Voice of God: различия между версиями

imported>XDTM
(Created page with "The Voice of God is a vocal cord organ, dropped by the Colossus and implantable via surgery by targeting the '''mouth'''. =Functionality= The Voice of God will add a...")
 
imported>Prometheos2
(→‎Functionality: Update infos (lowest CD, command).)
 
(не показано 11 промежуточных версий 5 участников)
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When Speaking, you'll talk with a '''<span style="color: #7F282A; font-size: 300%;">HEAVY TONE</span>''', emitting an ominous sound.
When Speaking, you'll talk with a '''<span style="color: #7F282A; font-size: 300%;">HEAVY TONE</span>''', emitting an ominous sound.


Listeners, which means any mob not deaf or dead in view range, will react to certain codewords. For example, including STOP in the message, they'll be stunned for a few seconds. Only one codeword is used per message.
Listeners, which means any mob not deaf or dead in view range, will react to certain codewords. For example, including STOP in the message, they'll be immobilized for a few seconds. Only one codeword is used per message.


Including a codeword will increase the Voice of God's cooldown. More powerful commands, such as stuns, will have a longer cooldown, while joke commands have a lower cooldown. Even messages with no commands have a 15 second cooldown.
Including a codeword will increase the Voice of God's cooldown. More powerful commands, such as stuns, will have a longer cooldown, while joke commands have a lower cooldown. Even messages with no commands have a 10-second cooldown.


=Modifiers=
=Modifiers=
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* [[Blood_Cult|Cultists]] and [[Clockwork_Cult|Servants of Ratvar]] gain a 2x on every command they give, since they're supported by their deities, but the text will resemble that of their deity, making it obvious that they are cultists.
* [[Blood_Cult|Cultists]] and [[Clockwork_Cult|Servants of Ratvar]] gain a 2x on every command they give, since they're supported by their deities, but the text will resemble that of their deity, making it obvious that they are cultists.


* Speaking the full, real name of someone along with a command will restrict the command to that person, but it will also multiply the effect by 2.
==Focusing==
* Speaking the real name of someone at the beginning of a command will restrict the command to that person, but it will also multiply the effect by 2. If multiple people in range have that name, they will all be affected, although with a reduced multiplier (the formula is 1 + (1 / targets).
* The above also goes for job descriptions, such as Scientist, Head of Personnel, and so on. Changing jobs through the HoP won't change them for the purposes of this focus.
 
* The first word of someone's name is valid for focusing; this also goes for lizard names (e.g. James -> James Brown; Random -> Random-Lizard-Name).
* The common abbreviations for jobs are also valid (e.g. HoS for Head of Security, Cap for Captain).
 
* Speaking the true devil name of a [[Devil]] will quintuplify the effect. Devils are very averse to gods.
* Speaking the true devil name of a [[Devil]] will quintuplify the effect. Devils are very averse to gods.
==Protection==
To avoid the effect of the Voice of God, one can:
* Be deaf: what you can't hear can't affect you!
* Earmuffs prevent the Voice's effect while keeping your hearing, although you'll lack a headset. You can make them at any [[Autolathe]].
* Hold a chaplain artifact such as a [[Null Rod]]; the chaplain cares not for false gods.
* Silence the Speaker: anything that prevents speech will also prevent use of the Voice.
These, of course, on top of obvious methods such as being far away or killing the Speaker while the Voice is on cooldown.


=Command List=
=Command List=
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! style='background-color:#7F282A; width:5%'|Cooldown
! style='background-color:#7F282A; width:5%'|Cooldown
|-
|-
!Stun
!Immobilize
|"stop","wait","stand still","hold on","halt"
|"stop", "wait", "stand still", "hold on", "halt"
|Stuns for 3 seconds.
|Immobilizes for 4 seconds.
|
|90s
|-
!Weaken
|"drop","fall","trip"
|Weakens for 3 seconds.
|
|
|90s
|120s
|-
|-
!Sleep
!Knockdown
|"sleep","slumber"
|"drop","fall","trip","knockdown"
|Causes sleep for 3 seconds.
|Knocks the listeners down for 4 seconds.
|
|
|90s
|120s
|-
|-
!Vomit
!Vomit
|"vomit","throw up"
|"vomit","throw up", "sick"
|Causes vomit.
|Causes vomit.
|Multiplier increases the amount of nutrition drained.
|Multiplier increases the amount of nutrition drained.
|90s
|120s
|-
|-
!Silence
!Silence
|"shut up","silence","ssh","quiet","hush"
|"shut up", "silence", "ssh", "quiet", "hush"
|Silences for 10 seconds.
|Silences for 10 seconds.
|If the speaker is a Mime or a Librarian the duration is tripled.
|If the speaker is a Mime or a Curator the duration is tripled.
|90s
|120s
|-
|-
!Hallucinate
!Hallucinate
|"see the truth","hallucinate"
|"see the truth", "hallucinate"
|Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds.
|Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds.
|Multiplier increases duration. Does not cause actual hallucinations.
|Multiplier increases duration. Does not cause actual hallucinations.
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|-
|-
!Wake Up
!Wake Up
|"wake up","awaken"
|"wake up", "awaken"
|Listeners stop sleeping immediately.
|Listeners stop sleeping immediately.
|Does not affect stuns or paralysis.
|Does not affect stuns or paralysis.
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!Heal
!Heal
|"live","heal","survive","mend","heroes never die"
|"live","heal","survive","mend","heroes never die"
|Listeners are healed by 10 brute and 10 burn damage.
|Listeners are healed by 10 points of total damage.
|Does not actually revive from death.
|Does not actually revive from death.
|60s
|60s
|-
|-
!Hurt
!Hurt
|"die","suffer"
|"die","suffer","hurt","pain"
|Listeners take 15 brute damage.
|Listeners take 15 brute damage.
|
|
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|-
|-
!Bleed
!Bleed
|"bleed"
|"bleed","there will be blood"
|Listeners start bleeding profusely.
|Listeners start bleeding profusely.
|The bleeding will stop on its own eventually, even if not patched up.
|The bleeding will stop on its own eventually, even if not patched up.
Строка 97: Строка 106:
|Listeners are set on fire.
|Listeners are set on fire.
|Multiplier increases the fire stacks.
|Multiplier increases the fire stacks.
|60s
|-
!Heat
|"heat","hot","hell"
|Listeners' body temperature rises.
|
|60s
|-
!Cool
|"cold","cool down","chill","freeze"
|Listeners' body temperature lowers.
|
|60s
|60s
|-
|-
!Repulse
!Repulse
|"shoo","go away","leave me alone","begone","flee","fus ro dah"
|"shoo","go away","leave me alone","begone","flee","fus ro dah","repulse"
|Listeners are thrown away from the speaker.
|Listeners are thrown away from the speaker.
|Multiplier increases the throwing distance, not the range.
|Multiplier increases the throwing distance, not the range.
|60s
|-
!Attract
|"come here","come to me","get over here","attract"
|Listeners are thrown towards the speaker.
|The speaker won't be hit if he doesn't move, but otherwise he risks being knocked down.
|60s
|60s
|-
|-
Строка 112: Строка 139:
|-
|-
!Say my name
!Say my name
|"say my name"
|"say my name","who am i"
|Listeners will say the speaker's name.
|Listeners will say the speaker's name.
|Listeners will state the '''visible''' speaker's name, so if the speaker is disguised, they'll say the fake name.
|Listeners will state the '''visible''' speaker's name, so if the speaker is disguised, they'll say the fake name.
Строка 130: Строка 157:
|-
|-
!Move
!Move
|"move"
|"move","walk" + direction(optional)
|Listeners will move on a random cardinal tile.
|Listeners will move five steps towards a chosen direction. If no direction is specified, they'll move randomly.
|
|Direction keywords: "up/north/fore","down/south/aft","left/west/port","right/east/starboard".
|30s
|30s
|-
|-
!Walk
!Walk
|"walk","slow down"
|"slow down"
|Listeners will walk instead of running.
|Listeners will walk instead of running.
|
|
Строка 148: Строка 175:
|-
|-
!Help
!Help
|"help"
|"help","hug"
|Listeners will set their intent to '''Help'''.
|Listeners will turn off {{Combat_Mode}} and {{LeftclickCmodeoff}} a random adjacent mob with whatever they're holding.
|
|
|30s
|30s
Строка 155: Строка 182:
!Disarm
!Disarm
|"disarm"
|"disarm"
|Listeners will set their intent to '''Disarm'''.
|Listeners will {{Rightclick}} a random adjacent mob with whatever they're holding.
|
|
|30s
|30s
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!Grab
!Grab
|"grab"
|"grab"
|Listeners will set their intent to '''Grab'''.
|Listeners will {{Grab}} a random adjacent mob.
|
|
|30s
|30s
|-
|-
!Harm
!Harm
|"harm","fight"
|"harm","fight","punch"
|Listeners will set their intent to '''Harm'''.
|Listeners will turn on {{Combat_Mode}} then {{LeftclickCmode}} on a random adjacent mob with whatever they're holding.
|
|
|30s
|30s
Строка 183: Строка 210:
|30s
|30s
|-
|-
!Rest
!Speak
|"rest"
|"speak","say something"
|Listeners will rest.
|Listeners say something random.
|
|
|30s
|30s
|-
|-
!Get Up
!Get Up
|"rest"
|"get up"
|Listeners will get up.
|Listeners will get up.
|This also removes stuns.
|This also removes stuns.
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|-
|-
!Right round
!Right round
|"like a record baby"
|"like a record baby","right round"
|Causes listeners to slowly spin several times.
|Causes listeners to slowly spin several times.
|
|
|30s
|30s
|}
|}

Текущая версия от 17:43, 28 августа 2021

The Voice of God is a vocal cord organ, dropped by the Colossus and implantable via surgery by targeting the mouth.

Functionality

The Voice of God will add an action button that will allow you to enter a message to Speak. The same result can be achieved by talking normally with a .x, :x or #x prefix.

When Speaking, you'll talk with a HEAVY TONE, emitting an ominous sound.

Listeners, which means any mob not deaf or dead in view range, will react to certain codewords. For example, including STOP in the message, they'll be immobilized for a few seconds. Only one codeword is used per message.

Including a codeword will increase the Voice of God's cooldown. More powerful commands, such as stuns, will have a longer cooldown, while joke commands have a lower cooldown. Even messages with no commands have a 10-second cooldown.

Modifiers

The Voice of God's effects have a multiplier, which is affected by a few circumstances:

  • Chaplains gain a 2x on every command they give, being used to speaking for the gods.
  • Command Staff gain a 1.4x on every command, being used to giving commands.
  • Mimes have a 0.5x penalty, since they aren't used to speaking.
  • Cultists and Servants of Ratvar gain a 2x on every command they give, since they're supported by their deities, but the text will resemble that of their deity, making it obvious that they are cultists.

Focusing

  • Speaking the real name of someone at the beginning of a command will restrict the command to that person, but it will also multiply the effect by 2. If multiple people in range have that name, they will all be affected, although with a reduced multiplier (the formula is 1 + (1 / targets).
  • The above also goes for job descriptions, such as Scientist, Head of Personnel, and so on. Changing jobs through the HoP won't change them for the purposes of this focus.
  • The first word of someone's name is valid for focusing; this also goes for lizard names (e.g. James -> James Brown; Random -> Random-Lizard-Name).
  • The common abbreviations for jobs are also valid (e.g. HoS for Head of Security, Cap for Captain).
  • Speaking the true devil name of a Devil will quintuplify the effect. Devils are very averse to gods.

Protection

To avoid the effect of the Voice of God, one can:

  • Be deaf: what you can't hear can't affect you!
  • Earmuffs prevent the Voice's effect while keeping your hearing, although you'll lack a headset. You can make them at any Autolathe.
  • Hold a chaplain artifact such as a Null Rod; the chaplain cares not for false gods.
  • Silence the Speaker: anything that prevents speech will also prevent use of the Voice.

These, of course, on top of obvious methods such as being far away or killing the Speaker while the Voice is on cooldown.

Command List

Command Keywords Effect Notes Cooldown
Immobilize "stop", "wait", "stand still", "hold on", "halt" Immobilizes for 4 seconds. 120s
Knockdown "drop","fall","trip","knockdown" Knocks the listeners down for 4 seconds. 120s
Vomit "vomit","throw up", "sick" Causes vomit. Multiplier increases the amount of nutrition drained. 120s
Silence "shut up", "silence", "ssh", "quiet", "hush" Silences for 10 seconds. If the speaker is a Mime or a Curator the duration is tripled. 120s
Hallucinate "see the truth", "hallucinate" Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds. Multiplier increases duration. Does not cause actual hallucinations. 60s
Wake Up "wake up", "awaken" Listeners stop sleeping immediately. Does not affect stuns or paralysis. 60s
Heal "live","heal","survive","mend","heroes never die" Listeners are healed by 10 points of total damage. Does not actually revive from death. 60s
Hurt "die","suffer","hurt","pain" Listeners take 15 brute damage. 60s
Bleed "bleed","there will be blood" Listeners start bleeding profusely. The bleeding will stop on its own eventually, even if not patched up. 60s
Burn "burn","ignite" Listeners are set on fire. Multiplier increases the fire stacks. 60s
Heat "heat","hot","hell" Listeners' body temperature rises. 60s
Cool "cold","cool down","chill","freeze" Listeners' body temperature lowers. 60s
Repulse "shoo","go away","leave me alone","begone","flee","fus ro dah","repulse" Listeners are thrown away from the speaker. Multiplier increases the throwing distance, not the range. 60s
Attract "come here","come to me","get over here","attract" Listeners are thrown towards the speaker. The speaker won't be hit if he doesn't move, but otherwise he risks being knocked down. 60s
Identify "who are you","say your name","state your name","identify" Listeners will say their full name. Devils will say their devil name if they hear this command. 30s
Say my name "say my name","who am i" Listeners will say the speaker's name. Listeners will state the visible speaker's name, so if the speaker is disguised, they'll say the fake name. 30s
Knock Knock "knock knock" Listeners will ask who's there. Finally a captive audience. 30s
State Laws "state laws","state your laws" Cyborgs will state their laws. They'll state their laws over the radio channel they've previously set. 30s
Move "move","walk" + direction(optional) Listeners will move five steps towards a chosen direction. If no direction is specified, they'll move randomly. Direction keywords: "up/north/fore","down/south/aft","left/west/port","right/east/starboard". 30s
Walk "slow down" Listeners will walk instead of running. 30s
Run "run" Listeners will run if they were walking. 30s
Help "help","hug" Listeners will turn off Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. and Help action.pngОтключите Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. и после кликните левой кнопкой мыши. a random adjacent mob with whatever they're holding. 30s
Disarm "disarm" Listeners will Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. a random adjacent mob with whatever they're holding. 30s
Grab "grab" Listeners will Grab action.png Grab 32.pngУдерживайте Ctrl и нажмите левый клик по человеку пустой рукой. Неважно включен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. или нет. Повторите действие после небольшой задержки чтобы усилить хватку до агрессивной (уровень 2), шеи (уровень 3) и удушающей (уровень 4). a random adjacent mob. 30s
Harm "harm","fight","punch" Listeners will turn on Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. then Harm action.pngTurn on Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. and then left-click. on a random adjacent mob with whatever they're holding. 30s
Throw/Catch "throw","catch" Listeners will set their throw mode on. Throw mode on causes the listeners to catch items in midair. 30s
Flip "flip","rotate","revolve","roll","somersault" Listeners will flip. 30s
Speak "speak","say something" Listeners say something random. 30s
Get Up "get up" Listeners will get up. This also removes stuns. 60s
Sit "sit" If the listeners are on a chair, they'll buckle on it. 30s
Stand "stand" If the listeners are buckled onto something, they'll unbuckle. This also works on vehicles like the janicart. 30s
Dance "dance" Listeners will use the dance emote. 30s
Jump "jump" Listeners will use the jump emote. 30s
Salute "salute" Listeners will use the salute emote. 30s
Play Dead "play dead" Listeners will use the deathgasp emote. 30s
Clap "clap","applaud" Listeners will use the clap emote. 30s
Honk "honk" Plays a honk after a few seconds from the command. If the speaker is a clown, listeners will slip for 7 seconds. The command also accepts any length of hooooonk. 30s
Right round "like a record baby","right round" Causes listeners to slowly spin several times. 30s