C08"|How to repair
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use a '''welder''' on broken plating to repair it.
  Use a '''welder''' on broken plating to repair it.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
  [[File:Welder.png|Welder]]
|}
  |}


==== Iron Floor Tile ====
  ==== Iron Floor Tile ====
{{anchor|Floor}}
  {{anchor|Floor}}
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
  This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
  !rowspan="2" style='background-color:#594A00;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Floor Tiles.png|Floor tile]]x1
  |[[File:Floor Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use a floor tile on plating.
  Use a floor tile on plating.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
  Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
  [[File:Crowbar.png|Crowbar]]
|}
  |}


==== Wood Floor ====
  ==== Wood Floor ====
This is a fancy floor, used in the library and similar places.
  This is a fancy floor, used in the library and similar places.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
  !rowspan="2" style='background-color:#594A00;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Wood Tile.png|Wood tile]]x1
  |[[File:Wood Tile.png|Wood tile]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
  Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Detach the tile with a '''screwdriver'''.<br>
  Detach the tile with a '''screwdriver'''.<br>
Alternately:<br>
  Alternately:<br>
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
  Destroy it with a '''crowbar'''. This will not give you a wood tile back.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
  [[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
|}
  |}


====  Reinforced Floor ====
  ====  Reinforced Floor ====
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
  This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
  !rowspan="2" style='background-color:#594A00;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Rods.png|Rods]]x2
  |[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use rods on a plating.
  Use rods on a plating.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two rods.
  Use a '''wrench''' to dismantle it to two rods.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
  [[File:Wrench.png|Wrench]]
|}
  |}


==== Carpeted Floor ====
  ==== Carpeted Floor ====
{{anchor|Carpet Tile}}{{anchor|Carpet}}
  {{anchor|Carpet Tile}}{{anchor|Carpet}}
This is a carpeted floor, used to make your office look fancy.
  This is a carpeted floor, used to make your office look fancy.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
  !rowspan="2" style='background-color:#594A00;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Carpet Tile.png|Carpet]]x1
  |[[File:Carpet Tile.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
Use any type of carpet floor on a plating.
  Use any type of carpet floor on a plating.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use a '''crowbar''' to pick up the carpet tile.
  Use a '''crowbar''' to pick up the carpet tile.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
  [[File:Crowbar.png|Crowbar]]
|}
  |}
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br>
  Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br>
[[File:Twaticus_carpet_comparison_oct2019.png]]
  [[File:Twaticus_carpet_comparison_oct2019.png]]


Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere.
  Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere.
Red carpets can be reskinned to have other religious symbols, or star shapes.
  Red carpets can be reskinned to have other religious symbols, or star shapes.


==== Light Floor ====
  ==== Light Floor ====
{{anchor|Light Floor}}
  {{anchor|Light Floor}}
A fancy, more futuristic floor that lights up its surroundings.
  A fancy, more futuristic floor that lights up its surroundings.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
  !rowspan="2" style='background-color:#594A00;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
  |[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
  # Use the cable wire on glass.
# Use the metal on the tile you get.
  # Use the metal on the tile you get.
# ''(Deconstruct the floor to plating, if needed.)''
  # ''(Deconstruct the floor to plating, if needed.)''
# Place the light tile on a plating.
  # Place the light tile on a plating.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Use a '''crowbar''' on the light tile to remove the metal.
  # Use a '''crowbar''' on the light tile to remove the metal.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
  # Use '''wirecutters''' on the resulting tile to separate wires from glass.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
  [[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
  |}


=== Walls ===
  === Walls ===


==== Normal Wall ====
  ==== Normal Wall ====
{{anchor|Wall}}
  {{anchor|Wall}}
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
  This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
* Keeping people out.
  * Keeping people out.
* Keeping people in.
  * Keeping people in.
* Keeping people from going places.
  * Keeping people from going places.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
  !rowspan="2" style='background-color:#594A00;'|[[File:wall.png|64px|so bland]]<br>Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x4
  |[[File:Metal.png|Metal]]x4
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
  # Stand where you want the wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
  # Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' from the list.
  # Choose 'Build wall girders' from the list.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
  # Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Weld''' off the plating.
  # '''Weld''' off the plating.
# Use a '''Wrench''' to unsecure the girder.
  # Use a '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble the girder.
  # '''Screwdriver''' to disassemble the girder.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
  |}


==== Reinforced Wall ====
  ==== Reinforced Wall ====
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
  {{anchor|Rwall}}{{anchor|Reinforced Wall}}
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
  This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
* Keeping people in and out of high security areas.
  * Keeping people in and out of high security areas.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
  !rowspan="2" style='background-color:#594A00;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
  |[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
  # Stand where you want the reinforced wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
  # Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
  # Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
  # Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
  # Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Wirecutters''' to cut the outer grille.
  # '''Wirecutters''' to cut the outer grille.
# '''Screwdriver''' to remove the support lines.
  # '''Screwdriver''' to remove the support lines.
# '''Weld''' through the metal cover.
  # '''Weld''' through the metal cover.
# '''Crowbar''' to pry off the cover.
  # '''Crowbar''' to pry off the cover.
# '''Wrench''' to loosen the support rods.
  # '''Wrench''' to loosen the support rods.
# '''Weld''' through the support rods.
  # '''Weld''' through the support rods.
# '''Crowbar''' to pry off the outer sheath.
  # '''Crowbar''' to pry off the outer sheath.
# '''Screwdriver''' to unsecure the support struts.
  # '''Screwdriver''' to unsecure the support struts.
# '''Wirecutters''' to remove the support struts.
  # '''Wirecutters''' to remove the support struts.
# '''Wrench''' to unsecure the girder.
  # '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble it.
  # '''Screwdriver''' to disassemble it.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
  |}


==== Normal/Reinforced Hidden Door ====
  ==== Normal/Reinforced Hidden Door ====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
  {{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
  Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
* Click to open.
  * Click to open.
* An almost undetectable escape route.
  * An almost undetectable escape route.
* Otherwise, same as a regular wall.
  * Otherwise, same as a regular wall.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
  !rowspan="2" style='background-color:#594A00;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
  |[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| style="vertical-align: top; padding: 10px;"|
  | style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
  # Stand where you want the door.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
  # Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girder' from the list.
  # Choose 'Build wall girder' from the list.
# Use wrench on the girder and wait a few seconds for it to dislodge.
  # Use wrench on the girder and wait a few seconds for it to dislodge.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
  # Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.


To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
  To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
  # '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
# '''Weld''' to dismantle the false wall.
  # '''Weld''' to dismantle the false wall.
# '''Screwdriver''' again to disassemble the girder.
  # '''Screwdriver''' again to disassemble the girder.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
|}
  |}


=== Normal/Reinforced Windows ===
  === Normal/Reinforced Windows ===
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
  {{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
  Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
{{anchor|Full}}
  {{anchor|Full}}
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
  * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{anchor|One directional}}
  {{anchor|One directional}}
* One Direction: Stops movement only from the way it faces.
  * One Direction: Stops movement only from the way it faces.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
  !rowspan="2" style='background-color:#594A00;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
! style='background-color:#FFDD66; width:20%'|Requires to build
  ! style='background-color:#A68C08; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
  ! style='background-color:#A68C08'|How to build
|-
  |-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
  |[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
| style="vertical-align: top; padding: 10px;"|
  | style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
  # Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Select Full or One Direction from the menu.
  # Select Full or One Direction from the menu.
# Drag where you want it.
  # Drag where you want it.
# Alt-click to rotate to the direction you want if one-directional.
  # Alt-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
  # Screwdriver it in place.
# Crowbar (Pop pane in).
  # Crowbar (Pop pane in).
|-
  |-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
  !colspan="3" style="background-color:#A68C08"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
  !colspan="1"  style='background-color:#A68C08; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br>
  <font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br>
# '''Screwdriver''' to unscrew the window from the frame.
  # '''Screwdriver''' to unscrew the window from the frame.
# '''Crowbar''' to pop out panel
  # '''Crowbar''' to pop out panel
# '''Screwdriver''' to unscrew the window from the floor.
  # '''Screwdriver''' to unscrew the window from the floor.
# '''Wrench''' to deconstruct the window.
  # '''Wrench''' to deconstruct the window.
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 100 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br>
  Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 100 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br>


<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br>
  <font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br>
# '''Welder''' to heat one way screws (15 seconds, right click)
  # '''Welder''' to heat one way screws (15 seconds, right click)
# '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)
  # '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)
# '''Crowbar''' to pop out panel (4 seconds, right click)
  # '''Crowbar''' to pop out panel (4 seconds, right click)
# '''Wirecutters''' to cut connecting bars (2 seconds, right click)
  # '''Wirecutters''' to cut connecting bars (2 seconds, right click)
# '''Wrench''' to unbolt frame (4 seconds, right click)
  # '''Wrench''' to unbolt frame (4 seconds, right click)
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.  
  Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
<br>
  <br>


|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
  [[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


=== Wall Mountings ===
  === Wall Mountings ===


====[[APC]]====
  ====[[APC]]====
[[APC|Info about Area Power Controllers can be found here.]]
  [[APC|Info about Area Power Controllers can be found here.]]


If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
  If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
  !rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
  |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
| style="vertical-align: top; padding: 10px;"|
  | style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
  # Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.  
  # Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
# Add a Power Control Module.
  # Add a Power Control Module.
# Remove any floor tile in front of it.  
  # Remove any floor tile in front of it.
# Add cable coil. This creates a terminal on the floor.  
  # Add cable coil. This creates a terminal on the floor.
# Wire the power network into a powered wire under the terminal, for external power.  
  # Wire the power network into a powered wire under the terminal, for external power.
# Screwdriver the APC electronics into place.
  # Screwdriver the APC electronics into place.
# Add the power cell.
  # Add the power cell.
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
  # Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.


|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  # Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# '''Crowbar''' to open the cover.  
  # '''Crowbar''' to open the cover.
# Remove power cell by '''hand'''.
  # Remove power cell by '''hand'''.
# '''Screwdriver''' to unsecure electronics.
  # '''Screwdriver''' to unsecure electronics.
# '''Crowbar''' to lift floor tile in front of APC.  
  # '''Crowbar''' to lift floor tile in front of APC.
# '''Wirecutters''' on APC to remove cable and terminal from floor.
  # '''Wirecutters''' on APC to remove cable and terminal from floor.
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  # '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Welder''' to remove from wall.
  # '''Welder''' to remove from wall.
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
  # '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}
  |}


====  [[Air Alarm]] ====
  ====  [[Air Alarm]] ====
[[Air Alarm|Info about Air Alarms can be found here.]]
  [[Air Alarm|Info about Air Alarms can be found here.]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
  !rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
  |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;"|
  | style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Air Alarm frame.
  # Use the metal and make an Air Alarm frame.
# Use the frame on the wall you want it on.
  # Use the frame on the wall you want it on.
# Put in the Air Alarm Electronics.
  # Put in the Air Alarm Electronics.
# Wire it with 5 cable pieces.
  # Wire it with 5 cable pieces.
# Screwdriver to close.
  # Screwdriver to close.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
  # Open cover with '''screwdriver'''.
# Cut all wires except the syphon wire using '''wirecutters'''.
  # Cut all wires except the syphon wire using '''wirecutters'''.
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
  # Use '''wirecutters''' on the air alarm to cut the remaining wires.
# Pry out the circuit using the '''crowbar'''.
  # Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
  # Remove the frame from the wall using the '''wrench'''.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


==== [[Fire Alarm]] ====
  ==== [[Fire Alarm]] ====
[[Fire Alarm|Info about Fire Alarms can be found here.]]
  [[Fire Alarm|Info about Fire Alarms can be found here.]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
  !rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
  |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
  # Use the metal and make an Fire Alarm frame.
# Use the frame on the wall you want it on.
  # Use the frame on the wall you want it on.
# Put in the Fire Alarm Electronics.
  # Put in the Fire Alarm Electronics.
# Wire it with 5 cable pieces.
  # Wire it with 5 cable pieces.
# Screwdriver to close.
  # Screwdriver to close.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
  # Open cover with '''screwdriver'''.
# Cut all the wires using '''wirecutters'''.
  # Cut all the wires using '''wirecutters'''.
# Pry out the circuit using the '''crowbar'''.
  # Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
  # Remove the frame from the wall using the '''wrench'''.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


==== Security Camera ====
  ==== Security Camera ====
{{anchor|Security Cameras}}
  {{anchor|Security Cameras}}
Electric eyes of the AI or for camera monitors to look through.
  Electric eyes of the AI or for camera monitors to look through.


Camera upgrades:  
  Camera upgrades:
* Solid Plasma for EMP-proofing.
  * Solid Plasma for EMP-proofing.
* Analyzer for X-ray.
  * Analyzer for X-ray.
* Proximity Sensor for motion alarm.
  * Proximity Sensor for motion alarm.


[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
  [[Hacking#Security_Cameras|See here how to hack a Security Camera.]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
  |[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the autolathe to print a Camera Assembly.
  # Use the autolathe to print a Camera Assembly.
# Attach the Camera Assembly to a wall.  
  # Attach the Camera Assembly to a wall.
# Weld it to the wall.
  # Weld it to the wall.
# Add wire.
  # Add wire.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  # OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Screwdriver the camera to complete it.
  # Screwdriver the camera to complete it.
# Set camera network (default is SS13).
  # Set camera network (default is SS13).
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
  # '''Screwdriver''' the camera to open the back panel.
# OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades.
  # OPTIONAL:'''Crowbar''' the camera assembly to remove any upgrades.
# Use your '''wirecutter''' to deactivate the camera (does not alert AI).
  # Use your '''wirecutter''' to deactivate the camera (does not alert AI).
# Use your '''welder''' to unweld the camera from the wall.
  # Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to detach it from the wall.
  # '''Wrench''' the camera to detach it from the wall.
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.  
  The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
  [[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


==== Light Fixture ====
  ==== Light Fixture ====
{{anchor|Light Fixtures}}
  {{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
  Provides light for the people. Bulb fixture is much dimmer than the tube-one.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1<br>''OPTIONAL:'' [[File:Powercell.png|Power cell]]x1
  |[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1<br>''OPTIONAL:'' [[File:Powercell.png|Power cell]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  # Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Place frame on wall.
  # Place frame on wall.
# Add wires.
  # Add wires.
# ''(OPTIONAL)'' Add the cell. The Light fixture cell from the autolathe comes pre-charged.
  # ''(OPTIONAL)'' Add the cell. The Light fixture cell from the autolathe comes pre-charged.
# Screwdriver.
  # Screwdriver.
# Add light tube (or light bulb for small fixtures).
  # Add light tube (or light bulb for small fixtures).
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Turn off the light if needed and remove the light tube or bulb from the fixture.
  # Turn off the light if needed and remove the light tube or bulb from the fixture.
# '''Screwdriver''' the light fixture to expose the wires.
  # '''Screwdriver''' the light fixture to expose the wires.
# '''Wirecutters''' to cut the wires.
  # '''Wirecutters''' to cut the wires.
# Remove the cell with an empty hand, if there is one.
  # Remove the cell with an empty hand, if there is one.
# '''Wrench''' the fixture frame to deconstruct it.
  # '''Wrench''' the fixture frame to deconstruct it.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


==== Floodlight ====
  ==== Floodlight ====
{{anchor||Floodlight}}
  {{anchor||Floodlight}}
Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.
  Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Floodlight_on.png|64px|Floodlight]]<br>Floodlight
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Floodlight_on.png|64px|Floodlight]]<br>Floodlight
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable Pieces]]x5<br>[[File:Light_Tube.png|Light Tube]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1
  |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable Pieces]]x5<br>[[File:Light_Tube.png|Light Tube]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Build frame from 5 metal sheets
  # Build frame from 5 metal sheets
# Add wires.
  # Add wires.
# Screwdriver.
  # Screwdriver.
# Add light tube.
  # Add light tube.
# Secure with wrench so it doesn't get pushed and disconnected from the wire.
  # Secure with wrench so it doesn't get pushed and disconnected from the wire.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Doesn't seem like you can yet. Throw it out into space. Pollution ho!
  Doesn't seem like you can yet. Throw it out into space. Pollution ho!
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
|}
  |}


==== Requests Console ====
  ==== Requests Console ====
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.  
  Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.


The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
  The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Requests_Console.gif|64px|Requests Console]]<br>Requests Console
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Requests_Console.gif|64px|Requests Console]]<br>Requests Console
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|Roundstart only. Can not be constructed.  
  |Roundstart only. Can not be constructed.
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Can't be deconstructed without violence.  
  Can't be deconstructed without violence.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
|}
  |}


==== Newscaster ====
  ==== Newscaster ====
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.
  The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.


You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
  You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!


Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
  Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.


Security Newscasters can be found in [[Brig]] and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
  Security Newscasters can be found in [[Brig]] and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Newscaster.gif|64px|Newscaster]]<br>Newscaster
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Newscaster.gif|64px|Newscaster]]<br>Newscaster
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|1x newscaster frame (from [[Autolathe]])
  |1x newscaster frame (from [[Autolathe]])
|style="vertical-align: top; padding: 10px;"|Attach newscaster frame to wall.  
  |style="vertical-align: top; padding: 10px;"|Attach newscaster frame to wall.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Wrench''' to remove the frame from the wall.  
  # '''Wrench''' to remove the frame from the wall.
# '''Wrench''' to disassemble the frame.  
  # '''Wrench''' to disassemble the frame.
|-
  |-
|colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
  |colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
|}
  |}


==== Bounty Board ====
  ==== Bounty Board ====
Used for players to request favors or items from other players for a price. <br>
  Used for players to request favors or items from other players for a price. <br>


'''To create a bounty:''' Click the bounty board. Click ''New Bounty''. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.<br>
  '''To create a bounty:''' Click the bounty board. Click ''New Bounty''. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.<br>


'''To complete someone elses bounty:''' Click the name of the requester in the bounty board. Click ''apply''. Your name shows up as ''Requested Applicant''. Deliver the item or complete the request of the issuer.  
  '''To complete someone elses bounty:''' Click the name of the requester in the bounty board. Click ''apply''. Your name shows up as ''Requested Applicant''. Deliver the item or complete the request of the issuer.


'''To pay someone for completing your bounty:''' Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under ''Request Applicants''). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with ''DELETE'' if it is no longer wanted.  
  '''To pay someone for completing your bounty:''' Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under ''Request Applicants''). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with ''DELETE'' if it is no longer wanted.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Bounty_board.png|64px|Bounty Board]]<br>Bounty Board
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Bounty_board.png|64px|Bounty Board]]<br>Bounty Board
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|1x bounty board frame (from [[Autolathe]])
  |1x bounty board frame (from [[Autolathe]])
|style="vertical-align: top; padding: 10px;"|Attach bounty board frame to wall.  
  |style="vertical-align: top; padding: 10px;"|Attach bounty board frame to wall.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Wrench''' to remove the frame from the wall.  
  # '''Wrench''' to remove the frame from the wall.
# '''Wrench''' to disassemble the frame.  
  # '''Wrench''' to disassemble the frame.
|-
  |-
|colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
  |colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
|}
  |}


==== Status Display ====
  ==== Status Display ====
Used by heads to display random text to the crew, as well as giving shuttle ETA's.
  Used by heads to display random text to the crew, as well as giving shuttle ETA's.


'''To set a picture or text, use the PDA Status Display app, or the command console screen.'''
  '''To set a picture or text, use the PDA Status Display app, or the command console screen.'''


'''To make the first line display as a header, begin and end the line with a dash (-).'''
  '''To make the first line display as a header, begin and end the line with a dash (-).'''


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Status_display.png|64px|Status Display]]<br>Status Display
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Status_display.png|64px|Status Display]]<br>Status Display
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|1x status display frame (from [[Autolathe]])
  |1x status display frame (from [[Autolathe]])
|style="vertical-align: top; padding: 10px;"|Attach status display frame to wall.  
  |style="vertical-align: top; padding: 10px;"|Attach status display frame to wall.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Wrench''' to remove the frame from the wall.  
  # '''Wrench''' to remove the frame from the wall.
# '''Wrench''' to disassemble the frame.  
  # '''Wrench''' to disassemble the frame.
|-
  |-
|colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
  |colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]]
|}
  |}


=== Other ===
  === Other ===


==== Grille ====
  ==== Grille ====
{{anchor|Grilles}}
  {{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
  Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
* Keeping people in or out.
  * Keeping people in or out.
* Securing an area with electrified grilles.
  * Securing an area with electrified grilles.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Rods.png|Rods]]x2
  |[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
  # Stand where you would like the grille to be placed.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
  # Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
* Use '''wirecutters''' to neatly cut the grille, or
  * Use '''wirecutters''' to neatly cut the grille, or
* ...Use a '''screwdriver''' to unfasten and drag it away, or
  * ...Use a '''screwdriver''' to unfasten and drag it away, or
* ...'''Smash''' it down.
  * ...'''Smash''' it down.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
  [[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
  |}


==== Barricade ====
  ==== Barricade ====
{{anchor|Wooden Barricade}}
  {{anchor|Wooden Barricade}}
The poor man's barrier, not nearly as strong or cool looking. Useful for:
  The poor man's barrier, not nearly as strong or cool looking. Useful for:
* Keeping people in or out, for a short while.
  * Keeping people in or out, for a short while.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Planks.png|Planks]]x5
  |[[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
  # Stand where you would like the barricade to be placed.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
  # Click on the stack of planks in your hands and choose "Wooden Barricade".
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
'''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back.
  '''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
  [[File:Crowbar.png|Crowbar]]
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to repair
  !colspan="3" style="background-color:#99ccff"|How to repair
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Use '''wooden planks''' to repair.
  Use '''wooden planks''' to repair.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Planks.png|Planks]]
  [[File:Planks.png|Planks]]
|}
  |}


==== Windoor (Window-door) ====
  ==== Windoor (Window-door) ====
{{anchor|Window-door}}{{anchor|Windoor}}
  {{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works.  
  Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
  !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
  |[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
  # Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the "Windoor" button.
  # Click the "Windoor" button.
# Wrench.
  # Wrench.
# Plasteel (Optional: To create a secure windoor).
  # Plasteel (Optional: To create a secure windoor).
# Cable.
  # Cable.
# Airlock Electronics.
  # Airlock Electronics.
# Crowbar.
  # Crowbar.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Open the windoor.
  # Open the windoor.
# '''Screwdriver''' to open the maintenance panel.  
  # '''Screwdriver''' to open the maintenance panel.
# '''Crowbar''' out the airlock electronics.
  # '''Crowbar''' out the airlock electronics.
# Remove wires from the assembly with '''wirecutters'''.
  # Remove wires from the assembly with '''wirecutters'''.
# Unanchor it by '''wrenching'''.
  # Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
  # '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
  |}


==== Button ====
  ==== Button ====
{{anchor|Button}}
  {{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
  This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
  !rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
  |[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Button Frame.
  # Use the metal and make a Button Frame.
# Use the Button Frame on a wall.
  # Use the Button Frame on a wall.
# Click the Button Frame on the wall to change its button type.
  # Click the Button Frame on the wall to change its button type.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a [[Blast Door Controller]] to control objects like [[shutters|Shutters]].
  # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a [[Blast Door Controller]] to control objects like [[shutters|Shutters]].
# Screwdriver the Button Frame to close it.
  # Screwdriver the Button Frame to close it.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# ('''Screwdriver''' the button open.)
  # ('''Screwdriver''' the button open.)
# Remove the airlock electronics.
  # Remove the airlock electronics.
# '''Wrench''' the open button frame.
  # '''Wrench''' the open button frame.
# '''Weld''' it to deconstruct to metal plates.
  # '''Weld''' it to deconstruct to metal plates.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
  [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
  |}


==== Firelock ====
  ==== Firelock ====
{{anchor|Firelock}}
  {{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
  This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
  !rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
  |[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock frame.
  # Use the metal and make a Firelock frame.
# Add the Firelock Circuitry to the firelock frame.
  # Add the Firelock Circuitry to the firelock frame.
# ''(OPTIONAL)'' Add Plasteel to make a heavy firelock.
  # ''(OPTIONAL)'' Add Plasteel to make a heavy firelock.
# Wrench to bolt it and finish.
  # Wrench to bolt it and finish.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# ('''Crowbar''' the firelock shut.)
  # ('''Crowbar''' the firelock shut.)
# '''Weld''' the firelock shut.
  # '''Weld''' the firelock shut.
# '''Screw''' to unlock the firelock's floor bolts.  
  # '''Screw''' to unlock the firelock's floor bolts.
# '''Wrench''' the firelock unfasten the floor bolts.  
  # '''Wrench''' the firelock unfasten the floor bolts.
# '''Crowbar''' to pry out the circuit board.
  # '''Crowbar''' to pry out the circuit board.
# '''Weld''' to deconstruct into metal plates.
  # '''Weld''' to deconstruct into metal plates.


Has 40% chance to drop a frame when destroyed by force.  
  Has 40% chance to drop a frame when destroyed by force.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
  |}


==== Reflector ====
  ==== Reflector ====
{{anchor|Reflector}}
  {{anchor|Reflector}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
  This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
  * You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
* Use a '''screwdriver''' to lock or unlock its rotation.
  * Use a '''screwdriver''' to lock or unlock its rotation.
* '''Alt-click''' it to rotate its angle.
  * '''Alt-click''' it to rotate its angle.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
  |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make a reflector frame.
  # Use the metal and make a reflector frame.
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
  # '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
  # '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
  # '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# '''Weld''' the reflector to the floor (or don't, it'll still work).
  # '''Weld''' the reflector to the floor (or don't, it'll still work).
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Weld''' the reflector to cut it free from the floor.
  # '''Weld''' the reflector to cut it free from the floor.
# '''Wrench''' the reflector to disassemble it.
  # '''Wrench''' the reflector to disassemble it.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


==== Airlock ====
  ==== Airlock ====
{{anchor|Airlock}}
  {{anchor|Airlock}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
  This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
  |[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
  # Use the metal and make an Airlock Assembly.
# Wrench it in place.
  # Wrench it in place.
# ''(Optional)'' Use Pen to name the airlock.
  # ''(Optional)'' Use Pen to name the airlock.
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
  # ''(Optional)'' Add Reinforced Glass to make a glass airlock.
# Add Wires.
  # Add Wires.
# Use the Airlock Electronics Board and set the access level.
  # Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
  # Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
  # ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
  # Screwdriver to finish.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
  If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# '''Weld''' the door shut with {{Rightclick}}.  
  # '''Weld''' the door shut with {{Rightclick}}.
# '''Screwdriver''' the door.
  # '''Screwdriver''' the door.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
  # Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  # '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Wirecut''' the wires out.
  # '''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
  # Unsecure it with a '''wrench'''.
# '''Weld''' it to deconstruct to metal plates.
  # '''Weld''' it to deconstruct to metal plates.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}
  |}


==== Turret ====
  ==== Turret ====
{{anchor|Turrets}}
  {{anchor|Turrets}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
  To ensure no one trespasses an area. Its options are (first option is the default setting):
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
  * '''Status: ''On/Off''''' - wether the turret's power is on or off.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
  * '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
  ** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
  ** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
  ** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
  ** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
  ** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
  |[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
  # Build a turret frame from <font color='gray'>'''metal'''</font>.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
  # Use a wrench to secure the turret frame(it can be moved around before being secured).
# Use metal on the turret frame to build the cover.
  # Use metal on the turret frame to build the cover.
# Use a wrench on the frame to bolt the cover.
  # Use a wrench on the frame to bolt the cover.
# Add the gun.
  # Add the gun.
# Add the prox sensor.
  # Add the prox sensor.
# Use a screwdriver to secure it all.
  # Use a screwdriver to secure it all.
# Use more <font color='gray'>'''metal'''</font> on the frame.
  # Use more <font color='gray'>'''metal'''</font> on the frame.
# Finally use a welder to secure the second layer of metal.
  # Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
  (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
If the turret is not finished (only works before construction step 9):
  If the turret is not finished (only works before construction step 9):
# '''Crowbar''' to pry off metal coverage.
  # '''Crowbar''' to pry off metal coverage.
# '''Screwdriver''' to open the internal access hatch.
  # '''Screwdriver''' to open the internal access hatch.
# Remove Proximity sensor by '''hand'''.
  # Remove Proximity sensor by '''hand'''.
# Remove gun by '''hand'''.
  # Remove gun by '''hand'''.
# '''Wrench''' to remove turret's metal armor bolts.
  # '''Wrench''' to remove turret's metal armor bolts.
# '''Weld''' to remove turret's interior metal armor.
  # '''Weld''' to remove turret's interior metal armor.
# '''Wrench''' to unfasten external bolts.
  # '''Wrench''' to unfasten external bolts.
# '''Crowbar''' to dismantle the turret frame.
  # '''Crowbar''' to dismantle the turret frame.


If the turret is finished:
  If the turret is finished:
# Destroy the turret with any weapon.  
  # Destroy the turret with any weapon.
# '''Crowbar''' to pry off metal coverage (70% chance to recover gun).
  # '''Crowbar''' to pry off metal coverage (70% chance to recover gun).
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
  |}


==== AI Core ====
  ==== AI Core ====
The [[AI]]'s house.
  The [[AI]]'s house.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
  !rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
  |[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
  # [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
# Wrench into place.
  # Wrench into place.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
  # [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
  # [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
  # [[File:3AICore.png|AI Core building phase 4]] Add wires.
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
  # ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
  # [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
  # [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
# Screwdriver.
  # Screwdriver.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
  # '''Crowbar''' to remove glass panel.
# '''Crowbar''' to remove brain.
  # '''Crowbar''' to remove brain.
# '''Wirecutters''' to remove cables.
  # '''Wirecutters''' to remove cables.
# '''Screwdriver''' to unfasten the circuit board.
  # '''Screwdriver''' to unfasten the circuit board.
# '''Wrench''' to unfasten the frame.
  # '''Wrench''' to unfasten the frame.
# '''Welder''' to deconstruct assembly.
  # '''Welder''' to deconstruct assembly.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
  [[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
  |}


==== [[Solars|Solar Panels and Trackers]] ====
  ==== [[Solars|Solar Panels and Trackers]] ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
  {{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
You can [[Solars|generate power]] with these things.
  You can [[Solars|generate power]] with these things.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
  !rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
  |[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  # [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
  # [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
  # [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
  # [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
  # Take out the panel with a '''crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
  # ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
  # '''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
  [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


==== Disposal Pipes and Machinery ====
  ==== Disposal Pipes and Machinery ====
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
  {{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
The disposal system of the station.
  The disposal system of the station.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
  !rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
  |[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
  # Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Crowbar the floor tile, if exists, to access plating.
  # Crowbar the floor tile, if exists, to access plating.
# Move pipe over plating, rotate and flip using the right-click menu.
  # Move pipe over plating, rotate and flip using the right-click menu.
# Wrench pipe.
  # Wrench pipe.
# Weld pipe.
  # Weld pipe.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
  # ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
  # ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Wrench''' to detach it from the plating.
  # '''Wrench''' to detach it from the plating.


:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.
  :Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
  ([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


====  [[Computers]] ====
  ====  [[Computers]] ====
{{anchor|Computer}}
  {{anchor|Computer}}
[[Computers]] can have various uses.
  [[Computers]] can have various uses.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
  |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
  # Use the metal and make a Computer Frame.
# Wrench it inplace.
  # Wrench it inplace.
# Insert the Circuitboard of your selection.
  # Insert the Circuitboard of your selection.
# Screwdriver.
  # Screwdriver.
# Wires.
  # Wires.
# Glass.
  # Glass.
# Screwdriver to finish.
  # Screwdriver to finish.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Screwdriver''' to detach the screen.
  # '''Screwdriver''' to detach the screen.
# '''Crowbar''' to pry off the screen.
  # '''Crowbar''' to pry off the screen.
# '''Wirecutters''' to cut the cables.
  # '''Wirecutters''' to cut the cables.
# '''Screwdriver''' to detach the circuit lid.
  # '''Screwdriver''' to detach the circuit lid.
# '''Crowbar''' to pry out the circuitboard.
  # '''Crowbar''' to pry out the circuitboard.
# '''Wrench''' to detach the frame.
  # '''Wrench''' to detach the frame.
# '''Welder''' to disassemble the frame.
  # '''Welder''' to disassemble the frame.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
  [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
  |}


====  [[Modular Computers|Modular Consoles]] ====
  ====  [[Modular Computers|Modular Consoles]] ====
{{anchor|Modular_Console}}
  {{anchor|Modular_Console}}
[[Modular Computers|Modular Consoles]] are very flexible devices.
  [[Modular Computers|Modular Consoles]] are very flexible devices.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModularModern2.gif|64px|A console]]<br>Console
  !rowspan="2" style='background-color:#cce6ff;'|[[File:ModularModern2.gif|64px|A console]]<br>Console
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
  |[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Modular Console.
  # Use the metal and make a Modular Console.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  # Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# install a network card to access the NET and download more programs.
  # install a network card to access the NET and download more programs.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
  #Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
  # '''Screwdriver''' to remove components.
# '''Wrench''' to deconstruct the empty console.
  # '''Wrench''' to deconstruct the empty console.


|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
  |}


==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
  ==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
{{anchor|Machine}}
  {{anchor|Machine}}
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
  |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
  # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
  # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional).  
  # [[File:Wrench.png]]'''Wrench''' it (sometimes optional).
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
  # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
# '''Examine''' the machine frame and it will tell you what items you need now.
  # '''Examine''' the machine frame and it will tell you what items you need now.
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
  # [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Screwdriver''' to open the panel.
  # '''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
  # '''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
  # '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
  # '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
  # '''Screwdriver''' to disassemble into sheets.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
  [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
  |}


For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
  For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]


==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
  ==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
  {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
  Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.


==== Mineral Door ====
  ==== Mineral Door ====
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
  {{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.  
  The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|The mineral (or wood) of your choice x20
  |The mineral (or wood) of your choice x20
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
  # Stand where you would like the door.
# Use the metal and make a Door.
  # Use the metal and make a Door.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
  # '''Wrench''' to unwrench it.
# '''Welder''' to disassemble the frame.
  # '''Welder''' to disassemble the frame.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
  [[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
  |}


==== Conveyor Belt ====
  ==== Conveyor Belt ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}.  
  The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
  !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
[[File:ConveyorBelt.png]]
  [[File:ConveyorBelt.png]]
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|An Autolathe or protolathe/techfab, with enough metal and glass.
  |An Autolathe or protolathe/techfab, with enough metal and glass.
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
  # Use the lever on the belt assemblies to link them. This must be done before placing them!
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver''').
  # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver''').
# Place the lever somewhere by clicking the floor with it.
  # Place the lever somewhere by clicking the floor with it.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
  # '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
or attack it with a weapon on {{Combat_Mode}}.  
  or attack it with a weapon on {{Combat_Mode}}.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>
  [[File:Wrench.png|Wrench]]<br>
|}
  |}


==== Railings ====
  ==== Railings ====
Railings are typically used on maps with extra Z-levels to prevent people from falling down.  
  Railings are typically used on maps with extra Z-levels to prevent people from falling down.




{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Railing.png|64px|]]<br>Railings
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Railing.png|64px|]]<br>Railings
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Rods.png|Rods]]x2
  |[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Stand where you would like the railings to be placed.
  # Stand where you would like the railings to be placed.
# Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings.
  # Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings.
# Alt-click the railings to rotate them into desired orientation.  
  # Alt-click the railings to rotate them into desired orientation.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Use '''Wrench''' to unfasten the railings
  # Use '''Wrench''' to unfasten the railings
# Use '''wirecutters''' to cut the railings apart
  # Use '''wirecutters''' to cut the railings apart
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Wirecutters.png|Wirecutters]]
  [[File:Wrench.png|Wrench]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
  |}


==== Sink ====
  ==== Sink ====
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).  
  Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).


Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]
  Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]


Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.
  Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.




{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Sink.png|64px|]]<br>Sink
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Sink.png|64px|]]<br>Sink
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x1<br>
  |[[File:Metal.png|Metal]]x1<br>
[[File:Water_recycler.png|Water recycler]]x1
  [[File:Water_recycler.png|Water recycler]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the '''rigid material''' in hand to craft a sink frame.  
  # Use the '''rigid material''' in hand to craft a sink frame.
# Drag the sink frame to desired location.  
  # Drag the sink frame to desired location.
# Alt-click the sink frame to rotate it.  
  # Alt-click the sink frame to rotate it.
# Add a water recycler [[File:Water_recycler.png]] to finish the sink.  
  # Add a water recycler [[File:Water_recycler.png]] to finish the sink.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# Use '''Wrench''' to disassemble into metal.  
  # Use '''Wrench''' to disassemble into metal.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
  [[File:Wrench.png|Wrench]]
|}
  |}


==== Shower ====
  ==== Shower ====
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower's water temperature without risking burns. <br>
  The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower's water temperature without risking burns. <br>


Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions.  
  Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Shower.png|64px|]]<br>Shower
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Shower.png|64px|]]<br>Shower
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal.png|Metal]]x2<br>
  |[[File:Metal.png|Metal]]x2<br>
[[File:Water_recycler.png|Water recycler]]x1
  [[File:Water_recycler.png|Water recycler]]x1
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the '''metal''' in hand to craft a shower frame.  
  # Use the '''metal''' in hand to craft a shower frame.
# Drag the shower frame to desired location.  
  # Drag the shower frame to desired location.
# Alt-click the shower frame to rotate it.  
  # Alt-click the shower frame to rotate it.
# Add a water recycler [[File:Water_recycler.png]] to finish the shower.  
  # Add a water recycler [[File:Water_recycler.png]] to finish the shower.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool.  
  Can only be deconstructed by force. Toggle automatic water regeneration with a multitool.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
|}
  |}


==== Shutters ====
  ==== Shutters ====
Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a [[multitool]] to edit the identifier for that particular shutter.
  Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a [[multitool]] to edit the identifier for that particular shutter.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
  {| class="wikitable" border="1" cellspacing="0" style="width:80%;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Shutters.png]]<br>Shutters
  !rowspan="2" style='background-color:#cce6ff;'|[[File:Shutters.png]]<br>Shutters
! style='background-color:#99ccff; width:20%'|Requires to build
  ! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
  ! style='background-color:#99ccff'|How to build
|-
  |-
|[[File:Metal_r.png|Metal]]x10<br>
  |[[File:Metal_r.png|Metal]]x10<br>
[[File:CableCoils.png|Wire]]x10<br>
  [[File:CableCoils.png|Wire]]x10<br>
[[File:Screwdriver_tool.png|Screwdriver]]
  [[File:Screwdriver_tool.png|Screwdriver]]
[[File:Multitool.png|Multitool]]
  [[File:Multitool.png|Multitool]]
[[File:Welder.png|Welder]]
  [[File:Welder.png|Welder]]
[[File:Wirecutters.png|Wirecutters]]<br>
  [[File:Wirecutters.png|Wirecutters]]<br>
|style="vertical-align: top; padding: 10px;"|
  |style="vertical-align: top; padding: 10px;"|
# Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) to create the shutters.
  # Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) to create the shutters.
# Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code.
  # Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code.
# Install a [[Blast Door Controller]] in a button (after using a multitool on it as well) to operate the shutters.
  # Install a [[Blast Door Controller]] in a button (after using a multitool on it as well) to operate the shutters.
# Don't forget to screw the panel shut afterwards.
  # Don't forget to screw the panel shut afterwards.
|-
  |-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
  !colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
  |-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
  !colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
  |rowspan="2" colspan="3"|
# '''Screwdriver''' the shutters open.
  # '''Screwdriver''' the shutters open.
# '''Crowbar''' the airlock electronics out.
  # '''Crowbar''' the airlock electronics out.
# Use '''wirecutters''' to remove the cables.
  # Use '''wirecutters''' to remove the cables.
# '''Weld''' the frame to deconstruct it into plasteel sheets.
  # '''Weld''' the frame to deconstruct it into plasteel sheets.
|-
  |-
|colspan="1" style="text-align: center;"|
  |colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
  [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
  |}


====Toiletbong====
  ====Toiletbong====
A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.
  A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.


It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.
  It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.


More information on its general usage can be found [[Guide to hydroponics#The Toiletbong .28Getting high with style.29|here]].
  More information on its general usage can be found [[Guide to hydroponics#The Toiletbong .28Getting high with style.29|here]].


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Toiletbong.png|alt=]][[File:Toiletbong Side.png|alt=]]
  ! rowspan="2" style="background-color:#cce6ff;" |[[File:Toiletbong.png|alt=]][[File:Toiletbong Side.png|alt=]]
Toiletbong
  Toiletbong
! style="background-color:#99ccff; width:20%" |Requires to build
  ! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
  ! style="background-color:#99ccff" |How to build
|-
  |-
|[[File:ToiletLidDown.png|Metal]]
  |[[File:ToiletLidDown.png|Metal]]
[[File:flamethrower.png|link=https://tgstation13.org/wiki/File:Flamethrower.png]] with[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]attached<br>
  [[File:flamethrower.png|link=https://tgstation13.org/wiki/File:Flamethrower.png]] with[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]attached<br>
[[File:Wrench.png|Wrench]]<br>
  [[File:Wrench.png|Wrench]]<br>
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu.
  #Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu.
#Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged.
  #Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged.
#Optional: [[Emag|Emag it]].
  #Optional: [[Emag|Emag it]].
|-
  |-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
  ! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
  ! colspan="1" style="background-color:#99ccff; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#'''Wrench''' the toiletbong to unsecure it.
  #'''Wrench''' the toiletbong to unsecure it.
#'''Crowbar''' the toiletbong to take it apart. This will empty the plasma tank of the flamethrower.
  #'''Crowbar''' the toiletbong to take it apart. This will empty the plasma tank of the flamethrower.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>[[File:crowbar.png]]
  [[File:Wrench.png|Wrench]]<br>[[File:crowbar.png]]
|}
  |}


===Furniture===
  ===Furniture===


====Chairs====
  ====Chairs====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
  {{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
  Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
  ! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
  |[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Stand where you want the chair.
  #Stand where you want the chair.
#Pick up some metal or planks.
  #Pick up some metal or planks.
#Click it in hand.
  #Click it in hand.
#Select Chair from menu.
  #Select Chair from menu.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
'''Wrench''' a chair to transform it back into the starting material.
  '''Wrench''' a chair to transform it back into the starting material.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
  [[File:Wrench.png|Wrench]]
|}
  |}


====Tables/Reinforced Table====
  ====Tables/Reinforced Table====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}
  {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
  Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table
  ! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1
  |[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Pick up some rods (or wooden planks, if you want to make a poker table).
  #Pick up some rods (or wooden planks, if you want to make a poker table).
#Stand on the tile where you want the table.
  #Stand on the tile where you want the table.
# Activate them in your hand.
  # Activate them in your hand.
# Select table frame from menu.
  # Select table frame from menu.
#Use material on the table frame:
  #Use material on the table frame:
#*Wood/glass/plasteel/metal for table made of that material.
  #*Wood/glass/plasteel/metal for table made of that material.
#*Any type of carpet on metal frame for fancy table of that color.
  #*Any type of carpet on metal frame for fancy table of that color.
#*Standard carpet on wooden frame for poker table.
  #*Standard carpet on wooden frame for poker table.
#*Silver on metal frame for operating table.
  #*Silver on metal frame for operating table.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#(If a Reinforced Table: {{Rightclick}} with '''Welder''' first to weaken the table.)
  #(If a Reinforced Table: {{Rightclick}} with '''Welder''' first to weaken the table.)
#{{Rightclick}} with '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it.
  #{{Rightclick}} with '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
  ([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
  |}


====Closet====
  ====Closet====
{{anchor|Closet}}
  {{anchor|Closet}}
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
  Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].


Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
  Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.
  If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.


If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
  If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.


Coffins count as closets.
  Coffins count as closets.


Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]
  Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Closet]]<br>Closet
  ! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Closet]]<br>Closet
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
  |[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
| style="vertical-align: top; padding: 10px;" |  
  | style="vertical-align: top; padding: 10px;" |
#Stand where you want the closet.
  #Stand where you want the closet.
#Activate metal in hand.
  #Activate metal in hand.
# Choose closet from the list.
  # Choose closet from the list.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#Open the closet.
  #Open the closet.
#Weld the closet with a '''welder''' to disassemble it into metal.
  #Weld the closet with a '''welder''' to disassemble it into metal.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:welder.png|Welder]]
  [[File:welder.png|Welder]]
|}
  |}


==== Rack====
  ==== Rack====
{{anchor|Racks}}
  {{anchor|Racks}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
  Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
  ! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Metal.png|Metal]]x1
  |[[File:Metal.png|Metal]]x1
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
# Activate metal in hand.
  # Activate metal in hand.
#Choose Rack from the list.
  #Choose Rack from the list.
#Stand where you want the rack.
  #Stand where you want the rack.
#Activate Rack Parts in hand.
  #Activate Rack Parts in hand.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#{{Rightclick}} with a '''wrench''' to dismantle it to some Rack Parts.
  #{{Rightclick}} with a '''wrench''' to dismantle it to some Rack Parts.
#{{Rightclick}} with a '''wrench''' on the Rack Parts to disassemble them into metal.
  #{{Rightclick}} with a '''wrench''' on the Rack Parts to disassemble them into metal.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
  [[File:Wrench.png|Wrench]]
|}
  |}


====Beds====
  ====Beds====
{{anchor|Bed}}
  {{anchor|Bed}}
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.
  Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.


You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
  You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
  ! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Metal.png|Metal]]x2
  |[[File:Metal.png|Metal]]x2
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Stand where you want the bed.
  #Stand where you want the bed.
#Activate metal in hand.
  #Activate metal in hand.
#Choose Bed from the list.
  #Choose Bed from the list.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
Use a '''wrench''' to dismantle it to two sheets of metal.
  Use a '''wrench''' to dismantle it to two sheets of metal.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
  [[File:Wrench.png|Wrench]]
|}
  |}


====Bookcase====
  ====Bookcase====
Holds any number of books inside.
  Holds any number of books inside.


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
  ! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" | How to build
  ! style="background-color:#ccccee" | How to build
|-
  |-
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
  |[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Construct a frame with 4 wooden planks.
  #Construct a frame with 4 wooden planks.
#Wrench the frame into place.
  #Wrench the frame into place.
#Add a plank to the frame to make a shelf.
  #Add a plank to the frame to make a shelf.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#Remove any books.
  #Remove any books.
#'''Crowbar''' out the shelf.
  #'''Crowbar''' out the shelf.
#Unsecure the frame with a '''wrench'''.
  #Unsecure the frame with a '''wrench'''.
#Break apart the frame with a '''crowbar'''.
  #Break apart the frame with a '''crowbar'''.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
  [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
  |}


====Drying Rack====
  ====Drying Rack====
Dries herbs for smoking, meat into jerky and grapes into raisins.
  Dries herbs for smoking, meat into jerky and grapes into raisins.


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Drying_rack.png|64px|Drying rack]]<br>Drying rack
  ! rowspan="2" style="background-color:#ddddff;" |[[File:Drying_rack.png|64px|Drying rack]]<br>Drying rack
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Planks.png|Planks]]x10<br>
  |[[File:Planks.png|Planks]]x10<br>
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Use the planks in hand.
  #Use the planks in hand.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#'''Wrench''' to unsecure the rack.
  #'''Wrench''' to unsecure the rack.
#'''Screwdriver''' to disassemble it.
  #'''Screwdriver''' to disassemble it.
|-
  |-
| colspan="1" style="text-align: center;" |
  | colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
  [[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|}
  |}


==== Display Case====
  ==== Display Case====
Show off an item within a glass case. Use an ID to open a display case.  
  Show off an item within a glass case. Use an ID to open a display case.


{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
  {| class="wikitable" style="width:80%;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Display.png|64px|Display Case]]<br>Display Case
  ! rowspan="2" style="background-color:#ddddff;" |[[File:Display.png|64px|Display Case]]<br>Display Case
! style="background-color:#ccccee; width:20%" |Requires to build
  ! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
  ! style="background-color:#ccccee" |How to build
|-
  |-
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br>
  |[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br>
| style="vertical-align: top; padding: 10px;" |
  | style="vertical-align: top; padding: 10px;" |
#Use the planks in hand and build a display case chassis.
  #Use the planks in hand and build a display case chassis.
#(Optional) Use airlock electronics to determine who can/cannot open the case.
  #(Optional) Use airlock electronics to determine who can/cannot open the case.
#Add glass to build a normal display case.
  #Add glass to build a normal display case.
|-
  |-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
  ! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
  |-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
  ! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
  | colspan="3" rowspan="2" |
#'''Wrench''' to disassemble the unfinished frame.
  #'''Wrench''' to disassemble the unfinished frame.


|-
  |-
| colspan="1" style="text-align: center;" |  
  | colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
  [[File:Wrench.png|Wrench]]
|}
  |}


== Power Wires==
  == Power Wires==


Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[machines]] or scattered about the station's maintenance-, construction- and storage-areas.
  Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[machines]] or scattered about the station's maintenance-, construction- and storage-areas.


*Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
  *Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
*[[Insulated gloves]] negate any electrical shocks to the player.
  *[[Insulated gloves]] negate any electrical shocks to the player.


===How Do I Wire?===
  ===How Do I Wire?===
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[machines]] on top of them.  
  After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[machines]] on top of them.


====Wire Art====
  ====Wire Art====
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the [[Guide to wire art]].
  The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the [[Guide to wire art]].


===Connecting [[Machines]]===
  ===Connecting [[Machines]]===


Most [[machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[machines]] must be connected by having a powered wire under them.
  Most [[machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[machines]] must be connected by having a powered wire under them.


With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
  With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.


Please note those [[machines]] must also be anchored (generally wrenched down) to be connected.
  Please note those [[machines]] must also be anchored (generally wrenched down) to be connected.


'''Special cases''' :
  '''Special cases''' :
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
  *[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.
  *An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.




===Wire Layers===
  ===Wire Layers===
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. <br>
  Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. <br>
[[File:Actioninja_cable_layer_PR_46761.png]]<br><br>
  [[File:Actioninja_cable_layer_PR_46761.png]]<br><br>
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
  Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.


=== Wire-net Reset===
  === Wire-net Reset===


This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
  This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.


Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
  Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).


==Pipes==
  ==Pipes==


Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren't a complete wally).
  Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren't a complete wally).
To use a Pipe Dispenser, follow these steps:
  To use a Pipe Dispenser, follow these steps:
#Put Dispenser in a powered area.
  #Put Dispenser in a powered area.
#Wrench Dispenser to lock it into place.
  #Wrench Dispenser to lock it into place.
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  #Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
#You have a pipe to play with now.
  #You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.
  #Wrench Dispenser to make it mobile once more.


===Placing and Removing Pipes===
  ===Placing and Removing Pipes===


====[[File:disposal_pipe.png|64px]] Disposal Pipes====
  ====[[File:disposal_pipe.png|64px]] Disposal Pipes====


#Rotate the pipe to the direction you wish the pipe to be in.
  #Rotate the pipe to the direction you wish the pipe to be in.
#Wrench the pipe to the ground.
  #Wrench the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
  #Use a lit welder to fuse the pipe to the ground.


====[[File:Gaspipe.png|64px]] Gas Pipes====
  ====[[File:Gaspipe.png|64px]] Gas Pipes====


#<s> Rotate the pipe to the direction you wish</s> Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).
  #<s> Rotate the pipe to the direction you wish</s> Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).
#Wrench into place.
  #Wrench into place.
#Turn on the pipe, if necessary.
  #Turn on the pipe, if necessary.


====How to Remove a Pipe====
  ====How to Remove a Pipe====


#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  #Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.  
  #Brace for any junk that might blast out of the pipe.


[[Category:Guides]]
  [[Category:Guides]]

Версия от 18:02, 1 мая 2024

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Причина: "this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO: Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc."



 If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
 == Basic Tools ==
 Before you can begin any construction or deconstruction you need to gather a few useful tools.
 These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool vending machine.
 == Materials ==
 
 To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.


 === Metal ===
 
Metal
Metal
Местонахождение: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Используется для: Constructing various things from supportive elements to decorations
Стратегия: Hold in active hand and activate to start building
Описание
Things you can make by having Metal in your hand and activating it:
 *Stool (1 sheet)
 *Bar Stool (1 sheet)
 *Chair (1 sheet)
 *Swivel Chair (i.e. office chairs) (5 sheets)
 *Comfy Chair (2 sheets)
 *Bed (2 sheets)
 *Rack parts (1 sheets)
 *Closet (2 sheets)
 *Canister frame (5 sheets) (can be made into a tier 0-3 canister)
 *4x Floor tiles (1 sheet)
 *2x Metal rods (1 sheet)
 *Wall girders (2 sheets)
 *Computer frame (5 sheets)
 *Modular console (10 sheets)
 *Machine frame (5 sheets)
 *Airlock assembly (4 sheets)
 *Firelock frame (3 sheets)
 *Turret frame (5 sheets)
 *Meatspike frame (5 sheets)
 *Reflector frame (5 sheets)
 *Grenade Casing (1 sheet)
 *Light fixture frame (2 sheets)
 *Small light fixture frame (1 sheet)
 *APC frame (2 sheets)
 *Air alarm frame (2 sheets)
 *Fire alarm frame (2 sheets)
 *Extinguisher cabinet frame (2 sheets)
 *Button frame (1 sheet)
 *Iron Door (20 sheets)
 *Floodlight frame (5 sheets)
 *Voting box (15 sheets)
 *Pestle.png Pestle (1 sheet). Use with mortar for ghetto grinding.
 *Incomplete hygienebot assembly (2 sheets)
 *Shower Frame (2 metal sheets)
 *Sink Frame (1 metal sheet)
 *Chair (1 metal sheet)
 *Toilet (1 metal sheet)


 
Other things you can do with Metal: *Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets) *Metal tables when added to table frame. (1 sheet) *Finish wall girders into walls. (2 sheets) *Repair broken walls. (1 sheet) *Add armor to turret frames. (5 sheets) *Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
See Constructions.
 
How to produce Metal:
Smelt iron ore at the Mining furnace.
 === Glass and Reinforced Glass ===
 
Glass and Reinforced Glass
Glass and Reinforced Glass
Местонахождение: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Используется для: Constructing windows and other things
Стратегия: Hold in active hand and activate to start building
Описание
Glass.pngPlasma glass.pngGlass:
 
Things you can make by having Glass or Plasmaglass in your hand and activating it:  ::*One Directional Glass panel  ::*Full Glass panel (2 sheets)
Other things you can do with Glass:  ::*Glass Tables when added to table frames (1 sheet)  ::*Glass Lenses to grenade casings.  ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
Glass r.pngReinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:  ::*One Directional Reinforced Glass panel  ::*Full Reinforced Glass panel (2 sheets)  ::*Windoor frame (5 sheets)
Other things you can do with Reinforced Glass:  ::*Part of AI Core assembling  ::*Add windows into Airlocks  ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)
 
Reinforced plasma glass sheet1.pngReinforced Plasma Glass:
Things you can make by having Reinforced Plasma Glass in your hand and activating it:  ::*One Directional Reinforced Glass panel  ::*Full Reinforced Glass panel (2 sheets)
 
How to produce Glass:
 Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
 
How to produce Reinforced Glass:
 Use rods Rods.png on Glass.png glass.
 
How to produce Plasma Glass:
 Print Plasma + Glass alloy from cargo, engineering or science protolathe/techfab.
 
How to produce Reinforced Plasma Glass:
Use rods Rods.png on Plasma glass.png plasma glass.


 === Plasma ===
 
Plasma
Plasma
Местонахождение: From mining and some other sources.
Используется для: Making a few products, burning down the station, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Plasma sheets in your hand and activating them:
 *Plasma door (10 plasma sheets)
 *4x plasma tiles (1 plasma sheet)
 *Scientist Statue (5 plasma sheets)
 
Some other things you can do with Plasma: *Light it on fire with a lighter to turn it into burning gas. *Grind it for liquid plasma, useful for a large number of things, such as xenobiology. *Insert into a Protolathe/Techfab. Some products need this material.
 
How to produce Plasma:
Smelt plasma ore in the Ore Redemption Machine or Mining furnace.


 === Plasteel ===
 
Plasteel
Plasteel
Местонахождение: Deliver iron and plasma ores to the ORM. Print Plasma + Iron alloy from silo-linked cargo, engineering or science protolathe/techfab. Stacks may exists in Engineering, E.V.A. and Robotics.
Cargo can order more, but they are very expensive.
Используется для: Reinforcing walls, mechs, building an AI Core
Стратегия: Hold in active hand and activate to start building
Описание
Plasteel is an alloy of plasma and iron.
 Things you can make by having Plasteel in your hand and activating it:
 *AI core (4 sheets)
 *Bomb Assembly (10 sheets)
 *Airlock Assemblies
 **High security airlock assembly (4 plasteel sheets)
 **Vault door assembly (6 plasteel sheets)
 
Other things you can do with Plasteel: *Reinforcing, repairing and finalizing walls (2 sheets) *Reinforced Tables when added to table frames (1 sheet)

See Constructions.


 === Rods ===
 
Rods
Rods
Местонахождение: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Используется для: Constructing grilles and reinforcing
Стратегия: Hold in active hand and use it on things
Описание
Things you can make by having rods in your hand and activating them:
 * Grille (by clicking in your hand)
 * Make a scooter frame
 
Other things you can do with rods: * Lattice (for floors, by clicking on a space tile) * Reinforcing plating (by clicking on the plating) * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet) * Put a handle on a skateboard and turn it into a scooter * Can be turned back into metal sheets by being welded with a Welding Tool
See Constructions
 
How to produce Rods:
Use Metal and click "2x metal rods" (makes two sets of rods).


 === Floor Tiles ===
 
Floor Tiles
Floor Tiles
Местонахождение: Can be made from metal or removed from the floor with a crowbar
Используется для: Constructing Plating or Steel Floor
Описание
Tiles used to construct floors.
 
Things you can do with Floor Tiles: * Use on lattice to build plating. * Use on plating to build steel floor. * Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor. * Use on Metal Foam floor to convert it to plating.
See Constructions.
 
How to produce Floor Tiles:
Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).


 === Silver ===
 
Silver
Silver
Местонахождение: Deliver silver ore to the ORM. Eject silver from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having silver bars in your hand and activating them:
 *Silver door (10 silver bars)
 *4x silver tiles (1 silver bar)
 *Med Officer Statue (5 silver bars)
 *Janitor Statue (5 silver bars)
 *Sec Officer Statue (5 silver bars)
 *Sec Borg Statue (5 silver bars)
 *Med Borg Statue (5 silver bars)
 
Some other things you can do with Silver: *Insert into a Protolathe/Techfab. Some products need this material.
*Operating table OpTable.gif


 === Gold ===
 
Gold
Gold
Местонахождение: Deliver gold ore to the ORM. Eject gold from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Gold bars in your hand and activating them:
 *Golden door (10 gold bars)
 *4x gold tiles (1 gold bar)
 *HoS Statue (5 gold bars)
 *HoP Statue (5 gold bars)
 *CE Statue (5 gold bars)
 *RD Statue (5 gold bars)
 *Simple Crown (5 gold bars)
 *CMO Statue (5 gold bars)
 
Some other things you can do with Gold:
*Insert into a Protolathe/Techfab. Some products need this material.


 === Uranium ===
 
Uranium
Uranium
Местонахождение: Deliver uranium ore to the ORM. Eject uranium from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Uranium sheets in your hand and activating them:
 *Uranium door (10 uranium sheets)
 *4x uranium tiles (1 uranium sheet)
 *Nuke Statue (5 uranium sheets)
 *Engineer Statue (5 uranium sheets)
 May cause tiny amounts of radiation when constructing stuff with it. 

Some other things you can do with Uranium:
*Insert into a Protolathe/Techfab. Some products need this material.


 === Titanium ===
 
Titanium
Titanium
Местонахождение: Deliver titanium ore to the ORM. Eject titanium from ORM or any silo-linked protolathe/techfab.
Используется для: Used in a departmental Protolathe/Techfab and in Robotics
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Titanium sheets in your hand and activating them:
 *4x titanium tiles (1 titanium sheet)
 *Shuttle seat (2 titanium sheets)
 
Some other things you can do with Titanium: *Insert into a Protolathe/Techfab. Some products need this material.
*Insert into an exosuit fabricator. Roboticists need this for mechs.
 === Titanium Glass ===
 
Titanium Glass
Titanium Glass
Местонахождение: Deliver titanium ores and ash/sand/glass to the ORM. Print Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them: *Shuttle window (2 titanium glass sheets)


 === Plastitanium ===
 
Plastitanium
Plastitanium
Местонахождение: Deliver titanium and plasma ores to the ORM. Print Plasma + Titanium alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them:
 * 4x plastitanium tiles (1 plastitanium sheet)
 
Some other things you can do with Plastitanium:
* Use on wall girders to build a durable wall.


 === Plastitanium Glass===
 
Plastitanium Glass
Plastitanium Glass
Местонахождение: Deliver ores for plasma, titanium and glass to the ORM. Print Plasma + Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab.
Используется для: Construction
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having sheets in your hand and activating them: * Plastitanium window (2 plastitanium glass sheets)


 === Diamond ===
 
Diamond
Diamond
Местонахождение: Deliver diamond ore to the ORM. Eject diamond from ORM or any silo-linked protolathe/techfab.
Используется для: Making a few products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Diamonds in your hand and activating them:
 *Diamond door (10 diamonds)
 *4x diamond tiles (1 diamond)
 *Captain Statue (5 diamonds)
 *AI Hologram Statue (5 diamonds)
 *AI Core Statue (5 diamonds)
 
Some other things you can do with Diamond:
*Insert into a Protolathe/Techfab. Some products need this material.


 === Bluespace Polycrystal ===
 
Bluespace Polycrystal
Bluespace Polycrystal
Местонахождение: Deliver raw bluespace crystals to the ORM. Eject bluespace crystal from ORM or any silo-linked protolathe/techfab.
Используется для: Used in a departmental Protolathe/Techfab or to make refined bluespace crystalsBluespace Crystal.png.
Стратегия: Use with other hand to make refined bluespace crystals.
Описание
This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.
 Some things you can do with Bluespace Polycrystal:
 *Insert into a Protolathe/Techfab. Some products need this material.
 *Hold in one hand and click it with other hand to break off a refined bluespace crystal Bluespace Crystal.png.
 *Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.
*"Raw", artificial and refined bluespace crystals all work when contructing teleporting machinery or teleprods.
 === Bananium ===
 
Bananium
Bananium
Местонахождение: Ruins in space, on Lavaland or in Xenobio
Используется для: Making a few clown related products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Bananium sheets in your hand and activating them:
 *4x bananium tiles (1 bananium sheet)
 *Clown Statue (5 bananium sheets)
 
Some other things you can do with Bananium: *Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. *Insert into an exosuit fabricator. Roboticists need this to make the H.O.N.K exosuit and the Clown Module.
 
How to produce Bananium:
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the Ore Redemption Machine or Mining furnace.


 === Runite ===
 
Runite
Runite
Местонахождение: Ruin on Lavaland
Используется для: Making things with Autolathe that let you use custom materials
Стратегия: Insert into an autolathe. Print toolbox or knight armor.
Описание
Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the Autolathe. The knight armor requires the Magic Disk of Smithing to be inserted into the Autolathe first.


 === Planks ===
 
Planks
Planks
Местонахождение: Ready stacks can be found nowhere, can be made from deconstructing tables.
Используется для: Constructing various wooden things and barricading doors and windows
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Planks in your hand and activating them:
 *Wooden Sandals (1 plank)
 *Wood floor tile 4x (1 plank)
 *Wooden table frame (2 planks)
 *Rifle stock (10 planks)
 *Rolling pin (2 planks)
 *Wooden chair (3 planks)
 *Winged wooden chair (3 planks)
 *Wooden barricade (5 planks)
 *Wooden door (10 planks)
 *Coffin (5 planks)
 *Bookcase (4 planks)
 *Drying Rack (10 planks)
 *Wooden barrel (8 planks)
 *Dog bed (10 planks)
 *Dresser (10 planks)
 *Picture frame (1 plank)
 *Display case chassis (5 planks)
 *Wooden buckler (20 planks)
 *Apiary (40 planks)
 *Tiki mask (2 planks)
 *Honey frame (5 planks)
 *Wooden bucket (3 planks)
 *Rake (5 planks)
 *Ore box (4 planks)
 *Wooden crate (6 planks)
 *Baseball Bat (5 planks)
 *Loom (10 planks)
 *Mortar1.png Mortar (3 planks). Use with pestle for ghetto grinding. Can hold 100u.
 *Firebrand (2 planks)
 *Pew (3 planks)
 
How to produce Planks:
Grow Tower Caps and cut them up with a sharp item, for example a Hatchet.
 ===Leather===
 
Leather
Leather
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Making leather products such as toolbelts and bandoliers
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Leather in your hand and activating it:
 *Wallet (1 piece)
 *Muzzle (2 pieces)
 *Botany gloves (3 pieces)
 *Toolbelt (4 pieces)
 *Leather satchel (5 pieces)
 *Bandolier (5 pieces)
 *Leather jacket (7 pieces)
 *Leather overcoat (10 pieces)
 
How to produce Leather:
 Either use the Biogenerator inside Hydroponics or Garden, 

or create leather through tanning: # Slaughter/gib certain animals/creatures for their hides. Sheet hide1.png # Use a sharp weapon on a hide to turn it into hairless hide. Sheet hairless hide1.png # Wash the hairless hide by using water on it, to turn it into wet leather. Sheet wet leather1.png
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. Sheet leather1.png


 === Cloth ===
 
Cloth
Cloth
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Crafting certain textiles and repairing damaged clothes
Стратегия: Hold in active hand and use it to craft things.
Описание
Use on clothes damaged by fire or acid to repair them.
 Things you can make by having Cloth in your hand and activating it:
 *Grey jumpsuit (3 rolls)
 *Black shoes (2 rolls)
 *Backpack (4 rolls)
 *Duffel bag (6 rolls)
 *Plant bag (4 rolls)
 *Book bag (4 rolls)
 *Mining satchel (4 rolls)
 *Chemistry bag (4 rolls)
 *Bio bag (4 rolls)
 *Construction bag (4 rolls)
 *2x improvised gauzes (1 roll)
 *Rag (1 roll)
 *Bedsheet (3 rolls)
 *Empty sandbag (4 rolls)
 *Fingerless gloves (1 roll)
 *Black gloves (3 rolls)
 *Blindfold (2 rolls)
 *19x19 canvas (3 rolls)
 *23x19 canvas (4 rolls)
 *23x23 canvas (5 rolls)
 
How to produce Cloth:
Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.


 ===Plastic===
 
Plastic
Plastic
Местонахождение: Ready stacks can be found nowhere, but can be produced.
Используется для: Making a few plastic products, or used in a departmental Protolathe/Techfab
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Plastic in your hand and activating it:
 * 4x plastic floor tiles (1 plastic sheet)
 * Folding plastic chair (2 plastic sheets)
 * Plastic flaps (5 plastic sheets)
 * Water bottle (1 plastic sheet)
 * Large water bottle (3 plastic sheets)
 * Colo cups (1 plastic sheet)
 * Wet floor sign (2 plastic sheets)
 * Blank sign (1 plastic sheet)
 
Other things you can do with Plastic: *Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers
 
How to produce Plastic:
Made in the Chemistry lab.


 ===Cardboard===
 
Cardboard
Cardboard
Местонахождение: Can sometimes be found in Maintenance.
Используется для: Making a few items
Стратегия: Hold in active hand and use it to craft things
Описание
Things you can make by having Cardboard in your hand and activating it:
 *Box (1 cardboard sheet)
 *Light tubes (1 cardboard sheet)
 *Light bulbs (1 cardboard sheet)
 *Mouse traps (1 cardboard sheet)
 *Cardborg suit (3 cardboard sheets)
 *Cardborg helmet (1 cardboard sheet)
 *Pizza box (1 cardboard sheet)
 *Folder (1 cardboard sheet)
 *Large box (4 cardboard sheets)
 *Cardboard cutout (5 cardboard sheets)
 *Fancy boxes (many types) (1 cardboard sheet)
 
How to produce Cardboard:
 Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. 
Can be produced with a biogenerator.


 === Sand ===
 
Sand and Volcanic ash
Sand and Volcanic ash
Местонахождение: Crafted by using sand or volcanic ash in hand.
Используется для: Turning into glass or sandstone.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Sand Sandore.png and ash Volcanic ash.png are both basically the same thing but with different sprites.
 Things you can make by having piles of Sand or Ash in your hand and activating them:
 *Sandstone (1 sand pile)
 *Aesthetic volcanic floor tile (2 sand piles)


 
Other things you can do with Sand and Ash: *Smelt in the Ore Redemption Machine or Mining furnace to create glass. *Use on an empty sandbag to create a sandbag.


 
How to produce Volcanic Ash: Mine volcanic ash from lavaland ground.
 
How to produce Sand:
Mine volcanic ash from lavaland ground, and use it in hand to make Sandstone Bricks. Then use the Sandstone in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works.
 === Sandstone ===
 
Sandstone
Sandstone
Местонахождение: Crafted by using sand or volcanic ash in hand.
Используется для: Making a few products, and ghetto hydroponics.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Things you can make by having Sandstone bricks in your hand and activating them:
 *Pile of dirt (3 sandstone bricks)
 *Sandstone door (10 sandstone bricks)
 *Assistant Statue (5 sandstone bricks)
 *Breakdown into sand (1 sandstone brick)


 
How to produce Sandstone:
Mine volcanic ash from lavaland ground, and use it in hand.


 === Blocks of Sand ===
 
Blocks of sand
Blocks of sand
Местонахождение: Crafted by using sand or volcanic ash on a sink.
Используется для: Construction material.
Стратегия: Hold in active hand and activate it to start constructing
Описание
Lets you build some things made out of sand.


 === Meat ===
 
Meat
Meat
Местонахождение: Insert raw slabs of meat Meat.png into a Sheet-meister 2000.
Используется для: Making a few products.
Стратегия: Hold in active hand and activate it to start constructing.
Описание
An edible material which also makes squishy sounds.
 Things you can make by having Meat sheets in your hand and activating them:
 *Chair (1 meat sheet)
 *Toilet (1 meat sheet)
 *Sink (1 meat sheet)
 *4x Floor tiles (1 meat sheet)
 *Carving Block (5 meat sheets)
 *Airlock Assembly (5 meat sheets)
 Some other things you can do with meat sheets:
 *Meat walls
 *Meat tables
*Meat Toolboxes
 == Constructions ==
 
 ===Floors===
 ==== Lattice ====
 The basic base for all types of construction, this is placed directly in space.
Lattice
Lattice
Requires to build How to build
Rodsx1
 Use the rod on an empty space tile.
How to deconstruct
Tools
 Use wirecutters to cut the lattice into one rod.
 Wirecutters
 ==== Catwalk ====
 Just like a lattice, except you can place wires on it.
Catwalk
Catwalk
Requires to build How to build
Rodsx1
 Use the rods on a lattice.
How to deconstruct
Tools
 Use wirecutters to cut the catwalk into 2 rods.
 Wirecutters
 ==== Plating ====
 The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating
Plating
Requires to build How to build
Floor tilex1
 Use a floor tile on a lattice or catwalk.
How to deconstruct
Tools
 Use a crowbar on broken plating, otherwise it does not deconstruct.
 Can be deconstructed with an RCD.
 Crowbar
How to repair
Tools
 Use a welder on broken plating to repair it.
 Welder
 ==== Iron Floor Tile ====
 
 This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor
Steel Floor
Requires to build How to build
Floor tilex1
 Use a floor tile on plating.
How to deconstruct
Tools
 Use a crowbar on a floor tile to remove it. It will be destroyed if broken.
 Crowbar
 ==== Wood Floor ====
 This is a fancy floor, used in the library and similar places.
Wood Floor
Wood Floor
Requires to build How to build
Wood tilex1
 Use a wood tile on plating. Wood tiles can be made of planks of wood.
How to deconstruct
Tools
 Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
 Screwdriver or Crowbar
 ====  Reinforced Floor ====
 This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor
Reinforced Floor
Requires to build How to build
Rodsx2
 Use rods on a plating.
How to deconstruct
Tools
 Use a wrench to dismantle it to two rods.
 Wrench
 ==== Carpeted Floor ====
 
 This is a carpeted floor, used to make your office look fancy.
Carpeted Floor
Carpeted Floor
Requires to build How to build
Carpetx1
 Use any type of carpet floor on a plating.
How to deconstruct
Tools
 Use a crowbar to pick up the carpet tile.
 Crowbar
 Some other carpets available from cargo (and their constructable tables):
Twaticus carpet comparison oct2019.png
 Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere.
 Red carpets can be reskinned to have other religious symbols, or star shapes.
 ==== Light Floor ====
 
 A fancy, more futuristic floor that lights up its surroundings.
Disco fever!
Light Floor
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
 # Use the cable wire on glass.
 # Use the metal on the tile you get.
 # (Deconstruct the floor to plating, if needed.)
 # Place the light tile on a plating.
How to deconstruct
Tools
 # Use a crowbar on the light tile to remove the metal.
 # Use wirecutters on the resulting tile to separate wires from glass.
 Crowbar
Wirecutters
 === Walls ===
 ==== Normal Wall ====
 
 This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
 * Keeping people out.
 * Keeping people in.
 * Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
 # Stand where you want the wall.
 # Click the metal in your hand to open the construction panel.
 # Choose 'Build wall girders' from the list.
 # Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
 # Weld off the plating.
 # Use a Wrench to unsecure the girder.
 # Screwdriver to disassemble the girder.
 Welder
Wrench
Screwdriver
 ==== Reinforced Wall ====
 
 This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
 * Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
 # Stand where you want the reinforced wall.
 # Click the metal in your hand to open the construction panel.
 # Choose 'Build wall girders' form the list.
 # Use the plasteel on the girders to reinforce them.
 # Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
 # Wirecutters to cut the outer grille.
 # Screwdriver to remove the support lines.
 # Weld through the metal cover.
 # Crowbar to pry off the cover.
 # Wrench to loosen the support rods.
 # Weld through the support rods.
 # Crowbar to pry off the outer sheath.
 # Screwdriver to unsecure the support struts.
 # Wirecutters to remove the support struts.
 # Wrench to unsecure the girder.
 # Screwdriver to disassemble it.
 Welder
Wrench
Screwdriver
Wirecutters
Crowbar
 ==== Normal/Reinforced Hidden Door ====
 
 Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 * Click to open.
 * An almost undetectable escape route.
 * Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
 # Stand where you want the door.
 # Click the metal in your hand to open the construction panel.
 # Choose 'Build wall girder' from the list.
 # Use wrench on the girder and wait a few seconds for it to dislodge.
 # Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.
 To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
How to deconstruct
Tools
 # Screwdriver to tighten the bolts and turn it into a regular wall. Or...
 # Weld to dismantle the false wall.
 # Screwdriver again to disassemble the girder.
 Screwdriver
Welder
 === Normal/Reinforced Windows ===
 
 Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
 
 * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
 
 * One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
Requires to build How to build
Glassx1/x2 (single/full)
or
Reinforced Glassx1/x2 (single/full)
 # Click the glass/reinforced glass in hand.
 # Select Full or One Direction from the menu.
 # Drag where you want it.
 # Alt-click to rotate to the direction you want if one-directional.
 # Screwdriver it in place.
 # Crowbar (Pop pane in).
How to deconstruct
Tools
 Normal window (including plasmaglass):
# Screwdriver to unscrew the window from the frame. # Crowbar to pop out panel # Screwdriver to unscrew the window from the floor. # Wrench to deconstruct the window. Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 100 integrity (health), while plasma windows have 300. Directional windows have half integrity.
 Reinforced window (including reinforced plasmaglass):
# Welder to heat one way screws (15 seconds, right click) # Screwdriver to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click) # Crowbar to pop out panel (4 seconds, right click) # Wirecutters to cut connecting bars (2 seconds, right click) # Wrench to unbolt frame (4 seconds, right click) Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
 Welder
Screwdriver
Crowbar
Wirecutters
Wrench
 === Wall Mountings ===
 ====APC====
 Info about Area Power Controllers can be found here.
 If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
 # Use the metal and make an APC frame.
 # Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
 # Add a Power Control Module.
 # Remove any floor tile in front of it.
 # Add cable coil. This creates a terminal on the floor.
 # Wire the power network into a powered wire under the terminal, for external power.
 # Screwdriver the APC electronics into place.
 # Add the power cell.
 # Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
How to deconstruct
Tools
 # Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
 # Crowbar to open the cover.
 # Remove power cell by hand.
 # Screwdriver to unsecure electronics.
 # Crowbar to lift floor tile in front of APC.
 # Wirecutters on APC to remove cable and terminal from floor.
 # Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
 # Welder to remove from wall.
 # Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.
 Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID
 ====  Air Alarm ====
 Info about Air Alarms can be found here.
Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
 # Use the metal and make an Air Alarm frame.
 # Use the frame on the wall you want it on.
 # Put in the Air Alarm Electronics.
 # Wire it with 5 cable pieces.
 # Screwdriver to close.
How to deconstruct
Tools
 # Open cover with screwdriver.
 # Cut all wires except the syphon wire using wirecutters.
 # Use wirecutters on the air alarm to cut the remaining wires.
 # Pry out the circuit using the crowbar.
 # Remove the frame from the wall using the wrench.
 Screwdriver
Wirecutters
Crowbar
Wrench
 ==== Fire Alarm ====
 Info about Fire Alarms can be found here.
Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
 # Use the metal and make an Fire Alarm frame.
 # Use the frame on the wall you want it on.
 # Put in the Fire Alarm Electronics.
 # Wire it with 5 cable pieces.
 # Screwdriver to close.
How to deconstruct
Tools
 # Open cover with screwdriver.
 # Cut all the wires using wirecutters.
 # Pry out the circuit using the crowbar.
 # Remove the frame from the wall using the wrench.
 Screwdriver
Wirecutters
Crowbar
Wrench
 ==== Security Camera ====
 
 Electric eyes of the AI or for camera monitors to look through.
 Camera upgrades:
 * Solid Plasma for EMP-proofing.
 * Analyzer for X-ray.
 * Proximity Sensor for motion alarm.
 See here how to hack a Security Camera.
I see you.
Security Camera
Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
 # Use the autolathe to print a Camera Assembly.
 # Attach the Camera Assembly to a wall.
 # Weld it to the wall.
 # Add wire.
 # OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
 # Screwdriver the camera to complete it.
 # Set camera network (default is SS13).
How to deconstruct
Tools
 # Screwdriver the camera to open the back panel.
 # OPTIONAL:Crowbar the camera assembly to remove any upgrades.
 # Use your wirecutter to deactivate the camera (does not alert AI).
 # Use your welder to unweld the camera from the wall.
 # Wrench the camera to detach it from the wall.
 The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.
 Crowbar
Screwdriver
Welder
Wirecutters
Wrench
 ==== Light Fixture ====
 
 Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Light Fixture
Light Fixture
Requires to build How to build
Metalx1/x2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriverx1
Wrenchx1
OPTIONAL: Power cellx1
 # Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
 # Place frame on wall.
 # Add wires.
 # (OPTIONAL) Add the cell. The Light fixture cell from the autolathe comes pre-charged.
 # Screwdriver.
 # Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
 # Turn off the light if needed and remove the light tube or bulb from the fixture.
 # Screwdriver the light fixture to expose the wires.
 # Wirecutters to cut the wires.
 # Remove the cell with an empty hand, if there is one.
 # Wrench the fixture frame to deconstruct it.
 Screwdriver
Wirecutters
Wrench
 ==== Floodlight ====
 
 Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.
Floodlight
Floodlight
Requires to build How to build
Metalx5
Cable Piecesx5
Light Tubex1
Screwdriverx1
Wrenchx1
 # Build frame from 5 metal sheets
 # Add wires.
 # Screwdriver.
 # Add light tube.
 # Secure with wrench so it doesn't get pushed and disconnected from the wire.
How to deconstruct
Tools
 Doesn't seem like you can yet. Throw it out into space. Pollution ho!
 ==== Requests Console ====
 Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
 The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console
Requests Console
Requires to build How to build
Roundstart only. Can not be constructed.
How to deconstruct
Tools
 Can't be deconstructed without violence.
 ==== Newscaster ====
 The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.
 You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
 Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
 Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
Newscaster
Newscaster
Requires to build How to build
1x newscaster frame (from Autolathe) Attach newscaster frame to wall.
How to deconstruct
Tools
 # Wrench to remove the frame from the wall.
 # Wrench to disassemble the frame.
Wrench
 ==== Bounty Board ====
 Used for players to request favors or items from other players for a price. 
 To create a bounty: Click the bounty board. Click New Bounty. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.
 To complete someone elses bounty: Click the name of the requester in the bounty board. Click apply. Your name shows up as Requested Applicant. Deliver the item or complete the request of the issuer.
 To pay someone for completing your bounty: Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under Request Applicants). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with DELETE if it is no longer wanted.
Bounty Board
Bounty Board
Requires to build How to build
1x bounty board frame (from Autolathe) Attach bounty board frame to wall.
How to deconstruct
Tools
 # Wrench to remove the frame from the wall.
 # Wrench to disassemble the frame.
Wrench
 ==== Status Display ====
 Used by heads to display random text to the crew, as well as giving shuttle ETA's.
 To set a picture or text, use the PDA Status Display app, or the command console screen.
 To make the first line display as a header, begin and end the line with a dash (-).
Status Display
Status Display
Requires to build How to build
1x status display frame (from Autolathe) Attach status display frame to wall.
How to deconstruct
Tools
 # Wrench to remove the frame from the wall.
 # Wrench to disassemble the frame.
Wrench
 === Other ===
 ==== Grille ====
 
 Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
 * Keeping people in or out.
 * Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
 # Stand where you would like the grille to be placed.
 # Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
 * Use wirecutters to neatly cut the grille, or
 * ...Use a screwdriver to unfasten and drag it away, or
 * ...Smash it down.
 Wirecutters or
Screwdriver
 ==== Barricade ====
 
 The poor man's barrier, not nearly as strong or cool looking. Useful for:
 * Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
 # Stand where you would like the barricade to be placed.
 # Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools
 Crowbar to get Planks x3 back.
 Crowbar
How to repair
Tools
 Use wooden planks to repair.
 Planks
 ==== Windoor (Window-door) ====
 
 Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar Crowbar.png if unpowered, and emagging works.
Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
 # Click the reinforced glass pane.
 # Click the "Windoor" button.
 # Wrench.
 # Plasteel (Optional: To create a secure windoor).
 # Cable.
 # Airlock Electronics.
 # Crowbar.
How to deconstruct
Tools
 # Open the windoor.
 # Screwdriver to open the maintenance panel.
 # Crowbar out the airlock electronics.
 # Remove wires from the assembly with wirecutters.
 # Unanchor it by wrenching.
 # Weld it to deconstruct the assembly into reinforced glass and rods.
 Screwdriver
Crowbar
Wirecutters
Wrench
Welder
 ==== Button ====
 
 This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
 # Use the metal and make a Button Frame.
 # Use the Button Frame on a wall.
 # Click the Button Frame on the wall to change its button type.
 # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
 # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a Blast Door Controller to control objects like Shutters.
 # Screwdriver the Button Frame to close it.
How to deconstruct
Tools
 # (Screwdriver the button open.)
 # Remove the airlock electronics.
 # Wrench the open button frame.
 # Weld it to deconstruct to metal plates.
 Wrench
Screwdriver
 ==== Firelock ====
 
 This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Circuitry x1
Screwdriver
 # Use the metal and make a Firelock frame.
 # Add the Firelock Circuitry to the firelock frame.
 # (OPTIONAL) Add Plasteel to make a heavy firelock.
 # Wrench to bolt it and finish.
How to deconstruct
Tools
 # (Crowbar the firelock shut.)
 # Weld the firelock shut.
 # Screw to unlock the firelock's floor bolts.
 # Wrench the firelock unfasten the floor bolts.
 # Crowbar to pry out the circuit board.
 # Weld to deconstruct into metal plates.
 Has 40% chance to drop a frame when destroyed by force.
 Welder
Wrench
Screwdriver
Wirecutters
Crowbar
 ==== Reflector ====
 
 This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
 * You can weld it to anchor it to or unanchor it from the floor, or to repair it.
 * Use a screwdriver to lock or unlock its rotation.
 * Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx5 OR Reinforced glassx10 OR Diamondx1
Welder
 # Use the metal and make a reflector frame.
 # Option 1: Add 5 glass sheets to make a single-sided reflector.
 # Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
 # Option 3: Add 1 diamond sheet to make a box reflector.
 # Weld the reflector to the floor (or don't, it'll still work).
How to deconstruct
Tools
 # Weld the reflector to cut it free from the floor.
 # Wrench the reflector to disassemble it.
 Welder
Wrench
 ==== Airlock ====
 
 This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
 # Use the metal and make an Airlock Assembly.
 # Wrench it in place.
 # (Optional) Use Pen to name the airlock.
 # (Optional) Add Reinforced Glass to make a glass airlock.
 # Add Wires.
 # Use the Airlock Electronics Board and set the access level.
 # Add the Airlock Electronics Board to the airlock frame.
 # (Optional) Use 2 sheets of Metal or Plasteel for added security
 # Screwdriver to finish.
How to deconstruct
Tools
 If the airlock has been emagged, skip to step 4.
 # Weld the door shut with Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись...
 # Screwdriver the door.
 # Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
 # Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
 # Wirecut the wires out.
 # Unsecure it with a wrench.
 # Weld it to deconstruct to metal plates.
 Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool
 ==== Turret ====
 
 To ensure no one trespasses an area. Its options are (first option is the default setting):
 * Status: On/Off - wether the turret's power is on or off.
 * Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
 ** Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
 ** Check Security Records: Yes/No - searches Security Records for criminals.
 ** Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
 ** Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
 ** Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
 # Build a turret frame from metal.
 # Use a wrench to secure the turret frame(it can be moved around before being secured).
 # Use metal on the turret frame to build the cover.
 # Use a wrench on the frame to bolt the cover.
 # Add the gun.
 # Add the prox sensor.
 # Use a screwdriver to secure it all.
 # Use more metal on the frame.
 # Finally use a welder to secure the second layer of metal.
 (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
How to deconstruct
Tools
 If the turret is not finished (only works before construction step 9):
 # Crowbar to pry off metal coverage.
 # Screwdriver to open the internal access hatch.
 # Remove Proximity sensor by hand.
 # Remove gun by hand.
 # Wrench to remove turret's metal armor bolts.
 # Weld to remove turret's interior metal armor.
 # Wrench to unfasten external bolts.
 # Crowbar to dismantle the turret frame.
 If the turret is finished:
 # Destroy the turret with any weapon.
 # Crowbar to pry off metal coverage (70% chance to recover gun).
 Welder
Wrench
Screwdriver
Crowbar
 ==== AI Core ====
 The AI's house.
AI.gif
AI Core
Requires to build How to build
Plasteelx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
 # AI Core building phase 1 Build AI Core Frame from 4 Plasteel Sheets.
 # Wrench into place.
 # AI Core building phase 2 Add Circuit board.
 # AI Core building phase 3 Screwdriver.
 # AI Core building phase 4 Add wires.
 # (Optional) Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
 # AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
 # AI Core building phase 6 Add reinforced glass.
 # Screwdriver.
How to deconstruct
Tools
 # Crowbar to remove glass panel.
 # Crowbar to remove brain.
 # Wirecutters to remove cables.
 # Screwdriver to unfasten the circuit board.
 # Wrench to unfasten the frame.
 # Welder to deconstruct assembly.
 Crowbar
Wirecutters
Screwdriver
Wrench
Welder
 ==== Solar Panels and Trackers ====
 
 You can generate power with these things.
Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
 # Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
 # Wrench Wrench the solar assembly into place.
 # Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
 # Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
 # Take out the panel with a crowbar.
 # If you are deconstructing a tracker: Take out the electronics with your crowbar.
 # Wrench the leftover assembly from it's place and you will be able to move it.
 Crowbar
Wrench
 ==== Disposal Pipes and Machinery ====
 
 The disposal system of the station.
Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
 # Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in Atmosia).
 # Crowbar the floor tile, if exists, to access plating.
 # Move pipe over plating, rotate and flip using the right-click menu.
 # Wrench pipe.
 # Weld pipe.
How to deconstruct
Tools
 # If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
 # If Disposal Pipe, start here: Welder it to remove its joints.
 # Wrench to detach it from the plating.
 :Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.
 (Screwdriver)
Welder
Wrench
 ====  Computers ====
 
 Computers can have various uses.
Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
 # Use the metal and make a Computer Frame.
 # Wrench it inplace.
 # Insert the Circuitboard of your selection.
 # Screwdriver.
 # Wires.
 # Glass.
 # Screwdriver to finish.
How to deconstruct
Tools
 # Screwdriver to detach the screen.
 # Crowbar to pry off the screen.
 # Wirecutters to cut the cables.
 # Screwdriver to detach the circuit lid.
 # Crowbar to pry out the circuitboard.
 # Wrench to detach the frame.
 # Welder to disassemble the frame.
 Welder
Wrench
Screwdriver
Wirecutters
Crowbar
 ====  Modular Consoles ====
 
 Modular Consoles are very flexible devices.
A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
 # Use the metal and make a Modular Console.
 # Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
 # install a network card to access the NET and download more programs.
 #Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
 # Screwdriver to remove components.
 # Wrench to deconstruct the empty console.
 Screwdriver
Wrench
 ==== Machine Frame.png Machines ====
 
A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
 # Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
 # CableCoils.pngWired Frame.png Add wires.
 # Wrench.pngWrench it (sometimes optional).
 # Circuitboard.pngCircuit Frame.png Add a circuitboard.
 # Examine the machine frame and it will tell you what items you need now.
 # Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.
How to deconstruct
Tools
 # Screwdriver to open the panel.
 # Crowbar to remove all components.
 # Wirecutters to remove the wires.
 # Wrench to unsecure the frame.
 # Screwdriver to disassemble into sheets.
 Screwdriver
Crowbar.png
Wirecutters.png
Wrench
 For detailed information about each machine: machine construction guide.
 ==== Robot Cyborg Mech Robots, Cyborgs and Mechs ====
 
 Their construction is described at: Robots, Cyborgs and Mechs -pages.
 ==== Mineral Door ====
 
 The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
 # Stand where you would like the door.
 # Use the metal and make a Door.
How to deconstruct
Tools
 # Wrench to unwrench it.
 # Welder to disassemble the frame.
 Wrench
Welder
 ==== Conveyor Belt ====
 The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись..
Conveyor Belt and Conveyor Belt Switch
 ConveyorBelt.png
Requires to build How to build
An Autolathe or protolathe/techfab, with enough metal and glass.
 # Use the lever on the belt assemblies to link them. This must be done before placing them!
 # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a wrench or reverse direction with a screwdriver).
 # Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
 # Crowbar to remove the Conveyor Belt tiles and Switches.
 or attack it with a weapon on Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись..
 Wrench
 ==== Railings ====
 Railings are typically used on maps with extra Z-levels to prevent people from falling down.


Railing.png
Railings
Requires to build How to build
Rodsx2
 # Stand where you would like the railings to be placed.
 # Click on the stack of rods with the hand you have them in and choose railings.
 # Alt-click the railings to rotate them into desired orientation.
How to deconstruct
Tools
 # Use Wrench to unfasten the railings
 # Use wirecutters to cut the railings apart
 Wrench
Wirecutters
 ==== Sink ====
 Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).

Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.

How to connect sinks to a plumbing system. Angle is important.
 Some sinks have a cosmetically different appearance (e.g. Sink alt.png) but all of them work identically.


Sink.png
Sink
Requires to build How to build
Metalx1
 Water recyclerx1
 # Use the rigid material in hand to craft a sink frame.
 # Drag the sink frame to desired location.
 # Alt-click the sink frame to rotate it.
 # Add a water recycler Water recycler.png to finish the sink.
How to deconstruct
Tools
 # Use Wrench to disassemble into metal.
 Wrench
 ==== Shower ====
 The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench Wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns. 
 Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
Shower.png
Shower
Requires to build How to build
Metalx2
 Water recyclerx1
 # Use the metal in hand to craft a shower frame.
 # Drag the shower frame to desired location.
 # Alt-click the shower frame to rotate it.
 # Add a water recycler Water recycler.png to finish the shower.
How to deconstruct
Tools
 Can only be deconstructed by force. Toggle automatic water regeneration with a multitool.
 ==== Shutters ====
 Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a multitool to edit the identifier for that particular shutter.
Shutters.png
Shutters
Requires to build How to build
Metalx10
 Wirex10
Screwdriver Multitool Welder Wirecutters
 # Use the Crafting menu (Crafting menu) to create the shutters.
 # Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code.
 # Install a Blast Door Controller in a button (after using a multitool on it as well) to operate the shutters.
 # Don't forget to screw the panel shut afterwards.
How to deconstruct
Tools
 # Screwdriver the shutters open.
 # Crowbar the airlock electronics out.
 # Use wirecutters to remove the cables.
 # Weld the frame to deconstruct it into plasteel sheets.
 Wrench
Screwdriver
 ====Toiletbong====
 A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.
 It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.
 More information on its general usage can be found here.
 Toiletbong
Requires to build How to build
Metal
 Flamethrower.png withPlasma Tankattached
Wrench
 #Use the Crafting menu (Crafting menu) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu.
 #Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged.
 #Optional: Emag it.
How to deconstruct
Tools
 #Wrench the toiletbong to unsecure it.
 #Crowbar the toiletbong to take it apart. This will empty the plasma tank of the flamethrower.
 Wrench
Crowbar.png
 ===Furniture===
 ====Chairs====
 
 Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
 #Stand where you want the chair.
 #Pick up some metal or planks.
 #Click it in hand.
 #Select Chair from menu.
How to deconstruct
Tools
 Wrench a chair to transform it back into the starting material.
 Wrench
 ====Tables/Reinforced Table====
   
 Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table (has many types)
Reinforced Table
Reinforced Table
Operating Table
Operating Table
Requires to build How to build
Rodsx2
or
Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Plasteelx1
or
Silverx1
 #Pick up some rods (or wooden planks, if you want to make a poker table).
 #Stand on the tile where you want the table.
 # Activate them in your hand.
 # Select table frame from menu.
 #Use material on the table frame:
 #*Wood/glass/plasteel/metal for table made of that material.
 #*Any type of carpet on metal frame for fancy table of that color.
 #*Standard carpet on wooden frame for poker table.
 #*Silver on metal frame for operating table.
How to deconstruct
Tools
 #(If a Reinforced Table: Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with Welder first to weaken the table.)
 #Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with Wrench to disassemble it or screwdriver to partly disassemble it.
 (Welder)
Wrench
Screwdriver
 ====Closet====
 
 Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
 Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage.
 If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
 If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
 Coffins count as closets.
 Different types of closets: Jumpsuit ClosetEmergency ClosetMedical ClosetSecurity ClosetFire Saftey ClosetL2 ClosetL3 ClosetL4 ClosetCoffin
Closet
Closet
Requires to build How to build
Metalx2 or Planksx5 for coffin
 #Stand where you want the closet.
 #Activate metal in hand.
 # Choose closet from the list.
How to deconstruct
Tools
 #Open the closet.
 #Weld the closet with a welder to disassemble it into metal.
 Welder
 ==== Rack====
 
 Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Rack
Rack
Requires to build How to build
Metalx1
 # Activate metal in hand.
 #Choose Rack from the list.
 #Stand where you want the rack.
 #Activate Rack Parts in hand.
How to deconstruct
Tools
 #Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with a wrench to dismantle it to some Rack Parts.
 #Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. with a wrench on the Rack Parts to disassemble them into metal.
 Wrench
 ====Beds====
 
 Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.
 You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed
Bed
Requires to build How to build
Metalx2
 #Stand where you want the bed.
 #Activate metal in hand.
 #Choose Bed from the list.
How to deconstruct
Tools
 Use a wrench to dismantle it to two sheets of metal.
 Wrench
 ====Bookcase====
 Holds any number of books inside.
Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
 #Construct a frame with 4 wooden planks.
 #Wrench the frame into place.
 #Add a plank to the frame to make a shelf.
How to deconstruct
Tools
 #Remove any books.
 #Crowbar out the shelf.
 #Unsecure the frame with a wrench.
 #Break apart the frame with a crowbar.
 Crowbar
Wrench
 ====Drying Rack====
 Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack
Drying rack
Requires to build How to build
Planksx10
 #Use the planks in hand.
How to deconstruct
Tools
 #Wrench to unsecure the rack.
 #Screwdriver to disassemble it.
 Wrench
Screwdriver tool.png
 ==== Display Case====
 Show off an item within a glass case. Use an ID to open a display case.
Display Case
Display Case
Requires to build How to build
Planksx5
Glassx2
 #Use the planks in hand and build a display case chassis.
 #(Optional) Use airlock electronics to determine who can/cannot open the case.
 #Add glass to build a normal display case.
How to deconstruct
Tools
 #Wrench to disassemble the unfinished frame.
 Wrench
 == Power Wires==
 Power wires (cable coils) CableCoils.png are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
 *Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
 *Insulated gloves negate any electrical shocks to the player.
 ===How Do I Wire?===
 After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar Crowbar.png to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters Wirecutters.png on them. Powered wires will automatically electrify grilles and power some machines on top of them.
 ====Wire Art====
 The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
 ===Connecting Machines===
 Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
 With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
 Please note those machines must also be anchored (generally wrenched down) to be connected.
 Special cases :
 *APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
 *An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.


 ===Wire Layers===
 Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer. 
Actioninja cable layer PR 46761.png

Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
 === Wire-net Reset===
 This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
 Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
 ==Pipes==
 Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally).
 To use a Pipe Dispenser, follow these steps:
 #Put Dispenser in a powered area.
 #Wrench Dispenser to lock it into place.
 #Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
 #You have a pipe to play with now.
 #Wrench Dispenser to make it mobile once more.
 ===Placing and Removing Pipes===
 ====Disposal pipe.png Disposal Pipes====
 #Rotate the pipe to the direction you wish the pipe to be in.
 #Wrench the pipe to the ground.
 #Use a lit welder to fuse the pipe to the ground.
 ====Gaspipe.png Gas Pipes====
 # Rotate the pipe to the direction you wish Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).
 #Wrench into place.
 #Turn on the pipe, if necessary.
 ====How to Remove a Pipe====
 #Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
 #Brace for any junk that might blast out of the pipe.