Starting Guide
Hello there! You’re finally awake and your station is fucked. In terms of repair, there’s a lot to do. First, turn on the Aux Power Generator, disable SMES output, and charge it up. While it’s filling, go repair solars with the crates in the southeast maint room. Also consider getting more uranium from the SME room in Beta Station for the SUPERPACMAN. While you’re there, cut off the SME output cable and connect it to the solars array with catwalks. The old RTGs will keep the emitter up and ready. Now, check on the Aux Power Generator, and if it’s off, set SMES output to 90, turn it on, then once power is restored set the solars to auto, and calibrate. Now to tackle the xenos. Take the tube to Delta, take the gun from the prototype room, and clear them out from the protolathe room. Recharge, preferably get a flamethrower and fuel, and begin the gruelling process of AI chamber cleanup. Once that’s done, great! Just do something to get ghosts to use the other sleepers, and from there, do what you want! There’s a basic xenobio lab in the east, so figure that out!
Items
Of course, a century-old station has items. This is a small list of them.
- Voidsuit Helmet - May go by another name. Identical to what the Curator gets.
- Void Jetpack - A yellow jetpack that starts with oxygen.
- NASA Voidsuit - Funny 2001 space suit, identical to what the Curator gets.
- Supermatter Shard - A smaller Supermatter crystal for if the solars aren’t enough.
- Worn Out Insulated Gloves - Budget insults but different flavour. !ENGIS SPAWN WITH THIS INSTEAD OF REGULAR INSULS!
- Prototype MODsuit - An outdated MODsuit, has a kinesis module and lights. Pretty slow and nearly no armour though.
- Rusty Blue Toolbox - A blue toolbox with a rusty sprite.
- Prototype Energy Gun - An energy gun that can fire 1 stun shot instead of disabler.
- Prototype Health Analyser - A regular health scanner but varedited.