Virology: различия между версиями

imported>Kingfish
(uhh)
imported>Kokonut
Нет описания правки
 
(не показаны 3 промежуточные версии 2 участников)
Строка 1: Строка 1:
<tabs>
<tab name="BoxStation">
<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2">
<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2">
{{Location
{{Location
Строка 6: Строка 4:
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=EAFDE6
  |imagebgcolor=EAFDE6
  |name=Virology<br>''(aka ERP fort)''
  |name=Virology
|image=Virology.png|thumb
|big_image=http://puu.sh/3EFaf.png
|department=Medical
|exits=North to the [[Medbay]]
|purpose=Cure and manufacture viruses
|access=Virology
|contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
|clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]]
|description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.
|sec_level=Medium
|style=Laboratory
|balance=
|other=--
}}
 
 
 
== Virology ==
 
Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
</tab>
<tab name="MetaStation">
<font size="4">'''[[Infections|For the Guide to Virology, click here.]]'''<font size="2">
{{Location
|headerbgcolor=#519548
|headerfontcolor=white
|imagebgcolor=EAFDE6
|name=Virology<br>''(aka ERP fort)''
  |image=VirologyMETA.png
  |image=VirologyMETA.png
|big_image=[[VirologyMETA.png]]
|big_image=[[VirologyMETA.png]]
Строка 42: Строка 12:
  |access=Virology
  |access=Virology
  |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
  |contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
  |clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]]
  |clearance=[[Captain]], [[Chief Medical Officer]], [[Medical Doctor]]
  |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.
  |description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.
  |sec_level=Medium
  |sec_level=Medium
  |style=Laboratory
  |style=Laboratory
  |balance=
  |balance=--
  |other=--
  |other=--
  }}
  }}


== Virology ==


Virology is the spot to test diseases, except not on humans. You, the [[Medical Doctor]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.


== Virology ==
== WHAT <strike>NOT</strike> TO DO! ==


Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.  
</tab>
</tabs>
[[Category:locations]]
[[Category:locations]]
{{Locations}}
{{Locations}}

Текущая версия от 22:28, 21 апреля 2024

For the Guide to Virology, click here.

Medical Area
VirologyMETA.png
Virology
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Obvious exits East to the Medbay
Purpose Cure and manufacture viruses
Access level Virology
Noteworthy contents PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance Captain, Chief Medical Officer, Medical Doctor
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Jobstemp.png Локации на /BANDA/station



Virology

Virology is the spot to test diseases, except not on humans. You, the Medical Doctor, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.

WHAT NOT TO DO!

Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.