This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.
This list will detail important and useful items and clothing available to the Heads only.
General
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Telescopic Baton | A.K.A. Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one.
For more info check Security items. |
On every Head of Staff.
(Except Head of Security) | |
Flash | Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and paralyzing someone, if clicked directly on them from the front or side in melee range.
For more info check Security items. |
On HOS, In a closet of CMO, RD, HOP.
At Bridge. | |
Camera and Photo Album | Head of Staff get their unique photo albums, the unique function of them is that photos in them save from round to round (Expect if it was burned or exploded). Make sure to save memoriable and great moments for other heads! Leave guides or tips. | In every head of Staff locker. In Head of Staffs office | |
Megaphone | A device that comes with several variants of look (Command, Security, Cargo), a megaphone is used to project your messages in chat just like if you used radio with turned on high-volume (Alt-click headset). Useful when you're trying to get attention of someone in a very loud room. Have a cooldown between uses. | In every Head of Staff locker.
(Except Captain) | |
Pet Collar and Pet Cage | Pet cage is used for safe transportation of pets, can be locked. Pet collar is used to name pets with the name you want (Kinda glitchy). Remember to take your pets to shuttle with you in a pet cage! (If they're not dead of course..) | In every Head of Staff locker.
(Except HOS, CE and RD) | |
Sunglasses | Gives defense against flashes and welding eye damage, and also just looks badass. Some Heads of Staff gets a sunglasses roundstart or they spawn their locker. But for other it's not that hard to get one too, with your authority and reputation Warden mostly likely will not deny your request. | On HOP, Captain.
In a HOS locker. | |
Brig and Bridge Access | Heads of Staff are the only people on station who can enter Bridge (Excepting Borgs), Bridge is one of the safest places in the station which also stations alot of useful consoles.
Brig access is not unique to Head of Staff, but it's very convient especially during Revs. |
In every Head of Staff ID. |
The Captain
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. | On the Captain, with a spare copy in the bridge safe. Keep that spare away from any person who might want it. | |
Nuclear Authentication Disk | Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. | In the Captain's Quarters. | |
Hand Teleporter | A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. | In the Captain's Quarters. | |
Energy Gun | The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool. | In the Captain's Personal Locker. | |
Captain's Antique Laser Gun | The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. | In a locked display case in the Captain's Quarters. | |
Command Door Remote | A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. | In the Captain's Personal Locker. |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Captain's Magnate MODsuit | An advanced MODsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. But gives decent slowdown. | Captain's Suit Storage Unit. | |
Captain's Jetpack | The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks. Found in the suit storage in captain's office. Often sought by Traitors. | Captain's Suit Storage Unit. | |
Captain's Gasmask | A atmospherics gas mask but in captain colors. Atmospherics gas mask are smaller so they can be put in pocket, they also have additional heat protection. | In the Captain's Personal Locker. | |
Captain's Hat/Carapace | A special armor vest and hat unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew. There is also a parade variant in your locker (Not a parade tunic!). | On the Captain
In the Captain Locker. |
Head of Personnel
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Ian | Arguably the sole job of the Head of Personnel is to guard him! | Head of Personnel Office | |
Energy Gun | The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. | Head of Personnel Office | |
Civilian Door Remote | A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | In the Head of Personnel Personal Locker | |
Trapdoor Remote | A trapdoor remote which allows you to activate a trapdoor in your HOP line, which will make a person standing on it fall into Z-level below. Use it when someone is extremely annoying at line doesn't want to leave. | Head of Personnel Office. (Tramstation, IceBoxstation) | |
ID Console and PDA Painter Access | Not a real equipment buta VERY powerful tool. With it you can change people access and trims! You can make himself several cards of various jobs and (almost) have a AA! If you will be able to get silver ID's from Captain (Or buy them in cargo, print at service techfab) you will have trully AA with all Heads of Staff trims! (Except Captain) | Head of Personnel Office.
Head of Personnel ID. |
Clothing
Head of Security
Equipment
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Armoured Trenchcoat/Beret | Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. | On Head of Security. | |
Head of Security's MODsuit | Head of Security issued MODsuit. Has slightly more armour than a standard MODsuit and comes with a built-in MODsuit jetpack, allowing for better movement in space. | Head of Security Suit Storage Unit. | |
SWAT Gas Mask | A slightly more intimidating gas mask available to the Head of Security. Has more hailer voice lines. | Head of Security Personal Locker. |
Research Director
Equipment
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Reactive Teleport armor | Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. | Research Director Personal Locker. | |
Research Director's Research MODsuit | A Research MODsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. | Research Director Suit Storage Unit. (or Toxins testing) |
Chief Medical Officer
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Hypospray | An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. | Chief Medical Officer Personal Locker. | |
Medical HUD Autosurgeon | Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. | Chief Medical Officer Personal Locker. | |
Compact Defibrillator | A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. | Chief Medical Officer Personal Locker. | |
Medical Door Remote | A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door. | Chief Medical Officer Personal Locker. | |
Runtime | CMO favorite cat, most of the time will chill at CMO office. Unlike most pets, he can fit backpacks! Also has a strange pink variant.. | Chief Medical Officer Personal Locker. |
Clothing
Chief Engineer
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Chief Engineer's Toolbelt | The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
All tools also work significantly faster than their singular counterparts. |
On the Chief Engineer. | |
MODsuit Jetpack Upgrade | A upgrade module for any MODsuit. When installed it gives the MODsuit a inbuilt jetpack. | Chief Engineer Personal Locker. | |
Station Blueprints | A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". | Chief Engineer Personal Locker. | |
Engineering Door Remote | A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | Chief Engineer Personal Locker. | |
Poly | A pet parrot of CE, starts with a Enginnering headset on by which he says pre-scripted messages (or which he heard). The headset can be taken off if he annoys Enginners too much, although REAL CE will instead put on his spare headset with turned on high-volume on him! Poly cannot die, he will instead turn into ghost.. (Which can posses people to make them scream various things) | Chief Engineer Office. |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Advanced MODsuit | Unique MODsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. | Chief Engineers Suit Storage Unit. | |
Advanced Magboots | Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. | Chief Engineer's Suit Storage Unit. |
Quartermaster
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Global Positioning System | Useful for keeping track of your miners wearabouts while on lavaland. | Quartermaster's
Office | |
Departmental Card (Cargo Budget) | Allows you to access Cargo funds. Just like a normal ID you can deposit or |
Quartermaster
Personal Locker | |
Файл:Granted.png | Rubber Stamps | GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriatly to get some credits back from centcom | Quartermaster's
Office |
Supply Door Remote | A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.
It also has additional Vault Acess. |
Quartermaster
Personal Locker | |
Citrus | Cargo's Mascot, due to cargo's anticts and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift. | Cargo Bay |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Quartermaster's
Cloak |
The only unique peice of clothing the QM gets, wear it with pride! | Quartermaster
Personal Locker |