Руководство по фармакологии

Версия от 02:58, 21 февраля 2021; imported>PotatoMasher (Silly Angust, I don't think the addition of the Griddle reworked addictions.)
Chemist action.png
 
Tippo Felangus, the Chemist говорит:
"Hey mate, welcome to Chemistry. This is one of the few jobs where you can make a man heal back up to full health one second and make him explode the next.

Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..."


This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. See Chemical recipes for simplified step-by-step instructions on how to make complicated chemicals (sometimes outdated), and for info about using the dispenser's recipe recording function. For grenade making see Grenades. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.

A helper client for browsing this wiki (with several extra features) can be found here: https://tghandbook.ovo.ovh. That site is unofficial so use at own risk.

Chemistry is in the middle of an expansion, so recipes are likely to change (though, the reagents will likely remain the same). It's also recommended you read the guide on how to handle reactions, or use the help/quick tutorial button on the chem heater (now renamed reaction chamber).

Handling reactions

For returning players - reactions now work over time. In general reaction rate is tied to temperature and in some cases the presence of an optional catalyst. In general Purity is tied to the purity of your reagents, and how far away from optimal your pH is. It's important to note that the basic reaction is a one size fits all while each reaction is updated over a batch of updates, so it's unlikely that they'll cause too much trouble for you. Keep your pH within 5-9 and bare in mind all reactions are exothermic now. Meth, however, has been tweaked - and it's a tad more dangerous, I recommending reading the entry on it.

For a quick crash course in mechanics, the help button on the chem heater (now renamed the reaction chamber) will get you up to speed by guiding you through a calomel reaction. There's an achievement too if you complete it with a 100% purity product!

Temperature

All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either Exothermic (heat producing) or Endothermic (heat consuming). Care should be taken for the Exothermic reactions, as they are liable to overheat. An overheated reaction will reduce the yield of your reaction by default, and other reactions can have specialise effects when they get too hot (not in yet, but soon!). The rate in which a reaction heats up is faster the hotter it is, be careful to not lose control, and run if you do.

Reaction rates

The easiest way to speed a reaction up is to heat the reaction up, but if you're looking for other ways, such as for plumbing, having an optional catalyst (such as Palladium synthate catalyst for medicines) at it's required volume will also speed it up. Finally, one other alternative is to use Tempomyocin on a reaction to suddenly give it a boost.

Potential of Hydrogen (pH)

Every chemical has an innate pH, which can be seen by pressing the cog on the dispenser. The pH of the beaker is the sum of the pHes in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it's likely the pH will begin to drift, and must be compensated for either with buffer reagents or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the ChemMaster 3000 analyse function can give an insight into what pH you should be aiming for (Not in yet). Highly impure compounds are liable to affect your reaction too thus it is prudent to set your pH before reacting, as an overly impure reaction will drag the purity down of all other reagents with it.

Presently the pH meter on the machines have a higher accuracy than normal to help players accumulate.

Purity

Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure, it'll split into the impure chem, if it is highly impure, it will invert all of the product into the inverse chem. By default an impure chem will reduce your total effective volume when administered, and cause slight liver damage. If your purity is too pure, but you still complete the reaction, it will 100% convert into the inverse chem, which will cause slight toxin damage. If you fail the reaction from purity, the reaction will crash out into a foul sludge, which causes nutritional damage. the impure, inverse and failed chems are all given above (not in yet) and differ on a reagent basis, and in the case of drinks, their impure and inverse chem is water.

Optional catalysts

For some reactions, an optional catalyst can be added to modify the reaction of a whole group slightly. At present the only optional catalyst is Palladium synthate catalyst, which speeds up the rate of all medicine reactions.

Competitive reactions

These reactions are ones that compete with each other (aka equilibrium reactions) and will go back and forth depending on the conditions of the beaker. At present the only competing reaction is Tempomyocin and Purity tester reagent, but more will be put in soon.

Do like an otter, add acid to water.

Not in yet

General tips

  • Make sure your pH is correct before heating up the reaction, If it's not reacting, this is usually the problem, after the reaction has started however, it will keep going past the limits, producing 0% purity product.
  • Keeping your reaction in the heater to cool it can be a way to deal with exothermic reactions.
  • You can adjust the pH of a reaction easily by using a dropper with buffer. Using a dropper on a heater will adjust the pH of the beaker within.
  • Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it.
  • You can abort reactions by crashing the temperature and hoping it's not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic.
  • Upgrading the heater and the dispenser will improve their ability to detect pH. (soon)
  • For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions.
  • Temperature of buffers will change the temperature of whatever you're adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction!

Tools and Machinery

You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.


Chem Dispenser Chemistry Dispensers

Chem dispensers can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell Power cell.png instead of the old one. Then screwdriver to finish. Or you can charge the machine with an inducer Inducer.png.

Available chemicals:

Click expand to see what chemicals are available:

Normal:

  • Hydrogen
  • Oxygen
  • Silicon
  • Phosphorus
  • Sulfur
  • Carbon
  • Nitrogen
  • Water
  • Lithium
  • Sugar
  • Sulphuric acid
  • Copper
  • Mercury
  • Sodium
  • Iodine
  • Bromine
  • Ethanol
  • Chlorine
  • Potassium
  • Aluminium
  • Radium
  • Fluorine
  • Iron
  • Welding fuel
  • Silver Removed Oct, 2020.
  • Stable plasma

Upgraded (tier 4 matter manipulator):

  • Acetone
  • Ammonia
  • Ash
  • Diethylamine
  • Oil
  • Saltpetre

Emagged:

  • Space Drugs
  • Morphine
  • Toxin
  • Carpotoxin
  • Miner's Salve

Upgradeable parts:

Click expand to see upgrades:

  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better manipulator: unlocks more chemicals. Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4

Chemical Heater Reaction Chamber

The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display. Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature. Don't forget you can use droppers directly on reaction chambers to add/draw to/from as well! This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.

Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.

Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:

Level 1: Reaction chamber level 1.gif Level 4: Reaction chamber level 4.gif

An upgraded reaction chamber gives you more tools and information about the reactions held within it.

  • At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal
  • At level 3 the reaction chamber will be able to follow your reaction progress in real time
  • At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.

ChemMaster 3000 ChemMaster 3000

Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag Chemistry bag.png to quickly move large quantities of bottles, patches or pills.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.

Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.

Smoke Machine Smoke Machine

Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
Can only be obtained through the circuit board being printed, and the required parts being assembled first.

Upgradeable parts:

Click expand to see upgrades:

  • Manipulator: Unlocks the higher range settings.
  • Matter bin: Increases maximum capacity.
  • Capacitor: Increases efficiency.

pH paper

pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is.

Buffer reagents

Buffers are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added.

Chemical analyzer

A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.

Plumbing

On some maps the chemists have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded chem dispenser, but the workflow is more like a production line chem factory instead of instant dispensing. See the Guide to plumbing to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.

Metabolism

When a reagent enters a bloodstream it will start to "tick"(aka "cycle") about every 2 seconds. These are called "life ticks", and are not to be confused with server ticks/tickrate. When this happens the bloodstream is purged of an amount of every reagent usually equal to their listed metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolised separately. If you are hungry (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are "simplemobs" which means they don't have bloodstreams and thus cannot be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.

Addiction

Pen.pngНуждается в пересмотре!Pen.png
Эта страница устарела и/или нуждается в пересмотре. Если руководство нуждается в пересмотре, вот тут пример.
Причина: "Addictions have been completely reworked by https://github.com/tgstation/tgstation/pull/56923 . There are no longer addiction thresholds, so the listed numbers in that column does nothing."


Every time you metabolize a drug, you will gain addiction points in the category it belongs to. More extreme drugs and alcohol will make you addicted more quickly. At a certain threshold, you will become addicted. By not taking said drugs while also having high sanity you will lower the amount of addiction points. If you then fall below a certain threshold you stop being addicted. Taking more of the drug you're addicted to will temporarily suppress symptoms. Addiction stages advance from time in withdrawal.

Addiction categories:

Stimulants

Stimulant withdrawal makes you slow in a number of ways.

  • At the first stage you get craving messages about feeling tired and needing a little pick me up. Your actions also become slower(action speed penalty).
  • At the second stage you recieve a click cooldown penalty.
  • At the third stage you get a movement speed penalty and more craving messages.

Opiods

The main symptom of opiod withdrawals nausea.

  • At the first stage you get craving messages about feels aches in your body, chills and needing opioids. You start yawning intermittently.
  • At the second stage your high blood pressure will increase rate of blood loss from any open wounds.
  • At the third stage you will get hit by waves of nausea and vomiting.

Alcohol

Alcohol withdrawal is easy to stave off due to the abundance of low alcohol content drinks available from the bar, but it is the only one that can be outright lethal.

  • At the first stage you get craving messages about feeling thirsty, wondering if the bar is still open and needing a little Dutch courage. You also start to jitter.
  • At the second stage you start to hallucinate.
  • At the third stage you start to suffer intermittant seizures that paralyze you for 1-3 seconds and cause 10-30 brain damage depending on duration. Your seizures also cause heavy jittering. Seizures can be prevented by taking neurine or sodium thiopental.

Hallucinogens

  • At the first stage you get craving messages about feeling empty, spirtually detached and you start to wonder what the machine elves are up to.
  • At the second stage you get visual disturbances.
  • At the third stage you enter a hypnotic trance.

Maintenance Drugs

  • At the first stage you get craving messages, start growling intermittently and your health indicator will become unreliable.
  • At the second stage you can only stomach GROSS food and you grow a scraggly beard if male.
  • At the third stage you will become very dizzy and confused when exposed to light, but it also gives you night vision.

Active Pure Chemicals

A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium require you to grind mineral sheets to acquire.

  • Chlorine: Causes 1 brute damage per tick to a random body part.
  • Copper: Can be splashed on metal sheets to create bronze sheets.
  • Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases the speed of surgery procedures and flammability when applied externally. Metabolism rate 0.2.
  • Fluorine: Causes 1 toxin damage per tick.
  • Iron: Slowly restores blood volume.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
  • Plasma: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.
  • Radium: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
  • Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
  • Sulphuric Acid: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when injected. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a toxin.
  • Uranium: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
  • Water: Slightly generates blood volume.
  • Welding Fuel: Causes 1 toxin damage per tick. Makes people flammable if splashed on.

Catalysts

When a reagent in a recipe is marked "(catalyst)" it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the discord wiki-general.

Name Formula Reaction conditions Description
Ash ? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Min react temp: 480K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.

Used in:

Oil ? 1 × Welding Fuel

1 × Carbon
1 × Hydrogen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Can be heated into Ash. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes.
Acetone ? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel
1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Ingredient in many recipes.
Diethylamine ? 1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
A very potent fertilizer. Ingredient in many recipes.
Phenol ? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine
1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Ingredient in many recipes.
Ammonia ? 3 × Hydrogen

1 × Nitrogen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 1 to 12
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
An effective fertilizer. Ingredient in many recipes. (Results in 3 units instead of 4)
Saltpetre ? 3 × Oxygen

1 × Potassium
1 × Nitrogen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Works as a fertilizer. Ingredient in a few recipes. (Results in 3 units instead of 5)

Used in:

Sodium Chloride ? 1 × Sodium

1 × Chlorine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Commonly known as table salt, Sodium Chloride is often used to season food.

Special uses include messing with Revenants - they can't jaunt through salt piles.

Lye ? 1 × Sodium

1 × Hydrogen
1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Ingredient in Soap.
Lye (Alternate Recipe) ? 1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

1 × Water
1 × Carbon

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Ingredient in Soap. (Results in 2 units instead of 3)
Hydrogen Peroxide ? 1 × Chlorine

1 × Oxygen
1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Burns people on touch.
Pentaerythritol ? 1 × Acetaldehyde
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Water

Temperature 450K

3 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Results in 2 units instead of 5.
Acetaldehyde ? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Water
Temperature 450K

Min react temp: 450K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Acetone Oxide ? 2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Burns people badly on touch. (Results in 2 units instead of 4)
Wittel ? Добыча из Гейзера с помощью liquid pump. N/A A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make Gravitum.
Hyper-Plasmium Oxide ? Добыча из Гейзера с помощью liquid pump. N/A A lavaland geyser has a chance to produce this. Does nothing, but can be used to make Exotic Stabilizer.
Exotic Stabilizer ? 1 × Hyper-Plasmium Oxide
Добыча из Гейзера с помощью liquid pump.

1 × Stabilizing Agent
1 × Iron

1 × Oxygen

1 × Hydrogen
N/A Is required to stabilize Nitroglycerin and TaTP.

Reaction agents

These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!

Name Formula Reaction conditions Description
Acidic buffer? 2 parts Sodium
2 parts Hydrogen
2 parts Ethanol
2 parts Water

Min react temp: 250K
Overheat temp: 9999K
pH range: 0 to 14
Min purity: 0.3
Mildly H+ producing
This reagent will consume itself and move the pH of a beaker towards acidity when added to another.
Basic buffer? 3 parts Ammonia
2 parts Chlorine
2 parts Hydrogen
2 parts Oxygen

Min react temp: 250K
Overheat temp: 9999K
pH range: 0 to 14
Min purity: 0.3
Mildly H+ consuming
This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another.
Universal indicator? 1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

1 × Ethanol
1 × Iodine


Min react temp: 274K
This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.
Purity Tester Reagent? 1 × Prefactor a
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

3 × Ethanol
1 × Plasma

Низкая температура

1 × Stable plasma

Required temp:below 800K
Overheat temp: none
Optimal pH range: 2 to 12
Min purity: 0.25
minorly H+ producing
When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.
Tempomyocin? 1 × Prefactor b
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

3 × Ethanol
1 × Plasma

Высокая температура

1 × Stable plasma

Required temp: 50K
Overheat temp: 500K
Optimal pH range: 5 to 8
Min purity: 0.35
H+ producing
Dangerous
This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin's purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.
Prefactor a? 1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

3 × Ethanol
1 × Plasma
Низкая температура

Required temp:below 800K
Overheat temp: none
Optimal pH range: 2 to 12
Min purity: 0.25
Very Endothermic
This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.
Prefactor b? 1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

3 × Ethanol
1 × Plasma
Высокая температура

Required temp: 50K
Overheat temp: 500K
Optimal pH range: 5 to 8
Min purity: 0.35
Extremely Endothermic
minor H+ producing
Dangerously volitile
This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

Some medicines have special suffixes to specify which damage types they are meant to treat:

  • Brute = -ibital
  • Burn = -uri
  • Oxy = -mol
  • Tox = iver
  • Organ = -rite


See Guide to Medicine for more information on what to use and when.


Medicine Changes

Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead surgery has been made much easier.

During development many more changes may follow.

To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the Removed Medicines section. This is also a small service to servers using old /tg/code, which is still widely used.

Optional catalysts for ALL medicine reactions

Name Formula Reaction conditions Description
Palladium synthate catalyst? 3 × Libital
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Nitrogen

1 × Oxygen

4 × Probital
2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Copper

1 × Phosphorus

2 × Plasma

Required temp: 320K
Overheat temp: 800K
Optimal pH range: 5 to 6
Min purity: 0
H+ producing
Very exothermic
This will cause all medicines reacted in the same beaker to react faster, with it's speed equal to the purity of the catalyst (up to 2x, though it is still limited by it's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within.

Core Healing Medicines

These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using Tend Wounds surgery if satisfactory medicines aren't available. These are also known as "Category 2 Cobbychems".

Name Recipe Reaction conditions Treatment for Description Metabolism Rate Overdose Threshold
Libital? 1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Nitrogen
1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute Medicine for treating brute damage. Each tick heals 3 brute and causes 0.3 liver damage. 0.2 units per tick N/A
Helbital? 1 × Carbon

1 × Fluorine
1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute Heals brute faster the more base damage you have. No side effects if in hardcrit.
  • If not in crit: Heals (dmg/50) brute and deals 2 suffocation.
  • If in softcrit: Heals (dmg/47) brute and deals 1 suffocation.
  • If in hardcrit: Heals (dmg/45) brute and has no side effects. 0.0001% chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.

Overdose applies a semi-blinding curse.

0.2 units per tick 35 Units
Probital? 2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Copper
1 × Phosphorus

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute Heals 2.25 brute per tick but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special enzyme in your system (bloodstream) (1.25u per 5u ingested), which turns any food you eat into healing peptides. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick.

Overdose deals 3 stamina AND:

  • If stamina dmg over 80: Causes drowsiness.
  • If stamina dmg over 100: Removes 100 stamina damage and puts you to sleep for 10 seconds.

Was originally named Trophazole.

0.2 units per tick 20 Units
Aiuri? 1 × Ammonia
3 × Hydrogen
1 × Nitrogen

2 × Hydrogen
1 × Sulfuric Acid

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Burn Medicine for treating burn damage. Each tick heals 2 burn and causes 0.25 eye damage. 0.2 units per tick N/A
Lenturi? 1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Silver
1 × Sulfur
1 × Oxygen
1 × Chlorine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Burn Used to treat burns but slows you down and hurts stomach while it's in your system. Each tick heals 3 burn and deals 0.4 stomach damage. 0.2 units per tick N/A
Hercuri? 3 × Cryostylane
1 × Ice

1 × Stable Plasma

1 × Nitrogen

1 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen

1 × Bromine
Температура ниже 47K

Cold reaction
Min react temp: 47K
Overheat temp: 5K
pH range: 5 to 9
Min purity: 0.25
Endothermic
Mildly H+ consuming
Burn Heals burn damage and can cool you to unsafe levels. If applied with vapor such as with a spray bottle Cleaner.png it also removes some firestacks (extinguishes you).
  • If burn is over 50: Heals 2 burn.
  • If burn is under 50: Heals 1.25 burn.

Overdose cools you down even more. Was originally named Rhigoxane.

0.2 units per tick 25 Units
Granibitaluri? 1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Carbon
1 × Sulfuric Acid
5 u Iron (катализатор)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute and Burn Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. 0.2 units per tick 50 Units
Synthflesh? 1 × Libital
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Nitrogen

1 × Oxygen

1 × Blood
1 × Carbon

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute, burn Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 66% of brute and burn damage healed. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn).
Touch and vapor application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked.
0.2 units per tick N/A
Multiver? 1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Toxin A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique medicines there are in the body (0.5 per med, max 1.5). Also causes 0.5 lung damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. 0.2 units per tick N/A
Seiver? 1 × Aluminium

1 × Nitrogen
1 × Potassium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Radiation or Toxin Heals radiation or toxin depending on the temperature of the chem when it's in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25% of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Deals a scaling amount of heart damage based on rads and toxin healed. 0.2 units per tick N/A
Syriniver? 2 × Nitrous Oxide
2 × Ammonia
3 × Hydrogen
1 × Nitrogen

2 × Oxygen
1 × Nitrogen

Температура 525K

1 × Toxin
Взломанный NanoMed, Емагнутый Химический диспенсер

1 × Fluorine
1 × Sulfur

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Toxin

tl;dr: Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast.

Click expand for long description.

When injected (syringe or IV-drip), the following happens:

  • Instantly heals toxin damage equal to 1.5x the injected amount, up to 3 toxin. A minimum of 0.6u must be injected for any effect.
  • Transforms up to 80% of the drug into the much safer Musiver, depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into Musiver. You get the max transformation rate as long as your liver has more than 80 hp.

Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than injection. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):

  • Injecting a 40% solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + Musiver), but is unsafe since it makes Musiver overdose very likely. Having more than 40% will not heal faster.
  • Injecting a 20% solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + Musiver).

If overdosed causes muscle weakness, high liver damage and disgust. Was originally named Thializid.

0.3 units per tick 6 Units
Tirimol? 2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

3 × Nitrogen
1 u Sulfuric Acid (катализатор)
Опционально:
Oxygen - стабилизатор pH

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Suffocation Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 3 suffocation and deals 2 stamina damage per tick. Causes drowsiness after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it's out. 0.2 units per tick N/A
Convermol? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Fluorine
1 × Hydrogen
Опционально:
Oxygen - увеличение скорости

Min react temp: 370K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Suffocation Quickly converts suffocation damage into toxin damage, with a 5:1 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. 0.2 units per tick 35 Units

Superior Healing Medicines

These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).

Name Recipe Reaction conditions Treatment for Description Metabolism Rate Overdose Threshold
Salicylic Acid? 1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Sodium
1 × Carbon
1 × Oxygen
1 × Sulfuric Acid

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. 0.2 units per tick 25 Units
Oxandrolone? 3 × Carbon
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Hydrogen
1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Burn If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. 0.2 units per tick 25 Units
Salbutamol? 1 × Salicylic Acid
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Sodium
1 × Carbon
1 × Oxygen

1 × Sulfuric Acid

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Aluminium
1 × Bromine
1 × Lithium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Suffocation Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! 0.1 units per tick N/A
Regenerative Jelly? 1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Slime Jelly
Должен быть смешан в Glowshroom Glowshroom.png
3 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Tinea Luxor
Ножка гриба (Embershroom)

2 × Radium


или измельчите неиспользованный экстракт слайма
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
All four basic types Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging jellypeople. 0.4 units per tick N/A
Pentetic Acid? 1 × Cyanide
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 м Oxygen

Температура 380K

1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Welding Fuel

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Radiation, toxin Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. 0.2 units per tick N/A
Atropine? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Ethanol
1 × Sulfuric Acid

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Crit, all basic types If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitteriness and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.
If overdosed it will deal toxin damage and cause extra jitteriness and dizziness.
0.1 units per tick 35 Units
Calomel? 1 × Mercury

1 × Chlorine
Температура 374K

Min react temp: 374K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Purge Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt. 0.2 units per tick N/A
Cryoxadone? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
All four basic types and cellular Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals suffocation 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded cryo tubes every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal wounds. Works on slimepeople, despite being cold. 0.4 units per tick N/A
Pyroxadone? 1 × Cryoxadone
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma

1 × Slime Jelly
Должен быть смешан в Glowshroom Glowshroom.png
3 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Tinea Luxor
Ножка гриба (Embershroom)

2 × Radium


или измельчите неиспользованный экстракт слайма
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
All four basic types and cellular Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal wounds. Works on slimepeople. 0.4 units per tick N/A
Clonexadone? 1 × Cryoxadone
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma

1 × Sodium
5 × Plasma (катализатор)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Cellular Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded cryo tubes. 0.6 units per tick N/A
Rezadone? 1 × Carpotoxin
Космический карп, Koibeans, Емагнутый Химический диспенсер

1 × Cryptobiolin
1 × Oxygen

1 × Potassium

1 × Sugar

1 × Copper

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Cellular Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you dizzy and jittery. Very good for treating cellular damage on the spot. 0.4 units per tick 30 Units

Unique Healing Medicines

These healing drugs perform niche functions that help against less common ailments.

Name Recipe Reaction conditions Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Mutadone? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Bromine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Mutations Instantly removes your genetic mutations. Hulks hate it! 0.4 units per tick N/A N/A
Mannitol? 1 × Hydrogen

1 × Water
1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brain Heals 2 brain damage per tick. Does not heal traumas. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). 0.4 units per tick N/A N/A
Neurine? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Mannitol
1 × Hydrogen

1 × Water

1 × Sugar

1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Minor brain traumas Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly purges Neurotoxin. 0.4 units per tick N/A N/A
Potassium Iodide? 1 × Potassium

1 × Iodine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Radiation Reduces low radiation damage very effectively. 0.8 units per tick N/A N/A
Saline-Glucose Solution? 2 × Saltwater
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Water

1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Brute, burn, blood loss Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. 0.2 units per tick 60u N/A
Ephedrine? 1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Hydrogen
1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Stun Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items.
If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitteriness. Also reduces knockdown times from stunbatons StunBaton.gif (including stunprods Stunprod.png) by 90%.
0.2 units per tick 30 Units 25 Units
Diphenhydramine? 1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Bromine
1 × Carbon
1 × Ethanol

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Histamine Overdose Purges bloodstream of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.2 units per tick N/A N/A
Oculine? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Carbon
1 × Hydrogen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Eye Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. 0.1 units per tick N/A N/A
Inacusiate? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Carbon
1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Ear Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total deficit of ears. (Results in 2 units instead of 3) 0.4 units per tick N/A N/A
Epinephrine? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Chlorine
1 × Hydrogen
1 × Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Crit Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.
Worse than Atropine at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation.
0.1 units per tick 30 Units N/A
Antihol? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Copper
1 × Ethanol

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Alcohol Purges 3u alcoholic drinks from someone's bloodstream each tick, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. 0.4 units per tick N/A N/A
Insulin? Found in NanoMed Plus N/A Sugar Dependency Increases sugar depletion. 0.2 units per tick N/A N/A
Strange Reagent? 1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Holy Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Death A miracle drug that can bring a dead body back to life. Only works on ingestion. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and blood levels on successful revive. The drug doesn't work on corpses with over 200 brute+burn damage or husks.
In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive simplemobs as well.
0.5 units per tick N/A N/A
Synaptizine? 1 × Sugar

1 × Lithium
1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Hallucination Decrease Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 toxin damage. 0.4 units per tick N/A N/A
Spaceacillin? 1 × Epinephrine
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Chlorine
1 × Hydrogen

1 × Oxygen

1 × Cryptobiolin
1 × Oxygen

1 × Potassium

1 × Sugar
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Infections An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. 0.04 units per tick N/A N/A
Miner's Salve? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Iron
1 × Water
ИЛИ
5 × Plasma
5 × Iron
1 × Sugar
(Измельчите twinkie, лист металла и лист плазмы)
(Результат - 15 частей вместо 11)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Improvised Patch Healing Chem Helps treat severe burn wounds and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with bone gel. If applied with touch/patch it increases surgery speed by 10%.
1u heals roughly 1.5 burn+brute.
0.16 units per tick N/A N/A
Modafinil? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Sulfuric Acid
1 u Bromine (катализатор)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Sleep Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep (but not unconsciousness) and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.
No chance for addiction but very finicky OD.
0.02-0.08 units per tick Random, initially 20 but goes up or down 0.1 each tick. N/A
Morphine? 2 × Carbon

2 × Hydrogen
1 × Ethanol
1 × Oxygen
Температура 480K

Min react temp: 480K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Damage slowdown Allows you to run at full speed even when hurt, even from stamina damage, but does not remove slowdown from wearing a hardsuit. You'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with bone gel.


If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from Cargo, be grown at Botany or be found in a NanoMed Plus. (Results in 2 parts instead of 6)

0.2 units per tick 30 Units 25 Units
Haloperidol? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Potassium Iodide
1 × Potassium
1 × Iodine

1 × Aluminium
1 × Chlorine
1 × Fluorine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Anti-Drug and Light Sedative Helps fight against the effects of some drugs while purging them. Reduces jitteriness and hallucinations. However each tick also causes drowsiness, 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). 0.16 units per tick N/A N/A
Leporazine ? 1 × Copper

1 × Silicon
5 u Plasma (катализатор)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Body temperature This keeps a patient's body temperature stable. 0.4 units per tick N/A N/A
Higadrite? 2 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Lithium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Liver failure Protects from toxin damage caused by liver failure. 0.4 units per tick N/A N/A
Psicodine? 2 × Mannitol
1 × Hydrogen

1 × Water

1 × Sugar

1 × Impedrezene
1 × Mercury

1 × Oxygen

1 × Sugar

2 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Phobias and Mood Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. 0.1 units per tick 30 units N/A
Energized Jelly? 1 × Teslium
1 × Gunpowder
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Sulfur

1 × Silver
1 × Stable Plasma

Температура 400K

1 × Slime Jelly
Должен быть смешан в Glowshroom Glowshroom.png
3 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Tinea Luxor
Ножка гриба (Embershroom)

2 × Radium


или измельчите неиспользованный экстракт слайма
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Stun Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. 0.4 units per tick N/A N/A
Penthrite? 1 × Pentaerythritol
1 × Acetaldehyde
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Water

Temperature 450K

3 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen


1 × Nitric Acid
1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen

Температура 480K

1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Wittel
Добыча из Гейзера с помощью liquid pump.

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min purity: 0.25
Mildly exothermic
Mildly H+ consuming
Heart, crit An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts Epinephrine (strenghtdiv 5) OR Atropine (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) 0.2 units per tick 50 units N/A
Sanguirite? Находится в epipens N/A Bleeding A coagulant used to help bleeding wounds clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage. 0.1 units per tick 20 units N/A
Pulped Banana Peel? Измельчите или выжмите сок banana peels N/A Bleeding A coagulant used to help bleeding wounds clot faster. Exact same effects as Sanguirite except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage. 0.4 units per tick 20 units N/A

Non-craftable Medicines

These healing drugs are used in some situations, but are otherwise uncraftable.

Name How to get Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Changeling Adrenaline? Changelings Stun Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you dizzy and jittery.
If overdosed it will deal 1 toxin damage per tick. A changeling using the Adrenaline Sacs ability will inject 4u of this.
0.4 units per tick 30 Units N/A
Changeling Haste? Changelings Speed Increases your speed to the maximum possible in most cases. A changeling using the Adrenaline Sacs ability will inject 2u of this. Deals 2 toxin damage per tick. 1 unit per tick N/A N/A
Omnizine? Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара. Brute, burn, toxin and suffocation Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. 0.1 units per tick 30 Units N/A
Protozine? Добыча из Гейзера с помощью liquid pump. Brute, burn, toxin and suffocation Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker omnizine, but can be used in Strange Reagent crafting. 0.1 units per tick 30 Units N/A
Godblood? Healing Fountain на Лаваланде вливает 20u Godblood при использовании, Странные семена. Brute, burn, toxin and suffocation This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern. 0.1 units per tick 150 Units N/A
Honey? Beekeeping Brute, burn, toxin and suffocation 55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. 1 unit per tick N/A N/A
Earthsblood? Выращен из Ambrosia Gaia All damage types The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you jitteriness and drugginess (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is similar to that of Pax). Overdosing causes hallucinations, deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the severe traumatic non-violence brain trauma (brain surgery level). The trauma does not go away until cured. 0.4 units per tick (static) 25 Units N/A
Silibinin? Вырастите Galaxythistle Liver damage Each tick heals 2 liver damage. 0.6 units per tick N/A N/A
Polypyrylium Oligomers? Вырастите Spaceman's Trumpet Plant Lung damage A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. 0.1 units per tick 50 Units N/A
Mitogen Metabolism Factor? Eating Probital Brute If this enzyme exists as a catalyst in your body (at least 0.5u), any food you eat turns into healing peptides, which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit. 0.025 units per tick 10 Units N/A
Musiver? Injecting Syriniver Toxin Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as Syriniver). If overdosed causes muscle weakness, high liver damage and disgust. 0.1 units per tick 25u N/A
Muscle Stimulant? Strange seeds Slowdown Makes you ignore slowdowns from being hurt. 0.4 units per tick N/A N/A
Cordiolis Hepatico? Strange seeds, Abductor's operating table injects this too Heart and liver failure Removes the need for heart and liver. 0.4 units per tick N/A N/A
Stimulants? Syndicate uplink Stun Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces knockdown times from stunbatons StunBaton.gif (including stunprods Stunprod.png) by 90%. Can be bought with syndicate uplink. 0.2 units per tick 60 Units N/A
Restorative Nanites? Syndicate medical cyborgs All damage types Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to Syndicate medical cyborgs. This is just a chemical, so don't confuse with the programmable Nanites. 0.4 units per tick 30 Units N/A

Removed Medicines

These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.

Name How to get Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Bicaridine? Was completely removed from /tg/ July 2019.
1 × Carbon

1 × Oxygen
1 × Sugar

Brute Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. 0.4 units per tick 30u N/A
Kelotane? Was completely removed from /tg/ July 2019.
1 × Carbon

1 × Silicon

Burn Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. 0.4 units per tick 30u N/A
Anti-Toxin? Was completely removed from /tg/ July 2019.
1 × Nitrogen

1 × Silicon
1 × Potassium

Toxin Heals 2 toxin damage and removes 1u toxin reagents per tick. If overdosed deals 2 toxin damage per tick. 0.4 units per tick 30u N/A
Tricordrazine? Was completely removed from /tg/ July 2019.
1 × Anti-Toxin
1 × Nitrogen

1 × Silicon

1 × Potassium

1 × Bicaridine
1 × Carbon

1 × Oxygen

1 × Sugar

1 × Kelotane
1 × Carbon
1 × Silicon
All types Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. 0.4 units per tick 30u N/A
Dexalin? Was completely removed from /tg/ Aug 2019.
Medical cyborg hypospray and other sources
Suffocation Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. 0.4 units per tick 30 Units N/A
Charcoal? Was replaced with Multiver Aug 2019.
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

Toxin Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when ingested. 0.2 units per tick N/A N/A
Silver Sulfadiazine? Was replaced with Aiuri Aug 2019.
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Silver
1 × Sulfur
1 × Oxygen
1 × Chlorine

Burn On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.
On ingestion also deals minor toxin damage.
1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed.
0.4 units per tick 45u N/A
Styptic Powder? Was replaced with Libital Aug 2019.
1 × Aluminium

1 × Hydrogen
1 × Oxygen
1 × Sulphuric Acid

Brute On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.
On ingestion also deals minor toxin damage.
1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed.
0.4 units per tick 45u N/A
Perfluorodecalin? Was renamed Convermol Aug 2019.
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Fluorine
1 × Hydrogen
Температура 370K

Suffocation Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. 0.1 units per tick 35 Units N/A
Sanguibital? Was replaced with Helbital Sept 2019.
1 × Carbon

1 × Fluorine
1 × Sugar

Brute One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. 0.2 units per tick 35 Units N/A
Ichiyuri? Was replaced with Lenturi Oct 2019.
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Silver
1 × Sulfur
1 × Oxygen
1 × Chlorine

Burn One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system. 0.2 units per tick N/A N/A
Fiziver? Was replaced with Seiver Oct 2019.
1 × Aluminium

1 × Nitrogen
1 × Potassium

Toxin One of the first "Cobbychems". Removed by Cobby because Fiziver didn't see much use and I grew to dislike the overall damage mods. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. 0.1 units per tick 11 Units N/A
Corazone? Name changed to Higadrite Nov 2019.
2 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Lithium

Liver Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to Higadrite (higado = liver). Protects from liver failure. 0.4 units per tick N/A N/A
Lavaland Extract? Was removed in June, 2020. Brute, burn Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will deal heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold. 0.4 units per tick 3 Units N/A

Narcotics

Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Reaction conditions Description Metabolism Rate Overdose Threshold Addiction Threshold
Nicotine? Grown in tobacco or found in cigarettes. N/A Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly. 0.05 units per tick 15 Units 10 Units
Krokodil? 1 × Diphenhydramine
1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Bromine
1 × Carbon

1 × Ethanol

1 × Morphine
2 × Carbon

2 × Hydrogen
1 × Ethanol
1 × Oxygen

Температура 480K

1 × Space Cleaner
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Water

1 × Phosphorus
1 × Potassium
1 × Welding Fuel
Температура 380K

Min react temp: 380K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Provides messages of calmness and protection.
If overdosed it will deal 0.25 Brain and Toxin damage per tick.
If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie.
0.2 units per tick 20 Units 15 Units
Crank? 1 × Diphenhydramine
1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Bromine
1 × Carbon

1 × Ethanol

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Lithium
1 × Sulphuric Acid
1 × Welding Fuel
Температура 390K

Min react temp: 390K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, at the beginning of withdrawal every tick will deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time. 0.2 units per tick 20 Units 10 Units
Methamphetamine? 1 × Ephedrine
1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Hydrogen

1 × Sugar

1 × Hydrogen
1 × Iodine
1 × Phosphorus
Температура 374K
(Нагрейте ещё на один градус, если это не помогает)

Required temp: 372K
Overheat temp: 380K
Optimal pH range: 6.5 to 7.5
Min purity: 0.5
Exothermic nature is tied to purity
H+ producing
Reduces stun times by around 60% (depends), gives a large speed boost, makes you jittery and recovers 2 stamina while dealing 1 to 4 Brain damage.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.
If addicted the subject will constantly jitter and drool, before becoming dizzy and lose motor control and eventually suffer 5 Toxin damage per tick.
A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body.

The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems.

0.3 units per tick 20 Units 10 Units
Bath Salts? 1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Space Cleaner
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Water

1 × Bad Food
1 × Universal Enzyme
1 × Nutriment
1 × Tea
1 × Mercury
Температура 374K

Min react temp: 374K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant hallucinations and will lose some motor control.
If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.
If addicted the subject will jitter, suffer 10 Brain damage (per tick), severe hallucinations, dizziness, yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain.
0.2 units per tick 20 Units 10 Units
Aranesp? 1 × Epinephrine
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Chlorine
1 × Hydrogen

1 × Oxygen

1 × Atropine
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Ethanol

1 × Sulfuric Acid

1 × Morphine
2 × Carbon

2 × Hydrogen
1 × Ethanol
1 × Oxygen

Температура 480K
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. 0.2 units per tick N/A N/A
Happiness? 2 × Nitrous Oxide
2 × Ammonia
3 × Hydrogen
1 × Nitrogen

2 × Oxygen
1 × Nitrogen

Температура 525K

1 × Epinephrine
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Chlorine
1 × Hydrogen

1 × Oxygen

1 × Ethanol
5 u Plasma (катализатор)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Suppresses phobias and fills you with ecstatic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". 0.2 units per tick 20 Units 10 Units
Space Drugs? 1 × Lithium

1 × Mercury
1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
An illegal compound which induces drugginess, randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes hallucinations. 0.2 units per tick 30 Units N/A
Pump-Up? 2 × Epinephrine
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Chlorine
1 × Hydrogen

1 × Oxygen

5 × Coffee

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Reduces knockdown times from stunbatons StunBaton.gif (including stunprods Stunprod.png) by 90%. Doesn't affect stuns from other sources. 15% chance to cause loss of breath, and 5% to cause some jitter. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to jitter and can also make you drool. Can be found in maintenance Pump up injector.png. (Results in 5 parts instead of 7) 1.2 units per tick 30 Units N/A
Maintenance Tar? 1 × Organic Slurry
Опустите мертвую мышь в не менее чем 3 u Welding Fuel

1 × Tea
1 × Welding Fuel
Или
3 × Universal Enzyme
1 × Tea
1 × Welding Fuel

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items.
(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5)
0.2 units per tick 30 Units 10 Units
Maintenance Sludge? 3 × Maintenance Tar
1 × Organic Slurry
Опустите мертвую мышь в не менее чем 3 u Welding Fuel

1 × Tea
1 × Welding Fuel
Или
3 × Universal Enzyme
1 × Tea

1 × Welding Fuel

1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

5 u Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water
(катализатор)
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4) 0.8 units per tick 25 Units 10 Units
Maintenance Powder? 6 × Maintenance Sludge
3 × Maintenance Tar
1 × Organic Slurry
Опустите мертвую мышь в не менее чем 3 u Welding Fuel

1 × Tea
1 × Welding Fuel
Или
3 × Universal Enzyme
1 × Tea

1 × Welding Fuel

1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

5 u Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water
(катализатор)

1 × Nitric Acid
1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen

Температура 480K

1 × Universal Enzyme

5 u Acetone Oxide
2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Oxygen
(катализатор)
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8) 0.2 units per tick 15 Units 6 Units

Pyrotechnics

The manipulation of fire and matter.

Explosive Strength

For chemicals which are explosive, you may notice an 'explosive strength' listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a 'modifier', which adds a flat amount to the size of the explosion. By default the outer 'light impact' radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn't have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.

Note that all non-standard explosions or other AoE pyrotechnics, such as Flash Powder or Liquid Dark Matter, do not work like this. The scaling and max size of these effects vary on a case-by-case basis.

Name Recipe Description Metabolism Rate
Stabilizing Agent? 1 × Iron

1 × Oxygen
1 × Hydrogen

When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned! Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. 0.4 units per tick
Fluorosurfactant? 2 × Carbon

2 × Fluorine
1 × Sulfuric Acid

Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. 0.4 units per tick
Smoke? 1 × Phosphorus

1 × Potassium
1 × Sugar

This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with Stabilizing Agent. N/A
Smoke Powder? 1 × Phosphorus

1 × Potassium
1 × Sugar

1 × Stabilizing Agent
1 × Iron

1 × Oxygen

1 × Hydrogen
(катализатор)
The stabilized version of Smoke - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. 0.4 units per tick
Flash Powder? 1 × Aluminium

1 × Potassium
1 × Sulfur

Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. 0.4 units per tick
Phlogiston? 1 × Phosphorus

1 × Sulfuric Acid
1 × Stable Plasma

Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 6 fire damage every 2 seconds. Can be stabilized with Stabilizing Agent. 0.4 units per tick
Napalm? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel
1 × Ethanol

A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. 0.4 units per tick
Sonic Powder? 1 × Oxygen

1 × Cola
1 × Phosphorus

Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. 0.4 units per tick
Pyrosium? 1 × Stable Plasma

1 × Radium
1 × Phosphorus

When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. 0.2 units per tick
Cryostylane? 1 × Ice

1 × Stable Plasma
1 × Nitrogen

When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15. 0.2 units per tick
Chlorine Trifluoride? 3 × Fluorine

1 × Chlorine
Температура 424K

When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. 4 units per tick
Sorium? 1 × Carbon

1 × Mercury
1 × Nitrogen
1 × Oxygen

When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. 0.4 units per tick
Liquid Dark Matter? 1 × Carbon

1 × Stable Plasma
1 × Radium

When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. 0.4 units per tick
Meth Explosion? 1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Hydrogen
1 × Iodine
1 × Phosphorus
Температура 300K

Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding Meth. Can not explode in a body. N/A
Gunpowder? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Sulfur

When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations and drugginess in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named Black Powder. 0.05 units per tick
Nitroglycerin? 1 × Glycerol
3 × Corn Oil
1 × Sulfuric Acid

1 × Nitric Acid
1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen

Температура 480K

1 × Sulfuric Acid

A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having Exotic Stabilizer (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5. 0.4 units per tick
RDX? 2 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Acetone Oxide
2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Oxygen

1 × Nitric Acid
1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen

Температура 480K

1u Gold (катализатор)
Температура 404K

A military grade explosive. Explodes immediately unless stabilized with Stabilizing Agent. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of liquid electricity or teslium. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use teslium. (200 heated RDX would be same as 100 RDX + 100 teslium if it wasn't for the modifiers. )(Results in 1 unit instead of 4) 0.4 units per tick
TaTP? 1 × Acetone Oxide
2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Oxygen

1 × Nitric Acid
1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen

Температура 480K

1 × Pentaerythritol
1 × Acetaldehyde
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Water

Temperature 450K

3 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen


Температура между 401K и 499K (рандомизируется в начале раунда)

Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having Exotic Stabilizer (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3) 0.4 units per tick
Penthrite Explosion? 1 × Penthrite
1 × Pentaerythritol
1 × Acetaldehyde
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Water

Temperature 450K

3 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen


1 × Nitric Acid
1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen

Температура 480K

1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Wittel
Добыча из Гейзера с помощью liquid pump.


1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Acetone Oxide
2 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Oxygen

Температура 315K

An explosive reaction involving Penthrite. Explodes on heating to 315k. Has an explosive strength of 0.2 N/A
Explosion 1 × Potassium

1 × Water

This explodes immediately on mixing, which may knock you over or even kill you. Useful in grenade production. Has an explosive strength of 0.05 N/A
Holy Explosion 1 × Potassium

1 × Holy Water

This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. N/A
EMP 1 × Iron

1 × Uranium

This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off headsets, stuns cyborgs, disables security cameras, messes with Cybernetics, randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses wires. N/A
Bee Explosion (Beesplosion) 1 × Honey
1 × Strange Reagent
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Holy Water

1 × Radium

Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn't work in grenades. N/A
Teslium? 1 × Gunpowder
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Sulfur

1 × Silver
1 × Stable Plasma
Температура 400K

Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock 0.2 units per tick
Tesla Shock 1 × Teslium
1 × Gunpowder
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Sulfur

1 × Silver
1 × Stable Plasma

Температура 400K

1 × Water
ИЛИ

Нагрейте Teslium
1 × Gunpowder
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Sulfur

1 × Silver
1 × Stable Plasma

Температура 400K
до 474K
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. N/A
Thermite? 1 × Aluminium

1 × Iron
1 × Oxygen

A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. 0.4 units per tick

Other Reagents

These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of grenades, but some can be quite dangerous.

Name Formula Reaction conditions Description Metabolism Rate
Ice? 1 × Water

Температура ниже 274K


Min react temp: below 274K
Chilly!
Baldium? 1 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen

1 × Radium
1 × Sulfuric Acid
Температура 395K

Min react temp: 395K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
If sprayed or splashed on you, it makes you go bald. Keep away from the Clown! Does nothing when ingested. (Results in 1 unit instead of 3) 0.4 units per tick
Barber's Aid? 1 × Carpet
1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Blood

1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Radium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) 0.4 units per tick
Bluespace Dust? Измельчите блюспейс кристалл N/A Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. 0.4 units per tick
BZ Metabolites? Breathe BZ gas N/A Does nothing unless you're a changeling. Slowly drains a changeling's chemical storage, and makes them unable to communicate on the changeling hivemind channel. 0.08 units per tick
Concentrated Barber's Aid? 1 × Barber's Aid
1 × Carpet
1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Blood

1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Radium

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. 0.4 units per tick
Candle 10 × Liquid Gibs

10 × Oxygen
Температура 374K

Min react temp: 374K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Creates a red candle for use in decoration or rituals. Can not react in a body. N/A
Carbon Dioxide? 2 × Oxygen

1 × Carbon
Температура 777K

Min react temp: 777K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. 0.4 units per tick
Carpet ? 1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Blood

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Creates a carpet on the floor. Best used in a smoke machine/grenade or spray bottle. Ingredient in Barber's Aid.

Can be mixed 1:1 with other chemicals to create different types of carpet:

Click expand for list of recipes.

Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen
: Black Carpet
Cryostylane
1 × Ice

1 × Stable Plasma

1 × Nitrogen
: Blue Carpet
Cyanide
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 м Oxygen

Температура 380K
: Cyan Carpet

Green Beer: Green Carpet
Orange Juice: Orange Carpet

Regenerative Jelly
1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Slime Jelly
Должен быть смешан в Glowshroom Glowshroom.png
3 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Tinea Luxor
Ножка гриба (Embershroom)

2 × Radium


или измельчите неиспользованный экстракт слайма
: Purple Carpet

Liquid Gibs: Red Carpet

Some of the above carpet chemicals can be further refined:

Black Carpet + Royal Bee Jelly
40 × Honey
10 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium
: Royal Black Carpet
Blue Carpet + Royal Bee Jelly
40 × Honey
10 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium
: Royal Blue Carpet
0.4 units per tick
Colorful Reagent? 1 × Triple Citrus
1 × Lemon Juice

1 × Lime Juice

1 × Orange Juice

1 × Cryoxadone
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma

1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Radium
1 × Stable Plasma

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Randomly colors floor, items and people. Keep away from the clown. Add this to your smoke grenade for a "rainbow bomb". 0.4 units per tick
Condensed Capsaicin? 5 × Ethanol

1 × Capsaicin Oil

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Also known as "pepper spray". A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of knockdown, 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of confusion and 10 seconds of slowdown.

Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6)

0.4 units per tick
Life? 1 part Strange Reagent
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Holy Water

1 part Synthflesh
1 × Libital
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Nitrogen

1 × Oxygen

1 × Blood

1 × Carbon

1 part Blood
Temperature 375K

N/A Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) N/A
Life (Friendly)? 1 × Strange Reagent
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Holy Water

1 × Synthflesh
1 × Libital
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Nitrogen

1 × Oxygen

1 × Blood

1 × Carbon

1 × Sugar
Температура 375K

N/A Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) N/A
Cellulose Fibers Измельчите wood planks N/A A crystaline polydextrose polymer. Plants swear by this stuff. Used for making Medicated Sutures. 0.4 units per tick
Cellulose Carbonization 1 × Cellulose
Измельчите wood planks

Температура 512K

Min react temp: 512K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Turns cellulose into carbon. N/A
Corgium 1 × Colorful Reagent
1 × Triple Citrus
1 × Lemon Juice

1 × Lime Juice

1 × Orange Juice

1 × Cryoxadone
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma

1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Radium

1 × Stable Plasma

1 × Strange Reagent
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Holy Water

1 × Blood
1 × Nutriment
Температура 374K

N/A Creates your own Corgi! N/A
Color Powder? Grow Rainbow Bunch N/A Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name "color powder". 0.4 units per tick
Crayon Powder? Grind a crayon N/A A variety of Color Powder that works the same except it can't color mobs. There are several different crayon powder colors. 0.4 units per tick
Cryptobiolin? 1 × Oxygen

1 × Potassium
1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Causes confusion and dizziness. This is essential to make Spaceacillin. 0.6 units per tick
Drying Agent? 2 × Stable Plasma

1 × Ethanol
1 × Sodium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) 0.4 units per tick
Foaming Agent? 1 × Lithium

1 × Hydrogen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Used in Metal Foam production. (Results in 1 unit instead of 2) 0.4 units per tick
Firefighting Foam? 1 × Stabilizing Agent
1 × Iron

1 × Oxygen

1 × Hydrogen

1 × Fluorosurfactant
2 × Carbon

2 × Fluorine

1 × Sulfuric Acid

1 × Carbon
Температура ниже 200K

Cold reaction
Min react temp: 200K
Overheat temp: 5K
pH range: 5 to 9
Min purity: 0.3
Very endothermic
Mildly H+ consuming
When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation. 0.4 units per tick
Glitter? Prize from arcade machines N/A White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake gases. Used for pranks. Can be cleaned up with the ordinary cleaning tools. 0.4 units per tick
Glycerol? 3 × Corn Oil

1 × Sulfuric Acid

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Requires blended corn, so thus help from the botanist. Used to make Nitroglycerin or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4) 0.4 units per tick
Gravitum? 1 × Wittel
Добыча из Гейзера с помощью liquid pump.

10 × Sorium
1 × Carbon

1 × Mercury
1 × Nitrogen

1 × Oxygen
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Makes you completely weightless as long as it's in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. 0.04 units per tick
Growth Serum? Fly amanita N/A Makes you larger as long as it's in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body. 0.4 units per tick
Hollow Water? Добыча из Гейзера с помощью liquid pump. N/A Identical to water, but will turn water into holy water when mixed with it. 0.4 units per tick
Impedrezene? 1 × Mercury

1 × Oxygen
1 × Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3) 0.4 units per tick
Quantum Hair Dye? 1 × Colorful Reagent
1 × Triple Citrus
1 × Lemon Juice

1 × Lime Juice

1 × Orange Juice

1 × Cryoxadone
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma

1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Radium

1 × Stable Plasma

1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

1 × Chlorine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) 0.4 units per tick
Laughter? 1 part Sugar
1 part Banana Juice
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Causes you to laugh. (Results in 10 units instead of 2) instant
Magillitis? Syndicate uplink N/A Turns monkeys and humans into gorillas after 10 cycles. 0.4 units per tick
Meat Product 10 parts Liquid Gibs
10 parts Nutriment
10 parts Carbon
N/A Creates a slab of chemically processed meat. Can not react in a body. N/A
Metal Foam 3 × Iron/Aluminium
1 × Foaming Agent
1 × Lithium
1 × Hydrogen

1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.

Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body.

N/A
Metalgen Случайно меняется каждые 3 дня.

Рецепт можно найти в руинах.

Randomized! Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. N/A
Metalgen Imprint Любое количество Metalgen
Случайно меняется каждые 3 дня. Рецепт можно найти в руинах.

40 × любой жидкий материал (Блюспейс пыль, золото, уран, серебро, железо, кремний и плазма)

1 × Liquid Dark Matter
1 × Carbon

1 × Stable Plasma

1 × Radium
(добавьте последним)
N/A When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it touches them. Note that certain materials, like diamonds, don't have a liquid form. Silicon will work for glass. N/A
Nanomachines? Roburgers from silver slime extracts N/A Inflicts a disease which turns the victim into a cyborg with Asimov laws. The disease can be cured with an injection of copper. 0.4 units per tick
Smart Foaming Agent? 3 × Foaming Agent
1 × Lithium
1 × Hydrogen

1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Iron

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Required to make smart metal foam. (Results in 3 units instead of 5) 0.4 units per tick
Smart Metal Foam 3 × Aluminium
1 × Smart Foaming Agent
3 × Foaming Agent
1 × Lithium
1 × Hydrogen

1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Iron

1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. N/A
Nitrous Oxide? 2 × Ammonia
3 × Hydrogen
1 × Nitrogen

2 × Oxygen
1 × Nitrogen
Температура 525K

Min react temp: 525K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Creates N2O in liquid form.When heated to 575K it throws things away and then explodes. Will cause drowsiness when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), confusion, and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30% it will begin airolating itself. 0.6 units per tick
Silver Solidification 20 × Silver

10 × Carbon
Температура 630K

N/A Solidifies a large amount of liquid Silver into a bar. Can not react in a body. N/A
Gold Solidification 20 × Gold

5 × Frost Oil
1 × Iron

N/A Solidifies a large amount of liquid Gold into a bar. Can not react in a body. N/A
Plasma Solidification 20 × Plasma

5 × Iron
5 × Frost Oil

N/A Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. N/A
Uranium Solidification 20 × Uranium

5 × Frost Oil
1 × Potassium

N/A Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body. N/A
Plastic Sheets 5 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

3 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

2 × Sulfuric Acid
Температура 374K

N/A Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft plastic bottles Large water bottle.png. N/A
Romerol? Syndicate uplink N/A Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as zombies who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the Morgue. Can be applied with both touch and ingestion. The tumor can be removed with surgery. instant
Royal Bee Jelly? 40 × Honey
10 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) 0.4 units per tick
Serotrotium? Strange seeds N/A Makes you randomly twitch, drool, moan and gasp. 0.1 units per tick
Soap 10 × Lye
1 × Sodium

1 × Hydrogen

1 × Oxygen

10 × Liquid Gibs
Температура 374K

N/A Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. N/A
Space Cleaner? 1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). 0.4 units per tick
Spray Tan? 1 × Orange Juice
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen
ИЛИ 1 × Corn Oil
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. 0.4 units per tick
Space Lube? 1 × Oxygen

1 × Silicon
1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) 0.4 units per tick
Sterilizine? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Chlorine
1 × Ethanol

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions. 0.4 units per tick
Synthmeat 5 × Blood
1 × Cryoxadone
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Stable Plasma
N/A Creates a slab of synthetic meat. N/A
Medicated suture.png Medicated Suture 20 u Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

15 u Polypyrylium Oligomers
Вырастите Spaceman's Trumpet Plant

10 u Cellulose
Измельчите wood planks
N/A Creates a Medicated Suture. N/A
Advanced regenerative mesh closed.pngAdvanced Regenerative Mesh 10 u Sterilizine
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Chlorine

1 × Ethanol

20 u Aloe Juice

10 u Cellulose
Измельчите wood planks
N/A Creates an Advanced Regenerative Mesh. N/A
Mourning poultice.pngMourning Poultice 20 u Aloe Juice
20 u Bungotoxin
Вырастите Bungo Tree

20 u Cellulose
Измельчите wood planks
N/A Creates a Mourning Poultice. N/A
Organic Slurry? Опустите мертвую мышь в не менее чем 3 u Welding Fuel N/A A mixture of various differently colored fluids. Only works when ingested. If injected, will revert to Welding Fuel. Randomly induces vomiting and later short stuns as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3. 0.4 units per tick
Pax? 1 × Mindbreaker Toxin
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Hydrogen

1 × Silicon

1 × Synaptizine
1 × Sugar

1 × Lithium

1 × Water

1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Pacifies by preventing the victim from using Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись., certain harmful weapons and only letting them use passive or aggressive Grab action.png Grab 32.pngУдерживайте Ctrl и нажмите левый клик по человеку пустой рукой. Неважно включен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись. или нет. Повторите действие после небольшой задержки чтобы усилить хватку до агрессивной (уровень 2), шеи (уровень 3) и удушающей (уровень 4)... Non-harmful weapons such as disablers still work. 0.1 units per tick
Synthpax? Peacekeeper Cyborgs N/A Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. 0.6 units per tick
Dizzying Solution Peacekeeper Cyborgs N/A Makes the target dizzy and confused. Can only be used by Peacekeeper Cyborgs. 0.6 units per tick
Tranquility? Gondola Meat N/A Induces a virus that creates Pax within the victim's body and slowly turns them into a Gondola. Can be cured with Condensed Capsaicin. 0.4 units per tick
Liquid Electricity? Кровь Ethereal, некоторые продукты N/A Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this. 0.4 units per tick
Monkey Powder 2 × Nutriment

1 × Banana Juice
1 × Liquid Gibs

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) N/A
Electrolysis 5 u Water
1 u Liquid Electricity
Кровь Ethereal, некоторые продукты

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Turns the ingredients into 3u hydrogen and 1.5u oxygen. N/A
Scream 5 × Cream

5 × Lizard wine

1 × Strange Reagent
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Omnizine
Производится из Ambrosia Deus, и содержится в горячих donkpockets, леденцах, приготовленных поваром (не боргом), и некоторых других блюдах повара.

1 × Holy Water

Температура 374K

N/A When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. N/A
Slime Extractification 30 × Slime Jelly
Должен быть смешан в Glowshroom Glowshroom.png
3 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Tinea Luxor
Ножка гриба (Embershroom)

2 × Radium


или измельчите неиспользованный экстракт слайма

5 × Frost Oil
5 × Plasma

N/A The mixture condenses into a grey slime extract. N/A


Virology Recipes

These chemicals are used to mutate viruses, and have few uses beyond that.

Name Formula Description
Virus Rations? 1 × Virus Food
5 × Water
5 × Milk

1 × Synaptizine
1 × Sugar

1 × Lithium

1 × Water
Depleted virus food. Used to get a virus symptom of level 1. (Results in 1 unit instead of 2)
Virus Food? 5 × Water

5 × Milk

Allows viruses and bacteria to quickly grow. Used to get a virus symptom of level 1 or 2. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
Mutagenic Agar? 1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Virus Food
5 × Water
5 × Milk
Used to get a virus symptom of level 3. (Results in 1 unit instead of 2)
Sucrose Agar? 1 × Mutagenic Agar
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Virus Food
5 × Water
5 × Milk

1 × Sugar ИЛИ Saline-Glucose Solution
2 × Saltwater
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Water

1 × Sugar

Used to get a virus symptom of level 4.
Weakened Virus Plasma? 1 × Virus Plasma
1 × Virus Food
5 × Water
5 × Milk

1 × Plasma

1 × Synaptizine
1 × Sugar

1 × Lithium

1 × Water
Weakened variety of virus plasma. Used to get a virus symptom of level 5.
Virus Plasma? 1 × Virus Food
5 × Water
5 × Milk

1 × Plasma

Used to get a virus symptom of level 6. (Results in 1 unit instead of 2)
Decaying Uranium Gel? 1 × Virus Food
5 × Water
5 × Milk

1 × Uranium

Powerful viral mutagen. Used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
Unstable Uranium Gel? 1 × Virus Plasma
1 × Virus Food
5 × Water
5 × Milk

1 × Plasma

5 × Uranium

Powerful viral mutagen. Used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
Stable Uranium Gel? 1 × Plasma

10 × Uranium
10 × Silver ИЛИ Gold

Powerful viral mutagen. Used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
Blood Duplication? 1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Blood

Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it's easy to produce and allows you to infinitely create blood for use in chemfactories.

There are also chemicals that do nothing, which can be found in Strange seeds. Example: Plastic Polymers.

Mutation Toxins

Obtainable through xenobiology, these chemicals transform humanoids into other races. It only takes 1u to start the transformation.

Name Formula Description Metabolism Rate
Imperfect Mutation Toxin? Green slimes After 20 cycles (about 4 units) transforms you into a random slimeperson subspecies. If you're already a slimeperson this will randomly change your subspecies. Used to be named Slime Mutation Toxin. 0.2 units per tick
Lizard Mutation Toxin? Green slimes After 20 cycles (about 4 units) transforms you into a lizardperson. 0.2 units per tick
Stable Mutation Toxin? Green slimes After 20 cycles (about 4 units) transforms you into a human. 0.2 units per tick
Advanced Mutation Toxin? Black slimes Makes the victim contract a disease which slowly morphs them into a slime. The disease can be cured with Frost Oil. 0.2 units per tick

Toxins

The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having 2u in the bloodstream and 10u in the stomach means the purge doesn't happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body.

Name Recipe Reaction conditions Damage dealt Description Metabolism Rate Overdose Threshold
Toxin? Взломанный NanoMed, Емагнутый Химический диспенсер N/A Toxin Will deal 1.5 toxin damage per tick. 0.4 units per tick N/A
Bad Food? From eating poorly made food N/A Toxin Will deal 0.5 toxin damage per tick. 0.1 units per tick N/A
Chloral Hydrate? 3 × Chlorine

1 × Ethanol
1 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Stun, Toxin A powerful sedative which first confuses and makes you drowsy, and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) 0.6 units per tick N/A
Mindbreaker Toxin? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Hydrogen
1 × Silicon

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Hallucinations A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
0.4 units per tick N/A
Mute Toxin? 2 × Uranium

1 × Water
1 × Carbon

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Speech Makes the subject unable to speak for some time. (Results in 2 units instead of 4) 0.4 units per tick N/A
Mime's Bane? 1 × Mute Toxin
2 × Uranium

1 × Water

1 × Carbon

1 × Nothing
1 × Radium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Gestures Makes the subject unable to gesticulate. 0.4 units per tick N/A
Bone Hurting Juice? 3 × Itching Powder
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Welding Fuel

1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Milk

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Stamina Damage Does 7.5 stamina damage per tick. On overdose it has a 4% chance of causing a spike of 20 brute and 200 stamina damage to a random limb, which has a high chance of hurting bones. 0.4 units per tick 50 Units
Mulligan Toxin? 1 × Slime Mutation Toxin
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Identity Randomizes the subject's appearance. Infinite N/A
Lexorin? 1 × Salbutamol
1 × Salicylic Acid
1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Sodium
1 × Carbon
1 × Oxygen

1 × Sulfuric Acid

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Aluminium
1 × Bromine

1 × Lithium

1 × Plasma
1 × Hydrogen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Suffocation Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. Countered by epinephrine which purges 2u lexorin (and 1u of itself) with 20% chance to add 4u histamines. 0.4 units per tick N/A
Initropidril? Poison Kit, Bioterror Spray N/A Cardiac Arrest Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. 0.2 units per tick N/A
Tirizene? Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries N/A Stamina Damage Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. 0.4 units per tick N/A
Tiring Solution? Peacekeeper Cyborgs N/A Stamina Damage Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage. 0.6 units per tick N/A
Polonium? Poison Kit, Bioterror Spray N/A Radiation Cause significant radiation damage over time (4 per tick). It's metabolized very slowly. 0.05 units per tick N/A
Pancuronium? Poison Kit N/A Stun and Suffocation After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. 0.1 units per tick N/A
Sodium Thiopental? Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart N/A Knockout and Stamina Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. 0.3 units per tick N/A
Sulfonal? 1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Sulfur

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Knockout and Toxin 0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. 0.05 units per tick N/A
Amanitin? Destroying Angel N/A Delayed Toxin Damage On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. 0.2 units per tick N/A
Amatoxin? Fly Amanita N/A Toxin Damage Deals 2.5 toxin damage per tick. 0.4 units per tick N/A
Bungotoxin? Вырастите Bungo Tree N/A Heart Damage Deals 3 heart damage per tick. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain. 0.2 units per tick N/A
Lead Acetate? Party Pods (скрытые технологии) N/A Brain and ear damage Deals 1 brain and ear damage per tick. Tiny chance to cause confusion. 0.4 units per tick N/A
Unstable Mutagen? 1 × Chlorine

1 × Phosphorus
1 × Radium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Mutations Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your liver. Also useful for Virology. Turns into blood if mixed with blood, due to Blood Duplication
1 × Unstable Mutagen
1 × Chlorine

1 × Phosphorus

1 × Radium

1 × Blood
.
0.4 units per tick N/A
Lipolicide? 1 × Ephedrine
1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Hydrogen

1 × Sugar

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Mercury

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Weight Loss Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. 0.2 units per tick N/A
Coniine? Death Berries, Bioterror Spray/Syringe N/A Toxin and breath loss Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin. 0.024 units per tick N/A
Curare? Poison Kit N/A Paralyzation, Oxygen, and Toxin Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. 0.05 units per tick N/A
Histamine? Omega Weed, Poison Kit, Formaldehyde, Venom, Itching Powder N/A Brute, toxin, oxyloss and eyesight Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. 0.1 units per tick 30 Units
Formaldehyde? 1 × Ethanol

1 × Oxygen
1 × Silver
Температура 420K

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. Preserves corpses from organ decay. 0.2 units per tick N/A
Venom? Poison Kit, Bioterror Spray, Giant Spider bites N/A Brute, toxin Each cycle will deal 0.2 Toxin and 0.3 Brute damage per volume of venom in the body. Has a 15% chance to turn into 5 to 10 units of Histamine. 0.1 units per tick N/A
Fake Beer? Emagged service cyborg N/A Knockout Instantly puts the victim to sleep. Cycle 51 and onwards it will also deal (current cycle - 50) toxin damage. 0.6 units per tick N/A
Fentanyl? 1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

Температура 674K

Min react temp: 674K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin, brain Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. 0.2 units per tick N/A
Cyanide? 1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 м Oxygen
Температура 380K

Min react temp: 380K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin, oxyloss Deals 1.25 toxin damage per tick, with 8% chance to stun for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly. 0.05 units per tick N/A
Carpotoxin? Космический карп, Koibeans, Емагнутый Химический диспенсер N/A Toxin Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make Rezadone and imitation carpmeat. 0.4 units per tick N/A
Zombie Powder? 5 × Morphine
2 × Carbon

2 × Hydrogen
1 × Ethanol
1 × Oxygen

Температура 480K

5 × Carpotoxin
Космический карп, Koibeans, Емагнутый Химический диспенсер

5 × Copper

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Fake death, stun If ingested instantly knocks people out (CURRENTLY BUGGED), and makes them appear dead to the most rudimentary of tests. If taken any other way than ingestion it makes you confused and drowsy cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) 0.4 units per tick N/A
Ghoul Powder? 1 × Epinephrine
1 × Acetone
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Welding Fuel

1 × Oxygen

1 × Diethylamine
1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Ethanol

1 × Phenol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Chlorine

1 × Water

1 × Chlorine
1 × Hydrogen

1 × Oxygen

1 × Zombie Powder
5 × Morphine
2 × Carbon

2 × Hydrogen
1 × Ethanol
1 × Oxygen

Температура 480K

5 × Carpotoxin
Космический карп, Koibeans, Емагнутый Химический диспенсер

5 × Copper
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Fake death Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. 0.4 units per tick N/A
Itching Powder? 1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Welding Fuel

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from touch, such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of Histamine. 0.2 units per tick N/A
Mint Toxin? Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland) N/A Conditional death Instantly gibs fat people when ingested. 0.4 units per tick N/A
Slime Jelly? Должен быть смешан в Glowshroom Glowshroom.png
3 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Tinea Luxor
Ножка гриба (Embershroom)

2 × Radium


или измельчите неиспользованный экстракт слайма

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin The base reagent for slime based chemicals. Grinding slime extracts yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage. 0.4 units per tick N/A
Heparin? 1 × Formaldehyde
1 × Ethanol

1 × Oxygen
1 × Silver

Температура 420K

1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Lithium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Bleeding A powerful anticoagulant. All open bleeding wounds on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn't work unless the victim has a bleeding wound. 0.08 units per tick N/A
Rotatium? 1 × Teslium
1 × Gunpowder
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Saltpetre
3 × Oxygen

1 × Potassium

1 × Nitrogen

1 × Sulfur

1 × Silver
1 × Stable Plasma

Температура 400K

1 × Mindbreaker Toxin
1 × Multiver
1 × Sodium Chloride
1 × Sodium
1 × Chlorine

1 × Ash
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

Температура 480K

Температура 380K

1 × Hydrogen

1 × Silicon

1 × Fentanyl
1 × Space Drugs
1 × Lithium

1 × Mercury

1 × Sugar

Температура 674K
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick.
Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes.
0.24 units per tick N/A
Spewium? Poison Kit N/A Toxin After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses. 0.4 units per tick 29 Units
Anacea? 1 × Haloperidol
1 × Oil
1 × Welding Fuel

1 × Carbon

1 × Hydrogen

1 × Potassium Iodide
1 × Potassium
1 × Iodine

1 × Aluminium
1 × Chlorine

1 × Fluorine

1 × Impedrezene
1 × Mercury

1 × Oxygen

1 × Sugar

1 × Radium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin and Purges Medicines Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has Pentetic Acid or Calomel, the purging is slowed down to 0.5u per tick. 0.032 units per tick N/A
Fluorosulfuric Acid? 1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid
Температура 380K

Min react temp: 380K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Corrosion A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. "Acidpower" 42. 0.4 units per tick N/A
Nitric Acid? 1 × Fluorosulfuric Acid
1 × Fluorine

1 × Hydrogen
1 × Potassium
1 × Sulfuric Acid

Температура 380K

1 × Hydrogen Peroxide
1 × Chlorine

1 × Oxygen

1 × Water

1 × Nitrogen
Температура 480K

Min react temp: 480K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Corrosion A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. "Acidpower" 5. (Results in 2 units instead of 3) 0.4 units per tick N/A
Weed Killer? 4 × Ammonia
3 × Hydrogen
1 × Nitrogen

1 × Toxin
Взломанный NanoMed, Емагнутый Химический диспенсер

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin Kills weeds and causes 1 toxin damage per tick to humans. 0.4 units per tick N/A
Pest Killer? 1 × Toxin
Взломанный NanoMed, Емагнутый Химический диспенсер

4 × Ethanol

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to fly people, each tick. 0.4 units per tick. N/A
Plant-B-Gone? 1 × Toxin
Взломанный NanoMed, Емагнутый Химический диспенсер

4 × Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 9
Min purity: 0.3
Mildly exothermic
Mildly H+ consuming
Toxin A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to pod people, each tick. 0.4 units per tick N/A
Hot Ice Slush? Измельчите Hot Ice. 50u за лист. N/A Toxin Heats you up, deals 3 toxin damage and increases the plasma volume of xenos. Slowly purges epinephrine. Melts into 12 units of liquid form plasma if heated to 30°C (303.15 K). 0.4 units per tick N/A

Lavaland Chemicals

Found primarily in Lavaland flora.

Name Found in Type Description Metabolism Rate
Entropic Polypnium? Mushroom Cap (Inocybe), from tall mushrooms Food 20% chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles. 0.4 units per tick
Tinea Luxor? Ножка гриба (Embershroom) Food Makes the consumer glow. 0.4 units per tick
Vitrium Froth? Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) Food 80% chance to heal 1 burn and 1 brute damage each tick. 0.4 units per tick

Reagent Delivery

There are different ways you can apply chemicals to a person or the environment.

Delivery types

There are 5 types of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.

Ingest

Ingesting reagents puts them into the stomach. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type (race). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, e-cigarettes and drinking/eating the reagent directly. Inhaling smoke counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. Probital works best when ingested.

Inject

On inject the reagent simply enters the target's bloodstream and starts metabolising. Reagents in blood can be filtered out using surgery. Used by syringes and IV-drips. Syriniver works best if injected.

Vapor

Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples. Hercuri works best as vapor.

Touch

Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Synthflesh), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.

Patch

Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.

Smoke vs foam vs others

These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.

Pills

Pills can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. They hold up to 50u. Aren't added to bloodstream instantly.

Syringes

Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. Golems are completely immune to syringes (even piercing syringes), but patches do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u.

Patches

Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Synthflesh will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by plasmamen. Can hold up to 40u.

Cigarettes

Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.

Smoke

When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals or gas mask on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Synthflesh. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream (which does nothing in this case).

Smoke example: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.

Foam

When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.

Foam example 1: 250u foam containing 10u Cyanide will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all.

Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.

Splashing

Throwing a beaker or using Rightclick.pngПростой правый клик. Не имеет значения включен или выключен Боевой режим Combat 32.pngВключается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару Harm 32.png или приведёт к помощи Help 32.png если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.

Spraying

Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Drinks, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.