|- style="color:white; background:#hsla(var(--primary-hue), 40%, var(--primary-lightness), 0.75);"
! style="background: hsla(var(--primary-hue), 40%, var(--primary-lightness), 0.75); font-weight:bold; color: var(--color-white); border: 1px solid hsl(var(--primary-hue), 40%, var(--primary-lightness)); border-radius: {{{BorderRadius}}};" |
Landslide
|Charge a cardinal direction (i.e north, south, east or west) dependent on what turf you use this ability on. Any organic in a 3x1 area in front of you will be knocked down for 1 second and objects/organics will be dealt 1.2x your melee damage. The charge ends when you either cancel it by using the ability again, you hit a dense object that did not get knocked out your way or destroyed, or you run out of plasma. Launches pillars created by Earth Riser.
When Primal Wrath is active : Charge up to 3 times. The maximum range of this charge is reduced to 7 tiles but is much faster. Using this ability uses up one charge. Every charge takes 20 seconds to recover. Plasma is still consumed normally while charging.
|3 per tile travelled
|20 seconds