Требуется перевод!
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All kinds of equipment that can be used by the Security department to maintain law and order within the Space Station.
NOTE: Make sure to LOCK the locker from which you took the equipment, and don't lose it! Warden will be thankful.
Non-Lethal Weapons
These kinds of weapons are designed to subdue criminals non-lethally, you will be using them the most as you don't want to kill criminals usually.
But be cautious, most of those can kill and injure if abused or used in wrong ways!
Non-Lethal Melee
Telescopic Baton
Местонахождение: Рюкзак глав
Используется для: Подчиняйте себе сотрудников, когда им не хочется выполнять приказы.
Стратегия: Используйте в руке, чтобы разложить телескопичку, приложите к человеку. Если у вас есть возможность повесить на пояс, то вы легко можете надеть ее туда, чтобы в нужный момент взять и ударить, громкого звука от раскладывания телескопички не будет.
Описание
Он же Телескопичка. Компактное, но чрезвычайно надежное оружие личной обороны. В сложенном виде можно носить в кармане. Телескопичка есть у каждого главы, кроме ГСБ. Также можно найти в космосе на Вайт шипе.
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Роняет человека на 1.5 секунды и наносит 55 урова выносливости, что означет, что хватит всего двух ударов, чтобы ввести человека в стаминакрит. Имеет 4-секундный кулдаун между ударами, не наносящими урона. Мгновенно сбивает с ног большинство людей одним ударом! Длительность нокдауна невелика, поэтому лучше всего использовать его после толчка пустой рукой, парализуя человека, пока вы ждете, чтобы ударить его снова. После 2-го удара вы можете держать большинство людей в лежачем положении бесконечно долго, если будете продолжать бить их..
Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Наносит 10 единиц физического урона. Имеет гораздо более короткий кулдаун и, как правило, гарантированно удерживает нападающего на земле более длительное время. Для максимальной эффективности время от времени комбинируйте с левым кликом. Если использовать этот прием на
случайном тайдере, который ворвался в ваш офис, он, как правило, начнет кричать по радио о том, что вы его избиваете, поэтому
используйте телескопичку осторожно.
Police Baton
Местонахождение: Детектив имеет такую дубинку
Используется для: Подчинять криминал
Стратегия: Применяется на людях
Stun Baton
Местонахождение: Находится в
Офисе БезопасностиИспользуется для: Подчинение криминала.
Стратегия: Применяется на криминальных элементах.
Описание
Ваше основное оружие ближнего боя. Стандартный протокол предусматривает ношение его на поясе. Не бегайте с оружием наперевес, иначе вы рискуете легко его потерять.
Стан батон имеет два режима: ВКЛ и ВЫКЛ.
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Если ударить кого-то этим предметом, то это приведет к мгновенным 60 уроном по выносливости, и затем 5 секунд нокдаун через 2 секунды после попадания. Имеет 2.5 секундный кулдаун между ударами для нокдауна.
Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Также нанесет все жертве все вышеперечисленное, в добавок нанесет физический урон в размере 10.
Как правило, вы будете использовать его при нажатии левой кнопки мыши. Чрезмерное использование не приветствуется среди
дальновидных и сочувствующих офицеров безопасности. Имеет небольшой шанс сработать при броске. Перезаряжается в
recharger. Эффект
нокдауна можно ослабить с помощью
Памп-Ап или другой химии.
Non-Lethal Guns
Disabler
Местонахождение: Офис охраны, оружейная
Используется для: Выматывание нарушителей
Стратегия: Стреляйте по людям
Описание
Это основное оружие правоохранительных органов. У него есть только один режим стрельбы, в котором оно стреляет лучами, наносящие урон по выносливости. Лучи дизейблера наносят 30 единиц урона выносливости. Нанесение более 100 единиц урона выносливости в грудь или голову вводит цель в состояние «стаминакрита», которое парализует на длительное время. Для того чтобы вогнать цель в
стаминакрит, требуется 4 попадания.
Disabler SMG
Местонахождение: КаргоИспользуется для: Выматывание нарушителей
Стратегия: Стреляйте по людям
Описание
Автоматическая версия дизейблера. Максимальный объем заряда хватает на 40 выстрелов, каждый из которых наносит 15 единиц урона выносливости. Благодаря своей скорострельности, дизейблер SMG лучше работают в качестве наступательного оружия, чем базовые дизейблеры.
Ion Rifle
Местонахождение: Оружейная
Используется для: Уничтожение боргов и мехов
Стратегия: Стрельба по силиконам или машинам.
Описание
Большое и громоздкое оружие, отлично подходит для борьбы с мехами. Киборги слабы к нему: ЭМИ полностью обездвиживает киборгов, и вы можете расправиться с ними по своему усмотрению. Также ЭМИ приводит к сбоям в работе различных механизмов (воздушной/пожарной сигнализации, шлюзов и т.д.).
Temperature Gun
Местонахождение: Оружейная, Протолат брига.
Используется для: Бой.
Стратегия: Задержание предателей с энергетическими мечами/щитами, уничтожение слаймов/исцеление.
Описание
Это оружие может нагревать или охлаждать цели, хотя оно не достигает действительно опасных уровней, если ваша цель имеет защитный костюм или МодСюит.
Это оружие обманчиво сильно, так как снаряды не блокируются есвордами/щитами и могут замедлить людей до скорости улитки.
Слаймы умирает от него за два-три выстрела, но вы также можете исцелять слаймов с помощью тепловой настройки..
Hybrid Taser
Местонахождение: Админ спавн
Используется для: Подчинение криминала.
Стратегия: Стрельба по людям.
Описание
Раньше это было основное оружие правоохранительных органов, но теперь его могут спавнить только админы. У него есть два режима использования: «Тазер» или «Дизейблер». В режиме электрошокера (желтый) он выстреливает раскаленный шар энергии с низкой скоростью. Снаряд останавливают окна, решетки, стены, простое расстояние и различные другие препятствия. Когда выстрел попадает в цель, он вызывает временный паралич и искажает речь почти до неразборчивости. Дальность действия электрошокера также ограничена. В режиме дезаблера (светло-голубой) он выстрелит синим лучом, который наносит урон выносливости, замедляя скорость и заставляя цель упасть после трех выстрелов. Луч не останавливается окнами и решетками, а дальность его действия неограниченна. Использование этого оружия в ближнем бою неуместно, за исключением самых крайних случаев
Урон = 10 физических повреждений при попадании в ближнем бою.
Non-Lethal Grenades
Flashbang
Местонахождение: Внутри ящиков в
Офисе безопасности и
Постах безопасности, полную коробку можно найти в
Оружейной Используется для: Подчинение сразу нескольких преступников.
Стратегия: Приведите гранату в действие и бросьте в разъяренную толпу.
Описание
Светошумовые гранаты - продвинутое средство, потому что его сложно использовать. Их выдают вендоматы SecTech и варден, а также можно найти в шкафчиках охраны. В помещениях, где ожидается присутствие большого количества людей и/или вооруженного персонала, вы можете использовать светошумовую гранату, чтобы «прорваться» в комнату. Возьмите гранату в руки, активируйте в руке и бросьте до того, как она взорвется.
Взрыв от светошупомой гранаты будет ронять людей до 20 секунд (в зависимости от дальности) и парализовывать их до 2 секунд. Люди с защитой глаз от вспышек и ушей от громких взрывов не пострадают. Служба безопасности обычно носят HUD-солнцезащитные очки и боуменские гарнитуры, что позволяет им безопасно метать светошумовые гранаты. В качестве гетто альтернативы для защиты могут быть обычные солнцезащитные очки/сварочная маска и наушники - амбушюры. Частичная защита может уменьшить время нокдауна и паралич. Светошумовые гранаты, взорвавшиеся на той же плитке, что и вы, будут игнорировать всю вашу защиту, даже если на вас надета полная защита от вспышек. Если вы находитесь на расстоянии 1 плитки от детонации и носите защиту, взрыв наложит на вас нокдаун на 3 секунды и паралич на пол секунды.
Также обратите внимание, что вспышка выводит из строя киборгов на несколько секунд. Используйте это, чтобы усмирить борга с безопасного расстояния. Для достижения наилучших результатов подержите активированную гранату несколько секунд в руке, чтобы у ваших противников было меньше времени на реакцию после вашего броска, но будьте внимательны и выкиньте гранату вовремя, прежде чем она сработает у вас в руке.
Урон = N/A
Tear Gas grenade
Местонахождение: Full box at
Armory Используется для: Dispersing riots or any other crowds.
Стратегия: Trigger it and throw it at a criminal mob.
Описание
A grenade full of
Condensed Capsaicin used for riot control, or abusing people in enclosed areas.
On activation releases a large cloud of smoke, and everyone inside will experience blindness, knockdown, blurry eyes, confusion, and slowdown. The cloud is opaque, but lasers still pass through.
As Capsaicin doesn't stun but rather disorients people, it is best used for dispersing crowds of unruly people.
Damage = N/A
Stingbang
Местонахождение: SecTech vendor and
CargoИспользуется для: Subjugating many criminals very harmfully
Стратегия: Trigger it and throw it at a criminal mob.
Описание
A grenade which spews out a dozen rubber pellets which fly out in all directions, also works as a very weak flashbang.
The rubber pellets bounce from walls and painfully embed in people usually quickly stunning them. Them being very bouncy is great for confined spaces where each pellet is guaranteed to hit your target even if it initially misses.
As this causes brute damage, Silicons won't be very happy seeing you use this grenade.
Great alternative to the flashbang if enemy has ears and eyes protection.
Damage = 8 stamina, 3 brute each pellet
Non-Lethal Tactical Gear
Flash
Описание
Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and
paralyzing someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as
welding helmets or
Sunglasses. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning
Cyborgs, and are one of the few ways of stunning them. Flashes are also uniquely effective against
Mothpeople and will usually work on them even if they are wearing protection! Welding helmets will still protect them, however.
If used from front:
- 2.5 to 5 seconds of paralyze and 80 to 120 stamina damage.
If used from side:
- 1.25 to 2.5 seconds of paralyze and 40 to 60 stamina damage.
If used from behind:
- No effect, unless the flasher is a revhead.
Some
revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. Revolutionary leaders can flash people from behind.
Energy Bola
Местонахождение: Security vending machine
Используется для: Slowing down combatants.
Стратегия: Thow it at people to catch up their legs, slowing them down.
Описание
A Bola that can't be caught when thrown. Once it attaches to someone, they are slowed until they take it off, where it should disappear. Use with disablers or stun batons to take down a fast foe. Useful for anti-hulk combat, as it is one of the few things that can slow them down.
Pepperspray
Местонахождение: Inside lockers at
Security Office and
Security PostsИспользуется для: Subjugating a criminal.
Стратегия: Shoot it at the criminal.
Описание
Manufactured by UhangInc, used to down an opponent quickly. Contains up to 50 units of
Condensed Capsaicin. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it reach up to four tiles. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.
When a target is hit by pepper spray, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of knockdown, 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of confusion and 10 seconds of slowdown.
Some examples of pepper proof items are: Gas masks, SWAT masks, SWAT helmets, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. A note that standard security gas masks + helmets are NOT pepper proof!
Can be filled at Pepper Spray Refillers located on walls in brig and Security Posts. You can also fill it with other chemicals, like welding fuel, should you find a use for that.
Damage = N/A
Handcuffs
Местонахождение: Security Office, full box at
Armory Используется для: Apprehending the criminal.
Стратегия: Apply it to a stunned or otherwise incapacitated criminal.
Описание
Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents
criminals from holding or using items, attacking anyone, and opening any ID-locked doors (doors without access restrictions will still open). If the
victim were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the
criminal, as this may loosen the prisoner from your grip allowing him to run free.
A freedom implant or resourceful changeling can remove cuffs instantly, but everyone else has to struggle with them for a minute without moving to get them off without outside help.
You can also buckle a prisoner to a bed, chair, or even an atmospherics pipe to “bucklecuff” them. While bucklecuffed, a prisoner cannot move and must struggle for an additional 1 minute to unbuckle themselves before they can even begin to struggle against their cuffs.
Can be combined with orange prison
shoes to make foot shackles, which force a person to always walk.
DRAGnet
Местонахождение: Armory
Используется для: Slowing and teleporting people.
Стратегия: Shoot people with it.
Описание
The "Dynamic Rapid-Apprehension of the Guilty" net is a revolution in law enforcement technology. It has two settings:
The first setting (snare) places energy snares on the ground, which act like bear traps without the damage. They will disappear after a short while and can also be safely removed by clicking them with an empty hand. You can also snare someone by hitting them directly, similar to an energy bola. A note: The floor traps will work on almost ANY humanoid, even those that would otherwise reflect/block the direct hits. This makes them very useful against Nuclear Operatives with shields, double-bladed energy sword users, and certain kinds of Heretics!
The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy
stamina damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required.
If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.
Grenade Launcher
Местонахождение: Armory
Используется для: Rapid grenade deployment.
Стратегия: Shoot into crowds of people.
Описание
The Grenade Launcher launches any type of grenade at high speeds. Can hold up to 3 grenades at once.
Firerate is rapid, grenades shot by grenade launchers explode almost immediately.
Lethal Weapons
Those are weapons designed to kill the targets you're attacking. Don't use those lightly, or else HoS, AI, and Gods will be very angry at you!
Energy Guns
Laser Gun
Местонахождение: ArmoryИспользуется для: Eliminating threats.
Стратегия: Fire at the target.
Описание
Distributed by the
Warden (or
Quartermaster), this is essentially an
Energy Gun that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of
burning damage. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with
Riot Shields in extreme cases. Can be ordered by the
quartermasters in a secure weapons crate, which itself can only be opened by a
security officer or military head of staff.
In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
Damage = 10 brute on melee and 20 burn on shot.
Laser Carbine
Местонахождение: CargoИспользуется для: Eliminating quick threats or crowd of threats.
Стратегия: Hold down the left mouse button.
Описание
Can only be bought at the
Cargo. The laser carbine is the automatic version of a laser gun, it can shoot up to 40 lasers but with only half of the laser damage. The laser carbine is better against a crowd of targets where you need to spread damage between them all, or a very quick target which can easily dodge single laser beams.
Damage = 10 brute on melee and 10 burn on shot.
Energy Gun
Местонахождение: Armory,
Captain's locker,
Head of Personnel's locker
Используется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode you want and fire at the target.
Описание
Distributed by the
Warden and standard issue for the
Head of Personnel,
Head of Security and the
Captain. This state of the art weapon combines the function of a Disabler and a
laser gun in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure
crate by the
quartermaster. They are to be distributed only under the
most extreme circumstances or at the Head of Security's discretion.
Damage = 10 brute on melee and 20 burn on shot if turned to the "kill" setting.
X-01 MultiPhase Energy Gun (aka head of security's personal laser gun)
Местонахождение: Head of security's locker in
Head of Security's office, or carried by the
Head of SecurityИспользуется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode you want and fire at the target.
Описание
Unique weapon held only by the
Head of Security. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a
high-risk item and is often a theft objective for
traitors (head of security's personal laser gun).
Ballistic Guns
WT-550 Autorifle
Местонахождение: Cargo, deep space
Используется для: Eliminating threats.
Стратегия: Fire at the target.
Описание
Ballistic rifle that can be accessed via
emagging the
Cargo console. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.
Due to the requirement for emagging and the need to get them from cargo, the WT-550 is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as Nuclear Operatives declaring war, and access to an emag, then the weapon tends to be a popular choice.
Damage = 20 brute on shot, 10 damage on melee
Riot Shotgun
Местонахождение: Armory, cargo
Используется для: Stunning/Eliminating threats.
Стратегия: Fire at the target.
Описание
Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.
Combat Shotgun
Местонахождение: Cargo, random spawn in the Armoury contraband locker
Используется для: Eliminating threats.
Стратегия: Fire at the target.
Описание
This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back.
Compact Shotgun
Описание
Unique compact Combat Shotgun of the HoS. Small enough to be held in the Suit Storage slot, but not into the backpack.
This is a
high-risk item and is often a theft objective for
traitors.
Ammunition
WT-550 Standard Magazine
Местонахождение: Security Protolathe, ordered from Cargo.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.
WT-550 Armour Piercing Magazine
Местонахождение: Security Protolathe
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.
WT-550 Toxin Tipped Magazine
Местонахождение: Security Protolathe
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit.
WT-550 Incendiary Magazine
Местонахождение: Security Protolathe
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.
RnD Gear
See the Research Items page.
Armor and Gear
Armor
Местонахождение: Lockers at
Security Office and
Security PostsИспользуется для: General defence.
Стратегия: Wear it to mitigate some damage from attacks.
Описание
Standard issue security Helmet issued to all
Security Officers. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty.
Security beret and caps have the same protection levels as helmet.
Описание
Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times.
Местонахождение: ArmoryИспользуется для: Melee defence.
Стратегия: Wear it to mitigate melee attacks significantly.
Описание
Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop
certain entities that attack by latching onto a person's face.
Местонахождение: ArmoryИспользуется для: Melee defence.
Стратегия: Wear it to mitigate melee attacks significantly.
Описание
Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else.
Местонахождение: ArmoryИспользуется для: Ballistic and explosive defense.
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly.
Описание
Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.
Местонахождение: ArmoryИспользуется для: Ballistic and explosive defense.
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly.
Описание
Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.
Местонахождение: CargoИспользуется для: Laser and energy defence.
Стратегия: Wear it to mitigate laser and energy attacks significantly.
Описание
Armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.
There is not a lot of situations you would need to order these, most of the Enemies of Corporations are armed with ballistic or melee weapons. Expect those to be worn by those who want to defend against your laser weapons.
Ablative Trenchcoat
Местонахождение: ArmoryИспользуется для: Laser and energy defence.
Стратегия: Wear it to mitigate laser and energy attacks significantly.
Описание
Unique trenchcoat, bigger brother of ablative vest. Only one is in the stations armory.
There is little use of it for the Security, but it is a
High-risk item wanted by the
Traitors and other scum.
Security Bio-Suit
Местонахождение: Brig, Crafted with Bio Suit and Armor Vest
Используется для: Biological and general defence
Стратегия: Wear it to protect against biological threats and remain protected.
Описание
A bulky suit which slows you down, but fully protects against biological threats while providing limited general protection against all attacks.
Security Bomb-Suit
Местонахождение: Brig,
Toxins,
CargoИспользуется для: Explosives handling
Стратегия: Wear it to protect against explosions
Описание
A bulky suit which slows you down, but protects against explosions. Prevents getting gibbed due explosions, provides a limited general protection against all attacks.
Unique red one is meet only at
Brig.
Toxins and
Cargo have plain brown ones.
Gear
Местонахождение: Lockers at
Security Office and
Security PostsИспользуется для: Information.
Стратегия: Wear it to identify arrest targets easier.
Описание
Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a
Mindshield Implant. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like
Flash or
Flashbang.
Click here for an overview of what the symbols mean.
Can also be used to set a visible target to arrest on the fly.
Security Headset
Местонахождение: Lockers at
Security Office and
Security PostsИспользуется для: Information and Ears protection
Стратегия: Wear it to hear Security channel and protect against Flashbangs.
Описание
Provides access to the Security radio channel to relay information.
Bowman variant protects your ears against
Flashbangs and other loud noises. Antagonists really crave to get one for intel gathering and protection!
Security Gas Mask
Местонахождение: Armory,
Head of Security's locker
Используется для: Internals, shout very loud at the criminals.
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals.
Описание
A very useful piece of equipment for when you don't have time to politely ask someone to stop.
Can be hacked if you like scaring the criminals.
Emag it to make them shit their pants.
Seclite
Местонахождение: Security Officer's locker
Используется для: Seeing in the dark.
Стратегия: Switch it on to see better in darkness or use it for self-defense.
Описание
A robust flashlight used by security. Can also be mounted to energy guns, disablers, and helmets.
Riot Shield
Местонахождение: Armory,
Head of Security's locker
Используется для: To protect you from melee and ranged attacks.
Стратегия: Wield it and form a wall with your comrades.
Описание
These are held in a hand space and used to block close range weapons. They also have a percentage chance to block ranged attacks. Makes you un-pushable.
Shields take damage when they block attacks and will shatter into glass shards if they take too much damage. You can repair the titanium plating on the shield by using titanium sheets on the damaged shield.
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound.
When I play the maracas I go chick-chicky-boom, chick-chicky boom
Other Items
Secway
Местонахождение: Security OfficeИспользуется для: Cruising.
Стратегия: Drag yourself on it with the key in hand.
Описание
Unique transportation vehicle available to security. Can prove useful if you need to drive through an area with low pressure, would like to avoid being slipped or shovestunned, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.
Tracking Implant
Местонахождение: Armory in a Tracking Implant Kit
Используется для: Tracking and messaging suspects.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Описание
When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Disintegrates 10 minutes after the death of the host, unless revived.
Chemical Implant
Местонахождение: Armory in a Chemical Implant Kit
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Описание
When used on someone, it will put a chemical implant under the skin of that person's chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it's still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived.
Mindshield Implant
Местонахождение: Armory in a Lockbox (Mindshield Implants)
,
Head of Security's OfficeИспользуется для: Deconverting revolutionaries; preventing people from being converted to revs or cultists.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Описание
When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a
religious one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally.
Beacon Implant
Местонахождение: Printed at Security Techfab
Используется для: Making it possible to teleport straight up to the implanted person.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Описание
Beacon implant allows you to teleport to the person with a Teleporter or Handtele whenever they are. The Prisoner Management Console won't say his location, but will point out if he is in a dangerous location like Space.
Bluespace Grounding Implant
Местонахождение: Printed at Security Techfab
Используется для: Preventing people from teleporting away.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Описание
Bluespace Ground implant prevents the implanted person from being teleported in any way. Using this implant you can safely secure anyone who could've just teleported from the Prison like a Heretic, or protecting important people from being kidnapped via teleportation.
Exile Implant
Местонахождение: Gateway, bought at
CargoИспользуется для: Preventing people from returning back to the Station.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Описание
Exile implant prevents the implanted person from returning back to the Station with a gateway. Also implanted person cannot use shuttle consoles at Lavaland.
Electropack
Местонахождение: Prison WingИспользуется для: Torture.
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal.
Описание
This is a tool used to keep a particularly dangerous criminal under control. When turned on via
Screwdriver, the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without
someone else's help. After activation, a simple press of a
Remote Signaling Device set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them.
Best of all- This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a
Chair that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?
Space Law
Описание
An official copy of
Space Law is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.
Recharger
Местонахождение: Armory,
Security Office,
Security PostsИспользуется для: Securing an area from anyone without protective eyewear.
Стратегия: Pull it to a powered area and wrench it in place.
Описание
A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a
blob eating the station.
The recharge time of your energy based devices will vary depending on their maximum capacity.
Portable Flash
Местонахождение: ArmoryИспользуется для: Securing an area.
Стратегия: Pull it to a powered area and wrench it in place.
Описание
A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.
To prepare a portable flasher, first bring it to the desired area, then use a
Wrench to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local
APC. If you are not wearing a form of eye protection (such as
Sunglasses or a
Welding Helmet) you will become momentarily stunned if you are close to the portable flasher when it goes off.
Deployable Barrier Grenade
Местонахождение: ArmoryИспользуется для: Securing an area, making sure no one can pass through.
Стратегия: Set the mode on the grenade, prime, and throw for a quick barricade
Описание
The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden
barricade. The grenades can have their direction switched by alt-clicking on them or using their action button, which can make up to a three wide barrier, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.
Lethal Injection Syringe
Местонахождение: Prison WingИспользуется для: Eliminating a convict.
Стратегия: Use it on the convict.
Описание
A special syringe designed for lethal injections. Contains 15 units of
Plasma, 15 units of
Formaldehyde, 10 units of
Cyanide, and 10 units of
Fluorosulfuric Acid. It injects all of its reagents in one push. This kills a convict in about 40 seconds. Don't let the clown steal it.
N-Spect Scanner
Местонахождение: BrigИспользуется для: Cargo Bounties.
Стратегия: Scan rooms and ship reports to Centcomm.
Описание
Centcomm-issued inspection device. Performs company grade station inspection protocols when activated, and prints encrypted sheets of paper regarding the maintenance of the station. Hard to Replace.
Machines
Security Robots
The Robotic side of the security force.
Securitron/
Officer Beepsky
Местонахождение: One patrolling around the halls, others manufactured in
RoboticsИспользуется для: Detaining criminals, autonomous guards in high security areas.
Описание
All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model.
Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets.
Keep in mind that traitors with an Agent ID card will have an easy time evading securitrons!
Most stations spawn with two additional Securitrons: The Armory's personal guard Sergeant-at-Armsky and the AI satellite's Officer Pingsky.
See here how to construct a Securitron.
Settings
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
- Status: On/Off The Securitron is either turned on or off.
- Behaviour controls are locked/unlocked People can access the controls or not.
- Maintenance panel panel is closed/open People can access the maintenance panel or not. This lets you insert pAIs.
- Arrest Unidentifiable Persons: Yes/No Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as "Unknown").
- Arrest for Unauthorized Weapons: Yes/No Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).
- Arrest for Warrant: Yes/No Checks the security records if anyone's status is set to "Arrest" and arrests/detains them.
- Operating Mode: Arrest/Detain Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.
- Report arrests: Yes/No When someone receives a faceful of justice, the Securitron will announce the perp's name and location on its radio channel (by default, Security).
- Auto Patrol: On/Off Patrols the station.
STOP RIGHT THERE CRIMINAL SCUM
Securitrons and ED-209s attack for one of two reasons:
- The securitron is being attacked.
- The perp's threat level is 4 or higher.
Things that can increase threat level
- +10: Getting emagged. Now everyone is criminal scum.
- +10: Wearing a Battlecruiser ID.
- +6: Getting attacked - but securitrons will hunt attackers regardless of threat level.
- +5: Having a criminal status of "Arrest" when Arrest for Warrant is enabled.
- +5: Wearing a regular Syndicate ID.
- +4: Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled
- +4: Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.
This doesn't include dragged weapons or those in containers.
- +2: Having a weapon equipped on the belt or back slot when the above is enabled.
- +2: Having your criminal status set to any non-innocent status that's not "Arrest", e.g. "Suspected".
- +2: Violating the dress code by wearing a wizard hat or wizard hardsuit hat.
- +1: Being a non-human
Things that can decrease threat level
- -INFINITY: Wearing an Admin ID.
- -10: Wearing a Centcom ID.
- -5: Wearing a Syndicate Agent ID card.
- -1: Being implanted with a mindshield implant.
- -1: Wearing a Cybercop ID.
Good to know
- Agent ID cards make traitors effectively invisible to sec bots, provided they don't stack more than one offense.
- Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.
- Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.
- All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.
- Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can't escape welded/locked closets.
ED-209
Местонахождение: manufactured in
RoboticsИспользуется для: Detaining criminals even more efficiently.
Описание
The most fearsome security robot. Like Beepsky, but with an added disabler and four times the default health.
Keep in mind that ED-209s ignore monkeys though.
Controls:
See here how to construct an ED-209.