ЕМАГ: различия между версиями
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Версия от 03:50, 23 октября 2024
Используется для: Gaining entrance to restricted lockers, unlocking hidden features in machinery, bending borgs to your will.
Стратегия: Use this to unlock special properties of some machinery.
Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. Emagging something is different from Hacking something.
Things it can be used on
NOT Airlocks
Since April 2020 emag doesn't work on airlocks (or most windoors). Instead you need an Airlock Authentication Override Card.
Cyborg
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type. Also unlocks the cyborg's ability to manually detonate itself (if it's not locked down).
Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctional AI can not be emagged.
Cleanbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will spray slippery acid foam.
ED-209 and secbots
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
Floorbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
Medbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.
Honkbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.
Hygienebot
Cleans people with fire instead of water.
Mulebot
Unlocks controls.
Supply computer
Unlocks buying/selling contraband as well as 1 new item:
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 800 credits.
Express supply console
Lets supply pods crash on a random part of the station instead of cargo bay.
Chem Dispenser
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Soda Dispenser
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
Booze Dispenser
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
Mutagen Dispenser (From the podpeople lavaland ruin)
Adds liquid plasma to the reagent list.
The Orion Trail
Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.
Arcade
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.
Communications console
Unlocks the communications console, acting if a captain-level ID has just logged on. In addition, it reroutes it, enabling you to send a message to the Syndicate, sending a message to game admins, which might just be the extra bit of push to convince them to go along with your gimmick. In addition, it unlocks four new, dangerous shuttles that can be purchased: Disco Inferno, for 10,000 credits, Oh Hi, Daniel, for 10,000 credits, the Hyperfractal Gigashuttle, for 10,000 credits, as well as the Grand Corporate Monastery, for 18,000 credits. Buying a shuttle from an emagged communications console censors the name of the buyer. The emagging can be reversed by simply logging out of the console. Useful if you're planning to hijack.
Holodeck computer
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Message monitor
Prints out the password and temporary disables the console.
Emergency shuttle console
Shortens launch to 10 seconds.
Deployable Barrier
First use: Removes access restrictions
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in
Turret
Makes it shoot everyone and boosts fire rate.
Turret Control console
Disables access restrictions, letting anyone mess with controls.
Crusher/Recycler
Allows it to grind people and corpses.
Shield generator
Makes parts of shield slowly dissipate.
Telecomms server monitoring console
Removes access restrictions.
Traffic control console
Removes access restrictions.
Power Flow Console
Disables precise logging and allows you to clear logs.
Computer
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.
Vending machines
Removes access restrictions.
Exosuit Fabricator
Removes access restrictions. Does nothing.
Mech fabricator
Removes access restrictions.
Light replacer
Fills replaced lights with plasma.
Note: they will explode immediately if turned on.
Lockbox
Breaks open.
Secure briefcase and safe
Breaks open.
Locker
Breaks open.
Locked crate
Breaks open.
Library computer
Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.
Labor/Mining shuttle console
Allows anyone to pass.
APC
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.
Sleeper
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)
Emitter
Unlocks interface if locked.
R&D console
Removes access restrictions. Currently pointless.
R&D server
Removes access restrictions. Currently pointless.
Megaphone
Makes text larger and red.
Toolset Implant
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
Limb Grower
Adds the synthetic arm blade.
Equipment Reclaimer Station
Removes access restrictions.
Security Gas Mask
Changes activation phrase.
Fire Alarm
Prevents the fire alarm from detecting fires.
Bar Sign
Changes image.
Automated Announcement System
Changes the announcement messages and prevents interaction until fixed.
Point Claim Console
Allows prisoners to move the labor shuttle. Does not announce returns to security.
Meteor Shield Satellite
Disables the shield and doubles the chances of meteors.
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.
Emagging ten of these will summon a dark matter meteor, which acts like a singularity that follows people.
Button
Removes access restrictions.
Slot Machine
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.
Firing Pin
Removes authorization checks.
Portable Generator (PACMAN, SUPERPACMAN)
Removes upper limit for power output, making them the opposite of a powersink. This can be used to overload the PSUs all over the station, causing them to shoot out lightning!
E-Cigarette
Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.
Organ Harvester
Disables the safety system and lets you harvest organs from living people.
Lipid Extractor
Removes the access restrictions and lowers the automatic ejection hunger threshold.
Space Suits
Increases the possible temperature range. See hardsuits.
Tablet
Unlocks Syndicate programs for download, such as Fission360 which can track nuke disk and nukes.
Disposal Outlet
Sets ejection speed to 6.
Personal AI
Frees the pAI from its master, letting it be bound to someone else. This also removes the range restriction.
(Tram) Crossing Signals
Disables motion sensors, causing the signal to appear green regardless of the tram's location.
Notes and Known Bugs
- Sometimes you must be on hostile intent while using the emag in order for it to work on containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you "hit the locker with the Cryptographic Sequencer", so be very sure you're using the right intent.