Версия от 01:22, 2 февраля 2018; imported>Kingfish
Non-Lethal Weapons
Flash
Описание
A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to
beat them to death handcuff them. This is an acceptable alternative to a
Stun Baton in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as
welding helmets or
Sunglasses. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage.
Handheld flashes are effective at stunning Cyborgs, and are one of the few ways of stunning them. Carry it in your pocket or security belt.
Some revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.
Damage = N/A
Telescopic Baton
Местонахождение: Heads' backpacks
Используется для: Subjugating your staff when they feel like not taking orders
Стратегия: Apply it in your hand to extend it, apply to person
Описание
A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count.
Damage = 10 brute damage on anything but help intent.
Stun Baton
Местонахождение: Lockers at
Security Office, spawns in security officers' backpacks
Используется для: Subjugating criminals
Стратегия: Use it on the criminal
Описание
Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown.
Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Recharged in a recharger.
Damage = 10 brute damage on anything but help intent.
Hybrid Taser
Описание
This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases
(see space law section Dangerous Criminals). They can be found in security
lockers.
Damage = 10 brute damage when hit on melee.
Flashbang
Местонахождение: Inside lockers at
Security Office and
Security Posts, a full box at
Armory Используется для: Subjugating many criminals at once
Стратегия: Trigger it and throw it at a criminal mob
Описание
This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.
Flashbangs will stun their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives can be normal sunglasses/welding equipment and earmuffs.
They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode.
Also note that the flashbang will disable cyborgs for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).
Damage = N/A
Pepperspray
Описание
Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.
Can be filled at Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that.
Damage = N/A
Handcuffs
Местонахождение: Security Office, full box at
Armory Используется для: Apprehending the criminal
Стратегия: Apply it to a criminal
Описание
Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents
criminals from holding items, opening doors, and generally locks them behind whatever room they're in. If the
victim were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the
criminal, as this may loosen the prisoner from your grip allowing him to run free. A
freedom implant or resourceful
changeling can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison
shoes to make foot shackles, which force a person to always walk.
Ion Rifle
Местонахождение: Armory
Используется для: Disabling borgs and mechs
Стратегия: Shoot silicon machines with it
Описание
Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
Lethal Weapons
Laser Gun
Местонахождение: ArmoryИспользуется для: Eliminating threats
Стратегия: Fire at the target
Описание
Distributed by the
Warden, this is a more lethal version of the
Energy Gun that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of
burning damage. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with
Riot Shields in extreme cases. Can be ordered by the
quartermasters in a secure weapons crate, which itself can only be opened by a
security officer or military head of staff.
In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
Damage = 10 brute on melee and 20 burn on shot.
Energy Gun
Местонахождение: Armory,
Captain's locker,
Head of Personnel's locker
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
Описание
Distributed by the
Warden and standard issue for the
Head of Personnel,
Head of Security and the
Captain. This state of the art weapon combines the function of a Disabler and a
laser gun in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure
crate by the
quartermaster. They are to be distributed only under the
most extreme circumstances or at the Head of Security's discretion.
Damage = 10 brute on melee and 20 burn on shot if turned to the "kill" setting.
Multiphase Energy Gun
Местонахождение: Head of Security's locker
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
Описание
Unique weapon held only be the
Head of Security. Functions essentially as a more advance energy gun, capable of firing in either disable, stun or lethal laser modes.
Automatic Rifle
Местонахождение: CargoИспользуется для: Eliminating threats
Стратегия: Fire at the target
Описание
Ballistic rifle that Security can gain access to via
Cargo. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defences such as Energy Shields and, to a degree, Energy Swords. However this weapons weaknesses are that it needs physical ammo to reload with, ammo that must be purchased and resupplied from cargo, the weapon lacks any stunning capability, cannot bypass glass and must be bought from Cargo en mass.
The choice to acquire this weapon is usually in the hands of the Head of Security or the Warden, and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as Nuclear Operatives declaring war, then the weapon tends to be a popular choice.
Damage = 20 brute on shot, 10 damage on melee
Riot Shotgun
Местонахождение: ArmoryИспользуется для: Stunning/Eliminating threats
Стратегия: Fire at the target
Описание
Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawned off with any form of saw to allow the Shotgun to fit in a backpack.
Cycler Shotgun
Местонахождение: Warden's Locker
Используется для: Eliminating threats
Стратегия: Fire at the target
Описание
Unique shotgun that only the
Warden has access to. A semi-automatic shotgun that can hold up to eight shells at a time in two firing tubes. The operator can thus load both tubes with different ammo and swap the shotgun from one tube to the other to fire. As a example this can allow the user to swap from non-lethal to lethal ammunition on the fly.
Generally superior to the Riot Shotgun, but lacks the ability to be sawned off and thus cannot fit inside a backpack.
Ammunition
Standard Ammo
WT-550 Standard Magazine
Местонахождение: Security Protolathe, ordered from Cargo.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standing damaging bullets. Easy and cheap to produce.
Armour Piercing Ammo
WT-550 Armour Piercing Magazine
Местонахождение: Security Protolathe
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armour piercing bullets that can tear through armour, but at the cost of dealing less damage per bullet.
Toxin Tipped Ammo
WT-550 Toxin Tipped Magazine
Местонахождение: Security Protolathe
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit.
Incendiary Ammo
WT-550 Incendiary Magazine
Местонахождение: Security Protolathe
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Описание
A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.
Stun Shell
Stun Shell
Местонахождение: Security Protolathe
Используется для: Loading a shotgun
Стратегия: Lock and load.
Описание
A nonlethal shotgun shell, which stuns enemies, much like a taser
RnD Gear
Tesla Revolver
Местонахождение: Security Protolathe
Используется для: Stealthily taking down criminals
Стратегия: It's pretty much a taser which you can fit in your pocket.
Описание
A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers.
Temperature Gun
Местонахождение: Security Protolathe
Используется для: Heating/freezing things to dangerous temperatures
Стратегия: Break out in case of a slime infestation
Описание
Heats up, or cools down its target. Generally useless for anything greater than mass-murdering slimes.
Laser Cannon
Местонахождение: Security Protolathe
Используется для: Killing things, efficiently
Стратегия: It's a simply a much better laser gun
Описание
Deals 40 damage compared to the laser gun's measly 20. 3 shots will put the target in crit.
X-Ray Gun
Местонахождение: Security Protolathe
Используется для: Shooting stuff through barriers
Стратегия: Make blobs cry, make targeted selections in a crowd
Описание
This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
Beam Marksman Rifle
Местонахождение: Security Protolathe
Используется для: Sniping people with lasers
Стратегия: Shoot down long, sparsely populated corridors
Описание
A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets.
Ion Carbine
Местонахождение: Armory
Используется для: Disabling borgs and mechs
Стратегия: Shoot silicon machines with it
Описание
The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient.
Decloner
Местонахождение: Security Protolathe
Используется для: Mutating the shit out of people
Стратегия: Shoot organic stuff with it
Описание
A gun that discharges high amounts of controlled radiation to slowly break a target into component elements.
Energy Crossbow
Местонахождение: Security Protolathe
Используется для: Disabling criminals
Стратегия: Tase the shit of out criminals
One-point Bluespace-gravitational Manipulator
Местонахождение: Security Protolathe
Используется для: Flinging criminals
Стратегия: Rock, meet your long-lost love, face
Описание
A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity.
[[File:
|64px|Telescopic Shield]]
Telescopic Shield
Местонахождение: Security Protolathe
Используется для: Shielding yourself against attacks
Стратегия: Deploy, and walk forward
Описание
An advanced riot shield made of lightweight materials that collapses for easy storage.
Armor for Protection
Местонахождение: Lockers at
Security Office and
Security PostsИспользуется для: General defence
Стратегия: Wear it to mitigate some damage from attacks.
Описание
Standard issue security Helmet issued to all
Security Officers. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty.
Описание
Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a
Mindshield Implant. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like
Flash or
Flashbang.
Can also be used to set a see able target to arrest on the fly.
Описание
Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times.
Местонахождение: ArmoryИспользуется для: Melee defence
Стратегия: Wear it to mitigate melee attacks significantly
Описание
Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face.
Местонахождение: ArmoryИспользуется для: Melee defence
Стратегия: Wear it to mitigate melee attacks significantly
Описание
Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else.
Местонахождение: ArmoryИспользуется для: Ballistic and explosive defence
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly
Описание
Special duty helmet worn by Tactical Officers during a crisis. Tactical Helmets provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks.
Местонахождение: ArmoryИспользуется для: Ballistic and explosive defence
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly
Описание
Special duty armor worn by Tactical Officers during a crisis. Tactical Armor provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks.
Местонахождение: ArmoryИспользуется для: Laser and energy defence
Стратегия: Wear it to mitigate laser and energy attacks significantly
Описание
Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.
NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
Secway
Местонахождение: ArmoryИспользуется для: Cruising
Стратегия: Drag yourself on it with the key in hand
Описание
Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.
Seclite
Местонахождение: Security Officer's backpack
Используется для: Seeing in the dark
Стратегия: Switch it on to see better in darkness or use it for self-defense
Описание
A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.
Security Gas Mask
Местонахождение: Armory,
Head of Security's locker
Используется для: Internals, shout very loud at the criminals
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals
Описание
A very useful piece of equipment for when you don't have time to politely ask someone to stop.
Can be hacked if you like scaring the criminals.
Emag it to make them shit their pants.
Riot Shield
Местонахождение: Armory,
Head of Security's locker
Используется для: To protect you from melee attacks
Стратегия: Wield it and form a wall with your comrades
Описание
These are held in a hand space and used to block close range weapons, but offer no protection against ballistic weapons or lasers. Makes you un-pushable.
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. When I play the maracas I go chick-chicky-boom, chick-chicky boom
Tracking Implant
Местонахождение: Armory in a Tracking Implant Kit
Используется для: Making it possible to teleport straight up to the implanted person
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Описание
When used on someone, it will put a tracking beacon INSIDE the person. No, it does not cause people to be gibbed when teleported to. The Prison Management Console can be used to check the implanted person's location and even send messages into their mind.
Disintegrates in 10 minutes after the death of host.
Chemical Implant
Местонахождение: Armory in a Chemical Implant Kit
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Описание
Can only be loaded while still in its original case.
Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,
the implant may become unstable and either pre-maturely inject the subject or simply break.
Disintegrates in 10 minutes after the death of host.
Mindshield Implant
Местонахождение: Armory in a Lockbox (Mindshield Implants)
,
Head of Security's OfficeИспользуется для: Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Описание
When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a
religious one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant.
Electropack
Местонахождение: Prison WingИспользуется для: Torture
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal
Описание
This is a tool used to keep a particularly dangerous criminal under control. When turned on via
Screwdriver, the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without
someone else's help. After activation, a simple press of a
Remote Signaling Device set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them.
Best of all- This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a
Chair that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?
Space Law
Описание
An official copy of
Space Law is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.
Recharger
Местонахождение: Armory,
Security Office,
Security PostsИспользуется для: Securing an area from anyone without protective eyewear
Стратегия: Pull it to a powered area and wrench it in place
Описание
A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a
blob eating the station.
The recharge time of your energy based devices will vary depending on their maximum capacity.
Portable Flash
Местонахождение: ArmoryИспользуется для: Securing an area
Стратегия: Pull it to a powered area and wrench it in place
Описание
A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.
To prepare a portable flasher, first bring it to the desired area, then use a
Wrench to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local
APC. If you are not wearing a form of eye protection (such as
Sunglasses or a
Welding Helmet) you will become momentarily stunned if you are close to the portable flasher when it goes off.
Deployable Barrier Grenade
Местонахождение: ArmoryИспользуется для: Securing an area, making sure no one (without Armory access) can pass through
Стратегия: Drag it where you need it and swipe it with your ID
Описание
The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden
barricade. Swipe your ID card to lock/unlock it. Blows up if too damaged, but can be repaired with a wrench!
Lethal Injection Syringe
Местонахождение: Prison WingИспользуется для: Eliminating a convict
Стратегия: Use it on the convict
Описание
A special syringe designed for lethal injections. Contains 15 units of
Plasma, 15 units of
Formaldehyde, 10 units of
Cyanide, and 10 units of
Fluorosulfuric Acid. It injects all of its reagents in one push. This kills a convict in about 40 seconds.
Machines
Security Robots
The Robotic side of the security force.
Securitron/
Officer Beepsky
Местонахождение: One patrolling around the halls, others manufactured in
RoboticsИспользуется для: Detaining criminals, autonomous guards in high security areas
Описание
All stations start with at least two Securitrons. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets. Meta and Delta station spawn with one additional Securitron, the Armory's personal guard Sergeant-at-Armsky.
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
- Status: On/Off The Securitron is either turned on or off.
- Behaviour controls are locked/unlocked People can access the controls or not.
- Maintenance panel panel is closed/open People can access the maintenance panel or not.
- Check for Weapon Authorization: No/Yes Arrests/detains anyone who has a weapon visible and is not a head job or security force.
- Check Security Records: Yes/No Checks the security records if anyone's set to wanted and arrests/detains them.
- Operating Mode: Arrest/Detain Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
- Auto Patrol: On/Off Patrols the station.
See here how to construct a Securitron.
ED-209
Местонахождение: manufactured in
RoboticsИспользуется для: Detaining criminals even more efficiently