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== [[AsteroidStation]] == | == [[AsteroidStation]] == | ||
[[File:AsteroidStation.png|500px|thumb|link=https://dl.dropboxusercontent.com/u/ | [[File:AsteroidStation.png|500px|thumb|link=https://dl.dropboxusercontent.com/u/99310864/AsteroidStation.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''AsteroidStation v8'''<br>'''[https://dl.dropboxusercontent.com/u/99310864/AsteroidStation.png View High Quality Image] [https://github.com/AsteroidStation/-tg-station/archive/master.zip (Download Map)]''']]</div> | ||
==About== | |||
'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. AsteroidStation is a replacement for MetaStation, which was previously run on Badger, and is now the default map on the second official /tg/ server, [byond://game.ss13.eu:2337 Basil]. It has not been play-tested very extensively, but has been generally well received. Due to this lack of play-testing, there some bugs, and gameplay changes and balancing still need to be made. It is largely maintained and updated by [[User:Jordie0608|Jordie0608]] & [[User:CorruptComputer|CorruptComputer]]. | |||
'''Key points to note are that:''' | |||
* The map plays best with 30+ players. | |||
* The only change is the layout - functionality is the same. | |||
* It feels much bigger and more open, attacks in public are harder to get away with. | |||
* It has a much larger maintenance system, useful for stealthier tactics. | |||
* The escape shuttle is larger, with a cargo hold for valuable gear. | |||
* All jobs have local maint. access to their nearest public hallway. | |||
* Atmos and Power have local "checkpoints" to make it harder to sabotage. | |||
'''Development news''' are posted [https://dl.dropboxusercontent.com/u/169349932/changes.txt in this changelog.] | |||
'''Feedback''' should be posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=1689 in this thread] on the forums. | |||
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Версия от 03:46, 13 декабря 2014
General Locations
Locations on the wiki reflect the rooms on the BoxStation-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here's a list of the rooms/locations:
BoxStation
Widely regarded as the "official" map of SS13, though the situation is quickly changing as new maps are becoming more popular. The BoxStation may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector.
AsteroidStation
About
AsteroidStation is a Nanotrasen facility embedded into a gigantic asteroid. AsteroidStation is a replacement for MetaStation, which was previously run on Badger, and is now the default map on the second official /tg/ server, Basil. It has not been play-tested very extensively, but has been generally well received. Due to this lack of play-testing, there some bugs, and gameplay changes and balancing still need to be made. It is largely maintained and updated by Jordie0608 & CorruptComputer.
Key points to note are that:
- The map plays best with 30+ players.
- The only change is the layout - functionality is the same.
- It feels much bigger and more open, attacks in public are harder to get away with.
- It has a much larger maintenance system, useful for stealthier tactics.
- The escape shuttle is larger, with a cargo hold for valuable gear.
- All jobs have local maint. access to their nearest public hallway.
- Atmos and Power have local "checkpoints" to make it harder to sabotage.
Development news are posted in this changelog.
Feedback should be posted in this thread on the forums.
MetaStation
MetaStation is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation is the default map on the second official /tg/ server, Badger. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It was largely maintained and updated by Metacide, but based on and uses the work of many others. As of 2014, the project is on hiatus.
Key points to note are that:
- The map plays best with 30+ players.
- It runs on the same code as the default 'BoxStation' (tgstation.2.1.3), the only change is the layout.
- It feels much bigger and more open, attacks in public are harder to get away with.
- It has a much larger maintenance system, useful for stealthier tactics.
- There are in-game maps on the walls of the station to help you find your way.
- The AI and Telecomms are now stored in a "MiniSat" accessible by engineers and heads.
- The escape shuttle is larger, with a cargo hold.
- All other z-levels are the same as vanilla BoxStation.
Development news regarding MetaStation is often posted in this thread on the /tg/ forums.
Please give any feedback you may have in that thread, too.
More info can be found on the dedicated MetaStation page.
MiniStation
MiniStation is a mod for low population (5-20 players) servers; with simplified jobs, maps, duties and command structure.
Development news are posted in this thread on the /tg/ forums.
Visit the MiniStation page for more detail.
Efficiency Station
Efficiency Station focuses on efficiency between the departments.
Development news is posted in this thread on the tgstation forums.