Шаблон:TGMC-Skills

Версия от 13:58, 6 августа 2023; imported>Neocloudy (Changes for size, and add some descriptions)

Skills

Skills Information

Skillset
Medical
0/5
Surgery
0/5
Engineering
0/5
Construction
0/5
CQC
0/5
Police
0/2
Powerloader
0/4
Leadership
0/4
Smartgun
-4
Melee
0
Firearms
0

<templatedata> { "params": { "job": { "description": "The job title, leave blank and the header and tabletitle [if applicable] will read \"Skills\" and \"Skillset\"", "required": true }, "premsg": { "description": "The message above the skills table, leave blank to disable" }, "police": {}, "cqc": {}, "melee": {}, "surgery": {}, "medical": {}, "engineering": {}, "construction": {}, "sg": {}, "powerloader": {}, "firearms": {}, "lead": {}, "sizeoverride": { "description": "The width for the entire table to try and reach, adjust if the title is too big for the table", "default": "200" }, "color": { "description": "Color override, leave blank for light blue" }, "tabletitle": { "description": "The title override, leave blank to use the regular title" } }, "description": "This is a template for showing a marine role's skills on the TGMC wiki." } </templatedata> This is a template for use with skills on the TGMC marine pages. Getting skills is sort of dependent on code diving. Blank skills will return as 0 or -4 for SG. Example usage:

{{Template:TGMC-Skills
|color=#90dec4
|sizeoverride=250
|job=Early Synthetic Differences &
|tabletitle=Early Synthetic
|premsg=Real
|cqc=0
|police=0
|melee=0
|medical=0
|surgery=0
|engineering=0
|construction=0
|firearms=0
|powerloader=0
|lead=0
|sg
}}

Returns:

Early Synthetic Differences & Skills

Real

Skills Information

Early Synthetic Skillset
Medical
0/5
Surgery
0/5
Engineering
0/5
Construction
0/5
CQC
0/5
Police
0/2
Powerloader
0/4
Leadership
0/4
Smartgun
-4
Melee
0
Firearms
0