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Причина: "Spiders were reworked by https://github.com/tgstation/tgstation/pull/54451"
INVADING | |
Giant Spider |
Доступ: None Дополнительный доступ: Break doors down Сложность: Easy to Medium Глава: The Broodmother, or xenobiologist that made your the Broodmother sentient Обязанности: Hunt down those carbons and make massive nests of webbing. Руководства: This is the guide Цитата: Good luck, I'm behind 7000 webs. |
Spiders are the worst thing a traitor xenobiologist can release, not only because of their lethality but, how incredibly hard it is to truly kill them off as even letting one egg sack grow up into a new wave of spiders is a hell the station should not know of.
Spiders
Common Spiders
Uncommon Spiders
Special Spiders
Name | Damage | Health | Notes |
---|---|---|---|
Flesh Spider |
10-20 Brute Damage, 5u of Toxin | 50 | A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately. |
Ice Spiders |
Varying Brute Damage, Injects Frost Oil | Varies | Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention. |
Spiderlings
This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don't attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they're very good at not getting killed.
So you're a spider
It seems science has gone too far! The spider will, depending on it's type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.
Objectives
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you already have a lot of them, a steady flow of new spiders is to be expected but if you're just starting out, getting your first kill is the most important part of ensuring the survival of your species. If you came from xenobio, follow your directives, damnit! They are your most important objective, more so than other spiders.
Abilities
Webbing
This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better as you can stack webbing over and over making one tile you spend a lot of time reinforcing almost impossible to cross webs. Bait humans in and then go wild.
Broodmother Spiders
- Wrap Prey - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.
- Lay Eggs - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!
- Lay Enriched Eggs - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.
- Set Directive - Use to establish a directive for your spider babies to
ignorefollow.
- Command - Sends a message in big purple text to all living spiders. Good for coordinating attacks.
Nurse Spiders
A nessecary support role for every spider nest.
- Lay Web - Nurse Spiders can lay webs four times faster than other spider types.
- Mending - On top of this, Nurse spiders are capable of healing other spider types by attacking them.
Tarantulas
- Web Movement - Tarantulas move at a normal speed while in webbing, but are extremely slow when they're not.
- Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.
Fighting the spiders
Kill the Broodmothers
Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. And, on top of that, they're easy to kill if you're careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some medicines. Avoid other spiders if you can, as they're the ones who can wreck you.
Flood with space
Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...
Avoid webbing
Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.
Relevant Code Changes
#2311 - Added spider meat, meals, and butchering
#5050 - Updates spiders to have full player functionality
#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed