Wezsel11
Grandpa's guide on becoming a better captain, cheerleader and daycare teacher,
Introduction
Friends, welcome to this guide.
I'm not writing this guide because I am a great captain, I consider myself even among the worst. The role of Captain brings out the best and the worst of people. Every round can be different in difficulity, activity and responses. One round everything goes excellent and the other burns you out. It will happen often that you have no control at all over the situation. This guide won't be helpful for everyone.
Consider Captain as a work of charity. You give yourself to the marines, don't expect anything in return. Don't expect praise. I fail often in my charity but I shall always do my best to strive for it, anywhere.
Galatians 5:14 - For all the law is fulfilled in one word: Thou shalt love thy neighbour as thyself.
Duty of a Captain
The main duty is to be the command of shipside. I shall try to explain how I approach these duties.
Beginning:
Use your minimap, check who's on duty. MO's, RO's, ST's are there any? After that take count of the amount of engineers and corpsman.
No MO → Medbay can't be properly utilised, people who are hugged have to wait longer to have the larva removed and the pressure on corpsman are higher.
No RO → Requisition will not be fully utilised unless someone appointed (Ship tech, SO)
No ST → OB Cannon won't be maintained, generators either, possibility that once hijack is able to happen the ship ain't dismantled nor fortified yet.
No ENG → FOB probably won't be build, miners and cades won't be repaired nor new fortifications will be constructed.
No MED → Marines won't be revived nor recieve care groundside and will be forced to be sent shipside to be healed.
No MAR → bruh
No FC → Captain needs to direct the pre-deployment (Which LZ, when to deploy)
No SO →
The Captain can replace the duties of RO and ST without any trouble.