Руководство по исследованию космоса: различия между версиями
imported>Addust м (ADMINBUS CONTINGENCY!!!) |
imported>Ouroborus113 (Additional information, plus proofreading) |
||
Строка 2: | Строка 2: | ||
So you want to explore space, huh? Better familarise yourself with [[z-level|Z-levels]] and everything you need to become a proper spaceman, as well as how to maximise your ruin-finding potential. Space exploration is not easy and can be frustrating, but you will get to explore areas | So you want to explore space, huh? Better familarise yourself with [[z-level|Z-levels]] and everything you need to become a proper spaceman, as well as how to maximise your ruin-finding potential. Space exploration is not easy and can be frustrating, but you will get to explore areas infrequently visited and may get some incredibly rare items. Or you could die in seconds. | ||
==Introduction to Space== | ==Introduction to Space== | ||
Space has three qualities that make it harmful to human life - the lack of pressure, the freezing cold, and the lack of oxygen to breathe. In order to go out into space for any significant length of time, you will need to find solutions to these three problems. The lack of pressure and cold can be solved by an EVA suit, as these protect from lack of pressure and have integrated temperature regulators for keeping warm. However, the cell of the suit will eventually run dry and need to be replaced. But really, the suit can keep you warm for long shifts. The next problem is oxygen, and this can easily be solved with a basic internals mask and a large oxygen canister that can be found almost anywhere; it will fit in your suit storage and last for a very long time. Pack a jetpack too, and preferably find a canister to get your hands on more fuel. | Space has three qualities that make it harmful to human life - the lack of pressure, the freezing cold, and the lack of oxygen to breathe. In order to go out into space for any significant length of time, you will need to find solutions to these three problems. The lack of pressure and cold can be solved by an EVA suit, as these protect from lack of pressure and have integrated temperature regulators for keeping warm. However, the cell of the suit will eventually run dry and need to be replaced. But really, the suit can keep you warm for long shifts, and you can always snag a spare battery from around science before you leave if you're scared. The next problem is oxygen, and this can easily be solved with a basic internals mask and a large oxygen canister that can be found almost anywhere; it will fit in your suit storage and last for a very long time. Pack a jetpack too, and preferably find a canister to get your hands on more fuel. | ||
== What will you need?== | == What will you need?== | ||
Essential : | Essential : | ||
*EVA suit - get from EVA. I beg of you, do not use a MODsuit. The cells run out stupidly fast. | *EVA suit - get from EVA. I beg of you, do not use a MODsuit. The cells run out stupidly fast. | ||
*Oxygen - duh | *Oxygen - duh. Bring a space tank, there's a thousand emergency air tanks on the station and death by oxyloss is embarrassing. | ||
* A GPS - You do not "space explore" without this. | * A GPS - You do not "space explore" without this. The GPS tells you both where some interesting space ruins are, and where '''you''' are on a Z-level. | ||
*[[Jetpack]] - Get one from EVA. | *[[Jetpack]] - Get one from EVA. | ||
*Oxygen/gas canister - If your jetpack runs out, you're fucked. DO NOT. FORGET. THIS. | *Oxygen/gas canister - If your jetpack runs out, you're fucked. DO NOT. FORGET. THIS. | ||
Highly recommended : | Highly recommended : | ||
*Tools - You can find them in the Derelict in either the singularity wreckage and the south solar array. | *Tools - You can find them in the Derelict in either the singularity wreckage and the south solar array. If possible, grab at least a crowbar before you leave for space - Many ruins are depowered and will have doors that need to be pried open. | ||
*Combat Gloves - You can get them in Syndicate toolboxes, such as those in the Derelict - they allow you to fire guns, remove lights, AND greytide. | *Combat Gloves - You can get them in Syndicate toolboxes, such as those in the Derelict - they allow you to fire guns, remove lights, AND greytide. | ||
*[[Flashlight]] - I mean, you could, but PDA light works perfectly. | *[[Flashlight]] - I mean, you could, but PDA light works perfectly. | ||
Useful : | Useful : | ||
*A retro laser gun - you can frequently find this in ruins. | *A retro laser gun - you can frequently find this in ruins. | ||
*Meds - even the best space explorers take damage sometimes and it is best to go around at 100% HP when possible. These can sometimes be found in ruins. | *Meds - even the best space explorers take damage sometimes and it is best to go around at 100% HP when possible. These can sometimes be found in ruins. Try to grab a set of sutures from medbay before you leave, to patch up <s>bullet holes</s> space carp bites. Remember, sutures and pills require you to take off your space suite, patches go on OVER a space suit. | ||
*[[Food]] - If you find a pressurised ruin with food, chow down. | *[[Food]] - If you find a pressurised ruin with food, chow down. If you're going all in on prep, Mothic ration bars from cargo are extremely nutriment-dense. | ||
Easy mode : | Easy mode : | ||
*[[Hand teleporter]]<nowiki/>s make you the God of the void, able to hop between the White Ship and the station in seconds. ALWAYS get this if you can. | *[[Hand teleporter]]<nowiki/>s make you the God of the void, able to hop between the White Ship and the station in seconds. ALWAYS get this if you can. | ||
Строка 26: | Строка 26: | ||
==What's a Z-level?== | ==What's a Z-level?== | ||
Z-levels are areas. Every time you leave one you are teleported to another. This z-level teleportation is random each round (like space ruin placement), but consistent within the round - so if you go far enough in one direction you will loop back around to where you started. CentCom has its own z-level that cannot be accessed through space exploration because there's literally a pulse carbine there. Notably, radio messages cannot transmit across z-levels and need a relay to link to the station's telecomms. Testing the radio once you cross into a new z-level (can be checked by looking at the 3rd number of your GPS location) can notify you of a ruin with an active relay in the z-level, or you can just hear someone. There are two ruins with a relay that starts active. | Z-levels are areas. Every time you leave one you are teleported to another. This z-level teleportation is random each round (like space ruin placement), but consistent within the round - so if you go far enough in one direction you will loop back around to where you started. | ||
CentCom has its own z-level, Level 1, that cannot be accessed through space exploration because there's literally a pulse carbine there. The station should always be located on Level 2 - You can tell if you've drifted into it by the <s>terrifying</s> reassuring sight of lavaland in the background. Lavaland itself has its own Z-level, but it never connects into space - The only ways to access it are the mining shuttles, and Jacob's Ladders. | |||
Notably, radio messages cannot transmit across z-levels and need a relay to link to the station's telecomms. Testing the radio once you cross into a new z-level (can be checked by looking at the 3rd number of your GPS location) can notify you of a ruin with an active relay in the z-level, or you can just hear someone. There are two ruins with a relay that starts active. | |||
==Optimal Strategy == | ==Optimal Strategy == | ||
*Spawn as assistant - nobody will give a shit. | *Spawn as assistant - nobody will give a shit. | ||
*Break into EVA using a toolbox and some metal - the shutter button is your enemy. (THIS STRATEGY IS BROKEN BLAME CODERBUS, ASK THE AI INSTEAD) | *Break into EVA using a toolbox and some metal - the shutter button is your enemy. (THIS STRATEGY IS BROKEN BLAME CODERBUS, ASK THE AI INSTEAD) | ||
*Get an EVA suit, helmet, and a jetpack. | *Get an EVA suit, helmet, a jetpack, and everything from a blue toolbox except the gas analyzer. | ||
*Go to dorms, turn on one of the blue portable air pumps and set it to draw air from the environment. Let it run for a few seconds, then plug in your jetpack and set it to push air out. The jetpacks in EVA start with around 600 KPA of gas - This will top it out at around 2,500 KPA. | |||
*Break into the teleporter, optimally secure the hand tele (unless the Captain already ran off with it like a scared bitch) | *Break into the teleporter, optimally secure the hand tele (unless the Captain already ran off with it like a scared bitch) | ||
*Set it to 'Abandoned Teleporter' and use a handtele portal to get in so some dumbass doesn't wander through and fucking die. | *Set it to 'Abandoned Teleporter' and use a handtele portal to get in so some dumbass doesn't wander through and fucking die. | ||
*Get a GPS from the abandoned tele closet and set it to your name. | *Get a GPS from the abandoned tele closet and set it to your name. For bonus points, build the broken teleporter here for a fast way home. Grab any rods (or loose metal sheets, to turn into rods), you can use them to place footholds in space, if your jetpack runs out. | ||
* Hop between distant signals. If you see a few asteroids surrounded by carp and some shuttles, stay the fuck away unless you know what you're doing. That's the traderoute, and it doesn't have a signal for a reason. | * Hop between distant signals. If you see a few asteroids surrounded by carp and some shuttles, stay the fuck away unless you know what you're doing. That's the traderoute, and it doesn't have a signal for a reason. | ||
*Focus on locating a Syndicate toolbox, meds, a retro laser gun, and a whiteship. These are some of the best items of loot in space. Or if you are very good at mauling simplemobs to death you can go to the Trade Route and snag a pirate's energy cutlass (BROKEN, BLAME CODERBUS), which is identical to an esword (but can't go rainbow), or, if you REALLY know what you're doing, you can loot the rightmost ship for a 40mm grenade launcher that can instantly win any fight. (Spare ammo is on the pirate cutter.) | *Focus on locating a Syndicate toolbox, meds, a retro laser gun, and a whiteship. These are some of the best items of loot in space. Or if you are very good at mauling simplemobs to death you can go to the Trade Route and snag a pirate's energy cutlass (BROKEN, BLAME CODERBUS), which is identical to an esword (but can't go rainbow), or, if you REALLY know what you're doing, you can loot the rightmost ship for a 40mm grenade launcher that can instantly win any fight. (Spare ammo is on the pirate cutter.) | ||
*Return to station <s>and get mauled to death by shitcurity for having combat gloves | *Return to station <s>and get mauled to death by shitcurity for having combat gloves</s> If you found a whiteship, you can send it back to the station's auxiliary port using the destination computer. | ||
== Tips== | == Tips== | ||
Строка 43: | Строка 48: | ||
*If anything shoots you, either flee or dump a retro lasergun into it. | *If anything shoots you, either flee or dump a retro lasergun into it. | ||
*Most basic mobs (blame coders) you find will be hostile, but you might occasionally find a friendly cat in an EVA suit. | *Most basic mobs (blame coders) you find will be hostile, but you might occasionally find a friendly cat in an EVA suit. | ||
*There are very few people in space. They are likely to be friendly, but if they've got a Syndicate MODsuit, go ham. | *Many syndicate basic mobs (Generally labelled as 'Syndicate Operative') will only use bullet-firing guns on you. Glass windows and windowed doors block ''their'' bullets, but not ''your'' lasers. Until they break it, at least. | ||
*On that note, syndicate basic mobs gib on death and destroy any 'equipment' they had on them, Don't go into a group fight while planning on scavenging their equipment. | |||
*There are very few people in space. They are likely to be friendly, but if they've got a Syndicate MODsuit, go ham. If you find a corpse in space, you can be helpful and fling it <s>further into space</s> away from whatever wall it shored up against, hopefully back to the station. | |||
*Whiteship placement computers (The ones that zoom you WAY out and show a flashing silhouette of the ship when you use them) can be used to scout of any ruins on the same Z-level as you. | |||
*Ruins are often given a Distant Signal GPS. If you see one on Z-2 (station Z) you may want to investigate. If it's on Z-1, some serious adminbus is going on and you need to get the fuck to safety. | *Ruins are often given a Distant Signal GPS. If you see one on Z-2 (station Z) you may want to investigate. If it's on Z-1, some serious adminbus is going on and you need to get the fuck to safety. | ||
*If you space explore as an important role PLEASE MAKE SURE THAT THE STATION CAN OPERATE WITHOUT YOU. | *If you space explore as an important role PLEASE MAKE SURE THAT THE STATION CAN OPERATE WITHOUT YOU. | ||
[[category:guides]] | [[category:guides]] |
Версия от 23:02, 8 июня 2023
Причина: "i reworked this just but someone's gonna want to touch this up later"
So you want to explore space, huh? Better familarise yourself with Z-levels and everything you need to become a proper spaceman, as well as how to maximise your ruin-finding potential. Space exploration is not easy and can be frustrating, but you will get to explore areas infrequently visited and may get some incredibly rare items. Or you could die in seconds.
Introduction to Space
Space has three qualities that make it harmful to human life - the lack of pressure, the freezing cold, and the lack of oxygen to breathe. In order to go out into space for any significant length of time, you will need to find solutions to these three problems. The lack of pressure and cold can be solved by an EVA suit, as these protect from lack of pressure and have integrated temperature regulators for keeping warm. However, the cell of the suit will eventually run dry and need to be replaced. But really, the suit can keep you warm for long shifts, and you can always snag a spare battery from around science before you leave if you're scared. The next problem is oxygen, and this can easily be solved with a basic internals mask and a large oxygen canister that can be found almost anywhere; it will fit in your suit storage and last for a very long time. Pack a jetpack too, and preferably find a canister to get your hands on more fuel.
What will you need?
Essential :
- EVA suit - get from EVA. I beg of you, do not use a MODsuit. The cells run out stupidly fast.
- Oxygen - duh. Bring a space tank, there's a thousand emergency air tanks on the station and death by oxyloss is embarrassing.
- A GPS - You do not "space explore" without this. The GPS tells you both where some interesting space ruins are, and where you are on a Z-level.
- Jetpack - Get one from EVA.
- Oxygen/gas canister - If your jetpack runs out, you're fucked. DO NOT. FORGET. THIS.
Highly recommended :
- Tools - You can find them in the Derelict in either the singularity wreckage and the south solar array. If possible, grab at least a crowbar before you leave for space - Many ruins are depowered and will have doors that need to be pried open.
- Combat Gloves - You can get them in Syndicate toolboxes, such as those in the Derelict - they allow you to fire guns, remove lights, AND greytide.
- Flashlight - I mean, you could, but PDA light works perfectly.
Useful :
- A retro laser gun - you can frequently find this in ruins.
- Meds - even the best space explorers take damage sometimes and it is best to go around at 100% HP when possible. These can sometimes be found in ruins. Try to grab a set of sutures from medbay before you leave, to patch up
bullet holesspace carp bites. Remember, sutures and pills require you to take off your space suite, patches go on OVER a space suit. - Food - If you find a pressurised ruin with food, chow down. If you're going all in on prep, Mothic ration bars from cargo are extremely nutriment-dense.
Easy mode :
- Hand teleporters make you the God of the void, able to hop between the White Ship and the station in seconds. ALWAYS get this if you can.
What's a Z-level?
Z-levels are areas. Every time you leave one you are teleported to another. This z-level teleportation is random each round (like space ruin placement), but consistent within the round - so if you go far enough in one direction you will loop back around to where you started.
CentCom has its own z-level, Level 1, that cannot be accessed through space exploration because there's literally a pulse carbine there. The station should always be located on Level 2 - You can tell if you've drifted into it by the terrifying reassuring sight of lavaland in the background. Lavaland itself has its own Z-level, but it never connects into space - The only ways to access it are the mining shuttles, and Jacob's Ladders.
Notably, radio messages cannot transmit across z-levels and need a relay to link to the station's telecomms. Testing the radio once you cross into a new z-level (can be checked by looking at the 3rd number of your GPS location) can notify you of a ruin with an active relay in the z-level, or you can just hear someone. There are two ruins with a relay that starts active.
Optimal Strategy
- Spawn as assistant - nobody will give a shit.
- Break into EVA using a toolbox and some metal - the shutter button is your enemy. (THIS STRATEGY IS BROKEN BLAME CODERBUS, ASK THE AI INSTEAD)
- Get an EVA suit, helmet, a jetpack, and everything from a blue toolbox except the gas analyzer.
- Go to dorms, turn on one of the blue portable air pumps and set it to draw air from the environment. Let it run for a few seconds, then plug in your jetpack and set it to push air out. The jetpacks in EVA start with around 600 KPA of gas - This will top it out at around 2,500 KPA.
- Break into the teleporter, optimally secure the hand tele (unless the Captain already ran off with it like a scared bitch)
- Set it to 'Abandoned Teleporter' and use a handtele portal to get in so some dumbass doesn't wander through and fucking die.
- Get a GPS from the abandoned tele closet and set it to your name. For bonus points, build the broken teleporter here for a fast way home. Grab any rods (or loose metal sheets, to turn into rods), you can use them to place footholds in space, if your jetpack runs out.
- Hop between distant signals. If you see a few asteroids surrounded by carp and some shuttles, stay the fuck away unless you know what you're doing. That's the traderoute, and it doesn't have a signal for a reason.
- Focus on locating a Syndicate toolbox, meds, a retro laser gun, and a whiteship. These are some of the best items of loot in space. Or if you are very good at mauling simplemobs to death you can go to the Trade Route and snag a pirate's energy cutlass (BROKEN, BLAME CODERBUS), which is identical to an esword (but can't go rainbow), or, if you REALLY know what you're doing, you can loot the rightmost ship for a 40mm grenade launcher that can instantly win any fight. (Spare ammo is on the pirate cutter.)
- Return to station
and get mauled to death by shitcurity for having combat glovesIf you found a whiteship, you can send it back to the station's auxiliary port using the destination computer.
Tips
- If anything shoots you, either flee or dump a retro lasergun into it.
- Most basic mobs (blame coders) you find will be hostile, but you might occasionally find a friendly cat in an EVA suit.
- Many syndicate basic mobs (Generally labelled as 'Syndicate Operative') will only use bullet-firing guns on you. Glass windows and windowed doors block their bullets, but not your lasers. Until they break it, at least.
- On that note, syndicate basic mobs gib on death and destroy any 'equipment' they had on them, Don't go into a group fight while planning on scavenging their equipment.
- There are very few people in space. They are likely to be friendly, but if they've got a Syndicate MODsuit, go ham. If you find a corpse in space, you can be helpful and fling it
further into spaceaway from whatever wall it shored up against, hopefully back to the station. - Whiteship placement computers (The ones that zoom you WAY out and show a flashing silhouette of the ship when you use them) can be used to scout of any ruins on the same Z-level as you.
- Ruins are often given a Distant Signal GPS. If you see one on Z-2 (station Z) you may want to investigate. If it's on Z-1, some serious adminbus is going on and you need to get the fuck to safety.
- If you space explore as an important role PLEASE MAKE SURE THAT THE STATION CAN OPERATE WITHOUT YOU.