Chemistry/Narcotics
To see the rest of the reagents available on /tg/station, go to Guide to chemistry
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Reaction conditions | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
---|---|---|---|---|---|---|
Nicotine▮ | Grown in tobacco or found in cigarettes. | N/A | Reduces stun times by typically around 20% (depends). Addiction causes bad mood, coughing and jitter. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly. | 0.05 units per tick | 15 Units | Nicotine(15 points) |
Krokodil▮ | 1 × Diphenhydramine 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Bromine 1 × Morphine 2 × Carbon 2 × Hydrogen 1 × Space Cleaner 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Water 1 × Phosphorus |
Min react temp: 380K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Provides messages of calmness and protection. If overdosed it will deal 0.25 Brain and Toxin damage per tick. If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. |
0.2 units per tick | 20 Units | Opiods(18 points) |
Methamphetamine▮ | 1 × Ephedrine 1 × Diethylamine 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Ethanol 1 × Oil 1 × Welding Fuel 1 × Carbon 1 × Hydrogen 1 × Hydrogen |
Required temp: 372K Overheat temp: 380K Optimal pH range: 6.5 to 7.5 Min purity: 0.5 Exothermic nature is tied to purity H+ producing |
Reduces stun times by around 60% (depends), makes you run 65% faster, makes you jittery and recovers 2 stamina while dealing 1 to 4 Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick. If addicted the subject will constantly jitter and drool, before becoming dizzy and lose motor control and eventually suffer 5 Toxin damage per tick. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. The lower the purity is, the more exothermic of the reaction will be. Keep some buffer handy, and keep your pH between the tight window, and you should have no problems. |
0.3 units per tick | 20 Units | stimulants(12 points) |
Bath Salts▮ | 1 × Saltpetre 3 × Oxygen 1 × Potassium 1 × Space Cleaner 1 × Ammonia 3 × Hydrogen 1 × Nitrogen 1 × Water 1 × Bad Food |
Min react temp: 374K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant hallucinations and will lose some motor control. If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand. If addicted the subject will jitter, suffer 10 Brain damage (per tick), severe hallucinations, dizziness, yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. |
0.2 units per tick | 20 Units | stimulants(25 points) |
Aranesp▮ | 1 × Epinephrine 1 × Atropine 1 × Morphine 2 × Carbon
2 × Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | 0.2 units per tick | N/A | stimulants(8 points) |
Happiness▮ | 2 × Nitrous Oxide 1 × Epinephrine 1 × Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Suppresses phobias and fills you with ecstatic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". | 0.2 units per tick | 20 Units | hallucinogens(18 points) |
Space Drugs▮ | 1 × Lithium 1 × Mercury |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
An illegal compound which induces drugginess, randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes hallucinations. | 0.2 units per tick | 30 Units | hallucinogens(10 points) |
Pump-Up▮ | 2 × Epinephrine 5 × Coffee |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Prevents the knockdown from stunbatons (including stunprods ). Doesn't affect stuns from other sources. 15% chance to cause loss of breath, and 5% to cause some jitter. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to jitter and can also make you drool. Can be found in maintenance . (Results in 5 parts instead of 7) | 1.2 units per tick | 30 Units | stimulants(6 points) |
Maintenance Tar▮ | 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 3 parts Maintenance Tar and 1 part Sulfuric Acid, instead of 3 or 5) |
0.2 units per tick | 30 Units | maintenance drugs(5 points) |
Maintenance Sludge▮ | 3 × Maintenance Tar 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 5 u Hydrogen Peroxide 1 × Chlorine (катализатор)
1 × Oxygen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4) | 0.8 units per tick | 25 Units | maintenance drugs(8 points) |
Maintenance Powder▮ | 6 × Maintenance Sludge 3 × Maintenance Tar 1 × Organic Slurry Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 5 u Hydrogen Peroxide 1 × Chlorine (катализатор)1 × Oxygen 1 × Nitric Acid 1 × Fluorosulfuric Acid 1 × Fluorine 1 × Hydrogen 1 × Hydrogen Peroxide 1 × Chlorine 1 × Oxygen 1 × Nitrogen 1 × Universal Enzyme |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 9 Min purity: 0.3 Mildly exothermic Mildly H+ consuming |
Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8) | 0.2 units per tick | 15 Units | maintenance drugs(14 points) |
Mushroom Hallucinogen▮ | Grown in botany or found in special cigarettes. | N/A | An potent compound which induces drugginess, makes you slur, drool, giggle and similar. If overdosed causes the person to speak random languages. Metabolizes slowly. | 0.02 units per tick | 30 Units | hallucinogens(12 points) |
Kronkaine▮ | 15 × Kronkus Extract 10 × Welding Fuel 3 × Hydrogen
1 × Nitrogen |
N/A | Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol.
Deals significant heart damage when overdosed. |
0.4 units per tick | 20 Units | stimulants(20 points) |
bLaSToFF▮ | 10 × Cyanide 10 × Silver 1 × Sodium
1 × Hydrogen |
N/A | Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage. | 0.4 units per tick | 30 Units | hallucinogens(15 points) |
SaturnX▮ | 5 × Lead 5 × Nothing 1 × Organic Slurry
Опустите мертвую мышь в не менее чем 3 u Welding Fuel 1 × Tea |
N/A | Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies a unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle. | 0.2 units per tick | 25 Units | maintenance drugs(20 points) |