Шаблон:Earth Riser

Версия от 13:08, 12 февраля 2024; imported>Notamaniac (Updates cooldowns and plasma cost as per https://github.com/tgstation/TerraGov-Marine-Corps/pull/14855)

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Earth Riser |Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. You can only create one pillar at time without activating Primal Wrath. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent), but will otherwise last indefinitely untill your death. The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using Landslide and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. Any marines hit by the pillar will be dealt 1.2x your melee damage and be knocked down briefly. The pillar will explode by itself if it reaches a maximum of ten tiles, and has a diamond sized 3x3 AOE on exploding. Using Seismic Fracture on a pillar will create a identical damaging AOE shockwave effect after a delay, but will not trigger Earth Riser's cooldown. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first.
When Primal Wrath is active : You can create up to three pillars. Any pillars that were not destroyed/launched will remain if Primal Wrath is ended. |20 |10 seconds