Снаряжение глав станции: различия между версиями

imported>Dragomagol
(→‎Equipment: Adding images)
imported>Diasyl
(Made a "needs revision" thing because it also needs a QM in the list.)
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{{Speech
{{Needs revision|reason=Quartermaster gear must be added into the list, as QM is now a real Head of Staff.}}{{Speech
|name=Maximilian Vanderbilt, the CentCom Official
|name=Maximilian Vanderbilt, the CentCom Official
|text=NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control.
|text=NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control.

Версия от 17:06, 3 августа 2022

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Причина: "Quartermaster gear must be added into the list, as QM is now a real Head of Staff."
Centcomofficial.png
 
Maximilian Vanderbilt, the CentCom Official говорит:
"NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control."


This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.

This list will detail important and useful items and clothing available to the Heads only.

General

Equipment

Icon Item Info Spawns
Telescopic Baton.png Telescopic Baton A.K.A. Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one.

For more info check Security items.

On every Head of Staff.

(Except Head of Security)

Flash.gif Flash Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and paralyzing someone, if clicked directly on them from the front or side in melee range.

For more info check Security items.

On HOS, In a closet of CMO, RD, HOP.

At Bridge.

NPA.png

Album.png

Camera and Photo Album Head of Staff get their unique photo albums, the unique function of them is that photos in them save from round to round (Expect if it was burned or exploded). Make sure to save memoriable and great moments for other heads! Leave guides or tips. In every head of Staff locker. In Head of Staffs office
Megaphone red.png Megaphone A device that comes with several variants of look (Command, Security, Cargo), a megaphone is used to project your messages in chat just like if you used radio with turned on high-volume (Alt-click headset). Useful when you're trying to get attention of someone in a very loud room. Have a cooldown between uses. In every Head of Staff locker.

(Except Captain, but including QM)

Pet collar.png

Pet carrier.png

Pet Collar and Pet Cage Pet cage is used for safe transportation of pets, can be locked. Pet collar is used to name pets with the name you want (Kinda glitchy). Remember to take your pets to shuttle with you in a pet cage! (If they're not dead of course..) In every Head of Staff locker.

(Except HOS, CE and RD)

SGlasses.png

Hudsunglasses.png

Sunglasses Gives defense against flashes and welding eye damage, and also just looks badass. Some Heads of Staff gets a sunglasses roundstart or they spawn their locker. But for other it's not that hard to get one too, with your authority and reputation Warden mostly likely will not deny your request. On HOP, Captain.

In a HOS locker.

Id silver.png Brig and Bridge Access Heads of Staff are the only people on station who can enter Bridge (Excepting Borgs), Bridge is one of the safest places in the station which also stations alot of useful consoles.

Brig access is not unique to Head of Staff, but it's very convient especially during Revs.

In every Head of Staff ID.

The Captain

Equipment

Icon Item Info Spawns
Id gold.png All Access ID The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. On the Captain, with a spare copy in the bridge safe. Keep that spare away from any person who might want it.
NuclearDisk.gif Nuclear Authentication Disk Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. In the Captain's Quarters.
Tele.gif Hand Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. In the Captain's Quarters.
Energy Gun.gif Energy Gun The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool. In the Captain's Personal Locker.
Antique laser.png Captain's Antique Laser Gun The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. In a locked display case in the Captain's Quarters.
Commanddoorremote.png Command Door Remote A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. In the Captain's Personal Locker.

Clothing

Icon Item Info Spawns
CaptArmor.png Captain's SWAT Suit An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. But gives decent slowdown. Captain's Suit Storage Unit.
Jetpack-captain.gif Captain's Jetpack The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks. Found in the suit storage in captain's office. Often sought by Traitors. Captain's Suit Storage Unit.
Gas cap.png Captain's Gasmask A atmospherics gas mask but in captain colors. Atmospherics gas mask are smaller so they can be put in pocket, they also have additional heat protection. In the Captain's Personal Locker.
CAPTAINS CARAPACE & HAT

ICON

Captain's Carapace/Hat A special armor vest and hat unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew. There is also a parade variant in your locker (Not a parade tunic!). On the Captain

In the Captain Locker.

Head of Personnel

Equipment

Icon Item Info Spawns
Ian.PNG Ian Arguably the sole job of the Head of Personnel is to guard him! Head of Personnel Office
Energy Gun.gif Energy Gun The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. Head of Personnel Office
Civiliandoorremote.png Civilian Door Remote A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. In the Head of Personnel Personal Locker
Trapdoor remote 64x64.png Trapdoor Remote A trapdoor remote which allows you to activate a trapdoor in your HOP line, which will make a person standing on it fall into Z-level below. Use it when someone is extremely annoying at line doesn't want to leave. Head of Personnel Office. (Tramstation, IceBoxstation)
ID Console & PDA Painter

Icon

ID Console and PDA Painter Access Not a real equipment buta VERY powerful tool. With it you can change people access and trims! You can make himself several cards of various jobs and (almost) have a AA! If you will be able to get silver ID's from Captain (Or buy them in cargo, print at service techfab) you will have trully AA with all Heads of Staff trims! (Except Captain) Head of Personnel Office.

Head of Personnel ID.

Clothing

Icon Item Info Spawns
Armor.png

HOP CAP

ICON

Armour Vest/Cap While not the best armour on the station, it is still better than what most people get. Also your peaked cap gives protection too, but unlike helmet it gives it with a taste of fashion. In the Head of Personnel Personal Locker.

On Head of Personnel

Head of Security

Equipment

Icon Item Info Spawns
Energy Gun.gif Energy Gun The Head of Security is the one of the only people on station who spawn with a Energy Gun at shift start. Great for self defence, lethal or non-lethal. On Head of Security.
Multiphase gun stun.gif X-01 Multiphase Energy Gun Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'ion' setting (useful for taking down cyborgs) alongside the standard 'disable' and 'lethal' settings. Head of Security Personal Locker.
Telescopic Shield A unique riot shield that can be retracted to fit inside backpacks. Head of Security Personal Locker.
Lockbox of Mindshield Implants Very useful items during any crew conversion game modes, otherwise useless. Head of Security Personal Locker.
Gangtool red.png Security Door Remote A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door. Warden's Personal Locker.
RED CARP & BROWN SPIDER

ICON

Lia or Sergeant Araneus A trustworthy companion of any good HOS! Lia was a attempt of Nanotrasen to make a killer carp, but it has failed, so they gave it to HOS of SS13. Sergeant Araneus is a highly trained spider specially for a HOS.

With sentience potion from Xenobiology they can become truly dangerous!

Head of Security Office.

Clothing

Icon Item Info Spawns
HOS TRENCHCOAT & BERET

ICON

Armoured Trenchcoat/Beret Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. On Head of Security.
HoSRIG.png Head of Security's Hardsuit Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. Head of Security Suit Storage Unit.
SWATMask.png SWAT Gas Mask A slightly more intimidating gas mask available to the Head of Security. Has more hailer voice lines. Head of Security Personal Locker.

Research Director

Equipment

Icon Item Info Spawns
Sci Sign.png The Research Department Not technically an item, but given time, the Research Department is capable of researching & developing powerful and robust equipment. Xenobiology with powergamer extracts and critters spam, Robotics with powerful battle mechs and Toxins with devastating max cap bombs. R&D
Laser pointer.png Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. Research Director Personal Locker.
Researchdoorremote.png Research Door Remote A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door. Research Director Personal Locker.
Facehugger.png Lammar A facehugger which had his embryo removed. Now it's fully safe and harmless. Although it still will jump on people faces ripping masks away! Good for pranks! Research Director Office.

Clothing

Icon Item Info Spawns
Reactive Teleport Armor.png Reactive Teleport armor Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. Research Director Personal Locker.
RDRIG.png Prototype Hardsuit A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. Research Director Suit Storage Unit. (or Toxins testing)

Chief Medical Officer

Equipment

Icon Item Info Spawns
Hspray.png Hypospray An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. Chief Medical Officer Personal Locker.
Autoimplanter.png Medical HUD Autosurgeon Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. Chief Medical Officer Personal Locker.
Compactdefib.png Compact Defibrillator A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer Personal Locker.
Medicaldoorremote.png Medical Door Remote A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door. Chief Medical Officer Personal Locker.
D.png Runtime CMO favorite cat, most of the time will chill at CMO office. Unlike most pets, he can fit backpacks! Also has a strange pink variant.. Chief Medical Officer Personal Locker.

Clothing

Icon Item Info Spawns
Nitrile gloves.png Nitrile Gloves A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.

They also allow to carry and inject people faster.

Chief Medical Officer Personal Locker.
Medical Hardsuit.png Medical Hardsuit Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer Suit Storage Unit.

Chief Engineer

Equipment

Icon Item Info Spawns
Ce belt.png Chief Engineer's Toolbelt The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
  • The Hand Drill, a combination of the screwdriver and wrench
  • The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
  • The Experimental Welding Tool, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.

All tools also work significantly faster than their singular counterparts.

On the Chief Engineer.
Jetpack-black.gif Hardsuit Jetpack Upgrade A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. Chief Engineer Personal Locker.
Blueprint.png Station Blueprints A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". Chief Engineer Personal Locker.
Engineeringdoorremote.png Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer Personal Locker.
E.png Poly A pet parrot of CE, starts with a Enginnering headset on by which he says pre-scripted messages (or which he heard). The headset can be taken off if he annoys Enginners too much, although REAL CE will instead put on his spare headset with turned on high-volume on him! Poly cannot die, he will instead turn into ghost.. (Which can posses people to make them scream various things) Chief Engineer Office.

Clothing

Icon Item Info Spawns
AdvRIG.png Advanced Hardsuit Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. Chief Engineers Suit Storage Unit.
AdMaShoe.png Advanced Magboots Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. Chief Engineer's Suit Storage Unit.