Причина: "Needs to be updated with the changes from this PR: https://github.com/tgstation/tgstation/pull/49344"
Nanotrasen space provides many hazards, which incidentally includes giant fire breathing dragons. Don't question how their breath remains intact as it travels through a vacuum.
Preface
There exists an event to spawn a Space Dragon. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 1 hour and 10 minutes. Sightings of space dragons are extremely rare, which is fortunate, since their killing potential, when in the right hands, is incredibly potent.
The Space Dragon, upon being possessed by ghosts, will spawn somewhere in the outskirts of the station, within space.
Objectives
The Space Dragon's goal will always be to assassinate a random head of staff, which the dragon perceives as leading the station's intrusion into his territory. If there are no heads alive, then the assassination objective will default to a random crewmember. Of course, the Space Dragon is also supposed to survive, as he has to keep his claim nice and sturdy.
Stats
- Health: 250
- Melee Damage 35
- Burn Resistance: 50%
- Speed: Normal
Abilities
- Breathe Fire: When a tile is clicked outside of melee range, the space dragon sends out a column of flame from its mouth, dealing heavy damage and setting on fire anything that it hits. Virtually identical to the Ash Drake's fire breath, besides the fact that you're only spitting out one column of flame rather than three or nine. It leaves a fiery trail behind, which will also set the careless on fire. Very fast cooldown, can be used frequently.
- Crush: A space dragon can walk through many objects without taking damage, and its melee attack breaks down windows, walls, airlocks, pipes, and APCs incredibly quickly. It can use its powers to easily sabotage the station.
- Tail Sweep: When alt-click is used, the space dragon's sprite spins around slightly. It knocks down any humans within melee range, and is identical to the Xenomorph Queen's tail sweep. Medium cooldown, used to fend off high priority threats.
- Gib: When the space dragon uses a melee attack on a dead mob, said mob is gibbed, healing the space dragon with half of the gibbed mob's maximum health. This is what makes the space dragon so potent, as it provides staying power. Even a couple of human corpses enables the space dragon to survive a drawn out, prolonged engagement with security.
Tips
- It is useful to disable gravity, as you can travel as normal in zero gravity, whilst the crew cannot.
- On a similar note, you can crush through reinforced walls in only two hits. You can therefore vent much of the station of its atmospherics extremely easily.
- This also makes you the bane of AIs. You can chew through the AI sat and kill the AI super easily, and the turrets do jack-shit to you, due your resistance to lasers and burn damage.
- On that note, go kill Telecommunications and sabotage the Supermatter while you're at it.
- Your absolute archnemesis is buckshot. You hold up well to slow, sustained damage, due to your ability to heal from corpses. However, 250 health isn't that much when you think about it, and 2 or 3 rounds of point-blank buckshot will quickly put an end to you. Rule of thumb: Don't let people with shotguns anywhere near you.
- Gibbing people while you’re at max health is a waste. Leave corpses laying around so if you need to heal, you can chow down and survive. Besides, corpses also act as bait for other humans, and when set alight, they can also catch others on fire.