Non-Lethal Weapons
Используется для: Subjugating criminals.
Стратегия: Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand.
If used from front:
- 2.5 to 5 seconds of paralyze and 80 to 120 stamina damage.
If used from side:
- 1.25 to 2.5 seconds of paralyze and 40 to 60 stamina damage.
If used from behind:
- No effect, unless the flasher is a revhead.
Используется для: Subjugating your staff when they feel like not taking orders.
Стратегия: Apply it in your hand to extend it, apply to person. If you free up your belt, you can put it extended on your belt for a surprise attack, no loud extend sound required!
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Causes 1.5 seconds of knockdown and 55 stamina damage, which means it will stamcrit someone with 2 hits. Has a 4 second cooldown between non-harm hits. Instantly knocks most people down in one click! The knockdown duration is short so it’s best used by following up with a shove from an empty hand, paralyzing them while you wait to hit them again. After the 2nd hit you can keep most people down indefinitely if you keep hitting them.
Используется для: Subjugating criminals.
Стратегия: Apply to a person.
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Causes 1.5 seconds of knockdown and 55 stamina damage, which means it will stamcrit someone with 2 hits. Has a 4 second cooldown between non-harm hits.
Используется для: Subjugating criminals.
Стратегия: Use it on the criminal.
Stun batons have two modes: on and off.
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. While on, hitting someone with it will result in 60 instant stamina damage, and then a 5 second knockdown 2 seconds after the hit. Has a 2.5 second cooldown between knockdown hits.
Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Will cause you to also "harmbaton" the victim, dealing 10 brute damage in addition to the stun above.
Используется для: Disabling organics.
Стратегия: Shoot people with it.
Используется для: Slowing down combatants.
Стратегия: Thow it at people to catch up their legs, slowing them down.
Используется для: Subjugating many criminals at once.
Стратегия: Trigger it and throw it at a criminal mob.
Flashbangs will knockdown people up to 20 seconds (depending on range) and paralyze them up to 2 seconds. People with flash protection over their eyes and bang protection over their ears will not be affected. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the knockdown and paralyze time. Flashbangs detonated on the same tile as you will deal full effects on you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will knockdown for 3 seconds and paralyze for only half a second.
Also note that the flashbang will disable cyborgs for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).
Используется для: Subjugating a criminal.
Стратегия: Shoot it at the criminal.
When a target is hit by pepper spray, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of knockdown, 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of confusion and 10 seconds of slowdown.
Some examples of pepper proof items are: Gas masks, SWAT masks, SWAT helmets, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. A note that standard security gas masks + helmets are NOT pepper proof!
Can be filled at Pepper Spray Refillers located on walls in brig and Security Posts. You can also fill it with other chemicals, like welding fuel, should you find a use for that.
Damage = N/A
Используется для: Apprehending the criminal.
Стратегия: Apply it to a stunned or otherwise incapacitated criminal.
A freedom implant or resourceful changeling can remove cuffs instantly, but everyone else has to struggle with them for a minute without moving to get them off without outside help.
You can also buckle a prisoner to a bed, chair, or even an atmospherics pipe to “bucklecuff” them. While bucklecuffed, a prisoner cannot move and must struggle for an additional 1 minute to unbuckle themselves before they can even begin to struggle against their cuffs.
Can be combined with orange prison shoes to make foot shackles, which force a person to always walk.
Используется для: Disabling borgs and mechs.
Стратегия: Shoot silicon machines with it.
Используется для: Combat.
Стратегия: Detaining traitors with energy swords/shields, slime removal/healing.
This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.
Slimes die to it in two to three hits, or you can heal them with heat setting.
Используется для: Subjugating criminals.
Стратегия: Shoot it at the target.
Используется для: Slowing and teleporting people.
Стратегия: Shoot people with it.
The first setting (snare) places energy snares on the ground, which act like bear traps without the damage. They will disappear after a short while and can also be safely removed by clicking them with an empty hand. You can also snare someone by hitting them directly, similar to an energy bola. A note: The floor traps will work on almost ANY humanoid, even those that would otherwise reflect/block the direct hits. This makes them very useful against Nuclear Operatives with shields, double-bladed energy sword users, and certain kinds of Heretics!
The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy stamina damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required.If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.
Lethal Weapons
In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
Damage = 10 brute on melee and 20 burn on shot.
Используется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode you want and fire at the target.
Используется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode you want and fire at the target.
Используется для: Eliminating threats.
Стратегия: Fire at the target.
Due to the requirement for emagging and the need to get them from cargo, the WT-550 is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as Nuclear Operatives declaring war, and access to an emag, then the weapon tends to be a popular choice.
Damage = 20 brute on shot, 10 damage on melee
Используется для: Stunning/Eliminating threats.
Стратегия: Fire at the target.
Используется для: Eliminating threats.
Стратегия: Fire at the target.
Ammunition
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
RnD Gear
See the Research Items page.
Armor for Protection
Используется для: General defence.
Стратегия: Wear it to mitigate some damage from attacks.
Используется для: Information.
Стратегия: Wear it to identify arrest targets easier.
Click here for an overview of what the symbols mean.
Can also be used to set a visible target to arrest on the fly.
Используется для: General defence.
Стратегия: Wear it to mitigate some damage from attacks.
Используется для: Melee defence.
Стратегия: Wear it to mitigate melee attacks significantly.
Используется для: Melee defence.
Стратегия: Wear it to mitigate melee attacks significantly.
Используется для: Ballistic and explosive defense.
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly.
Используется для: Ballistic and explosive defense.
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly.
Используется для: Laser and energy defence.
Стратегия: Wear it to mitigate laser and energy attacks significantly.
NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
Используется для: Cruising.
Стратегия: Drag yourself on it with the key in hand.
Используется для: Seeing in the dark.
Стратегия: Switch it on to see better in darkness or use it for self-defense.
Используется для: Internals, shout very loud at the criminals.
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals.
Используется для: To protect you from melee and ranged attacks.
Стратегия: Wield it and form a wall with your comrades.
Shields take damage when they block attacks and will shatter into glass shards if they take too much damage. You can repair the titanium plating on the shield by using titanium sheets on the damaged shield.
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound.
When I play the maracas I go chick-chicky-boom, chick-chicky boom
Используется для: Tracking suspects, and making it possible to teleport straight up to the implanted person.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Используется для: Deconverting revolutionaries; preventing people from being converted to revs or cultists.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Используется для: Torture.
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal.
Используется для: Studying intently about the Law.
Стратегия: Apply it in hand to read.
Используется для: Securing an area from anyone without protective eyewear.
Стратегия: Pull it to a powered area and wrench it in place.
Используется для: Securing an area.
Стратегия: Pull it to a powered area and wrench it in place.
Используется для: Securing an area, making sure no one can pass through.
Стратегия: Set the mode on the grenade, prime, and throw for a quick barricade
Используется для: Eliminating a convict.
Стратегия: Use it on the convict.
Используется для: Cargo Bounties.
Стратегия: Scan rooms and ship reports to Centcomm.
Machines
Security Robots
The Robotic side of the security force.
Используется для: Detaining criminals, autonomous guards in high security areas.
Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets.
Keep in mind that traitors with an Agent ID card will have an easy time evading securitrons!
Most stations spawn with two additional Securitrons: The Armory's personal guard Sergeant-at-Armsky and the AI satellite's Officer Pingsky.
See here how to construct a Securitron.
Settings
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
- Status: On/Off The Securitron is either turned on or off.
- Behaviour controls are locked/unlocked People can access the controls or not.
- Maintenance panel panel is closed/open People can access the maintenance panel or not. This lets you insert pAIs.
- Arrest Unidentifiable Persons: Yes/No Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as "Unknown").
- Arrest for Unauthorized Weapons: Yes/No Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).
- Arrest for Warrant: Yes/No Checks the security records if anyone's status is set to "Arrest" and arrests/detains them.
- Operating Mode: Arrest/Detain Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.
- Report arrests: Yes/No When someone receives a faceful of justice, the Securitron will announce the perp's name and location on its radio channel (by default, Security).
- Auto Patrol: On/Off Patrols the station.
STOP RIGHT THERE CRIMINAL SCUM
Securitrons and ED-209s attack for one of two reasons:
- The securitron is being attacked.
- The perp's threat level is 4 or higher.
Things that can increase threat level
- +10: Getting emagged. Now everyone is criminal scum.
- +6: Getting attacked - but securitrons will hunt attackers regardless of threat level.
- +5: Having a criminal status of "Arrest" when Arrest for Warrant is enabled.
- +4: Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled
- +4: Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.
This doesn't include dragged weapons or those in containers.
- +2: Having a weapon equipped on the belt or back slot when the above is enabled.
- +2: Having your criminal status set to "Incarcerated" or "Parolled".
- +2: Violating the dress code by wearing a wizard hat or wizard hardsuit hat.
- +1: Being non-human genetrash.
Things that can decrease threat level
- -5: Wearing a Syndicate Agent ID card.
- -1: Being implanted with a mindshield implant.
Good to know
- Agent ID cards make traitors effectively invisible to sec bots, provided they don't stack more than one offense.
- Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.
- Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.
- All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.
- Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can't escape welded/locked closets.
Используется для: Detaining criminals even more efficiently.
Keep in mind that ED-209s ignore monkeys though.
Controls:
- Same as the Securitron's