Версия от 20:58, 6 марта 2015; imported>Kosmos
Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
See here how to upgrade machines so they work faster, have bigger storage size and save more materials.
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Telepad, Mechbay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines
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Parts needed
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Deconstruction
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1x Clone Pod Board
2x Pieces of cable
2x Micro manipulators
2x Scanning modules
1x Console screen
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better manipulators: clones grow faster
- Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess)
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Parts needed
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Deconstruction
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1x Cloning Scanner Board
2x Pieces of cable
1x Micro manipulator
1x Scanning module
1x Console screen
1x High-power micro-laser
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better scanning module: Enable scanning autoprocess and ability to scan husks.
- Better manipulator: Improve the accuracy of genetic manipulations.
- Better laser: Reduce radiation damages from genetic manipulations.
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Parts needed
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Deconstruction
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1x Cryotube Board
1x Piece of cable
1x Matter bin
4x Console screens
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bin: faster cooling of gas and patient body, faster healing, patient wakes up faster after treatment.
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Parts needed
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Deconstruction
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1x Sleeper Board
1x Piece of cable
1x Matter bin
1x Micro manipulator
2x Console screens
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- Close the sleeper
- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals.
- Nano manipulator adds:
- Imidazoline: Heals eye damage.
- Dexalin plus: Replaces Dexalin. More effective.
- Dermaline: Replaces Kelotane. More effective.
- Pico manipulator also adds:
- Tricordazine: Heals brute, burn, suffocation and toxic damage, though not very effectively.
- Anti-toxin (Dylovene): Heals toxic damage.
- Ryetalin: Heals genetic disabilities/mutations.
- Alkysine: Heals brain damage.
- Arithrazine: Heals radiation very quickly, chance to cause slight brute damage.
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Parts needed
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Deconstruction
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Upgrade effects
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Parts needed
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Deconstruction
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1x Autolathe Board
2x Pieces of cable
1x Micro manipulator
3x Matter bins
1x Console screen
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bins: autolathe can hold more metal and glass.
- Better manipulator: lower production costs and production time.
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Parts needed
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Deconstruction
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1x Protolathe Board
2x Small beakers
2x Micro manipulators
2x Matter bins
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bins: protolathe can hold more material.
- Better manipulators: lower production costs.
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Parts needed
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Deconstruction
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1x Destructive Analyser Board
1x Micro manipulator
1x Scanning module
1x High-power micro-laser
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better components: ability to deconstruct items with lower reliability, higher amounts of salvaged glass&metal
from deconstructed items are sent to the protolathe.
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Parts needed
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Deconstruction
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1x Circuit Imprinter Board
1x Matter bin
1x Micro manipulator
2x Small beakers
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bin: circuit imprinter can hold more material.
- Better manipulator: lower production costs.
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Parts needed
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Deconstruction
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1x Exosuit Fabricator Board
1x Micro manipulator
2x Matter bins
1x Console screen
1x High-power micro-laser
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bins: fabricator can hold more material.
- Better manipulator: lower production time.
- Better laser: lower production costs.
- Bigger beaker: bigger reagent storage size.
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Parts needed
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Deconstruction
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1x RnD Server Board
2x Pieces of cable
1x Scanning module
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better scanning module: lower heat generation
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Cyborg Recharging Station
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Parts needed
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Deconstruction
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1x Cyborg Recharger Board
2x Capacitors
1x Power cell
1x Micro manipulator
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- Unlock the machine
- Screwdriver
- Wrench
- Wirecutters
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better capacitors: faster recharge speed (powercell and modules).
- Better power cell: faster recharge speed (powercell and modules).
- Better manipulator: repair cyborg while recharging.
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Parts needed
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Deconstruction
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1x Portable Chem Dispenser Board
2x Matter bin
1x Capacitor
1x Power cell
1x Console screen
1x Micro manipulator
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bins: increase the maximum energy of the dispenser
- Better capacitor: lower recharging time.
- Better power cell: lower recharging time.
- Better manipulator: Additional chemicals available
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Parts needed
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Deconstruction
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1x Biogenerator Board
1x Matter bin
1x Piece of cable
1x Micro manipulator
1x Console screen
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bin: biogenerator is faster and gives more points.
- Better manipulator: reduces items costs.
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Freezer/Heater
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Parts needed
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Deconstruction
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1x Freezer/Heater Board (Use screwdriver on board to select type)
2x Matter bin
1x Pieces of cable
2x High-power micro-laser
1x Console screen
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
- Better matter bins: Faster cooling/heating.
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Parts needed
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Deconstruction
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1x Telepad Board
2x Bluespace crystals
1x Piece of cable
1x Capacitor
1x Console screen
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better capacitor: increases telepad efficiency.
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Parts needed
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Deconstruction
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1x Teleportation Station Board
2x Bluespace crystals
2x Capacitor
1x Console screen
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- Screwdriver
(use wirecutters here to link Station to Hub and Console immediately next to it)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better capacitors: the station can be linked with more teleporter stations.
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Parts needed
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Deconstruction
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1x Teleportation Hub Board
3x Bluespace crystals
1x Matter bin
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better matter bin: lower the risk and severity of accidents.
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Mechbay Power Port
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Parts needed
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Deconstruction
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1x Mechbay Recharger Board
5x Capacitors
1x Piece of cable
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- Screwdriver
(use wrench here to rotate the machine) (use multitool here to link with console)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better capacitors: recharges mechs faster.
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Parts needed
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Deconstruction
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1x Power Turbine Board
6x Capacitors
5x Pieces of cable
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better capacitors: increases the turbine's productivity.
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Parts needed
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Deconstruction
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1x Power Compressor Board
6x Micro manipulator
5x Pieces of cable
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Upgrade effects
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- Better manipulators: increases the turbine's efficiency.
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