NyoomVoyager:Nyoompit

Medical and Surgery Skills

Medical skill bonuses per each level

  • Your skill with Medical equipment. It changes a lot of values, such as splint health and defibrillator healing.
    Max Level: 5.
    • Splint health increases by 15
    • Defibrillators heal more on use
    • Using a syringe is faster
    • Fumble time is reduced during medical tasks, like opening a defibrillator
    • Level 4 or higher allows you to put people into the Autodoc with no fumble beforehand

Surgery skill bonuses per each level

  • Your skill with Surgical equipment. It mostly affects values regarding the speed with which you can perform surgeries.
    Max Level: 5.
    • Surgery step time is reduced
    • Fumble when trying to do surgery is reduced
    • Healing from sutures increases
    • Unrelated to skill level, Synthetics are incapable of fumbling surgeries on unorthodox surfaces


Medical Skill Effects Who has this
Level 0
  • Longer delay for feeding pills
  • Fumble when using hyposprays
  • Less advantage using BRUTE and BURN kits over gauze and ointment
  • Splints have 1 health
  • Defibrillating heals for 8 BRUTE/BURN/TOX damage per use and takes 5 seconds
  • You fumble when using health analyzers for up to 4 seconds
Squad Marine, Squad Engineer, Squad Smartgunner, Mech Pilot, Transport Officer, Pilot Officer, Chief Ship Engineer, Requisitions Officer, Ship Technician, Corporate Liaison
Level 1
  • You can use hyposprays without a fumble
  • You can examine containers with reagents and tell which reagents are inside
  • Splints have 15 health
  • Defibrillating heals for 4 BRUTE/BURN/TOX damage per use and takes 5 seconds
  • You can use health analyzers with no fumble
  • Using a health analyzer and keeping the window open allows it to auto-refresh every so often
Squad Leader
Level 2
  • You're able to remove shrapnel with no fumble
  • Each piece of shrapnel removed does 15 BRUTE to the limb it's removed from versus 30 BRUTE
  • You can use BRUTE and BURN healpacks to heal 12 damage with each use, with no slowdown
  • Splints have 30 health and are applied with no fumble
  • Defibrillating heals for 8 BRUTE/BURN/TOX damage per use and takes 3 seconds
  • You can use the ChemMaster
Field Commander, Staff Officer, Squad Corpsman
Level 3
  • Splints have 45 health
  • Defibrillating heals for 12 BRUTE/BURN/TOX damage per use
Captain, Early Synthetic
Level 4
  • Splints have 60 health
  • Defibrillating heals for 16 BRUTE/BURN/TOX damage per use
  • You can use research tools like the Researcher's subterranean excavator
Medical Doctor, Researcher, Synthetic, AI
Level 5
  • Splints have 75 health
  • Defibrillating heals for 20 BRUTE/BURN/TOX damage per use
Chief Medical Officer
Medical Skill Effects Who has this
Level 0 * Every surgery step has a 20 second fumble Squad Marine, Squad Engineer, Squad Smartgunner, Mech Pilot, Transport Officer, Pilot Officer, Chief Ship Engineer, Requisitions Officer, Ship Technician, Corporate Liaison
Level 1 * Every surgery step has a 12 second fumble
  • You heal 7.5 BRUTE and BURN damage per use of sutures
Squad Leader
Level 2 * Every surgery step has a 4 second fumble
  • You heal 15 BRUTE and BURN damage per use of sutures
Field Commander, Staff Officer, Squad Corpsman
Level 3 * Surgery steps don't have a fumble
  • You heal 22.5 BRUTE and BURN damage per use of sutures
Captain, Early Synthetic
Level 4 * You heal 30 BRUTE and BURN damage per use of sutures Medical Doctor, Researcher, Synthetic, AI
Level 5 Chief Medical Officer