Терминология

Версия от 15:17, 27 декабря 2014; imported>Kosmos (:h --> .h)

Admin

The people who run the server. Have a variety of power-abuse to keep the game from being fun.


Adminhelp

A command which lets you send a message to the admins. Can be accessed by typing Adminhelp in game or by pressing F1.
Use this (instead of the OOC-channel) if you think someone is griefing or if you otherwise have something to ask the admins about.
These can include questions about etiquette, the rules, or in-game procedures such as the starting the engine, etc.
It should be noted that even when no admins are online, any messages sent in adminhelp are logged.


Aft

Nautical term. It means the back of a ship, or in our case, south.


AI

The Artificial Intelligence, the station's computer which can access machinery on the station.


Analyzer

Most often refers to Health Analyzers, but can also refer to Atmospheric Analyzers, Botany's Plant Analyzers, or Research & Development's Destructive Analyzer.


Antag

Antagonist. The "opponent", "enemy". Every Game Mode (except extended & meteor) has at least one.


Asimov

The default laws that the AIs and therefore the Cyborgs are held to. Taken from Isaac Asimov's short stories and the Three Laws of Robotics.
Basically makes robots follow orders and unable to harm people.


Atmos

Either an Atmospheric Technician (which are also commonly known as Atmos Tech) or the Atmospherics area itself which deals with the air supply.


Ban

Blocking a person from access to the SS13 server for a period of time. This can happen if a person is not obeying the given rules.
Read the guide to evading getting banned for further guidelines.


Badmin

Bad Admin, refers to an admin who abuses their powers.


Beepsky/Officer Beepsky

A Securitron that starts in Security. Will chase, stun, and handcuff anyone set to be arrested in the security records.


Blob

Can refer to the Blob game mode, or the Blob that spawns in Blob mode and sometimes in random events.
A big green jelly thing that spreads quickly, causes enormous damage, beats the shit out of people and is weak to fire.


Bolt/Bolted

A feature of Airlocks. When the bolts are dropped, the door cannot move from its current position, be it open or closed. They can be lifted by the AI or hacking the airlock.


Borg

A Cyborg.


Borging

Making a Cyborg out of someone. Done in Robotics usually.


Braindead

Refers to a player who has logged off or been disconnected. Examining a braindead character reveals the message; "has a vacant, braindead expression..."
While these players are not in-game, they should generally be left alone (or preferably dragged somewhere safe) The rules still apply to braindead characters.
NOTE: This person can still come back to the game! Who knows, maybe their computer just crashed for a minute.


Bridge

The command center of the ship where the heads start. Found in the center of the station.


Brig

An area of the station north of the Bridge and just under Security Office where people are held by security after being arrested.


BYOND

The shitty, laggy platform SS13 was coded on. You need it to be able to play the game, unfortunately.


Cargo

A shortened version of either the cargo bay, or the whole of the supply section, not including mining dock and mining outpost.


Catatonic

A player who has ghosted while alive, disabling them from returning to play. When such a player is examined, it gives a message stating there is no hope of recovery.
These people are as considered corpses and can be taken to the Morgue or Kitchen.


Clone/Cloning

To revive someone back to life through cloning their dead body, usually done in Genetics.


Cuban Pete

They call me Cuban Pete, I'm the king of the rhumba beat.
When I play my maracas I go
Chick chicky boom, chick chicky boom


CE

The Chief Engineer.


Centcom

Short for "Central Command", the administration branch of Nanotrasen which runs SS13. Will periodically send messages to the station which are usually of debatable usefulness.
Also refers to the area the Emergency Escape Shuttle goes to when it leaves SS13.


CMO

The Chief Medical Officer.


CO2

Carbon Dioxide, an invisible gas kept in black canisters. Will knock you out and suffocate you. A small trace amount of it makes up breathable air.


Comdom

A derogatory name for an incompetent and abusive Captain.


Crew

This is everybody on Space Station 13 that is not a Syndicate, Wizard, Alien, or whatever.
Typically what they do is get the station into shape, like setting up the singularity and ordering supplies. Oh, and beating the shit out of the other groups of players, of course!


Crit

To be in a critical state. At this point, your character has lost consciousness and will slowly die from lack of oxygen.


Cryo

The big green glass things in Medbay. Putting dying people in here can save them.


Cult

Refers to either the Cult game mode, or the cultists within.


Deadchat

A chat channel dead players speak on using the say command. Can only be seen by other dead players.
Note that what you learn here is forgotten by your character if they're revived.


Deadmin

Most commonly read as dead-min (as in dead admin), but actually stands for de-admin, meaning the action of removing administrative powers from an administrator.


Disk

The Nuclear Authentication Disk, used in Nuclear Mode. If you are the captain, guard it with your life.
If you are a traitor with it as your objective, GET DAT FUKKEN DISK.


Donk/Bangin' Donk

wait wait hold on, you know what you wanna do with that right? you wanna put a bangin' donk on it


Emag

Another name for the Cryptographic Sequencer traitor item, which permanently opens doors and has myriad other uses.


Emagged/Emaged

Used either as a verb to describe the action of using an emag on something, or as an adjective to describe an object that someone has used an emag on.


Electrified/Shocked

Another feature of Airlocks. If an electrified airlock is touched by someone without insulated gloves, they will receive an electric shock, taking damage and being stunned for some time.
The AI andaAirlock hacking can activate or disable electrification. Some grilles are also electrified -- cutting a cable without wearing insulated gloves will also electrify you.


Engine

The large area in the south of the ship that should contain a black hole. If it doesn't, beat up some engineers.


ERP

Erotic Role Play (ERP) is the action of when a player or players engages in roleplaying that is erotic in nature.
An inherently controversial subject, people's reactions to ERP ranges from upset and rage to taking off one's clothes and joining.


EVA

A room just southwest of the Security wing where space suits, magboots, jetpacks and the RCD are kept. Stands for Extra-Vehicular Activity.


Fore

Nautical term. It means the front of a ship, or in our case, north.


Ghost

Refers to a command you can type when you have died to become a ghost, and to the actual ghosts themselves.
Ghosts can speak on deadchat, move around the station freely, see everything, and can't interact with anything meaningful.
They are used to observe the game after you have died. Cannot be seen directly by living players unless something is very wrong.


Gibs

The bloody, torn apart remnants of a former living being. Created by people and monkeys exploding. A cyborg that blows up has its own version of gibs: robot debris.
To gib something is to turn it into gibs, usually by a bomb or the Chef's machine that turns people into meat, the Gibber.


Gimmick

Can refer to a player gimmick or a gimmick round. Basically a round or player which plays with a certain "theme".
Can be amusing once or twice but doing this regularly runs it into the ground very quickly.


Greytide

Originally referred to "events" when swarms of Assistants would storm the brig and antagonize security, now refers to any griefy behavior of that bent.


Greentext

An alternate way of describing a victory as an antagonist. Derived from the green text used for 'success'.


Grief/Griefing/Griefer/Griffed/Griff/Griffon/Gruffer/Grover/(Pulling a) Cuban Pete

Intentionally ruining the game for others without the metagame pardon of being syndicate.
Note that this is subjective and up to the admin's interpretation, not yours. Report this using adminhelp to keep the servers tidy!


Gulag

The Russian term for the Labor Camp.


Hacking

The act of breaking the security measures on equipment such as Airlocks or APCs by illicit means.


Heads

The station's Heads of Staff, each in command of a department. They are also the targets of a revolution.


Honk

hh-ho-ooonn-nk-kkk ww-hhh-yy i-iss-s see-ccu-uur-rrttt-yy bb-eeaa-tt-iinn-gg m-mme-ee hh-hoo-oon-nnk-kk


HoP

Head of Personnel. Should assign jobs and shit, but usually ends up giving himself Captain-level access, ignoring his job, and acting like a supercop in an owl costume.


HoS

The Head of Security.


Hulk

Used to refer to the superpower or a person in possession of it. People with the Hulk gene turn green and become super strong, being able to punch through walls, windows, and other fixtures. Hurts like hell if one hits you. Hulks are an exception to some killing rules (see the Rules for details)


Husk

A corpse which has turned into a gray, ugly... mummified thing.
This has either happened by extreme heat (fire), extreme cold (space) or liquid suckification (changeling sucked their juices/DNA out). Not a nice thing to witness at first, but you get used to it.


Hypo

Hypospray.


IC

In Character. Stuff that is happening in the game.


IC in OOC

The act of describing anything happening in the game over the OOC channel. The rule of thumb is if a person not involved in the incident or not observing the game can still tell what's going on, it's IC in OOC. Usually comes with a chastising and a thousand mini-mods squawking out "IC IN OOC FAGGORT" but excessive use results in a ban. (See the OOC page for details)


Internals

Usually an oxygen tank of some sort and a gas mask. Basically any worn item that lets you breathe when you otherwise can't.


Internals Box

That box which comes in a spawned player's backpack containing a transparent breath mask, one emergency-sized tank of pure oxygen and an inprovaline medipen. The mask and tank may vary depending on the player's job.
A great place to keep things you don't access a lot but want to keep on you.

Kudzu

Space vines. Can start growing randomly or be planted.

Lag/Spacetime Distortions

Concept common to almost all online gaming. Not worth explaining in depth here - basically it's the server (server-side lag) or your own computer (client-side lag) being slow and causing gaps between you doing stuff and it actually happening to grow. Sometimes referred as 'time warp' or something similar when players are in character.


Law/Laws

Rules which the AI and Cyborgs must follow. Are somewhat open to interpretation by the player, but the majority consensus and badmin rulings are what really count. May be modified or changed at an AI Upload Terminal using various modules, wiped back to the basic three using the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.


Ling

A Changeling.


Malf

Short for malfunction. Can refer to either the Malfunction game mode, or to describe the AI in said mode.


Mass Driver

Computer or switch operated devices found in Toxins, the Chapel and arrivals Disposals.
Any objects on them when they are activated will be thrown forward at high speed, either into the bomb testing area (Toxins) or space (Chapel).


Mini-mod

Those players without admin or mod powers or responsibilities who chastise other players and list server rule infractions incessantly. They should be ignored.


Mod

Could be used to refer to Moderator, the rank, or any admin.


MMI

A Man-Machine-Interface. Essentially player-cyborg-interface. A cyborg has one inside it. Enables the brain to speak and see.
Put a brain into an empty MMI, insert the whole thing into an empty cyborg and you can bring it back to life!


Notes

A command which displays "Notes" kept in your character's memory, which you add with the "Add-Note" command. Some notes are automatically added depending on the circumstances, such as revolutionaries having the list of rev members memorized, Syndicate leaders having the nuclear bomb code memorized, or the time of your death.


N2

Nitrogen, an invisible gas kept in red canisters. Mostly useless but makes up a certain percentage of breathable air. Not to be confused with chemical reagent nitrogen from chemistry.


N2O

Nitrous Oxide, also known as laughing gas or anesthetic. White gas kept in red canisters with a white stripe, that will knock you out and suffocate you at high enough concentrations.


Nanotrasen

The autonomous super-corporation that built and operates the station, according to the backstory.
Common misspellings include NanoTrasen, Nanotressen, Nanotransen, Nanotracer, and You Know That Fucking Company We Work For. (See CentCom for the difference between Nanotrasen and CentCom)


Nuke

Can refer to either the Nuclear game mode (also known as Syndicate), or the Nuclear Fission Explosive used in said mode.


O2

Oxygen. Invisible gas usually kept in blue and white Canisters. Vital for reasons that you should already know, but deadly for reasons you may not.


One-Human(ed)

Referring to a custom AI law that designates only one member of the crew as a human. Usually accompanied with an order to purge "non-humans."


OOC

The blue bolded chat channel which is shown to all players. Don't use this to talk about anything going on in the game (until right at the end of the game generally).
Might get switched off occasionally if it gets too idiotic. You can toggle the visibility of the ooc channel by using the corresponding command.


OOC in IC

The inverse of the much more common IC in OOC. Whenever a game mechanic, metafeature, or player-to-player conversation is referenced in the say or emote channels.
Heavily frowned upon as it ruins MY IMMERSIONNNN!
Talking ((Like this)) is still OOC in IC.


Parapen

The Sleepy Pen was previously called Parapen, short for Paralysis Pen.


PDA

Short for Personal Digital Assistant, a handheld device that acts as a pager, flashlight and other useful functions, depending on what cartridge is inserted.


Perma/Permabrig

The Prison Wing in the fore section of security, where prisoners are kept permanently.


Plasma

A.K.A. Biotoxin. Purple gas kept in orange canisters. Poisonous and flammable.
Research into uses and properties of plasma is the station's prime reason for existence, according to the backstory.


Port

Nautical term. It means the side of a ship on the left when one is facing forward, or in our case, west.


QM

Usually refers to the Quartermaster, but can also mean the Cargo Bay or the people who work there.


Radio

Normally refers to the headset on your head which can be used with the command 'say ";help that faggot traitor is griefing me"', for example. Can also refer to station bounced radios and intercoms. Shows up as green text with a symbol and frequency appended to it. Additional department-specific radios also exsist. To use the equipped department radio's default department frequency use 'say ".h Hello Department!"'. (See Radio for details or how to use the radio when it has multiple department frequencies available)


RCD

Rapid Construction Device. A piece of equipment that can quickly make and break floors, regular walls, and airlocks.


RD

The Research Director.


Records

Comes in two flavors, Security and Medical, both accessible from terminals with red or white screens, respectively.
Medical Records are mostly useless and thus mostly unused, but Security Records contain useful fingerprint information and can be used to have Beepsky arrest people on sight.


Redtext

An alternate way of describing a loss as an antagonist. Derived from the red text used for 'fail'.


Report/Centcom Report/Traitor Report

A document printed out from communications consoles at the start of most game modes. Lists who might be the traitor and what might be their targets.
Inaccurate to the point where it's usually false. Do not treat this report as proof of anything.


Rev

Could refer either to the game mode Revolution, or a member of the Revolution in said game mode.


Revhead

One of the leaders of the revolution in Revolution game mode.


RnD/R&D

Refers to Research and Development, or the Laboratory that carries it out.


Robust/Robusting

The game's ROBUST COMBAT SYSTEM. To robust someone is to beat the shit out of them or at least win in a fight.
The definition of what exactly makes a crewmember robust varies from person to person, but it's almost universally agreed to mean being skilled despite the inherently clunky interface.


RP

(MY IMMERSION) "Role Play". Basically acting within the mental/emotional confines of your in-game character and not yourself. This is encouraged on our servers.


Shuttle

Most of the time refers to the Emergency Escape Shuttle which shows up at the end of the round in the northwest of the station. Can also refer to the Arrival Shuttle (where you start if you join late), the syndicate or wizard shuttle (which you'll rarely see, if ever), the Supply Shuttle (which brings items to the Cargo Bay), or the mining and prison shuttles (which move people between the mining and prison stations, respectively).


Signal

A beep sent from a Remote Signalling Device. "Default Signal" is used to refer to the default setting of the devices, which is Frequency 147.9, Code 30.
Randomly signaling the default frequency/code is a good idea, and will cause nothing bad to happen ever.


Singulo/Singuloth

The gravitational singularity, what is essentially a black hole that emits radiation, this radiation is converted to power. It should be contained with a shield, if it isn't, don't stop to take in the view, get those legs moving.


SS13

Space Station 13. Generally used to refer to the game rather than the actual station.


Starboard

Nautical term. It means the side of a ship on the right when one is facing forward, or in our case, east.


Space Wind

Shifts in air pressure that can cause players and items they're dragging to be knocked into space.


Syndie/Synd

Can refer to the organization known as the Syndicate, a coalition of companies that execs their hate of Nanotrasen, according to the backstory, or to raid groups and operatives of said coalition. Traitors, traitor Cyborgs and traitor AIs are Syndicate affiliates and Nuclear mode's premise revolves around a direct Syndicate attack. Ingame, they have randomized company names that usually look something like "GeoDyne West Operative #2" or "Waffle Co. Czar" and there are usually at least two of them and up to six. They also have access to a lot of special syndicate gear.


Tabling

The act of grabbing someone onto a table to instantly knock them down on it, usually followed by a toolbox in the skull or being stripped. This is not as effective anymore due to code updates.


Tele

While usually referring to the Hand Teleporter, it could also be referring to the full-fledged Teleporter in the Teleporter Room. Most people have no idea how to use it.


Tcomms/Telecomms

Telecommunications, the room holding servers that allows headsets to work. Does not affect Intercoms or Station Bounced Radios.


Thermals

Optical Thermal Scanners. Green glasses which let you see people through walls and in the dark. The only thing they can't see through is hiding in closets. Generally not available to the crew.


Toxins

That section of the station east of Medbay, better called the Research Division containing Research and Development, Xenobiology, the Toxins Lab and the Research Director's office.
It is very rarely not filled with fire, hot gas, poisonous vapors, blood, acid, foam of all kinds and dangers, or the aftermath of all this destruction.


Traitor

Used to refer to the mode or an actual Traitor (assigned by the game mode or by admins).


TraitorChan

Used to refer to the game mode, a combination of Traitor and Changeling.


WGW

The legendary tale of Woody's Got Wood. The book obtained from the library. This vile tome is highly forbidden, and someone will eventually print it to spam over the radio any chance they get. Doing so will usually result in a station-wide manhunt, or the admin spawning a Space Carp named "Video Games" outside your hidey hole.

Wormhole

A black swirly portal that shows up during the Space-Time Anomaly random event or the verb used when thrown through a wormhole by an aggressor or your own stupidity. Anything coming into contact with a wormhole will be teleported to a random area on or off the station. They can be fairly dangerous or cause temporary blockades. Not to be confused with portals made from the Handheld Teleporter, which are blue or (more rarely) orange.


Xeno

Can refer to Aliens, or Xenobiology.


Voice in Your Head

A subtle, in-character message from an admin.


Vote

A command which lets you call a vote to restart the game or change the game mode (which will restart the game anyway), or a request by other players indicating that the command should be typed. Calling votes when an unruined game is in progress for any reason is looked down upon, but it's not like votes work when the game really is ruined either. All votes are liable to being canceled by admins.


Wizard

Usually refers to the Wizard game mode, or a Wizard player who has access to a number of spells and will probably wreck your shit on sight or die in the first 12 seconds of a Wizard game.


Z-Level

Another "area" of the game. Unlike the name implies, Z-levels are simply just areas you randomly spawn into when you go over the edge of an area. Part of BYOND's functionality. For example, the station, the DJ station, the Mining Station, Central Command and the Derelict are all on different Z-levels. Going off the edge of one Z-Level will take you to another. Right now most of these transitions are random. Try to avoid being spaced.