Engineering items
Items
Используется для: Laying electrical wires, building things that use electricity
Стратегия: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Используется для: Building things that use electricity
Стратегия: Used to power APCs, cyborgs and various electrical equipment.
Tools
Используется для: Making and destroying walls, doors, and floors.
This little bugger can be set (by clicking in active hand) to do a number of things:
- Build Floors (2 Ammo)
- Build a Wall (16 Ammo)
- Build a wall on top of a girder (8 Ammo)
- Build a Grille (4 Ammo)
- Build a Window (8 Ammo)
- Build a Reinforced Window (12 Ammo)
- Build an airlock (16 Ammo)
- Deconstruct a girder(13 Ammo)
- Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
- Deconstruct a floor tile into space(33 Ammo)
- Deconstruct a grille(4 Ammo)
- Deconstruct a window(8 Ammo)
- Deconstruct an airlock(32 Ammo)
Right click to toggle airlock access and appearance, and to swap between normal and reinforced windows.
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
Используется для: Making and destroying walls, doors, and floors, from a distance
Используется для: Dispensing pipes
It can dispense:
- Pipes
- Manifolds
- Manual Valves
- Digital Valves
- 4-Way Manifolds
- Layer Manifolds
- Connectors
- Unary Vents
- Gas Pumps
- Passive Gates
- Volume Pumps
- Scrubbers
- Injectors
- Meters
- Gas Filters
- Gas Mixers
- Heat Exchange Pipes
- Heat Exchange Manifolds
- Heat Exchange 4-Way Manifolds
- Heat Exchange Junctions
- Unary Heat Exchange Pipes
- Disposal Pipe
- Disposal Junction
- Disposal Y-Junction
- Disposal Sort Junction
- Disposal Trunk
- Disposal Bin
- Disposal Outlet
- Disposal Chute
- Transit Straight Tube
- Transit Straight Tube With Crossing
- Transit Curved Tube
- Transit Diagonal Tube
- Transit Diagonal Tube With Crossing
- Transit Junction
- Through Tube Station
- Terminus Tube Station
- Transit Tube Pod
Используется для: Lighting up an area
Стратегия: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights
Используется для: Opening airlocks, breaking things.
Стратегия: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Используется для: Construction and deconstruction
Стратегия: Almost every machine requires a screwdriver to build it or take it apart.
Используется для: Removing wires
Стратегия: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Используется для: Deconstruction, attaching bolts
Стратегия: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Используется для: Sealing airlocks, construction and deconstruction. Fighting aliens.
Стратегия: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Используется для: Welding stuff, even better
Стратегия: You can weld objects together, you can unweld objects together
Используется для: Hacking
Стратегия: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Используется для: Scanning the air
Стратегия: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Используется для: Seeing under floor tiles
Стратегия: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Используется для: Laying cables, wiring solars
Стратегия: Wield it with both your hands, walk slowly
Используется для: Painting airlocks
Стратегия: Put a toner in it and use it on an airlock and select how you want it to look
Используется для: Same as a regular welding tool
Стратегия: Welding stuff
Используется для: Recharging machines
Стратегия: Use inducers to recharge essential machines (cloning, RnD, ORM) when the power goes out.
Используется для: Prying open doors, cutting wires, popping out floor tiles
Стратегия: It's a crowbar and a pair of wirecutters combined into a single tool
Используется для: Exposing wires, securing objects
Стратегия: It's a screwdriver and a wrench combined into a single tool
Используется для: Welding stuff
Стратегия: It's a better welding tool
Используется для: Detecting Radiation.
Стратегия: Use it on people or objects to see whats causing all the radiation poisoning.
Engineering Gear
Equipment
Используется для: Supplying yourself with electronics and engineering equipment
Стратегия: Get a loaded RCD from here.
Используется для: Storing and distributing power
Стратегия: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Remember: Wire connected to the floor terminal = power input. Wire knot under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Используется для: Controlling the power for a sector on the station.
Стратегия: Have power equipment access, swipe your ID on it to unlock it and choose your action.
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Используется для: Recharging power cells
Стратегия: Place power cells into these to charge them up
Используется для: Portable backup generator
Стратегия: Mostly used to jump start the Engine
Guide to building a P.A.C.M.A.N.-Type Portable Generator.
Используется для: Portable backup generator
Стратегия: If you really need to use that uranium for power.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.
Используется для: Portable backup generator
Стратегия: Because diamonds are not manly.
Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.
Используется для: To power up the shields containing the Singularity
Стратегия: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)
Используется для: Containing the singularity or other dangerous things
Стратегия: Point an Emitter at it and turn them both on
Используется для: Creating a Singularity
Стратегия: Place in front of a Particle Accelerator
Используется для: Creating a Tesla
Стратегия: Place in front of a Particle Accelerator
Используется для: Creating and maintaining a Singularity
Стратегия: Set a Gravitational Singularity Generator in front of it and turn it on
Используется для: Creating energy from radiation.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.
Используется для: Used to seal minor hull breaches
Стратегия: Wrench it in place near a hull breach and turn it on
Используется для: To seal in/out aliens and such
Стратегия: Wrench it in place
Используется для: Creating gravity to the station
Стратегия: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Используется для: Creating power through a contained small fire
Стратегия: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Используется для: Creating power through a contained huge inferno
Стратегия: See below.