Руководство по выбору и распределению работ
Maximilian Vanderbilt, the CentCom Official говорит: "NanoTrasen Central Command has selected your job assignment for this shift. I hope you are happy with what you have been so graciously provided with, 'cause you're gonna be here awhile." |
Preference Ranks
In the job selection window of your character setup you can select how much you would like to play as a job.
There are six levels of priority:
- [High]
- [Medium]
- [Low]
- [Never]
- Banned
- Young
You can only select one job as high, the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the forums. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the Head of Personnel though, or by being borged or stuffed into an AI. Finally, [NON-HUMAN] will appear by some jobs if your character is a lizardperson, as lizards are prohibited from taking Head of Staff roles.
Antagonist Assignment
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.
This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
How Jobs are Assigned
Once the game is about to start, jobs are assigned to players.
Pre-emptive Assignment
- Assistants are assigned
- One head is selected
- The AI is selected
High Selection
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
Middle Selection
Loops through a list of the remaining players, if the player has a job set to medium, he receives it.
Low Selection
Loops through a list of the remaining players, if the player has a job set to low, he receives it.
Post Selection
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).
Tips for Job Selection
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like HoS - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
- Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
Trait Jobs
Trait Jobs or Job Traits are Jobs that can only be joined if station gets a trait for them.
When there is a Job trait available, it will show a button in the pre-round lobby screen. Hovering the button will tell what job it is. If you click it you will enter the poll for this job (similar to setting a job to [High])
You can only join the Trait Job before the round starts, you can latejoin them if no one wanted to join them roundstart.
Trait Jobs List:
- Cargorilla: 1
- Bridge Assistant: 1
Late Join
After the game has started and selected roles, players who did not ready up or connected after the server has started are able to late-join to a job that has enough available slots. Late-join crew get transported to the station via the Arrival Shuttle, while the AI gets downloaded.
Overflow Role
The overflow role is unlimited if no other jobs are available, anyone who sets their role to Assistant in preferences is guaranteed the role if the round is just starting. Note: occasionally shenanigans can change this from assistant to another role.
Available Slots
There are a certain number of slots assigned to each role. After the game has started, the Head of Personnel can change this, affecting late-join players. The HOP can also mark a job as high-priority, which does nothing but signal to late joiners that they should pick that job.
This is a rough list of the number of slots available on station; it may not be accurate since the server config, in=game actions, and random events can change this.
- Assistant: 5 (Overflow role)
- Bartender: 1
- Chef: 1
- Botanist: 3
- Quartermaster: 1
- Cargo Technician: 2
- Shaft Miner: 3
- Bitrunner: 4
- Clown: 1
- Mime: 1
- Janitor: 2
- Curator: 1
- Lawyer: 2
- Chaplain: 1
- Psychologist: 1
- Station Engineer: 5
- Atmospheric Technician: 3
- Roboticist: 2
- Medical Doctor: 5
- Chemist: 2
- Geneticist: 2
- Virologist: 1
- Coroner: 1
- Scientist: 5
- Warden: 1
- Detective: 1
- Security Officer: Scales with population; Minimum 5
- Prisoner: 2
- Chief Medical Officer: 1
- Chief Engineer: 1
- Research Director: 1
- Head of Personnel: 1
- Head of Security: 1
- Captain: 1
- Cyborg: 1
- AI: 1