Шаблон:Tgmc qm blessing

Версия от 14:04, 26 января 2024; imported>Notamaniac (Updates the strategic and tactical psy point split, corrects some psy point changes and adds tabs)

Through the Queen Mother's Blessings menu TGMC Qm blessing.png, advanced construction castes have the ability to make powerful static structures which provide either defense, passive support, or offensive power to the hive. These require Psionic Points to construct, which can be gathered from dead marines, or from corrupting the generators on every ground map (these start corrupted by default but can be decorrupted by marines, only a T4 caste such as the Queen, King or Shrike can corrupt generators, and you cannot corrupt the generators on the Marine's ship). There are two pools of Psy points, Strategic and Tactical, with different structures requiring a different pool of points. Any source of Psy points will give 1x as Strategic, and 0.25x as Tactical

Structure Description Psy Point Cost


TGMC xeno silo.png
Silo
A writhing spawning pod that slowly generates larva over time. Silos serve as anchor points for the xenomorph hivemind; without them, the network begins to collapse under strain. The hive will require a silo 15 minutes after the shutters drop, and will suffer an orphan hivemind failure if there is no silo for 5 minutes after this point. 800
TGMC xeno evotower.png
Evolution Tower
A complex nerve tower that preemptively simulates evolution paths, preparing xenomorphs for their next evolution stage at an accelerated rate. Each tower increases the rate of evolution point gain by 1.25 times per tower, and can be repeated with multiple towers. 300
TGMC xeno maturitytower.png
Psychic Relay
A complex biological tower that strengthens the psychic capacity of the hivemind, increasing the amount of T2 and T3 slots by 2 and 1 respectively. Multiple towers can be constructed. 300
TGMC-Xeno Icon.png
Primo Tier X
Buy primordial abilities for a tier. Any xeno of selected tier now or in the future now can grow past ancient to primordial, gaining access to powerful abilities. Available for each tier 1-4. 600
Structure Description Psy Point Cost
TGMC xeno acidturret.png
Acid Turret
An independently targeting turret that fires highly caustic acid globs. Cannot be placed within 6 tiles of another turret, near shutters or fog. 100
TGMC xeno resinturret.png
Resin Turret
An independently targeting turret that fires sticky resin globs. Deals stamina damage to targets, as well as leaving sticky resin beneath their feet. Cannot be placed within 6 tiles of another turret, near shutters or fog. 50
TGMC xeno spawner.png
Spawner
A spawning pod for the weak but numerous minion strains. The spawners will generate minions up to a point of half the total number of detected minds in local space. Each produces one minion every between 45 seconds and 3 minutes until this capacity is met. 400
TGMC Pheromonetower.gif
Pheromone Tower
An odious tower that emits valuable xenomorph pheromones over a 32 tile radius. Only can emit one type of pheromone at a time, and emits at strength 5. (Queen level). Click on the tower to change the type of pheromone that is emitted.
Pheromones:
TGMC recovery phenomones.png Accelerates healing for health and sunder.
TGMC warding phenomones.png Increases armor and accelerates sunder recovery.
TGMC frenzy phenomones.png Increases movement speed.
More about pheromones in Xenomorph Mechanics.
150
TGMC Resin Gargoyle.gif
Gargoyle
A vigilant monument that alerts the hive to any tresspassers over a 10 tile radius. Has a 30 second cooldown inbetween alerts 25
TGMC Acidpool.gif
Acid Pool
A pool of weak yet viscous acid that helps xenomorphs repair broken chitin. Any xenomorph which rests in the pool will reduce their sunder by -1. Does not speed up normal healing, and xenomorphs that do not rest will not reduce their sunder. 200